Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.06 @ 01:02:05

Player: Andru7428

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (213)     1065
Value Destroyed (7392)     7392
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (3088)               3088
              TOTAL SCORE: 17625

 Bonus
-------
High Alert Combat Kills    497
Follower Combat Kills      781
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       804
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
                (None)
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (4) ----
   Improved Particle Charger
  Makeshift System Shield

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Light Neutrino Core
>            --- PROPULSION -------
     Armored Leg
     Armored Leg
     Armored Leg
     Armored Leg
     Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
             Lightpack 2.0
             Energy Well
     Layered Heavy Armor Plating
>            --- WEAPON -----------
       Heavy Phase Cannon
       Heavy Phase Cannon
             Vortex Lance
>            --- INVENTORY --------
     Armored Leg
     Armored Leg
     Armored Leg
    Improved Cryofiber Web
    Improved Armor Integrity Analyzer
    Improved Particle Charger
      Medium Reactive Plating
      Medium Reactive Plating
             System Shield
   Makeshift System Shield
    Advanced Component Analysis Suite
             System Backup Module
             Phase Gun
             Phase Gun
       Heavy Plasma Cannon
       Heavy Phase Cannon
       Heavy Phase Cannon
       Heavy Phase Cannon
       Heavy Rocket Launcher
   Precision Grenade Launcher
  Long-range Missile Launcher
             Vortex Lance
[Rating: 116]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Leg
  Leg                      Armored Leg
Utility                    Lightpack 2.0
  Device                   Advanced Heat Sink
  Storage                  Lightpack 2.0
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             218  | 6   5   13  38  16  1   4   15  20  31  .   35  14  5   6   9   
  Power                    21   | 1   .   3   3   1   .   .   3   1   .   .   5   2   .   2   .   
    Engine                 8    | 1   .   .   .   .   .   .   2   1   .   .   3   .   .   1   .   
    Core                   12   | .   .   3   3   1   .   .   1   .   .   .   1   2   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               47   | 2   1   2   11  4   .   1   3   5   7   .   9   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    47   | 2   1   2   11  4   .   1   3   5   7   .   9   .   1   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  64   | 1   2   1   9   3   1   .   4   8   12  .   10  9   1   2   1   
    Device                 30   | .   .   .   3   2   .   .   3   2   4   .   6   7   1   1   1   
    Storage                4    | 1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             26   | .   2   1   5   .   .   .   1   4   7   .   3   2   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   2   7   15  8   .   3   5   6   12  .   11  3   3   2   7   
    Energy Gun             10   | 1   .   1   1   .   .   .   1   .   3   .   2   .   .   .   1   
    Energy Cannon          43   | .   .   .   7   4   .   2   3   5   6   .   7   3   2   2   2   
    Ballistic Gun          5    | 1   .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   2   3   3   1   .   .   .   .   2   .   .   .   .   .   .   
    Launcher               15   | .   .   2   3   3   .   1   .   .   1   .   2   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   4   .   1   .   .   .   1   .   2   1   .   .   1   
Parts Lost                 53   | .   .   .   3   5   .   2   4   3   5   .   4   1   1   5   20  
  Power                    8    | .   .   .   1   1   .   .   1   .   .   .   1   .   .   2   2   
  Propulsion               11   | .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   6   
  Utility                  11   | .   .   .   1   1   .   .   .   .   .   .   1   1   .   1   6   
  Weapon                   23   | .   .   .   1   2   .   1   2   1   5   .   2   .   1   2   6   
  Highest Loss Streak      14   | .   .   .   2   4   .   1   2   1   1   .   3   1   1   5   14  
Average Slot Usage (%)     92   | .   99  100 98  98  97  87  89  91  91  93  92  92  87  85  82  
  Engine                   4    | .   14  7   .   .   .   .   8   6   6   6   4   .   .   1   4   
  Core                     4    | .   .   6   10  10  11  11  .   .   .   .   1   5   5   4   4   
  Leg                      30   | .   28  28  32  33  33  33  26  29  32  33  33  29  29  29  26  
  Device                   9    | .   .   .   8   11  8   .   11  12  12  13  9   10  11  11  10  
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   6   9   11  11  11  9   
  Processor                1    | .   .   .   .   7   11  11  4   .   .   .   .   .   .   .   .   
  Protection               7    | .   13  14  13  3   .   .   1   9   12  13  12  9   5   5   4   
  Energy Gun               1    | .   11  3   .   .   .   .   1   .   4   .   .   .   .   .   1   
  Energy Cannon            13   | .   .   .   10  10  11  9   16  19  13  20  19  16  16  16  13  
  Ballistic Gun            1    | .   11  9   2   .   .   .   1   2   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   5   14  7   10  11  11  7   .   .   .   .   .   .   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             88   | 13  18  18  33  34  34  21  35  43  78  65  77  88  80  82  82  
  Greatest Support         91   | 20  20  25  35  35  35  35  35  50  85  70  91  80  80  80  80  
  Greatest Overweight (x)  2    | .   .   .   1   .   .   .   1   1   1   .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   6   6   12  10  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         19   | 5   6   6   9   10  12  24  24  24  24  24  24  24  24  24  18  
  Most Carried             24   | 6   6   6   10  10  13  21  24  24  24  24  24  24  24  22  22  
  Average Carried          17   | 2   5   5   8   9   10  16  20  22  22  23  23  23  22  19  16  
  Final Capacity           24   | 6   6   6   10  10  24  24  24  24  24  24  24  24  24  24  4   
  Final Carried            24   | 4   6   6   10  10  13  21  23  23  24  24  24  24  22  20  2   

 Class Distribution 
--------------------
 26% | Hauler-Tank
 20% | Scavenger-Mutant
 18% | Scavenger-Skirmisher
 13% | Scavenger-Tank
 11% | Mutant
  6% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
        Hauler-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -6/Waste
          Hauler-Tank | -6/Factory
          Hauler-Tank | -5/Factory
          Hauler-Tank | -5/Upper Caves
          Hauler-Tank | -5/Upper Caves
          Hauler-Tank | -5/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Matter Collected           4204 | 208  156  202  860  428  .    166  338  202  465  112  555  138  125  64   185  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7539 | .    232  218  1354 215  .    345  740  503  931  .    1007 671  550  402  371  
  Parts                    388  | .    20   23   85   15   .    26   43   28   43   .    34   32   18   7    14   
Haulers Intercepted        11   | .    1    .    5    .    .    .    1    1    .    .    1    2    .    .    .    
Recyclers Shooed           7    | .    1    .    .    1    .    .    1    .    2    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      130  | .    .    .    .    .    .    .    .    .    .    .    .    .    16   6    108  
  Prevented                46   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    45   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Combat Hostiles Destroyed  167  | .   4   8   31  17  .   17  14  7   18  .   18  6   12  7   8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     25   | .   4   4   6   .   .   .   5   .   4   .   .   .   .   .   2   
  Cannons                  90   | .   .   .   21  8   .   6   6   7   9   .   11  6   7   6   3   
  AOE                      46   | .   .   4   4   9   .   11  3   .   4   .   5   .   4   .   2   
Classes Destroyed          18   | .   6   .   4   2   .   .   .   1   2   .   .   .   1   .   2   
  Worker                   6    | .   1   .   1   .   .   1   1   .   .   .   2   .   .   .   .   
  Builder                  6    | .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   .   
  Hauler                   11   | .   1   .   5   .   .   .   1   1   .   .   1   2   .   .   .   
  Recycler                 5    | .   1   1   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   2   .   1   .   .   .   3   1   3   .   2   3   .   .   .   
  Swarmer                  48   | .   3   6   8   6   .   11  4   .   5   .   .   .   4   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    63   | .   1   2   19  5   .   6   7   .   2   .   10  .   4   3   4   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   .   3   .   .   .   3   3   4   .   2   1   1   1   .   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   2   .   2   .   1   2   .   
  Programmer               16   | .   .   .   .   .   .   .   .   4   4   .   3   5   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   2   3   4   4   .   7   6   3   6   .   8   2   4   4   2   
  Combat Bots Only         7    | .   2   3   4   4   .   7   6   2   4   .   5   2   4   4   2   
Max Kills in Single Turn   4    | .   1   3   2   2   .   4   2   1   2   .   3   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   2   .   4   2   .   1   .   2   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Damage Taken               11788 | .    61   196  887  1090 .    107  666  679  1186 .    1821 387  612  1174 2922 
  Core                     1681  | .    .    45   112  183  .    7    94   56   53   .    131  5    40   18   937  
  Absorbed by Shields      114   | .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    82   .    .    .    24   82   92   .    .    78   .    .    .    .    
Volleys Fired              514   | .    28   11   92   41   .    16   40   39   54   4    61   40   27   24   37   
  Largest                  3     | .    2    2    2    2    .    2    3    3    3    3    3    3    3    3    3    
  Hottest                  308   | .    70   79   136  116  .    116  184  230  245  160  215  223  308  301  286  
Shots Fired                1141  | .    55   22   163  72   .    26   117  103  144  12   148  84   65   56   74   
  Gun                      195   | .    55   17   28   .    .    .    23   6    42   .    2    .    .    .    22   
  Cannon                   886   | .    .    2    123  63   .    20   94   97   95   12   136  84   60   56   44   
  Launcher                 60    | .    .    3    12   9    .    6    .    .    7    .    10   .    5    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  248   | .    28   12   88   41   .    10   39   3    27   .    .    .    .    .    .    
  Thermal                  833   | .    27   7    63   22   .    10   78   100  110  12   138  84   60   56   66   
  Explosive                60    | .    .    3    12   9    .    6    .    .    7    .    10   .    5    .    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    4    5    12   6    .    11   11   21   12   6    16   13   16   10   6    
  Robot Miss Streak        8     | .    3    3    4    8    .    2    7    8    3    3    3    5    3    6    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           642   | .    30   11   84   32   .    14   68   56   100  9    94   35   41   34   34   
  Core Hits                346   | .    14   10   50   24   .    23   36   15   50   1    50   15   18   11   29   
  Critical Hits            26    | .    .    .    8    4    .    3    3    2    .    .    2    1    1    .    2    
  Critical Kills           13    | .    .    .    4    2    .    3    1    .    .    .    2    .    1    .    .    
  Critical Parts Destroyed 10    | .    .    .    4    2    .    .    1    2    .    .    .    .    .    .    1    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21227 | .    370  295  1865 1339 .    868  1632 1305 3093 351  4194 1319 1916 999  1681 
  Guns                     2164  | .    370  144  285  .    .    .    251  33   726  .    26   .    .    .    329  
  Cannons                  14161 | .    .    20   1391 780  .    429  1147 1272 1458 351  2822 1319 1481 999  692  
  Explosions               4562  | .    .    131  189  559  .    439  234  .    909  .    1346 .    435  .    320  
  Melee                    325   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    325  
  Ramming                  15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  2472  | .    168  91   734  513  .    225  514  33   194  .    .    .    .    .    .    
  Thermal                  14087 | .    202  73   942  267  .    204  1118 1272 1990 351  2848 1319 1481 999  1021 
  Explosive                4127  | .    .    131  189  559  .    439  .    .    836  .    1218 .    435  .    320  
  Electromagnetic          201   | .    .    .    .    .    .    .    .    .    73   .    128  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 325   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    325  
Highest Corruption         7     | .    1    1    .    .    .    .    1    4    5    5    7    .    .    .    6    
  Average Corruption       2     | .    1    1    .    .    .    .    1    1    1    5    6    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    2    6    .    .    .    .    1    16   16   6    66   .    .    .    5    
    Message Errors         24    | .    .    3    .    .    .    .    .    6    6    .    7    .    .    .    2    
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    1    2    14   .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    2    2    .    9    .    .    .    .    
    Energy Discharges      16    | .    2    .    .    .    .    .    .    2    1    .    8    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      21    | .    .    2    .    .    .    .    1    3    3    4    8    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Targeting Errors       15    | .    .    1    .    .    .    .    .    1    2    .    11   .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    
Overload Shots             22    | .    .    .    .    .    .    .    .    .    5    .    4    .    9    4    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Overflow Damage            858   | .    .    .    .    51   .    13   36   41   287  .    226  1    95   73   35   
  Projectiles              526   | .    .    .    .    51   .    13   21   41   97   .    147  1    47   73   35   
  Explosions               332   | .    .    .    .    .    .    .    15   .    190  .    79   .    48   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    2    7    .    2    2    .    4    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    2    7    .    1    2    .    4    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      584   | .    .    37   101  88   .    .    70   .    70   .    212  .    .    .    6    
  Shots                    16    | .    .    1    3    3    .    .    1    .    2    .    6    .    .    .    .    
  Rammed                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | .    54   243  199  189  .    279  265  156  152  .    388  162  204  462  420  
  Average Temperature      86    | .    14   95   66   80   .    105  84   22   46   .    95   58   87   145  172  
  Received Heat Transfer   2192  | .    6    54   303  138  .    45   176  90   183  .    381  48   180  342  246  
  Effects                  9     | .    .    1    .    .    .    1    1    .    .    .    1    .    .    1    4    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    
    Interference           5     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    1    .    2    1    1    1    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    .    
  Parts Melted             49    | .    .    .    2    .    .    .    1    4    10   .    10   9    7    6    .    
  Heat Transferred         21221 | .    592  185  1702 481  .    370  1741 1982 3395 511  4084 1774 2077 1362 965  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Peak Influence             1055 | .    132  200  542  291  .    416  309  240  400  222  1055 503  .    .    .    
  Average Influence        219  | .    45   33   355  154  .    279  76   65   172  196  631  344  .    .    .    
Maximum Alert Level        3    | .    .    1    2    1    .    2    1    1    2    1    3    2    .    .    .    
  Low Security (%)         56   | 100  100  97   21   65   .    7    88   95   52   40   19   .    .    .    .    
  Level 1                  30   | .    .    2    34   34   .    85   11   4    47   59   20   77   .    .    .    
  Level 2                  7    | .    .    .    43   .    .    7    .    .    .    .    10   22   .    .    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    .    .    5    .    .    .    1    4    6    .    11   2    .    .    .    
  Investigation            3    | .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    4    4    .    4    2    .    .    .    
  Reinforcement            8    | .    .    .    3    .    .    .    1    .    2    .    2    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Distress Signals           10   | .   1   .   1   .   .   .   1   .   1   .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              319  | .   13  13  41  26  .   17  25  15  24  4   42  10  19  7   63  
  Peak Tracking Total      23   | .   3   5   5   12  .   4   6   2   4   2   9   2   4   5   23  
  Tactical Retreats        22   | .   1   1   3   4   .   1   .   .   2   .   1   .   5   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Traps Triggered            12   | .   1   .   .   1   .   .   1   3   5   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Machines Disabled          45   | .   .   3   6   .   .   .   4   3   12  .   17  .   .   .   .   
  Max in Single Turn       4    | .   .   3   2   .   .   .   2   1   3   .   4   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Machines Accessed          58   | .   5   .   6   2   4   .   5   9   8   .   1   8   1   1   8   
  Terminals                28   | .   4   .   3   1   .   .   3   6   5   .   .   5   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Total Hacks                161  | .   11  .   21  2   48  .   9   18  18  .   2   16  2   1   13  
  Successful               123  | .   1   .   18  2   48  .   8   9   10  .   2   10  1   1   13  
  Failed                   37   | .   10  .   2   .   .   .   1   9   8   .   .   6   1   .   .   
    Catastrophic           6    | .   1   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
  Database Lockouts        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   2   .   1   .   .   .   2   .   .   2   1   .   1   
  Terminals                63   | .   9   .   11  1   .   .   6   13  11  .   .   10  2   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   5   .   2   2   .   .   .   
  Repair Stations          7    | .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   7   .   .   .   2   .   .   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Terminal Hacks             93   | .   1   .   8   2   48  .   6   4   5   .   .   4   1   1   13  
  Record                   68   | .   .   .   4   .   48  .   2   3   .   .   .   3   1   .   7   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   1   .   .   .   2   .   2   .   .   1   .   .   5   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   3   .   2   2   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   7   .   .   .   2   .   .   .   .   3   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   
  Analyze                  7    | .   .   .   4   .   .   .   1   .   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   2   .   .   .   .   .   3   .   .   2   .   .   .   
  Terminals                2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   5   .   7   .   .   .   5   8   7   .   .   6   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   3   .   .   .   1   .   1   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Matter                 475  | .   .   .   .   .   .   .   .   .   .   .   190 285 .   .   .   
    Time                   247  | .   .   .   .   .   .   .   .   .   .   .   95  152 .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   .   
Parts Repaired             3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     120  | .   .   .   38  .   .   .   .   82  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Total Allies               19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    19   13   .    .    .    .    
  Highest-Rated Group      696  | .    .    .    .    .    .    .    .    .    .    696  536  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               160  | .    .    .    .    .    .    .    .    .    .    90   70   .    .    .    .    
  Total Damage             7654 | .    .    .    .    .    .    .    .    .    .    4272 3382 .    .    .    .    
  Kills                    34   | .    .    .    .    .    .    .    .    .    .    11   23   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   3   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Turns Passed               21353 | 61   841  1321 1463 1157 1317 654  2550 2112 2231 352  2002 1786 1023 718  1765 
Spaces Moved               13119 | 42   581  948  769  751  1083 461  950  1337 1447 278  1307 939  736  480  1010 
  Core                     11    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     13108 | 35   581  948  769  751  1083 461  950  1337 1447 278  1307 939  736  480  1006 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  120  120  120  120  120  120  120  50   
  Average Speed            122   | 108  120  120  120  120  120  120  121  120  120  120  120  121  121  129  149  
  Slowest Speed            180   | 120  120  120  150  120  120  120  150  150  150  120  150  150  150  150  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Exploration Rate (%)       56    | 4    50   100  39   98   96   46   49   27   26   95   26   23   84   55   82   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    2    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    .    1    .    .    1    1    1    1    .    
Scrap Searched             12    | .    .    3    .    2    .    .    .    .    .    .    .    .    3    4    .    
Spaces Dug                 25    | .    .    .    .    .    .    .    .    .    .    .    8    17   .    .    .    
Terrain Destroyed          635   | .    .    41   110  79   .    67   48   .    25   1    74   37   94   25   34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               175   | .    .    .    2    9    .    2    10   .    10   1    41   37   22   25   16   
  AOE                      460   | .    .    41   108  70   .    65   38   .    15   .    33   .    72   .    18   

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  War  
Total                      17366 | 57   672  1113 1144 933  1103 535  2263 1756 1821 289  1637 1520 806  531  1186 
  Wait                     3183  | .    44   115  200  113  .    45   1225 330  255  2    192  493  37   16   116  
  Move                     13105 | 41   580  947  768  750  1082 460  949  1336 1447 277  1306 938  735  479  1010 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  181   | 10   8    11   18   7    14   10   22   19   19   3    14   17   .    5    4    
  Fast Attach              32    | .    1    1    9    2    .    .    1    2    6    .    8    2    .    .    .    
  Attach                   71    | 6    1    .    7    4    1    2    9    9    11   .    4    5    1    6    5    
  Detach                   5     | .    .    .    3    .    .    .    .    .    .    .    1    1    .    .    .    
  Swap                     116   | .    3    12   23   10   .    2    5    9    14   .    23   7    4    .    4    
  Drop                     149   | .    7    16   24   6    6    .    12   12   15   3    28   17   2    1    .    
  Fire                     514   | .    28   11   92   41   .    16   40   39   54   4    61   40   27   24   37   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / [*Low x2])
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 16)
    62 | -11/Scrapyard  | Entered Materials
   305 | -10/Materials  | Build established: Mutant
   501 | -10/Materials  | Discovered new exit (range 8)
   628 | -10/Materials  | Discovered new exit (range 13)
   811 | -10/Materials  | Discovered new exit (range 14)
   903 | -10/Materials  | Entered Mines
  1095 | -10/Mines      | Discovered new exit (range 7)
  1164 | -10/Mines      | Discovered new exit (range 6)
  1167 | -10/Mines      | Learned location of Storage (-9)
  1244 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  1421 | -10/Mines      | Found a hidden stash of uninstalled traps
  1537 | -10/Mines      | Learned Materials stockpile data
  1562 | -10/Mines      | Learned location of Zion (-7)
  2224 | -10/Mines      | Entered Materials
  2224 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2268 | -9/Materials   | Discovered new exit (range 12)
  2342 | -9/Materials   | Build established: Scavenger-Mutant
  2849 | -9/Materials   | Repaired Carbon-fiber Leg
  3049 | -9/Materials   | Central database locked down
  3597 | -9/Materials   | Discovered new exit (range 14)
  3687 | -9/Materials   | Entered Mines
  3697 | -9/Mines       | Assembled infested the area
  4056 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4297 | -9/Mines       | Discovered new exit (range 6)
  4352 | -9/Mines       | Core integrity fell below 50%
  4401 | -9/Mines       | Lost 4 parts (1p1n2w)
  4419 | -9/Mines       | Learned location of 1 exit from Materials
  4425 | -9/Mines       | Discovered new exit (range 21)
  4430 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  4713 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4713 | -9/Mines       | Discovered new exit (range 5)
  4844 | -9/Mines       | Entered Exiles
  4864 | -9/Exiles      | Discovered new exit (range 18)
  4878 | -9/Exiles      | Met 8R-AWN
  4896 | -9/Exiles      | Met EX-HEX
  4955 | -9/Exiles      | Met EX-DEC
  5074 | -9/Exiles      | Discovered new exit (range 15)
  5213 | -9/Exiles      | Visited The Gauntlet
  5336 | -9/Exiles      | Met EX-BIN
  5787 | -9/Exiles      | Aligned with FarCom system
  5788 | -9/Exiles      | Given EX-Vault access code
  5816 | -9/Exiles      | Opened EX-Vault
  5874 | -9/Exiles      | Found Prototype Storage
  5885 | -9/Exiles      | Identified Lightpack 2.0
  5928 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  6161 | -9/Exiles      | Left Exiles lab with Lightpack 2.0
  6161 | -9/Exiles      | Entered Mines
  6182 | -8/Mines       | Build established: Hauler-Mutant
  6238 | -8/Mines       | Destroyed 7 combat bots
  6730 | -8/Mines       | Discovered new exit (range 19)
  6815 | -8/Mines       | Entered Materials
  6815 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  6816 | -8/Materials   | Identified exit to Factory
  7105 | -8/Materials   | Build established: Scavenger-Skirmisher
  9365 | -8/Materials   | Entered Factory
  9365 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9871 | -7/Factory     | Build established: Scavenger-Mutant
 10260 | -7/Factory     | Build established: Scavenger-Skirmisher
 10315 | -7/Factory     | Repaired Carbon-fiber Leg
 10499 | -7/Factory     | Discovered new exit (range 15)
 10744 | -7/Factory     | Repaired Plasma Cannon
 10957 | -7/Factory     | Discovered new exit (range 12)
 11273 | -7/Factory     | Discovered new exit (range 5)
 11477 | -7/Factory     | Entered another Factory area
 11477 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11777 | -6/Factory     | Build established: Scavenger-Tank
 12993 | -6/Factory     | Discovered new exit (range 6)
 13708 | -6/Factory     | Sucked down chute
 13708 | -6/Factory     | Entered Waste
 13719 | -6/Waste       | Spotted C-40 Crusher
 13739 | -6/Waste       | Spotted C-40 Crusher
 13749 | -6/Waste       | Warlord forces began an assault
 13753 | -6/Waste       | Allies destroyed C-40 Crusher
 13758 | -6/Waste       | Allies destroyed C-40 Crusher
 13840 | -6/Waste       | Spotted C-40 Crusher
 13845 | -6/Waste       | Allies destroyed C-40 Crusher
 13851 | -6/Waste       | Spotted C-40 Crusher
 13855 | -6/Waste       | Allies destroyed C-40 Crusher
 13910 | -6/Waste       | Spotted C-40 Crusher
 13915 | -6/Waste       | Allies destroyed C-40 Crusher
 13919 | -6/Waste       | Spotted C-40 Crusher
 13923 | -6/Waste       | Allies destroyed C-40 Crusher
 13998 | -6/Waste       | Discovered new exit (range 15)
 14060 | -6/Waste       | Entered Factory
 14060 | -6/Factory     | Accompanied by 13 allies
 14548 | -6/Factory     | Build established: Hauler-Tank
 14571 | -6/Factory     | Fabricated Hvy. Plasma Cannon (x2)
 14760 | -6/Factory     | First assault squad dispatched
 14781 | -6/Factory     | Crushed by falling debris
 15187 | -6/Factory     | Crushed by falling debris
 15234 | -6/Factory     | Lost 3 parts (1p2w)
 16040 | -6/Factory     | Discovered new exit (range 15)
 16062 | -6/Factory     | Entered another Factory area
 16062 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 17547 | -5/Factory     | Fabricated Cld. Plasma Cannon (x1)
 17787 | -5/Factory     | Discovered new exit (range 7)
 17848 | -5/Factory     | Entered Upper Caves
 17850 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 18117 | -5/Upper Caves | Spotted B-75 Beast
 18438 | -5/Upper Caves | Learned Factory stockpile data
 18545 | -5/Upper Caves | Discovered new exit (range 10)
 18871 | -5/Upper Caves | Entered another Upper Caves area
 18881 | -5/Upper Caves | Discovered new exit (range 5)
 19062 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 19145 | -5/Upper Caves | Lost 5 parts (2p1u2w)
 19261 | -5/Upper Caves | Discovered new exit (range 16)
 19589 | -5/Upper Caves | Entered Warlord
 19669 | -5/Warlord     | System corruption cleaned by Quarantine Array
 20160 | -5/Warlord     | Visited the Vortex Lab
 20160 | -5/Warlord     | Warlord's base attacked by MAIN.C
 20181 | -5/Warlord     | Found Prototype Piercing Weapon
 20182 | -5/Warlord     | Identified Vortex Lance
 20185 | -5/Warlord     | Found Vortex Lance
 20449 | -5/Warlord     | Met Warlord
 20510 | -5/Warlord     | Warlord forces counterattacked
 20723 | -5/Warlord     | P-70 Sage assimilated allied 98-4JW(Y)
 20940 | -5/Warlord     | Lost 5 parts (1n2u2w)
 21193 | -5/Warlord     | Build established: Mutant
 21349 | -5/Warlord     | Core integrity fell below 50%
 21353 | -5/Warlord     | Core integrity fell below 20%
 21354 | -5/Warlord     | Core destroyed

 Last Messages 
---------------
21343_ Arm. Leg destroyed.
21343_ P-70 Sage resets I-47 Archangel, system corruption cleaned.
21344_ The unstable cave ceiling collapses.
21346_ Vortex Lance destroyed.
21346_ Adv. Heat Sink destroyed.
21346_ System corrupted by crushing effect (+1).
21346_ Knocked back.
21348_ Slammed into B-74 Champion.
21349_ The unstable cave ceiling collapses.
21349_ Slammed into B-74 Champion.
21350_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving
  soon.
21350_ Slammed into B-74 Champion.
21350_ Energy Well destroyed.
21351_ Knocked back.
21352_ The unstable cave ceiling collapses.
21352_ Slammed into B-74 Champion. <x2>
21353_ Knocked back.
21354_ Slammed into B-74 Champion.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????###############?????????????????????????????? |
| ?????#"""""""""""""#?????????????????????????????? |
| ?????#"""   """""""#?????????????????????????????? |
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| ?????#"""        ""#?????????????????????????????? |
| ####?#  "        ""#?????????????????????????????? |
| """###           ""#?????????????????????????????? |
| X X ## """       ""#?????????????????????????????? |
|     ##""""        "#?????????????????????????????? |
|     ##""""         #?????????????????????????????? |
|    X##"""""""      #?????????????????????????????? |
| #  ##############  #??????????????????????####+##? |
| ##+##############++#??????????????????????#     #? |
|                    #?????????????????######     #? |
|                    #???????????????      ##     #? |
|                    #??????????????       ##     #? |
|    ##X##############???????????#         ##     #? |
|    ####????????????????????????# """"    ##     #? |
|    #???????????????????????????# """"    ##        |
|    #???????????????????????????# """"    ##        |
|    #############???????#####??## """"    ##      ! |
|        ^^      #?#######   ### #         #?      % |
|         ^      ### #    # #     p  # #     #"    = |
|        ^ ^^    ##   #      #    #     g g          |
| #######^ ^"""  #         b   d  g %   x %!%%       |
| ??????#   """            @% *p  g % g%g%%=         |
| #######   """            %% %*gg g%*gg!%[          |
|      ##                   %i%p]g    !##  """       |
| ""   ##                     !   ## #            #  |
| "    ##   ####             #d   g   #?#            |
| ""   ##   ##?#                  """ #?#         #  |
| ""   #     ###               #  """ #?#         #  |
| "    #                    %  #  """ #####+###+###  |
| ""   +              [        +      #         ##   |
|      #              ]        #      #         ##   |
|      #    %#####  # #      ###      #         ##   |
|      ##   ##???##   #     ##?########         ##   |
|      ##   ####??#  #       #????????#         ##   |
|      ##      #??#####   ##########??#         #### |
|      ##      #???#"              #??#         +    |
| #######      #???#"              #??#         ## # |
| ??????###    #???#"              #??############## |
| ????????# ##/#####"              #???????????????? |
| ####????# #     ##"       "#    X#?????????????### |
| #    ???# #     ##"       "##"""##?????????????#   |
| #    #### #     ##"       "#?????????########??#   |
| #    +    /     ##"       "#??????####^"""" #??#   |
| #&&  #    #     ##"       "#??????#  + """" ####   |
| ######    #     ##"       "#??????# ## """" +      |
| ?????#    #     ##"   "   "#??????# ## """" ####   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Coolant Potential          50
Energy Generation          32
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                40
Particle Charging          20

 Item Schematics 
-----------------
   Grenade Launcher | -9/Materials | Scanalyzed
   Carbon-fiber Leg | -9/Materials | Scanalyzed
   Adv. Beam Cannon | -9/Materials | Scanalyzed
       Nuclear Core | -8/Materials | Scanalyzed
 Hvy. Plasma Cannon | -6/Factory   | Hacked
 Cld. Plasma Cannon | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -7/Factory | Hacked

 Fabricated
------------
 Hvy. Plasma Cannon | x2 | -6/Factory 
 Cld. Plasma Cannon | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A Powerful Ally?
Dramatic Entrance
I Survived The Infestation
Leap Before You Look
Overkill
Remodeling
Respectable Loadout
Significant Disruption
Storm Trooper
The More The Merrier
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              ShadingTransmissionEngine
  Manual?         0
Play Time         05:02:57
  Cumulative      24.7 hours
  Start           2019.12.04 @ 22:13:56
  End             2019.12.06 @ 01:02:05
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          22
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 83b452b9-8d89-4c43-93e0-e77b2c51ab06