Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.16 @ 21:47:15

Player: DuckBoy

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (192)     960
Value Destroyed (5927)     5927
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (804)                804
              TOTAL SCORE: 10711

 Bonus
-------
High Alert Combat Kills    104
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     30/300
Energy                     64/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (4) ------
           Hacking Suite
           System Shield
>          --- WEAPON (4) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
           Cryofiber Web
           Huge Storage Unit
  Improved EM Pulse Cannon

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Titanium Leg
       Armored Huge Wheel
>              --- UTILITY ----------
      Improved Heat Sink
               Huge Storage Unit
      Hardened Medium Armor Plating
               Graphene Brace
>              --- WEAPON -----------
               Gatling Laser
               Gatling Laser
      Improved EM Pulse Cannon
  High-powered Shotgun
>              --- INVENTORY --------
        Cooled Ion Engine
      Improved Deuterium Engine
               Aluminum Leg
               Cryofiber Web
               Huge Storage Unit
      Improved Signal Interpreter
               Core Analyzer
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
               Relay Coupler [NC]
               Relay Coupler [Cutter]
               Relay Coupler [Sentry]
               Relay Coupler [Hunter]
      Improved EM Pulse Cannon
      Enhanced Autogun
               Gauss Rifle
         Heavy Missile Launcher
         Heavy Missile Launcher
               Remote Datajack
         Heavy Mace
               Blade Saw
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Surge Thruster
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   
Parts Attached             153  | 4   18  32  26  29  13  1   30  
  Power                    23   | 1   2   4   4   6   3   .   3   
    Engine                 18   | 1   2   4   4   6   1   .   .   
    Core                   5    | .   .   .   .   .   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   8   8   5   8   6   .   6   
    Treads                 17   | .   1   7   5   3   .   .   1   
    Leg                    11   | .   2   .   .   .   5   .   4   
    Wheel                  13   | 2   4   1   .   5   .   .   1   
    Hover                  1    | .   1   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  29   | .   4   6   6   6   3   .   4   
    Device                 13   | .   1   3   3   3   2   .   1   
    Storage                3    | .   1   .   1   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             11   | .   2   3   2   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   58   | 1   4   14  11  9   1   1   17  
    Energy Gun             13   | 1   .   7   .   .   .   .   5   
    Energy Cannon          2    | .   .   .   .   1   .   .   1   
    Ballistic Gun          28   | .   4   3   7   6   1   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   3   1   2   .   .   3   
    Special Weapon         2    | .   .   1   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   1   2   1   .   .   .   
Parts Lost                 46   | .   3   3   3   7   7   .   23  
  Power                    8    | .   2   .   .   1   2   .   3   
  Propulsion               13   | .   1   .   .   5   3   .   4   
  Utility                  10   | .   .   .   3   1   1   .   5   
  Weapon                   15   | .   .   3   .   .   1   .   11  
  Highest Loss Streak      16   | .   1   1   1   1   2   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  99  96  88  93  98  92  
  Engine                   9    | .   13  10  10  16  6   .   .   
  Core                     4    | .   .   .   .   .   11  18  14  
  Treads                   11   | .   5   20  22  13  .   .   .   
  Leg                      5    | .   .   .   .   .   16  27  16  
  Wheel                    4    | .   16  1   .   5   6   .   1   
  Device                   15   | .   2   21  14  15  16  18  14  
  Storage                  9    | .   13  11  11  9   9   9   6   
  Protection               10   | .   11  10  14  10  8   9   6   
  Energy Gun               4    | .   .   11  .   .   .   .   8   
  Ballistic Gun            15   | .   27  6   19  16  18  17  13  
  Launcher                 1    | .   .   2   .   .   .   .   1   
Naked Turns                4    | .   .   .   .   .   .   .   4   
Heaviest Build             125  | 5   56  63  67  125 125 105 121 
  Greatest Support         43   | 32  32  43  43  40  40  40  42  
  Greatest Overweight (x)  25   | .   3   3   1   8   25  2   5   
  Average Overweight (x)   2    | .   2   1   1   2   3   2   2   
Largest Inventory Capacity 25   | 5   20  20  20  25  25  25  25  
  Average Capacity         21   | 5   18  20  20  20  25  25  24  
  Most Carried             25   | 2   20  20  20  25  25  25  25  
  Average Carried          21   | 1   17  19  19  20  24  25  24  
  Final Capacity           25   | 5   20  20  20  25  25  25  5   
  Final Carried            25   | 2   20  20  19  25  25  25  3   

 Class Distribution 
--------------------
 49% | Mutant
 31% | Scavenger-Mutant
  9% | Scavenger-Tank
  7% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Matter Collected           4238 | 206  689  444  575  1151 571  103  499  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7255 | .    720  1702 859  2082 523  120  1249 
  Parts                    450  | .    53   89   60   119  38   9    82   
Haulers Intercepted        9    | .    1    2    1    4    .    .    1    
Recyclers Shooed           3    | .    .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Combat Hostiles Destroyed  137  | .   14  22  20  33  19  2   27  
  Guns                     108  | .   14  13  18  23  19  2   19  
  Cannons                  4    | .   .   1   .   1   .   .   2   
  AOE                      24   | .   .   8   2   8   .   .   6   
Classes Destroyed          17   | .   7   3   .   4   2   .   1   
  Worker                   6    | .   .   3   .   .   .   .   3   
  Builder                  7    | .   1   3   .   3   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   1   
  Hauler                   9    | .   1   2   1   4   .   .   1   
  Recycler                 11   | .   1   4   .   4   .   .   2   
  Operator                 5    | .   2   .   1   1   .   .   1   
  Watcher                  15   | .   3   5   2   3   .   .   2   
  Swarmer                  39   | .   3   4   6   9   10  .   7   
  Cutter                   3    | .   .   .   .   .   3   .   .   
  Grunt                    55   | .   11  9   6   14  3   .   12  
  Brawler                  3    | .   .   1   .   1   1   .   .   
  Duelist                  3    | .   .   .   .   2   1   .   .   
  Sentry                   24   | .   .   8   8   4   .   2   2   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               4    | .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           17   | .   3   8   6   9   4   1   17  
  Combat Bots Only         13   | .   3   4   6   6   4   1   13  
Max Kills in Single Turn   7    | .   2   6   1   5   1   1   7   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   3   1   3   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -7   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Damage Taken               9648  | .    638  999  1220 2593 831  162  3205 
  Core                     1503  | .    32   138  150  335  130  14   704  
  Absorbed by Shields      598   | .    .    388  210  .    .    .    .    
  Regen/Repaired (Parts)   509   | .    27   .    96   260  .    126  .    
Core Remaining (%)         56    | 100  87   .    28   .    .    12   .    
Volleys Fired              456   | .    65   80   56   134  47   8    66   
  Largest                  4     | .    2    2    2    2    2    2    4    
  Hottest                  254   | .    46   165  100  86   50   50   254  
Shots Fired                886   | .    130  129  107  249  94   16   161  
  Gun                      811   | .    130  113  104  220  94   16   134  
  Cannon                   29    | .    .    .    .    10   .    .    19   
  Launcher                 42    | .    .    13   2    19   .    .    8    
  Special                  4     | .    .    3    1    .    .    .    .    
  Kinetic                  680   | .    130  23   104  220  94   16   93   
  Thermal                  67    | .    .    25   1    .    .    .    41   
  Explosive                10    | .    .    .    .    2    .    .    8    
  Electromagnetic          129   | .    .    81   2    27   .    .    19   
  Robot Hit Streak         25    | .    13   25   25   20   9    8    13   
  Robot Miss Streak        5     | .    4    4    2    4    2    2    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    1    1    1    4    3    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    1    
Shots Hit Robots           568   | .    85   86   75   156  56   10   100  
  Core Hits                315   | .    33   55   36   82   28   5    76   
  Critical Kills           4     | .    1    .    2    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    1    1    2    .    .    .    2    
    Destroy                4     | .    1    .    2    .    .    .    1    
    Corrupt                1     | .    .    1    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    
Melee Attacks              8     | .    .    .    2    .    .    .    6    
  Impact                   4     | .    .    .    .    .    .    .    4    
  Slashing                 4     | .    .    .    2    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12729 | .    1317 2129 1307 3851 1012 173  2940 
  Guns                     8964  | .    1317 1079 1203 2490 1012 173  1690 
  Cannons                  361   | .    .    .    .    175  .    .    186  
  Explosions               3323  | .    .    1002 104  1186 .    .    1031 
  Melee                    33    | .    .    .    .    .    .    .    33   
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  7454  | .    1317 220  1203 2490 1012 173  1039 
  Thermal                  1291  | .    .    608  .    32   .    .    651  
  Explosive                1607  | .    .    .    .    576  .    .    1031 
  Electromagnetic          2344  | .    .    1301 104  753  .    .    186  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    .    .    33   
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    1    .    .    .    6    
  Average Corruption       2     | .    .    .    1    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  47    | .    .    .    10   .    .    .    37   
    Message Errors         8     | .    .    .    .    .    .    .    8    
    Matter Fused           4     | .    .    .    1    .    .    .    3    
    Heat Flow Errors       7     | .    .    .    2    .    .    .    5    
    Energy Discharges      4     | .    .    .    1    .    .    .    3    
    Data Loss (minor)      7     | .    .    .    2    .    .    .    5    
    Data Loss (major)      7     | .    .    .    3    .    .    .    4    
    Misfires               4     | .    .    .    1    .    .    .    3    
    Alerts                 4     | .    .    .    .    .    .    .    4    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            123   | .    .    42   .    33   .    .    48   
  Projectiles              9     | .    .    .    .    9    .    .    .    
  Explosions               114   | .    .    42   .    24   .    .    48   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      354   | .    .    84   13   19   .    .    238  
  Shots                    14    | .    .    6    1    2    .    .    5    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        505   | .    72   345  205  505  414  8    438  
  Average Temperature      112   | .    20   75   53   147  154  7    145  
  Received Heat Transfer   2978  | .    342  334  406  927  198  54   717  
  Effects                  12    | .    .    .    2    4    .    .    6    
    Shutdowns              3     | .    .    .    .    1    .    .    2    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    
    Interference           4     | .    .    .    2    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    1    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    
  Parts Fried              12    | .    .    8    .    4    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    1    .    .    .    .    2    
  Heat Transferred         2517  | .    .    1055 .    50   .    .    1412 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    9    .    2    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Peak Influence             876  | .   149 466 367 402 876 492 465 
  Initial                  427  | .   .   11  163 125 261 427 153 
  Average                  229  | .   58  273 216 158 613 424 129 
Maximum Alert Level        3    | .   .   2   1   2   3   2   2   
  Low Security (%)         49   | 100 100 20  49  71  .   .   71  
  Level 1                  35   | .   .   63  50  27  21  27  25  
  Level 2                  10   | .   .   16  .   .   41  72  2   
  Level 3                  3    | .   .   .   .   .   37  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   5   2   2   7   .   .   13  
  Investigation            12   | .   4   2   1   1   .   .   4   
  Extermination            4    | .   .   .   .   .   .   .   4   
  Reinforcement            8    | .   1   .   1   3   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Distress Signals           4    | .   1   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              185  | .   25  35  27  43  19  3   33  
  Peak Tracking Total      11   | .   4   6   5   4   4   1   11  
  Tactical Retreats        6    | .   2   1   1   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Traps Triggered            23   | .   5   3   5   .   5   .   5   
  Indirectly               2    | .   .   .   2   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Machines Disabled          22   | .   1   7   5   3   2   .   4   
  Max in Single Turn       3    | .   1   3   2   2   1   .   1   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Machines Accessed          49   | .   9   13  10  8   .   1   8   
  Terminals                30   | .   7   10  6   4   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   1   .   2   1   .   1   1   
  Recycling Units          6    | .   1   2   1   1   .   .   1   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   
  Garrison Access          3    | .   .   .   1   1   .   .   1   
Total Hacks                153  | .   25  44  29  33  .   2   20  
  Successful               92   | .   17  29  13  21  .   2   10  
  Failed                   61   | .   8   15  16  12  .   .   10  
    Catastrophic           3    | .   .   1   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   81   | .   14  32  11  16  .   .   8   
  Terminals                94   | .   21  28  17  20  .   .   8   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          17   | .   2   .   5   6   .   2   2   
  Recycling Units          20   | .   2   8   5   3   .   .   2   
  Scanalyzers              12   | .   .   8   .   2   .   .   2   
  Garrison Access          7    | .   .   .   2   2   .   .   3   
Terminal Hacks             27   | .   6   8   5   6   .   .   2   
  Record                   1    | .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Alert Level              5    | .   2   1   1   1   .   .   .   
  Unreport Threat          3    | .   1   1   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Garrison Status          1    | .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       14   | .   2   .   4   6   .   2   .   
  Scan Component           7    | .   1   .   2   3   .   1   .   
  Repair                   7    | .   1   .   2   3   .   1   .   
Recycling Unit Hacks       3    | .   1   1   .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   .   1   
Scanalyzer                 10   | .   .   7   .   2   .   .   1   
  Insert Component         5    | .   .   3   .   1   .   .   1   
  Analyze                  5    | .   .   4   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         34   | .   8   13  4   6   .   .   3   
  Terminals                24   | .   7   8   3   4   .   .   2   
    Track                  1    | .   .   .   .   1   .   .   .   
    Assimilate             2    | .   .   .   1   1   .   .   .   
    Botnet                 17   | .   6   7   2   1   .   .   1   
    Operators              4    | .   1   1   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   5   1   1   .   .   1   
    Reject                 2    | .   .   1   .   .   .   .   1   
    Recyclers              3    | .   .   2   1   .   .   .   .   
    Mask                   4    | .   1   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         43   | .   7   10  9   8   .   1   8   
  Full Trace Events        7    | .   2   1   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   3   1   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   73  
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   
Parts Repaired             7    | .   1   .   2   3   .   1   .   
  Time                     318  | .   26  .   92  140 .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   10  .   .   .   .   6   
Parts Scanalyzed           5    | .   .   3   .   1   .   .   1   
  Part Schematics Acquired 4    | .   .   3   .   1   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   9   .   .   
  Machine Destruction      9    | .   .   .   .   .   9   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Total Allies               3    | .   .   1   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      28   | .   .   .   .   28  28  .   .   
  Highest-Rated Ally       18   | .   .   .   .   18  18  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   1   .   .   4   .   .   
  Total Damage             82   | .   .   16  .   .   66  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -7   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Turns Passed               15672 | 49   1695 3759 2508 2579 1447 551  3084 
Spaces Moved               6031  | 42   966  1501 878  850  483  171  1140 
  Core                     13    | 5    .    .    .    .    .    .    8    
  Treads                   2603  | .    .    1170 878  553  .    .    2    
  Legs                     1179  | .    1    .    .    .    313  171  694  
  Wheels                   2217  | 37   965  331  .    297  151  .    436  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   19    | .    .    .    .    .    19   .    .    
  Fastest Speed            50    | 50   100  145  240  131  123  260  50   
  Average Speed            214   | 94   136  219  240  219  255  260  231  
  Slowest Speed            1032  | 100  260  240  240  400  1032 260  480  
  Overloaded Moves         19    | .    .    .    .    .    19   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    95   96   92   49   57   20   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    1    
Terrain Destroyed          189   | .    .    26   .    56   .    .    107  
  Melee                    1     | .    .    .    .    .    .    .    1    
  Projectile               1     | .    .    1    .    .    .    .    .    
  AOE                      187   | .    .    25   .    56   .    .    106  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  Fac  
Total                      8005 | 51   1217 1844 1170 1351 642  268  1462 
  Wait                     1094 | .    112  184  179  307  50   89   173  
  Move                     6023 | 41   965  1500 877  849  481  170  1140 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  110  | 6    42   22   9    14   8    .    9    
  Fast Attach              45   | .    .    1    8    18   7    1    10   
  Attach                   51   | 4    17   12   1    2    3    .    12   
  Detach                   2    | .    .    1    .    .    1    .    .    
  Swap                     57   | .    1    19   17   9    3    .    8    
  Drop                     109  | .    15   24   21   18   9    .    22   
  Fire                     456  | .    65   80   56   134  47   8    66   
  Melee                    8    | .    .    .    2    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            47   | .    .    .    .    .    31   .    16   
  Rewire                   3    | .    .    1    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 16)
    50 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   353 | -10/Materials | Discovered new exit (range 9)
   618 | -10/Materials | Discovered new exit (range 14)
   925 | -10/Materials | Repaired Com. Wheel
   963 | -10/Materials | Discovered new exit (range 3)
  1316 | -10/Materials | Discovered new exit (range 15)
  1745 | -10/Materials | Entered another Materials area
  1745 | -9/Materials  | Evolved 2 slots: Utility x2
  2424 | -9/Materials  | Discovered new exit (range 10)
  3345 | -9/Materials  | Discovered new exit (range 16)
  4434 | -9/Materials  | Discovered new exit (range 16)
  4605 | -9/Materials  | Build established: Scavenger-Mutant
  4657 | -9/Materials  | Discovered new exit (range 15)
  4980 | -9/Materials  | Discovered new exit (range 3)
  5074 | -9/Materials  | Identified exit to Mines
  5074 | -9/Materials  | Identified exit to Storage
  5074 | -9/Materials  | Identified exit to Materials
  5504 | -9/Materials  | Entered Storage
  5584 | -9/Storage    | Repaired Shield Generator?
  6567 | -9/Storage    | Build established: Mutant
  6650 | -9/Storage    | Core integrity fell below 50%
  7438 | -9/Storage    | Discovered exit to Materials (range 6)
  7825 | -9/Storage    | Build established: Scavenger-Mutant
  7956 | -9/Storage    | Repaired Adv. EMP Blaster
  8012 | -9/Storage    | Entered Materials
  8012 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  8701 | -8/Materials  | Build established: Mutant
  9098 | -8/Materials  | Repaired Cld. Ion Engine
  9151 | -8/Materials  | Repaired Imp. Assault Rifle
  9190 | -8/Materials  | Repaired Imp. Sensor Array
  9309 | -8/Materials  | Discovered new exit (range 16)
 10064 | -8/Materials  | Discovered new exit (range 16)
 10348 | -8/Materials  | Core integrity fell below 50%
 10374 | -8/Materials  | Garrison activated, responded to threat
 10567 | -8/Materials  | Identified exit to Garrison
 10591 | -8/Materials  | Entered Garrison
 10591 | -8/Garrison   | Accompanied by 2 allies
 10622 | -8/Garrison   | Triggered checkpoint
 10717 | -8/Garrison   | Build established: Scavenger-Mutant
 10722 | -8/Garrison   | Triggered checkpoint
 10818 | -8/Garrison   | Triggered checkpoint
 10862 | -8/Garrison   | Triggered checkpoint
 10896 | -8/Garrison   | Triggered checkpoint
 10934 | -8/Garrison   | Core integrity fell below 20%
 11398 | -8/Garrison   | Triggered checkpoint
 11436 | -8/Garrison   | Garrison Relay disabled
 11553 | -8/Garrison   | Discovered new exit (range 8)
 11737 | -8/Garrison   | Discovered new exit (range 8)
 11760 | -8/Garrison   | Triggered checkpoint
 11827 | -8/Garrison   | Garrison Relay disabled
 11928 | -8/Garrison   | Installed Relay Interface Framework
 12038 | -8/Garrison   | Entered Materials
 12148 | -8/Materials  | Repaired Enh. Autogun
 12451 | -8/Materials  | Discovered new exit (range 16)
 12589 | -8/Materials  | Entered Factory
 12589 | -7/Factory    | Evolved 2 slots: Weapon x2
 12964 | -7/Factory    | Build established: Scavenger-Tank
 13557 | -7/Factory    | Fabricated Hacking Suite (x1)
 14530 | -7/Factory    | Build established: Bothacker-Tank
 15395 | -7/Factory    | Identified exit to Lower Caves
 15556 | -7/Factory    | Garrison activated, responded to threat
 15598 | -7/Factory    | Core integrity fell below 50%
 15611 | -7/Factory    | Core integrity fell below 20%
 15637 | -7/Factory    | Lost 16 parts (2p3n3u8w)
 15671 | -7/Factory    | Destroyed 13 combat bots
 15673 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
15660_ U-05 Engineer lays Concrete.
15660_ Acquired Lgt. Treads.
15661_ U-05 Engineer lays Concrete.
15662_ U-05 Engineer builds a Wall.
15662_ K-01 Serf collects debris.
15663_ Acquired Gauss Rifle.
15666_ R-06 Scavenger collects Relay Coupler [Sentry].
15666_ Slug penetrates Y-54 Guardian.
15666_ U-05 Engineer lays Concrete.
15667_ System corrupted: Energy discharge (-11).
15667_ U-05 Engineer lays Concrete.
15668_ K-01 Serf collects debris. <x2>
15668_ Slug penetrates Y-54 Guardian.
15668_ U-05 Engineer builds a Wall.
15669_ R-06 Scavenger collects Unknown Storage.
15670_ Slug penetrates Y-54 Guardian.
15672_ K-01 Serf collects debris.
15672_ Slug penetrates Y-54 Guardian.
15673_ K-01 Serf collects debris.
15673_ R-06 Scavenger collects Particle Gun.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????# #?#     #???????????????????? |
| ???????????????????# #?#     ##??????????????????? |
| ???????????????????# #?#      ???????????????????? |
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| ???????????????????# #?#     #?????  ????????????? |
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| ??????????????# """  ""* @[[#*  """ ?????????????? |
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| ??????????????#     *!% #%*[#         #??????????? |
| ??????????????#     [%[*r  =k%        #??????????? |
| ??????????##/############%%=#=        #??????????? |
| ??????????#         [   #^^^#         #??????????? |
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| ??????#   """"""" #   #     ""T"" #??????????????? |
| ??????#   """"""" #   #   | "" "" #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
      Hacking Suite | -9/Materials | Scanalyzed
  Huge Storage Unit | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
       Gauss Cannon | -9/Storage   | Hacked
       Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadHypercooledFirepult
  Manual?         0
Play Time         02:21:15
  Cumulative      110.7 hours
  Start           2022.09.16 @ 19:17:47
  End             2022.09.16 @ 21:47:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           77
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          49
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 136b3aa9-654b-4add-8629-bfd378e2cbe5