Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 11:41:12

Player: MiNathan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (80)      400
Value Destroyed (2319)     2319
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (41)                 41
              TOTAL SCORE: 4720

 Bonus
-------
High Alert Combat Kills    41

 Cogmind 
---------
Core Integrity             106/550
Matter                     168/300
Energy                     64/100
System Corruption          9%
Temperature                Cool (72)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
        Carbon-fiber Leg
>       --- UTILITY (4) ------
        Signal Interpreter
>       --- WEAPON (2) -------
  Heavy Particle Gun
  Heavy Particle Cannon
>       --- INVENTORY (5) ----
  Heavy Flail

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Treads
           VTOL Module
>          --- UTILITY ----------
           Structural Scanner
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Particle Gun
           Missile Launcher
>          --- INVENTORY --------
     Light Treads
           VTOL Module
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             84   | 5   16  11  27  25  
  Power                    10   | 1   1   1   2   5   
    Engine                 6    | 1   1   1   2   1   
    Core                   4    | .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   5   4   9   6   
    Treads                 18   | 2   5   4   6   1   
    Leg                    3    | .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   3   2   
  Utility                  8    | .   3   3   2   .   
    Device                 7    | .   3   2   2   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   7   3   14  14  
    Energy Gun             13   | 2   4   1   3   3   
    Energy Cannon          4    | .   .   .   1   3   
    Ballistic Gun          6    | .   1   1   3   1   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               4    | .   .   1   2   1   
    Special Weapon         9    | .   .   .   5   4   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   3   .   
Parts Lost                 17   | .   .   .   3   14  
  Power                    4    | .   .   .   .   4   
  Propulsion               8    | .   .   .   2   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      5    | .   .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     80   | .   84  82  83  52  
  Engine                   11   | .   14  10  11  5   
  Treads                   22   | .   27  21  20  6   
  Device                   15   | .   13  17  22  7   
  Processor                5    | .   .   10  11  9   
  Energy Gun               13   | .   21  11  4   1   
  Ballistic Gun            4    | .   1   10  5   5   
  Ballistic Cannon         2    | .   4   .   .   .   
  Launcher                 1    | .   .   .   5   .   
  Special Weapon           1    | .   .   .   4   1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 9   13  16  19  16  
  Greatest Support         46   | 40  46  46  43  40  
  Greatest Overweight (x)  4    | .   .   .   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   3   5   5   5   
  Average Carried          1    | .   .   2   3   2   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            3    | .   1   3   2   1   

 Class Distribution 
--------------------
 62% | Mutant
 18% | Scavenger-Skirmisher
 10% | Skirmisher
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Storage
     Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Sto Mat 
Matter Collected           1392 | 222 347 310 411 102 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2625 | .   894 850 523 358 
  Parts                    186  | .   75  50  36  25  
Haulers Intercepted        4    | .   2   2   .   .   
Recyclers Shooed           4    | .   .   1   2   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  53   | .   16  15  13  9   
  Guns                     36   | .   7   15  9   5   
  Cannons                  8    | .   5   .   .   3   
  AOE                      9    | .   4   .   4   1   
Classes Destroyed          10   | .   5   4   .   1   
  Builder                  8    | .   6   .   1   1   
  Tunneler                 2    | .   .   2   .   .   
  Hauler                   4    | .   2   2   .   .   
  Recycler                 2    | .   .   1   1   .   
  Operator                 4    | .   2   2   .   .   
  Watcher                  7    | .   3   3   .   1   
  Swarmer                  7    | .   .   3   4   .   
  Grunt                    33   | .   16  10  1   6   
  Sentry                   11   | .   .   2   8   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           5    | .   4   4   5   4   
  Combat Bots Only         4    | .   3   4   4   4   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        297  | .    44   57   76   120  
  Missed                   79   | .    10   18   17   34   
Damage Taken               3321 | .    412  454  917  1538 
  Core                     745  | .    22   118  161  444  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   58   | .    24   5    .    29   
Core Remaining (%)         73   | 100  91   .    30   .    
Volleys Fired              273  | .    65   64   80   64   
  Largest                  2    | .    2    2    1    2    
  Hottest                  130  | .    100  79   100  130  
Shots Fired                408  | .    130  125  79   74   
  Gun                      310  | .    88   125  48   49   
  Cannon                   52   | .    42   .    .    10   
  Launcher                 15   | .    .    .    11   4    
  Special                  31   | .    .    .    20   11   
  Kinetic                  189  | .    49   64   37   39   
  Thermal                  169  | .    46   61   31   31   
  Explosive                15   | .    .    .    11   4    
  Electromagnetic          35   | .    35   .    .    .    
  Robot Hit Streak         15   | .    12   15   10   11   
  Robot Miss Streak        4    | .    4    4    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           247  | .    79   78   45   45   
  Core Hits                129  | .    36   35   29   29   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         15   | .    8    4    2    1    
    Burn                   9    | .    4    4    1    .    
    Destroy                2    | .    .    .    1    1    
    Blast                  3    | .    3    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              6    | .    .    .    .    6    
  Impact                   6    | .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4738 | .    1646 1214 888  990  
  Guns                     3167 | .    814  1214 616  523  
  Cannons                  602  | .    502  .    .    100  
  Explosions               789  | .    330  .    271  188  
  Melee                    .    | .    .    .    .    .    
  Ramming                  36   | .    .    .    1    35   
  Kinetic                  1842 | .    536  507  416  383  
  Thermal                  1902 | .    611  707  200  384  
  Explosive                459  | .    .    .    271  188  
  Electromagnetic          499  | .    499  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         9    | .    .    .    2    9    
  Average Corruption       4    | .    .    .    2    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    .    .    7    7    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           2    | .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      4    | .    .    .    1    3    
    Data Loss (minor)      3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            31   | .    12   .    .    19   
  Projectiles              .    | .    .    .    .    .    
  Explosions               31   | .    12   .    .    19   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      144  | .    20   .    81   43   
  Shots                    4    | .    1    .    2    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             41   | .    .    1    1    39   
  Kicked                   39   | .    .    .    .    39   
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        242  | .    242  96   123  226  
  Average Temperature      50   | .    68   22   28   63   
  Received Heat Transfer   1191 | .    216  174  315  486  
  Effects                  3    | .    3    .    .    .    
    Interference           3    | .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    1    3    2    
  Heat Transferred         4818 | .    1780 1850 481  707  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             539  | .   367 299 539 338 
  Initial                  169  | .   .   154 117 169 
  Average                  154  | .   72  141 332 232 
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         62   | 100 87  65  7   39  
  Level 1                  32   | .   12  34  63  60  
  Level 2                  5    | .   .   .   29  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   4   4   2   3   
  Investigation            6    | .   3   1   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   3   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           7    | .   .   4   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   21  23  10  18  
  Peak Tracking Total      5    | .   3   4   4   5   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          13   | .   2   1   7   3   
  Max in Single Turn       2    | .   2   1   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          17   | .   7   5   4   1   
  Terminals                12   | .   5   4   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                65   | .   23  22  15  5   
  Successful               35   | .   14  11  7   3   
  Failed                   30   | .   9   11  8   2   
    Catastrophic           3    | .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                41   | .   16  15  10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          16   | .   4   7   .   5   
  Recycling Units          8    | .   3   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             19   | .   9   7   3   .   
  Robot Analysis           1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  3    | .   2   1   .   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
  Reinforcement Status     2    | .   1   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       11   | .   4   4   .   3   
  Scan Component           6    | .   2   2   .   2   
  Repair                   5    | .   2   2   .   1   
Recycling Unit Hacks       5    | .   1   .   4   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         3    | .   1   .   2   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         14   | .   5   4   4   1   
  Full Trace Events        8    | .   3   2   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   2   2   .   1   
  Time                     136  | .   52  58  .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          98   | .   .   .   98  .   
  Retrieved Matter         98   | .   .   .   98  .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               4943 | 65   2242 1143 934  559  
Spaces Moved               1821 | 38   756  404  397  226  
  Core                     12   | 2    .    .    1    9    
  Treads                   1639 | 36   756  404  392  51   
  Legs                     58   | .    .    .    .    58   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   112  | .    .    .    4    108  
  Fastest Speed            32   | 50   160  160  112  32   
  Average Speed            152  | 154  160  160  159  99   
  Slowest Speed            250  | 160  160  160  250  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       42   | 3    96   35   46   32   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 54   | .    .    .    44   10   
Terrain Destroyed          169  | .    18   .    115  36   
  Melee                    6    | .    .    .    .    6    
  Projectile               25   | .    1    .    15   9    
  AOE                      138  | .    17   .    100  21   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      3500 | 42   1659 777  576  446  
  Wait                     1171 | .    793  274  40   64   
  Move                     1815 | 37   755  403  396  224  
  Hop                      1    | .    .    .    .    1    
  Pick Up                  58   | .    16   15   13   14   
  Fast Attach              7    | 5    2    .    .    .    
  Attach                   35   | .    2    5    12   16   
  Detach                   12   | .    .    .    8    4    
  Swap                     42   | .    12   6    15   9    
  Drop                     39   | .    14   9    11   5    
  Fire                     273  | .    65   64   80   64   
  Melee                    6    | .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    
  Kick                     39   | .    .    .    .    39   
  Crush                    2    | .    .    1    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Discovered new exit (range 13)
 1159 | -10/Materials | Discovered new exit (range 5)
 1307 | -10/Materials | Repaired Med. Laser
 1333 | -10/Materials | Repaired Lgt. Treads
 1438 | -10/Materials | Discovered new exit (range 9)
 1647 | -10/Materials | Discovered new exit (range 15)
 2274 | -10/Materials | Discovered new exit (range 3)
 2308 | -10/Materials | Entered another Materials area
 2308 | -9/Materials  | Evolved 2 slots: Utility x2
 2766 | -9/Materials  | Identified exit to Mines
 2766 | -9/Materials  | Identified exit to Storage
 3004 | -9/Materials  | Repaired Imp. Treads
 3030 | -9/Materials  | Repaired Ion Engine
 3087 | -9/Materials  | Discovered new exit (range 4)
 3384 | -9/Materials  | Build established: Scavenger-Skirmisher
 3451 | -9/Materials  | Entered Storage
 4022 | -9/Storage    | Core integrity fell below 50%
 4245 | -9/Storage    | Discovered new exit (range 12)
 4268 | -9/Storage    | Identified exit to Materials
 4385 | -9/Storage    | Entered Materials
 4385 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 4480 | -8/Materials  | Repaired Mining Laser
 4708 | -8/Materials  | Build established: Scavenger-Mutant
 4725 | -8/Materials  | Crushed by falling debris
 4756 | -8/Materials  | Core integrity fell below 50%
 4772 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 4876 | -8/Materials  | Garrison activated, responded to threat
 4907 | -8/Materials  | Core integrity fell below 20%
 4931 | -8/Materials  | Lost 3 parts (1p2n)
 4944 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Lgt. Nuclear Core destroyed.
System corrupted: Component data lost.
Slug penetrates Matter Pump.
U-05 Engineer builds a Wall.
Penetrated by Slug.
Lgt. Nuclear Core melted.
H-55 Commando destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Acquired 5 matter.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
Acquired Carbon-fiber Leg.
K-01 Serf collects debris. <x2>
System corrupted: Energy discharge (-36).
U-05 Engineer lays Concrete. <x2>
R-06 Scavenger collects Assault Rifle.
U-05 Engineer builds a Wall.
System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| " "    #!  "" #????#               ??????????????? |
| #      #  ""S #????#               ??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonZioniteInjector
  Manual?         0
Play Time         00:35:32
  Cumulative      8.5 hours
  Start           2024.04.28 @ 21:20:20
  End             2024.04.29 @ 11:41:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           16
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4da0d288-7a06-4cf6-afbf-8cf2460a3738