Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 12:45:27 Player: VR-DUX Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1640) 1640 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3418 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 94/400 Matter 99/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Treads Improved Treads VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Sensor Array Signal Interpreter Light Armor Plating Heavy Assault Rifle Improved Light Cannon Grenade Launcher Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Compact Wheel Flight Unit Flight Unit Medium Storage Unit High-capacity Storage Unit Structural Scanner Sensor Array Signal Interpreter Seismic Detector EM Pulse Gun Heavy EM Pulse Gun Medium Laser Medium Laser Heavy Assault Rifle Light Cannon Grenade Launcher Rocket Launcher Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 50 | 1 12 2 30 5 Power 6 | . 2 . 4 . Engine 6 | . 2 . 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 14 | . 3 . 10 1 Treads 10 | . 2 . 7 1 Leg . | . . . . . Wheel 3 | . 1 . 2 . Hover . | . . . . . Flight 1 | . . . 1 . Utility 12 | 1 3 1 5 2 Device 4 | 1 1 1 1 . Storage 2 | . 1 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 18 | . 4 1 11 2 Energy Gun 4 | . 1 . 3 . Energy Cannon . | . . . . . Ballistic Gun 7 | . . . 5 2 Ballistic Cannon 3 | . 2 . 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 17 | . 1 1 7 8 Power 3 | . 1 . 1 1 Propulsion 6 | . . 1 3 2 Utility 5 | . . . 2 3 Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . 1 1 2 4 To Critical Strikes . | . . . . . Average Backups 18 | 5 16 18 19 19 Power 1 | 1 1 1 1 1 Propulsion 4 | 3 1 2 5 9 Utility 5 | . 6 7 5 2 Weapon 6 | 1 7 7 7 5 Tool/Special . | . . . . . Unused Backups 28 | . 7 . 9 12 Power 1 | . . . . 1 Propulsion 14 | . 4 . 3 7 Utility 6 | . 2 . 3 1 Weapon 7 | . 1 . 3 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 99 99 95 88 Engine 12 | . 13 14 10 9 Treads 23 | . 25 14 25 18 Wheel 5 | . 1 13 5 9 Device 6 | . 7 . 7 2 Storage 12 | . 14 14 11 11 Processor 7 | . 6 13 8 . Protection 3 | . . . 3 15 Energy Gun 3 | . 4 . 5 . Ballistic Gun 7 | . . . 13 22 Ballistic Cannon 12 | . 22 27 1 . Peak Build Rating 24 | 7 9 17 24 15 Average Rating 12 | 6 8 9 17 13 On Entrance 10 | 6 7 8 17 15 Naked Turns . | . . . . . Heaviest Build 56 | 12 51 52 56 55 Greatest Support 60 | 20 40 20 60 40 Greatest Overweight (x) 15 | . 3 3 3 15 Average Overweight (x) 1 | . 1 2 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 Most Carried 20 | 6 20 19 20 20 Average Carried 18 | 5 16 18 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 17 18 20 19 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2085 | 200 610 72 1035 168 Remotely . | . . . . . Salvage Created 2422 | 94 542 14 1678 94 Parts 147 | 4 30 2 104 7 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 9 | . 4 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 48 | . 14 3 29 2 Guns 30 | . 3 . 25 2 Cannons 13 | . 11 1 1 . AOE 5 | . . 2 3 . Classes Destroyed 12 | 2 4 . 5 1 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 5 | . 1 . 4 . Recycler 7 | 1 3 . 3 . Mechanic 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 5 | . 1 . 4 . Swarmer 15 | . 6 3 6 . Grunt 22 | . 8 . 13 1 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 8 | . . . 8 . Best Kill Streak 7 | 2 4 3 7 2 Combat Bots Only 6 | . 4 3 6 2 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 292 | . 70 7 128 87 Missed 77 | . 16 2 36 23 Hits 215 | . 54 5 92 64 Melee 10 | . . . 4 6 Projectile 205 | . 54 5 88 58 AOE 1 | . 1 . . . Critical Strikes 5 | . . . 4 1 Part Disruptions 1 | . . . . 1 Damage Taken 2957 | . 725 62 1292 878 Core 430 | . 105 19 160 146 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 201 | . 201 . . . Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 212 | 7 60 4 119 22 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 80 60 80 46 Shots Fired 415 | 14 120 7 230 44 Gun 280 | 14 26 . 196 44 Cannon 127 | . 94 6 27 . Launcher 8 | . . 1 7 . Special . | . . . . . Kinetic 315 | . 94 6 171 44 Thermal 92 | 14 26 . 52 . Explosive 8 | . . 1 7 . Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 6 1 8 5 Robot Miss Streak 13 | 2 3 1 3 13 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 233 | 8 68 3 134 20 Core Hits 96 | 3 23 3 62 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 9 | . 5 . 4 . Burn 4 | . 1 . 3 . Destroy 1 | . . . 1 . Blast 4 | . 4 . . . Melee Attacks 6 | . 3 . 3 . Impact 5 | . 3 . 2 . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4223 | 109 1139 190 2490 295 Guns 2474 | 109 174 . 1896 295 Cannons 1292 | . 930 56 306 . Explosions 422 | . . 134 288 . Melee 35 | . 35 . . . Ramming . | . . . . . Kinetic 2861 | . 930 56 1580 295 Thermal 905 | 109 174 . 622 . Explosive 422 | . . 134 288 . Electromagnetic . | . . . . . Impact 35 | . 35 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 8 11 Average Corruption 8 | . . . 7 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 68 | . . . 48 20 Message Errors 12 | . . . 8 4 Matter Fused 16 | . . . 14 2 Heat Flow Errors 14 | . . . 10 4 Energy Discharges 5 | . . . 1 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 8 | . . . 7 1 Data Loss (major) 4 | . . . 3 1 Misfires 5 | . . . 3 2 Alerts 2 | . . . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 22 | . 10 . 12 . Projectiles . | . . . . . Explosions 12 | . . . 12 . Melee 10 | . 10 . . . Knockbacks 27 | . 22 1 4 . Impact 1 | . 1 . . . Kinetic 21 | . 16 1 4 . Secondary 5 | . 5 . . . Self-Inflicted Damage 119 | . . 17 102 . Shots 4 | . . 1 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 321 | 150 96 20 321 219 Average Temperature 50 | 62 32 15 54 75 Received Heat Transfer 861 | . 276 . 381 204 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 2505 | 285 592 . 1628 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 86 | 100 100 100 72 76 Level 1 12 | . . . 26 23 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 442 | 5 113 86 442 237 Initial 172 | . . 19 . 172 Average 90 | 2 32 13 158 137 Influence Increases 1744 | 10 465 77 1067 125 Destroy 0b10 Robot/C 960 | . 280 60 580 40 Destroy 0b10 Robot/NC 110 | 10 25 . 75 . Destroy Leader 280 | . 74 10 186 10 Successful Hack 77 | . 20 . 57 . Select Force Hacks 60 | . 30 . 30 . Disable Machine 60 | . 15 . 45 . Destroy Structure 77 | . 6 7 64 . Lose Combat Pursuer 120 | . 15 . 30 75 Influence Decreases 1744 | 10 415 127 625 567 Entered New Map 301 | . . 31 . 270 Time Decay 1302 | 10 405 86 555 246 Lost Part 141 | . 10 10 70 51 Squads Dispatched 9 | . 3 . 6 . Investigation 5 | . 3 . 2 . Extermination . | . . . . . Reinforcement 4 | . . . 4 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 8 | . 1 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 25 3 49 7 Peak Tracking Total 6 | . 3 3 5 6 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 4 | . . . . 4 Triggered . | . . . . . Most Traps Carried 1 | . . . . 1 Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 9 . 9 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 48 | . 22 . 26 . Successful 23 | . 12 . 11 . Failed 25 | . 10 . 15 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 32 | . 16 . 16 . Terminals 32 | . 13 . 19 . Fabricators . | . . . . . Repair Stations 8 | . 5 . 3 . Recycling Units 8 | . 4 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 7 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 3 | . 1 . 2 . Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 4 . 1 . Scan Component 3 | . 2 . 1 . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 4 . 2 . Terminals 2 | . 2 . . . Assimilate 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Reject 2 | . 1 . 1 . Tunnel 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 7 . 7 . Full Trace Events 4 | . 3 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2478 | 8 984 38 1354 94 Sensors 1263 | . . 38 1225 . Structural 736 | . 517 . 125 94 Seismic 479 | 8 467 . 4 . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4897 | 44 1845 569 1897 542 Spaces Moved 2152 | 18 712 377 831 214 Core 2 | . . . . 2 Treads 1210 | . 572 2 570 66 Legs 55 | 18 37 . . . Wheels 885 | . 103 375 261 146 Hover . | . . . . . Flight . | . . . . . Fastest Speed 105 | 120 120 145 105 145 Average Speed 183 | 120 215 145 169 200 Slowest Speed 800 | 120 320 320 320 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 2 95 63 78 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 1 2 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 9 | . 1 7 1 . Terrain Destroyed 66 | . 1 7 58 . Melee 2 | . 1 . 1 . Projectile . | . . . . . AOE 64 | . . 7 57 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2676 | 26 890 387 1087 286 Wait 105 | . 66 . 13 26 Move 2148 | 17 711 376 830 214 Hop . | . . . . . Pick Up 51 | . 17 3 26 5 Fast Attach 23 | 1 9 . 13 . Attach 16 | . . 1 11 4 Detach 6 | . . . 5 1 Swap 51 | . 16 3 29 3 Drop 54 | 1 8 . 38 7 Fire 212 | 7 60 4 119 22 Melee 6 | . 3 . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 4 | . . . . 4 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 10) 467 | -10/Materials | Discovered new exit (range 12) 941 | -10/Materials | Repaired Lgt. Treads 968 | -10/Materials | Repaired Lgt. Cannon 983 | -10/Materials | Discovered new exit (range 8) 1033 | -10/Materials | Identified exit to Materials 1354 | -10/Materials | Identified exit to Mines 1890 | -10/Materials | Entered Mines 1932 | -10/Mines | Learned Materials emergency access door positions 1970 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1979 | -10/Mines | Learned 4 Materials zone layouts 2050 | -10/Mines | Learned location of Storage (-8) 2072 | -10/Mines | Discovered new exit (range 7) 2275 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2302 | -10/Mines | Found Prototype Device 2328 | -10/Mines | Discovered exit to Materials (range 8) 2332 | -10/Mines | Learned location of Zion (-6) 2421 | -10/Mines | Identified Exp. Sensor Array 2459 | -10/Mines | Entered Materials 2459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2460 | -9/Materials | Identified exit to Materials 2674 | -9/Materials | Discovered new exit (range 13) 2737 | -9/Materials | Identified exit to Mines 3269 | -9/Materials | Build established: Scavenger-Mutant 3708 | -9/Materials | Discovered exit to Materials (range 5) 4356 | -9/Materials | Entered Mines 4357 | -9/Mines | Assembled infested the area 4362 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4432 | -9/Mines | Found a hidden stash of uninstalled traps 4451 | -9/Mines | System corruption reached 10% 4814 | -9/Mines | Core integrity fell below 50% 4852 | -9/Mines | Lost 4 parts (1p1n2u) 4898 | -9/Mines | Self-destructed Last Messages --------------- 04727_ System corrupted: Lgt. Treads rejected. 04759_ 5KJMW<|#8LV>CCHH>MVFHK/SEY>UASD5SJHX>TVH 04784_ Lgt. Armor Plating destroyed. 04790_ System corrupted: Energy discharge (-43). 04808_ Lgt. Ion Engine destroyed. 04817_ Lgt. Armor Plating destroyed. 04821_ System corrupted: Heat flow error (+115). 04821_ Com. Wheel destroyed. 04850_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 04850_ System corrupted: Hvy. Assault Rifle misfires. 04869_ System corrupted: Energy discharge (-31). 04876_ Acquired 57 matter. 04881_ Lgt. Treads destroyed. 04887_ System corrupted: IFF burst signal emitted. 04890_ Acquired 17 matter. 04891_ Hvy. Assault Rifle destroyed. 04898_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????######? | | ?????????????????????????????????########?######## | | ????????????????????????????????############# ### | | ??????????????????????????????##### #### ## | | ?????????????????????????????##### ## # | | ?????????????????????????????# ^ *= # | | ?????????????????????????????# #### ^ !/[ * ## | | ?????????????????????????????# ??##### =[ ## | | ???????????????????????##????#??????### ### ### | | ???????????????????????# ???????????#### #### #### | | ???????????????????????# ?????????????## #### ###? | | ??????????????????????## ?????????????## ^##?? | | ????????????????##?????; ?????????????## #######?? | | ????????????????# ???# ?????????????## #######?? | | ????????????????# ### #####????????## #####???? | | ????????????????# ########?##^ ##???? | | ?????????????????# " $ aa !############## ##???? | | ????????????????????????# *! ### ######## ##???? | | ????????????????????????#@##!## ####?## ##???? | | ????????????????????????# ## ###### ##???? | | ????????????????????????# ####### ##### #####? | | ????????????????????????#a########## ### #####? | | ????????????????????????# #????###### ##? | | ????????????????????????#%#???????#### ##? | | ????????????????????????#%#????????#### ### ##? | | ????????????????????????# #?????????######### ##? | | ????????????????????????# #??????????######## ##? | | ????????????????????????? ?????????????????## ##? | | ????????????????????????? ?????????????????## ##? | | ?????????????????????????#?????????????????## ##? | | ??????????????????????????????????????????? ##? | | ???????????????????????????????????????????? ##? | | ???????????????????????????????????????????? #? | | ???????????????????????????????????????????? #? | | ???????????????????????????????????????????? ##? | | ???????????????????????????????????????????? ###? | | ???????????????????????????????????????????? ###? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 21% | -10/Materials Lgt. Cannon | 24% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentCarbideOptics Manual? 0 Play Time 00:49:50 Cumulative 49.4 hours Start 2025.07.25 @ 11:56:59 End 2025.07.25 @ 12:45:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 44 Gallery% 23 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f8eb1b1-1711-490e-a670-e4f92f3bc6dd