Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 13:21:21

Player: Candesce

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (176)     880
Value Destroyed (5334)     5334
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (727)                727
              TOTAL SCORE: 11541

 Bonus
-------
High Alert Combat Kills    483
Follower Combat Kills      406
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             568/850
Matter                     154/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Heavy Treads
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Improved Signal Interpreter
  Improved Target Analyzer
           Core Analyzer
>          --- WEAPON (2) -------
      Mini Assault Cannon
>          --- INVENTORY (5) ----
     Heavy Treads
   Compact HERF Cannon
      Mini Assault Cannon
           Shock Maul

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
         Heavy Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Cooling System
         Large Storage Unit
      Improved Signal Interpreter
      Improved Target Analyzer
               Core Analyzer
      Improved Light Armor Plating
>              --- WEAPON -----------
          Mini Assault Cannon
      Improved Grenade Launcher
>              --- INVENTORY --------
         Heavy Treads
               Aerolev Unit
               Antigrav System
  Experimental Sensor Array
               Force Field
               Authchip [Power]
         Heavy EM Shotgun
         Heavy EM Shotgun
       Compact HERF Cannon
          Mini Assault Cannon
          Mini Assault Cannon
          Mini Assault Cannon
               Remote Datajack
               Shock Maul
[Rating: 68]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Insulated Plating
Weapon                     Ion Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Slots Evolved              8    | .   .   2   .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   1   .   
  Utility                  6    | .   .   2   .   .   .   1   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 7   4   33  4   2   1   18  19  53  13  6   
  Power                    12   | 1   1   2   1   .   .   1   1   3   1   1   
    Engine                 9    | 1   1   1   1   .   .   1   1   3   .   .   
    Core                   2    | .   .   1   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               36   | 2   1   6   3   .   .   7   4   8   4   1   
    Treads                 35   | 2   1   6   3   .   .   7   4   8   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   1   7   .   1   .   3   8   28  6   1   
    Device                 39   | 1   .   6   .   .   .   1   4   21  5   1   
    Storage                3    | .   .   1   .   1   .   .   .   1   .   .   
    Processor              6    | .   1   .   .   .   .   .   1   4   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | 3   1   18  .   1   1   7   6   14  2   3   
    Energy Gun             9    | 2   .   1   .   .   .   3   3   .   .   .   
    Energy Cannon          18   | .   .   11  .   .   1   1   1   4   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   7   1   .   
    Launcher               8    | .   .   4   .   .   .   1   .   .   .   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          7    | .   1   .   .   .   .   2   2   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   .   .   .   .   .   1   2   .   
Parts Lost                 21   | .   1   1   .   .   .   2   2   6   3   6   
  Power                    4    | .   1   .   .   .   .   1   .   1   1   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   1   1   2   
  Utility                  9    | .   .   .   .   .   .   .   1   4   1   3   
  Weapon                   3    | .   .   .   .   .   .   1   1   .   .   1   
  Highest Loss Streak      4    | .   1   1   .   .   .   2   1   3   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  100 100 99  99  98  99  84  
  Engine                   9    | .   14  9   11  11  11  8   9   7   5   .   
  Treads                   24   | .   28  21  21  22  22  27  27  22  25  18  
  Device                   17   | .   14  22  22  22  22  18  11  15  12  11  
  Storage                  8    | .   .   11  11  11  11  9   9   7   6   6   
  Processor                10   | .   13  11  11  11  11  .   3   14  20  20  
  Hackware                 4    | .   .   .   .   .   .   17  9   6   .   .   
  Protection               4    | .   .   .   .   .   .   .   11  7   13  7   
  Energy Gun               3    | .   12  .   .   .   .   7   13  .   .   .   
  Energy Cannon            9    | .   .   15  22  13  19  7   3   5   .   .   
  Ballistic Gun            1    | .   14  4   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   6   12  6   
  Impact Weapon            1    | .   2   1   .   .   .   3   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 9   9   41  40  40  40  40  47  58  54  52  
  Greatest Support         126  | 40  40  43  40  40  40  66  64  84  104 126 
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   5   14  15  15  15  15  15  15  15  14  
  Most Carried             15   | 2   5   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | .   4   13  14  15  15  14  14  14  14  14  
  Final Capacity           15   | 5   5   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   5   15  15  15  15  15  15  15  13  5   

 Class Distribution 
--------------------
 56% | Mutant
 26% | Scavenger-Mutant
 10% | Hacker-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  
Matter Collected           3129 | 258  70   504  40   20   10   202  176  1072 320  457  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7512 | 116  327  1310 303  .    97   1102 1484 1463 304  1006 
  Parts                    350  | 5    20   91   10   .    2    56   89   65   7    5    
Haulers Intercepted        15   | .    .    6    .    .    .    3    3    2    1    .    
Recyclers Shooed           6    | 1    1    1    1    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Combat Hostiles Destroyed  120  | .   4   33  4   .   2   18  21  27  6   5   
  Guns                     25   | .   4   .   .   .   .   5   16  .   .   .   
  Cannons                  69   | .   .   21  4   .   2   6   3   27  6   .   
  AOE                      21   | .   .   10  .   .   .   4   2   .   .   5   
Classes Destroyed          18   | 2   2   7   1   .   1   1   .   3   .   1   
  Worker                   7    | .   .   1   .   .   .   1   5   .   .   .   
  Builder                  6    | .   .   1   .   .   .   2   2   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   .   6   .   .   .   3   3   2   1   .   
  Recycler                 7    | 1   2   .   1   .   .   1   1   1   .   .   
  Mechanic                 2    | .   .   1   .   .   .   1   .   .   .   .   
  Operator                 5    | .   1   3   .   .   .   1   .   .   .   .   
  Watcher                  10   | .   .   2   .   .   .   4   1   2   1   .   
  Swarmer                  24   | .   .   16  .   .   .   6   2   .   .   .   
  Grunt                    52   | .   4   11  2   .   .   4   9   17  5   .   
  Brawler                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   .   .   
  Sentry                   22   | .   .   6   1   .   .   5   8   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   1   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   5   
  Thug                     1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   3   7   3   .   1   5   8   7   3   5   
  Combat Bots Only         7    | .   3   6   2   .   1   3   5   7   3   5   
Max Kills in Single Turn   4    | 1   1   3   1   .   1   2   4   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   2   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  
Damage Taken               5680  | .    359  873  304  .    102  611  638  1596 635  562  
  Core                     756   | .    63   171  43   .    21   52   28   96   152  130  
  Absorbed by Shields      276   | .    .    .    .    .    .    .    76   200  .    .    
  Regen/Repaired (Parts)   81    | .    .    .    .    .    .    .    81   .    .    .    
Core Remaining (%)         77    | 100  74   .    .    .    41   .    85   86   .    .    
Volleys Fired              360   | 7    26   71   14   .    7    56   46   78   22   33   
  Largest                  2     | 2    2    2    2    .    2    2    2    2    2    2    
  Hottest                  128   | 70   70   128  128  .    128  128  118  108  96   84   
Shots Fired                657   | 14   51   138  28   .    10   102  90   147  44   33   
  Gun                      207   | 14   51   23   .    .    .    53   66   .    .    .    
  Cannon                   403   | .    .    105  28   .    10   46   24   145  44   1    
  Launcher                 45    | .    .    10   .    .    .    3    .    .    .    32   
  Special                  2     | .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  196   | 7    26   23   .    .    .    .    .    95   44   1    
  Thermal                  295   | 7    25   105  28   .    10   46   24   50   .    .    
  Explosive                45    | .    .    10   .    .    .    3    .    .    .    32   
  Electromagnetic          119   | .    .    .    .    .    .    53   66   .    .    .    
  Robot Hit Streak         21    | 10   7    10   8    .    12   20   13   11   14   21   
  Robot Miss Streak        5     | 2    4    5    1    .    .    3    3    4    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           443   | 12   32   78   17   4    9    77   68   87   31   28   
  Core Hits                254   | 5    17   46   8    .    4    42   53   48   15   16   
  Critical Kills           2     | .    .    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | 1    1    3    .    .    .    .    .    8    2    .    
    Burn                   2     | 1    1    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    2    .    .    .    .    .    .    .    .    
    Blast                  10    | .    .    .    .    .    .    .    .    8    2    .    
    Smash                  1     | .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              38    | .    10   3    .    4    .    6    5    10   .    .    
  Impact                   34    | .    10   3    .    .    .    6    5    10   .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    1    .    4    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14956 | 119  345  2806 429  .    189  2352 1872 2615 1025 3204 
  Guns                     2659  | 117  341  187  .    .    .    993  1021 .    .    .    
  Cannons                  6397  | .    .    1356 423  .    189  554  294  2556 1025 .    
  Explosions               5463  | .    .    1154 .    .    .    554  551  .    .    3204 
  Melee                    347   | .    .    104  .    .    .    243  .    .    .    .    
  Ramming                  90    | 2    4    5    6    .    .    8    6    59   .    .    
  Kinetic                  3002  | 43   115  187  .    .    .    .    .    1632 1025 .    
  Thermal                  4583  | 74   226  1356 423  .    189  746  645  924  .    .    
  Explosive                4920  | .    .    1154 .    .    .    362  200  .    .    3204 
  Electromagnetic          2014  | .    .    .    .    .    .    993  1021 .    .    .    
  Impact                   347   | .    .    104  .    .    .    243  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    9    .    10   
  Average Corruption       5     | .    .    .    .    .    .    .    .    5    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    .    .    35   .    4    
    Message Errors         12    | .    .    .    .    .    .    .    .    11   .    1    
    Matter Fused           9     | .    .    .    .    .    .    .    .    9    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    4    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    4    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    4    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            519   | .    .    136  .    .    .    274  43   21   3    42   
  Projectiles              60    | .    .    24   .    .    .    12   .    21   3    .    
  Explosions               231   | .    .    30   .    .    .    116  43   .    .    42   
  Melee                    228   | .    .    82   .    .    .    146  .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    5    3    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    4    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      599   | .    .    33   .    .    .    60   123  .    .    383  
  Shots                    18    | .    .    1    .    .    .    2    3    .    .    12   
  Rammed                   20    | .    4    1    3    .    1    3    1    7    .    .    
Targets Rammed             23    | 1    4    1    3    .    1    4    1    8    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | 1    .    .    .    .    .    1    .    1    .    .    
Highest Temperature        345   | 50   317  26   284  .    80   310  345  242  10   .    
  Average Temperature      106   | 22   140  12   130  .    45   93   108  97   10   .    
  Received Heat Transfer   1312  | .    225  195  30   .    .    198  188  314  162  .    
  Effects                  4     | .    1    .    .    .    .    1    2    .    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    3    .    .    .    .    
  Parts Fried              15    | .    .    5    .    .    .    8    2    .    .    .    
  Impact Corruptions       6     | .    .    2    .    .    .    4    .    .    .    .    
Robots Melted              2     | .    .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    2    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    3    2    .    .    2    1    .    .    .    
  Heat Transferred         7963  | 296  740  2405 740  .    333  1162 918  1369 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    4    5    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  
Peak Influence             1087 | 20   154  1087 508  .    105  355  574  572  441  130  
  Initial                  423  | .    13   22   423  .    .    .    81   210  280  87   
  Average                  243  | 6    51   303  412  .    31   133  346  276  291  104  
Maximum Alert Level        3    | .    .    3    2    .    .    1    2    2    2    .    
  Low Security (%)         44   | 100  100  47   .    .    100  66   19   31   .    100  
  Level 1                  34   | .    .    25   52   .    .    33   34   45   84   .    
  Level 2                  18   | .    .    11   47   .    .    .    46   22   15   .    
  Level 3                  2    | .    .    14   .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    4    5    .    .    .    8    3    12   3    .    
  Investigation            8    | .    2    1    .    .    .    2    .    3    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    3    .    .    
  Reinforcement            19   | .    2    3    .    .    .    4    1    6    3    .    
  Assault                  3    | .    .    1    .    .    .    .    2    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Distress Signals           2    | .   .   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              190  | .   8   55  9   .   2   33  31  40  6   6   
  Peak Tracking Total      6    | .   2   6   3   .   1   5   5   5   3   3   
  Tactical Retreats        10   | .   .   5   .   .   .   1   2   2   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Traps Triggered            6    | .   1   .   .   .   .   1   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Machines Disabled          19   | .   .   5   .   .   1   4   5   4   .   .   
  Max in Single Turn       2    | .   .   1   .   .   1   1   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Machines Accessed          44   | .   5   5   .   1   .   8   12  11  2   .   
  Terminals                33   | .   4   4   .   .   .   7   10  7   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   1   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                137  | .   12  23  .   1   .   37  27  32  5   .   
  Successful               84   | .   5   12  .   1   .   26  20  17  3   .   
  Failed                   53   | .   7   11  .   .   .   11  7   15  2   .   
    Catastrophic           3    | .   2   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   8   4   .   .   .   24  11  6   .   .   
  Terminals                103  | .   11  16  .   .   .   33  22  18  3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   .   4   .   .   
  Scanalyzers              20   | .   .   7   .   .   .   4   .   7   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             50   | .   4   5   .   1   .   20  13  6   1   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   3   4   1   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        5    | .   1   2   .   .   .   2   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   4   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   .   1   1   1   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   1   1   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   3   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   3   .   1   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   2   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 13   | .   .   6   .   .   .   2   .   3   2   .   
  Insert Component         6    | .   .   3   .   .   .   1   .   1   1   .   
  Analyze                  7    | .   .   3   .   .   .   1   .   2   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   1   .   .   .   4   3   4   .   .   
  Terminals                10   | .   .   1   .   .   .   3   3   3   .   .   
    Botnet                 7    | .   .   1   .   .   .   2   2   2   .   .   
    Operators              3    | .   .   .   .   .   .   1   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   5   .   .   .   8   8   7   2   .   
  Full Trace Events        4    | .   .   2   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   1   .   .   .   .   .   1   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   .   .   49  .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   6   .   .   
Part Schematics Acquired   15   | .   .   3   .   .   .   5   4   2   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   2   .   .   .   
  Time                     168  | .   .   .   .   .   .   .   168 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   9   .   .   
Parts Scanalyzed           6    | .   .   3   .   .   .   1   .   1   1   .   
  Part Schematics Acquired 6    | .   .   3   .   .   .   1   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   4   .   .   .   1   .   .   
  Non-combat               4    | .   .   .   .   3   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   4   .   .   .   1   .   .   
  parse_system             5    | .   .   .   .   4   .   .   .   1   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Total Allies               17   | .   .   .   1   .   .   1   12  3   .   .   
  Largest Group            10   | .   .   .   1   .   .   1   10  10  .   .   
  Highest-Rated Group      173  | .   .   .   31  .   .   16  173 173 .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   16  31  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   6   .   .   17  27  20  .   .   
  Total Damage             1135 | .   .   .   106 .   .   193 479 357 .   .   
  Kills                    12   | .   .   .   2   .   .   2   5   3   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was 
Robot Analysis Total       4    | .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  
Turns Passed               9343 | 97   694  1488 845  507  696  1154 1201 1785 726  150  
Spaces Moved               4569 | 39   334  656  491  312  421  548  529  818  377  44   
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   4567 | 37   334  656  491  312  421  548  529  818  377  44   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  145  150  160  160  160  
  Average Speed            158  | 154  160  163  160  160  160  149  155  160  160  160  
  Slowest Speed            240  | 160  160  240  240  160  160  160  160  240  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 6    46   55   91   65   75   50   77   27   12   43   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    .    1    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    .    
Spaces Dug                 81   | .    6    31   .    .    .    30   4    10   .    .    
Terrain Destroyed          335  | .    6    69   2    .    .    73   34   35   7    109  
  Melee                    20   | .    6    .    .    .    .    2    4    8    .    .    
  Projectile               43   | .    .    4    2    .    .    2    .    27   7    1    
  AOE                      272  | .    .    65   .    .    .    69   30   .    .    108  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  
Total                      5941 | 60   430  935  520  318  432  768  810  1123 457  88   
  Wait                     602  | 3    41   108  5    .    3    107  190  110  35   .    
  Move                     4561 | 38   333  655  490  311  420  548  528  817  377  44   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 3    7    32   1    .    .    11   8    18   4    2    
  Fast Attach              39   | 6    2    5    2    .    .    .    6    10   4    4    
  Attach                   21   | .    .    3    .    .    .    4    2    6    5    1    
  Detach                   2    | .    .    1    .    .    .    .    .    1    .    .    
  Swap                     100  | 1    2    25   2    2    1    14   11   37   4    1    
  Drop                     102  | 1    5    31   3    1    .    11   13   28   6    3    
  Fire                     360  | 7    26   71   14   .    7    56   46   78   22   33   
  Melee                    38   | .    10   3    .    4    .    6    5    10   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22   | 1    4    1    3    .    1    3    1    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   8    | .    .    .    .    .    .    8    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
   48 | -11/Scrapyard | Discovered new exit (range 14)
   98 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 14)
  655 | -10/Materials | Discovered new exit (range 16)
  792 | -10/Materials | Entered another Materials area
  792 | -9/Materials  | Evolved 2 slots: Utility x2
  982 | -9/Materials  | Discovered new exit (range 13)
 1992 | -9/Materials  | First assault squad dispatched
 2086 | -9/Materials  | Identified exit to Mines
 2280 | -9/Materials  | Entered Mines
 2289 | -9/Mines      | Escorted by a lone wolf Derelict
 2309 | -9/Mines      | Learned location of Storage (-8)
 2341 | -9/Mines      | Core integrity fell below 50%
 2401 | -9/Mines      | Learned 2 Materials zone layouts
 2462 | -9/Mines      | Discovered new exit (range 5)
 2574 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2578 | -9/Mines      | Found Prototype Device
 2994 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3117 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3118 | -9/Mines      | Discovered new exit (range 5)
 3125 | -9/Mines      | Entered Exiles
 3162 | -9/Exiles     | Met 8R-AWN
 3191 | -9/Exiles     | Met EX-HEX
 3257 | -9/Exiles     | Met EX-BIN
 3389 | -9/Exiles     | Met EX-DEC
 3432 | -9/Exiles     | Learned location of Zion (-7)
 3528 | -9/Exiles     | Build established: Scavenger-Mutant
 3619 | -9/Exiles     | Discovered new exit (range 10)
 3632 | -9/Exiles     | Entered Mines
 4072 | -8/Mines      | Discovered new exit (range 7)
 4110 | -8/Mines      | Build established: Mutant
 4328 | -8/Mines      | Entered Materials
 4328 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4329 | -8/Materials  | Identified exit to Storage
 4597 | -8/Materials  | Discovered new exit (range 10)
 4796 | -8/Materials  | Build established: Hacker-Mutant
 4862 | -8/Materials  | Identified Exp. Sensor Array
 5370 | -8/Materials  | Garrison activated, responded to threat
 5482 | -8/Materials  | Entered Storage
 5482 | -8/Storage    | Accompanied by 1 ally
 5812 | -8/Storage    | Build established: Mutant
 6087 | -8/Storage    | Met a pair of Derelict thieves
 6451 | -8/Storage    | Build established: Scavenger-Mutant
 6495 | -8/Storage    | Repaired Hvy. EM Shotgun
 6527 | -8/Storage    | Repaired Exp. Sensor Array
 6600 | -8/Storage    | Discovered new exit (range 16)
 6671 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6683 | -8/Storage    | Entered Factory
 6683 | -7/Factory    | Accompanied by 10 allies
 6683 | -7/Factory    | Evolved 2 slots: Utility x2
 6965 | -7/Factory    | Build established: Commander-Mutant
 7490 | -7/Factory    | Fabricated B-36 Bruiser?
 7511 | -7/Factory    | Build established: Mutant
 7526 | -7/Factory    | P-60 Hacker assimilated allied Bruiser 4a
 8185 | -7/Factory    | Lost 3 parts (1p1n1u)
 8272 | -7/Factory    | Destroyed 7 combat bots
 8431 | -7/Factory    | Discovered new exit (range 11)
 8466 | -7/Factory    | Identified exit to Factory
 8468 | -7/Factory    | Entered another Factory area
 8468 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8604 | -6/Factory    | Build established: Scavenger-Mutant
 8645 | -6/Factory    | Discovered new exit (range 4)
 8650 | -6/Factory    | Identified exit to Factory
 9194 | -6/Factory    | Sucked down chute
 9194 | -6/Factory    | Entered Waste
 9202 | -6/Waste      | Lost 3 parts (1p1n1u)
 9209 | -6/Waste      | EMP discharged
 9237 | -6/Waste      | Spotted C-40 Crusher
 9244 | -6/Waste      | Destroyed C-40 Crusher
 9248 | -6/Waste      | Spotted C-40 Crusher
 9259 | -6/Waste      | Spotted C-40 Crusher
 9261 | -6/Waste      | Destroyed C-40 Crusher
 9265 | -6/Waste      | Spotted C-40 Crusher
 9269 | -6/Waste      | Destroyed C-40 Crusher
 9281 | -6/Waste      | Spotted C-40 Crusher
 9287 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 9289 | -6/Waste      | Destroyed C-40 Crusher
 9299 | -6/Waste      | Destroyed C-40 Crusher
 9309 | -6/Waste      | EMP discharged
 9309 | -6/Waste      | System corruption reached 10%
 9317 | -6/Waste      | Spotted C-40 Crusher
 9333 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 9336 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 9339 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 9342 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 9344 | -6/Waste      | Self-destructed

 Last Messages 
---------------
09300_ The unstable cave ceiling collapses.
09301_ Acquired 20 matter.
09303_ Acquired 165 matter.
09307_ The unstable cave ceiling collapses. <x2>
09309_ System corrupted (+5).
09311_ The unstable cave ceiling collapses.
09316_ System corrupted: Energy discharge (-126).
09319_ The unstable cave ceiling collapses. <x7>
09333_ Med. Treads crushed.
09333_ Imp. Light Armor Plating crushed.
09333_ Imp. Grenade Launcher crushed.
09336_ Acquired Imp. Grenade Launcher.
09336_ Imp. Cooling System crushed.
09336_ Imp. Grenade Launcher crushed.
09337_ Acquired Imp. Grenade Launcher.
09339_ Imp. Grenade Launcher destroyed.
09339_ Destroyed Imp. Grenade Launcher.
09339_ Antimatter Reactor crushed.
09342_ Lrg. Storage Unit crushed.
09343_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ????????????       ??????????????????????????????? |
| ???????????        #?????????????????????????????? |
| ????????????       #?????????????????????????????? |
| ????????????       #?????????????????????????????? |
| ????????????       ??????????????????????????????? |
| ????????????      ???????? ??????????????????????? |
| ????????????#    #????????   ????????????????????? |
| ##########??#    #????????   #???????????????????? |
|          #??#    #???????    #???????????????????? |
|          #??#    #???????    #???????????????????? |
|          ####    #???????    #???????????????????? |
|                  ###?????    #???????????????????? |
|                    ##????    #???????????????????? |
|                     ##???    #???????????????????? |
|               !   #  #???    #???????????????????? |
|          ### !       ##?#    #???????????????????? |
|          #?#          ###    #???????????????????? |
|          #?#  =    #         #???????????????????? |
| ##########?#       ##        ##??????????????????? |
| ??????????##     ## #         ##?????????????????? |
| ??????????#                    #?????????????????? |
| ??????????#             *CC    #?????????????????? |
| ??????????#             !CC    #?????????????????? |
| ??????????# ]           |@]  # #?????????????????? |
| ??????????###  ]    #   [==    #?????????????????? |
| ????????????#    #             #?????????????????? |
| ????????????#    ##  #       # #?????????????????? |
| ????????????#    ######         #????????????????? |
| ????????????#    #????#        ##????????????????? |
| ???????????      #????##         ????????????????? |
| ??????????#      #?????##         ???????????????? |
| ??????????#      ???????           ??????????????? |
| ??????????#      ???????#           ?????????????? |
| ??????????###    ????????     #######????????????? |
| ????????????#    ????????    ##??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: TH             10
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
     Mni. Grenade Launcher | -9/Materials | Scanalyzed
      Disposable Heat Sink | -9/Materials | Scanalyzed
           Hvy. EM Shotgun | -9/Materials | Scanalyzed
    Imp. Utility Shielding | -8/Materials | Hacked
 Imp. Propulsion Shielding | -8/Materials | Hacked
  Imp. Light Armor Plating | -8/Materials | Hacked
         Exp. Sensor Array | -8/Materials | Scanalyzed
         Imp. Sensor Array | -8/Materials | Extracted
          Coolant Injector | -8/Storage   | Hacked
            Adv. ECM Suite | -8/Storage   | Hacked
       Shock Bomb Launcher | -8/Storage   | Hacked
   Adv. Targeting Computer | -8/Storage   | Hacked
        Lrn. Proton Cannon | -7/Factory   | Hacked
              Aerolev Unit | -7/Factory   | Scanalyzed
       Mni. Assault Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
    G-47 Trooper | -8/Storage    | Hacked

 Fabricated
------------
 B-36 Bruiser | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainCannonCycler
  Manual?         0
Play Time         01:57:36
  Cumulative      81.4 hours
  Start           2022.09.21 @ 12:48:11
  End             2022.09.22 @ 13:21:21
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             56
Gallery%          64
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 150f99d4-db05-4462-87d4-b8cb54766f76