Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.13 @ 19:24:36

Player: Figgis

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (550)      550
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (375)                375
              TOTAL SCORE: 2355

 Bonus
-------
Follower Combat Kills      75
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     298/310
System Corruption          0%
Temperature                Cool (43)
Movement                   Rolling (110) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
         Guided Plasma Cannon
                Bore Cannon
>               --- INVENTORY (15) ---
                Ion Engine
          Light Nuclear Core
       Improved Treads
                Flexi-carbon Leg
       Improved Heat Sink
                Disposable Heat Sink
                Humpback
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   Experimental Sensor Array
                Targeting Computer
                Trap Reconfigurator
                PSU Rigger

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
         Guided Plasma Cannon
                Bore Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Flexi-carbon Leg
       Improved Heat Sink
                Disposable Heat Sink
                Humpback
  High-capacity Matter Pod
  High-capacity Matter Pod
                Targeting Computer
                Trap Reconfigurator
                PSU Rigger
[Rating: 33]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 8   3   9   2   1   
  Power                    3    | 1   .   2   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 3   .   4   .   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  4    | 1   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   1   1   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 3   2   3   1   .   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          4    | 2   2   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 5    | .   .   5   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      4    | .   .   4   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  93  100 85  
  Engine                   6    | .   14  10  .   .   
  Core                     7    | .   .   3   14  14  
  Treads                   12   | .   28  15  .   .   
  Wheel                    15   | .   .   8   28  28  
  Storage                  14   | .   14  14  14  14  
  Processor                8    | .   13  14  14  .   
  Energy Cannon            6    | .   .   .   7   14  
  Ballistic Gun            11   | .   27  16  .   .   
  Ballistic Cannon         9    | .   .   8   20  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 14  14  27  49  49  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  2    | 1   .   2   2   2   
  Average Overweight (x)   .    | .   .   .   1   2   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         10   | 7   8   8   10  15  
  Most Carried             14   | 5   8   8   12  14  
  Average Carried          9    | 3   6   7   7   13  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            14   | 3   8   6   12  14  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Jun Mat Min Exi Min 
Matter Collected           789  | 216 238 285 20  30  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            666  | .   442 182 .   42  
  Parts                    49   | .   36  8   .   5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   11  6   .   3   
  Guns                     14   | .   11  3   .   .   
  Cannons                  6    | .   .   3   .   3   
Classes Destroyed          6    | .   4   2   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  8    | .   5   .   .   3   
  Grunt                    10   | .   6   4   .   .   
  Demolisher               1    | .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   
Best Kill Streak           3    | .   3   2   .   3   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Damage Taken               1186 | .   336 785 .   65  
  Core                     257  | .   68  170 .   19  
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   130  | .   130 .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              68   | .   38  25  .   5   
  Largest                  2    | .   2   2   .   1   
  Hottest                  120  | .   40  92  .   120 
Shots Fired                120  | .   75  40  .   5   
  Gun                      96   | .   75  21  .   .   
  Cannon                   24   | .   .   19  .   5   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  112  | .   75  37  .   .   
  Thermal                  5    | .   .   .   .   5   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          3    | .   .   3   .   .   
  Robot Hit Streak         10   | .   10  10  .   8   
  Robot Miss Streak        5    | .   4   5   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           78   | .   50  23  .   5   
  Core Hits                34   | .   21  10  .   3   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Destroy                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1198 | .   647 362 .   189 
  Guns                     873  | .   647 226 .   .   
  Cannons                  324  | .   .   135 .   189 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  1    | .   .   1   .   .   
  Kinetic                  975  | .   647 328 .   .   
  Thermal                  189  | .   .   .   .   189 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          33   | .   .   33  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            21   | .   .   .   .   21  
  Projectiles              21   | .   .   .   .   21  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   3   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   3   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        344  | .   2   178 .   344 
  Average Temperature      99   | .   2   58  .   169 
  Received Heat Transfer   237  | .   129 108 .   .   
  Effects                  2    | .   .   .   .   2   
    Interference           2    | .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   1   
  Heat Transferred         400  | .   .   .   .   400 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Peak Influence             191  | .   191 158 .   85  
  Initial                  41   | .   .   41  .   .   
  Average                  52   | .   75  74  .   25  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  2    | .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | .   23  15  .   4   
  Peak Tracking Total      10   | .   5   10  .   3   
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Jun Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Jun Mat Min Exi Min 
Machines Accessed          9    | .   6   .   3   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   19  .   5   .   
  Successful               16   | .   11  .   5   .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                15   | .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   7   .   5   .   
  Record                   7    | .   3   .   4   .   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Jun Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Jun Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               26   | .   .   26  .   .   
  Total Damage             418  | .   .   418 .   .   
  Kills                    8    | .   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Jun Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Exi  Min  
Turns Passed               3459 | 65   1159 546  373  1316 
Spaces Moved               1772 | 39   609  346  368  410  
  Core                     24   | 15   .    9    .    .    
  Treads                   807  | 24   609  174  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   941  | .    .    163  368  410  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  80   95   110  
  Average Speed            128  | 125  160  128  99   110  
  Slowest Speed            160  | 160  160  160  110  110  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    95   44   71   61   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Exi  Min  
Total                      2826 | 53   718  407  377  1271 
  Wait                     935  | .    63   20   .    852  
  Move                     1768 | 38   608  345  367  410  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  24   | 7    6    3    6    2    
  Fast Attach              6    | 2    2    2    .    .    
  Attach                   11   | 4    1    5    1    .    
  Detach                   2    | .    .    1    .    1    
  Swap                     6    | 2    .    2    1    1    
  Drop                     5    | .    .    3    2    .    
  Fire                     68   | .    38   25   .    5    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 15)
   66 | -11/Junkyard  | Entered Materials
  143 | -10/Materials | Identified exit to Mines
  304 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Central database locked down
  456 | -10/Materials | Discovered new exit (range 5)
  628 | -10/Materials | Discovered new exit (range 12)
  963 | -10/Materials | Discovered new exit (range 12)
 1045 | -10/Materials | Repaired Assault Rifle
 1072 | -10/Materials | Repaired Assault Rifle
 1225 | -10/Materials | Entered Mines
 1281 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1281 | -10/Mines     | Discovered new exit (range 5)
 1455 | -10/Mines     | Discovered new exit (range 11)
 1496 | -10/Mines     | Assembled infested the area
 1501 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1539 | -10/Mines     | Core integrity fell below 50%
 1567 | -10/Mines     | Lost 4 parts (1p2n1w)
 1582 | -10/Mines     | Met a Derelict testing a Signal Generator
 1612 | -10/Mines     | Core integrity fell below 20%
 1697 | -10/Mines     | Learned Materials emergency access door positions
 1771 | -10/Mines     | Entered Exiles
 1787 | -10/Exiles    | Discovered new exit (range 15)
 1814 | -10/Exiles    | Met 8R-AWN
 1828 | -10/Exiles    | Met EX-HEX
 1869 | -10/Exiles    | Learned location of Zion (-7)
 1885 | -10/Exiles    | Met EX-BIN
 1901 | -10/Exiles    | Aligned with FarCom system
 1902 | -10/Exiles    | Given EX-Vault access code
 1925 | -10/Exiles    | Opened EX-Vault
 1934 | -10/Exiles    | Found PSU Rigger
 1936 | -10/Exiles    | Build established: Scavenger-Mutant
 1940 | -10/Exiles    | Found Gui. Plasma Cannon
 1943 | -10/Exiles    | Found Trap Reconfigurator
 1965 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1990 | -10/Exiles    | Met EX-DEC
 2130 | -10/Exiles    | Discovered new exit (range 14)
 2144 | -10/Exiles    | Stole three prototypes: Gui. Plasma Cannon, Trap Reconfigurator, PSU Rigger
 2144 | -10/Exiles    | Entered Mines
 2179 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2181 | -9/Mines      | Found Prototype Device
 2182 | -9/Mines      | Identified Exp. Sensor Array
 2228 | -9/Mines      | Learned Materials stockpile data
 2357 | -9/Mines      | Learned location of Storage (-8)
 3460 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02236_ Found Imp. Treads.
02236_ Found Terrain Scan Processor.
02236_ Found 22 Matter.
02237_ Acquired 10 matter.
02238_ Acquired Imp. Treads.
02253_ A derelict is hurriedly installing traps.
02255_ H8-UGY(g): "Hehe, this'll put a wrench in their mining defense
  operations..."
02255_ H8-UGY(g) slips into the shadows.
02300_ T-07 Excavator is excavating. <x2>
02357_ A derelict emerges from the shadows: "Are any of them following
  you? I'm here trying to lose some heat after our second raid on Storage
  failed. Whatever you do stay away from that place, they've tightened
  security following our previous successful raids."
World map updated: -8/Storage.
02359_ 9A-C3D(g): "We scattered so the Unaware couldn't effectively use
  their advantage in numbers, and I suggest you do the same."
02359_ 9A-C3D(g) slips back into the shadows.
02386_ K-01 Serf collects debris. <x5>
03459_ Destroyed Flight Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????##     ###??????????????????????? |
| ??????????????####        #######????????????????? |
| ?????????????##                 #????????????????? |
| ?????????????#                  #????????####????? |
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| ?????????????#         ####??#  #???????#    #???? |
| ?????????????##    ##  #?????#  #########    ##??? |
| ??????????????#####?#  #?????#                ##?? |
| ????????????????????#  #?????#  ##########     ##? |
| ????????????????????#  #?????#  #####???##      #? |
| ????????????????????#  #?????#      #??##       #? |
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| ?            ##### ##??????####???# #??####??????? |
| ?                   #??????#  ##??# #????????????? |
| ?????#               #????##   #### #????????????? |
| ?????##              #???##     ##s ##???????????? |
| ??????#             ##??##       s   ##??????????? |
| ??????##         ####??##      s      ###????????? |
| ???????##  #    ########                ##?????### |
| ????????# ?#####?##       s              #????#  # |
| ????????#???????##         ### ##    ##  ##?##     |
| ????????????????#          #?# ####  ###  ###      |
| ????????????????##  ###  @ #?# #??#  #?#         # |
| ?????????????????###??##  t#?# ####  #?##        # |
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| ????????????????????????#  #?######  #???##     ## |
| ??????????????????####### u########  #????##  ###? |
| ??????????????????#      %%  ##      #?????#  #??? |
| ??????????????????#          ## ###  #??####  #??? |
| ??????????????????#      """ #????#  #?##  #  #??? |
| ??????????????????#      """    #?#  ###      ##?? |
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| ?????????????????# #???????#             ##??    # |
| ?????????????????# #???????#             ###     # |
| ?????????????????# #???????##                    # |
| ?????????????????# #????????##                  #? |
| ?????????????????# #?????????#  ##     ## ##    #? |
| ?????????????????# #??????####% ###  #### ###  ##? |
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| ?????????????????# #??????# #???????????# #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeOmegaMultirail
  Manual?         0
Play Time         00:18:32
  Cumulative      52.3 hours
  Start           2023.10.13 @ 19:09:06
  End             2023.10.13 @ 19:24:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           93
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6f68cb0-e116-4f84-8f93-5560bf42b636