Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.15 @ 07:25:28 Player: arkn Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (220) 1100 Value Destroyed (8472) 8472 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1009) 1009 TOTAL SCORE: 18701 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 299 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 285/300 Energy 97/100 System Corruption 45% Temperature Cool (2) Movement Flying (25) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet Advanced Surge Thruster > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Advanced Corruption Screen > --- WEAPON (5) ------- Heavy Pick > --- INVENTORY (5) ---- Biometal Medium Treads Trap Scanner Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Active Sensor Suite 0b10 Decoder Chip [Generic] Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Force Lance Force Lance > --- INVENTORY -------- Particle Reactor Heavy Siege Treads Armored Heavy Treads Advanced Surge Thruster Advanced Surge Thruster Advanced Cryofiber Web Advanced Heat Sink Trap Scanner Advanced Signal Interpreter Advanced Target Analyzer Improved Transmission Jammer Advanced Transmission Jammer Cloaking Device Layered Medium Armor Plating Graphene Brace Heavy Gauss Cannon Heavy Shock Bomb Launcher Force Lance [Rating: 181] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit Advanced Surge Thruster Utility Improved Targeting Computer Device Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . . . 1 . 1 . . . . 2 2 . . Utility 6 | . . . 1 . . . 1 1 1 . . . . . . 1 1 Weapon 3 | . . . 1 . . . . . . . . . . . . 1 1 Parts Attached 225 | 8 3 6 5 9 . . 9 31 13 1 24 5 11 27 11 18 44 Power 32 | 1 . 1 . 3 . . 1 6 . . 4 . 1 4 2 3 6 Engine 7 | 1 . . . 1 . . . 2 . . 3 . . . . . . Core 15 | . . 1 . 2 . . 1 4 . . 1 . 1 4 1 . . Reactor 10 | . . . . . . . . . . . . . . . 1 3 6 Propulsion 68 | 2 . 1 1 2 . . 4 8 2 1 7 . 6 8 4 9 13 Treads 26 | 2 . 1 1 2 . . 4 8 2 1 . . . 1 1 . 3 Leg 26 | . . . . . . . . . . . 7 . 6 . . 8 5 Wheel . | . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . 7 3 1 3 Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 80 | 3 1 4 3 1 . . 1 8 8 . 7 3 4 12 2 4 19 Device 33 | 2 . 1 2 . . . . 1 4 . 2 1 . 9 1 2 8 Storage 6 | 1 1 . . . . . . 2 . . . . . 1 . . 1 Processor 28 | . . . 1 1 . . 1 5 3 . 3 1 4 1 . 2 6 Hackware . | . . . . . . . . . . . . . . . . . . Protection 13 | . . 3 . . . . . . 1 . 2 1 . 1 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 . 1 3 . . 3 9 3 . 6 2 . 3 3 2 6 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 1 . . . 2 . . 3 5 3 . 4 . . 2 1 . . Ballistic Cannon 10 | . 2 . 1 1 . . . 1 . . 1 . . . . 1 3 Launcher 1 | . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Piercing Weapon 9 | . . . . . . . . 1 . . 1 1 . 1 2 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . . . 1 1 1 . . . . 2 . 2 5 Parts Lost 109 | . . 2 . 6 . . . 14 4 2 22 . 19 1 5 3 31 Power 17 | . . . . 2 . . . 3 1 1 2 . 3 . . 1 4 Propulsion 37 | . . 1 . 1 . . . 4 1 1 4 . 8 1 2 1 13 Utility 32 | . . 1 . 1 . . . 1 2 . 9 . 5 . 2 1 10 Weapon 23 | . . . . 2 . . . 6 . . 7 . 3 . 1 . 4 Highest Loss Streak 14 | . . 1 . 5 . . . 8 3 1 11 . 14 1 3 1 8 To Critical Strikes 2 | . . . . . . . . . . . 2 . . . . . . Average Backups 15 | 6 8 14 14 14 14 15 14 18 19 20 16 18 16 5 8 9 15 Power . | . 1 2 2 1 1 1 1 . . . . 1 . . . 1 . Propulsion 2 | 3 3 . . 1 1 1 1 3 5 5 3 5 2 . 1 . 3 Utility 7 | . 1 5 6 9 9 10 6 9 10 9 7 6 6 3 5 5 7 Weapon 4 | 1 2 5 5 3 3 3 5 5 4 6 4 5 5 . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 3 5 1 2 1 1 7 8 3 . . 3 7 1 . 2 6 Power 4 | . . . 1 . . . 1 . . . . . 1 . . 1 . Propulsion 9 | . 2 2 . . . . . . . . . 3 . . . . 2 Utility 17 | . . 1 . 1 1 . 2 5 1 . . . 2 . . 1 3 Weapon 19 | . 1 2 . 1 . 1 4 3 2 . . . 4 . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 100 99 99 97 100 100 99 99 96 86 77 93 84 84 84 89 87 Engine 2 | . 14 . . 3 . . . 1 10 . 1 13 8 . . . . Core 5 | . . 13 11 5 11 11 9 13 . . . . 1 10 5 1 . Reactor 1 | . . . . . . . . . . . . . . . 4 6 7 Treads 12 | . 28 27 22 22 22 22 27 22 25 25 3 . . . 2 2 . Leg 8 | . . . . . . . . . . . 17 26 21 . . 16 25 Hover 3 | . . . . . . . . . . . . . . 23 27 9 . Device 6 | . 14 2 10 1 . . . 4 5 6 9 8 5 12 5 7 8 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 5 . 5 4 3 Processor 17 | . . . 9 18 22 22 26 25 22 20 16 7 16 18 15 17 17 Protection 3 | . . 11 2 2 . . . . 3 6 1 10 7 1 3 2 3 Ballistic Gun 10 | . 7 . . 14 22 22 25 19 7 20 16 . . 8 8 . . Ballistic Cannon 4 | . 13 28 33 18 11 11 1 . . . 1 . . . . 2 9 Piercing Weapon 4 | . . . . . . . . . 3 . . 14 16 4 4 15 9 Peak Build Rating 181 | 8 8 17 26 25 25 25 40 52 67 62 56 65 66 93 108 146 181 Average Rating 66 | 6 7 15 18 22 24 25 37 47 59 56 50 59 54 80 98 126 158 On Entrance 44 | . 8 8 16 18 25 25 25 39 46 62 56 54 64 19 91 108 145 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 12 30 34 38 38 34 34 37 69 85 75 89 83 81 63 67 69 130 Greatest Support 216 | 40 40 40 40 40 40 40 63 78 98 98 74 74 78 64 84 195 216 Greatest Overweight (x) 5 | . . . . . . . . 1 1 1 1 1 1 2 5 2 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 10 10 10 20 Average Capacity 16 | 7 9 15 15 15 15 15 15 19 20 20 20 20 18 5 10 10 17 Most Carried 20 | 8 9 15 15 15 15 15 15 20 20 20 20 20 20 10 10 10 20 Average Carried 15 | 6 8 14 14 14 14 14 14 18 19 20 16 19 17 5 8 9 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 5 10 10 10 5 Final Carried 20 | 8 9 14 15 15 15 15 15 20 20 20 15 20 5 10 10 10 3 Class Distribution -------------------- 42% | Gunner 31% | Mutant 6% | Gladiator 6% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gladiator | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 7685 | 294 61 342 50 503 . . 567 1639 271 349 934 79 41 556 201 442 1356 Remotely 30 | 30 . . . . . . . . . . . . . . . . . Salvage Created 10513 | 188 131 328 90 461 . . 812 1943 324 545 1083 . 130 509 265 517 3187 Parts 540 | 12 11 22 4 34 . . 51 101 18 28 44 . 4 28 13 34 136 Haulers Intercepted 11 | . 1 . 1 . . . 3 2 . . . . . 1 1 . 2 Recyclers Shooed 5 | . . . . 1 . . . . 3 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . . . . 27 47 3 8 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 158 | . 5 14 1 15 . . 11 34 6 14 18 . 2 3 3 6 26 Melee 45 | . . . . . . . . 8 2 . 1 . 2 . 2 6 24 Guns 80 | . 5 . . 4 . . 11 25 3 14 14 . . 3 1 . . Cannons 32 | . . 14 1 11 . . . 1 . . 3 . . . . . 2 Classes Destroyed 20 | 2 3 1 1 3 . . 3 3 . . 1 . . . . . 3 Worker 11 | . . . . 2 . . 1 2 . . . . . 4 . 1 1 Builder 11 | . 1 . . . . . 1 2 1 . . . . 2 . . 4 Tunneler 7 | 5 . . . . . . . 1 . . . . . . . . 1 Hauler 11 | . 1 . 1 . . . 3 2 . . . . . 1 1 . 2 Recycler 14 | 1 . . . 1 . . . 2 . . . . . 1 . . 9 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . 2 . . . . . . . . . . Watcher 6 | . . . . . . . 2 2 . . . . . . . 2 . Swarmer 36 | . 5 6 . 4 . . . 4 2 8 1 . . 2 . . 4 Cutter 3 | . . . . . . . . . . . . . . . . . 3 Grunt 50 | . . 8 . 5 . . 8 14 . 3 9 . 2 . . . 1 Brawler 6 | . . . . . . . 1 . . 1 4 . . . . . . Duelist 3 | . . . . . . . . 2 . . 1 . . . . . . Sentry 16 | . . . 1 2 . . 2 4 1 1 2 . . 1 . . 2 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . Hunter 5 | . . . . . . . . 1 2 . . . . . . 2 . Programmer 34 | . . . . . . . . 9 1 1 1 . . . 3 4 15 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | 3 5 3 1 6 . . 7 5 2 4 5 . 1 3 2 2 5 Combat Bots Only 5 | . 5 3 1 4 . . 4 4 2 4 5 . 1 1 2 2 4 Max Kills in Single Turn 2 | 1 1 2 1 1 . . 2 2 1 2 1 . 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1842 | . 35 52 2 64 . . 11 386 69 63 192 . 168 28 99 128 545 Missed 540 | . 10 17 2 15 . . 2 114 19 22 38 . 61 7 27 32 174 Damage Taken 24633 | . 196 432 . 1033 . . 146 3568 685 565 2971 . 1926 445 1616 1637 9413 Core 3488 | . 44 71 . 175 . . 16 224 55 5 433 . 318 81 409 183 1474 Absorbed by Shields 509 | . . . . . . . . . . . 69 . . 28 125 241 46 Redirected to Shielding 71 | . . 71 . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 54 . . . 56 97 68 . . . . 4 91 64 85 . Volleys Fired 419 | 14 28 30 4 31 . . 39 105 14 23 57 . . 24 14 2 34 Largest 3 | 2 2 2 3 3 . . 3 3 3 3 3 . . 2 3 1 3 Hottest 174 | 70 70 60 90 93 . . 82 96 88 88 100 . . 60 90 51 174 Shots Fired 1085 | 28 56 60 12 92 . . 117 292 42 69 144 . . 48 33 6 86 Gun 794 | 28 46 . . 14 . . 115 281 42 69 118 . . 48 33 . . Cannon 291 | . 10 60 12 78 . . 2 11 . . 26 . . . . 6 86 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1048 | 14 33 60 12 92 . . 117 292 42 69 144 . . 48 33 6 86 Thermal 37 | 14 23 . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 4 5 8 3 20 . . 17 19 8 13 17 . . 6 5 1 4 Robot Miss Streak 13 | 2 5 7 1 5 . . 4 4 2 2 6 . . 4 3 2 13 Penetration Max 1 | . . . . . . . 1 1 1 . 1 . . . . . . Secondary Targets 13 | . 1 . . . . . 2 3 . 4 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 1 . 1 1 . . . . . . Shots Hit Robots 813 | 17 24 29 7 48 . . 69 210 36 47 90 . 11 30 22 53 120 Core Hits 329 | 10 9 17 3 26 . . 32 73 11 19 42 . 4 11 8 18 46 Critical Kills 5 | . . . . . . . 2 1 1 1 . . . . . . . Critical Parts Destroyed 14 | . 1 . . . . . 2 6 . 2 2 . . . 1 . . Critical Strikes 65 | . 3 1 . 2 . . 4 12 1 3 3 . 1 2 2 7 24 Burn 1 | . 1 . . . . . . . . . . . . . . . . Destroy 20 | . 1 . . . . . 4 7 1 3 3 . . . 1 . . Blast 9 | . 1 1 . 2 . . . 2 . . . . . . . . 3 Impale 35 | . . . . . . . . 3 . . . . 1 2 1 7 21 Melee Attacks 378 | . . . . . . . . 16 12 . 2 . 13 31 11 106 187 Impact 6 | . . . . . . . . 3 3 . . . . . . . . Slashing 2 | . . . . . . . . 1 1 . . . . . . . . Piercing 370 | . . . . . . . . 12 8 . 2 . 13 31 11 106 187 Sneak Attacks 33 | . . . . . . . . 2 1 . . . . 9 1 3 17 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 47 | . . . . . . . . 1 3 . 1 . 1 . . 16 25 Damage Inflicted 23846 | 165 310 590 157 904 . . 1508 5049 874 1122 2344 . 311 1303 1028 2464 5717 Guns 11254 | 165 188 . . 208 . . 1484 4335 600 1122 2031 . . 442 679 . . Cannons 2889 | . 122 590 157 696 . . 24 284 . . 283 . . . . 43 690 Explosions 122 | . . . . . . . . . . . . . . . . . 122 Melee 9490 | . . . . . . . . 368 274 . 30 . 311 832 349 2421 4905 Ramming 91 | . . . . . . . . 62 . . . . . 29 . . . Kinetic 13969 | 77 224 590 157 904 . . 1508 4619 600 1122 2314 . . 442 679 43 690 Thermal 174 | 88 86 . . . . . . . . . . . . . . . . Explosive 122 | . . . . . . . . . . . . . . . . . 122 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 92 | . . . . . . . . . 92 . . . . . . . . Slashing 86 | . . . . . . . . 43 43 . . . . . . . . Piercing 9312 | . . . . . . . . 325 139 . 30 . 311 832 349 2421 4905 Highest Corruption 45 | . . . . . . . . 15 . 1 27 27 7 2 9 16 45 Average Corruption 10 | . . . . . . . . 6 . 1 14 27 5 1 8 9 22 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . . . . 10 Effects 451 | . . . . . . . . 134 . 11 124 6 1 11 11 43 110 Message Errors 111 | . . . . . . . . 36 . 3 27 . . 3 2 12 28 Matter Fused 89 | . . . . . . . . 32 . 1 21 2 . 3 2 10 18 Heat Flow Errors 59 | . . . . . . . . 15 . 3 22 1 . 4 . 5 9 Energy Discharges 58 | . . . . . . . . 10 . 1 20 . . 1 3 5 18 Parts Rejected 6 | . . . . . . . . 2 . . 1 . . . . . 3 Parts Fused 2 | . . . . . . . . . . . 1 . . . 1 . . Data Loss (minor) 62 | . . . . . . . . 20 . 2 20 3 1 . 1 4 11 Data Loss (major) 10 | . . . . . . . . 4 . 1 1 . . . 1 1 2 Misfires 19 | . . . . . . . . 4 . . 4 . . . . 5 6 Alerts 13 | . . . . . . . . 7 . . 2 . . . 1 . 3 Misdirections 13 | . . . . . . . . 1 . . 1 . . . . . 11 Weapon Failures 9 | . . . . . . . . 3 . . 4 . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1569 | . . 16 . 27 . . . 37 42 . . . 16 269 . 283 879 Projectiles 120 | . . 16 . 27 . . . . . . . . . . . 3 74 Explosions 52 | . . . . . . . . . . . . . . . . . 52 Melee 1397 | . . . . . . . . 37 42 . . . 16 269 . 280 753 Knockbacks 21 | . . 6 . 5 . . . 3 1 . 2 . . . . . 4 Impact 1 | . . . . . . . . . 1 . . . . . . . . Kinetic 19 | . . 6 . 5 . . . 2 . . 2 . . . . . 4 Secondary 1 | . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 127 | . . . . . . . . . . . . . . 14 . . 113 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed 10 | . . . . . . . . 9 . . . . . 1 . . . Targets Rammed 13 | . . . . . . . . 12 . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . 3 . . . . . . . . . Highest Temperature 539 | 100 184 63 54 145 . . 168 461 70 265 261 154 318 452 539 267 425 Average Temperature 107 | 40 81 19 29 51 . . 50 107 18 48 103 84 111 127 137 101 128 Received Heat Transfer 3629 | . . 216 . 102 . . 81 1086 24 63 809 . 1080 36 42 . 90 Effects 39 | . . . . . . . . 9 . . 2 . . 12 13 1 2 Shutdowns 11 | . . . . . . . . 4 . . . . . 1 4 . 2 Energy Bleed 4 | . . . . . . . . 1 . . . . . 1 1 1 . Interference 12 | . . . . . . . . 3 . . 2 . . 7 . . . Matter Decay 2 | . . . . . . . . . . . . . . 1 1 . . Short Circuit 6 | . . . . . . . . 1 . . . . . 2 3 . . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions 3 | . . . . . . . . . 2 . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . . . . . . 2 . . 1 . . . . . 2 Heat Transferred 592 | 259 333 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 3 | . . . . . . . . 2 1 . . . . 2 1 . 3 Low Security (%) 80 | 100 100 100 100 100 . 100 100 57 92 . . . . 72 58 100 80 Level 1 12 | . . . . . . . . 29 7 . . . . 5 41 . 13 Level 2 7 | . . . . . . . . 13 . . . . . 22 . . 6 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 718 | 15 105 60 45 118 . . 130 485 237 . . . . 573 270 124 718 Initial 270 | . . . 12 9 . . . 33 237 . . . . . 270 45 45 Average 106 | 1 23 12 8 25 . . 55 172 65 . . . . 160 179 33 138 Influence Increases 6508 | 30 142 340 52 394 . . 399 1044 204 335 621 . 141 897 129 304 1476 Destroy 0b10 Robot/C 3380 | . 100 280 20 280 . . 220 680 120 280 440 . 100 160 60 120 520 Destroy 0b10 Robot/NC 320 | 30 10 . 5 15 . . 45 55 5 . . . . 45 5 15 90 Destroy Leader 744 | . 12 60 12 50 . . 50 208 30 40 40 . . 52 22 34 134 Allied During Kill 50 | . . . . 14 . . 1 . . . 21 . 11 3 . . . Successful Hack 57 | . 5 . . . . . 5 . . . . . . 31 13 . 3 Disable Machine 465 | . . . . . . . 15 30 15 . . . . 300 15 15 75 Destroy Structure 502 | . . . . 5 . . 3 11 4 . . . . 156 14 60 249 Partial Spotted 60 | . . . . . . . . . 15 . . . . 30 . 15 . Lose Combat Pursuer 930 | . 15 . 15 30 . . 60 60 15 15 120 . 30 120 . 45 405 Influence Decreases 4869 | 30 142 308 39 403 . . 324 592 407 355 402 . 141 344 312 267 803 Time Decay 3891 | 30 142 288 39 327 . . 304 452 367 335 166 . 85 314 262 247 533 Lost Part 840 | . . 20 . 59 . . . 140 40 20 176 . 35 10 50 20 270 Lost Ally 138 | . . . . 17 . . 20 . . . 60 . 21 20 . . . Squads Dispatched 44 | . 1 1 . . . . 1 13 2 . 1 . . 7 4 3 11 Investigation 3 | . 1 1 . . . . . . . . . . . 1 . . . Extermination 26 | . . . . . . . . 9 2 . . . . 4 1 3 7 Reinforcement 11 | . . . . . . . 1 2 . . . . . 1 3 . 4 Assault 3 | . . . . . . . . 1 . . 1 . . 1 . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 15 | . . . 1 . . . 4 2 . . . . . 2 . 2 4 Communications Jammed 66 | . . . . . . . . . . . . . . 1 . 33 32 Distress Signals 53 | . . . . . . . . . . . . . . 1 . 21 31 Times Spotted 300 | . 11 14 6 21 . . 22 42 7 15 27 . 11 18 6 25 75 Peak Tracking Total 15 | . 5 3 3 12 . . 6 8 4 4 7 . 6 5 3 3 15 Tactical Retreats 30 | . 1 . 1 2 . . 2 3 1 1 5 . 1 3 . 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 7 | . 1 1 . . . . . 1 . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 4 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 32 | . . . . . . . 1 2 1 . 1 . . 20 1 1 5 Max in Single Turn 2 | . . . . . . . 1 1 1 . 1 . . 1 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 23 | . 1 2 . . 2 . 3 3 1 . . . . 5 2 2 2 Terminals 11 | . 1 . . . . . 3 1 . . . . . 2 2 . 2 Fabricators 5 | . . . . . . . . 1 1 . . . . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . Total Hacks 71 | . 3 2 . . 24 . 8 4 2 . . . . 15 5 2 6 Successful 49 | . 2 2 . . 24 . 6 . 2 . . . . 8 3 . 2 Failed 22 | . 1 . . . . . 2 4 . . . . . 7 2 2 4 Catastrophic 8 | . 1 . . . . . . 2 . . . . . 3 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 42 | . 3 . . . 1 . 8 3 1 . . . . 14 5 1 6 Terminals 30 | . 3 . . . . . 8 1 . . . . . 7 5 . 6 Fabricators 10 | . . . . . . . . 2 2 . . . . 5 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . Terminal Hacks 27 | . . 2 . . 24 . . . . . . . . . 1 . . Record 23 | . . . . . 23 . . . . . . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . 1 . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 2 . . . . . 6 . 1 . . . . 7 2 . 2 Terminals 16 | . 2 . . . . . 6 . . . . . . 4 2 . 2 Track 7 | . 1 . . . . . 3 . . . . . . 1 1 . 1 Botnet 6 | . 1 . . . . . 3 . . . . . . 1 . . 1 Disrupt 2 | . . . . . . . . . . . . . . 1 1 . . Skim 1 | . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . . 1 . . . . 2 . . . Liberate 3 | . . . . . . . . . 1 . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 17 | . 1 . . . . . 3 3 1 . . . . 4 2 2 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total Allies 15 | . . . . 3 . . . . . . 5 3 . 4 . . . Largest Group 3 | . . . . 3 2 1 1 . . . 3 3 3 2 . . . Highest-Rated Group 108 | . . . . 40 24 16 16 . . . 87 76 76 108 . . . Highest-Rated Ally 54 | . . . . 16 16 16 16 . . . 29 31 31 54 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 122 | . . . . 19 . . 4 . . . 29 . 18 52 . . . Total Damage 2302 | . . . . 165 . . 31 . . . 439 . 423 1244 . . . Kills 16 | . . . . 1 . . . . . . 5 . 3 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 20923 | 38 555 168 198 182 . . 393 4930 1086 1626 2356 1442 457 2003 568 1971 2950 Optics 17372 | . . . . . . . . 4930 1086 1626 2356 . 24 2003 568 1971 2808 Sensors 26 | . . . 25 . . . . . . . . . . . 1 . . A.S.S. 226 | . . . . . . . . . . . . . . . . . 226 Terrain 1 | . . . 1 . . . . . . . . . . . . . . Structural 144 | . . . . . . . . . . . . . . 115 . . 29 Traps 1082 | . . . . . . . . . 57 . . . 48 977 . . . Seismic 1115 | 38 555 168 172 182 . . . . . . . . . . . . . Decoding 7681 | . . . . . . . . . . . . . 246 1946 568 1971 2950 T.N.C. 849 | . . . . . . . 393 94 . . . . . 362 . . . Jamming 6302 | . . . . . . . . . . . . 1442 369 979 . 1206 2306 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 400 | . . . . . . . . . . . . . . 114 57 131 98 Traps 37 | . . . . . . . . . . . . . . 9 3 9 16 Emergency Access 19 | . . . . . . . . . . . . . . 8 . 7 4 Items 285 | . . . . . . . . . . . . . . 86 52 95 52 Machines 9 | . . . . . . . . . . . . . . . 1 4 4 Patrols 19 | . . . . . . . . . . . . . . 8 1 7 3 Guards 31 | . . . . . . . . . . . . . . 3 . 9 19 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 26339 | 315 555 1385 212 1150 365 44 1412 5066 1086 1626 2869 2305 457 2003 568 1971 2950 Spaces Moved 14591 | 155 270 760 105 573 221 26 650 2127 493 944 1477 1198 277 1856 448 1191 1820 Core 177 | 4 . . . . . . . . . . . . 47 124 . . 2 Treads 6586 | 151 270 760 105 573 221 26 650 2127 493 944 231 . . . 12 . 23 Legs 4712 | . . . . . . . . . . . 1246 1198 230 . . 670 1368 Wheels . | . . . . . . . . . . . . . . . . . . Hover 2698 | . . . . . . . . . . . . . . 1732 436 521 9 Flight 418 | . . . . . . . . . . . . . . . . . 418 Fastest Speed 25 | 50 160 160 165 165 165 165 163 155 165 163 120 190 50 48 43 46 25 Average Speed 139 | 157 160 163 165 165 165 165 165 181 169 163 174 190 149 59 83 96 91 Slowest Speed 380 | 160 160 165 165 165 165 165 166 246 246 245 245 190 200 150 380 250 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 41 96 15 98 61 11 58 55 16 94 98 84 56 32 10 25 40 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . 1 1 . . . . . . 2 . . . . . Known Exits Taken 5 | . . . . . . . . 1 1 1 . . 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . . 1 1 . 1 1 . . Scrap Searched 15 | . . 1 . 2 . . . . . 4 3 3 2 . . . . Spaces Dug 112 | . . . . . . . . . . . . . . 26 5 28 53 Terrain Destroyed 225 | . . . . 4 . . 1 5 . 3 21 . . 39 9 30 113 Melee 66 | . . . . . . . . . . . . . . 16 1 26 23 Projectile 132 | . . . . 4 . . 1 5 . 3 21 . . 23 8 4 63 AOE 27 | . . . . . . . . . . . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Total 19133 | 198 343 849 136 712 222 28 926 3121 695 975 1655 1232 305 2644 590 1825 2677 Wait 3226 | 13 35 30 14 87 . 1 196 775 153 8 57 11 . 661 93 505 587 Move 14543 | 154 269 759 104 572 220 25 649 2126 492 943 1476 1197 276 1855 447 1190 1789 Hop 14 | . . . . . . . . . . . . . . . . . 14 Pick Up 161 | 8 3 14 3 7 1 1 14 32 8 . 11 11 1 12 3 9 23 Fast Attach 107 | 8 2 . 2 1 . . 1 8 3 1 9 3 2 22 8 11 26 Attach 97 | . . 2 2 5 . . 2 16 4 . 17 2 8 6 3 5 25 Detach 11 | . . . 2 . . . . . . . . 1 . 3 2 . 3 Swap 72 | . 1 6 2 4 . . 6 10 8 . 1 . 2 12 4 8 8 Drop 141 | 1 5 8 3 5 1 1 19 22 5 . 3 7 5 17 5 15 19 Fire 419 | 14 28 30 4 31 . . 39 105 14 23 57 . . 24 14 2 34 Melee 306 | . . . . . . . . 15 8 . 1 . 11 31 11 80 149 Ram 1 | . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . 12 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . 23 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res / *Arm / *Tes) -2/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 316 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 621 | -10/Materials | Discovered new exit (range 8) 841 | -10/Materials | Discovered new exit (range 7) 871 | -10/Materials | Entered Mines 935 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 969 | -10/Mines | Discovered new exit (range 11) 984 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1200 | -10/Mines | Met a Derelict shopkeep closing up shop 1229 | -10/Mines | Learned Materials stockpile data 1256 | -10/Mines | Found a hidden stash of uninstalled traps 1382 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1531 | -10/Mines | Discovered new exit (range 13) 1582 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1585 | -10/Mines | Found Prototype Device 2256 | -10/Mines | Entered Materials 2256 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2257 | -9/Materials | Identified Exp. Sensor Array 2413 | -9/Materials | Discovered new exit (range 12) 2468 | -9/Materials | Entered Mines 2596 | -9/Mines | Build established: Gunner 2598 | -9/Mines | Discovered new exit (range 12) 2754 | -9/Mines | Learned Materials trap positions 2837 | -9/Mines | Assembled infested the area 2905 | -9/Mines | Lost 5 parts (1p1n1u2w) 2967 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3007 | -9/Mines | Discovered new exit (range 7) 3293 | -9/Mines | Learned location of Storage (-8) 3607 | -9/Mines | Discovered new exit (range 5) 3618 | -9/Mines | Entered Exiles 3618 | -9/Exiles | Accompanied by 2 allies 3660 | -9/Exiles | Met 8R-AWN 3688 | -9/Exiles | Met EX-HEX 3736 | -9/Exiles | Met EX-BIN 3754 | -9/Exiles | Aligned with FarCom system 3755 | -9/Exiles | Given EX-Vault access code 3795 | -9/Exiles | Opened EX-Vault 3810 | -9/Exiles | Found Modified TNC 3841 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3896 | -9/Exiles | Met EX-DEC 3904 | -9/Exiles | Learned location of Zion (-6) 3970 | -9/Exiles | Discovered new exit (range 10) 3983 | -9/Exiles | Left Exiles lab with Modified TNC 3983 | -9/Exiles | Entered Mines 3983 | -8/Mines | Accompanied by 2 allies 4008 | -8/Mines | Discovered new exit (range 12) 4027 | -8/Mines | Entered Materials 4027 | -8/Materials | Accompanied by 1 ally 4027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4028 | -8/Materials | Loaded intel: 18 trap records 4815 | -8/Materials | Discovered new exit (range 15) 5439 | -8/Materials | Entered Factory 5439 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5904 | -7/Factory | Garrison activated, responded to threat 9376 | -7/Factory | Discovered new exit (range 19) 9413 | -7/Factory | Identified exit to Lower Caves 9593 | -7/Factory | System corruption reached 10% 9839 | -7/Factory | First assault squad dispatched 9847 | -7/Factory | Lost 8 parts (2p3n3w) 10066 | -7/Factory | Build established: Mutant 10104 | -7/Factory | Discovered exit to Lower Caves (range 19) 10468 | -7/Factory | Discovered new exit (range 6) 10481 | -7/Factory | Identified exit to Factory 10505 | -7/Factory | Entered another Factory area 10505 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10528 | -6/Factory | Build established: Gladiator 10975 | -6/Factory | Lost 3 parts (1n2u) 11324 | -6/Factory | Discovered new exit (range 8) 11336 | -6/Factory | Identified exit to Lower Caves 11539 | -6/Factory | Build established: Gunner 11591 | -6/Factory | Entered Lower Caves 11870 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11932 | -6/Lower Caves | Identified exit to Lower Caves 13217 | -6/Lower Caves | Entered another Lower Caves area 13218 | -6/Lower Caves | Encountered a Warlord checkpoint 13276 | -6/Lower Caves | Discovered new exit (range 10) 13289 | -6/Lower Caves | Identified exit to Factory 13537 | -6/Lower Caves | System corruption reached 10% 13567 | -6/Lower Caves | Lost 7 parts (2n3u2w) 13709 | -6/Lower Caves | Learned Factory terminal intel 13820 | -6/Lower Caves | Build established: Mutant 14128 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 14436 | -6/Lower Caves | Build established: Gunner 14999 | -6/Lower Caves | Discovered new exit (range 21) 15570 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15627 | -6/Lower Caves | Lost 11 parts (1p2n5u3w) 15848 | -6/Lower Caves | Core integrity fell below 50% 15852 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16086 | -6/Lower Caves | Entered Zion 16156 | -6/Zion | Build established: Mutant 16222 | -6/Zion | System corruption cleaned by Quarantine Array 16413 | -6/Zion | Discovered new exit (range 10) 16762 | -6/Zion | Given A8's code to call for help 16883 | -6/Zion | Found Unknown Piercing Weapon 16901 | -6/Zion | Given the Hacking Drone Bay 16901 | -6/Zion | Found Prototype Device 17047 | -6/Zion | Build established: Scavenger-Mutant 17115 | -6/Zion | Found Prototype Device 17165 | -6/Zion | Learned location of Armory (-3) 17344 | -6/Zion | Gained Derelict followers 17722 | -6/Zion | Rebuked by Imprinter 18172 | -6/Zion | Build established: Gladiator 18391 | -6/Zion | Entered Proximity Caves 18391 | -5/Proximity Caves | Accompanied by 3 allies 18541 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18592 | -5/Proximity Caves | Found DCF Scrap (15 items) 18631 | -5/Proximity Caves | Spotted B-75 Beast 18727 | -5/Proximity Caves | Lost 5 parts (2p2n1u) 18789 | -5/Proximity Caves | Core integrity fell below 20% 18840 | -5/Proximity Caves | Discovered exit to Factory (range 16) 18848 | -5/Proximity Caves | Entered Factory 18848 | -5/Factory | Evolved 2 slots: Propulsion x2 18848 | -5/Factory | Identified Hacking Drone Bay 18849 | -5/Factory | Identified exit to Upper Caves 18849 | -5/Factory | Identified CR-A16's Pointy Stick 18850 | -5/Factory | Loaded intel: 25 terminal locations 18854 | -5/Factory | Lost 14 parts (1p6n4u3w) 19216 | -5/Factory | Build established: Assassin 19705 | -5/Factory | Build established: Ninja 20311 | -5/Factory | Build established: Mutant 20648 | -5/Factory | First assault squad dispatched 20692 | -5/Factory | Discovered new exit (range 7) 20851 | -5/Factory | Entered another Factory area 20851 | -4/Factory | Evolved 2 slots: Propulsion x2 20937 | -4/Factory | Discovered new exit (range 16) 21120 | -4/Factory | Lost 3 parts (1n2u) 21419 | -4/Factory | Entered Research 21419 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22015 | -3/Research | Discovered new exit (range 10) 22021 | -3/Research | Identified exit to Armory 22256 | -3/Research | Discovered new exit (range 8) 22261 | -3/Research | Identified exit to Testing 22791 | -3/Research | System corruption reached 10% 23374 | -3/Research | Discovered new exit (range 7) 23378 | -3/Research | Identified exit to Research 23390 | -3/Research | Entered another Research area 23390 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23906 | -2/Research | Lost 4 parts (1n2u1w) 24005 | -2/Research | Found Prototype Device 24005 | -2/Research | Identified Active Sensor Suite 24398 | -2/Research | Spotted B-90 Cyclops 24462 | -2/Research | System corruption reached 10% 24529 | -2/Research | Build established: Scavenger-Skirmisher 24796 | -2/Research | Lost 3 parts (1p2n) 25044 | -2/Research | Spotted B-90 Cyclops 25332 | -2/Research | System corruption reached 30% 26087 | -2/Research | Core integrity fell below 50% 26103 | -2/Research | Lost 8 parts (2p2n2u2w) 26240 | -2/Research | Lost 6 parts (1p4n1u) 26241 | -2/Research | Core integrity fell below 20% 26266 | -2/Research | Found Prototype Device 26266 | -2/Research | Identified Thermal Barrier 26340 | -2/Research | Destroyed by Tiamat Bomb Trap Last Messages --------------- 26307_ Adv. Corruption Screen intercepted 1% system corruption. 26309_ Slug penetrates Wall. 26309_ Acquired 20 matter. 26309_ Acquired 67 matter. 26311_ System corrupted: Component data lost. 26312_ Structural Scanner destroyed. 26312_ Adv. Corruption Screen intercepted 1% system corruption. 26320_ Penetrated by Slug. 26320_ Slug penetrates A-15 Conveyor. 26322_ >> DECODED: Enh. Quantum Rifle location. 26322_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 26325_ Knocked back. 26326_ System corrupted: Energy discharge (-37). 26335_ W-44 Eye sends out distress signal. 26340_ Triggered Gamma Bomb Trap. 26340_ A bubble of electromagnetic force engulfs the area. 26340_ Adv. Corruption Screen intercepted 1% system corruption. 26340_ Tiamat Bomb Trap short circuited. 26340_ Subatomic Condenser disabled. 26340_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????"" "" ""#?????????????????????? | | ?????????????"" Y" ""#?????????????????????? | | ????+##### ??"" "" T#?????????????????????? | | #/##### ?+ """ "" ""#?????????????????????? | | #???# """ ""#?????????????????????? | | #???# """ ""??????????????????????? | | #???? """ #???????????????????????? | | #????????? ?????????????????????????? | | ## #??????????? ???????????????????????????? | | ?# ##############+##?#########?????????????????? | | ?+ #? #?????????????????? | | ?####+########### # #?????????????????? | | ?# #????# # #?????????????????? | | ?# #????# + #?????????????????? | | ?# #????# # #?????????????????? | | ?# #????# # #?????????????????? | | ?##############?# #? #?????????????????? | | ??????# ?# #? #?????????????????? | | ???????? !# #??########?????????????????? | | ??????? """ # #???????????????????????????? | | ??????? """ + w#???????????????????????????? | | ??????? """ # #???????????????????????????? | | ???????? #w #????####???????????????????? | | ??????# ?# ##### #####+###???????????? | | ??????# ?# ????????? | | ??????########??# @ o ????????? | | ????????????????# ????????? | | ????????????????# ????????? | | ????????????????#### ?????????? | | ???????????????????# """ """ ?????????? | | ???????????????????# """ ""???????????? | | ?????????????????? """ """ ? ""???????????? | | ????????????????? ????????????????? | | ????????????????# ????????????????? | | ????????????????# ???????????????? | | ????????????????# ######""T""##???????????????? | | ????????????????#g A??????"""""#????????????????? | | ????????????????# w????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 450 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 82 Targeting Accuracy 14 Melee Accuracy 5 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusCorruptionPlating Manual? 0 Play Time 04:13:52 Cumulative 102.8 hours Start 2025.03.14 @ 12:09:59 End 2025.03.15 @ 07:25:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec55f483-a968-4101-ac5e-01b9d90830b8