Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.13 @ 21:14:50 Player: Decinym Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (233) 1165 Value Destroyed (8930) 8930 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1622) 1622 TOTAL SCORE: 17677 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 959 Met Data Miner 300 Friendly Fire -85 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Drone Bay (2/2) Cooled Particle Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino-Nuclear Core > --- PROPULSION ------- Heavy Treads VSS-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Advanced Targeting Computer Core Analyzer Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Improved Lightning Gun Gatling Laser Flak Electro Tesla Construct/C > --- INVENTORY -------- Neutrino Core Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Salvage Targeting Computer Improved Hardlight Generator Improved System Restoration Module Advanced Drone Bay Combat Drone Bay Shock Rifle Cooled Particle Cannon Flak Gun Proton Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Remote Datajack Molecular Deconstructor Chainsword [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . . 4 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . . . Utility 6 | . . 1 . . 3 . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 131 | . 9 8 28 1 19 3 6 . 10 32 4 . 1 . 10 Power 16 | . 2 1 3 . 1 . 2 . . 5 . . . . 2 Engine 9 | . 1 . 3 . 1 . 1 . . 3 . . . . . Core 7 | . 1 1 . . . . 1 . . 2 . . . . 2 Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | . 2 1 11 . 3 . 1 . 4 11 . . . . 1 Treads 19 | . . . 11 . 3 . . . 2 2 . . . . 1 Leg 2 | . . . . . . . . . 2 . . . . . . Wheel 13 | . 2 1 . . . . 1 . . 9 . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 52 | . 1 2 8 1 11 2 2 . 4 12 3 . 1 . 5 Device 23 | . 1 1 2 1 3 1 1 . 3 6 2 . 1 . 1 Storage 6 | . . 1 2 . 2 . . . . . . . . . 1 Processor 7 | . . . . . 3 1 . . . 1 . . . . 2 Hackware 6 | . . . 1 . 1 . . . . 3 . . . . 1 Protection 10 | . . . 3 . 2 . 1 . 1 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | . 4 4 6 . 4 1 1 . 2 4 1 . . . 2 Energy Gun 15 | . 4 2 3 . . . . . 2 2 1 . . . 1 Energy Cannon 3 | . . . 2 . 1 . . . . . . . . . . Ballistic Gun 6 | . . 2 . . 2 . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . 1 . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 5 1 2 . . . . . . . . . . Corrupted Parts 6 | . 1 . 3 . . . . . 2 . . . . . . System Corruption 30 | . 4 . 10 . . . . . 16 . . . . . . Parts Lost 61 | . 4 . . . 1 . . . 18 13 3 3 3 3 13 Power 13 | . 2 . . . . . . . 3 3 . 2 . . 3 Propulsion 20 | . . . . . 1 . . . 8 5 1 1 1 2 1 Utility 17 | . . . . . . . . . 4 5 1 . 1 1 5 Weapon 11 | . 2 . . . . . . . 3 . 1 . 1 . 4 Highest Loss Streak 13 | . 3 . . . 1 . . . 13 3 3 2 2 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | . 6 6 9 9 10 13 16 23 15 16 19 18 18 17 17 Power . | . . . 1 2 1 1 . . . . . . . . . Propulsion 1 | . 5 5 2 2 1 1 1 4 . . . . . . . Utility 3 | . . . 2 2 3 3 5 7 4 4 5 6 5 5 5 Weapon 7 | . . 1 2 3 4 7 7 11 9 10 11 11 11 11 9 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 1 . 6 1 1 . . . . 1 . . . . 9 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . 1 . 4 . . . . . . . . . . . . Utility 7 | . . . 1 1 . . . . . . . . . . 5 Weapon 6 | . . . 1 . 1 . . . . 1 . . . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 88 93 99 98 89 92 82 81 52 73 79 66 64 50 68 Engine 6 | . 7 . 10 11 15 15 13 7 . 1 6 . . . . Core 2 | . 5 11 . . . . . 7 . 5 . . . . 8 Treads 12 | . . . 32 33 22 23 7 7 . . . . 5 3 4 Leg 1 | . 16 . . . . . . . 3 1 2 . . . 3 Wheel 3 | . 11 33 1 . . . 6 7 . 9 6 6 6 2 . Device 12 | . 4 15 12 11 13 14 14 15 15 13 18 13 13 9 5 Storage 7 | . 14 11 11 11 7 7 7 7 6 7 6 6 6 6 4 Processor 6 | . . . . . 8 15 15 15 7 7 . . . . 8 Hackware 3 | . . . 2 . 1 . . . . 5 13 13 13 13 13 Protection 2 | . . . 6 9 3 . . . 2 1 . 6 5 . . Energy Gun 3 | . 13 9 6 . . . . 1 4 5 1 3 4 . 3 Energy Cannon 5 | . . . 15 22 5 . . . . . . . . . 4 Ballistic Gun 5 | . 14 12 . . 9 8 10 10 4 4 9 6 6 13 3 Peak Build Rating 101 | . 12 21 23 36 56 57 64 64 64 79 83 79 72 78 101 Average Rating 50 | . 8 15 19 22 51 54 60 62 42 67 80 67 68 62 86 On Entrance 44 | 6 6 11 20 20 36 56 54 54 63 41 77 79 66 72 56 Avg Prop Armor Cover (%) 8 | . . . . . . . 7 9 9 7 10 10 7 7 11 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 131 | 13 14 18 33 33 112 52 109 106 107 131 112 110 101 101 119 Greatest Support 108 | 20 24 36 63 63 63 60 60 28 28 56 28 28 40 38 108 Greatest Overweight (x) 36 | . . . . . 1 . 3 3 31 4 3 3 5 5 36 Average Overweight (x) 1 | . . . . . . . 1 3 3 2 3 3 2 2 1 Largest Inventory Capacity 25 | . 8 8 10 10 25 15 25 25 25 25 25 25 25 25 25 Average Capacity 17 | . 8 8 9 10 13 15 19 25 20 22 25 25 25 25 24 Most Carried 23 | . 8 8 10 10 15 15 22 23 23 23 22 22 21 18 23 Average Carried 14 | . 6 6 9 9 10 14 16 23 14 18 21 20 20 18 18 Final Capacity 25 | 8 8 8 10 10 15 15 25 25 15 25 25 25 25 25 5 Final Carried 23 | 6 7 7 10 8 15 15 23 23 13 22 19 21 18 18 5 Scrap Engine Consumption 115 | . . . . 5 22 . 12 . 5 42 . 3 2 2 22 Constructs Created 12 | . . . . . . . 1 2 3 3 . . . 1 2 Constructs Modified 29 | . . . . . . . 2 1 2 14 1 . 1 1 7 Class Distribution -------------------- 48% | Mutant 19% | Hacker-Mutant 18% | Commander-Mutant 8% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5015 | 200 197 193 450 204 612 123 389 . 567 1167 109 128 . 124 552 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10000 | . 565 410 2382 331 735 50 876 . 520 2080 115 384 . 172 1380 Parts 472 | . 30 14 134 15 33 . 34 . 18 109 5 18 . 11 51 Haulers Intercepted 12 | . 1 . 6 . 3 . . . . 2 . . . . . Recyclers Shooed 19 | . 1 1 2 . 1 . . . . 11 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 3 6 . 18 . 4 9 . 12 . Prevented 13 | . . . . . . . 12 . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 186 | . 11 3 35 5 13 . 15 . 16 39 3 7 . 7 32 Guns 109 | . 11 2 10 . 9 . 10 . 12 32 3 2 . 6 12 Cannons 38 | . . . 15 4 4 . . . . . . . . . 15 AOE 34 | . . 1 10 . . . 3 . 4 6 . 5 . 1 4 Classes Destroyed 17 | . 3 1 5 2 1 . 1 . 1 2 . . . . 1 Worker 6 | . . . . . . . . . . 2 . . . . 4 Builder 8 | . . . 1 1 . . . . . 3 . . . . 3 Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 12 | . 1 . 6 . 3 . . . . 2 . . . . . Recycler 18 | . 1 3 7 1 2 . . . . 2 . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . 1 Swarmer 32 | . . . 4 . 4 . 2 . 5 3 . 2 . 5 7 Grunt 87 | . 11 2 20 1 4 . 4 . 11 18 . 4 . 1 11 Brawler 4 | . . . 1 . . . 1 . . . . . . . 2 Duelist 3 | . . . 1 . . . 1 . . 1 . . . . . Sentry 24 | . . 1 9 3 1 . 2 . . 4 1 . . 1 2 Hunter 13 | . . . . 1 2 . . . . 4 2 . . . 4 Programmer 19 | . . . . . 2 . 1 . . 9 . 1 . . 6 Scientist 1 | . . . . 1 . . . . . . . . . . . Samaritan 4 | . . . . . . . . . 1 . . 3 . . . Thug 1 | . . . . . . . 1 . . . . . . . . Fireman 3 | . . . . . . . 3 . . . . . . . . Best Kill Streak 10 | . 3 2 10 1 4 . 5 . 5 5 2 4 . 4 7 Combat Bots Only 7 | . 3 2 5 1 4 . 5 . 5 5 2 4 . 4 7 Max Kills in Single Turn 4 | . 1 2 4 1 1 . 1 . 2 3 1 2 . 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 4 | . . 1 4 . . . 1 . 2 2 . 2 . 1 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1443 | . 80 40 72 29 109 . 56 . 217 330 111 22 89 30 258 Missed 426 | . 17 10 31 9 31 . 14 . 61 86 35 9 34 7 82 Hits 1017 | . 63 30 41 20 78 . 42 . 156 244 76 13 55 23 176 Melee 10 | . . . . . . . 2 . . 2 . . . . 6 Projectile 1007 | . 63 30 41 20 78 . 40 . 156 242 76 13 55 23 170 Critical Strikes 32 | . 1 . 1 1 1 . . . 10 8 4 . . . 6 Part Disruptions 2 | . . . . . . . . . . 2 . . . . . Damage Taken 16543 | . 850 411 572 310 969 . 563 . 2945 3597 1181 276 832 393 3644 Core 2746 | . 215 91 49 35 83 . 74 . 407 545 129 45 25 15 1033 Absorbed by Shields 255 | . . . . . . . . . . 255 . . . . . Ignored by Resistances 38 | . . . . . . . . . . 38 . . . . . Regen/Repaired (Parts) 2380 | . . . . . 247 . 163 . 242 1081 19 . 192 . 436 Core Remaining (%) 39 | 100 14 . . 56 . . . . 19 . . . . 10 . Volleys Fired 608 | . 62 26 94 19 59 . 34 . 48 137 12 16 1 14 86 Largest 3 | . 2 2 2 2 2 . 2 . 2 2 2 2 2 2 3 Hottest 138 | . 85 100 136 136 136 . 60 . 133 120 110 110 45 45 138 Shots Fired 1142 | . 123 52 171 40 117 . 53 . 88 258 24 21 2 25 168 Gun 882 | . 123 52 86 . 84 . 45 . 83 247 24 16 2 23 97 Cannon 227 | . . . 84 40 32 . . . . 5 . 1 . . 65 Launcher 33 | . . . 1 . 1 . 8 . 5 6 . 4 . 2 6 Special . | . . . . . . . . . . . . . . . . Kinetic 576 | . 67 36 . . 84 . 44 . 73 126 14 8 2 23 99 Thermal 366 | . 46 . 84 40 32 . . . 6 116 10 3 . . 29 Explosive 26 | . . . 1 . 1 . 1 . 5 6 . 4 . 2 6 Electromagnetic 174 | . 10 16 86 . . . 8 . 4 10 . 6 . . 34 Robot Hit Streak 28 | . 7 12 10 6 14 . 18 . 11 13 21 11 2 5 28 Robot Miss Streak 6 | . 5 5 4 5 3 . 1 . 6 6 2 3 2 5 6 Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 15 | . 1 1 . . 2 . . . 4 5 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . 1 1 . . . 1 . Shots Hit Robots 800 | . 71 31 101 21 83 1 45 . 64 189 19 16 1 17 141 Core Hits 580 | . 25 12 66 9 27 1 27 . 50 129 12 24 . 20 178 Critical Kills 2 | . . . . 1 . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 9 | . . . . 1 1 . . . . 6 . . . . 1 Burn 5 | . . . . . . . . . . 5 . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 2 | . . . . . 1 . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 39 | . . . . . . 6 9 . . 16 2 . . . 6 Impact . | . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . 6 9 . . 16 2 . . . 6 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 22485 | . 838 542 2653 490 1849 43 1893 . 1869 5667 383 996 17 533 4712 Guns 13513 | . 829 465 993 . 1372 . 994 . 1375 4612 383 301 17 288 1884 Cannons 3764 | . . . 1017 469 470 . . . . 50 . . . . 1758 Explosions 4582 | . . 66 633 . . . 544 . 494 927 . 695 . 245 978 Melee 548 | . . . . . . 43 355 . . 78 . . . . 72 Ramming 78 | . 9 11 10 21 7 . . . . . . . . . 20 Kinetic 9131 | . 332 294 . . 1372 . 972 . 1197 2165 230 150 17 288 2114 Thermal 6841 | . 406 66 1475 469 470 . . . 95 2333 153 10 . . 1364 Explosive 2899 | . . . 175 . . . 96 . 494 927 . 628 . 245 334 Electromagnetic 2988 | . 91 171 993 . . . 470 . 83 164 . 208 . . 808 Impact . | . . . . . . . . . . . . . . . . Slashing 548 | . . . . . . 43 355 . . 78 . . . . 72 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . 4 . 11 11 6 1 1 1 17 3 1 1 5 6 17 Average Corruption 6 | . 4 . 10 11 4 1 1 1 15 1 1 1 1 6 2 Corruption Purged 8 | . . . . . 5 . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 359 | . 10 . 65 78 42 3 15 2 85 24 4 1 1 16 13 Message Errors 80 | . 3 . 14 20 10 . 5 1 17 3 . 1 . 4 2 Matter Fused 93 | . 1 . 18 27 8 2 5 . 19 7 . . . 4 2 Heat Flow Errors 47 | . 2 . 7 10 6 1 4 . 10 4 . . 1 1 1 Energy Discharges 41 | . 1 . 10 7 5 . . . 11 2 2 . . 2 1 Parts Rejected 3 | . . . . 1 1 . . . . . . . . . 1 Parts Fused 5 | . . . 2 . . . . . 2 . 1 . . . . Data Loss (minor) 49 | . 2 . 9 9 4 . . . 16 4 . . . 4 1 Data Loss (major) 17 | . 1 . 1 1 4 . 1 1 5 1 1 . . . 1 Misfires 9 | . . . 1 2 2 . . . 3 1 . . . . . Alerts 6 | . . . 2 1 . . . . 1 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 8 | . . . 1 . 2 . . . 1 1 . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 225 | . . 7 2 . 16 . 33 . 43 78 . 13 . 19 14 Projectiles 30 | . . . . . 16 . . . . 14 . . . . . Explosions 114 | . . 7 2 . . . . . 43 16 . 13 . 19 14 Melee 81 | . . . . . . . 33 . . 48 . . . . . Knockbacks 36 | . . . . . . . . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . . Kinetic 34 | . . . . . . . . . . . . . . . 34 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 320 | . 4 47 38 . . . . . . 14 . 35 . 20 162 Shots 8 | . . 1 1 . . . . . . 1 . 1 . 1 3 Rammed 13 | . 1 1 3 2 2 . . . . . . . . . 4 Targets Rammed 15 | . 1 1 4 3 2 . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . Highest Temperature 369 | . 367 . 250 250 340 99 262 . 321 369 310 . 220 255 245 Average Temperature 80 | . 98 . 44 76 109 58 73 . 94 86 166 . 127 144 61 Received Heat Transfer 4207 | . 504 186 228 87 117 . 256 . 1148 847 381 27 . 27 399 Effects 5 | . 2 . . 1 1 . . . . 1 . . . . . Energy Bleed 4 | . 2 . . 1 1 . . . . . . . . . . Interference 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Robots Corrupted 4 | . . . . . . . 2 . . 1 . . . . 1 Combat Hostiles 4 | . . . . . . . 2 . . 1 . . . . 1 Parts Fried 19 | . . . 3 . . . 2 . 3 1 . 6 . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 10 | . . . 2 2 1 . . . . 2 . . . . 3 Heat Transferred 10519 | . 932 100 2418 753 851 . . . 224 2905 286 25 . . 2025 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . 1 8 . . . 1 . . . . 1 . . 4 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . . 3 1 1 . . . . 3 . . . . 2 Low Security (%) 58 | . 100 100 16 94 84 . . . . 36 . . . . 52 Level 1 18 | . . . 19 5 15 . . . . 23 . . . . 36 Level 2 20 | . . . 54 . . . . . . 37 . . . . 11 Level 3 2 | . . . 9 . . . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 817 | . 104 81 817 248 300 . . . . 738 . . . . 621 Initial 300 | . . 35 33 248 300 . . . . . . . . . 300 Average 237 | . 48 37 431 108 137 . . . . 315 . . . . 242 Influence Increases 7192 | . 339 136 1510 486 827 5 255 . 452 1347 70 160 . 165 1440 Destroy 0b10 Robot/C 4140 | . 220 60 920 180 300 . 220 . 380 780 60 140 . 140 740 Destroy 0b10 Robot/NC 285 | . 10 15 90 20 25 5 10 . . 50 . . . . 60 Destroy Leader 812 | . 42 20 216 . 86 . 10 . 20 224 10 20 . 10 154 Allied During Kill 313 | . . . 159 89 20 . . . 37 . . . . . 8 Successful Hack 215 | . 7 7 . 17 41 . . . . 124 . . . . 19 Select Force Hacks 150 | . . . . 150 . . . . . . . . . . . Disable Machine 225 | . . . 105 30 30 . . . . 45 . . . . 15 Destroy Structure 197 | . . 4 20 . 10 . . . . 49 . . . . 114 Advance Influence 600 | . . . . . 300 . . . . . . . . . 300 Lose Combat Pursuer 255 | . 60 30 . . 15 . 15 . 15 75 . . . 15 30 Influence Decreases 6587 | . 255 139 953 1124 721 111 173 82 452 914 445 218 . 165 835 Entered New Map 782 | . . 49 48 390 . 40 . 82 . . 161 12 . . . Time Decay 4224 | . 215 90 605 594 571 71 173 . 287 484 254 180 . 135 565 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . 100 Lost Part 541 | . 40 . . . 10 . . . 145 130 30 26 . 30 130 Lost Ally 340 | . . . . 140 140 . . . 20 . . . . . 40 Purge Threat 600 | . . . 300 . . . . . . 300 . . . . . Squads Dispatched 46 | . 2 . 10 . 5 . 1 . . 14 . . . . 14 Investigation 9 | . . . 2 . 1 . . . . 4 . . . . 2 Extermination 12 | . . . . . 2 . . . . 7 . . . . 3 Reinforcement 13 | . 2 . 3 . 2 . . . . 3 . . . . 3 Assault 6 | . . . 4 . . . 1 . . . . . . . 1 Garrison 6 | . . . 1 . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Data Miner Redirects 4 | . . . . . . . . . . 1 . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 1 2 1 1 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 296 | . 23 6 55 12 22 . 15 . 19 54 5 8 9 10 58 Peak Tracking Total 12 | . 5 4 6 8 5 . 5 . 7 5 2 4 8 5 12 Tactical Retreats 15 | . 3 2 . . 1 . 1 . 1 2 . . 2 1 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 12 | . . . 1 . 3 . . . . 8 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 21 | . . . 7 4 2 . 1 . 2 3 . 1 . . 1 Max in Single Turn 2 | . . . 1 1 2 . 1 . 1 1 . 1 . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 59 | . 4 1 7 12 10 . . 4 1 15 . . . . 5 Terminals 34 | . 4 1 6 6 4 . . . 1 10 . . . . 2 Fabricators 7 | . . . . . 2 . . . . 3 . . . . 2 Repair Stations 5 | . . . . . 3 . . . . 2 . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . . . . 1 Total Hacks 180 | . 10 4 18 25 23 . . 29 6 48 . . . . 17 Successful 100 | . 5 1 8 14 9 . . 29 6 20 . . . . 8 Failed 80 | . 5 3 10 11 14 . . . . 28 . . . . 9 Catastrophic 14 | . 1 1 2 2 2 . . . . 4 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 78 | . 10 1 6 17 10 . . . . 21 . 1 . . 12 Terminals 103 | . 10 4 17 16 9 . . . 6 33 . . . . 8 Fabricators 25 | . . . . . 7 . . . . 10 . . . . 8 Repair Stations 11 | . . . . . 6 . . . . 5 . . . . . Recycling Units 6 | . . . . 6 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . . . . 1 Terminal Hacks 62 | . . 1 7 5 2 . . 29 6 10 . . . . 2 Record 18 | . . . . 1 . . . 11 6 . . . . . . Part Schematic 11 | . . . . . . . . 10 . . . . . . 1 Robot Schematic 5 | . . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 3 | . . . 3 . . . . . . . . . . . . Branch Access Points 4 | . . 1 . . 1 . . . . 1 . . . . 1 Terminal Index 2 | . . . . . . . . . . 2 . . . . . Alert Level 3 | . . . 1 1 . . . . . 1 . . . . . Unreport Threat 4 | . . . 2 . . . . . . 2 . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . . Zone Layout 6 | . . . 1 1 1 . . . . 3 . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 1 . . . . 4 . . . . 2 Network Status 1 | . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . 1 Build 4 | . . . . . . . . . . 3 . . . . 1 Repair Station Hacks 6 | . . . . . 4 . . . . 2 . . . . . Scan Component 3 | . . . . . 2 . . . . 1 . . . . . Repair 3 | . . . . . 2 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . . . . . 1 Unauthorized Hacks 23 | . 5 . . 9 2 . . . . 4 . . . . 3 Terminals 12 | . 5 . . 4 1 . . . . 2 . . . . . Botnet 5 | . 1 . . 1 1 . . . . 2 . . . . . Skim 7 | . 4 . . 3 . . . . . . . . . . . Fabricators 6 | . . . . . 1 . . . . 2 . . . . 3 Liberate 1 | . . . . . . . . . . . . . . . 1 Fabnet 2 | . . . . . . . . . . 1 . . . . 1 Haulers 3 | . . . . . 1 . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . . . . . Tunnel 5 | . . . . 5 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 4 1 5 6 9 . . . 1 15 . . . . 4 Full Trace Events 9 | . . . 2 1 1 . . . . 3 . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 10 . . . . . . 1 Parts Built 6 | . . . . . . . . . . 5 . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 508 | . . . . . . . . . . 339 . . . . 169 Total Part Build Rating 44 | . . . . . . . . . . 38 . . . . 6 Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . . 1 . . . . . Time 74 | . . . . . 52 . . . . 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 6 . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 20 | . . . 12 6 . . 1 . 1 . . . . . . Largest Group 12 | . . . 12 12 9 . 1 1 1 . . . . . . Highest-Rated Group 154 | . . . 150 154 99 . 32 32 96 . . . . . . Highest-Rated Ally 96 | . . . 31 34 21 . 32 32 96 . . . . . . Total Orders 2 | . . . . 1 . . . . . . 1 . . . . STAY 1 | . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . Ally Attacks 221 | . . . 81 50 37 . . . 24 . . . 4 . 25 Total Damage 3336 | . . . 1032 690 400 . . . 810 . . . 73 . 331 Kills 36 | . . . 14 10 2 . . . 3 . . . . . 7 Allies Corrupted 4 | . . . . . 3 . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 4744 | . . . . . 336 967 1726 118 1189 408 . . . . . Optics 351 | . . . . . 336 15 . . . . . . . . . Sensors 4392 | . . . . . . 952 1725 118 1189 408 . . . . . Seismic 1 | . . . . . . . 1 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . 2 . 2 . 2 Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 17603 | . 611 190 1972 2026 1726 967 1733 118 2214 2507 552 383 350 569 1685 Spaces Moved 9122 | 1 364 101 1025 1189 818 592 1220 82 693 1354 343 229 326 270 515 Core 118 | . . . . . . . . . 53 . . . . . 65 Treads 4433 | . . . 985 1189 818 592 2 . . 2 . . 283 112 450 Legs 782 | 1 178 . . . . . . . 537 66 . . . . . Wheels 3789 | . 186 101 40 . . . 1218 82 103 1286 343 229 43 158 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 90 90 90 160 160 160 115 145 50 95 145 145 98 143 50 Average Speed 159 | 120 104 90 157 160 160 160 124 145 285 132 145 145 105 195 235 Slowest Speed 1850 | 120 120 90 160 160 240 160 240 145 1600 260 145 145 145 270 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 64 15 97 99 24 70 96 68 74 44 59 36 14 52 19 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . . . 5 . . . 1 . . . . . . . Known Exits Taken 8 | . . 1 . . 1 1 1 1 1 1 . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . . . 1 1 1 . . Scrap Searched 15 | . . . . . . 2 5 . 2 . 2 1 2 1 . Spaces Dug 48 | . . . . . . 5 9 . . 14 2 13 . . 5 Terrain Destroyed 195 | . . 3 20 . 8 5 9 . 14 48 2 21 . 15 50 Melee 27 | . . . . . . 5 1 . . 14 2 . . . 5 Projectile 12 | . . . 1 . . . . . . 11 . . . . . AOE 156 | . . 3 19 . 8 . 8 . 14 23 . 21 . 15 45 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 10984 | . 480 147 1218 1274 1133 602 1372 81 847 1776 366 257 331 286 814 Wait 764 | . 29 5 22 16 201 . 47 . 67 197 2 5 2 1 170 Move 9107 | . 363 100 1024 1188 817 591 1219 81 692 1353 342 228 325 269 515 Hop . | . . . . . . . . . . . . . . . . Pick Up 74 | . 6 2 11 . 11 1 10 . 14 13 . 1 . . 5 Fast Attach 81 | . 7 3 15 2 16 . 3 . 3 26 1 . . . 5 Attach 49 | . 3 3 4 . 4 1 3 . 12 7 2 1 2 . 7 Detach 13 | . 1 . 1 . 1 . 3 . 1 3 . 1 . . 2 Swap 64 | . 1 2 13 . 7 2 7 . 3 10 5 5 . 2 7 Drop 98 | . 7 5 30 4 15 1 7 . 7 14 . . 1 . 7 Fire 608 | . 62 26 94 19 59 . 34 . 48 137 12 16 1 14 86 Melee 39 | . . . . . . 6 9 . . 16 2 . . . 6 Ram 4 | . 1 1 . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush 11 | . . . 4 3 2 . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 72 | . . . . 42 . . 30 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 339 | -10/Materials | Build established: Mutant 339 | -10/Materials | Core integrity fell below 50% 371 | -10/Materials | Lost 3 parts (2p1w) 571 | -10/Materials | Discovered new exit (range 8) 597 | -10/Materials | Core integrity fell below 20% 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Identified exit to Mines 617 | -9/Materials | Identified exit to Storage 802 | -9/Materials | Entered Storage 1042 | -9/Storage | Build established: Scavenger-Mutant 1406 | -9/Storage | Garrison activated, responded to threat 1585 | -9/Storage | System corruption reached 10% 1602 | -9/Storage | First assault squad dispatched 1655 | -9/Storage | Met a pair of Derelict thieves 2011 | -9/Storage | Discovered new exit (range 14) 2023 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2340 | -9/Storage | Build established: Commander-Mutant 2748 | -9/Storage | Used back door to open Recycling access 2748 | -9/Storage | Discovered new exit (range 4) 2774 | -9/Storage | Entered Recycling 2774 | -9/Recycling | Accompanied by 12 allies 3570 | -9/Recycling | Lost 4 allies 3657 | -9/Recycling | Discovered new exit (range 16) 4348 | -9/Recycling | Scanned before Scraplab entrance 4453 | -9/Recycling | Entered Scraplab 4456 | -9/Recycling | Angered Scraplab inhabitants 4495 | -9/Recycling | Found Prototype Device 4495 | -9/Recycling | Identified Scrap Engine 4800 | -9/Recycling | Entered Factory 4800 | -7/Factory | Accompanied by 9 allies 4800 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 5005 | -7/Factory | Repaired Lgt. Treads 5243 | -7/Factory | Lost 3 allies 5255 | -7/Factory | Repaired Lgt. Treads 5510 | -7/Factory | Build established: Mutant 5515 | -7/Factory | Identified exit to Lower Caves 6526 | -7/Factory | Entered Lower Caves 6824 | -7/Lower Caves | Encountered a Warlord checkpoint 7349 | -7/Lower Caves | Discovered new exit (range 15) 7491 | -7/Lower Caves | Identified exit to Lower Caves 7493 | -7/Lower Caves | Entered another Lower Caves area 7493 | -7/Lower Caves | Discovered new exit (range 9) 7873 | -7/Lower Caves | Encountered a Warlord checkpoint 8008 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8922 | -7/Lower Caves | Discovered new exit (range 10) 8990 | -7/Lower Caves | Identified exit to Data Miner 9011 | -7/Lower Caves | Ambushed by wild Derelicts 9093 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9226 | -7/Lower Caves | Entered Data Miner 9226 | -7/Data Miner | Accompanied by 1 ally 9226 | -7/Data Miner | Discovered new exit (range 6) 9254 | -7/Data Miner | Met Data Miner 9282 | -7/Data Miner | Learned location of Section 7 (-2) 9282 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9305 | -7/Data Miner | Received God Mode back door access code from Data Miner 9338 | -7/Data Miner | Identified exit to Proximity Caves 9344 | -7/Data Miner | Entered Proximity Caves 9344 | -6/Proximity Caves | Accompanied by 1 ally 9556 | -6/Proximity Caves | System corruption reached 10% 9563 | -6/Proximity Caves | Core integrity fell below 50% 9638 | -6/Proximity Caves | Lost 13 parts (3p5n3u2w) 9679 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9681 | -6/Proximity Caves | Learned Research garrison access intel 9681 | -6/Proximity Caves | Learned Armory trap positions 9681 | -6/Proximity Caves | Learned location of 1 exit from Factory 9685 | -6/Proximity Caves | Escorted by Enhanced Grunt 9688 | -6/Proximity Caves | Core integrity fell below 20% 9720 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 11301 | -6/Proximity Caves | Discovered new exit (range 9) 11314 | -6/Proximity Caves | Identified exit to Factory 11558 | -6/Proximity Caves | Entered Factory 11558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11559 | -6/Factory | Identified exit to Factory 12172 | -6/Factory | Lost 3 parts (2n1u) 12256 | -6/Factory | Fabricated Combat Drone Bay (x1) 12734 | -6/Factory | Incoming investigation squad redirected 12801 | -6/Factory | Core integrity fell below 50% 13106 | -6/Factory | Build established: Hacker-Mutant 13235 | -6/Factory | Repaired Arm. Huge Wheel 13326 | -6/Factory | Fabricated Lgt. Particle Reactor? 13657 | -6/Factory | Fabricated Mic. Antimatter Reactor? 13694 | -6/Factory | Build established: Mutant 13950 | -6/Factory | Identified exit to Lower Caves 13950 | -6/Factory | Discovered exit to Factory (range 17) 14065 | -6/Factory | Entered Lower Caves 14195 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14250 | -6/Lower Caves | Build established: Hacker-Mutant 14353 | -6/Lower Caves | Spotted B-75 Beast 14523 | -6/Lower Caves | Lost 3 parts (1n1u1w) 14607 | -6/Lower Caves | Discovered new exit (range 7) 14617 | -6/Lower Caves | Entered another Lower Caves area 14723 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 14733 | -6/Lower Caves | Found Prototype Special Weapon 14771 | -6/Lower Caves | Core integrity fell below 20% 14859 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 14867 | -6/Lower Caves | Discovered new exit (range 15) 15000 | -6/Lower Caves | Entered Zion 15061 | -6/Zion | System corruption cleaned by Quarantine Array 15189 | -6/Zion | Discovered new exit (range 11) 15271 | -6/Zion | Attacked by Zionites 15271 | -6/Zion | Spotted EG-7Q1(B) 15271 | -6/Zion | Spotted W7-D1P(B) 15330 | -6/Zion | NK-0LA came to Zion's defense 15350 | -6/Zion | Entered Proximity Caves 15361 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15603 | -5/Proximity Caves | Spotter reported a threat 15755 | -5/Proximity Caves | Spotter reported a threat 15887 | -5/Proximity Caves | Discovered exit to Factory (range 13) 15919 | -5/Proximity Caves | Entered Factory 15919 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15920 | -5/Factory | Identified exit to Extension 15984 | -5/Factory | Identified exit to Upper Caves 16014 | -5/Factory | Incoming investigation squad redirected 16219 | -5/Factory | Search patrols dispatched 16223 | -5/Factory | Garrison activated, responded to threat 16583 | -5/Factory | Build established: Hacker-Gunner 16825 | -5/Factory | Incoming investigation squad redirected 16916 | -5/Factory | Build established: Hacker-Mutant 16979 | -5/Factory | Fabricated Combat Drone Bay (x1) 17076 | -5/Factory | Garrison activated, responded to threat 17340 | -5/Factory | Destroyed 7 combat bots 17419 | -5/Factory | First assault squad dispatched 17447 | -5/Factory | Lost 4 parts (1p1n2w) 17555 | -5/Factory | Incoming assault squad redirected 17562 | -5/Factory | System corruption reached 10% 17574 | -5/Factory | Core integrity fell below 50% 17595 | -5/Factory | Lost 4 parts (1p3u) 17602 | -5/Factory | Core integrity fell below 20% 17604 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 17575_ Discarded Flak Electro Tesla Construct/C. 17576_ K-01 Serf cleans the Neutrino Reactor. 17577_ K-01 Serf collects debris. 17577_ U-05 Engineer builds a Wall. 17577_ U-05 Engineer lays Concrete. 17578_ K-01 Serf collects debris. 17578_ U-05 Engineer lays Concrete. 17585_ System corrupted: Heat flow error (+132). 17587_ K-01 Serf destroyed. 17588_ K-01 Serf collects debris. 17598_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 17600_ Penetrated by Slug. 17600_ Knocked back. 17602_ Slammed into S-27 Virus. 17602_ Penetrated by Slug. 17602_ Knocked back. 17603_ Slammed into S-27 Virus. 17604_ KBQWSGWB%|4MMIGY16RNYK6L/8SPJ=C 17604_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????A?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????# ###??????????????? | | ???????#??????????????????? ###+##?????????? | | ??????? ##+############ ?????????? | | ?????? % s ????????? | | ?????? % ss s H ????????? | | ?????? @s ! ????????? | | ?????????????##+####+###### ????????? | | ??#??????????# #????? ###+???????????? | | ??# ????????## """" #???????####??????????????? | | +## ?????????+ """" #?????????????????????????? | | ?????????# """" #?????????????????????????? | | ?????????# """" *#?????????????????????????? | | ########## """" #?????????????????????????? | | + """" #?????????????????????????? | | #### #?????????????????????????? | | #??#####+#####?????????????????????????? | | #??????# #?????????????????????????????? | | ### #?????? ?????????????????????????????? | | ??# ######? ?????????????????????????????? | | ??# =% " ???????????##########???????? | | ### #########? ????????????# ######### | | #???????? ???????????# """"" # | | ###??????#####???????????# """"" # """ | | !!# ??????????????????????# """ + """ | | ! # !??????????????????????# # """ | | # ???????????######?????# """"" # | | /// # ???????????# #?????#! """"" # """ | | // # "???????????#"" #?????# """ # ! """ | | // # ""??????????#"" !#?????# # """ | | # """ """?????#G #?????#####+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 225 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Q-thruster | -5/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Mic. Antimatter Reactor | x2 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Repaired ---------- Lgt. Treads | 44% | -7/Factory Lgt. Treads | 54% | -7/Factory Arm. Huge Wheel | 10% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Not So Scrappy Scrappetite Suspicious Challenges ------------ None Game ------ Seed TransmissionIntegrityBeam Manual? 0 Play Time 01:52:05 Cumulative 457.7 hours Start 2026.01.12 @ 01:58:19 End 2026.01.13 @ 21:14:50 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 465 Rogue 465 Adventurer 0 Explorer 0 Win Type - Total 31 Types 16/3/6/1/2/0/3/0/0/0 Lore% 89 Gallery% 81 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dae76654-b587-437b-9e9b-61e09fcb941c