Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.10 @ 02:36:23

Player: Runia

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1478)     1478
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (440)                440
              TOTAL SCORE: 4298

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      139
Aligned with FarCom        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/400
Matter                     149/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (4) ------
    Improved Heat Sink
             Huge Storage Unit
>            --- WEAPON (2) -------
    Improved Assault Rifle
    Improved Assault Rifle
>            --- INVENTORY (25) ---
             Wheel
     Compact Wheel
             Seismic Detector
             Modified TNC
  Long-range Tractor Beam
       Heavy Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
             Autogun
             AWS/Gauss
             Rocket Launcher
             Rocket Launcher
        Mini Grenade Launcher
             Datajack
             Axe

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
       Light Treads
     Compact Wheel
>            --- UTILITY ----------
    Improved Heat Sink
    Improved Heat Sink
             Huge Storage Unit
       Light Armor Plating
>            --- WEAPON -----------
    Advanced Beam Cannon
    Advanced Beam Cannon
>            --- INVENTORY --------
    Improved Ion Engine
       Light Treads
       Light Treads
       Light Treads
       Light Treads
       Light Treads
     Compact Wheel
       Large Matter Pod
             Seismic Detector
       Light Armor Plating
             Shield Generator
  Long-range Tractor Beam
    Advanced Beam Cannon
             Assault Rifle
       Heavy Assault Rifle
       Heavy Assault Rifle
             Autogun
    Improved Assault Rifle
    Improved Assault Rifle
             Grenade Launcher
             Rocket Launcher
             Rocket Launcher
             Datajack
             Axe
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             75   | 2   22  5   26  10  10  
  Power                    4    | .   1   1   1   1   .   
    Engine                 3    | .   1   .   1   1   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   5   1   5   3   4   
    Treads                 17   | 2   5   .   4   2   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   .   1   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | .   3   .   9   3   1   
    Device                 6    | .   .   .   4   1   1   
    Storage                3    | .   2   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   1   .   4   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | .   13  3   11  3   5   
    Energy Gun             4    | .   1   2   1   .   .   
    Energy Cannon          8    | .   1   .   6   1   .   
    Ballistic Gun          13   | .   7   .   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   3   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 20   | .   .   .   6   8   6   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               7    | .   .   .   2   2   3   
  Utility                  8    | .   .   .   4   2   2   
  Weapon                   3    | .   .   .   .   3   .   
  Highest Loss Streak      8    | .   .   .   3   8   5   
  To Critical Strikes      3    | .   .   .   .   .   3   
Average Slot Usage (%)     96   | .   94  100 98  98  83  
  Engine                   9    | .   13  6   7   10  10  
  Core                     1    | .   .   7   3   .   .   
  Treads                   16   | .   27  15  11  11  13  
  Wheel                    7    | .   .   12  11  10  8   
  Device                   12   | .   .   .   21  19  21  
  Storage                  12   | .   14  14  11  11  11  
  Protection               11   | .   10  14  10  10  10  
  Energy Gun               1    | .   2   5   1   .   .   
  Energy Cannon            13   | .   11  8   18  14  .   
  Ballistic Gun            7    | .   13  14  1   6   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             101  | 11  53  54  101 101 101 
  Greatest Support         40   | 40  40  40  16  16  16  
  Greatest Overweight (x)  6    | .   1   3   6   6   6   
  Average Overweight (x)   3    | .   .   2   5   6   5   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         21   | 8   17  20  24  25  25  
  Most Carried             25   | 6   20  20  25  25  25  
  Average Carried          20   | 5   14  20  23  21  22  
  Final Capacity           25   | 8   20  20  25  25  25  
  Final Carried            25   | 4   20  20  25  20  16  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1648 | 200  361  44   736  107  200  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2156 | .    710  110  1108 226  2    
  Parts                    141  | .    40   15   69   17   .    
Haulers Intercepted        3    | .    1    .    2    .    .    
Recyclers Shooed           4    | .    3    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  40   | .   9   5   23  2   1   
  Guns                     3    | .   1   1   .   1   .   
  Cannons                  21   | .   3   1   16  1   .   
  AOE                      15   | .   5   3   6   .   1   
Classes Destroyed          11   | .   5   1   2   2   1   
  Worker                   5    | .   .   .   2   3   .   
  Builder                  3    | .   .   1   2   .   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   3    | .   1   .   2   .   .   
  Recycler                 6    | .   4   .   1   1   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  9    | .   2   3   4   .   .   
  Grunt                    20   | .   7   2   11  .   .   
  Sentry                   8    | .   .   .   8   .   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   4   4   5   2   1   
  Combat Bots Only         4    | .   3   3   4   2   1   
Max Kills in Single Turn   3    | .   3   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3300 | .    423  73   986  854  964  
  Core                     471  | .    61   2    159  67   182  
  Absorbed by Shields      175  | .    .    .    .    .    175  
  Regen/Repaired (Parts)   90   | .    .    .    90   .    .    
Core Remaining (%)         87   | 100  .    74   .    .    .    
Volleys Fired              198  | .    53   7    77   17   44   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  136  | .    88   88   136  136  46   
Shots Fired                380  | .    102  12   149  34   83   
  Gun                      188  | .    68   5    24   9    82   
  Cannon                   180  | .    30   5    120  25   .    
  Launcher                 12   | .    4    2    5    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  163  | .    55   5    12   9    82   
  Thermal                  205  | .    43   5    132  25   .    
  Explosive                12   | .    4    2    5    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         39   | .    7    7    10   6    39   
  Robot Miss Streak        5    | .    4    2    5    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           250  | .    60   8    85   23   74   
  Core Hits                93   | .    27   7    38   9    12   
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    3    .    .    
    Burn                   2    | .    .    .    2    .    .    
    Meltdown               1    | .    .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              1    | .    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5125 | .    1052 326  2172 451  1124 
  Guns                     1820 | .    387  50   236  63   1084 
  Cannons                  2382 | .    390  61   1543 388  .    
  Explosions               923  | .    275  215  393  .    40   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1573 | .    297  50   79   63   1084 
  Thermal                  2629 | .    480  61   1700 388  .    
  Explosive                923  | .    275  215  393  .    40   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    
  Average Corruption       1    | .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    .    .    16   4    6    
    Message Errors         7    | .    .    .    6    1    .    
    Matter Fused           6    | .    .    .    3    .    3    
    Heat Flow Errors       2    | .    .    .    2    .    .    
    Energy Discharges      3    | .    .    .    .    1    2    
    Data Loss (minor)      4    | .    .    .    3    1    .    
    Data Loss (major)      2    | .    .    .    .    1    1    
    Alerts                 2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            19   | .    1    .    8    10   .    
  Projectiles              17   | .    1    .    6    10   .    
  Explosions               2    | .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    38   5    22   .    .    
  Shots                    3    | .    1    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        329  | .    246  162  329  63   .    
  Average Temperature      84   | .    60   71   111  30   .    
  Received Heat Transfer   546  | .    198  27   321  .    .    
  Effects                  2    | .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             5    | .    .    .    5    .    .    
  Heat Transferred         5106 | .    962  111  3330 703  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             392  | .   190 111 392 156 .   
  Initial                  141  | .   .   52  42  141 .   
  Average                  144  | .   73  69  245 73  .   
Maximum Alert Level        2    | .   .   .   2   .   .   
  Low Security (%)         73   | 100 100 100 36  100 .   
  Level 1                  26   | .   .   .   63  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   2   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           7    | .   3   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   20  4   40  2   6   
  Peak Tracking Total      10   | .   4   3   6   2   10  
  Tactical Retreats        3    | .   1   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            5    | .   4   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         12   | .   5   .   7   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          9    | .   2   .   4   .   3   
  Max in Single Turn       1    | .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          19   | .   9   .   8   .   2   
  Terminals                14   | .   7   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                47   | .   24  .   21  .   2   
  Successful               29   | .   11  .   16  .   2   
  Failed                   17   | .   12  .   5   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   12   | .   8   .   3   .   1   
  Terminals                41   | .   22  .   19  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             25   | .   9   .   14  .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              8    | .   4   .   4   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         13   | .   7   .   6   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   28  .   .   
  Total Damage             291  | .   .   .   291 .   .   
  Kills                    8    | .   .   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6408 | 5    1802 695  2381 822  703  
Spaces Moved               2983 | 2    759  432  1108 394  288  
  Core                     .    | .    .    .    .    .    .    
  Treads                   789  | 1    759  29   .    .    .    
  Legs                     1    | 1    .    .    .    .    .    
  Wheels                   2193 | .    .    403  1108 394  288  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  160  145  145  190  175  
  Average Speed            183  | 140  204  151  181  190  176  
  Slowest Speed            240  | 160  240  240  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       72   | 2    97   96   86   87   66   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    .    .    1    1    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 18   | .    8    .    10   .    .    
Terrain Destroyed          91   | .    31   18   35   .    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    
  AOE                      88   | .    31   18   32   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3560 | 5    906  463  1346 436  404  
  Wait                     181  | .    48   13   66   6    48   
  Move                     2978 | 1    758  431  1107 393  288  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | .    17   3    33   6    5    
  Fast Attach              15   | .    7    1    6    1    .    
  Attach                   24   | 2    3    .    6    8    5    
  Detach                   2    | .    .    .    .    .    2    
  Swap                     36   | .    12   4    14   1    5    
  Drop                     49   | 2    2    4    30   4    7    
  Fire                     198  | .    53   7    77   17   44   
  Melee                    1    | .    1    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     12   | .    5    .    7    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    6 | -11/Scrapyard | Entered Materials
  243 | -10/Materials | Discovered new exit (range 13)
  243 | -10/Materials | Discovered new exit (range 10)
  314 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Discovered new exit (range 5)
  758 | -10/Materials | Discovered new exit (range 10)
  879 | -10/Materials | Discovered new exit (range 17)
  903 | -10/Materials | Central database locked down
 1808 | -10/Materials | Entered Mines
 1893 | -10/Mines     | Learned Materials emergency access door positions
 2001 | -10/Mines     | Discovered new exit (range 6)
 2230 | -10/Mines     | Discovered new exit (range 13)
 2240 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2358 | -10/Mines     | Learned location of 1 exit from Materials
 2450 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2503 | -10/Mines     | Entered Materials
 2503 | -9/Materials  | Accompanied by 3 allies
 2503 | -9/Materials  | Evolved 2 slots: Utility x2
 2504 | -9/Materials  | Identified exit to Mines
 2740 | -9/Materials  | Discovered exit to Mines (range 9)
 2883 | -9/Materials  | Discovered new exit (range 8)
 2918 | -9/Materials  | Repaired Lgt. Treads
 3410 | -9/Materials  | Discovered new exit (range 14)
 3710 | -9/Materials  | Lost 3 parts (1n2u)
 3749 | -9/Materials  | Discovered new exit (range 14)
 4143 | -9/Materials  | Build established: Scavenger-Mutant
 4884 | -9/Materials  | Entered Mines
 4966 | -9/Mines      | Assembled infested the area
 5030 | -9/Mines      | Discovered new exit (range 7)
 5186 | -9/Mines      | Core integrity fell below 50%
 5224 | -9/Mines      | Lost 8 parts (1p2n2u3w)
 5228 | -9/Mines      | Learned location of 1 exit from Materials
 5328 | -9/Mines      | Build established: Mutant
 5514 | -9/Mines      | Discovered new exit (range 3)
 5588 | -9/Mines      | Learned location of Zion (-7)
 5699 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5699 | -9/Mines      | Discovered new exit (range 5)
 5706 | -9/Mines      | Entered Exiles
 5758 | -9/Exiles     | Met 8R-AWN
 5829 | -9/Exiles     | Met EX-HEX
 5920 | -9/Exiles     | Met EX-DEC
 5987 | -9/Exiles     | Met EX-BIN
 6011 | -9/Exiles     | Aligned with FarCom system
 6013 | -9/Exiles     | Given EX-Vault access code
 6055 | -9/Exiles     | Opened EX-Vault
 6069 | -9/Exiles     | Found Modified TNC
 6078 | -9/Exiles     | Found AWS/Gauss
 6116 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6201 | -9/Exiles     | Attacked by the Exiles
 6328 | -9/Exiles     | Core integrity fell below 20%
 6409 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
06371_ Lgt. Treads destroyed.
06371_ Penetrated by HV Slug. <x2>
06375_ Imp. Ion Engine destroyed.
06375_ Penetrated by HV Slug. <x2>
06380_ Critical hit (Destroy).
06380_ Hrd. Light Armor Plating destroyed.
06380_ Penetrated by HV Slug.
06380_ Critical hit (Destroy).
06380_ Lgt. Treads destroyed.
06384_ HV Slug penetrates Wall.
06384_ HV Slug penetrates Machine.
06384_ HV Slug penetrates Wall.
06388_ HV Slug penetrates Machine.
06388_ Machine disabled.
06388_ HV Slug penetrates Wall.
06388_ Penetrated by HV Slug. <x3>
06392_ Shield Generator destroyed.
06397_ Penetrated by HV Slug. <x4>
06405_ HV Slug penetrates Wall.
06405_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveMicrowarpSource
  Manual?         0
Play Time         00:33:03
  Cumulative      745.3 hours
  Start           2023.01.10 @ 02:06:08
  End             2023.01.10 @ 02:36:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          653
  Rogue           653
  Adventurer      0
  Explorer        0
Win Type          -
  Total           35
  Types           14/5/6/1/1/1/5/1/1
Lore%             93
Gallery%          97
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21138ce1-31ec-47db-b847-d11e4a6517ab