Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 20:09:17 Player: StaticNoob Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1926) 1926 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 4473 Bonus ------- Follower Combat Kills 137 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 53/100 System Corruption 4% Temperature Hot (215) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Light Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (5) ---- Light Treads Armored Wheel High-capacity Matter Pod (200) Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Terrain Scanner Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Wheel Armored Wheel High-capacity Storage Unit High-capacity Matter Pod ECM Suite Improved Medium Armor Plating Improved Spread Laser Improved Spread Laser High-powered Shotgun High-powered Shotgun Grenade Launcher Datajack Explosive Trap Explosive Trap Explosive Trap [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 49 | 7 7 15 1 19 Power 7 | 1 3 . . 3 Engine 4 | 1 2 . . 1 Core 3 | . 1 . . 2 Reactor . | . . . . . Propulsion 14 | 2 1 7 . 4 Treads 9 | . 1 5 . 3 Leg . | . . . . . Wheel 5 | 2 . 2 . 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 1 5 1 6 Device 3 | 1 . . 1 1 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware 1 | . . . . 1 Protection 8 | . . 5 . 3 Artifact . | . . . . . Weapon 13 | 2 2 3 . 6 Energy Gun 3 | . . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 1 2 . 2 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 1 3 . 21 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 8 | . . 3 . 5 Weapon 8 | . 1 . . 7 Highest Loss Streak 21 | . 1 2 . 21 To Critical Strikes . | . . . . . Average Backups 14 | 1 8 17 17 14 Power 1 | . 1 2 1 . Propulsion 3 | . . 4 6 5 Utility 5 | . 4 6 5 3 Weapon 2 | . 1 2 4 4 Tool/Special . | . . . . . Unused Backups 6 | . 1 . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . 1 . . 2 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 99 100 90 Engine 2 | . 10 . . . Core 8 | . 3 10 11 7 Treads 18 | . 10 22 22 16 Wheel 12 | . 17 11 11 8 Device 8 | . 14 4 8 15 Storage 11 | . 14 11 11 8 Hackware 1 | . . . . 7 Protection 11 | . . 17 13 8 Energy Gun 2 | . . 4 . 1 Ballistic Gun 18 | . 27 16 22 9 Peak Build Rating 33 | 7 10 21 20 33 Average Rating 17 | 5 8 17 19 27 On Entrance 11 | . 7 10 20 20 Naked Turns . | . . . . . Heaviest Build 65 | 15 51 65 61 63 Greatest Support 60 | 20 20 43 12 60 Greatest Overweight (x) 5 | . 4 5 5 5 Average Overweight (x) 3 | . 3 2 4 4 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 19 Most Carried 20 | 3 11 20 20 20 Average Carried 15 | 2 8 17 19 17 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 3 11 19 20 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1846 | 274 541 717 67 247 Remotely . | . . . . . Salvage Created 2170 | 72 263 1349 24 462 Parts 155 | 12 20 94 5 24 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 57 | . 8 30 4 15 Guns 40 | . 5 28 . 7 Cannons 6 | . . . . 6 AOE 11 | . 3 2 4 2 Classes Destroyed 12 | 1 3 6 . 2 Worker 3 | . . 2 . 1 Builder 2 | . . 1 . 1 Tunneler 4 | 4 . . . . Hauler 3 | . . 2 . 1 Operator 1 | . . 1 . . Watcher 4 | . 2 2 . . Swarmer 20 | . 3 9 4 4 Grunt 19 | . 5 10 . 4 Brawler 2 | . . 1 . 1 Sentry 13 | . . 10 . 3 Specialist 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 5 | 3 3 4 4 5 Combat Bots Only 5 | . 3 4 4 5 Max Kills in Single Turn 3 | 1 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . 1 2 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 400 | . 57 125 4 214 Missed 102 | . 14 35 2 51 Hits 298 | . 43 90 2 163 Melee 3 | . . . . 3 Projectile 295 | . 43 90 2 160 Critical Strikes 15 | . . 2 . 13 Damage Taken 4777 | . 562 991 39 3185 Core 814 | . 159 101 . 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 106 | . 51 25 . 30 Core Remaining (%) 70 | 100 36 . 74 . Volleys Fired 181 | 6 40 84 4 47 Largest 2 | 2 2 2 2 2 Hottest 150 | 40 50 81 48 150 Shots Fired 334 | 12 78 163 5 76 Gun 298 | 12 75 161 2 48 Cannon 25 | . . . . 25 Launcher 11 | . 3 2 3 3 Special . | . . . . . Kinetic 276 | 12 75 123 2 64 Thermal 47 | . . 38 . 9 Explosive 11 | . 3 2 3 3 Electromagnetic . | . . . . . Robot Hit Streak 23 | 3 23 16 2 20 Robot Miss Streak 6 | 2 3 4 1 6 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 225 | 7 50 104 2 62 Core Hits 131 | 4 19 61 4 43 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 7 . 1 Burn 6 | . . 6 . . Destroy 3 | . 1 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4585 | 83 736 1723 247 1796 Guns 3318 | 83 611 1655 . 969 Cannons 481 | . . . . 481 Explosions 786 | . 125 68 247 346 Melee . | . . . . . Ramming . | . . . . . Kinetic 3231 | 83 611 1297 . 1240 Thermal 568 | . . 358 . 210 Explosive 786 | . 125 68 247 346 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . 4 Average Corruption 3 | . 3 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 11 . . 4 Message Errors 4 | . 3 . . 1 Matter Fused 4 | . 2 . . 2 Heat Flow Errors 3 | . 2 . . 1 Energy Discharges 1 | . 1 . . . Parts Rejected 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 40 | . . . 30 10 Projectiles . | . . . . . Explosions 40 | . . . 30 10 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 99 | . 48 . 21 30 Shots 4 | . 2 . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 494 | . 171 198 . 494 Average Temperature 102 | . 35 60 . 203 Received Heat Transfer 1872 | . 243 300 6 1323 Effects 7 | . . . . 7 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1512 | . . 1332 . 180 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 99 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 219 | 10 86 219 177 95 Initial 29 | . 3 14 19 29 Average 71 | 2 27 92 99 50 Influence Increases 1900 | 20 266 921 271 422 Destroy 0b10 Robot/C 1260 | . 160 600 200 300 Destroy 0b10 Robot/NC 85 | 20 10 40 . 15 Destroy Leader 334 | . 34 188 30 82 Allied During Kill 12 | . . . 12 . Successful Hack 70 | . 22 44 . 4 Disable Machine 30 | . . 15 15 . Destroy Structure 64 | . 25 4 14 21 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 1869 | 15 237 903 246 468 Entered New Map 103 | . 2 20 33 48 Time Decay 1226 | 15 225 553 213 220 Lost Part 240 | . 10 30 . 200 Purge Threat 300 | . . 300 . . Squads Dispatched 8 | . 1 4 . 3 Investigation 3 | . . 3 . . Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 21 41 7 20 Peak Tracking Total 7 | . 4 5 4 7 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . . 3 3 Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 24 | . 7 14 . 3 Terminals 16 | . 5 10 . 1 Fabricators . | . . . . . Repair Stations 4 | . 1 2 . 1 Recycling Units 3 | . 1 2 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 75 | . 23 45 . 7 Successful 44 | . 16 24 . 4 Failed 30 | . 6 21 . 3 Catastrophic 5 | . 1 4 . . Database Lockouts 1 | . 1 . . . Manual 41 | . 15 23 . 3 Terminals 57 | . 17 37 . 3 Fabricators . | . . . . . Repair Stations 12 | . 5 5 . 2 Recycling Units 4 | . 1 3 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 22 | . 7 15 . . Record 1 | . . 1 . . Robot Analysis 3 | . 2 1 . . Prototype ID Bank 8 | . 2 6 . . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . 1 1 . . Garrison Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Unreport Threat 2 | . . 2 . . Locate Traps 2 | . 1 1 . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 4 2 . 2 Scan Component 4 | . 2 1 . 1 Repair 4 | . 2 1 . 1 Recycling Unit Hacks 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 4 6 . 1 Terminals 11 | . 4 6 . 1 Botnet 11 | . 4 6 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 6 14 . 3 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 1 . 1 Time 128 | . 64 38 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 3 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 1 Highest-Rated Group 47 | . . . 47 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 15 | . . . 15 . Total Damage 258 | . . . 258 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2318 | 7 776 770 330 435 Sensors 399 | . . . . 399 Terrain 765 | . . . 330 435 Seismic 1553 | 7 776 770 . . Robot Analysis Total 3 | . 2 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3583 | 75 776 1805 440 487 Spaces Moved 1655 | 55 423 748 265 164 Core 4 | 2 . . . 2 Treads 299 | . 1 292 . 6 Legs . | . . . . . Wheels 1352 | 53 422 456 265 156 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 140 150 100 Average Speed 162 | 78 130 190 153 164 Slowest Speed 320 | 80 320 320 165 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 70 94 58 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 70 | . 27 . 23 20 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 68 | . 27 . 23 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2204 | 70 566 969 294 305 Wait 257 | . 83 102 18 54 Move 1651 | 54 422 747 264 164 Hop . | . . . . . Pick Up 31 | 3 10 10 3 5 Fast Attach 20 | 7 2 4 . 7 Attach 20 | . 2 5 1 12 Detach 1 | . 1 . . . Swap 23 | . 4 10 2 7 Drop 20 | . 2 7 2 9 Fire 181 | 6 40 84 4 47 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 8) 550 | -10/Materials | Identified exit to Mines 619 | -10/Materials | Central database locked down 670 | -10/Materials | Repaired Lgt. Nuclear Core 697 | -10/Materials | Repaired Datajack 799 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Core integrity fell below 50% 852 | -10/Materials | Entered another Materials area 852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -9/Materials | Build established: Scavenger-Mutant 1289 | -9/Materials | Repaired Lgt. Nuclear Core 1336 | -9/Materials | Identified exit to Materials 1507 | -9/Materials | Discovered new exit (range 15) 1926 | -9/Materials | Build established: Mutant 2517 | -9/Materials | Discovered new exit (range 16) 2540 | -9/Materials | Identified exit to Mines 2657 | -9/Materials | Entered Mines 2667 | -9/Mines | Met a Derelict bent on vengeance 2762 | -9/Mines | Found a hidden stash of uninstalled traps 2799 | -9/Mines | Discovered exit to Materials (range 10) 2973 | -9/Mines | Discovered exit to Materials (range 8) 3074 | -9/Mines | Build established: Scavenger-Mutant 3097 | -9/Mines | Entered Materials 3097 | -8/Materials | Accompanied by 1 ally 3097 | -8/Materials | Evolved 2 slots: Utility x2 3102 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3363 | -8/Materials | Repaired Grenade Launcher 3404 | -8/Materials | Build established: Mutant 3544 | -8/Materials | Core integrity fell below 50% 3559 | -8/Materials | Core integrity fell below 20% 3584 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03561_ Acquired Lgt. Treads. 03565_ Acquired Lgt. Ion Engine. 03565_ K-01 Serf collects debris. 03566_ Imp. Spread Laser destroyed. 03568_ Acquired Lgt. Treads. 03569_ K-01 Serf collects debris. 03571_ Acquired Lgt. Treads. 03572_ K-01 Serf collects debris. 03574_ Lgt. Ion Engine destroyed. 03574_ Acquired Assault Cannon. 03576_ K-01 Serf collects debris. 03577_ G-47 Trooper destroyed. 03578_ System corrupted: Matter fused (-7). 03578_ Critical hit (Burn: +37). 03578_ U-05 Engineer lays Concrete. 03579_ K-01 Serf collects debris. 03579_ G-47 Trooper destroyed. 03580_ Lgt. Treads destroyed. 03581_ U-05 Engineer builds a Wall. 03582_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????#????????????????? | | ??????????????????????????????????????????? | | ??????????????????? ? ????????????????????? | | ??????????????????????????????????????????? | | ??????? ???######?????? ????"?????????????? | | ??????##+###% ????? ???????????????????? | | ?????? ?????????? ??????????????? | | ???????? ?????#???????????????????? | | ????????? #????#??????? ???????????? | | ????#?????# g ?#???????? ?????????????? | | ??????????# g #######?? ??????????????? | | ??????"????# % # [ #? ???????????????? | | ??????????## % *[ !% ##?? ?????????????? | | ????"?"???# #=%[ =!=%! %;#??"?????????????? | | ????????????#u!! !@%%%! /#?S?????? ???????? | | ??????? ???##% %#[kmg !##????????????????? | | ????? ??????# #+#%;#&%#?###?#???????????? | | ????????????# %%###;#######???? ????????? | | ??????? ????# ## = #? ???????????? | | ???????#????# ## T #?????????????? | | ???????#???## ## #???? ????????? | | ????????#???# ## #?????????????? | | ????#???#???# # #?????????????? | | ????????????# + #?????????????? | | ???????#??#?# # ##????????????? | | ??????????#?# # #?????#???????? | | ??????????#?# # #?????????????? | | ????????#???# ##########?????????????? | | ????????????# #???????????#??????????? | | ????????????# #??????##?????????????#? | | ????######### ##??????????????????#### | | #??##! [ # #?#???##????????????# | | ???#! #????????########?#?# | | ???#! " #????????# !! #???# | | ???#! ##### #????? ??# ! !! #???# | | ???#! ##+####### #????????# #???? | | ?#?##!??# ## #??"???? # #?????? | | ????#???# "" ## #?????"??# #??????? | | ##???#??# """## + ?"???? ?? !???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 12% | -10/Materials Datajack | 30% | -10/Materials Lgt. Nuclear Core | 50% | -9/Materials Grenade Launcher | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterOvertunedMatter Manual? 0 Play Time 00:29:03 Cumulative 77.3 hours Start 2025.07.01 @ 19:42:49 End 2025.07.01 @ 20:09:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 53 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fea8cb4-7fc2-4fe4-8c43-0a5c317480d7