Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.12 @ 19:51:48 Player: Warlord Kinetic Hover Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (266) 1330 Value Destroyed (12570) 12570 Prototype IDs (147) 2940 Alien Tech Used (14) 2800 Bonus (50812) 50812 TOTAL SCORE: 82352 Bonus ------- High Alert Combat Kills 2397 Follower Combat Kills 356 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -641 Cogmind --------- Core Integrity 1021/1850 Matter 128/300 Energy 929/950 System Corruption 0% Temperature Cool (36) Movement Hovering (34) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (7) --- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Dimensional Manipulator Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Reaction Control System Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Multirail Multirail Multirail Multirail > --- INVENTORY (20) --- Mini Fusion Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Desublimator Experimental Matter Compressor (500) Gravity Neutralizing Apparatus Experimental Weapon Cycler Experimental Phase Shifter Experimental Phase Shifter Hypervelocity Multirail Sigix Broadsword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator High-capacity Storage Unit Gravity Neutralizing Apparatus Dimensional Manipulator Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating AEGIS Remote Shield > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Mini Fusion Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Centrium Heavy Armor Plating Experimental Powered Armor Gamma Rifle Multirail Multirail Multirail Multirail Hypervelocity Multirail [Rating: 249] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Graviton Reactor Propulsion Cooled Antigrav System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Experimental Focal Shield Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Artifact Matter Drive Weapon Improved Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Perforator Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Utility 10 | . . . . . . . 1 2 . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 599 | 3 10 18 30 5 3 . 21 36 2 27 1 1 1 2 18 1 3 4 . 18 6 . 14 1 14 . . 3 . 6 30 26 7 10 27 200 51 Power 33 | . 1 1 2 . 1 . 2 5 . . . . . . 1 . 3 . . 3 . . . . 1 . . . . . . 5 . . . 8 . Engine 10 | . 1 1 2 . 1 . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Core 11 | . . . . . . . . 5 . . . . . . 1 . 1 . . 3 . . . . 1 . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 7 . Propulsion 109 | . 2 4 15 4 1 . 13 8 . 6 . . . . 2 . . . . 1 . . 6 . 5 . . . . 2 6 2 1 . . 24 7 Treads 9 | . 2 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 32 | . . 3 9 4 1 . 13 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . 6 2 1 . . 23 7 Flight 26 | . . . . . . . . 8 . 6 . . . . 1 . . . . 1 . . 4 . 4 . . . . 2 . . . . . . . Utility 301 | 2 3 5 6 1 1 . 5 19 . 12 1 1 1 1 12 1 . 2 . 9 3 . 4 1 6 . . 3 . 4 12 10 4 8 17 119 28 Device 163 | 1 2 3 1 . . . . 6 . 5 . . 1 . 4 . . 1 . 5 3 . 2 . 3 . . 1 . 2 10 7 1 4 13 67 21 Storage 22 | . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . 2 12 . Processor 36 | 1 . . . . . . . 3 . 2 1 . . . 2 . . . . . . . 1 . 2 . . . . . 1 1 . . 1 17 4 Hackware 18 | . . . . . . . . 4 . 2 . . . . 3 . . 1 . 1 . . . . . . . . . . . . 1 . 1 5 . Protection 56 | . . 2 4 1 1 . 5 4 . 3 . 1 . 1 3 1 . . . 3 . . 1 1 1 . . 1 . . 1 2 . . . 17 3 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . Weapon 156 | 1 4 8 7 . . . 1 4 2 9 . . . 1 3 . . 2 . 5 3 . 4 . 2 . . . . . 12 9 2 2 10 49 16 Energy Gun 9 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Energy Cannon 12 | . . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 3 . . . 4 . Ballistic Gun 56 | 1 2 4 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . 4 24 10 Ballistic Cannon 21 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . 4 9 4 Launcher 6 | . . . . . . . . 3 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . Impact Weapon 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . Piercing Weapon 29 | . . . . . . . . . . 4 . . . 1 2 . . 2 . 1 2 . 1 . 2 . . . . . 5 2 . 1 2 4 . Special Melee Weapon 9 | . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . 1 . . . . . . . 3 . . . . . . Unidentified Prototypes 68 | . 1 . 2 . . . . 3 1 1 . . . . . . . . . . . . 7 1 3 . . 3 . . 8 3 3 . 1 21 10 Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 19 | . . 1 . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 13 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Average Slot Usage (%) 93 | . 100 99 91 100 100 100 95 94 85 97 100 100 100 95 91 93 93 97 100 98 99 100 99 100 91 94 94 92 94 90 88 92 89 85 88 89 86 Engine 3 | . 14 14 10 11 11 11 9 3 . . . . . . . . 4 6 6 2 . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 3 7 7 7 7 7 7 10 13 8 6 6 8 11 11 11 11 10 10 10 10 10 9 9 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 8 8 6 4 Treads 3 | . 24 19 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . 3 7 25 44 44 44 45 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 10 29 29 30 28 27 27 Flight 11 | . . . . . . . . 19 38 38 38 38 38 38 37 40 40 40 40 35 35 35 34 35 25 26 26 26 26 20 12 . . . . . . Device 10 | . 14 17 . . . . . 1 7 8 15 15 15 15 5 6 6 6 6 14 16 17 17 17 19 21 21 21 21 22 20 19 14 13 15 14 21 Storage 7 | . 12 10 3 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 9 8 8 4 5 8 4 Processor 7 | . 1 . . . . . . 7 7 3 3 7 7 3 9 6 6 6 6 5 5 5 5 5 6 10 10 10 10 9 7 11 13 13 15 15 17 Hackware 1 | . . . . . . . . 7 7 14 3 . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 3 . Protection 6 | . . . 10 11 11 11 13 7 . 2 7 7 7 11 8 13 13 13 13 11 11 11 10 11 11 10 10 8 10 9 9 5 4 4 . 3 2 Energy Cannon 1 | . . 3 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Ballistic Gun 6 | . 25 22 11 22 22 22 18 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 Slashing Weapon 1 | . . . . . . . . 3 5 1 . . . . . . . . . . . . . . . . . . . . . . 1 4 4 3 3 Piercing Weapon 2 | . . . . . . . . . . 5 15 15 15 10 5 6 6 10 13 5 5 5 4 5 4 5 5 5 5 4 3 4 2 . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 13 25 32 42 39 39 39 51 54 21 24 24 24 24 25 29 29 29 30 30 32 32 32 32 33 35 33 33 33 33 53 62 94 95 96 96 145 138 Greatest Support 145 | 20 40 40 80 40 40 40 76 76 22 25 25 33 25 25 30 38 30 30 38 32 32 32 40 40 50 50 50 46 50 58 126 113 113 108 108 139 145 Greatest Overweight (x) 10 | . 1 1 1 . . . . 1 . . . . . . . . . 1 . . . . 10 . . . . . . . 1 . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 Average Capacity 12 | 7 9 8 8 15 15 15 15 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 13 15 15 15 15 15 16 20 Most Carried 20 | 6 10 10 15 15 15 15 15 15 10 10 9 10 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 Average Carried 12 | 5 9 8 8 14 14 15 14 11 9 9 9 8 7 8 9 9 10 9 10 9 9 10 9 9 9 10 10 9 10 12 13 14 14 14 14 16 19 Final Capacity 20 | 5 10 5 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 Final Carried 20 | 5 10 5 15 15 15 15 15 10 10 9 9 8 7 9 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 17 Class Distribution -------------------- 22% | Scavenger-Mutant 19% | Sprinter 17% | Mutant 10% | Alien-Mutant 7% | Scout 4% | Scavenger-Sprinter 4% | Alien-Scout 4% | Hacker-Sprinter 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Sprinter | -3/Testing Scout | -2/Research Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14710 | 266 222 264 630 140 . . 407 523 136 341 30 10 . 40 82 58 80 10 30 180 60 . 140 . 150 . . . 40 50 215 529 55 4 506 6024 3488 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17185 | 178 420 201 1023 281 . . 407 530 19 767 48 . . . 169 . . . . 195 80 . . 105 405 123 . . . 211 297 824 . . 1158 6749 2995 Parts 828 | 11 29 10 83 17 . . 26 30 1 40 1 . . . 15 . . . . 6 4 . . 7 13 6 . . . 6 17 35 . . 59 225 187 Haulers Intercepted 23 | . . . 2 . . . 1 1 . 4 . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 5 . . 2 . . Recyclers Shooed 17 | . 1 1 3 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 7 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . . . . . . . 6 . . . . . . 5 . 64 9 . 5 . . . . . . . . . . . Prevented 28 | . . . . . . . . . . . . . . . . . . . . . . . 26 . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 155 | . 11 4 25 7 . . 7 8 . 11 . . . . . . . . . . 1 . . 1 1 1 . . . . 1 1 . . 5 41 30 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 74 | . 11 4 16 7 . . 7 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 16 2 Cannons 57 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 26 AOE 13 | . . . . . . . . 2 . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 2 4 1 3 . . . . 2 . 2 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 2 . Worker 16 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 11 . Builder 12 | . . 2 . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . 1 . . Tunneler 9 | 4 . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 23 | . . . 2 . . . 1 1 . 4 . . . . 1 . . . . 2 . . . . 3 . . . . 2 . 5 . . 2 . . Recycler 22 | 1 1 . 1 1 . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 10 . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Operator 8 | . . . 1 . . . 1 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . 1 . 4 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 2 3 . Swarmer 34 | . 5 . 10 3 . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Grunt 41 | . 6 4 12 4 . . 6 . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Duelist 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 10 | . . . 3 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 11 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Programmer 13 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 . Behemoth 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . . . . . . . 1 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 7 2 8 3 . . 4 4 . 8 . . . . 1 . . . . 1 1 . . 1 1 1 . . . 1 1 4 . . 4 9 4 Combat Bots Only 7 | . 7 2 6 3 . . 4 4 . 5 . . . . . . . . . . 1 . . 1 1 1 . . . . 1 1 . . 2 6 4 Max Kills in Single Turn 6 | 1 1 1 2 2 . . 1 1 1 6 1 . . . 1 . . . . 1 1 . . 1 1 1 . . . 1 1 1 . . 2 4 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12040 | . 266 369 685 142 . . 425 723 30 193 . 107 . 90 27 . . . 35 41 . . 144 154 99 17 . . 49 31 173 86 608 514 546 2646 3840 Core 1367 | . 37 28 43 10 . . 29 66 10 75 . 36 . 33 . . . . 13 . . . 83 . . . . . 10 . 43 . . 332 14 209 296 Absorbed by Shields 4364 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . 171 442 3717 Core Remaining (%) 84 | 100 . 74 . . . 86 94 . . . . . . 68 . . . . 98 . . . . 91 . . . . 99 . 96 . . 73 . . 55 Volleys Fired 579 | 18 25 18 86 12 . . 37 29 . 9 . . . . . . . . . . . . . . . . . . . . . 34 . . 16 163 132 Largest 4 | 2 2 2 2 2 . . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 4 4 Hottest 240 | 40 46 46 83 46 . . 46 60 . 48 . . . . . . . . . . . . . . . . . . . . . 50 . . 50 240 180 Shots Fired 895 | 36 50 36 120 24 . . 74 54 1 9 . . . . . . . . . . . . . . . . . . . . . 34 . . 16 241 200 Gun 671 | 36 50 36 70 24 . . 74 46 . . . . . . . . . . . . . . . . . . . . . . . 27 . . 16 176 116 Cannon 209 | . . . 50 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 7 . . . 65 84 Launcher 15 | . . . . . . . . 8 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 748 | 36 50 36 70 24 . . 74 46 . 3 . . . . . . . . . . . . . . . . . . . . . 27 . . 16 182 184 Thermal 95 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . 38 . Explosive 15 | . . . . . . . . 8 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 16 Robot Hit Streak 63 | 14 7 7 10 9 . . 15 6 1 . . . . . . . . . . . . . . . . . . . . . . 8 . . 8 28 63 Robot Miss Streak 18 | 2 4 3 10 3 . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . 4 . . 4 18 8 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 3 1 Secondary Targets 7 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 801 | 27 35 30 75 16 . . 53 52 1 12 1 . . 1 5 . . . . 6 3 . . 1 6 1 . . . 2 7 25 1 . 25 219 197 Core Hits 715 | 9 22 12 49 11 . . 22 22 1 34 1 . . 1 4 . . . . 4 1 . . . 4 . . . . 2 6 23 1 . 17 162 307 Critical Kills 88 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 7 49 26 Critical Parts Destroyed 151 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 5 68 69 Critical Strikes 290 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 14 . . 12 128 130 Destroy 283 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . 12 126 130 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Puncture 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 . . . 1 . Melee Attacks 358 | . . 9 . . . . . 49 1 38 7 . . 5 22 1 . 10 . 22 3 . 3 1 8 1 . . . 5 22 24 10 9 12 87 9 Impact 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 175 | . . . . . . . . 49 1 14 . . . . . . . . . . . . . . . . . . . . . . 4 9 10 79 9 Piercing 173 | . . . . . . . . . . 24 7 . . 5 21 1 . 10 . 22 3 . 3 1 8 1 . . . 5 22 24 6 . 2 8 . Sneak Attacks 73 | . . 1 . . . . . 8 . 10 1 . . . 4 . . . . 5 2 . . . 3 . . . . 2 3 11 . . 7 16 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37109 | 218 557 512 1600 269 . . 800 2157 65 3632 78 . . 34 354 . . . . 425 102 . . . 480 . . . . 250 749 1692 79 . 2116 16374 4566 Guns 10065 | 218 530 423 786 234 . . 800 421 . . . . . . . . . . . . . . . . . . . . . . . 202 . . 189 3186 3076 Cannons 2562 | . . . 718 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532 1312 Explosions 2897 | . . . . . . . . 149 65 2589 . . . . . . . . . . . . . . . . . . . . . . . . . . 94 Melee 21285 | . . 64 . . . . . 1587 . 1043 78 . . 34 354 . . . . 425 102 . . . 480 . . . . 250 749 1490 79 . 1927 12539 84 Ramming 300 | . 27 25 96 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 . Kinetic 10051 | 218 530 423 786 234 . . 800 421 . . . . . . . . . . . . . . . . . . . . . . . 202 . . 189 2099 4149 Thermal 4273 | . . . 718 . . . . . . 2030 . . . . . . . . . . . . . . . . . . . . . . . . . 1431 94 Explosive 773 | . . . . . . . . 149 65 559 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 427 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 239 Impact 64 | . . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15957 | . . . . . . . . 1587 . . . . . . . . . . . . . . . . . . . . . . . . 79 . 1927 12280 84 Piercing 5264 | . . . . . . . . . . 1043 78 . . 34 354 . . . . 425 102 . . . 480 . . . . 250 749 1490 . . . 259 . Highest Corruption 21 | . . . . . . . . 21 7 7 . . . . . . . . . 2 . . . . . . . . . . 4 . . . . . . Average Corruption 6 | . . . . . . . . 14 7 2 . . . . . . . . . 1 . . . . . . . . . . 4 . . . . . . Corruption Purged 25 | . . . . . . . . 15 . 8 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Effects 39 | . . . . . . . . 16 9 8 . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . Message Errors 17 | . . . . . . . . 8 3 5 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter Fused 7 | . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Heat Flow Errors 5 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Discharges 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5626 | . . 24 . . . . . 453 . 533 . . . . . . . . . 97 . . . . 59 . . . . . 203 94 . . 721 3403 39 Projectiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosions 458 | . . . . . . . . . . 458 . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 5167 | . . 24 . . . . . 453 . 75 . . . . . . . . . 97 . . . . 59 . . . . . 203 94 . . 721 3402 39 Knockbacks 64 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 40 Impact 7 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 40 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . . . . . 9 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 25 | . 6 7 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 77 | . 9 9 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Kicked 49 | . 3 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Crushed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . . 12 212 4 . . 117 18 251 170 . 212 . 6 120 219 224 173 309 96 36 . 93 144 315 21 15 . 12 . 172 . . . . 192 . Average Temperature 49 | . . 5 57 4 . . 36 4 60 30 . 133 . 1 30 76 39 53 70 25 17 . 65 63 115 13 15 . 8 . 87 . . . . 72 . Received Heat Transfer 1126 | . 69 207 210 48 . . 252 21 . 9 . 9 . 18 12 . . . . 9 . . 9 9 21 . . . . 9 72 . . 18 37 42 45 Effects 4 | . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Parts Fried 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2930 | . . . 1147 . . . . . . 1400 . . . . . . . . . . . . . . . . . . . . . . . . . 333 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 936 | 25 260 151 308 225 . . 176 357 160 936 . . . . 244 . . . . 258 . . . . 202 . . . . 113 343 567 492 684 859 910 . Initial 410 | . 16 101 . 96 . . . 32 124 42 . . . . 25 . . . . 18 . . . . 34 . . . . 20 63 192 318 189 410 261 . Average 233 | 15 88 42 189 126 . . 53 139 80 352 . . . . 99 . . . . 145 . . . . 92 . . . . 45 208 424 406 427 540 725 . Maximum Alert Level 5 | . 1 . 1 1 . . . 1 . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 2 2 2 3 5 . Low Security (%) 45 | 100 84 100 44 98 . 100 100 63 100 44 . . . . 92 . . . . 79 . . . . 99 . . . . 100 36 . . 1 . . . Level 1 17 | . 15 . 55 1 . . . 36 . 11 . . . . 7 . . . . 20 . . . . . . . . . . 63 40 35 33 . 1 . Level 2 10 | . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . 58 64 64 87 5 . Level 3 7 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 12 22 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 1 3 . . . 1 8 . 4 . . . . 4 . . . . 3 . . . . 3 . 1 . . . . . 1 1 1 7 . Investigation 16 | . 2 1 2 . . . . 4 . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . 1 . Extermination 8 | . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Reinforcement 13 | . . . 1 . . . 1 2 . 1 . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 1 2 . Assault 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 50 | . 1 . 4 . . . 1 2 . . . . . . . . . . . 3 . . 3 . . . . . . . . 3 . 2 2 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 482 | . 16 5 43 10 . . 12 31 6 30 6 16 . 2 8 . 3 . 6 10 7 4 4 10 8 5 . . 4 4 6 20 5 32 19 100 50 Peak Tracking Total 23 | . 4 2 6 4 . . 2 6 6 10 4 13 . 2 2 . 4 . 5 3 4 4 4 6 9 3 . . 2 4 2 5 5 17 7 23 12 Tactical Retreats 73 | . 1 . 2 . . . 1 8 1 6 4 2 . . 2 . . . 1 4 2 . 1 1 . . . . 1 2 1 6 . 3 5 12 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . 1 . 1 . . . . 3 . 8 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 17 . . 2 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 67 | . . . . 1 . . 1 2 . 19 . . . . 2 . . 2 . 3 . . . . . . . . . . 7 1 7 8 1 7 6 Max in Single Turn 8 | . . . . 1 . . 1 1 . 8 . . . . 1 . . 1 . . . . . . . . . . . . 1 1 1 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 121 | . 1 1 9 . 2 . 4 17 . 16 . . 3 . 11 . . . . 9 1 1 4 . 5 1 2 4 . . 6 4 3 2 5 10 . Terminals 70 | . . . 4 . . . 4 8 . 12 . . . . 8 . . . . 5 . . . . 2 . 1 . . . 3 3 3 2 5 10 . Fabricators 14 | . . . . . . . . 6 . 2 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . . . . . . Repair Stations 5 | . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 9 | . 1 . 2 . . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Total Hacks 346 | . 1 1 21 . 2 . 16 62 . 43 . . 23 . 28 . . . . 18 1 1 13 . 9 1 4 17 . . 9 6 8 3 15 44 . Successful 195 | . 1 1 14 . 2 . 6 30 . 24 . . 23 . 12 . . . . 9 1 1 13 . 5 1 4 17 . . 3 2 3 1 5 17 . Failed 151 | . . . 7 . . . 10 32 . 19 . . . . 16 . . . . 9 . . . . 4 . . . . . 6 4 5 2 10 27 . Catastrophic 24 | . . . . . . . 2 4 . 2 . . . . 4 . . . . 2 . . . . 2 . . . . . 2 . 2 . 1 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 1 . 11 . 1 . 11 30 . 24 . . . . 14 . . . . 11 . . 1 . 8 . . . . . 7 . 5 . 13 18 . Terminals 211 | . . . 12 . . . 16 36 . 30 . . . . 20 . . . . 11 . . . . 4 . 3 . . . 4 5 8 3 15 44 . Fabricators 37 | . . . . . . . . 16 . 9 . . . . 3 . . . . 2 . . . . 4 . . . . . 3 . . . . . . Repair Stations 9 | . . . 4 . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 20 | . 1 . 4 . . . . 7 . 4 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . 1 . . . . . Terminal Hacks 123 | . . 1 5 . 2 . 4 11 . 13 . . 23 . 4 . . . . 1 1 1 13 . . 1 4 17 . . . 2 2 1 4 13 . Record 15 | . . . . . 1 . . . . . . . 6 . . . . . . . . . . . . . 3 5 . . . . . . . . . Part Schematic 15 | . . . . . . . 1 . . . . . 9 . 1 . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 32 | . . . . . . . 1 3 . 5 . . 3 . . . . . . . . . 11 . . . . 4 . . . 1 1 . . 3 . Open Door 9 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 2 . . 1 1 . . . . . . 1 . 1 . Open DSF 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Unreport Threat 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Locate Traps 5 | . . . 1 . . . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 9 | . . . . . . . . 5 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Network Status 5 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . 4 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scan Component 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 49 | . 1 . 4 . . . 2 10 . 10 . . . . 7 . . . . 5 . . . . 3 . . . . . 1 . 1 . 1 4 . Terminals 23 | . . . 2 . . . 2 4 . 4 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 . 1 . 1 4 . Track 6 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Assimilate 4 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Botnet 8 | . . . . . . . 1 1 . 1 . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 2 . Detonate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operators 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 3 . 3 . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 5 | . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Haulers 4 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . 2 . . . . 3 . 3 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Monitor 5 | . . . . . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 4 | . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . . . 3 . . . 4 15 . 12 . . . . 9 . . . . 5 . . . . 3 . 1 . . . 5 4 3 1 5 8 . Full Trace Events 9 | . . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 1 . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . 1 . . . . . 9 . 1 . . 13 . . . . . . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 20 | . . . . . . . . . . . . . . . 2 . 1 . 1 . . . 13 1 . . . . . . . 2 . . . . . Non-combat 4 | . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . 1 . . . . . Combat 16 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 12 1 . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 2 3 . . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . 9 9 9 9 9 6 6 6 6 6 1 1 1 1 1 3 3 3 1 1 1 . . . Autooverrided 19 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 13 1 . . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 50 | . . . . 2 . . . 1 18 1 . . . 1 5 . 1 . 1 2 . . 14 1 . . . . . . . 2 . . 1 . . Largest Group 18 | . . . . 2 . . . 1 18 3 1 . . 1 3 . . . 1 2 1 . 2 1 . . . . . . . 1 . . 1 . . Highest-Rated Group 456 | . . . . 49 . . . 10 456 97 10 . . 95 87 . . . 29 134 49 . 107 47 . . . . . . . 41 . . 26 . . Highest-Rated Ally 95 | . . . . 31 . . . 10 35 33 10 . . 95 29 . . . 29 85 49 . 65 47 . . . . . . . 41 . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 166 | . . . . 13 . . . . 84 14 . . . 7 7 . 1 . 3 6 6 . 20 4 . . . . . . . 1 . . . . . Total Damage 5557 | . . . . 172 . . . . 3668 166 . . . 189 57 . 18 . 38 149 664 . 278 137 . . . . . . . 21 . . . . . Kills 26 | . . . . 2 . . . . 13 . . . . 2 . . . . . 2 4 . 2 1 . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . . . 1 . . . . . . 2 1 . 1 . 1 2 2 1 . 3 1 . 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25220 | 134 609 1446 2779 856 402 150 1197 1435 382 1001 322 151 25 293 876 216 398 582 194 589 297 132 950 96 182 69 120 39 250 121 339 765 474 348 460 5487 1054 Spaces Moved 38167 | 45 207 622 1192 603 328 47 525 1930 484 2065 1013 611 94 1036 1377 726 1017 1105 536 1378 933 585 1279 495 523 307 547 134 559 362 679 1759 928 730 1139 8874 1393 Core 36 | . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . . . . Treads 1245 | . 162 322 761 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2713 | 45 45 300 431 603 328 47 525 363 . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15019 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242 1759 928 710 1139 8848 1393 Flight 19134 | . . . . . . . . 1567 484 2065 1013 611 94 1036 1377 726 1017 1105 536 1378 933 585 1243 495 523 307 547 134 559 362 437 . . . . . . Fastest Speed 6 | 120 120 120 120 120 120 120 120 25 25 24 24 11 24 24 20 6 20 20 6 20 22 22 7 7 16 16 16 22 16 22 14 17 17 18 18 18 34 Average Speed 40 | 120 152 142 148 120 120 120 121 44 25 24 24 23 24 24 22 19 20 44 19 20 22 22 35 18 21 21 21 22 21 26 28 27 26 24 25 41 42 Slowest Speed 550 | 120 240 240 240 120 120 120 126 126 25 25 24 24 24 24 24 20 20 91 20 22 22 22 550 19 22 22 22 22 22 28 102 30 27 26 26 320 44 Overloaded Moves 723 | . . . . . . . . . . . . 29 . . 6 6 . . 31 . . . 12 33 19 30 10 . 22 . 4 4 2 100 22 158 235 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 106 | . . . . . . . . 21 7 19 4 . . 1 13 2 1 . 2 8 . 3 . . 11 . 2 . . 5 7 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Time Travels 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 35 68 47 70 70 14 45 52 97 55 95 73 76 94 37 88 87 85 60 30 91 72 91 80 23 58 80 61 76 16 84 41 89 72 36 93 62 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 15 | . 1 . 2 . 1 . . 1 . . . . 1 . . 1 1 2 . . 1 1 . . . . . 3 . . . . . . . . . Known Exits Taken 21 | . . . . . . 1 . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 . . . 1 1 1 1 . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Scrap Searched 44 | . . 1 . 2 . . . . . . 3 6 . 3 . 3 3 2 3 . 2 5 . 3 . 2 2 . 4 . . . . . . . . Spaces Dug 197 | . . 7 . . . . . 35 . 75 4 . . 2 12 1 . 2 . 9 . . 3 . 2 . . . . 2 3 15 1 . . 22 2 Terrain Destroyed 540 | . . 7 7 . . . . 54 . 200 4 . . 2 12 1 . 2 . 9 . . 3 . 2 . . . . 2 3 24 1 . . 130 77 Melee 127 | . . 7 . . . . . 20 . 26 4 . . 2 12 1 . 2 . 9 . . 3 . 2 . . . . 2 3 10 1 . . 21 2 Projectile 17 | . . . 7 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 . . . 2 . AOE 277 | . . . . . . . . 34 . 173 . . . . . . . . . . . . . . . . . . . . . . . . . 54 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 46188 | 96 451 1133 2075 719 339 140 1019 2357 736 2479 1079 619 96 1071 1900 793 1209 1177 624 1658 1022 584 1773 498 569 307 544 143 686 374 785 1974 1143 860 1265 10240 1651 Wait 5590 | 25 171 440 697 79 . 94 399 268 253 205 64 3 . 25 472 67 188 56 91 224 75 3 450 . 19 . . . 128 . 22 98 166 98 46 651 13 Move 37921 | 44 206 621 1191 602 327 46 524 1891 472 2028 1004 610 93 1033 1350 721 1014 1104 532 1361 932 578 1278 494 504 306 542 133 558 351 666 1758 927 717 1138 8873 1392 Hop 91 | . . . . . . . . 18 4 17 4 . . 1 13 2 1 . 1 8 . 3 . . 7 . 2 . . 5 5 . . . . . . Pick Up 213 | 2 13 4 21 6 4 . 12 16 1 9 . 2 1 2 8 . . 1 . 7 2 . 7 1 2 . . 2 . 3 8 10 13 6 5 32 13 Fast Attach 359 | 2 5 5 18 1 . . 10 15 1 10 1 . . 1 9 1 3 4 . 7 1 . 11 . 10 . . 3 . 3 19 15 4 11 16 142 31 Attach 138 | . . 6 5 . 3 . 6 19 1 7 . 1 1 . 5 . . . . 6 1 . 2 . 2 . . 1 . 1 4 5 3 4 3 34 18 Detach 130 | . 4 . 4 1 . . . 8 . 6 1 . . 2 5 1 . 1 . 6 1 . 3 . 4 . . . . . 5 4 2 2 4 55 11 Swap 116 | 1 5 7 7 4 . . 5 2 . 10 . . . 1 4 . . . . 5 4 . 1 1 2 . . . . 2 7 6 1 4 8 25 4 Drop 480 | 4 13 14 27 11 5 . 26 24 3 14 . 3 1 1 12 . 3 3 . 12 3 . 18 1 11 . . 4 . 4 27 20 17 9 18 144 28 Fire 579 | 18 25 18 86 12 . . 37 29 . 9 . . . . . . . . . . . . . . . . . . . . . 34 . . 16 163 132 Melee 347 | . . 9 . . . . . 49 1 38 5 . . 5 22 1 . 8 . 22 3 . 3 1 8 1 . . . 5 22 24 10 9 11 81 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 49 | . 3 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . Crush 28 | . 6 7 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 144 | . . . . . . . . 18 . 126 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Destroyed 7 combat bots 679 | -10/Materials | Discovered new exit (range 13) 681 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Entered Mines 970 | -10/Mines | Discovered new exit (range 3) 2077 | -10/Mines | Build established: Scavenger-Mutant 2149 | -10/Mines | Discovered new exit (range 10) 2167 | -10/Mines | Met a Derelict shopkeep closing up shop 2190 | -10/Mines | Entered Materials 2190 | -9/Materials | Evolved 2 slots: Propulsion x2 2531 | -9/Materials | Repaired Hvy. Armor Plating 2630 | -9/Materials | Discovered new exit (range 8) 3397 | -9/Materials | Repaired Hvy. Armor Plating 4369 | -9/Materials | Build established: Mutant 4530 | -9/Materials | Discovered new exit (range 6) 4969 | -9/Materials | Entered Mines 5022 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5023 | -9/Mines | Discovered new exit (range 5) 5065 | -9/Mines | Identified exit to Materials 5249 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5282 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5305 | -9/Mines | Build established: Scavenger-Mutant 5345 | -9/Mines | Discovered exit to Materials (range 9) 5825 | -9/Mines | Entered Exiles 5841 | -9/Exiles | Discovered new exit (range 15) 5855 | -9/Exiles | Met 8R-AWN 5875 | -9/Exiles | Met EX-HEX 5919 | -9/Exiles | Met EX-DEC 5941 | -9/Exiles | Learned location of Zion (-6) 5995 | -9/Exiles | Met EX-BIN 6009 | -9/Exiles | Aligned with FarCom system 6010 | -9/Exiles | Given EX-Vault access code 6038 | -9/Exiles | Opened EX-Vault 6051 | -9/Exiles | Found Chronowheel 6057 | -9/Exiles | Found Latent Energy Streamer 6059 | -9/Exiles | Found YOLO Cannon 6084 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6213 | -9/Exiles | Discovered new exit (range 14) 6227 | -9/Exiles | Stole three prototypes: YOLO Cannon, Latent Energy Streamer, Chronowheel 6227 | -9/Exiles | Entered Mines 6365 | -8/Mines | Discovered exit to Materials (range 9) 6377 | -8/Mines | Entered Materials 6377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7550 | -8/Materials | Discovered new exit (range 3) 7574 | -8/Materials | Entered Factory 7574 | -7/Factory | Evolved 2 slots: Utility x2 7576 | -7/Factory | FarCom data flow suspended 7672 | -7/Factory | Build established: Mutant 7748 | -7/Factory | Fabricated VTOL Module? 8303 | -7/Factory | Cargo convoy interrupted 8545 | -7/Factory | Discovered new exit (range 19) 8607 | -7/Factory | Identified exit to Lower Caves 8613 | -7/Factory | Found Corrupted Prototype Device 8613 | -7/Factory | Identified Exp. ECM Suite 8614 | -7/Factory | System corruption reached 10% 9009 | -7/Factory | Manually triggered Chute Trap 9009 | -7/Factory | Sucked down chute 9009 | -7/Factory | Entered Waste 9012 | -7/Waste | Spotted C-40 Crusher 9015 | -7/Waste | Spotted C-40 Crusher 9016 | -7/Waste | Spotted C-40 Crusher 9022 | -7/Waste | Spotted C-40 Crusher 9029 | -7/Waste | Spotted C-40 Crusher 9031 | -7/Waste | Discovered new exit (range 16) 9034 | -7/Waste | Spotted C-40 Crusher 9070 | -7/Waste | Warlord forces began an assault 9183 | -7/Waste | Build established: Scavenger-Sprinter 9338 | -7/Waste | Found Prototype Launcher 9338 | -7/Waste | Identified Tesla Bomb Launcher 9391 | -7/Waste | Entered Factory 9391 | -7/Factory | Accompanied by 3 allies 9404 | -7/Factory | Discovered exit to Lower Caves (range 13) 9841 | -7/Factory | Discovered new exit (range 13) 9854 | -7/Factory | Discovered new exit (range 16) 9958 | -7/Factory | Build established: Hacker-Sprinter 10191 | -7/Factory | First assault squad dispatched 10392 | -7/Factory | Entered Lower Caves 10392 | -7/Lower Caves | Accompanied by 1 ally 10408 | -7/Lower Caves | Learned Factory stockpile data 10439 | -7/Lower Caves | Encountered a Warlord checkpoint 10474 | -7/Lower Caves | Discovered new exit (range 9) 10493 | -7/Lower Caves | Learned 8 Factory zone layouts 10657 | -7/Lower Caves | Build established: Sprinter 10714 | -7/Lower Caves | Entered another Lower Caves area 10714 | -7/Lower Caves | Spotted RU-NNJ(f) 10714 | -7/Lower Caves | Spotted G7-U28(f) 10715 | -7/Lower Caves | Encountered a Master Thief 10715 | -7/Lower Caves | Encountered a Master Thief 10715 | -7/Lower Caves | Discovered new exit (range 11) 10715 | -7/Lower Caves | Spotted EK-CYY(f) 10716 | -7/Lower Caves | Encountered a Master Thief 10752 | -7/Lower Caves | Spotted B-75 Beast 10787 | -7/Lower Caves | Learned location of 1 exit from Factory 10861 | -7/Lower Caves | Discovered new exit (range 9) 10865 | -7/Lower Caves | Entered Data Miner 10865 | -7/Data Miner | Discovered new exit (range 6) 10869 | -7/Data Miner | Met Data Miner 10875 | -7/Data Miner | Learned location of Section 7 (-2) 10875 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10878 | -7/Data Miner | Received God Mode back door access code from Data Miner 10883 | -7/Data Miner | Activated Chronowheel 10883 | -7/Data Miner | Spacetime reconverged on an earlier point 10890 | -7/Data Miner | Entered Proximity Caves 11001 | -6/Proximity Caves | Learned 4 Factory zone layouts 11012 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11013 | -6/Proximity Caves | Escorted by Enhanced Grunt 11113 | -6/Proximity Caves | Discovered new exit (range 9) 11183 | -6/Proximity Caves | Entered Factory 11183 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 11184 | -6/Factory | Identified exit to Factory 11268 | -6/Factory | Spotted B-75 Beast 11278 | -6/Factory | Incoming investigation squad redirected 11340 | -6/Factory | Discovered new exit (range 12) 11377 | -6/Factory | Identified exit to Lower Caves 11488 | -6/Factory | Discovered exit to Factory (range 21) 11710 | -6/Factory | Build established: Scout 11712 | -6/Factory | Incoming investigation squad redirected 12059 | -6/Factory | Entered Lower Caves 12134 | -6/Lower Caves | Encountered a Warlord checkpoint 12275 | -6/Lower Caves | Discovered new exit (range 7) 12275 | -6/Lower Caves | Identified exit to Lower Caves 12275 | -6/Lower Caves | Entered another Lower Caves area 12297 | -6/Lower Caves | Discovered exit to Factory (range 10) 12311 | -6/Lower Caves | Build established: Sprinter 12647 | -6/Lower Caves | Discovered new exit (range 12) 12648 | -6/Lower Caves | Spotted GQ-1DB(f) 12648 | -6/Lower Caves | Spotted 5S-G37(f) 12648 | -6/Lower Caves | Spotted 4M-RU6(f) 12650 | -6/Lower Caves | Encountered a Master Thief 12650 | -6/Lower Caves | Encountered a Master Thief 12664 | -6/Lower Caves | Learned Factory terminal intel 12673 | -6/Lower Caves | Identified exit to Zion 12673 | -6/Lower Caves | Entered Zion 12688 | -6/Zion | Received a hallucinogenic algorithm 12693 | -6/Zion | Discovered new exit (range 10) 12780 | -6/Zion | Learned Factory emergency access door positions 12869 | -6/Zion | Found CR-A16's Pointy Stick 13004 | -6/Zion | Build established: Mutant 13102 | -6/Zion | Discovered new exit (range 5) 13162 | -6/Zion | Learned Factory garrison access intel 13246 | -6/Zion | Identified exit to Proximity Caves 13255 | -6/Zion | Entered Proximity Caves 13277 | -5/Proximity Caves | Learned 12 Factory zone layouts 13361 | -5/Proximity Caves | Build established: Sprinter 13445 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13449 | -5/Proximity Caves | Entered Factory 13449 | -5/Factory | Evolved 2 slots: Utility x2 13450 | -5/Factory | Identified exit to Factory 13452 | -5/Factory | Loaded intel: 26 terminal locations 13453 | -5/Factory | Loaded intel: 4 garrison access locations 13462 | -5/Factory | Discovered exit to Factory (range 13) 13763 | -5/Factory | Discovered new exit (range 13) 13765 | -5/Factory | Identified exit to Upper Caves 13830 | -5/Factory | Spotted B-75 Beast 13867 | -5/Factory | Allies destroyed B-75 Beast 13956 | -5/Factory | Fabricated D-63 Destroyer? 14038 | -5/Factory | Entered Upper Caves 14038 | -5/Upper Caves | Accompanied by 1 ally 14043 | -5/Upper Caves | Spotted B-75 Beast 14075 | -5/Upper Caves | Learned location of 1 exit from Factory 14149 | -5/Upper Caves | Learned location of Warlord (-5) 14184 | -5/Upper Caves | Learned Factory stockpile data 14228 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 14230 | -5/Upper Caves | Destroyed B-75 Beast 14281 | -5/Upper Caves | Discovered new exit (range 7) 14282 | -5/Upper Caves | Identified exit to Upper Caves 14335 | -5/Upper Caves | Entered another Upper Caves area 14348 | -5/Upper Caves | Discovered exit to Factory (range 12) 14459 | -5/Upper Caves | Spotted QT-8VC(f) 14459 | -5/Upper Caves | Spotted BG-OQD(f) 14460 | -5/Upper Caves | Spotted UP-CYG(f) 14460 | -5/Upper Caves | Spotted 3I-F6D(f) 14461 | -5/Upper Caves | Encountered a Master Thief 14461 | -5/Upper Caves | Encountered a Master Thief 14462 | -5/Upper Caves | Encountered a Master Thief 14462 | -5/Upper Caves | Encountered a Master Thief 14463 | -5/Upper Caves | Discovered new exit (range 12) 14465 | -5/Upper Caves | Identified exit to Warlord 14467 | -5/Upper Caves | Entered Warlord 14553 | -5/Warlord | Visited the Vortex Lab 14557 | -5/Warlord | Found Prototype Launcher 14558 | -5/Warlord | Found Prototype Energy Cannon 14558 | -5/Warlord | Identified Vortex Driver 14564 | -5/Warlord | Found Vortex Driver 14565 | -5/Warlord | Warlord's base attacked by MAIN.C 14618 | -5/Warlord | Met Warlord 14620 | -5/Warlord | Opened Warlord's prototype stash 14625 | -5/Warlord | Found Prototype Processor 14625 | -5/Warlord | Identified Exp. Core Analyzer 14627 | -5/Warlord | Found Prototype Device 14627 | -5/Warlord | Identified Exp. Focal Shield 14915 | -5/Warlord | Warlord forces counterattacked 15240 | -5/Warlord | Warlord base infiltrated, sounded retreat 15241 | -5/Warlord | Enhanced Grunt warped into view 15241 | -5/Warlord | Enhanced Grunt warped into view 15241 | -5/Warlord | Enhanced Grunt warped into view 15241 | -5/Warlord | Enhanced Demolisher warped into view 15241 | -5/Warlord | Enhanced Demolisher warped into view 15241 | -5/Warlord | Enhanced Demolisher warped into view 15370 | -5/Warlord | Spotted Executioner 15388 | -5/Warlord | Discovered new exit (range 8) 15392 | -5/Warlord | Identified exit to Proximity Caves 15417 | -5/Warlord | Entered Proximity Caves 15449 | -4/Proximity Caves | Spotted B-86 Titan 15449 | -4/Proximity Caves | Destroyed B-86 Titan 15461 | -4/Proximity Caves | Learned Research emergency access door positions 15508 | -4/Proximity Caves | Discovered exit to Factory (range 14) 15513 | -4/Proximity Caves | Entered Factory 15513 | -4/Factory | Evolved 2 slots: Utility x2 15514 | -4/Factory | Identified exit to Research 15579 | -4/Factory | Incoming investigation squad redirected 15631 | -4/Factory | Discovered new exit (range 23) 15659 | -4/Factory | Spotted B-86 Titan 15661 | -4/Factory | Destroyed B-86 Titan 15664 | -4/Factory | Discovered exit to Research (range 22) 15668 | -4/Factory | Found Prototype Processor 15668 | -4/Factory | Identified Exp. Melee Analysis Suite 15695 | -4/Factory | Entered Upper Caves 15695 | -4/Upper Caves | Spotted C9-RJR(f) 15695 | -4/Upper Caves | Spotted R5-105(f) 15696 | -4/Upper Caves | Encountered a Master Thief 15696 | -4/Upper Caves | Encountered a Master Thief 15743 | -4/Upper Caves | Encountered a Warlord checkpoint 15747 | -4/Upper Caves | Spotted B-86 Titan 15750 | -4/Upper Caves | Destroyed B-86 Titan 15760 | -4/Upper Caves | Discovered new exit (range 4) 15760 | -4/Upper Caves | Identified exit to Upper Caves 15764 | -4/Upper Caves | Entered another Upper Caves area 15767 | -4/Upper Caves | Discovered exit to Research (range 18) 15791 | -4/Upper Caves | Learned Extension emergency access door positions 15791 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 15791 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 15849 | -4/Upper Caves | Discovered new exit (range 3) 15849 | -4/Upper Caves | Identified exit to Zhirov 15884 | -4/Upper Caves | Entered Zhirov 15884 | -4/Zhirov | Discovered new exit (range 3) 15888 | -4/Zhirov | Met Zhirov 15894 | -4/Zhirov | Found Alien Artifact 15894 | -4/Zhirov | Identified Integrated Reactor 15894 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15910 | -4/Zhirov | Found Alien Artifact 15915 | -4/Zhirov | Learned location of Quarantine (-2) 15915 | -4/Zhirov | Learned location of Testing (-3) 15915 | -4/Zhirov | Learned location of Command (-1) 15917 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15923 | -4/Zhirov | Identified exit to Proximity Caves 15923 | -4/Zhirov | Entered Proximity Caves 15926 | -3/Proximity Caves | Build established: Scout 16173 | -3/Proximity Caves | Entered Research 16173 | -3/Research | Evolved 2 slots: Utility x2 16174 | -3/Research | Identified exit to Testing 16273 | -3/Research | Spotted B-86 Titan 16288 | -3/Research | Spotted B-86 Titan 16294 | -3/Research | Entered Testing 16320 | -3/Testing | Found Prototype Ballistic Gun 16321 | -3/Testing | Identified Hyp. Multirail 16352 | -3/Testing | Found Prototype Device 16352 | -3/Testing | Identified Exp. Transmission Jammer 16369 | -3/Testing | Found Prototype Ballistic Cannon 16369 | -3/Testing | Identified Perforator 16383 | -3/Testing | Found Prototype Device 16384 | -3/Testing | Identified Exp. Thermal Shield 16384 | -3/Testing | Identified Transdimensional Reconstructor 16416 | -3/Testing | Spotted Striker 16416 | -3/Testing | Spotted Striker 16423 | -3/Testing | Found Prototype Processor 16423 | -3/Testing | Identified Exp. Terrain Scan Processor 16466 | -3/Testing | Found Prototype Energy Cannon 16466 | -3/Testing | Identified Cld. Nova Cannon 16584 | -3/Testing | Spotted PL-S6Z3ZE773D 16599 | -3/Testing | Discovered new exit (range 17) 16606 | -3/Testing | Found Prototype Launcher 16607 | -3/Testing | Identified Z-bomb Delivery System 16633 | -3/Testing | Entered Research 16633 | -2/Research | Warlord forces began assault on 0b10 16633 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16636 | -2/Research | Identified Vortex Catalyst Activator 16654 | -2/Research | Build established: Sprinter 16669 | -2/Research | Discovered new exit (range 19) 16669 | -2/Research | Spotted B-90 Cyclops 16743 | -2/Research | Research machine network offline 16839 | -2/Research | Found Exp. Focal Shield 16853 | -2/Research | Discovered new exit (range 7) 16875 | -2/Research | Met up with Warlord 17067 | -2/Research | Discovered new exit (range 4) 17067 | -2/Research | Identified exit to Access 17176 | -2/Research | Borebot progress halted 17221 | -2/Research | Spotted Executioner 17221 | -2/Research | Spotted Executioner 17254 | -2/Research | Build established: Scout 17285 | -2/Research | Identified exit to Quarantine 17386 | -2/Research | Spotted Executioner 17386 | -2/Research | Spotted Striker 17398 | -2/Research | Entered Quarantine 17401 | -2/Quarantine | Cryocooling Duct disabled 17404 | -2/Quarantine | Cryocooling Duct disabled 17416 | -2/Quarantine | Ambient heat levels rising (+20) 17416 | -2/Quarantine | Non-combat units ordered to evacuate 17419 | -2/Quarantine | Ambient heat levels rising (+20) 17419 | -2/Quarantine | Combat units ordered to evacuate 17435 | -2/Quarantine | Found Alien Artifact 17446 | -2/Quarantine | Found Alien Artifact 17508 | -2/Quarantine | Found Alien Artifact 17508 | -2/Quarantine | Identified Matter Drive 17519 | -2/Quarantine | Quarantine Guard activated 17564 | -2/Quarantine | Spotted Quarantine Guard 17564 | -2/Quarantine | Spotted Quarantine Guard 17565 | -2/Quarantine | Spotted Quarantine Guard 17636 | -2/Quarantine | Spotted Quarantine Guard 17643 | -2/Quarantine | Spotted Quarantine Guard 17646 | -2/Quarantine | Spotted Quarantine Guard 17658 | -2/Quarantine | Found Alien Slashing Weapon 17658 | -2/Quarantine | Identified Sigix Broadsword 17677 | -2/Quarantine | Found Alien Artifact 17678 | -2/Quarantine | Found Alien Artifact 17681 | -2/Quarantine | Found Alien Artifact 17683 | -2/Quarantine | Found Transdimensional Reconstructor 17694 | -2/Quarantine | Identified Core Reset Matrix 17694 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 17694 | -2/Quarantine | Used Core Reset Matrix 17697 | -2/Quarantine | Found Subatomic Replicator 17698 | -2/Quarantine | Detected hypermatrix surge 17698 | -2/Quarantine | Sensed 6 artifacts in vicinity 17711 | -2/Quarantine | Discovered exit to Access (range 13) 17845 | -2/Quarantine | Spotted Fortress 17862 | -2/Quarantine | Discovered new exit (range 6) 17862 | -2/Quarantine | Spotted Quarantine Guard 17872 | -2/Quarantine | Identified exit to Section 7 17872 | -2/Quarantine | Entered Section 7 17873 | -2/Section 7 | Sensed 23 artifacts in vicinity 17881 | -2/Section 7 | Found Integrated Reactor 17881 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17892 | -2/Section 7 | Spotted S7 Guard 17902 | -2/Section 7 | Spotted S7 Guard 17907 | -2/Section 7 | Found Integrated Heat Negator 17907 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 17920 | -2/Section 7 | Found Spacefold Activator 17937 | -2/Section 7 | Found Core Membrane 17951 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 17971 | -2/Section 7 | Spotted S7 Guard 17972 | -2/Section 7 | Found Integrated Singularity Reactor 17974 | -2/Section 7 | Build established: Alien-Scout 17997 | -2/Section 7 | Spotted Executioner 17997 | -2/Section 7 | Spotted Executioner 18021 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 18023 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18025 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 18031 | -2/Section 7 | Found Matter Drive 18038 | -2/Section 7 | Warped through subspace 18038 | -2/Section 7 | Spotted Striker 18038 | -2/Section 7 | Spotted Striker 18038 | -2/Section 7 | Spotted Executioner 18038 | -2/Section 7 | Spotted Executioner 18041 | -2/Section 7 | Found Transdimensional Reconstructor 18061 | -2/Section 7 | Spotted B-99 Colossus 18081 | -2/Section 7 | Found LRC Armor 18081 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 18084 | -2/Section 7 | Found LRC Energy Well 18084 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 18201 | -2/Section 7 | Spotted Alpha 7 18204 | -2/Section 7 | Spotted Alpha 7 18219 | -2/Section 7 | Discovered exit to Access (range 6) 18220 | -2/Section 7 | Entered Access 18220 | -1/Access | Evolved 2 slots: Weapon x2 18382 | -1/Access | Spotted B-99 Colossus 18396 | -1/Access | Destroyed B-99 Colossus 18398 | -1/Access | Found Prototype Ballistic Gun 18398 | -1/Access | Identified Multirail 18413 | -1/Access | Spotted B-99 Colossus 18650 | -1/Access | Discovered new exit (range 8) 18680 | -1/Access | Identified exit to Command 18680 | -1/Access | Entered Command 18973 | -1/Command | First assault squad dispatched 18993 | -1/Command | Incoming assault squad redirected 19091 | -1/Command | Phase Generator disabled 19181 | -1/Command | Spotted B-99 Colossus 19190 | -1/Command | Destroyed B-99 Colossus 19194 | -1/Command | Found Multirail 19331 | -1/Command | Disengaged cave seal 19331 | -1/Command | Derelicts emerged from the dark tunnel 19331 | -1/Command | Welcomed Warlord to Command 19591 | -1/Command | Disengaged cave seal 19649 | -1/Command | Found Unknown Protection 19649 | -1/Command | Identified Hvy. Insulated Plating 19666 | -1/Command | Found Unknown Device 19666 | -1/Command | Identified Launcher Loader 19725 | -1/Command | Spotted M Guard 19725 | -1/Command | Spotted Combat Programmer 19731 | -1/Command | Spotted M Guard 19764 | -1/Command | Spotted Combat Programmer 19808 | -1/Command | Destroyed M Guard 19823 | -1/Command | Destroyed M Guard 19823 | -1/Command | All MAIN.C guards destroyed 19839 | -1/Command | Crushed by falling debris 19839 | -1/Command | Found Corrupted Prototype Reactor 19839 | -1/Command | Identified Zero-point Reactor 19860 | -1/Command | Build established: Alien-Sprinter 19870 | -1/Command | Lost 3 parts (1p2u) 19883 | -1/Command | Warlord commented on Warlord statues 19982 | -1/Command | Found Unknown Protection 19982 | -1/Command | Identified Hvy. Reactive Plating 20105 | -1/Command | Met MAIN.C 20107 | -1/Command | Warlord shut down involuntarily 20125 | -1/Command | 0b10 Conduit disabled 20130 | -1/Command | Destroyed MAIN.C Shell 20133 | -1/Command | MAIN.C activated Command garrisons 20219 | -1/Command | Spotted B-99 Colossus 20234 | -1/Command | Discovered new exit (range 9) 20537 | -1/Command | Found Prototype Device 20537 | -1/Command | Identified AEGIS Remote Shield 20540 | -1/Command | Found Prototype Device 20540 | -1/Command | Identified Exp. ECM Suite 20542 | -1/Command | Found Prototype Device 20542 | -1/Command | Identified Adv. Kinecellerator 20865 | -1/Command | Found Prototype Processor 20865 | -1/Command | Identified Exp. Targeting Computer 20886 | -1/Command | Build established: Alien-Mutant 20920 | -1/Command | Found Corrupted Multirail 20923 | -1/Command | Found Corrupted Multirail 21157 | -1/Command | Attacked by Warlord forces 21294 | -1/Command | Build established: Scavenger-Tank 21570 | -1/Command | Found Prototype Ballistic Cannon 21570 | -1/Command | Identified Blast Cannon 21573 | -1/Command | Found Prototype Protection 21573 | -1/Command | Identified Exp. Powered Armor 21596 | -1/Command | Found Exp. Targeting Computer 21864 | -1/Command | Build established: Scavenger-Mutant 21899 | -1/Command | Found Prototype Reactor 21899 | -1/Command | Identified Vortex Chain Reactor 21919 | -1/Command | Found Vortex Chain Reactor 22696 | -1/Command | Build established: Alien-Mutant 23142 | -1/Command | Found Unknown Device 23142 | -1/Command | Identified Quantum Capacitor 24163 | -1/Command | Warped through subspace to slip node 24163 | -1/Command | Discovered new exit (range 4) 24167 | -1/Command | Entered Access_0 24168 | -1/Access_0 | Sensed 4 artifacts in vicinity 24168 | -1/Access_0 | Met Architect 24182 | -1/Access_0 | Architect warped through subspace 24225 | -1/Access_0 | Destroyed A8 24270 | -1/Access_0 | Architect warped through subspace 24283 | -1/Access_0 | Found Prototype Device 24283 | -1/Access_0 | Identified Beam Splitter 24289 | -1/Access_0 | Found Prototype Protection 24289 | -1/Access_0 | Identified Centrium Heavy Armor Plating 24291 | -1/Access_0 | Subspace Access Node disabled 24352 | -1/Access_0 | Architect warped through subspace 24485 | -1/Access_0 | A6 warped into view 24485 | -1/Access_0 | Found Corrupted Exp. Powered Armor 24500 | -1/Access_0 | Destroyed A6 24515 | -1/Access_0 | Found Prototype Device 24515 | -1/Access_0 | Identified Exp. Shield Generator 24539 | -1/Access_0 | Architect warped through subspace 24563 | -1/Access_0 | Found Prototype Device 24563 | -1/Access_0 | Identified Exp. Phase Shifter 24566 | -1/Access_0 | Found Prototype Device 24566 | -1/Access_0 | Identified Exp. Weapon Cycler 24585 | -1/Access_0 | Architect warped through subspace 24626 | -1/Access_0 | Found Prototype Device 24626 | -1/Access_0 | Identified Desublimator 24643 | -1/Access_0 | A5 warped into view 24667 | -1/Access_0 | Subspace Access Node disabled 24711 | -1/Access_0 | Found Exp. Targeting Computer 24713 | -1/Access_0 | Found Exp. Phase Shifter 24737 | -1/Access_0 | Architect warped through subspace 24765 | -1/Access_0 | Found Exp. Targeting Computer 24804 | -1/Access_0 | Found Integrity Redistributor 24805 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-146) 24827 | -1/Access_0 | Found Exp. Targeting Computer 24830 | -1/Access_0 | Found Exp. Weapon Cycler 24831 | -1/Access_0 | Found Exp. Phase Shifter 24848 | -1/Access_0 | Architect warped through subspace 24856 | -1/Access_0 | Architect warped through subspace 24897 | -1/Access_0 | A4 warped into view 24954 | -1/Access_0 | Subspace Access Node disabled 25002 | -1/Access_0 | Found Desublimator 25010 | -1/Access_0 | Found Exp. Targeting Computer 25112 | -1/Access_0 | Found Exp. Phase Shifter 25121 | -1/Access_0 | Architect warped through subspace 25137 | -1/Access_0 | Architect warped through subspace 25154 | -1/Access_0 | Subspace Access Node disabled 25215 | -1/Access_0 | Destroyed Architect 25216 | -1/Access_0 | Architect triggered a singularity event 25218 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25218 | -1/Access_0 | Warped through subspace to slip node 25218 | -1/Access_0 | Discovered new exit (range 8) 25221 | *** | Escaped singularity! Last Messages --------------- 25210_ Slug penetrates Wall. 25212_ Slug penetrates Architect. 25212_ Slug penetrates Wall. 25213_ Penetrated by Quantum Shear. 25215_ Slug penetrates Architect. 25215_ Architect: "If I can't win, no one wins!" 25215_ Architect destroyed. 25215_ Switching to secondary target: A5. 25215_ Slug penetrates Wall. 25215_ Slug penetrates A5. 25215_ Slug penetrates Wall. 25216_ A0_COM: Initiating irreversible singularity event. Goodbye. 25217_ A0_COM: 10. 25218_ A0_COM: 9. 25218_ Acquired Hpw. Transdimensional Reconstructor. 25218_ Warped through subspace, drawn to slip node. 25218_ EXIT=FOUND 25219_ A0_COM: 8. 25220_ A0_COM: 7. 25221_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 211 Coolant Potential 220 Energy Generation 135 Energy Capacity 1930 Matter Stores 1300 Matter Capacity 1300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 25 EM Shielding 3 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 30 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 60 Launcher Accuracy 40 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 50 Overload Amplification 75 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 28 Defensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory D-63 Destroyer | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Matter Drive Sigix Broadsword Core Reset Matrix Integrated Heat Negator Spacefold Activator Core Membrane Subatomic Replicator Integrated Singularity Reactor Transdimensional Reconstructor LRC Armor LRC Energy Well High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralRocketWheel Manual? 0 Play Time 04:46:27 Cumulative 2346.3 hours Start 2021.11.12 @ 12:28:57 End 2021.11.12 @ 19:51:48 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2716 Rogue 2708 Adventurer 0 Explorer 8 Win Type 6 Total 275 Types 48/32/98/3/3/5/83/2/1 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ad3f8ed-c5ce-4dde-8573-1f1b196e6b3b