Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.27 @ 20:48:50 Player: lcbb_tuk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2395) 2395 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 6584 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 31/100 System Corruption 19% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit > --- WEAPON (3) ------- Autogun > --- INVENTORY (12) --- Light Treads Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Visual Processing Unit Improved Weapon Shielding Hardlight Generator > --- WEAPON ----------- Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Improved Shield Generator Advanced Assault Cannon Advanced Assault Cannon [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Hardlight Generator Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . 2 . . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 51 | 6 . 7 2 . 2 18 8 1 2 5 Power 8 | 1 . 1 . . 1 2 2 1 . . Engine 3 | 1 . . . . . 1 1 . . . Core 5 | . . 1 . . 1 1 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 12 | 2 . 1 1 . 1 5 2 . . . Treads 12 | 2 . 1 1 . 1 5 2 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 . 3 1 . . 7 2 . . 2 Device 8 | . . 1 . . . 4 1 . . 2 Storage 2 | 1 . . . . . . 1 . . . Processor 2 | . . 2 . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . 1 . . 3 . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 . 2 . . . 4 2 . 2 3 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . 1 . . 1 Ballistic Cannon 9 | . . . . . . 4 1 . 2 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . Parts Lost 17 | . . . . . . 2 1 2 2 10 Power 4 | . . . . . . . 1 1 . 2 Propulsion 3 | . . . . . . 1 . . . 2 Utility 6 | . . . . . . 1 . . 2 3 Weapon 4 | . . . . . . . . 1 . 3 Highest Loss Streak 10 | . . . . . . 1 1 2 2 10 Average Slot Usage (%) 95 | . 85 98 100 100 100 97 99 88 88 82 Engine 6 | . 14 6 . . . 7 12 3 . . Core 5 | . . 4 11 11 11 1 2 7 15 13 Treads 24 | . 28 22 22 22 22 27 23 23 23 19 Device 7 | . . 10 1 . . 7 15 15 11 13 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 Processor 13 | . . 21 22 22 22 14 7 7 7 7 Protection 6 | . . . 9 11 11 12 7 7 3 . Energy Gun 1 | . 14 5 . . . . . . . . Ballistic Gun 10 | . 14 16 22 22 22 7 6 3 . . Ballistic Cannon 8 | . . . . . . 10 15 11 19 19 Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 11 11 17 18 18 18 38 68 68 72 67 Greatest Support 63 | 40 40 40 40 40 40 60 63 63 63 63 Greatest Overweight (x) 12 | . . . . . . . 1 1 1 12 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 12 12 12 12 Average Capacity 7 | 5 6 6 6 6 6 6 10 12 12 12 Most Carried 7 | 2 3 6 6 6 6 6 7 7 6 4 Average Carried 5 | 1 2 5 6 5 5 5 5 6 4 3 Final Capacity 12 | 6 6 6 6 6 6 6 12 12 12 12 Final Carried 7 | 2 3 6 6 6 6 6 7 6 4 3 Class Distribution -------------------- 75% | Mutant 15% | Tank 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Matter Collected 1738 | 263 12 201 42 . 122 609 194 . 79 216 Remotely . | . . . . . . . . . . . Salvage Created 2472 | 56 99 509 . . 309 850 373 . 88 188 Parts 129 | . 7 37 . . 16 43 13 . 7 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 53 | . 4 10 . . 6 22 5 . 2 4 Melee 1 | . . . . . . . . . 1 . Guns 33 | . 4 10 . . 6 13 . . . . Cannons 18 | . . . . . . 9 4 . 1 4 AOE 1 | . . . . . . . 1 . . . Classes Destroyed 12 | 1 2 4 . . 1 . 1 . 2 1 Worker 2 | . . 1 . . . . 1 . . . Builder 3 | . . 1 . . . 1 . . 1 . Tunneler 1 | . . . . . . . . . 1 . Recycler 5 | 1 . . . . . 2 2 . . . Watcher 5 | . . 2 . . . 2 1 . . . Swarmer 12 | . 3 . . . . 8 . . . 1 Grunt 26 | . 1 8 . . 5 10 2 . . . Brawler 3 | . . . . . 1 1 . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 9 | . . 2 . . . 3 2 . 1 1 Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 1 3 3 . . 3 5 2 . 2 2 Combat Bots Only 5 | . 3 2 . . 3 5 1 . 1 2 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Damage Taken 3489 | . 43 195 18 . 291 563 455 22 258 1644 Core 845 | . 9 27 10 . 36 59 75 . 29 600 Absorbed by Shields 383 | . . 74 7 . . 24 54 3 198 23 Core Remaining (%) 91 | 100 96 . . . 81 89 . . . . Volleys Fired 155 | 1 4 34 . . 17 60 15 . 8 16 Largest 3 | 2 2 2 . . 2 2 3 . 3 3 Hottest 144 | 60 60 60 . . 46 96 124 . 144 144 Shots Fired 324 | 2 8 68 . . 34 120 45 . 20 27 Gun 190 | 2 8 68 . . 34 62 15 . . 1 Cannon 134 | . . . . . . 58 30 . 20 26 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 306 | 1 4 55 . . 34 120 45 . 20 27 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 18 | 1 4 13 . . . . . . . . Robot Hit Streak 28 | 2 8 28 . . 18 21 20 . 9 5 Robot Miss Streak 4 | . . 1 . . 1 2 4 . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 250 | 2 6 55 . . 31 98 33 . 12 13 Core Hits 108 | 2 4 20 . . 16 39 12 . 6 9 Critical Hits 5 | . . . . . . 2 1 . . 2 Critical Kills 3 | . . . . . . 1 1 . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5115 | 22 77 772 3 . 480 1937 894 . 446 484 Guns 2326 | 22 77 767 . . 470 706 271 . . 13 Cannons 2546 | . . . . . . 1230 474 . 390 452 Explosions 149 | . . . . . . . 149 . . . Melee . | . . . . . . . . . . . Ramming 94 | . . 5 3 . 10 1 . . 56 19 Kinetic 4676 | 10 29 631 . . 470 1936 745 . 390 465 Thermal . | . . . . . . . . . . . Explosive 149 | . . . . . . . 149 . . . Electromagnetic 196 | 12 48 136 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . . . . 2 13 14 19 Average Corruption 10 | . . . . . . . 2 8 13 14 Corruption Purged . | . . . . . . . . . . . Effects 46 | . . . . . . . 3 5 18 20 Message Errors 9 | . . . . . . . 1 1 3 4 Matter Fused 6 | . . . . . . . . 2 3 1 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 3 | . . . . . . . . 1 2 . Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 1 . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . 1 4 3 Targeting Errors 10 | . . . . . . . 1 . 3 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . . . . . . 36 21 . 2 . Projectiles 57 | . . . . . . 36 21 . . . Explosions . | . . . . . . . . . . . Melee 2 | . . . . . . . . . 2 . Knockbacks 22 | . . . . . . 15 . . 2 5 Impact 1 | . . . . . . . . . 1 . Kinetic 21 | . . . . . . 15 . . 1 5 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . 57 . . . Shots 1 | . . . . . . . 1 . . . Rammed 20 | . . 4 1 . 1 . . . 9 5 Targets Rammed 22 | . . 4 1 . 1 1 . . 10 5 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . 1 . Highest Temperature 383 | . . 3 . . 57 383 186 . 187 212 Average Temperature 77 | . . 3 . . 21 99 66 . 59 90 Received Heat Transfer 1344 | . 6 104 6 . 189 247 43 . 82 667 Effects 3 | . . . . . . 3 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Peak Influence 529 | 5 145 333 87 . 140 529 308 70 116 318 Initial 166 | . 2 52 72 . . 46 166 70 30 68 Average 177 | 1 94 167 65 . 87 314 187 60 81 185 Maximum Alert Level 2 | . . 1 . . . 2 1 . . 1 Low Security (%) 70 | 100 100 76 100 . 100 27 79 100 100 55 Level 1 17 | . . 23 . . . 28 20 . . 44 Level 2 12 | . . . . . . 44 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 3 . . . 5 2 . 1 . Investigation 3 | . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 7 | . . 2 . . . 3 1 . 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Distress Signals 6 | . . 1 . . . 5 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 99 | . 6 15 2 . 6 39 8 4 2 17 Peak Tracking Total 12 | . 4 5 2 . 3 8 3 4 1 12 Tactical Retreats 9 | . . . . . . 5 1 1 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Traps Triggered 5 | . . 1 . . . 1 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Machines Disabled 6 | . . 1 . . . 2 2 . . 1 Max in Single Turn 2 | . . 1 . . . 1 2 . . 1 Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Machines Accessed 15 | . 3 4 . . . 4 2 . 2 . Terminals 9 | . 3 2 . . . 3 1 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Total Hacks 30 | . 7 7 . . . 11 3 . 2 . Successful 18 | . 4 4 . . . 5 3 . 2 . Failed 12 | . 3 3 . . . 6 . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 9 6 . . . 2 . . 2 . Terminals 20 | . 7 3 . . . 8 2 . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 4 | . . 4 . . . . . . . . Garrison Access 4 | . . . . . . 3 . . 1 . Terminal Hacks 11 | . 4 1 . . . 4 2 . . . Record 3 | . . . . . . 3 . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 3 | . . 3 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . Report 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 2 . . . 3 2 . . . Full Trace Events 5 | . 2 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Turns Passed 4127 | 98 357 541 519 56 180 1175 519 137 257 288 Spaces Moved 2020 | 56 215 234 304 35 77 523 258 81 118 119 Core 6 | 4 . . . . . . . . . 2 Treads 2014 | 52 215 234 304 35 77 523 258 81 118 117 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 Average Speed 164 | 152 160 160 160 160 160 160 174 169 174 187 Slowest Speed 650 | 160 160 160 160 160 160 160 180 180 180 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 28 | 5 37 25 63 9 18 48 9 71 5 20 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 47 | . . . . . . 11 35 . 1 . Melee . | . . . . . . . . . . . Projectile 18 | . . . . . . 11 6 . 1 . AOE 29 | . . . . . . . 29 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Gar Total 2500 | 64 220 328 337 36 101 739 295 81 145 154 Wait 218 | . 1 45 29 . 1 122 7 . 8 5 Move 2011 | 55 214 233 303 34 76 522 258 80 117 119 Hop . | . . . . . . . . . . . Pick Up 15 | 2 1 2 . 1 1 5 3 . . . Fast Attach 33 | 6 . 6 1 . . 11 1 . . 8 Attach 10 | . . . . . . 3 3 1 2 1 Detach 3 | . . . . . . 2 1 . . . Swap 12 | . . 1 1 . 2 4 4 . . . Drop 21 | . . 3 2 1 3 9 3 . . . Fire 155 | 1 4 34 . . 17 60 15 . 8 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 22 | . . 4 1 . 1 1 . . 10 5 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 926 | -9/Materials | Discovered new exit (range 17) 997 | -9/Materials | Entered Mines 1031 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1124 | -9/Mines | Learned Materials security intel 1452 | -9/Mines | Learned location of Storage (-8) 1488 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1489 | -9/Mines | Discovered new exit (range 5) 1516 | -9/Mines | Entered Exiles 1548 | -9/Exiles | Discovered new exit (range 17) 1572 | -9/Exiles | Entered Mines 1744 | -8/Mines | Discovered new exit (range 6) 1752 | -8/Mines | Entered Materials 1752 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2441 | -8/Materials | Garrison activated, responded to threat 2885 | -8/Materials | Discovered new exit (range 17) 2927 | -8/Materials | Entered Factory 2927 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3228 | -7/Factory | Build established: Tank 3266 | -7/Factory | Crushed by falling debris 3446 | -7/Factory | Sucked down chute 3446 | -7/Factory | Entered Waste 3461 | -7/Waste | EMP discharged 3463 | -7/Waste | Spotted C-40 Crusher 3464 | -7/Waste | Spotted C-40 Crusher 3500 | -7/Waste | Spotted C-40 Crusher 3511 | -7/Waste | Spotted C-40 Crusher 3515 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3515 | -7/Waste | Spotted C-40 Crusher 3553 | -7/Waste | Discovered new exit (range 17) 3561 | -7/Waste | EMP discharged 3561 | -7/Waste | System corruption reached 10% 3583 | -7/Waste | Entered Factory 3756 | -7/Factory | Discovered new exit (range 6) 3837 | -7/Factory | Identified exit to Garrison 3840 | -7/Factory | Entered Garrison 3878 | -7/Garrison | Triggered checkpoint 3928 | -7/Garrison | Garrison Relay disabled 4052 | -7/Garrison | Triggered checkpoint 4112 | -7/Garrison | Core integrity fell below 50% 4122 | -7/Garrison | Core integrity fell below 20% 4128 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04098_ G-47 Trooper knocked back. 04102_ System corrupted: Adv. Assault Cannon targeting data glitched. 04102_ G-47 Trooper knocked back. 04103_ Imp. Treads destroyed. 04104_ Mic. Nuclear Core destroyed. 04106_ G-47 Trooper suffers critical hit. 04106_ Destroyed Particle Gun. 04106_ G-47 Trooper knocked back. 04108_ System corrupted: Adv. Assault Cannon targeting data glitched. 04110_ System corrupted: Heat flow error (+116). 04110_ System corrupted: Adv. Assault Cannon targeting data glitched. 04110_ Adv. Assault Cannon destroyed. 04111_ G-47 Trooper destroyed. 04117_ Microactuators destroyed. 04117_ System corrupted by crushing effect (+3). 04120_ Imp. Shield Generator destroyed. 04125_ S-27 Virus destroyed. 04126_ Acquired Autogun. 04127_ Visual Processing Unit destroyed. 04127_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####"?????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ?????????????## ##????????????????????????????? | | ?????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????#?????# ?????????????????????????? | | ?????????# ## ## ###########??????????????? | | ??????? gs@ == #??????????????? | | ??????? Ysbg* #??????????????? | | ?????????# gs###+#### #??????????????? | | ?????????## ##"" ###+#???????# #??????????????? | | ??????????????# ????# ????????# #??????????????? | | ??????????????#??????#?????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????######### #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????#*####### ############???? | | ???????????????????????# #?????# #???? | | ???????????????????????# ###???# #???? | | ???????????????????????# = #???########### #???? | | ???????????????????????#= #?????????????# #???? | | ???????????????????????# #?????????????#####???? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ?????????????????????### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 24 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFlightShielding Manual? 0 Play Time 00:43:15 Cumulative 36.0 hours Start 2021.10.27 @ 20:03:00 End 2021.10.27 @ 20:48:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 0 Adventurer 59 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef5b05b-a323-4529-a9a9-622db47cf6e3