Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 22:06:20 Player: Grimalkyne Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1330) 1330 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3580 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 301/400 Matter 300/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Pulse Rifle Gatling Laser Advanced Assault Cannon > --- INVENTORY (15) --- Light Treads Light Treads Heat Sink Heat Sink Weight Redist. System Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Layered Light Armor Plating Shield Generator Pulse Rifle Pulse Rifle Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON ----------- Pulse Rifle Gatling Laser Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Heat Sink Heat Sink Weight Redist. System Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating Layered Light Armor Plating Shield Generator Pulse Rifle Pulse Rifle Minigun Grenade Launcher [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 36 | 7 10 4 12 3 . Power 6 | 1 3 1 . 1 . Engine 4 | 1 2 . . 1 . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 4 1 3 . . Treads 6 | . 2 1 3 . . Leg 2 | 2 . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 2 . 3 . . Device 1 | . . . 1 . . Storage 4 | 1 1 . 2 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 3 1 2 6 2 . Energy Gun 10 | 2 1 1 5 1 . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 1 . . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . 4 2 . 1 2 Power 3 | . 2 . . 1 . Propulsion 3 | . 1 1 . . 1 Utility 1 | . . . . . 1 Weapon 2 | . 1 1 . . . Highest Loss Streak 2 | . 2 1 . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 88 99 99 100 100 Engine 3 | . 4 3 . 4 11 Core 8 | . 8 10 11 6 . Treads 18 | . 7 27 22 22 22 Wheel 2 | . 8 . . . . Device 6 | . . . 11 11 11 Storage 12 | . 14 14 11 11 11 Processor 11 | . 12 14 11 11 11 Energy Gun 21 | . 21 21 21 22 22 Ballistic Gun 8 | . 6 6 11 8 . Ballistic Cannon 1 | . . . . 2 11 Naked Turns . | . . . . . . Heaviest Build 41 | 12 29 28 35 41 41 Greatest Support 43 | 20 40 40 43 43 43 Greatest Overweight (x) 8 | 1 8 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 15 14 15 15 15 Average Carried 13 | 3 12 13 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 14 14 15 15 15 Class Distribution -------------------- 55% | Scavenger-Gunner 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 903 | 246 220 40 211 186 . Remotely . | . . . . . . Salvage Created 1566 | . 575 141 427 423 . Parts 122 | . 37 11 39 35 . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 47 | . 12 5 12 18 . Guns 41 | . 12 5 11 13 . Cannons 5 | . . . . 5 . Classes Destroyed 8 | . 4 . 1 3 . Tunneler 1 | . . . . 1 . Hauler 2 | . 2 . . . . Watcher 5 | . 2 . 3 . . Swarmer 18 | . 3 3 4 8 . Grunt 22 | . 9 2 3 8 . Duelist 1 | . . . . 1 . Sentry 5 | . . . 5 . . Assembled 1 | . . . . 1 . Best Kill Streak 6 | . 5 3 4 6 . Combat Bots Only 5 | . 5 3 4 5 . Max Kills in Single Turn 2 | . 1 2 1 2 . Gunslinging 1 | . . 1 . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1741 | . 661 217 343 365 155 Core 334 | . 158 77 15 60 24 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 100 . 6 . . . Volleys Fired 126 | . 56 9 29 32 . Largest 3 | . 2 2 3 3 . Hottest 191 | . 90 90 151 191 . Shots Fired 278 | . 96 18 87 76 1 Gun 266 | . 96 18 87 64 1 Cannon 12 | . . . . 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 98 | . 37 . 29 32 . Thermal 179 | . 59 18 57 44 1 Explosive . | . . . . . . Electromagnetic 1 | . . . 1 . . Robot Hit Streak 22 | . 15 16 22 14 4 Robot Miss Streak 7 | . 7 2 3 4 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 2 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 188 | . 65 14 62 46 1 Core Hits 76 | . 28 8 20 20 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 5 | . 1 . 1 3 . Burn 4 | . . . 1 3 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2805 | . 795 171 924 898 17 Guns 2616 | . 795 171 924 709 17 Cannons 189 | . . . . 189 . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 856 | . 277 . 217 362 . Thermal 1949 | . 518 171 707 536 17 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 1 5 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . 1 1 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . 1 . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . . . 25 . Projectiles 25 | . . . . 25 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 293 | . 293 235 243 268 26 Average Temperature 95 | . 106 101 75 97 26 Received Heat Transfer 794 | . 315 84 84 231 80 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 13 | . 1 2 8 2 . Heat Transferred 5100 | . 1483 446 1739 1395 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 304 | . 169 151 222 304 . Initial 42 | . . 36 . 42 . Average 102 | . 89 107 70 179 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 85 | 100 100 100 96 39 . Level 1 14 | . . . 3 60 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . 2 1 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 2 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 18 5 24 23 7 Peak Tracking Total 9 | . 4 3 5 4 9 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 11 | . 4 . 6 1 . Terminals 10 | . 4 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 . 17 1 . Successful 14 | . 4 . 9 1 . Failed 8 | . . . 8 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 4 . 17 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 . 9 1 . Prototype ID Bank 5 | . . . 5 . . Open Door 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Alert Level 3 | . 1 . 2 . . Unreport Threat 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 6 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 3695 | 74 1071 413 1207 773 157 Spaces Moved 1949 | 46 648 224 557 376 98 Core 6 | 5 1 . . . . Treads 1402 | . 147 224 557 376 98 Legs 121 | 41 80 . . . . Wheels 420 | . 420 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 115 160 160 160 160 Average Speed 148 | 129 126 160 160 160 160 Slowest Speed 450 | 190 450 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 70 51 60 66 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2531 | 57 801 261 821 493 98 Wait 366 | . 70 21 197 78 . Move 1944 | 45 647 223 556 375 98 Hop . | . . . . . . Pick Up 32 | 5 12 2 11 2 . Fast Attach 16 | 6 6 2 1 1 . Attach 9 | . 4 2 2 1 . Detach 2 | . 2 . . . . Swap 11 | 1 . . 9 1 . Drop 25 | . 4 2 16 3 . Fire 126 | . 56 9 29 32 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 15) 352 | -10/Materials | Identified exit to Materials 993 | -10/Materials | Core integrity fell below 50% 1135 | -10/Materials | Identified exit to Mines 1146 | -10/Materials | Entered Mines 1222 | -10/Mines | Core integrity fell below 20% 1321 | -10/Mines | Learned Materials terminal intel 1398 | -10/Mines | Learned Materials stockpile data 1542 | -10/Mines | Discovered exit to Materials (range 12) 1559 | -10/Mines | Entered Materials 1559 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1561 | -9/Materials | Loaded intel: 12 terminal locations 1740 | -9/Materials | Discovered new exit (range 5) 1744 | -9/Materials | Identified exit to Mines 1869 | -9/Materials | Build established: Scavenger-Gunner 1951 | -9/Materials | Discovered new exit (range 16) 1973 | -9/Materials | Identified exit to Materials 2233 | -9/Materials | Discovered exit to Materials (range 16) 2730 | -9/Materials | Discovered exit to Mines (range 7) 2766 | -9/Materials | Entered Mines 2776 | -9/Mines | Met a Derelict bent on vengeance 2986 | -9/Mines | Learned Materials terminal intel 3342 | -9/Mines | Met a Derelict shopkeep closing up shop 3433 | -9/Mines | Excavation squad dispatched 3433 | -9/Mines | A large section of the Mines collapsed 3522 | -9/Mines | Discovered exit to Materials (range 7) 3533 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3533 | -9/Mines | Discovered new exit (range 5) 3538 | -9/Mines | Identified exit to Exiles 3539 | -9/Mines | Entered Exiles 3578 | -9/Exiles | Met 8R-AWN 3605 | -9/Exiles | Met EX-HEX 3651 | -9/Exiles | Met EX-BIN 3671 | -9/Exiles | Aligned with FarCom system 3672 | -9/Exiles | Given EX-Vault access code 3676 | -9/Exiles | Attacked by the Exiles 3696 | -9/Exiles | Self-destructed Last Messages --------------- 03653_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." 03672_ FarCom alignment achieved. EX-BIN: All done! Way to be a champ, here's the access code as promised: \\NTPK. Only take ONE, mind you, and sorry we don't have much left to pick from. A bunch of our other prototypes were already given to Derelicts out handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 03676_ System corrupted: FCS attempts to trigger Pulse Rifle. 03676_ System corrupted: Pulse Rifle misfires. 03676_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 03678_ EX-BIN: "I just want to science!" 03691_ Critical hit (Burn: +80). 03695_ Imp. Treads destroyed. 03695_ Imp. Heat Sink destroyed. 03695_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ?????????????????????"?# ????????????????????? | | ????????????????????? ## ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #?#########?????????? | | ???????????????????????# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ???????????????????????# #?#"""""""#?????????? | | ??????????????????????## ###"" """"#?????????? | | ??????????????????????#" """"#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????#" """#?????????? | | ??????????????????????## """"?????????? | | ???????????????????????# """#?????????? | | ???????????????????????#" "X" """"?????????? | | ???????????????????????#" """ #?????????? | | ???????????????????????#"a """""""""#?????????? | | ??????????????????????##"@aac###########?????????? | | ?????????????????????##""aa a#???????????????????? | | ????????????????????##"" #???????????????????? | | ????????????????????"""" ##??????????????????? | | ??????????????????" " "" ##???###########???? | | ?????????????????"" " #####"""""""""##??? | | ???????????????? " a " """ """"##?? | | ?????????????? "" " #?? | | ??????????????? " """#?? | | ??????????????? " "#?? | | ??????????????? " "##? | | ???????????????? ""## | | ???????????????? """""" """ | | ????????????????? ######""" " | | ?????????????????""#?????#####""" | | ?????????????????????????????##""" | | ??????????????????????????????#"""" | | ??????????????????????????????#"" | | ???????????????????????????????""" | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? " | | ????????????????????????????????? """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveRocketShotgun Manual? 0 Play Time 00:31:53 Cumulative 40.4 hours Start 2022.10.27 @ 21:29:54 End 2022.10.27 @ 22:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaff28ed-8678-4988-92a7-c73a4f3ace49