Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 19:44:26 Player: NQH Result: Destroyed by IR-OPU(M) with Improved Deuterium Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (288) 288 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 2605 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] > --- WEAPON (2) ------- Maul > --- INVENTORY (5) ---- Light Ion Engine Hover Unit Hover Unit Medium Matter Pod (100) Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Signal Interpreter Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Improved Grenade Launcher Maul > --- INVENTORY -------- Light Ion Engine Hover Unit Hover Unit Medium Matter Pod Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Storage Medium Matter Pod Processor Signal Interpreter Weapon Maul Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 27 | 7 3 3 10 . 4 . Power 2 | 1 1 . . . . . Engine 1 | 1 . . . . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 9 | 3 1 . 4 . 1 . Treads 1 | 1 . . . . . . Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover 2 | . . . 2 . . . Flight 3 | . . . 2 . 1 . Utility 9 | . 1 2 4 . 2 . Device 1 | . . 1 . . . . Storage 2 | . 1 1 . . . . Processor 6 | . . . 4 . 2 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 7 | 3 . 1 2 . 1 . Energy Gun 4 | 3 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . 4 . 4 . . 3 Power 1 | . 1 . . . . . Propulsion 7 | . 2 . 3 . . 2 Utility 1 | . . . 1 . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 4 | . 4 . 3 . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 80 84 45 66 80 55 Engine 1 | . 12 . . . . . Core 2 | . 1 14 . . . . Leg 6 | . 27 14 . . . . Flight 10 | . . . 7 11 18 . Device 1 | . . 9 . . . . Storage 4 | . 11 17 . . . . Processor 25 | . . . 27 33 39 44 Energy Gun 8 | . 26 28 . . . . Ballistic Gun 3 | . . . 5 11 4 . Launcher 3 | . . . . . 6 . Impact Weapon 6 | . . . 3 11 11 11 Naked Turns 30 | . . . 30 . . . Heaviest Build 15 | 7 9 15 4 4 9 3 Greatest Support 20 | 20 20 10 12 4 9 3 Greatest Overweight (x) 1 | . . 1 1 . . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 5 5 5 5 Average Carried 3 | 1 2 2 4 5 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 2 3 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 465 | 202 . 60 82 . 111 10 Remotely . | . . . . . . . Salvage Created 361 | . 171 44 102 . . 44 Parts 29 | . 11 3 12 . . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 3 3 4 . . 1 Melee 1 | . . . 1 . . . Guns 8 | . 3 3 2 . . . AOE 1 | . . . . . . 1 Classes Destroyed 4 | . 2 1 1 . . . Builder 1 | . 1 . . . . . Swarmer 6 | . . 3 3 . . . Grunt 4 | . 3 . . . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 3 | . 2 3 3 . . 1 Combat Bots Only 3 | . 2 3 3 . . 1 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 194 | . 80 18 83 . . 13 Missed 59 | . 21 4 28 . . 6 Damage Taken 1389 | . 600 111 522 . . 156 Core 614 | . 179 30 373 . . 32 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 16 . . . . Volleys Fired 29 | . 13 6 9 . . 1 Largest 2 | . 2 2 1 . . 1 Hottest 90 | . 90 90 20 . . 36 Shots Fired 48 | . 26 12 9 . . 1 Gun 47 | . 26 12 9 . . . Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 9 | . . . 9 . . . Thermal 19 | . 13 6 . . . . Explosive 1 | . . . . . . 1 Electromagnetic 19 | . 13 6 . . . . Robot Hit Streak 6 | . 6 3 3 . . . Robot Miss Streak 5 | . 3 5 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 30 | . 16 6 8 . . . Core Hits 23 | . 9 3 7 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 1 1 . . . Burn 2 | . 1 1 . . . . Smash 1 | . . . 1 . . . Melee Attacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 683 | 6 226 70 142 . . 239 Guns 348 | . 226 70 52 . . . Cannons . | . . . . . . . Explosions 239 | . . . . . . 239 Melee 34 | . . . 34 . . . Ramming 62 | 6 . . 56 . . . Kinetic 52 | . . . 52 . . . Thermal 125 | . 100 25 . . . . Explosive 239 | . . . . . . 239 Electromagnetic 171 | . 126 45 . . . . Impact 34 | . . . 34 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 1 2 . . . . Message Errors 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . 34 . . 20 Projectiles . | . . . . . . . Explosions 20 | . . . . . . 20 Melee 34 | . . . 34 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . . 25 . . 39 Shots 1 | . . . . . . 1 Rammed 19 | . . . 19 . . . Targets Rammed 20 | 1 . . 19 . . . Kicked 1 | 1 . . . . . . Crushed . | . . . . . . . Highest Temperature 297 | . 297 216 . . . . Average Temperature 120 | . 130 102 . . . . Received Heat Transfer 213 | . 189 . 6 . . 18 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 4 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 518 | . 370 148 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 157 | . 115 98 157 61 . . Initial 61 | . . 28 37 61 . . Average 51 | . 38 65 68 61 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 10 3 7 . 1 4 Peak Tracking Total 8 | . 8 3 3 . 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 149 | . . . . . 149 146 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 417 | . . . . . . 417 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1131 | 64 171 166 173 25 526 6 Spaces Moved 1396 | 45 107 75 199 54 914 2 Core 87 | 5 . . 80 . . 2 Treads 2 | 2 . . . . . . Legs 220 | 38 107 75 . . . . Wheels . | . . . . . . . Hover 7 | . . . 7 . . . Flight 1080 | . . . 112 54 914 . Fastest Speed 34 | 50 120 190 37 40 34 50 Average Speed 54 | 114 120 190 44 40 36 50 Slowest Speed 190 | 160 120 190 100 40 40 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . 6 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 24 21 30 28 84 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . . . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1692 | 55 122 86 262 56 1105 6 Wait 214 | . . . 22 3 186 3 Move 1379 | 44 106 74 187 53 913 2 Hop 5 | . . . 5 . . . Pick Up 4 | 1 . 1 2 . . . Fast Attach 26 | 7 3 2 10 . 4 . Attach 1 | . . 1 . . . . Detach 2 | 1 . 1 . . . . Swap . | . . . . . . . Drop 9 | 1 . . 6 . 2 . Fire 29 | . 13 6 9 . . 1 Melee 2 | . . . 2 . . . Ram 19 | . . . 19 . . . Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 220 | -10/Materials | Core integrity fell below 50% 236 | -10/Materials | Entered Mines 251 | -10/Mines | Lost 4 parts (1p2n1w) 305 | -10/Mines | Build established: Mutant 315 | -10/Mines | Core integrity fell below 20% 371 | -10/Mines | Discovered new exit (range 7) 402 | -10/Mines | Entered Materials 402 | -9/Materials | Evolved 2 slots: Utility x2 466 | -9/Materials | Core integrity fell below 50% 485 | -9/Materials | Core integrity fell below 20% 501 | -9/Materials | Lost 3 parts (2n1u) 570 | -9/Materials | Discovered new exit (range 7) 574 | -9/Materials | Identified exit to Mines 575 | -9/Materials | Entered Mines 588 | -9/Mines | Learned location of 1 exit from Proximity Caves 597 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 600 | -9/Mines | Identified exit to Zion 600 | -9/Mines | Entered Zion 613 | -7/Zion | System corruption cleaned by Quarantine Array 681 | -7/Zion | Given A8's code to call for help 725 | -7/Zion | Imprinted 727 | -7/Zion | Declared Zion's savior 881 | -7/Zion | Learned Factory garrison access intel 970 | -7/Zion | Discovered new exit (range 7) 972 | -7/Zion | Identified exit to Proximity Caves 1126 | -7/Zion | Entered Proximity Caves 1126 | -6/Proximity Caves | Accompanied by 4 allies 1127 | -6/Proximity Caves | Identified exit to Factory 1128 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1132 | -6/Proximity Caves | Destroyed by IR-OPU(M) with Improved Deuterium Engine chain reaction Last Messages --------------- 00972_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01126_ G-50 Soldier destroyed. 01126_ Destroyed Particle Charger. 01126_ Cesium-ion Thruster destroyed. 01126_ Destroyed Cesium-ion Thruster. 01126_ Flight Unit destroyed. 01126_ Destroyed Flight Unit. Loading 1 Proximity Caves exit... 01128_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 01128_ Imp. Grenade Launcher destroyed. 01129_ Y-54 Guardian destroyed. 01130_ Acquired 10 matter. 01130_ G-50 Soldier destroyed. 01132_ Carbon-fiber Leg fries itself beyond repair. 01132_ Chain reaction triggered in Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????#????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ?????????#?#????????????? | | ?????????????????? ???????? ? ????????????? | | ?????????????????? ##????? ? ?????????????? | | ??????????????????# #???? # ???????????????? | | ????????????####### #??? ????????????????? | | ????????????# #### ?????????????????? | | ????????????# ??????????????????? | | ????????????# ???????????????????? | | ????????????# g% s ##???????????????????? | | ????????????# = M #???????????????????? | | ????????????# !% @ #####????????????????? | | ????????????# * M #????????????????? | | ????????????#### M M # #??????????? | | ???????????????# #?? "" #??????????? | | ???????????????# ### ##?????"? ???????????? | | ???????????????# ??####????????????????????? | | ??????????????? ???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????#????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 410 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointySigixFalx Manual? 0 Play Time 00:11:04 Cumulative 9.4 hours Start 2024.05.17 @ 19:33:31 End 2024.05.17 @ 19:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41359777-8d77-4261-b4cb-3708e20fe4c9