Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 13:50:27 Player: Noxul Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2832) 2832 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6298 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (850) Ox16 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Improved Heat Sink Coolant Injector Matter Filter Hardlight Generator Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Coolant Injector Matter Filter Hardlight Generator Particle Gun Particle Gun Assault Rifle Flak Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 100 | 6 6 2 25 27 31 3 Power 11 | 1 . . 3 3 4 . Engine 10 | 1 . . 3 3 3 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 28 | 2 1 1 4 9 10 1 Treads . | . . . . . . . Leg 28 | 2 1 1 4 9 10 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 . 1 7 7 5 1 Device 12 | . . 1 4 4 2 1 Storage 4 | 1 . . 1 1 1 . Processor 4 | . . . 1 1 2 . Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 39 | 2 5 . 11 8 12 1 Energy Gun 18 | 1 2 . 6 1 8 . Energy Cannon 5 | . . . 1 3 1 . Ballistic Gun 11 | 1 3 . 2 3 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . . 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . Parts Lost 54 | . 1 . 2 21 24 6 Power 6 | . . . . 2 4 . Propulsion 20 | . . . . 9 7 4 Utility 9 | . . . 1 4 3 1 Weapon 19 | . 1 . 1 6 10 1 Highest Loss Streak 18 | . 1 . 2 14 18 6 Average Slot Usage (%) 95 | . 84 98 99 95 95 55 Engine 11 | . 14 14 11 8 13 . Leg 25 | . 28 28 22 24 27 19 Device 15 | . . 12 23 12 14 7 Storage 15 | . 14 14 16 18 15 15 Processor 4 | . . . . 7 6 7 Protection 2 | . . . 3 5 . . Energy Gun 8 | . 15 14 10 . 9 . Energy Cannon 4 | . . . 6 7 1 . Ballistic Gun 6 | . 12 14 4 9 1 5 Naked Turns . | . . . . . . . Heaviest Build 74 | 12 14 15 50 44 74 53 Greatest Support 80 | 20 20 20 20 40 80 60 Greatest Overweight (x) 16 | 2 . 1 2 4 1 16 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 18 | 6 6 6 12 14 18 18 Average Capacity 11 | 5 6 6 8 13 16 18 Most Carried 18 | 4 6 6 12 14 18 7 Average Carried 9 | 1 4 5 8 10 13 5 Final Capacity 18 | 6 6 6 12 14 18 18 Final Carried 12 | 4 6 6 12 6 7 4 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 1495 | 200 112 30 291 482 270 110 Remotely . | . . . . . . . Salvage Created 3399 | . 200 87 922 1059 1131 . Parts 200 | . 17 4 62 64 53 . Haulers Intercepted 6 | . . . 3 3 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 74 | . 6 2 24 20 22 . Guns 38 | . 6 2 14 6 10 . Cannons 26 | . . . 6 9 11 . AOE 10 | . . . 4 5 1 . Classes Destroyed 11 | . 2 . 4 3 2 . Worker 2 | . . . . 1 1 . Builder 4 | . . . 1 1 2 . Hauler 6 | . . . 3 3 . . Recycler 2 | . . . . 2 . . Watcher 3 | . . . 2 1 . . Swarmer 19 | . 3 . 11 5 . . Grunt 43 | . 3 2 9 11 18 . Brawler 1 | . . . . . 1 . Sentry 7 | . . . 4 3 . . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Best Kill Streak 8 | . 3 2 7 8 6 . Combat Bots Only 7 | . 3 2 7 6 4 . Max Kills in Single Turn 3 | . 1 1 3 3 1 . Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . 2 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 6915 | . 222 106 592 2335 2805 855 Core 1241 | . 71 48 109 306 401 306 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 52 72 44 . . Volleys Fired 268 | . 16 5 71 77 87 12 Largest 2 | . 2 2 2 2 2 1 Hottest 136 | . 85 85 124 136 120 28 Shots Fired 479 | . 32 10 118 143 164 12 Gun 318 | . 32 10 78 86 100 12 Cannon 154 | . . . 39 53 62 . Launcher 7 | . . . 1 4 2 . Special . | . . . . . . . Kinetic 148 | . 7 5 19 80 25 12 Thermal 239 | . 3 5 88 59 84 . Explosive 7 | . . . 1 4 2 . Electromagnetic 85 | . 22 . 10 . 53 . Robot Hit Streak 31 | . 10 16 14 13 26 31 Robot Miss Streak 10 | . 2 3 10 2 3 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 324 | . 19 7 59 92 137 10 Core Hits 171 | . 9 4 36 49 71 2 Critical Hits 11 | . . . 2 8 . 1 Critical Kills 6 | . . . 1 5 . . Critical Parts Destroyed 5 | . . . 1 3 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6633 | . 210 138 1236 1943 2948 158 Guns 3281 | . 210 130 685 694 1404 158 Cannons 2426 | . . . 349 805 1272 . Explosions 901 | . . . 202 444 255 . Melee . | . . . . . . . Ramming 25 | . . 8 . . 17 . Kinetic 1353 | . 26 64 99 633 373 158 Thermal 3630 | . 48 66 1072 866 1578 . Explosive 582 | . . . . 444 138 . Electromagnetic 1043 | . 136 . 65 . 842 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 3 . 7 9 Average Corruption 3 | . . . 3 . 3 7 Corruption Purged . | . . . . . . . Effects 37 | . . . 13 . 22 2 Message Errors 5 | . . . 3 . 2 . Matter Fused 5 | . . . 4 . 1 . Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 6 | . . . 2 . 3 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . 2 . 3 . Data Loss (major) 1 | . . . . . 1 . Targeting Errors 10 | . . . 2 . 8 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . 2 40 . Projectiles 40 | . . . . . 40 . Explosions 2 | . . . . 2 . . Melee . | . . . . . . . Knockbacks 11 | . . . . . 11 . Impact 1 | . . . . . 1 . Kinetic 10 | . . . . . 10 . Secondary . | . . . . . . . Self-Inflicted Damage 203 | . . 4 80 46 73 . Shots 6 | . . . 3 1 2 . Rammed 1 | . . 1 . . . . Targets Rammed 4 | . . 1 . . 3 . Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 232 | . 232 177 210 33 129 218 Average Temperature 61 | . 99 93 63 9 31 122 Received Heat Transfer 2343 | . 102 57 93 918 1035 138 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . 2 . . . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 1 1 2 2 4 . Heat Transferred 6481 | . 111 148 2139 1554 2529 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 405 | . 170 131 371 405 270 109 Initial 130 | . . 66 50 109 130 109 Average 158 | . 69 128 201 216 116 94 Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 70 | 100 100 100 40 56 92 100 Level 1 28 | . . . 59 40 7 . Level 2 . | . . . . 2 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 3 1 6 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 7 | . 1 . 3 1 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 10 | . . . 2 4 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 13 2 35 48 35 3 Peak Tracking Total 10 | . 4 2 8 10 5 3 Tactical Retreats 16 | . 1 . 2 10 3 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 6 | . 1 . 1 3 1 . Max in Single Turn 2 | . 1 . 1 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 9 | . . 1 3 . 5 . Terminals 4 | . . . 2 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 20 | . . 1 8 . 11 . Successful 12 | . . 1 5 . 6 . Failed 8 | . . . 3 . 5 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . 5 . 3 . Terminals 9 | . . . 5 . 4 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 3 . 3 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . . 1 1 . 1 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 3 . 1 . Scan Component 3 | . . . 2 . 1 . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . 1 . 1 . Terminals 2 | . . . 1 . 1 . Track 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 2 . 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 4 | . . . 4 . . . EXPLORE 4 | . . . 4 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 4 | . . . 4 . . . Drone Recoveries 4 | . . . 4 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 4127 | 71 324 318 1238 907 1184 85 Spaces Moved 1844 | 50 208 216 417 395 531 27 Core 6 | 5 . . . . . 1 Treads . | . . . . . . . Legs 1838 | 45 208 216 417 395 531 26 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 130 Average Speed 140 | 117 120 120 164 152 129 165 Slowest Speed 850 | 150 120 150 180 240 153 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 39 56 52 32 18 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 9 . 7 . Terrain Destroyed 81 | . . . 14 55 12 . Melee . | . . . . . . . Projectile 3 | . . . . 2 1 . AOE 78 | . . . 14 53 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2922 | 59 252 266 854 555 879 57 Wait 598 | . 17 31 302 33 200 15 Move 1838 | 49 207 215 416 394 530 27 Hop . | . . . . . . . Pick Up 74 | 4 3 6 19 19 23 . Fast Attach 15 | 6 . 1 6 . 2 . Attach 51 | . 1 . 5 21 21 3 Detach . | . . . . . . . Swap 34 | . 5 1 14 6 8 . Drop 40 | . 3 6 21 5 5 . Fire 268 | . 16 5 71 77 87 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 13) 396 | -10/Materials | Entered Mines 458 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 465 | -10/Mines | Learned location of Storage (-8) 591 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 594 | -10/Mines | Found Prototype Device 687 | -10/Mines | Discovered new exit (range 7) 692 | -10/Mines | Found the Drone Emporium 704 | -10/Mines | Found Prototype Device 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Identified Exp. Sensor Array 715 | -9/Materials | Identified Sensor Drone Bay 1017 | -9/Materials | Destroyed 7 combat bots 1056 | -9/Materials | Repaired EM Pulse Gun 1107 | -9/Materials | Discovered new exit (range 41) 1153 | -9/Materials | Identified exit to Mines 1311 | -9/Materials | Build established: Scavenger-Mutant 1603 | -9/Materials | Identified exit to Materials 1613 | -9/Materials | Build established: Mutant 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2144 | -8/Materials | Build established: Scavenger-Mutant 2286 | -8/Materials | Discovered new exit (range 15) 2464 | -8/Materials | Discovered new exit (range 15) 2605 | -8/Materials | Lost 14 parts (1p6n3u4w) 2760 | -8/Materials | Lost 3 parts (2n1u) 2806 | -8/Materials | Core integrity fell below 50% 2843 | -8/Materials | Lost 3 parts (1p1n1w) 2859 | -8/Materials | Entered Factory 2859 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3839 | -7/Factory | Lost 5 parts (2n2u1w) 3905 | -7/Factory | Garrison activated, responded to threat 4017 | -7/Factory | Core integrity fell below 50% 4042 | -7/Factory | Identified exit to Garrison 4043 | -7/Factory | Entered Garrison 4067 | -7/Garrison | Lost 18 parts (4p4n1u9w) 4121 | -7/Garrison | Core integrity fell below 20% 4128 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04100_ Slug penetrates H-55 Commando. 04104_ Penetrated by Slug. 04104_ Imp. Titanium Leg destroyed. 04104_ Slug penetrates H-55 Commando. 04106_ Penetrated by Slug. 04108_ Slug penetrates H-55 Commando. 04110_ Penetrated by Slug. 04110_ Slug penetrates Wall. 04112_ Penetrated by Slug. 04112_ Slug penetrates H-55 Commando. 04113_ Critical hit. 04113_ Gauss Rifle destroyed. 04114_ Slug penetrates Wall. 04114_ Aluminum Leg destroyed. 04116_ Slug penetrates Wall. 04116_ Acquired 110 matter. 04118_ Penetrated by Slug. 04120_ Imp. Titanium Leg destroyed. 04124_ Slug penetrates P-60 Hacker. 04128_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ???????????????????????#??# #???????????????????? | | ???????????????????????# ?# #???????????????????? | | ????????????????# #####"## #???????????????????? | | ????????????????# ##### #?????????????? | | ????????????????# #?????????????? | | ?????????????????????###### ##### #?????????????? | | ???????????????????????# ## ########????????????? | | ???????????????????????# @Y +" ?????? | | ???????????????????????#### ########????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# ##############??????? | | ??????????????????????????# #??????? | | ??????????????????????????# #??????? | | ??????????????????????????############# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSkeletonBuckler Manual? 0 Play Time 00:54:04 Cumulative 25.6 hours Start 2020.10.10 @ 13:32:57 End 2020.10.11 @ 13:50:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a04b1ace-d2cb-40fb-9af8-71b28d6d63bf