Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 11:18:16 Player: Pimski Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (1) 5 Value Destroyed (45) 45 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (23845) 23845 TOTAL SCORE: 31835 Bonus ------- Pacifist 1727 Follower Combat Kills 176 Win 3000 Win Speed 18942 Cogmind --------- Core Integrity 530/1600 Matter 275/300 Energy 17/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Q-thruster Peak State ------------ > --- POWER ------------ Light Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Katana > --- INVENTORY -------- Makeshift Power Source Katana [Rating: 59] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . . 1 . . . Propulsion 6 | . . 1 1 1 . . . 1 . . . . 1 1 . . . Utility 10 | . . 1 1 . . . . 3 . . . . 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 30 | . . . . . . . 2 3 . 9 . 3 1 2 3 4 3 Power 6 | . . . . . . . . . . 2 . 1 . 1 . 2 . Engine 4 | . . . . . . . . . . 1 . 1 . 1 . 1 . Core 1 | . . . . . . . . . . 1 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 13 | . . . . . . . 2 2 . 4 . . 1 1 1 2 . Treads 4 | . . . . . . . 2 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . 4 . . 1 1 1 2 . Utility 7 | . . . . . . . . . . 3 . 2 . . 2 . . Device . | . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware 5 | . . . . . . . . . . 3 . . . . 2 . . Protection 2 | . . . . . . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . . . 1 . . . . . . . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . 1 . Parts Lost 25 | . . 1 3 . . . . . . 2 . . 2 6 1 4 6 Power 5 | . . . . . . . . . . 1 . . 1 1 . 1 1 Propulsion 11 | . . . 2 . . . . . . 1 . . 1 4 . 1 2 Utility 5 | . . . . . . . . . . . . . . . 1 2 2 Weapon 4 | . . 1 1 . . . . . . . . . . 1 . . 1 Highest Loss Streak 6 | . . 1 3 . . . . . . 2 . . 2 6 1 5 4 Average Slot Usage (%) 22 | . 57 36 11 . . . 11 17 29 29 47 53 59 30 22 16 10 Engine 1 | . . . . . . . . . . . 5 7 10 3 . . . Treads 3 | . . . . . . . 11 14 23 8 . . . . . . . Leg 1 | . 28 22 7 . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . 7 17 17 17 5 1 4 3 Hackware 6 | . . . . . . . . . . 2 17 17 15 14 20 10 4 Protection 1 | . . . . . . . . . . . . 4 10 3 . . . Energy Gun 1 | . 28 14 3 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 3 5 5 5 5 5 2 . . . Naked Turns 246 | . . . 38 98 38 30 18 . . . . . . . . . 24 Heaviest Build 19 | 3 3 3 1 . . . . 2 2 9 7 19 19 18 . 15 15 Greatest Support 46 | 3 3 3 3 3 3 3 3 3 3 36 36 36 46 38 27 32 22 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 1 2 2 4 4 2 3 Average Carried 2 | 4 4 4 4 4 4 4 2 3 4 3 1 1 2 3 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 2 4 4 1 1 2 2 4 2 1 1 Class Distribution -------------------- 52% | Mutant 37% | Hacker-Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Matter Collected 361 | 200 . . . . . . . 44 . 30 31 . . . . 56 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 108 | . . . . . . . . 108 . . . . . . . . . Parts 3 | . . . . . . . . 3 . . . . . . . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 1 | . . . . . . . . 1 . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Damage Taken 5327 | . 32 161 353 110 . . 379 . . 319 126 . 255 1004 151 1183 1254 Core 3464 | . 10 37 212 110 . . 243 . . 74 72 . 39 663 40 894 1070 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 96 90 61 . . . 49 . . . . 85 96 . 45 38 33 Volleys Fired 3 | . . . . . . . . . . . . . . . . . 3 Largest 1 | . . . . . . . . . . . . . . . . . 1 Hottest 120 | . . . . . . . . . . . . . . . . . 120 Shots Fired 3 | . . . . . . . . . . . . . . . . . 3 Gun . | . . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . . 3 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . . . . . 4 . . . . . . . . . Core Hits 7 | . . 1 1 . . . 1 2 . . . . . 1 . 1 . Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . 5 . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . 5 . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 232 | . . 7 1 . . . 1 193 . . . . . 24 . 6 . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 193 | . . . . . . . . 193 . . . . . . . . . Ramming 39 | . . 7 1 . . . 1 . . . . . . 24 . 6 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 193 | . . . . . . . . 193 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . 2 2 . 1 Average Corruption 1 | . . . . . . . . . . . . . . 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . Message Errors 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 21 | . . . . . . . . 21 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 21 | . . . . . . . . 21 . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . 3 . . . . . . . . . . . 11 . 3 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 11 | . . 2 1 . . . 2 . . . . . . 3 . 3 . Targets Rammed 11 | . . 2 1 . . . 2 . . . . . . 3 . 3 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 39 | . . . . . . . . . . 2 . . 39 . . . 16 Average Temperature 18 | . . . . . . . . . . 2 . . 19 . . . 12 Received Heat Transfer 702 | . 18 54 153 63 . . 120 . . 54 . . . 48 21 153 18 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Peak Influence 288 | . 15 40 61 57 . . . 40 14 288 . . 105 44 33 97 87 Average Influence 59 | . . 17 41 44 . . . 6 14 212 . . 85 31 20 52 65 Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 100 100 . . . 100 100 20 . . 100 100 100 100 100 Level 1 9 | . . . . . . . . . . 79 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 1 1 . . . . . 4 . . 1 1 1 3 1 Investigation 5 | . 1 . . . . . . . . 1 . . 1 1 . . 1 Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . 2 1 1 . . . . . . . . . . 1 3 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Distress Signals 10 | . 1 . 2 . . . . . . 1 . . 1 2 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 3 14 15 6 . . 12 1 . 12 10 . 8 24 11 23 18 Peak Tracking Total 18 | . 6 11 11 5 . . 9 1 . 5 6 . 7 18 10 15 15 Tactical Retreats 16 | . . 1 1 1 . . 3 . . . 1 . . 3 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 5 | . 1 . 1 . . . . 1 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 3 | . . . . . . . . . . 2 . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 10 | . . . . . . . . 1 . 1 1 1 2 . 2 1 1 Terminals 8 | . . . . . . . . . . 1 1 . 2 . 2 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Total Hacks 23 | . . . . . . . . 1 . 3 5 1 5 . 4 2 2 Successful 13 | . . . . . . . . 1 . 1 3 1 3 . 3 1 . Failed 10 | . . . . . . . . . . 2 2 . 2 . 1 1 2 Catastrophic 1 | . . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 14 | . . . . . . . . 1 . 3 5 . . . 3 2 . Terminals 21 | . . . . . . . . . . 3 5 . 5 . 4 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Terminal Hacks 12 | . . . . . . . . . . 1 3 1 3 . 3 1 . Part Schematic 2 | . . . . . . . . . . . 2 . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Level Access Points 4 | . . . . . . . . . . 1 . . 1 . 1 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . 2 . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . . . . . 1 . 1 1 . 2 . 2 1 1 Full Trace Events 3 | . . . . . . . . . . 1 . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Total Allies 20 | . . . . . . . . . 20 . . . . . . . . Largest Group 20 | . . . . . . . . . 20 4 . . . . . . . Highest-Rated Group 759 | . . . . . . . . . 759 100 . . . . . . . Highest-Rated Ally 50 | . . . . . . . . . 50 25 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 29 | . . . . . . . . . . 29 . . . . . . . Total Damage 465 | . . . . . . . . . . 465 . . . . . . . Kills 7 | . . . . . . . . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 1 . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Turns Passed 1252 | 1 20 32 73 98 38 30 94 132 31 118 50 47 61 149 44 101 133 Spaces Moved 2681 | 1 40 59 144 196 76 60 178 226 61 245 146 123 180 344 89 231 282 Core 1346 | 1 40 59 144 196 76 60 178 226 61 81 . . . 75 45 79 25 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1335 | . . . . . . . . . . 164 146 123 180 269 44 152 257 Fastest Speed 26 | 50 50 50 50 50 50 50 50 50 50 34 34 34 31 34 40 26 32 Average Speed 42 | 50 50 50 50 50 50 50 50 50 50 40 34 34 32 40 45 39 35 Slowest Speed 250 | 50 50 50 50 50 50 50 50 50 50 50 34 34 34 50 50 50 250 Overloaded Moves 20 | . . . . . . . . . . . . . . . . 20 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . 5 2 . 7 5 . 7 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 19 | 2 19 14 27 11 24 11 42 10 57 11 44 14 11 16 23 9 13 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 1 1 . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 . . . 1 . . . Scrap Searched 2 | . . . . . 1 . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Upp Fac Res Tes Res Acc Total 2724 | 2 39 60 144 195 75 59 181 236 60 257 143 126 173 348 91 231 304 Wait 18 | . . . . . . . . . . . . . . . . . 18 Move 2605 | . 39 58 143 195 75 59 177 226 60 235 142 122 165 333 88 219 269 Hop 28 | . . . . . . . . . . 4 1 . 7 5 . 5 6 Pick Up 10 | . . . . . . . . 2 . 3 . 1 . 2 . . 2 Fast Attach 17 | . . . . . . . . 3 . 5 . 3 1 1 1 3 . Attach 13 | . . . . . . . 2 . . 4 . . . 1 2 1 3 Detach 2 | . . . . . . . . . . . . . . 1 . . 1 Swap . | . . . . . . . . . . . . . . . . . . Drop 11 | 2 . . . . . . . . . 6 . . . 2 . . 1 Fire 3 | . . . . . . . . . . . . . . . . . 3 Melee 6 | . . . . . . . . 5 . . . . . . . . 1 Ram 8 | . . 2 1 . . . . . . . . . . 3 . 2 . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Discovered new exit (range 9) 22 | -10/Materials | Entered another Materials area 22 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 52 | -9/Materials | Discovered new exit (range 4) 54 | -9/Materials | Entered another Materials area 54 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 120 | -8/Materials | Lost 3 parts (2n1w) 120 | -8/Materials | Discovered new exit (range 16) 127 | -8/Materials | Entered Factory 127 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 218 | -7/Factory | Discovered new exit (range 16) 225 | -7/Factory | Entered Lower Caves 258 | -7/Lower Caves | Encountered a Warlord checkpoint 260 | -7/Lower Caves | Identified exit to Lower Caves 261 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 263 | -7/Lower Caves | Entered Zion 288 | -6/Zion | Discovered new exit (range 11) 293 | -6/Zion | Entered Proximity Caves 308 | -5/Proximity Caves | Build established: Mutant 351 | -5/Proximity Caves | Spotted B-75 Beast 371 | -5/Proximity Caves | Core integrity fell below 50% 380 | -5/Proximity Caves | Discovered new exit (range 15) 387 | -5/Proximity Caves | Entered Factory 387 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 519 | -5/Factory | Sucked down chute 519 | -5/Factory | Entered Waste 520 | -5/Waste | Joined by Warlord forces that had cleared the area 545 | -5/Waste | Discovered new exit (range 11) 550 | -5/Waste | Entered Factory 550 | -5/Factory | Accompanied by 4 allies 666 | -5/Factory | Discovered new exit (range 6) 666 | -5/Factory | Identified exit to Factory 668 | -5/Factory | Entered Upper Caves 689 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 693 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 711 | -5/Upper Caves | Identified exit to Upper Caves 718 | -5/Upper Caves | Entered another Upper Caves area 763 | -5/Upper Caves | Discovered exit to Factory (range 8) 765 | -5/Upper Caves | Entered Factory 765 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 798 | -4/Factory | Identified exit to Research 826 | -4/Factory | Entered Research 826 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 886 | -3/Research | Spotted B-86 Titan 926 | -3/Research | Spotted B-86 Titan 927 | -3/Research | Lost 6 parts (2p4n) 973 | -3/Research | Discovered new exit (range 4) 975 | -3/Research | Core integrity fell below 50% 975 | -3/Research | Entered Testing 983 | -3/Testing | Identified exit to Research 1019 | -3/Testing | Entered Research 1019 | -2/Research | Evolved 2 slots: Utility x2 1035 | -2/Research | Spotted B-90 Cyclops 1069 | -2/Research | Identified exit to Access 1082 | -2/Research | Core integrity fell below 50% 1106 | -2/Research | Lost 5 parts (1p1n3u) 1120 | -2/Research | Entered Access 1120 | -1/Access | Evolved 2 slots: Utility x2 1207 | -1/Access | Spotted B-99 Colossus 1207 | -1/Access | Spotted B-99 Colossus 1224 | -1/Access | Core integrity fell below 50% 1249 | -1/Access | Lost 4 parts (1n2u1w) 1249 | -1/Access | Discovered new exit (range 5) 1253 | *** | Escaped! Last Messages --------------- 01219_ Penetrated by Slug. 01222_ Slug penetrates Sealed Heavy Doors. 01223_ Penetrated by Slug. 01223_ Slug penetrates Sealed Heavy Doors. 01223_ Penetrated by Slug. 01225_ Slug penetrates Sealed Heavy Doors. 01230_ Penetrated by Slug. 01233_ Slug penetrates Sealed Heavy Doors. 01249_ Main Access Shell breached. 01249_ EXIT=FOUND Sealed Heavy Doors opened remotely. 01251_ Drone sends a signal. 01251_ Dropped Enh. Nova Cannon. 01251_ Terminal disabled. 01251_ Penetrated by Slug. 01251_ Slug penetrates Terminal. 01251_ Penetrated by Slug. 01251_ Slug penetrates Main Access Shell. 01251_ Slug penetrates Reinforced Barrier. Sealed Heavy Doors opened remotely. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ? ?? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????#| "" | | ?????????????????????????????????????????# "" | | ?????????????????????????????????????????# "" | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????#### ##################### | | ????????????????T"" # | | ???????????????? """ ] # | | ???????????? """ " ###"#+### | | ??????????? ??????" | | ???????????????????????" "" " | | ???????????????????????" @" " " | | ???????????????????????" " " | | ???????????????????????"""""" "?? ####+#### | | ???????????????????????????? "??" #???????? | | ???????????????????????????? "??" #???????? | | ????????????????????????????###??#########???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Offensive Hacking 62 Item Schematics ----------------- Cld. Cesium-ion Thruster | -5/Upper Caves | Hacked Lgt. Fission Core | -5/Upper Caves | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreCorruptionArmor Manual? 0 Play Time 00:36:19 Cumulative 718.3 hours Start 2020.09.13 @ 10:45:44 End 2020.09.13 @ 11:18:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 454 Rogue 454 Adventurer 0 Explorer 0 Win Type 0 Total 107 Types 73/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a07dbd4c-8bdb-4741-b237-5d8333cf2da3