Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 14:08:23 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2637) 2637 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6757 Bonus ------- None Cogmind --------- Core Integrity 508/850 Matter 262/300 Energy 75/100 System Corruption 13% Temperature Cool (0) Movement Walking (130) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (8) ------ Coolant Injector Advanced Targeting Computer > --- WEAPON (3) ------- Proton Missile Launcher > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Small Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flak Cannon Proton Missile Launcher Molecular Deconstructor [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . . 2 1 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 6 11 . 24 15 17 4 2 3 Power 6 | 1 1 . 1 1 1 . . 1 Engine 3 | 1 . . . 1 1 . . . Core 3 | . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 . 9 3 3 . . . Treads . | . . . . . . . . . Leg 20 | 2 3 . 9 3 3 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 . 7 6 6 2 . . Device 9 | . 2 . 2 3 1 1 . . Storage 3 | 1 1 . 1 . . . . . Processor 9 | . . . 4 2 2 1 . . Hackware . | . . . . . . . . . Protection 4 | . . . . 1 3 . . . Artifact . | . . . . . . . . . Weapon 31 | 2 4 . 7 5 7 2 2 2 Energy Gun 10 | . . . 2 3 5 . . . Energy Cannon 5 | . 3 . 2 . . . . . Ballistic Gun 14 | 2 1 . 3 2 2 2 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . . 1 Parts Lost 21 | . 2 . 5 . 2 . . 12 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . 2 Utility 10 | . 1 . 1 . 2 . . 6 Weapon 6 | . 1 . 2 . . . . 3 Highest Loss Streak 12 | . 1 . 3 . 1 . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 90 98 97 92 100 64 Engine 4 | . 9 . . 6 6 6 6 4 Core 4 | . 4 14 10 2 . . . 2 Leg 22 | . 28 28 18 26 23 20 20 15 Device 13 | . 8 14 11 16 13 17 20 10 Storage 8 | . 14 14 11 9 7 6 6 6 Processor 12 | . . . 19 10 13 7 13 8 Protection 5 | . . . . 8 7 13 13 4 Energy Gun 9 | . . . 6 9 14 13 13 4 Energy Cannon 3 | . 11 14 6 . . . . . Ballistic Gun 7 | . 16 14 5 9 7 6 6 2 Peak Build Rating 64 | 6 11 11 16 43 53 63 64 64 Average Rating 34 | 3 8 11 14 36 49 57 63 45 On Entrance 29 | . 6 11 11 16 43 53 63 64 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 10 16 16 18 32 44 46 46 . Greatest Support 60 | 20 20 20 20 60 60 60 60 . Greatest Overweight (x) 4 | . . . 4 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 7 8 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 7 7 8 8 8 8 8 4 Class Distribution -------------------- 48% | Scavenger-Mutant 24% | Scavenger-Tank 12% | Gunner 7% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Matter Collected 1500 | 183 245 . 320 298 289 125 40 . Remotely . | . . . . . . . . . Salvage Created 3157 | . 293 . 945 774 428 272 171 274 Parts 140 | . 18 . 48 37 19 8 5 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 5 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 59 | . 5 . 21 10 8 6 4 5 Guns 40 | . . . 9 10 7 6 4 4 Cannons 17 | . 5 . 12 . . . . . Classes Destroyed 12 | . 4 . 2 4 2 . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Recycler 5 | . 1 . 2 2 . . . . Watcher 6 | . 1 . 2 1 2 . . . Swarmer 8 | . 1 . 7 . . . . . Grunt 24 | . 4 . 7 6 . 3 3 1 Brawler 6 | . . . 1 . 1 1 . 3 Duelist 3 | . . . . . 1 . 1 1 Sentry 11 | . . . 6 1 3 1 . . Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . . 1 2 . . . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 7 | . 4 . 5 7 3 3 4 5 Combat Bots Only 5 | . 2 . 4 3 2 3 4 5 Max Kills in Single Turn 2 | . 1 . 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Hostile Shots Fired 494 | . 49 . 101 72 117 49 18 88 Missed 174 | . 13 . 32 28 50 23 9 19 Damage Taken 4533 | . 469 . 900 573 644 255 172 1520 Core 741 | . 99 . 189 61 50 . 38 304 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 243 | . . . 34 . 209 . . . Core Remaining (%) 78 | 100 . 60 52 88 92 . . . Volleys Fired 222 | . 42 . 74 40 33 15 11 7 Largest 3 | . 2 . 2 2 3 3 3 3 Hottest 188 | . 88 . 124 97 188 188 188 188 Shots Fired 456 | . 69 . 131 80 88 41 31 16 Gun 376 | . 43 . 79 80 88 41 31 14 Cannon 78 | . 26 . 52 . . . . . Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 183 | . 43 . 38 40 30 15 11 6 Thermal 271 | . 26 . 93 40 58 26 20 8 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 5 . 8 18 13 16 10 9 Robot Miss Streak 6 | . 4 . 3 4 4 6 3 3 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 7 | . . . 2 1 . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 Shots Hit Robots 309 | . 36 . 84 54 64 34 22 15 Core Hits 180 | . 13 . 35 28 36 36 18 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 10 | . 1 . 3 5 1 . . . Burn 9 | . . . 3 5 1 . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6014 | . 491 . 1416 1073 1413 741 488 392 Guns 5009 | . 206 . 697 1072 1413 741 488 392 Cannons 976 | . 268 . 708 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 29 | . 17 . 11 1 . . . . Kinetic 2065 | . 206 . 320 685 343 224 134 153 Thermal 3920 | . 268 . 1085 387 1070 517 354 239 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . 4 1 7 . . 13 Average Corruption 2 | . . . 4 1 2 . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . 10 . 8 . . . Message Errors 7 | . . . 5 . 2 . . . Matter Fused 3 | . . . 1 . 2 . . . Heat Flow Errors 1 | . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . 1 . 2 . . . Data Loss (major) 2 | . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . . 15 . . . . . Projectiles 15 | . . . 15 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 13 | . 6 . 6 1 . . . . Kicked 13 | . 6 . 6 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 363 | . 363 . 248 3 192 198 193 190 Average Temperature 86 | . 144 . 53 3 65 78 102 84 Received Heat Transfer 1483 | . 267 . 267 261 66 90 81 451 Effects 4 | . 4 . . . . . . . Interference 1 | . 1 . . . . . . . Matter Decay 1 | . 1 . . . . . . . Damage (minor) 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 20 | . 1 . 7 4 5 2 1 . Heat Transferred 9211 | . 481 . 2516 1258 2431 1175 800 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Peak Influence 399 | . 169 65 399 275 234 339 . . Initial 145 | . . 65 25 145 42 114 . . Average 171 | . 72 65 267 174 107 185 . . Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 58 | 100 100 100 17 55 88 58 . . Level 1 41 | . . . 82 44 11 41 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 1 2 6 1 . 1 Investigation 4 | . 1 . 1 1 1 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 3 | . 1 . . 1 1 . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Distress Signals 5 | . . . 1 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 12 . 25 12 13 10 5 15 Peak Tracking Total 11 | . 3 . 5 5 3 5 5 11 Tactical Retreats 4 | . 1 . 1 . 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Traps Triggered 4 | . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Disabled 2 | . . . 1 . . . 1 . Max in Single Turn 1 | . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Machines Accessed 17 | . 4 . 7 2 3 . 1 . Terminals 13 | . 4 . 6 2 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 52 | . 10 . 31 5 5 . 1 . Successful 27 | . 4 . 15 4 3 . 1 . Failed 25 | . 6 . 16 1 2 . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 3 . 21 5 2 . 1 . Terminals 44 | . 10 . 27 5 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 6 | . . . 4 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 4 . 9 4 . . 1 . Robot Analysis 5 | . . . 3 2 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 5 | . . . 3 . 2 . . . Scan Component 2 | . . . 1 . 1 . . . Repair 2 | . . . 1 . 1 . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Botnet 1 | . . . 1 . . . . . Operators 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 4 . 6 2 2 . . . Full Trace Events 6 | . 1 . 3 1 1 . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . Time 60 | . . . 38 . 22 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Robot Analysis Total 4 | . . . 3 1 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Turns Passed 3273 | 55 315 50 927 418 773 314 387 34 Spaces Moved 1820 | 38 152 42 462 201 463 198 264 . Core 11 | 9 . . 2 . . . . . Treads . | . . . . . . . . . Legs 1809 | 29 152 42 460 201 463 198 264 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 130 . Average Speed 129 | 103 120 120 136 128 130 130 130 . Slowest Speed 250 | 120 120 120 250 130 130 130 130 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 4 29 13 46 20 18 7 41 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Total 2325 | 54 226 41 635 287 568 217 280 17 Wait 72 | . . . 35 . 30 . 1 6 Move 1812 | 37 151 41 461 200 462 197 263 . Hop . | . . . . . . . . . Pick Up 55 | 10 10 . 14 11 9 . 1 . Fast Attach 18 | . . . 5 4 6 3 . . Attach 26 | 6 6 . 6 3 2 . . 3 Detach 1 | . . . . 1 . . . . Swap 38 | . 5 . 13 8 9 1 2 . Drop 68 | 1 6 . 21 19 17 1 2 1 Fire 222 | . 42 . 74 40 33 15 11 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 13 | . 6 . 6 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 12) 371 | -10/Materials | Entered Mines 416 | -10/Mines | Discovered new exit (range 5) 421 | -10/Mines | Entered Materials 421 | -9/Materials | Evolved 2 slots: Utility x2 571 | -9/Materials | Lost 3 parts (2n1w) 574 | -9/Materials | Build established: Scavenger-Mutant 719 | -9/Materials | Identified exit to Mines 839 | -9/Materials | Repaired Lgt. Nuclear Core 1321 | -9/Materials | Discovered new exit (range 16) 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1694 | -8/Materials | Discovered new exit (range 16) 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1841 | -7/Factory | Repaired Imp. Medium Armor Plating 2285 | -7/Factory | Build established: Gunner 2373 | -7/Factory | Garrison activated, responded to threat 2528 | -7/Factory | Discovered new exit (range 8) 2539 | -7/Factory | Entered another Factory area 2539 | -6/Factory | Evolved 2 slots: Utility x2 2770 | -6/Factory | Build established: Scavenger-Tank 2804 | -6/Factory | Discovered new exit (range 15) 2832 | -6/Factory | Identified exit to Lower Caves 2853 | -6/Factory | Entered Lower Caves 3042 | -6/Lower Caves | Learned location of 1 exit from Factory 3188 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3197 | -6/Lower Caves | Found Prototype Special Weapon 3223 | -6/Lower Caves | Discovered new exit (range 6) 3231 | -6/Lower Caves | Identified exit to Lower Caves 3240 | -6/Lower Caves | Entered another Lower Caves area 3242 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3258 | -6/Lower Caves | Identified Molecular Deconstructor 3260 | -6/Lower Caves | System corruption reached 10% 3274 | -6/Lower Caves | Self-destructed Last Messages --------------- 03263_ Imp. Titanium Leg destroyed. 03263_ Penetrated by Slug. 03263_ Imp. Titanium Leg destroyed. 03265_ B-48 Gladiator core destabilizing. 03266_ Penetrated by Slug. 03267_ B-48 Gladiator core destabilizing. 03268_ Imp. Melee Analysis Suite fries itself beyond repair. 03268_ Molecular Deconstructor destroyed. 03268_ Slug penetrates G-50 Soldier. 03268_ G-50 Soldier destroyed. 03269_ B-48 Gladiator core entropy levels peaking. 03269_ B-48 Gladiator destroyed. 03269_ M-28 Smith repairs G-50 Soldier. 03269_ Critical hit (Burn: +50). 03271_ Sml. Storage Unit destroyed. 03271_ Slug penetrates Wall. 03272_ M-28 Smith repairs L-41 Fighter. 03273_ Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????""gl"??????????????????????? | | ??????????????????????" ??????????????????????? | | ??????????????????????? ??????#???????????????? | | ??????????????????????? ???## ????????????????? | | ???????????????????#?### ### ??????#??????????? | | ???????????????##### # %Y # #??? #??????????? | | ???????????????? % gg %= # ??????????????? | | ???????????????????# g %%% ??????????????????? | | ??????????????????????# m%=## #???????????????? | | ??????????????????????##l@*/ #???????????????? | | ???????????????????????## ! $ #???????????????? | | ????????????????????????##$ ;# #???????????????? | | ??????????????????????????g ##? ????????????? | | ?????????????????????????? ???? ?????????? | | ?????????????????????????? ##????#####??????????? | | ?????????????????????????? ##????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 65 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed DisassembledFusionMegatreads Manual? 0 Play Time 00:37:32 Cumulative 38.3 hours Start 2024.08.27 @ 08:32:07 End 2024.11.12 @ 14:08:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7aa7008-d83d-4f29-9505-fa021b97388b