Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 16:46:50 Player: BoomBlip Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3375) 3375 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7015 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Thermic Laser KE Penetrator Heavy Flak Cannon > --- INVENTORY (10) --- Precision Beam Rifle Heavy Laser Autogun Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Precision Beam Rifle Thermic Laser Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Heat Sink Medium Armor Plating Remote Shield Precision Beam Rifle Thermic Laser Gauss Rifle Improved Light Cannon Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 90 | 5 13 23 16 9 . 3 2 19 Power 14 | 1 1 2 4 2 . . . 4 Engine 7 | 1 . 2 3 . . . . 1 Core 7 | . 1 . 1 2 . . . 3 Reactor . | . . . . . . . . . Propulsion 23 | 2 7 4 4 2 . . 1 3 Treads 16 | 2 2 4 4 2 . . 1 1 Leg 2 | . . . . . . . . 2 Wheel . | . . . . . . . . . Hover 5 | . 5 . . . . . . . Flight . | . . . . . . . . . Utility 26 | . 2 10 4 2 . 2 1 5 Device 14 | . . 4 3 1 . 2 1 3 Storage 2 | . 1 1 . . . . . . Processor 2 | . 1 . 1 . . . . . Hackware . | . . . . . . . . . Protection 8 | . . 5 . 1 . . . 2 Artifact . | . . . . . . . . . Weapon 27 | 2 3 7 4 3 . 1 . 7 Energy Gun 7 | . . . 3 1 . 1 . 2 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 16 | 2 3 5 1 2 . . . 3 Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . Parts Lost 30 | . 1 3 4 1 . . . 21 Power 6 | . . . 2 . . . . 4 Propulsion 6 | . 1 . . . . . . 5 Utility 11 | . . 3 1 1 . . . 6 Weapon 7 | . . . 1 . . . . 6 Highest Loss Streak 10 | . 1 2 2 1 . . . 10 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 90 | . 93 96 99 92 92 92 92 75 Engine 2 | . 7 8 7 . . . . 2 Core 5 | . 6 2 . 7 7 7 7 3 Treads 19 | . 6 22 27 23 23 23 23 8 Hover 1 | . 20 . . . . . . . Device 12 | . . 5 12 15 15 15 15 16 Storage 7 | . 9 11 9 7 7 7 7 7 Processor 6 | . 13 1 8 7 7 7 7 7 Protection 6 | . . 12 6 7 7 7 7 2 Energy Gun 10 | . . . 10 15 15 15 15 9 Energy Cannon 1 | . . 10 . . . . . . Ballistic Gun 11 | . 28 22 14 7 7 7 7 8 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 7 14 32 39 48 48 53 53 49 Greatest Support 68 | 40 46 52 63 66 66 66 68 68 Greatest Overweight (x) 6 | . 1 . . . . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 Most Carried 10 | 1 8 10 10 10 10 10 10 10 Average Carried 8 | . 6 7 9 9 10 10 9 6 Final Capacity 10 | 5 8 10 10 10 10 10 10 10 Final Carried 10 | 1 8 10 10 10 10 10 10 7 Class Distribution -------------------- 47% | Gunner 20% | Scavenger-Gunner 15% | Tank 9% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1996 | 228 213 497 262 168 72 58 20 478 Remotely . | . . . . . . . . . Salvage Created 3716 | 54 309 858 432 384 344 149 . 1186 Parts 187 | 1 25 55 31 9 16 12 . 38 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 58 | . . . . . 16 11 1 30 Prevented 11 | . . . . . . . . 11 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 92 | . 11 23 11 8 8 5 . 26 Guns 72 | . 11 13 9 7 7 5 . 20 Cannons 14 | . . 10 2 . . . . 2 AOE 3 | . . . . . . . . 3 Classes Destroyed 10 | 1 2 4 1 1 . 1 . . Worker 2 | . . 2 . . . . . . Recycler 2 | 1 . . 1 . . . . . Swarmer 32 | . 6 7 4 . 3 3 . 9 Grunt 41 | . 5 9 4 4 4 . . 15 Brawler 3 | . . 1 . . 1 . . 1 Duelist 1 | . . 1 . . . . . . Sentry 11 | . . 5 2 3 . . . 1 Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . 1 . 1 . . Heavy 1 | . . . 1 . . . . . Best Kill Streak 8 | 1 6 6 6 2 3 3 . 8 Combat Bots Only 8 | . 6 5 5 2 3 3 . 8 Max Kills in Single Turn 3 | 1 1 2 1 1 2 1 . 3 Gunslinging 1 | . . 1 . . 1 . . 1 Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 603 | . 51 101 71 90 18 16 . 256 Missed 172 | . 12 32 23 25 5 3 . 72 Damage Taken 6152 | . 397 749 771 625 225 158 . 3227 Core 1030 | . 75 177 70 12 44 . . 652 Absorbed by Shields 137 | . . 112 . . . 25 . . Ignored by Resistances 20 | . . 20 . . . . . . Core Remaining (%) 78 | 100 70 55 87 . . . . . Volleys Fired 219 | 2 30 51 26 22 13 7 . 68 Largest 3 | 2 2 3 3 3 3 3 . 3 Hottest 179 | 40 40 111 149 154 152 174 . 179 Shots Fired 565 | 4 60 136 74 66 39 21 . 165 Gun 515 | 4 60 99 69 66 39 21 . 157 Cannon 49 | . . 37 5 . . . . 7 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 329 | 4 60 99 40 22 13 7 . 84 Thermal 235 | . . 37 34 44 26 14 . 80 Explosive 1 | . . . . . . . . 1 Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | 3 9 16 11 20 22 6 . 24 Robot Miss Streak 6 | . 3 6 3 3 1 3 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 11 | . . 1 1 . 2 . . 7 Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 Shots Hit Robots 411 | 3 34 84 55 55 32 11 . 137 Core Hits 208 | 2 22 37 33 26 15 7 . 66 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 14 | . . . 2 1 . . . 11 Burn 12 | . . . 2 1 . . . 9 Destroy 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7325 | 27 339 1282 876 990 568 213 . 3030 Guns 6167 | 27 329 700 785 990 568 213 . 2555 Cannons 822 | . . 574 84 . . . . 164 Explosions 311 | . . . . . . . . 311 Melee . | . . . . . . . . . Ramming 25 | . 10 8 7 . . . . . Kinetic 3574 | 27 329 700 405 316 196 43 . 1558 Thermal 3415 | . . 574 464 674 372 170 . 1161 Explosive 311 | . . . . . . . . 311 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 . . . . . . Average Corruption 5 | . . 5 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . 19 . . . . . . Message Errors 5 | . . 5 . . . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 5 | . . 5 . . . . . . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . Weapon Failures 3 | . . 3 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . . . . 30 Projectiles . | . . . . . . . . . Explosions 30 | . . . . . . . . 30 Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . 2 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 14 | . 5 . . . . . . 9 Shots 1 | . . . . . . . . 1 Rammed 6 | . 2 2 2 . . . . . Targets Rammed 6 | . 2 2 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 507 | . 64 486 120 169 72 212 . 507 Average Temperature 105 | . 14 149 45 50 28 68 . 153 Received Heat Transfer 1713 | . 138 210 270 243 36 . . 816 Effects 10 | . . 6 . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . Interference 6 | . . 3 . . . . . 3 Matter Decay 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 1 . . 1 Combat Hostiles 3 | . . . . 1 1 . . 1 Parts Melted 12 | . . 2 1 4 1 1 . 3 Heat Transferred 8604 | . . 1036 1016 1517 814 372 . 3849 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 335 | 5 283 335 319 195 . . . . Initial 79 | . 3 . 53 79 . . . . Average 131 | 1 106 194 136 85 . . . . Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 79 | 100 93 46 89 100 . . . . Level 1 20 | . 6 53 10 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 4 5 2 . . . 1 Investigation 5 | . 2 1 . 1 . . . 1 Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 3 2 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . . 6 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 16 36 18 12 8 6 . 34 Peak Tracking Total 11 | . 5 7 7 3 3 4 . 11 Tactical Retreats 7 | . 1 . 1 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . 3 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 1 . . . . . 2 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 1 3 . 2 . 2 . 1 Terminals 7 | . 1 3 . 2 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 2 9 . 4 . 2 . 3 Successful 8 | . 1 1 . 1 . 2 . 3 Failed 12 | . 1 8 . 3 . . . . Catastrophic 3 | . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . 2 9 . 4 . . 3 . Terminals 18 | . 2 9 . 4 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 1 1 . 1 . 2 . 3 Record 4 | . . . . . . 1 . 3 Open Door 1 | . . . . . . 1 . . Unreport Threat 3 | . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 2 . 2 . . . 1 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 7024 | 81 472 862 514 751 690 767 1528 1359 Spaces Moved 3777 | 45 385 396 245 385 397 453 951 520 Core 6 | 3 . . . . . . . 3 Treads 3368 | 42 60 396 245 385 397 453 951 439 Legs 78 | . . . . . . . . 78 Wheels . | . . . . . . . . . Hover 325 | . 325 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 160 160 163 163 163 155 155 Average Speed 159 | 152 73 160 161 163 163 163 159 214 Slowest Speed 350 | 160 160 160 163 163 163 163 163 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 57 56 30 12 58 67 83 63 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . 2 3 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . . . . . 1 . 18 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 AOE 16 | . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 4348 | 52 525 529 313 467 411 469 963 619 Wait 143 | . 71 26 7 34 2 . . 3 Move 3769 | 44 384 395 244 384 396 452 950 520 Hop . | . . . . . . . . . Pick Up 53 | 1 13 11 6 8 . 2 5 7 Fast Attach 34 | 5 7 9 3 1 . 1 . 8 Attach 22 | . 1 4 6 2 . . . 9 Detach 1 | . . . 1 . . . . . Swap 34 | . 5 10 7 6 . 2 2 2 Drop 67 | . 12 21 11 10 . 5 6 2 Fire 219 | 2 30 51 26 22 13 7 . 68 Melee . | . . . . . . . . . Ram 2 | . 2 . . . . . . . Kick . | . . . . . . . . . Crush 4 | . . 2 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1408 | -9/Materials | Discovered new exit (range 6) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -8/Materials | Garrison activated, responded to threat 1731 | -8/Materials | Build established: Gunner 1810 | -8/Materials | Discovered new exit (range 15) 1930 | -8/Materials | Entered Factory 1930 | -7/Factory | Evolved 2 slots: Utility x2 2046 | -7/Factory | Build established: Scavenger-Gunner 2616 | -7/Factory | Discovered new exit (range 10) 2681 | -7/Factory | Entered Lower Caves 2768 | -7/Lower Caves | Build established: Gunner 2839 | -7/Lower Caves | Encountered a Warlord checkpoint 2967 | -7/Lower Caves | Identified exit to Lower Caves 3371 | -7/Lower Caves | Entered another Lower Caves area 3460 | -7/Lower Caves | Learned Factory garrison access intel 3986 | -7/Lower Caves | Build established: Tank 4016 | -7/Lower Caves | Discovered new exit (range 6) 4138 | -7/Lower Caves | Entered Zion 4253 | -7/Zion | Learned 4 Factory zone layouts 4339 | -7/Zion | Given the Hacking Drone Bay 4343 | -7/Zion | Found Prototype Device 4344 | -7/Zion | Identified Hacking Drone Bay 4631 | -7/Zion | Build established: Gunner 5243 | -7/Zion | Found GAL Module 5578 | -7/Zion | Discovered new exit (range 12) 5596 | -7/Zion | Received a visual enhancement algorithm 5666 | -7/Zion | Entered Proximity Caves 6010 | -6/Proximity Caves | Lost 3 parts (2n1u) 6329 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6358 | -6/Proximity Caves | Core integrity fell below 50% 6377 | -6/Proximity Caves | Core integrity fell below 20% 6401 | -6/Proximity Caves | Lost 10 parts (2p1n4u3w) 6409 | -6/Proximity Caves | Destroyed 8 combat bots 6841 | -6/Proximity Caves | Build established: Scavenger-Mutant 7025 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06908_ G-50 Soldier suffers critical hit (Burn). 06908_ Carbon-fiber Leg melted. 06908_ G-50 Soldier destroyed. 06910_ Nuclear Core destroyed. 06911_ Slug penetrates G-50 Soldier. 06912_ Critical hit (Burn: +37). 06914_ Slug penetrates Wall. 06914_ G-50 Soldier destroyed. 06918_ Slug penetrates G-50 Soldier. 06921_ G-50 Soldier destroyed. 06921_ Slug penetrates Wall. 06924_ Acquired 49 matter. 06926_ Acquired 37 matter. 06932_ Hvy. Laser fries itself beyond repair. 06932_ Adv. Heat Sink fries itself beyond repair. 06934_ Lgt. Angular Momentum Engine fries itself beyond repair. 06934_ Acquired Hvy. Flak Cannon. 07023_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | # ##?????????????????????????????????????????????? | | ###??#############???????????????????????????????? | | ?##### #???????????????###?????????????? | | ## # # #???????????????# ############### | | % ####### #?????????####??# %%% % | | ## #?????# #?????????# #??# | | # ### #?????# #???###???# #??# #######""##### | | #?# #????# #??## #??## #?## #""""# % | | #????# #### #?## ### #""""# % % " | | # # #????# ### #"T""#+#### | | ## ##????# # """# | | ?# #####?????###### # # | | ? #??????????????## # """ # | | ? ???????????????# ## # """ + | | ?# ?????????????## ### # """ + | | ?# #???????????## #?# # """ # | | ? ####???????????# #?# # # | | ? ????????#??????## ##?# ## # """# %" | | ? ??????### ?????### ##??## ### #% ""###### | | ? ?????? ??????# #????#### % # % % | | ????????? ?????# #???????# #]]] # | | ???????? s ???# ###?????# #######+"##### | | ??????????? ??# #?????## | | ???????????????#sss ## #??????# | | ???????????????# #??????#### ## | | ???????????????## @#?????????# | | ????????????????# #??## | | ????????????????# #???## | | ????????????????## ##????## ### | | ?????????????????## ##??????## #?## | | ??????????????????## ##????????## ??# | | ???????????????????# #### ##??????????####?# | | ???????????????????# ???? #???????????????# | | ???????????????????# ???? #???????????? | | ???????????????????# ???? ##????????? | | ???????????????????## ???? ##??????????? | | ????????????????????# ????##??????????? ## | | ???????????????????? ?????????????????## ?? | | ???????????????????? ??????????????????## ?? | | ???????????????????? ????????????????????#######?? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapLightpackCarapace Manual? 0 Play Time 00:51:07 Cumulative 84.3 hours Start 2024.03.22 @ 15:05:07 End 2024.03.22 @ 16:46:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 116 Adventurer 10 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Crisp++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f61dc12-bf4b-47a5-9310-8213aa5d12a1