Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.04 @ 09:18:23

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (171)     855
Value Destroyed (6473)     6473
Prototype IDs (39)         780
Alien Tech Used (2)        400
Bonus (2563)               2563
              TOTAL SCORE: 17871

 Bonus
-------
Entered DSFs               500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      944
Friendly Fire              -181

 Cogmind 
---------
Core Integrity             902/1150
Matter                     296/300
Energy                     72/520
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -4/Warlord

 Parts 
-------
>              --- POWER (2) --------
               Fission Core
               Fission Core
>              --- PROPULSION (4) ---
         Heavy Treads
      Improved Heavy Treads
>              --- UTILITY (11) -----
      Advanced Heat Sink
  Experimental Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Hardened Heavy Armor Plating
      Improved Thermal Shield
      Improved Force Field
>              --- WEAPON (2) -------
               Dispersion Rifle
               Dispersion Rifle
>              --- INVENTORY (25) ---
               Fusion Compressor
         Micro Fission Core
       Armored Treads
       Armored Medium Treads
         Heavy Treads
      Advanced Heat Sink
      Advanced Sensor Array
      Improved Thermal Shield
      Advanced Hacking Suite
               Authchip [Device]
    Long-range Tractor Beam
               Dispersion Rifle
               Dispersion Rifle
               Dispersion Rifle
               Vortex Rail (40)
               Vortex Rail (40)
               Phase Cannon
         Heavy Plasma Cannon
         Heavy Plasma Cannon
         Heavy Plasma Cannon
      Advanced Plasma Cannon
               Bore Cannon
          Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Fission Core
               Fission Core
>              --- PROPULSION -------
         Heavy Treads
      Improved Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
  Experimental Heat Sink
               Huge Storage Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Hardened Heavy Armor Plating
      Improved Thermal Shield
      Improved Force Field
>              --- WEAPON -----------
               Dispersion Rifle
               Dispersion Rifle
>              --- INVENTORY --------
               Fusion Compressor
         Micro Fission Core
       Armored Treads
       Armored Medium Treads
         Heavy Treads
      Advanced Heat Sink
      Advanced Sensor Array
      Improved Thermal Shield
      Advanced Hacking Suite
               Authchip [Device]
    Long-range Tractor Beam
               Dispersion Rifle
               Dispersion Rifle
               Dispersion Rifle
               Vortex Rail
               Vortex Rail
               Phase Cannon
         Heavy Plasma Cannon
         Heavy Plasma Cannon
         Heavy Plasma Cannon
      Advanced Plasma Cannon
               Bore Cannon
          Mini Grenade Launcher
[Rating: 118]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Authchip [Propulsion]
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Dispersion Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   .   1   2   .   2   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             237  | .   14  2   22  .   .   3   11  44  4   12  36  17  7   9   11  26  1   3   15  
  Power                    17   | .   2   .   2   .   .   .   .   3   .   1   3   1   .   2   .   3   .   .   .   
    Engine                 9    | .   2   .   2   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               36   | .   5   2   6   .   .   1   3   2   .   2   10  1   .   .   3   1   .   .   .   
    Treads                 31   | .   2   .   6   .   .   1   3   2   .   2   10  1   .   .   3   1   .   .   .   
    Leg                    5    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | .   3   .   6   .   .   .   5   20  2   3   18  10  3   3   5   14  1   1   5   
    Device                 60   | .   .   .   3   .   .   .   4   18  .   2   10  6   2   .   5   9   .   .   1   
    Storage                5    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   .   2   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             24   | .   1   .   2   .   .   .   1   2   1   1   4   3   1   2   .   3   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | .   4   .   8   .   .   2   3   19  2   6   5   5   4   4   3   8   .   2   10  
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   4   
    Energy Cannon          47   | .   .   .   3   .   .   .   2   12  2   5   3   3   4   3   2   4   .   .   4   
    Ballistic Gun          6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               16   | .   1   .   1   .   .   1   .   3   .   1   2   2   .   1   1   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   .   2   .   .   2   
Parts Lost                 20   | .   .   .   3   .   .   1   .   .   .   5   1   4   1   .   1   3   .   .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   1   .   .   1   
  Weapon                   5    | .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   .   .   1   .   .   .   3   1   2   1   .   1   1   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 93  100 100 100 99  99  100 95  95  93  88  74  88  87  89  89  85  
  Engine                   8    | .   14  14  11  11  11  11  9   14  13  11  7   4   5   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   6   10  10  10  
  Treads                   15   | .   6   .   15  22  22  22  36  30  26  24  21  16  11  11  11  10  10  10  10  
  Leg                      5    | .   21  28  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   .   13  11  11  11  9   15  13  15  23  17  13  17  17  24  21  21  21  
  Storage                  8    | .   14  14  11  11  11  11  9   7   6   6   5   5   5   5   5   5   5   5   5   
  Processor                11   | .   .   .   2   11  11  11  9   7   13  13  11  22  23  23  23  19  21  21  22  
  Protection               9    | .   13  14  11  11  11  11  9   7   13  8   6   5   8   4   5   6   9   10  5   
  Energy Gun               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  9   9   
  Energy Cannon            6    | .   .   .   8   11  11  11  7   12  13  12  10  10  7   1   8   8   .   .   .   
  Ballistic Gun            6    | .   26  28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   2   11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 13  52  52  62  62  62  62  62  82  89  93  131 132 131 127 127 147 137 137 147 
  Greatest Support         145  | 20  40  20  40  40  40  40  80  80  80  88  140 140 140 140 140 145 145 145 145 
  Greatest Overweight (x)  2    | .   2   2   2   1   1   1   .   1   1   1   1   1   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   1   2   1   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | .   19  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   20  20  20  20  20  20  20  20  19  20  21  25  25  25  25  25  25  25  25  
  Average Carried          20   | .   15  19  19  20  20  19  19  19  18  16  19  21  23  24  23  22  25  24  24  
  Final Capacity           25   | 8   20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   19  20  20  20  20  19  20  20  18  20  21  23  25  24  24  25  25  25  24  

 Class Distribution 
--------------------
 50% | Mutant
 35% | Scavenger-Mutant
 10% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/DSF
     Scavenger-Mutant | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
           Skirmisher | -4/Proximity Caves
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
               Mutant | -4/Upper Caves
               Mutant | -4/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Matter Collected           3705 | 200  367  91   334  121  .    79   106  557  .    137  510  157  124  90   184  295  63   112  178  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7410 | .    764  91   596  78   .    128  233  1011 .    602  1445 450  100  103  380  962  130  29   308  
  Parts                    360  | .    49   5    41   8    .    6    15   42   .    29   64   15   5    1    14   44   4    4    14   
Haulers Intercepted        9    | .    2    .    3    .    .    .    .    2    .    1    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34   | .    .    .    .    .    .    .    .    .    .    .    .    8    3    1    12   .    6    4    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Combat Hostiles Destroyed  141  | .   11  2   11  5   .   6   5   17  .   10  24  10  1   .   9   15  2   4   9   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     27   | .   10  2   5   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   3   
  Cannons                  65   | .   .   .   4   5   .   3   5   13  .   7   15  4   .   .   5   4   .   .   .   
  AOE                      41   | .   .   .   2   .   .   3   .   4   .   3   7   4   .   .   4   4   .   4   6   
Classes Destroyed          20   | .   6   .   2   .   .   1   .   2   .   2   3   1   .   .   .   .   .   .   3   
  Worker                   3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  6    | .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   3   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   1   .   .   .   2   1   .   .   1   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  47   | .   .   .   3   5   .   3   3   2   .   3   6   5   .   .   5   4   .   4   4   
  Grunt                    51   | .   11  2   5   .   .   2   .   10  .   3   10  1   .   .   1   4   .   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   3   .   .   .   2   1   .   1   2   1   .   .   1   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   4   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   3   .   .   2   2   .   .   .   2   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   4   2   4   3   .   3   4   7   .   10  5   7   1   .   4   4   2   4   8   
  Combat Bots Only         10   | .   4   2   4   3   .   3   3   7   .   10  5   7   1   .   4   4   2   4   8   
Max Kills in Single Turn   5    | .   3   1   2   1   .   3   1   2   .   2   3   4   1   .   2   3   1   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   2   .   .   3   .   2   .   2   3   4   .   .   2   3   .   2   5   
  Melee                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Damage Taken               9670  | .    617  172  588  65   .    346  263  780  .    1353 1529 1165 229  .    559  1184 119  63   638  
  Core                     948   | .    116  16   71   18   .    33   32   70   .    55   197  91   .    .    55   126  16   .    52   
  Absorbed by Shields      1163  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    679  128  67   289  
  Reduced by Siege Mode    135   | .    .    .    .    .    .    .    .    .    .    .    .    33   15   .    .    87   .    .    .    
  Redirected to Shielding  10    | .    3    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   133   | .    133  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    47   .    .    .    69   94   90   .    93   .    .    .    .    65   .    .    .    .    
Volleys Fired              432   | .    59   6    40   11   .    12   17   58   .    29   55   24   6    13   19   55   7    5    16   
  Largest                  2     | .    2    2    2    2    .    2    2    2    .    2    2    2    2    1    2    2    2    1    2    
  Hottest                  180   | .    40   40   124  107  .    107  107  160  .    180  180  180  180  90   180  180  176  30   176  
Shots Fired                804   | .    116  12   78   22   .    23   34   100  .    56   103  45   12   14   35   106  14   6    28   
  Gun                      244   | .    114  12   56   .    .    .    .    .    .    .    .    .    .    .    .    23   14   1    24   
  Cannon                   524   | .    .    .    20   22   .    22   34   93   .    54   97   44   12   14   30   81   .    .    1    
  Launcher                 36    | .    2    .    2    .    .    1    .    7    .    2    6    1    .    .    5    2    .    5    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  229   | .    114  12   63   11   .    11   17   .    .    .    .    .    .    .    .    .    .    .    1    
  Thermal                  508   | .    .    .    10   11   .    11   17   79   .    54   97   34   8    14   30   104  14   1    24   
  Explosive                36    | .    2    .    2    .    .    1    .    7    .    2    6    1    .    .    5    2    .    5    3    
  Electromagnetic          31    | .    .    .    3    .    .    .    .    14   .    .    .    10   4    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    11   3    16   5    .    8    17   18   .    14   13   25   10   16   18   21   15   3    16   
  Robot Miss Streak        4     | .    4    2    2    2    .    1    2    3    .    1    3    3    1    .    2    2    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           534   | .    77   7    53   12   .    16   28   65   .    44   62   35   11   14   24   52   10   1    23   
  Core Hits                306   | .    43   4    22   8    .    9    7    38   .    18   54   18   3    2    17   29   4    6    24   
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    5    1    .    2    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    
  Critical Strikes         21    | .    .    .    .    .    .    .    1    .    .    .    1    2    1    .    .    9    3    .    4    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    2    .    .    .    
    Destroy                14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    .    4    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              18    | .    .    .    .    .    .    .    4    14   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   18    | .    .    .    .    .    .    .    4    14   .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16722 | .    1047 93   1001 304  .    505  665  2104 .    1322 2799 1323 337  510  970  1927 369  275  1171 
  Guns                     3046  | .    877  93   547  .    .    .    .    .    .    .    .    .    .    .    .    597  330  27   575  
  Cannons                  9995  | .    .    .    278  271  .    325  558  1597 .    1122 2070 1094 337  510  774  1059 .    .    .    
  Explosions               3371  | .    134  .    164  .    .    177  .    497  .    200  696  229  .    .    196  234  .    248  596  
  Melee                    98    | .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  212   | .    36   .    12   33   .    3    9    10   .    .    33   .    .    .    .    37   39   .    .    
  Kinetic                  2150  | .    877  93   660  91   .    160  269  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10446 | .    .    .    127  180  .    165  289  1365 .    1122 2184 893  249  510  774  1656 330  27   575  
  Explosive                3187  | .    134  .    164  .    .    177  .    427  .    200  582  229  .    .    196  234  .    248  596  
  Electromagnetic          629   | .    .    .    38   .    .    .    .    302  .    .    .    201  88   .    .    .    .    .    .    
  Impact                   98    | .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    5    .    .    .    5    5    5    5    3    4    4    4    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    .    .    .    4    5    5    5    2    3    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Effects                  74    | .    .    .    .    .    .    .    .    15   .    .    .    2    6    9    15   8    5    13   1    
    Message Errors         19    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    5    2    2    5    .    
    Matter Fused           19    | .    .    .    .    .    .    .    .    5    .    .    .    .    4    1    4    1    .    4    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    3    2    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    4    1    1    3    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            282   | .    .    .    8    8    .    .    60   31   .    .    92   24   .    .    15   10   33   1    .    
  Projectiles              91    | .    .    .    .    8    .    .    2    31   .    .    8    24   .    .    15   3    .    .    .    
  Explosions               93    | .    .    .    8    .    .    .    .    .    .    .    84   .    .    .    .    .    .    1    .    
  Melee                    98    | .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    7    33   .    .    
Knockbacks                 9     | .    .    .    .    1    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    1    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      241   | .    20   .    .    .    .    .    .    42   .    .    78   .    .    .    61   .    .    40   .    
  Shots                    6     | .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    1    .    
  Rammed                   17    | .    1    .    3    4    .    1    .    1    .    .    5    .    .    .    .    1    1    .    .    
Targets Rammed             27    | .    10   .    3    4    .    1    1    1    .    .    5    .    .    .    .    1    1    .    .    
  Kicked                   9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342   | .    28   28   24   18   .    186  108  261  .    342  324  167  4    195  9    242  169  .    20   
  Average Temperature      62    | .    10   15   10   8    .    112  24   33   .    127  104  48   2    94   9    54   95   .    8    
  Received Heat Transfer   2256  | .    357  96   240  .    .    153  90   198  .    372  315  192  48   .    9    69   .    .    117  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    3    .    .    .    
  Total Turns              134   | .    .    .    .    .    .    .    .    .    .    .    19   45   15   .    .    55   .    .    .    
  Longest Duration         34    | .    .    .    .    .    .    .    .    .    .    .    14   34   15   .    .    20   .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    1    .    .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    3    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    .    .    .    1    2    2    1    .    .    2    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    2    2    1    .    .    2    .    .    .    
  Parts Melted             48    | .    .    .    .    .    .    .    .    9    .    4    10   5    3    .    4    9    3    .    1    
  Heat Transferred         16049 | .    .    .    222  296  .    296  518  2442 .    1968 3250 1300 350  650  1200 2427 370  37   723  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Peak Influence             387  | .   164 70  224 134 .   137 279 236 115 293 387 .   .   .   .   294 .   .   .   
  Initial                  153  | .   .   5   .   14  .   .   53  49  115 80  153 .   .   .   .   37  .   .   .   
  Average                  113  | .   53  58  81  46  .   97  152 132 115 192 196 .   .   .   .   173 .   .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   1   .   1   1   .   .   .   .   1   .   .   .   
  Low Security (%)         80   | .   100 100 86  100 .   100 74  67  100 49  57  .   .   .   .   63  .   .   .   
  Level 1                  19   | .   .   .   13  .   .   .   25  32  .   50  42  .   .   .   .   36  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   2   .   .   .   .   7   .   2   4   .   .   .   .   4   .   .   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   2   .   .   .   
  Reinforcement            9    | .   1   .   2   .   .   .   .   1   .   2   2   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Distress Signals           7    | .   1   .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   25  2   19  5   .   6   10  18  .   11  29  11  1   .   7   26  2   4   35  
  Peak Tracking Total      18   | .   4   2   5   3   .   3   4   4   .   5   6   8   1   .   3   7   2   4   18  
  Tactical Retreats        6    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Disabled          7    | .   1   .   .   .   .   .   1   .   .   1   2   .   .   1   .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   .   .   1   1   .   .   1   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Machines Accessed          30   | .   7   .   4   .   1   .   2   .   1   .   4   .   .   5   .   2   .   2   2   
  Terminals                17   | .   6   .   4   .   .   .   2   .   1   .   3   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                97   | .   20  .   13  .   1   .   6   .   2   .   14  .   .   18  .   7   .   9   7   
  Successful               66   | .   11  .   4   .   1   .   2   .   1   .   10  .   .   18  .   3   .   9   7   
  Failed                   29   | .   8   .   9   .   .   .   3   .   1   .   4   .   .   .   .   4   .   .   .   
    Catastrophic           5    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   10  .   10  .   .   .   4   .   .   .   4   .   .   .   .   2   .   .   .   
  Terminals                50   | .   16  .   13  .   .   .   6   .   2   .   10  .   .   .   .   3   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             55   | .   6   .   4   .   1   .   2   .   1   .   6   .   .   18  .   1   .   9   7   
  Record                   15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   8   .   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        16   | .   2   .   1   .   .   .   1   .   .   .   1   .   .   4   .   1   .   .   6   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   4   .   .   .   2   .   .   .   4   .   .   .   .   2   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     36   | .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  
Turns Passed               13326 | .    2258 468  928  686  432  337  482  1192 10   248  1559 1003 334  310  521  903  319  565  771  
Spaces Moved               5448  | 1    764  172  294  269  181  124  233  519  3    73   559  369  186  165  271  306  184  343  432  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4600  | .    161  .    222  269  181  124  233  519  3    73   559  369  186  165  271  306  184  343  432  
  Legs                     848   | 1    603  172  72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  260  240  240  240  240  160  160  240  160  160  160  160  160  160  160  160  160  160  
  Average Speed            205   | 120  251  260  244  240  240  240  160  173  240  195  218  240  160  160  160  212  160  160  161  
  Slowest Speed            260   | 120  260  260  260  240  240  240  160  240  240  240  246  246  160  160  160  240  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       44    | 2    93   41   32   43   61   38   26   15   .    73   19   71   48   60   47   9    44   54   66   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    2    .    3    .    .    .    .    .    .    2    .    1    .    1    2    .    
Spaces Dug                 75    | .    .    .    21   .    .    .    3    16   .    .    8    .    .    .    7    20   .    .    .    
Terrain Destroyed          336   | .    11   .    22   .    .    7    3    54   .    19   89   9    1    .    35   57   .    28   1    
  Melee                    17    | .    .    .    .    .    .    .    3    14   .    .    .    .    .    .    .    .    .    .    .    
  Projectile               94    | .    .    .    1    .    .    .    .    7    .    1    25   6    1    .    6    46   .    .    1    
  AOE                      225   | .    11   .    21   .    .    7    .    33   .    18   64   3    .    .    29   11   .    28   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War 
Total                      6742 | .   979 182 431 283 180 139 301 687 6   124 793 432 208 201 324 447 194 356 475 
  Wait                     321  | .   94  .   29  .   .   .   23  5   .   .   91  16  5   .   15  41  .   1   1   
  Move                     5428 | .   763 171 293 268 180 123 232 518 2   72  558 368 185 164 270 304 183 342 432 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  132  | .   24  1   19  .   .   .   8   20  .   8   17  6   4   3   5   10  1   2   4   
  Fast Attach              26   | .   2   .   3   .   .   .   .   3   .   1   6   .   .   5   1   3   .   .   2   
  Attach                   56   | .   .   .   7   .   .   1   5   4   2   6   9   4   1   4   3   8   .   .   2   
  Detach                   8    | .   .   .   1   .   .   .   .   .   .   .   2   1   .   3   .   1   .   .   .   
  Swap                     157  | .   12  2   12  .   .   2   6   37  2   5   21  13  6   1   7   16  1   3   11  
  Drop                     135  | .   15  2   24  .   .   .   5   27  .   3   29  .   1   8   4   7   1   2   7   
  Fire                     432  | .   59  6   40  11  .   12  17  58  .   29  55  24  6   13  19  55  7   5   16  
  Melee                    18   | .   .   .   .   .   .   .   4   14  .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    18   | .   1   .   3   4   .   1   1   1   .   .   5   .   .   .   .   1   1   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Min x2] / [*Sto])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   117 | -10/Materials      | Discovered new exit (range 6)
   316 | -10/Materials      | Build established: Mutant
   481 | -10/Materials      | Discovered new exit (range 13)
   694 | -10/Materials      | Central database locked down
   808 | -10/Materials      | Discovered new exit (range 14)
   955 | -10/Materials      | Repaired Broken Lgt. Treads
  1602 | -10/Materials      | Discovered new exit (range 16)
  2259 | -10/Materials      | Entered Mines
  2270 | -10/Mines          | Core integrity fell below 50%
  2555 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2612 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2698 | -10/Mines          | Discovered new exit (range 10)
  2727 | -10/Mines          | Entered Materials
  2727 | -9/Materials       | Evolved 2 slots: Utility x2
  2870 | -9/Materials       | Discovered new exit (range 15)
  3051 | -9/Materials       | Lost 3 parts (2n1w)
  3060 | -9/Materials       | Discovered new exit (range 3)
  3600 | -9/Materials       | Build established: Scavenger-Mutant
  3625 | -9/Materials       | Discovered new exit (range 11)
  3655 | -9/Materials       | Entered Mines
  3713 | -9/Mines           | Met a Derelict bent on vengeance
  3936 | -9/Mines           | Build established: Mutant
  4332 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4332 | -9/Mines           | Discovered new exit (range 5)
  4341 | -9/Mines           | Entered Exiles
  4399 | -9/Exiles          | Met 8R-AWN
  4440 | -9/Exiles          | Met EX-HEX
  4505 | -9/Exiles          | Met EX-BIN
  4533 | -9/Exiles          | Met EX-DEC
  4545 | -9/Exiles          | Learned location of Zion (-6)
  4754 | -9/Exiles          | Discovered new exit (range 10)
  4773 | -9/Exiles          | Entered Mines
  5098 | -8/Mines           | Discovered new exit (range 5)
  5110 | -8/Mines           | Entered Materials
  5110 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5435 | -8/Materials       | Build established: Scavenger-Mutant
  5573 | -8/Materials       | Central database locked down
  5584 | -8/Materials       | Discovered new exit (range 6)
  5592 | -8/Materials       | Entered Factory
  5592 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6151 | -7/Factory         | Garrison activated, responded to threat
  6197 | -7/Factory         | Destroyed 7 combat bots
  6755 | -7/Factory         | Discovered new exit (range 5)
  6784 | -7/Factory         | Entered another Factory area
  6784 | -6/Factory         | Evolved 2 slots: Utility x2
  6794 | -6/Factory         | Identified exit to DSF
  6794 | -6/Factory         | Entered DSF
  6827 | -6/DSF             | Additional patrols routed to DSF
  6931 | -6/DSF             | Sterilization system engaged
  6938 | -6/DSF             | Lost 3 parts (2u1w)
  6945 | -6/DSF             | Destroyed 10 combat bots
  6951 | -6/DSF             | Ambient heat levels rising (+10)
  6966 | -6/DSF             | Ambient heat levels rising (+10)
  6981 | -6/DSF             | Ambient heat levels rising (+10)
  6987 | -6/DSF             | Discovered new exit (range 15)
  6996 | -6/DSF             | Ambient heat levels rising (+10)
  7011 | -6/DSF             | Ambient heat levels rising (+10)
  7026 | -6/DSF             | Ambient heat levels rising (+10)
  7041 | -6/DSF             | Ambient heat levels rising (+10)
  7042 | -6/DSF             | Entered Factory
  7042 | -5/Factory         | Evolved 2 slots: Utility x2
  7489 | -5/Factory         | Fabricated Arm. Treads (x2)
  7581 | -5/Factory         | Fabricated O-16 Technician?
  8381 | -5/Factory         | Identified exit to Upper Caves
  8601 | -5/Factory         | Entered Upper Caves
  8603 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8638 | -5/Upper Caves     | Identified exit to Upper Caves
  9036 | -5/Upper Caves     | Build established: Skirmisher
  9120 | -5/Upper Caves     | Spotted B-75 Beast
  9167 | -5/Upper Caves     | Destroyed B-75 Beast
  9578 | -5/Upper Caves     | Destroyed 7 combat bots
  9604 | -5/Upper Caves     | Entered another Upper Caves area
  9770 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  9797 | -5/Upper Caves     | Spotted B-75 Beast
  9829 | -5/Upper Caves     | Destroyed B-75 Beast
  9928 | -5/Upper Caves     | Discovered new exit (range 8)
  9936 | -5/Upper Caves     | Identified exit to Zhirov
  9938 | -5/Upper Caves     | Entered Zhirov
  9942 | -5/Zhirov          | Discovered new exit (range 3)
  9971 | -5/Zhirov          | Met Zhirov
 10003 | -5/Zhirov          | Learned location of Quarantine (-3)
 10003 | -5/Zhirov          | Learned location of Testing (-2)
 10003 | -5/Zhirov          | Learned location of Command (-1)
 10017 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10048 | -5/Zhirov          | Found Alien Artifact
 10048 | -5/Zhirov          | Identified Integrated Reactor
 10048 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10074 | -5/Zhirov          | Found Alien Artifact
 10094 | -5/Zhirov          | Build established: Mutant
 10245 | -5/Zhirov          | Identified exit to Proximity Caves
 10248 | -5/Zhirov          | Entered Proximity Caves
 10249 | -4/Proximity Caves | Identified exit to Factory
 10657 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10769 | -4/Proximity Caves | Entered Factory
 10769 | -4/Factory         | Evolved 2 slots: Utility x2
 11259 | -4/Factory         | Build established: Scavenger-Skirmisher
 11287 | -4/Factory         | Crushed by falling debris
 11459 | -4/Factory         | Identified Transdimensional Reconstructor
 11459 | -4/Factory         | Warped through subspace
 11644 | -4/Factory         | Discovered new exit (range 12)
 11668 | -4/Factory         | Identified exit to Upper Caves
 11672 | -4/Factory         | Entered Upper Caves
 11860 | -4/Upper Caves     | Build established: Scavenger-Mutant
 11976 | -4/Upper Caves     | Discovered new exit (range 10)
 11989 | -4/Upper Caves     | Identified exit to Upper Caves
 11991 | -4/Upper Caves     | Entered another Upper Caves area
 12014 | -4/Upper Caves     | Learned Research interactive machine intel
 12044 | -4/Upper Caves     | Discovered new exit (range 7)
 12054 | -4/Upper Caves     | Identified exit to Research
 12193 | -4/Upper Caves     | Learned Factory trap positions
 12193 | -4/Upper Caves     | Learned Armory stockpile data
 12193 | -4/Upper Caves     | Learned Research security intel
 12193 | -4/Upper Caves     | Learned Armory security intel
 12470 | -4/Upper Caves     | Build established: Mutant
 12542 | -4/Upper Caves     | Discovered new exit (range 8)
 12555 | -4/Upper Caves     | Identified exit to Warlord
 12556 | -4/Upper Caves     | Entered Warlord
 12609 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12841 | -4/Warlord         | Met Warlord
 12866 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13060 | -4/Warlord         | Found Prototype Energy Gun
 13064 | -4/Warlord         | Found Prototype Energy Gun
 13214 | -4/Warlord         | Identified Vortex Rail (x2)
 13216 | -4/Warlord         | Warlord forces counterattacked
 13255 | -4/Warlord         | Spotted Executioner
 13266 | -4/Warlord         | Destroyed Executioner
 13287 | -4/Warlord         | Destroyed 8 combat bots
 13292 | -4/Warlord         | Found Prototype Processor
 13292 | -4/Warlord         | Identified Exp. Core Analyzer
 13306 | -4/Warlord         | Spotted Striker
 13320 | -4/Warlord         | Spotted Executioner
 13327 | -4/Warlord         | Self-destructed

 Last Messages 
---------------
13317_ 76-CX7(g) destroyed.
13318_ 9T-V3D(g) suffers critical hit (Burn).
13319_ G-67 Veteran destroyed.
13320_ AG-68R(M) Battle Rifle blasted off.
13320_ 9T-V3D(g) Hvy. Beamcaster blown off.
13320_ 9T-V3D(g) Adv. Heat Sink blown off.
13320_ 9T-V3D(g) Flexi-carbon Leg blown off. <x2>
13320_ E-15 Imp destroyed.
13321_ X-82 Rainmaker suffers critical hit (Destroy).
13321_ Destroyed Hvy. Flak Cannon.
13321_ Y4-YDD(g) destroyed.
13321_ AG-68R(M) destroyed.
13322_ 9T-V3D(g) destroyed.
13322_ Slug penetrates JR-YKX(g).
13322_ Slug penetrates Wall.
13323_ The unstable cave ceiling collapses.
13323_ JR-YKX(g) destroyed.
13324_ X-82 Rainmaker overheating.
13325_ Penetrated by Slug.
13325_ Slug penetrates Blast Doors.

 Map 
-----
+----------------------------------------------------+
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| ## """""   #? #????????????????????????????????#   |
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| ############? ?????????????????????????????????##  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          45
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             825
Resistance: TH             25
Resistance: EM             15
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
        Arm. Treads | -8/Materials | Hacked
  Assault Drone Bay | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials | Hacked
  M-13 Machinist | -9/Materials | Hacked

 Fabricated
------------
     Arm. Treads | x2 | -5/Factory | Authchip
 O-16 Technician | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatGrenadeDetector
  Manual?         0
Play Time         01:08:31
  Cumulative      758.5 hours
  Start           2023.02.04 @ 08:10:14
  End             2023.02.04 @ 09:18:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1171
  Rogue           1171
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76a1e113-a27d-4837-9738-9be2c8e9e7ba