Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 23:22:26 Player: Singularius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (4738) 4738 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 8804 Bonus ------- High Alert Combat Kills 177 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 3/100 System Corruption 18% Temperature Cool (9) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Armored Huge Wheel > --- UTILITY (7) ------ Advanced Melee Analysis Suite Core Analyzer Core Analyzer Microactuators Microactuators > --- WEAPON (2) ------- Compact Ion Cannon (fused) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Actuator Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Melee Analysis Suite Core Analyzer Microactuators Experimental Utility Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel Target Analyzer Core Analyzer Actuator Array Phase Shifter Hardened Medium Armor Plating Gauss Rifle Heavy Missile Launcher Mace [Rating: 71] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Improved Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 115 | 7 2 1 16 32 57 Power 12 | 1 . . 1 1 9 Engine 10 | 1 . . 1 1 7 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 37 | 2 . . 4 12 19 Treads 11 | 2 . . 3 2 4 Leg 24 | . . . 1 10 13 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 40 | 2 1 1 5 10 21 Device 18 | 1 . . 1 4 12 Storage 2 | 1 1 . . . . Processor 6 | . . . . 3 3 Hackware . | . . . . . . Protection 14 | . . 1 4 3 6 Artifact . | . . . . . . Weapon 26 | 2 1 . 6 9 8 Energy Gun 6 | 1 . . 1 3 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 . . . 2 3 Ballistic Cannon 5 | . . . 4 1 . Launcher 3 | . 1 . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Corrupted Parts 2 | . . . . 1 1 System Corruption 20 | . . . . 13 7 Parts Lost 48 | . . . 2 7 39 Power 8 | . . . . . 8 Propulsion 18 | . . . 1 4 13 Utility 17 | . . . . 3 14 Weapon 5 | . . . 1 . 4 Highest Loss Streak 8 | . . . 1 2 8 To Critical Strikes . | . . . . . . Average Backups 13 | 2 9 10 14 14 12 Power 2 | . 1 1 2 2 1 Propulsion 3 | 1 3 4 5 3 3 Utility 3 | . 1 2 2 3 3 Weapon 4 | . 2 3 3 5 3 Tool/Special . | . . . . . . Unused Backups 34 | . . . 6 9 19 Power 3 | . . . 1 . 2 Propulsion 8 | . . . 1 1 6 Utility 14 | . . . 3 4 7 Weapon 9 | . . . 1 4 4 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 100 100 97 98 93 Engine 8 | . 14 14 9 7 9 Treads 13 | . 28 28 35 9 5 Leg 13 | . . . . 20 14 Device 11 | . 14 . 8 11 11 Storage 7 | . 14 14 9 7 5 Processor 14 | . . . . 17 19 Protection 7 | . . 14 16 6 6 Energy Gun 4 | . 14 14 2 8 1 Energy Cannon 1 | . . . . . 4 Ballistic Gun 3 | . 13 11 3 1 2 Ballistic Cannon 2 | . . . 12 2 . Impact Weapon 1 | . . . . 1 2 Peak Build Rating 71 | 7 8 8 28 51 71 Average Rating 43 | 5 7 8 22 43 58 On Entrance 16 | . 7 8 8 26 47 Avg Prop Armor Cover (%) 8 | . . . . 4 10 Naked Turns . | . . . . . . Heaviest Build 70 | 12 29 31 59 59 70 Greatest Support 112 | 40 40 40 80 80 112 Greatest Overweight (x) 3 | 3 . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 14 Most Carried 15 | 4 10 10 15 15 15 Average Carried 13 | 2 9 10 14 14 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 4 10 10 15 15 3 Class Distribution -------------------- 70% | Mutant 18% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 3294 | 272 100 8 393 1091 1430 Remotely . | . . . . . . Salvage Created 4353 | 29 143 24 346 1183 2628 Parts 215 | 6 16 . 38 56 99 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . 1 . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 112 | . 9 1 18 30 54 Melee 17 | . . . . 6 11 Guns 21 | . 1 1 2 9 8 Cannons 27 | . . . 8 3 16 AOE 27 | . 8 . 8 5 6 Classes Destroyed 15 | 1 3 1 2 5 3 Worker 2 | . . . . . 2 Builder 2 | . . . . 1 1 Tunneler 2 | 2 . . . . . Hauler 1 | . 1 . . . . Recycler 3 | . 1 . . 2 . Operator 1 | . . . 1 . . Watcher 1 | . . . . . 1 Swarmer 37 | . 9 . 11 6 11 Grunt 30 | . . . . 12 18 Brawler 3 | . . . . 1 2 Duelist 3 | . . . . . 3 Sentry 19 | . . . 7 5 7 Hunter 6 | . . . . 2 4 Programmer 13 | . . . . 4 9 Subdweller 1 | . . 1 . . . Best Kill Streak 7 | 2 4 1 7 4 7 Combat Bots Only 7 | . 3 1 7 3 5 Max Kills in Single Turn 7 | 1 3 1 7 3 3 Gunslinging . | . . . . . . Exploded 7 | . 3 . 7 2 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 1272 | . 39 6 65 471 691 Missed 379 | . 12 2 15 155 195 Hits 893 | . 27 4 50 316 496 Melee 21 | . . . . 3 18 Projectile 872 | . 27 4 50 313 478 AOE 2 | . . . . 2 . Critical Strikes 24 | . . . 1 6 17 Actively Blocked 1 | . . . . . 1 Part Disruptions 1 | . . . . 1 . Damage Taken 11657 | . 234 129 808 3492 6994 Core 1305 | . 43 37 24 346 855 Absorbed by Shields 568 | . . . . 46 522 Redirected to Shielding 163 | . . . . . 163 Regen/Repaired (Parts) 229 | . . . . 229 . Core Remaining (%) 78 | 100 . 68 95 50 . Volleys Fired 245 | 2 22 4 31 61 125 Largest 2 | 2 2 2 2 2 2 Hottest 159 | 60 70 70 102 134 159 Shots Fired 434 | 4 39 8 57 104 222 Gun 245 | 4 32 4 8 81 116 Cannon 166 | . . . 46 20 100 Launcher 23 | . 7 4 3 3 6 Special . | . . . . . . Kinetic 189 | 2 15 . 51 34 87 Thermal 199 | . . . 3 67 129 Explosive 23 | . 7 4 3 3 6 Electromagnetic 23 | 2 17 4 . . . Robot Hit Streak 14 | 1 4 2 8 13 14 Robot Miss Streak 7 | 2 2 1 2 7 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 411 | 1 19 5 36 124 226 Core Hits 220 | 2 14 2 23 92 87 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 23 | . . . . 6 17 Critical Strikes 34 | . . . 1 8 25 Destroy 9 | . . . . . 9 Blast 2 | . . . 1 1 . Smash 17 | . . . . 6 11 Sever 6 | . . . . 1 5 Melee Attacks 163 | . . . . 52 111 Impact 136 | . . . . 44 92 Slashing 27 | . . . . 8 19 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 2 2 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 12 | . . . . 4 8 Damage Inflicted 13103 | 25 671 165 1188 3640 7414 Guns 2831 | 25 178 22 92 1169 1345 Cannons 2860 | . . . 651 255 1954 Explosions 2515 | . 493 143 445 474 960 Melee 4897 | . . . . 1742 3155 Ramming . | . . . . . . Kinetic 2144 | . 64 . 690 440 950 Thermal 3423 | . 37 . 53 984 2349 Explosive 2478 | . 456 143 445 474 960 Electromagnetic 161 | 25 114 22 . . . Impact 3938 | . . . . 1468 2470 Slashing 959 | . . . . 274 685 Piercing . | . . . . . . Highest Corruption 23 | . 1 1 . 23 18 Average Corruption 14 | . 1 1 . 18 13 Corruption Purged 7 | . . . . . 7 Corruption Blocked . | . . . . . . Effects 235 | . 2 . . 113 120 Message Errors 65 | . 1 . . 26 38 Matter Fused 60 | . . . . 29 31 Heat Flow Errors 18 | . 1 . . 13 4 Energy Discharges 21 | . . . . 9 12 Parts Rejected 4 | . . . . 2 2 Parts Fused 4 | . . . . 2 2 Data Loss (minor) 27 | . . . . 16 11 Data Loss (major) 7 | . . . . 4 3 Misfires 6 | . . . . 3 3 Alerts 8 | . . . . 5 3 Misdirections 7 | . . . . 1 6 Weapon Failures 8 | . . . . 3 5 Overload Shots . | . . . . . . Overflow Damage 1223 | . . . 15 466 742 Projectiles 38 | . . . 10 . 28 Explosions 70 | . . . 5 65 . Melee 1115 | . . . . 401 714 Knockbacks 19 | . . . 2 7 10 Impact 15 | . . . . 5 10 Kinetic 4 | . . . 2 2 . Secondary . | . . . . . . Self-Inflicted Damage 96 | . 28 . . 14 54 Shots 5 | . 1 . . 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | 40 257 . 273 431 548 Average Temperature 128 | 20 47 . 75 111 165 Received Heat Transfer 2662 | . . 24 144 861 1633 Effects 33 | . . . 3 1 29 Shutdowns 9 | . . . . . 9 Energy Bleed 3 | . . . . . 3 Interference 11 | . . . 3 . 8 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . 1 1 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 20 | . . . . 7 13 Combat Hostiles 19 | . . . . 7 12 Parts Fried 10 | . . . . 2 8 Impact Corruptions 47 | . . . . 15 32 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . . . . 2 12 Heat Transferred 5564 | . 50 . 65 1393 4056 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 3 | . . . 1 1 3 Low Security (%) 84 | 100 100 . 90 90 74 Level 1 7 | . . . 9 9 6 Level 2 6 | . . . . . 15 Level 3 1 | . . . . . 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 759 | 10 131 . 289 287 759 Initial 134 | . . . . 129 134 Average 131 | . 64 . 79 90 204 Influence Increases 3494 | 10 265 . 645 856 1718 Destroy 0b10 Robot/C 2220 | . 180 . 360 600 1080 Destroy 0b10 Robot/NC 60 | 10 10 . 5 15 20 Destroy Leader 584 | . 32 . 100 150 302 Successful Hack 94 | . 10 . 60 4 20 Disable Machine 60 | . 15 . 15 15 15 Destroy Structure 146 | . 18 . 60 27 41 Lose Combat Pursuer 330 | . . . 45 45 240 Influence Decreases 2750 | 10 190 75 360 866 1249 Entered New Map 334 | . . 37 . 156 141 Time Decay 1973 | 10 190 38 350 667 718 Lost Part 443 | . . . 10 43 390 Squads Dispatched 32 | . 1 . 1 11 19 Investigation 1 | . . . . 1 . Extermination 13 | . . . . 5 8 Reinforcement 9 | . 1 . 1 2 5 Assault . | . . . . . . Garrison 9 | . . . . 3 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed 7 | . . . . 7 . Distress Signals 7 | . . . . 7 . Times Spotted 172 | . 16 1 19 44 92 Peak Tracking Total 8 | . 4 1 7 5 8 Tactical Retreats 12 | . . . 1 3 8 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 8 | . 1 1 . 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 4 | . 1 . 1 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 21 | . 4 . 7 6 4 Terminals 15 | . 4 . 6 3 2 Fabricators . | . . . . . . Repair Stations 5 | . . . 1 3 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 44 | . 9 . 16 10 9 Successful 25 | . 6 . 10 4 5 Failed 19 | . 3 . 6 6 4 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual 4 | . 1 . 1 1 1 Terminals 34 | . 9 . 14 5 6 Fabricators . | . . . . . . Repair Stations 9 | . . . 2 5 2 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 19 | . 6 . 9 . 4 Part Schematic 1 | . . . . . 1 Prototype ID Bank 6 | . 2 . 4 . . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . 1 . . . 2 Locate Traps 4 | . 1 . 2 . 1 Registered Components 1 | . . . 1 . . Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . . 4 1 Scan Component 3 | . . . . 2 1 Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Botnet 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 . 5 4 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 70 | . . . . 70 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 6019 | 37 598 . 1286 2663 1435 Terrain 636 | . . . . 636 . Seismic 4181 | 37 598 . 1286 1340 920 Jamming 2649 | . . . . 2134 515 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 8353 | 115 598 92 1302 2906 3340 Spaces Moved 4299 | 57 318 46 700 1555 1623 Core 16 | 16 . . . . . Treads 1778 | 41 318 46 700 445 228 Legs 1768 | . . . . 1110 658 Wheels 737 | . . . . . 737 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 125 100 Average Speed 140 | 165 160 160 160 136 130 Slowest Speed 320 | 200 160 160 160 196 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 53 6 43 33 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 2 1 8 Terrain Destroyed 180 | . 15 28 63 36 38 Melee 2 | . . . . 1 1 Projectile 14 | . . . 6 2 6 AOE 163 | . 15 28 57 33 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 5997 | 70 369 53 833 2150 2522 Wait 932 | 1 16 1 45 373 496 Move 4294 | 56 317 45 699 1554 1623 Hop . | . . . . . . Pick Up 112 | 4 6 . 20 26 56 Fast Attach 43 | 7 . . 3 16 17 Attach 53 | . . . 5 14 34 Detach 1 | . . . . . 1 Swap 80 | . 7 3 12 26 32 Drop 86 | . 1 . 18 32 35 Fire 245 | 2 22 4 31 61 125 Melee 151 | . . . . 48 103 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: [*Fac] / [*Low x2]) History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Entered Subcaves 715 | -10/Subcaves | Approached by a straggling Scientist 755 | -10/Subcaves | Discovered new exit (range 3) 806 | -10/Subcaves | Entered Materials 806 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1281 | -8/Materials | Destroyed 7 combat bots 1734 | -8/Materials | Discovered new exit (range 7) 2019 | -8/Materials | Discovered new exit (range 15) 2108 | -8/Materials | Entered Factory 2108 | -7/Factory | Evolved 2 slots: Utility x2 2297 | -7/Factory | Repaired Lgt. Treads 2394 | -7/Factory | Garrison activated, responded to threat 2425 | -7/Factory | System corruption reached 10% 3194 | -7/Factory | Discovered new exit (range 16) 4159 | -7/Factory | Repaired Imp. Titanium Leg? 4941 | -7/Factory | Discovered new exit (range 15) 4948 | -7/Factory | Build established: Gladiator 5014 | -7/Factory | Entered another Factory area 5014 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5619 | -6/Factory | Lost 8 parts (3n4u1w) 5840 | -6/Factory | Lost 3 parts (2p1n) 5845 | -6/Factory | Build established: Mutant 5978 | -6/Factory | Discovered new exit (range 8) 5984 | -6/Factory | Discovered new exit (range 13) 6115 | -6/Factory | System corruption reached 10% 6141 | -6/Factory | Lost 3 parts (3n) 6800 | -6/Factory | Garrison activated, responded to threat 6884 | -6/Factory | Lost 3 parts (1p1n1w) 6936 | -6/Factory | Lost 3 parts (3u) 7019 | -6/Factory | Lost 4 parts (1p2n1u) 7224 | -6/Factory | Core integrity fell below 50% 7299 | -6/Factory | Build established: Scavenger-Mutant 7357 | -6/Factory | Discovered new exit (range 10) 7611 | -6/Factory | Garrison activated, responded to threat 8276 | -6/Factory | Lost 4 parts (1p1n2u) 8331 | -6/Factory | Core integrity fell below 20% 8354 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08323_ HLC JNP56908T:SM1XRCAN=NURVJNNZ%:F 08323_ Slug penetrates Wall. 08326_ Mace destroyed. 08326_ Penetrated by Slug. 08329_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5E. 08329_ Penetrated by Slug. 08330_ Critical hit (Burn: +37). 08330_ H-66 Slayer destroyed. 08331_ K-01 Serf collects debris. 08332_ K-01 Serf destroyed. 08337_ Acquired 5 matter. 08339_ Critical hit (Burn: +37). 08340_ R-10 Processor collects Hvy. Assault Rifle. 08340_ Critical hit (Burn: +37). 08344_ R-10 Processor collects Unknown Wheel. 08344_ Hrd. Medium Armor Plating destroyed. 08347_ QDAJR7E9GPVQ