Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.24 @ 22:30:40 Player: biogoob Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (131) 655 Value Destroyed (4256) 4256 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (10428) 10428 TOTAL SCORE: 24659 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 235 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Met MAIN.C 5000 Friendly Fire -347 Cogmind --------- Core Integrity 0/1600 Matter 263/300 Energy 89/100 System Corruption 7% Temperature Cool (18) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (5) ---- Advanced Surge Thruster Advanced Surge Thruster Improved Focal Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Core Analyzer Advanced Transmission Jammer Maneuvering Thrusters Improved Weapon Shielding Improved Light Armor Plating Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Light Particle Reactor Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Improved Fusion Compressor Hardened Medium Armor Plating Improved Focal Shield EM Shield Rocket Launcher Lance [Rating: 144] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Lance Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . 2 . . 2 . . 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . . 1 . . 1 . . . . 1 . . Utility 12 | . . . 1 . 1 2 . . 2 . . . . . 1 . . 2 . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 256 | . 19 1 22 2 42 13 9 1 39 12 . 11 2 18 10 5 . 19 2 11 10 8 Power 26 | . 3 . 3 . 3 1 . . 4 3 . 2 . 2 . 1 . . . 3 . 1 Engine 16 | . 3 . 3 . 2 1 . . 2 2 . 1 . . . 1 . . . 1 . . Core 7 | . . . . . 1 . . . 2 1 . 1 . 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Propulsion 79 | . 4 1 2 1 17 5 . . 13 . . 1 . 14 2 2 . 11 2 3 1 . Treads 11 | . 2 1 1 . 2 4 . . 1 . . . . . . . . . . . . . Leg 23 | . 2 . . 1 15 1 . . 4 . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 44 | . . . . . . . . . 8 . . 1 . 14 2 2 . 11 2 3 1 . Utility 98 | . 4 . 6 . 16 5 7 1 16 3 . 7 2 1 6 1 . 7 . 5 5 6 Device 40 | . 1 . 1 . 7 1 3 1 9 1 . 2 . . 3 1 . 2 . 2 4 2 Storage 6 | . 2 . 1 . 1 . . . 1 . . . . . . . . . . 1 . . Processor 14 | . . . 1 . 2 1 . . 2 2 . 2 . . 1 . . 1 . . 1 1 Hackware 5 | . . . . . . . . . 1 . . 1 1 1 . . . . . . . 1 Protection 33 | . 1 . 3 . 6 3 4 . 3 . . 2 1 . 2 . . 4 . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | . 8 . 11 1 6 2 2 . 6 6 . 1 . 1 2 1 . 1 . . 4 1 Energy Gun 9 | . 6 . 3 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | . . . 6 1 6 1 1 . 3 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 2 . 2 . . . 1 . . . . . . . . 1 . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 1 . . 2 4 . . . 1 . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 2 . 1 . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 2 . . 1 . . 2 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 5 | . . . . . . 1 . . 1 . . . 1 . . . . . . 1 1 . Parts Lost 43 | . 3 . 3 4 6 . . . 7 . . 1 . . . 3 . 1 2 2 . 11 Power 11 | . 1 . . 1 2 . . . 2 . . . . . . 1 . . 1 . . 3 Propulsion 14 | . 1 . . 2 2 . . . 1 . . . . . . 2 . . 1 . . 5 Utility 12 | . 1 . . 1 . . . . 3 . . 1 . . . . . 1 . 2 . 3 Weapon 6 | . . . 3 . 2 . . . 1 . . . . . . . . . . . . . Highest Loss Streak 11 | . 2 . 1 4 4 . . . 3 . . 1 . . . 1 . 1 1 1 . 11 Average Slot Usage (%) 95 | . 89 100 99 96 96 98 100 100 96 78 93 94 100 94 92 93 89 91 93 80 82 76 Engine 7 | . 13 14 11 10 3 7 7 7 3 6 6 4 5 5 5 4 5 4 3 . . . Core 1 | . . . . . 4 . . . 2 . . 1 5 4 5 5 5 4 4 4 4 3 Treads 12 | . 7 28 22 21 3 15 30 30 9 . . . . . . . . . . . . . Leg 6 | . 19 . . 1 32 14 . . 4 . . . . . . . . . . . . . Wheel 2 | . . . 11 9 . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 10 26 26 29 29 28 26 26 26 23 23 20 19 16 Device 7 | . 2 14 3 . 4 6 6 7 14 6 6 7 5 5 6 10 10 13 14 8 10 8 Storage 8 | . 14 14 11 11 9 7 7 7 6 6 6 5 5 5 5 5 5 4 4 4 4 3 Processor 14 | . . . 3 11 15 22 23 23 21 29 40 28 17 17 17 15 15 16 19 17 19 19 Hackware 1 | . . . . . . . . . . . . 3 10 11 10 10 10 9 9 8 8 8 Protection 6 | . 2 . 15 10 5 6 7 7 8 . . . 4 1 4 5 5 3 3 3 4 6 Energy Gun 3 | . 15 14 10 . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 7 . 11 12 17 11 7 7 8 . . . . . . . . . . . . . Launcher 2 | . 4 14 . 10 . . 3 7 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 2 2 . 4 1 . . . 3 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 4 9 5 9 9 8 7 6 Naked Turns 21 | . . . . . . . . . . . . . . . . . . . . . . 21 Heaviest Build 52 | 10 36 21 29 28 42 50 48 46 52 29 24 31 30 28 33 38 34 44 38 50 49 45 Greatest Support 112 | 20 40 40 20 20 43 112 112 112 112 26 26 32 32 32 39 39 37 40 40 49 49 49 Greatest Overweight (x) 6 | . 2 . 1 1 1 1 . . 2 1 . . . 1 . . . 1 1 1 . 6 Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 10 10 10 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | . 8 10 10 10 12 15 15 15 13 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | . 10 10 10 9 15 15 15 15 15 10 10 10 10 10 10 10 8 10 10 10 10 10 Average Carried 11 | . 8 9 9 8 11 15 14 13 12 9 10 9 10 9 9 9 8 9 9 9 9 9 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 8 10 9 8 15 15 13 15 10 10 10 10 10 10 10 8 8 9 10 9 10 3 Class Distribution -------------------- 38% | Mutant 16% | Scavenger-Mutant 9% | Hacker-Sprinter 8% | Scavenger-Skirmisher 7% | Hacker-Ninja 4% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Matter Collected 4308 | 200 69 237 389 43 1068 69 174 70 799 142 . 148 20 56 50 157 . 188 . 201 34 194 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6314 | . 255 64 1010 43 1763 69 114 . 876 33 . 182 890 56 50 96 . 183 . 549 34 47 Parts 322 | . 25 14 57 1 104 3 8 . 28 3 . 13 12 . 1 2 . 10 . 31 6 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 5 2 . . . . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Combat Hostiles Destroyed 91 | . 10 . 24 1 26 1 8 . 11 . . 1 . . . 3 . 2 . 4 . . Melee 9 | . . . . . . . . . 2 . . 1 . . . . . 2 . 4 . . Guns 61 | . 6 . 17 1 26 1 1 . 9 . . . . . . . . . . . . . AOE 21 | . 4 . 7 . . . 7 . . . . . . . . 3 . . . . . . Classes Destroyed 15 | . 5 1 3 . 3 . . . 2 1 . . . . . . . . . . . . Worker 7 | . 2 2 1 . 1 . . . 1 . . . . . . . . . . . . . Builder 4 | . 1 1 . . 2 . . . . . . . . . . . . . . . . . Tunneler 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Recycler 10 | . . . 1 . 4 . . . 3 . . . . . . . . . . 2 . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 13 | . . . . . 2 . . . 2 . . 3 . 2 1 . . 1 . . 1 1 Swarmer 25 | . 6 . 6 . . . 7 . 3 . . . . . . 3 . . . . . . Grunt 38 | . 4 . 8 1 20 . . . 4 . . . . . . . . 1 . . . . Brawler 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 17 | . . . 9 . 3 1 1 . . . . 1 . . . . . 1 . 1 . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . 4 . . . . . . . . . . 3 . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 7 1 4 1 11 1 4 . 3 . . 1 . 1 1 3 . 2 . 2 1 1 Combat Bots Only 8 | . 6 . 4 1 8 1 4 . 2 . . 1 . . . 3 . 1 . 2 . . Max Kills in Single Turn 2 | . 2 1 2 1 2 1 2 . 1 1 . 1 . 1 1 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . 2 . . . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Damage Taken 9862 | . 624 79 1018 223 1632 86 476 . 1661 . . 67 . 158 113 296 59 218 396 600 . 2156 Core 2779 | . 70 17 224 23 272 11 42 . 118 . . . . 19 43 65 . 62 115 69 . 1629 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 65 . 38 50 . . 92 . . 86 . . 98 . . 90 . 86 95 . . Volleys Fired 292 | . 34 14 62 4 90 3 17 . 54 . . . . . . 4 . . . . 8 2 Largest 2 | . 2 1 2 2 2 2 2 . 2 . . . . . . 1 . . . . 1 1 Hottest 130 | . 130 56 101 46 51 51 51 . 51 . . . . . . 33 . . . . 33 33 Shots Fired 512 | . 64 14 112 7 178 6 18 . 99 . . . . . . 4 . . . . 8 2 Gun 470 | . 57 14 103 6 178 6 7 . 99 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 42 | . 7 . 9 1 . . 11 . . . . . . . . 4 . . . . 8 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 375 | . 28 . 51 6 178 6 7 . 99 . . . . . . . . . . . . . Thermal 41 | . 22 14 5 . . . . . . . . . . . . . . . . . . . Explosive 42 | . 7 . 9 1 . . 11 . . . . . . . . 4 . . . . 8 2 Electromagnetic 54 | . 7 . 47 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 10 5 16 4 26 5 8 . 20 . . . . . . . . . . . . 3 Robot Miss Streak 6 | . 6 1 2 . 5 1 3 . 5 . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . . 1 5 . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . 1 . . . . . . . . . . . . . Shots Hit Robots 451 | . 40 10 84 4 135 4 8 . 93 2 . 7 27 2 2 2 . 9 4 15 1 2 Core Hits 269 | . 36 4 38 1 72 3 22 . 54 1 . 5 4 . 1 8 . 6 1 10 1 2 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Critical Strikes 11 | . . 2 1 . 2 . . . 3 . . . . . . . . 1 1 1 . . Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . 2 . . . 2 . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Puncture 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . Melee Attacks 181 | . . . . . . . . . 29 3 . 22 29 9 11 3 . 26 12 20 14 3 Impact 47 | . . . . . . . . . 29 1 . . . 8 9 . . . . . . . Slashing 56 | . . . . . . . . . . 2 . 22 29 1 2 . . . . . . . Piercing 78 | . . . . . . . . . . . . . . . . 3 . 26 12 20 14 3 Sneak Attacks 9 | . . . . . . . . . 5 2 . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 2 . . 2 6 . . . . 1 1 2 . . Damage Inflicted 13394 | . 724 145 1860 69 2511 58 802 . 2356 206 . 300 1666 88 87 874 . 384 223 844 59 138 Guns 5958 | . 421 145 1181 69 2511 58 143 . 1430 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 2293 | . 295 . 679 . . . 659 . . . . . . . . 599 . . . . . 61 Melee 4984 | . . . . . . . . . 776 206 . 300 1666 88 87 275 . 384 223 843 59 77 Ramming 159 | . 8 . . . . . . . 150 . . . . . . . . . . 1 . . Kinetic 4920 | . 123 . 586 69 2511 58 143 . 1430 . . . . . . . . . . . . . Thermal 568 | . 284 145 139 . . . . . . . . . . . . . . . . . . . Explosive 2212 | . 295 . 598 . . . 659 . . . . . . . . 599 . . . . . 61 Electromagnetic 551 | . 14 . 537 . . . . . . . . . . . . . . . . . . . Impact 951 | . . . . . . . . . 776 . . . . 88 87 . . . . . . . Slashing 2172 | . . . . . . . . . . 206 . 300 1666 . . . . . . . . . Piercing 1861 | . . . . . . . . . . . . . . . . 275 . 384 223 843 59 77 Highest Corruption 13 | . 1 1 . . . . . . 13 13 13 . . . . . . . 1 4 . 7 Average Corruption 4 | . 1 1 . . . . . . 8 13 13 . . . . . . . 1 3 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . 3 2 . . . . . . 27 11 4 . . . . . . . . 1 . 1 Message Errors 10 | . 1 . . . . . . . 6 2 . . . . . . . . . 1 . . Matter Fused 11 | . . . . . . . . . 5 4 2 . . . . . . . . . . . Heat Flow Errors 6 | . . . . . . . . . 5 1 . . . . . . . . . . . . Energy Discharges 12 | . 2 1 . . . . . . 4 3 1 . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 7 | . . 1 . . . . . . 4 1 1 . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 900 | . 23 . 17 12 . . 26 . 350 97 . 34 147 44 16 118 . . 13 3 . . Projectiles 14 | . . . . . . . . . 14 . . . . . . . . . . . . . Explosions 78 | . 23 . 17 12 . . 26 . . . . . . . . . . . . . . . Melee 808 | . . . . . . . . . 336 97 . 34 147 44 16 118 . . 13 3 . . Knockbacks 7 | . . . . . . . . . 6 . . . . 1 . . . . . . . . Impact 6 | . . . . . . . . . 5 . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 236 | . 103 . . 43 . . 24 . . . . . . . . . . . . . . 66 Shots 7 | . 3 . . 1 . . 1 . . . . . . . . . . . . . . 2 Rammed 4 | . 3 . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 38 | . 3 . . . . . . . 34 . . . . . . . . . . 1 . . Kicked 33 | . . . . . . . . . 33 . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 513 | . 513 48 144 14 81 17 9 . 135 271 . 2 6 9 . 42 9 21 . 71 4 2 Average Temperature 56 | . 211 15 43 8 27 11 4 . 27 144 . 2 4 5 . 9 7 6 . 33 2 2 Received Heat Transfer 2183 | . 153 18 402 96 810 30 66 . 207 . . 18 . 30 . 33 9 104 63 27 . 117 Effects 8 | . 8 . . . . . . . . . . . . . . . . . . . . . Shutdowns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . 3 . . . . . 7 . . . . 2 2 . . . . . . . Impact Corruptions 20 | . . . . . . . . . 16 . . . . 3 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1121 | . 355 518 248 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Peak Influence 552 | . 195 87 359 139 397 210 . . 216 . . 157 33 210 194 . . 289 376 552 530 512 Initial 339 | . . 75 33 139 46 180 . . . . . 8 33 23 53 . . 166 20 211 331 339 Average 134 | . 111 48 126 136 247 93 . . 57 . . 49 33 100 76 . . 140 190 361 424 356 Maximum Alert Level 2 | . . . 1 . 1 1 . . 1 . . . . 1 . . . 1 1 2 2 2 Low Security (%) 76 | . 100 100 83 100 34 97 . . 89 . . 100 100 90 100 . . 60 50 . . . Level 1 21 | . . . 16 . 65 2 . . 10 . . . . 9 . . . 39 49 65 44 84 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 34 55 15 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 3 . 1 1 . . 6 . . 1 . 2 . . . . 6 3 . . Investigation 9 | . 1 . 2 . 1 . . . 2 . . 1 . . . . . . 2 . . . Extermination 6 | . . . . . . 1 . . 2 . . . . 1 . . . . 1 1 . . Reinforcement 9 | . . . 1 . . . . . 2 . . . . 1 . . . . 3 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Distress Signals 17 | . 2 . 3 . 4 . . . 1 . . . . 1 1 . . . 2 1 . 2 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . 14 . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . 14 . . Times Spotted 266 | . 15 5 49 6 41 1 9 . 23 4 . 6 . 15 10 19 1 6 27 15 7 7 Peak Tracking Total 11 | . 5 2 10 4 7 1 4 . 6 . . 2 . 8 5 11 1 2 11 11 2 5 Tactical Retreats 32 | . 1 . 3 . 3 . . . 2 . . 1 . 3 3 6 . 2 4 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Traps Triggered 15 | . 4 . 1 . 1 . . . 1 . . 2 . 2 . . . . 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Machines Disabled 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Machines Accessed 86 | . 2 . 11 . 9 2 . . 12 . . 9 . 4 3 . . 6 10 4 10 4 Terminals 65 | . 2 . 8 . 6 1 . . 8 . . 5 . 3 2 . . 4 10 4 8 4 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Repair Stations 5 | . . . 1 . . . . . 1 . . . . . 1 . . 1 . . 1 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . 1 . . . 1 . . 3 . . . . . 1 . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . Total Hacks 211 | . 6 . 42 . 23 3 . . 28 . . 18 . 9 9 . . 14 19 11 18 11 Successful 115 | . 3 . 27 . 12 2 . . 11 . . 7 . 6 7 . . 9 10 8 10 3 Failed 96 | . 3 . 15 . 11 1 . . 17 . . 11 . 3 2 . . 5 9 3 8 8 Catastrophic 5 | . . . . . . . . . 2 . . 1 . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 6 . 18 . 11 1 . . 21 . . 8 . 4 4 . . 5 6 8 3 2 Terminals 161 | . 6 . 27 . 15 2 . . 22 . . 9 . 7 7 . . 10 19 11 15 11 Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Repair Stations 10 | . . . 2 . . . . . 2 . . . . . 2 . . 2 . . 2 . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 30 | . . . 13 . 6 . . . 2 . . 7 . . . . . 2 . . . . Garrison Access 7 | . . . . . 1 . . . 1 . . 2 . 2 . . . . . . 1 . Terminal Hacks 50 | . 1 . 10 . 1 1 . . 3 . . 1 . 2 3 . . 3 9 6 7 3 Record 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . Open Door 7 | . . . . . . . . . . . . . . . . . . 1 2 . 3 1 Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . . 2 . . . . 1 1 . . 2 . . . . Locate Traps 5 | . . . 2 . 1 1 . . . . . . . . . . . . 1 . . . Dispatch Records 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . Zone Layout 5 | . . . . . . . . . . . . . . . 2 . . . 2 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 2 . . . . . 2 . . . . . 2 . . 2 . . 2 . Scan Component 5 | . . . 1 . . . . . 1 . . . . . 1 . . 1 . . 1 . Repair 5 | . . . 1 . . . . . 1 . . . . . 1 . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 12 . 6 . . . . . . 2 . . . . . 1 . . . . Insert Component 11 | . . . 6 . 3 . . . . . . 1 . . . . . 1 . . . . Analyze 10 | . . . 6 . 3 . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . Seal Access 5 | . . . . . 1 . . . 1 . . 1 . 1 . . . . . . 1 . Unauthorized Hacks 28 | . 2 . 3 . 3 1 . . 5 . . 3 . 3 2 . . 3 1 2 . . Terminals 25 | . 2 . 2 . 3 . . . 5 . . 2 . 3 2 . . 3 1 2 . . Track 3 | . . . . . 1 . . . . . . 1 . 1 . . . . . . . . Botnet 20 | . 2 . 2 . 2 . . . 5 . . 1 . 2 1 . . 3 . 2 . . Operators 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Extract 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 1 . 7 . 7 1 . . 11 . . 5 . 3 2 . . 5 8 4 8 3 Full Trace Events 4 | . . . . . . . . . 2 . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 11 . 3 . . . . . . 8 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . . 1 . . . . . 1 . . 1 . . 1 . Time 177 | . . . 26 . . . . . 50 . . . . . 50 . . 31 . . 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 6 . 3 . . . . . . 1 . . . . . 1 . . . . Part Schematics Acquired 10 | . . . 6 . 3 . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 1 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Total Allies 32 | . . 3 . 1 . . . . . . . . . . . . . . . . . 28 Largest Group 15 | . . 3 2 1 . . . . . . . . . . . . . . . . . 15 Highest-Rated Group 647 | . . 40 24 31 . . . . . . . . . . . . . . . . . 647 Highest-Rated Ally 234 | . . 16 16 31 . . . . . . . . . . . . . . . . . 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . 29 9 . . . . . . . . . . . . . . . . . . 47 Total Damage 1776 | . . 346 75 . . . . . . . . . . . . . . . . . . 1355 Kills 17 | . . 5 2 . . . . . . . . . . . . . . . . . . 10 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 2 . 1 1 . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Turns Passed 14070 | . 762 1056 2701 226 1585 871 986 505 1665 303 86 541 183 348 362 317 5 492 281 320 289 186 Spaces Moved 14599 | 1 461 633 1067 90 836 562 585 314 1357 536 251 1308 401 810 719 879 18 932 933 634 741 531 Core 41 | . . . . . . . . . . . . . . . . . . . . . . 41 Treads 3271 | . 122 633 880 83 51 270 585 314 333 . . . . . . . . . . . . . Legs 1641 | 1 339 . . 7 785 292 . . 217 . . . . . . . . . . . . . Wheels 187 | . . . 187 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 9459 | . . . . . . . . . 807 536 251 1308 401 810 719 879 18 932 933 634 741 490 Fastest Speed 20 | 120 120 160 115 190 120 120 160 160 34 34 34 31 31 26 27 26 26 20 25 25 28 28 Average Speed 77 | 120 137 160 218 236 140 146 160 160 79 40 34 31 31 27 32 28 26 22 25 30 28 30 Slowest Speed 350 | 120 260 160 240 240 190 240 160 160 260 112 34 31 31 112 34 29 26 83 87 108 28 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 103 | . . . . . . . . . 6 1 . 9 18 6 11 . . 11 14 13 8 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 77 93 91 31 55 15 78 36 25 63 25 31 95 25 25 94 6 31 73 20 25 25 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . 1 1 1 1 . . . . . Scrap Searched 15 | . . 1 . . . . 3 3 . 3 1 . . . . 4 . . . . . . Spaces Dug 67 | . . . . . . . 17 . 9 1 . 5 . 5 7 . . 11 6 2 3 1 Terrain Destroyed 247 | . 35 . 48 6 2 1 75 . 9 1 . 5 . 5 7 23 . 11 6 2 10 1 Melee 50 | . . . . . . . . . 9 1 . 5 . 5 7 . . 11 6 2 3 1 Projectile 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . AOE 194 | . 35 . 48 6 . . 75 . . . . . . . . 23 . . . . 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Qua Res Acc Com Total 16584 | . 526 663 1340 97 1075 605 616 316 1802 620 250 1408 409 918 824 937 17 1167 948 717 787 542 Wait 1076 | . . 13 163 2 66 17 . . 264 57 . 59 . 66 81 45 . 198 1 23 20 1 Move 14385 | . 460 632 1066 89 835 561 584 313 1345 533 250 1290 372 797 697 878 17 909 904 609 724 520 Hop 90 | . . . . . . . . . 5 1 . 9 10 6 10 . . 11 14 11 8 5 Pick Up 71 | . 2 2 9 . 18 1 2 2 10 1 . 3 1 5 7 1 . 1 3 2 . 1 Fast Attach 96 | . 10 . 5 . 10 8 . . 18 5 . 4 2 9 5 . . 2 . 5 8 5 Attach 53 | . 3 . 3 1 5 . . . 5 6 . 3 . 3 3 3 . 8 2 4 1 3 Detach 35 | . 2 . . . 2 . . . 4 8 . 2 1 3 1 1 . 5 . 3 3 . Swap 108 | . 6 1 14 1 27 5 9 1 16 1 . 4 . 6 2 2 . 9 . 2 2 . Drop 131 | . 6 1 18 . 22 10 4 . 22 5 . 3 2 15 9 1 . 3 1 4 3 2 Fire 292 | . 34 14 62 4 90 3 17 . 54 . . . . . . 4 . . . . 8 2 Melee 145 | . . . . . . . . . 25 3 . 16 21 8 9 2 . 21 10 17 10 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Kick 33 | . . . . . . . . . 33 . . . . . . . . . . . . . Crush 4 | . 3 . . . . . . . 1 . . . . . . . . . . . . . Escape Stasis 64 | . . . . . . . . . . . . 15 . . . . . . 13 36 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 16) 763 | -10/Materials | Entered Mines 816 | -10/Mines | Discovered new exit (range 2) 925 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 955 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1288 | -10/Mines | Learned Materials emergency access door positions 1304 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1351 | -10/Mines | Discovered new exit (range 15) 1819 | -10/Mines | Entered Materials 1819 | -9/Materials | Accompanied by 2 allies 1819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -9/Materials | Discovered new exit (range 13) 2555 | -9/Materials | Repaired Grenade Launcher 3145 | -9/Materials | Discovered new exit (range 16) 3477 | -9/Materials | Discovered new exit (range 16) 4391 | -9/Materials | Core integrity fell below 50% 4412 | -9/Materials | Discovered new exit (range 12) 4520 | -9/Materials | Entered Mines 4523 | -9/Mines | Received a Mining Laser from a helpful Derelict 4648 | -9/Mines | Discovered new exit (range 14) 4711 | -9/Mines | Excavation squad dispatched 4711 | -9/Mines | A large section of the Mines collapsed 4746 | -9/Mines | Entered Materials 4746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4764 | -8/Materials | Lost 4 parts (1p2n1u) 5041 | -8/Materials | Lost 4 parts (2n2w) 5043 | -8/Materials | Destroyed 8 combat bots 5187 | -8/Materials | Discovered new exit (range 15) 5301 | -8/Materials | Build established: Scavenger-Mutant 5758 | -8/Materials | Discovered new exit (range 16) 6327 | -8/Materials | Identified exit to Factory 6331 | -8/Materials | Entered Factory 6331 | -7/Factory | Evolved 2 slots: Utility x2 6657 | -7/Factory | Discovered new exit (range 8) 6720 | -7/Factory | Identified exit to Factory 7165 | -7/Factory | Discovered new exit (range 8) 7194 | -7/Factory | Identified exit to Lower Caves 7202 | -7/Factory | Entered Lower Caves 7390 | -7/Lower Caves | Build established: Assassin 7603 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7627 | -7/Lower Caves | Learned Factory security intel 8073 | -7/Lower Caves | Discovered new exit (range 15) 8094 | -7/Lower Caves | Identified exit to Lower Caves 8188 | -7/Lower Caves | Entered another Lower Caves area 8238 | -7/Lower Caves | Learned 4 Factory zone layouts 8421 | -7/Lower Caves | Encountered a Warlord checkpoint 8424 | -7/Lower Caves | Discovered exit to Factory (range 16) 8475 | -7/Lower Caves | Build established: Mutant 8482 | -7/Lower Caves | Learned 4 Factory zone layouts 8693 | -7/Lower Caves | Entered Factory 8693 | -6/Factory | Evolved 2 slots: Utility x2 8694 | -6/Factory | Identified exit to Factory 8694 | -6/Factory | Identified exit to Lower Caves 9162 | -6/Factory | Build established: Scavenger-Skirmisher 9649 | -6/Factory | Cargo convoy interrupted 9687 | -6/Factory | Lost 3 parts (1p1u1w) 10165 | -6/Factory | System corruption reached 10% 10212 | -6/Factory | Repaired Nuclear Pulse Thruster 10358 | -6/Factory | Entered Lower Caves 10658 | -6/Lower Caves | Discovered new exit (range 8) 10661 | -6/Lower Caves | Identified exit to Lower Caves 10661 | -6/Lower Caves | Entered another Lower Caves area 10688 | -6/Lower Caves | Discovered exit to Factory (range 8) 10747 | -6/Lower Caves | Entered Factory 10747 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10941 | -5/Factory | Build established: Derelict-Scout 11288 | -5/Factory | Sucked down chute 11288 | -5/Factory | Entered Waste 11288 | -5/Waste | The area was eerily silent 11313 | -5/Waste | Discovered new exit (range 22) 11315 | -5/Waste | Found Prototype Hackware 11315 | -5/Waste | Identified Exp. Hacking Suite 11471 | -5/Waste | Entered Factory 11616 | -5/Factory | Build established: Hacker-Sprinter 11817 | -5/Factory | Discovered new exit (range 8) 11819 | -5/Factory | Entered another Factory area 11819 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11858 | -4/Factory | Spotted B-86 Titan 12088 | -4/Factory | Discovered new exit (range 12) 12141 | -4/Factory | Repaired Adv. Sensor Array 12181 | -4/Factory | Entered Upper Caves 12327 | -4/Upper Caves | Learned location of Armory (-3) 12365 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12496 | -4/Upper Caves | Discovered new exit (range 4) 12498 | -4/Upper Caves | Entered another Upper Caves area 12498 | -4/Upper Caves | Spotted B-86 Titan 12498 | -4/Upper Caves | Discovered new exit (range 16) 12503 | -4/Upper Caves | Entered Research 12503 | -3/Research | Evolved 2 slots: Utility x2 12878 | -3/Research | Repaired Field Propulsion Array? 12993 | -3/Research | Discovered new exit (range 9) 12995 | -3/Research | Identified exit to Quarantine 12995 | -3/Research | Entered Quarantine 12997 | -3/Quarantine | Found Alien Artifact 13055 | -3/Quarantine | Spotted Alpha 7 13084 | -3/Quarantine | Scanned by Researcher 13162 | -3/Quarantine | Build established: Hacker-Ninja 13215 | -3/Quarantine | Met incapacitated Sigix Warrior 13215 | -3/Quarantine | Lockdown squad dispatched 13216 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13216 | -3/Quarantine | Unlocked Sigix quarantine chamber 13244 | -3/Quarantine | Spotted Lightning 13244 | -3/Quarantine | Spotted Lightning 13244 | -3/Quarantine | Spotted Lightning 13268 | -3/Quarantine | Discovered new exit (range 16) 13275 | -3/Quarantine | Identified exit to Research 13276 | -3/Quarantine | Entered Research 13276 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13485 | -2/Research | Spotted B-90 Cyclops 13516 | -2/Research | Identified exit to Access 13596 | -2/Research | Entered Access 13596 | -1/Access | Evolved 2 slots: Utility x2 13596 | -1/Access | Identified Core Reset Matrix 13596 | -1/Access | Used Core Reset Matrix 13654 | -1/Access | Identified exit to Command 13782 | -1/Access | Repaired Field Propulsion Array 13885 | -1/Access | Entered Command 13928 | -1/Command | Disengaged cave seal 14038 | -1/Command | Spotted M Guard 14038 | -1/Command | Spotted M Guard 14038 | -1/Command | Spotted Combat Programmer 14038 | -1/Command | Spotted Combat Programmer 14047 | -1/Command | Released all parts (14) 14052 | -1/Command | Core integrity fell below 50% 14055 | -1/Command | Emitted hypermatrix ping 14060 | -1/Command | Assembled emerged from beneath the floor 14064 | -1/Command | Met MAIN.C 14065 | -1/Command | Core integrity fell below 20% 14068 | -1/Command | 0b10 Conduit disabled 14071 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- I strongly suspect that both your own activity and other recent unusual events are not at all coincidences, though I've been less concerned with your actions than determining who is pulling all these other strings behind the scenes. It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 14064_ Penetrated by EMDS Slug. 14068_ 0b10 Conduit disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#############????????????????? | | ??????????????????? 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"? ?????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 35 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 525 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 73 Targeting Accuracy 14 Melee Accuracy 16 Core Analysis 10 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Meet Your Maker Challenges ------------ None Game ------ Seed GammaLightpackRifle Manual? 0 Play Time 03:07:01 Cumulative 75.2 hours Start 2021.11.24 @ 17:39:03 End 2021.11.24 @ 22:30:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 63 Adventurer 17 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 45 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: 0a8bc0f6-9762-427b-820c-aa3b0a9409aa