Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.01 @ 02:57:46 // Winter2019/RPGLIKE Player: almost Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (939) 939 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3829 Bonus ------- None Cogmind --------- Core Integrity 0/950 Matter 125/300 Energy 417/420 System Corruption 7% Temperature Cool (1) Movement Treading (165) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (9) ------ Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- Tesla Rifle Enhanced Autogun Heavy Missile Launcher > --- INVENTORY (2) ---- Relay Coupler [NC] (56) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Tesla Rifle Enhanced Autogun Heavy Missile Launcher > --- INVENTORY -------- (None) [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Sensor Array Device Improved Sensor Array Storage Small Matter Pod Processor Improved Signal Interpreter Protection Core Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 11 | 4 . . . . . 7 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 8 | 3 . . . . . 5 Weapon 2 | 1 . . . . . 1 Parts Attached 32 | 4 5 5 5 . 3 10 Power 5 | 1 . . 1 . 1 2 Engine 4 | 1 . . 1 . 1 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 4 | 1 . 1 1 . . 1 Treads 3 | . . 1 1 . . 1 Leg 1 | 1 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 4 2 . . . 3 Device 4 | . 2 1 . . . 1 Storage 1 | . 1 . . . . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 14 | 2 1 2 3 . 2 4 Energy Gun 4 | 1 1 1 . . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 1 . 1 2 . 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 4 | . . . . . 3 1 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . . 1 Weapon 2 | . . . . . 2 . Highest Loss Streak 3 | . . . . . 3 1 Average Slot Usage (%) 83 | . 69 99 98 100 91 73 Engine 8 | . 12 12 11 12 10 2 Treads 4 | . . 4 11 12 9 1 Leg 3 | . 12 7 . . . . Device 20 | . 3 25 25 25 25 22 Storage 2 | . 10 3 . . . . Processor 10 | . . 8 12 12 12 14 Protection 9 | . 5 12 12 12 12 7 Energy Gun 4 | . 12 11 7 . . . Ballistic Gun 14 | . 12 12 12 25 20 10 Launcher 1 | . . . . . . 5 Impact Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 23 | 9 13 13 16 16 16 23 Greatest Support 22 | 10 10 20 20 20 20 22 Greatest Overweight (x) 5 | 2 1 3 3 . 3 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 Most Carried 2 | 1 2 2 2 2 2 2 Average Carried 1 | . 1 2 2 1 2 1 Final Capacity 2 | 2 2 2 2 2 2 2 Final Carried 2 | 1 2 2 2 2 2 1 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 829 | 240 47 . 101 127 . 314 Remotely . | . . . . . . . Salvage Created 757 | . 47 72 114 127 . 397 Parts 47 | . 2 6 11 6 . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 17 | . 1 3 3 2 . 8 Guns 11 | . 1 3 2 2 . 3 Cannons 1 | . . . 1 . . . AOE 5 | . . . . . . 5 Classes Destroyed 8 | . 1 2 2 1 . 2 Worker 5 | . . . . . . 5 Builder 1 | . . . . . . 1 Operator 2 | . . . 1 . . 1 Watcher 1 | . . . 1 . . . Swarmer 1 | . . 1 . . . . Grunt 10 | . 1 1 2 1 . 5 Sentry 2 | . . 1 1 . . . Programmer 4 | . . . . 1 . 3 Best Kill Streak 4 | . 1 2 3 1 . 4 Combat Bots Only 3 | . 1 2 2 1 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 1269 | . 41 189 190 154 95 600 Core 1003 | . 31 147 150 119 77 479 Absorbed by Shields . | . . . . . . . Redirected to Core 697 | . 31 99 104 89 27 347 Core Remaining (%) 87 | 100 96 85 68 . . . Volleys Fired 78 | . 4 15 18 13 . 28 Largest 2 | . 2 2 2 2 . 2 Hottest 95 | . 70 70 95 56 . 90 Shots Fired 144 | . 8 30 36 26 . 44 Gun 127 | . 8 30 31 26 . 32 Cannon 5 | . . . 5 . . . Launcher 12 | . . . . . . 12 Special . | . . . . . . . Kinetic 91 | . 4 15 18 26 . 28 Thermal 37 | . 4 15 18 . . . Explosive 12 | . . . . . . 12 Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 19 | . 2 8 19 6 . 10 Robot Miss Streak 2 | . 1 2 1 2 . 2 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 109 | . 5 22 28 19 . 35 Core Hits 52 | . 2 7 11 4 . 28 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2794 | . 61 217 396 500 . 1620 Guns 1571 | . 49 217 294 500 . 511 Cannons 100 | . . . 100 . . . Explosions 1053 | . . . . . . 1053 Melee 49 | . . . . . . 49 Ramming 21 | . 12 . 2 . . 7 Kinetic 1246 | . 24 91 156 500 . 475 Thermal 389 | . 25 126 238 . . . Explosive 1050 | . . . . . . 1050 Electromagnetic 39 | . . . . . . 39 Impact 49 | . . . . . . 49 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 2 2 7 Average Corruption 2 | . . . . 1 2 3 Corruption Purged . | . . . . . . . Effects 24 | . . . . 2 2 20 Message Errors 5 | . . . . 1 . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 5 | . . . . . 1 4 Energy Discharges 2 | . . . . 1 1 . Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles . | . . . . . . . Explosions 19 | . . . . . . 19 Melee 9 | . . . . . . 9 Knockbacks 2 | . 1 . . . . 1 Impact 2 | . 1 . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 126 | . 6 . . . . 120 Shots 3 | . . . . . . 3 Rammed 4 | . 1 . 1 . . 2 Targets Rammed 4 | . 1 . 1 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 210 | . 60 2 27 . 139 210 Average Temperature 47 | . 30 2 7 . 86 68 Received Heat Transfer 483 | . 24 90 135 54 . 180 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 999 | . 74 370 555 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 306 | . 29 92 116 101 6 306 Average Influence 46 | . 4 53 60 61 4 66 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 92 Level 1 2 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 3 . 3 Investigation 3 | . . . . 2 . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 1 4 7 4 5 9 Peak Tracking Total 5 | . 1 4 4 2 5 3 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 1 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 7 | . 1 . . . . 6 Max in Single Turn 3 | . 1 . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 7 | . 2 2 . 2 . 1 Terminals 7 | . 2 2 . 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 8 7 . 9 . 3 Successful 17 | . 4 6 . 6 . 1 Failed 10 | . 4 1 . 3 . 2 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 8 7 . 9 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 4 6 . 6 . 1 Record 10 | . 1 5 . 3 . 1 Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 . 2 . 1 Full Trace Events 4 | . . 1 . 2 . 1 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Programmers 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2781 | 87 518 313 279 455 172 957 Spaces Moved 1641 | 66 376 165 130 260 135 509 Core 465 | 19 . 1 2 . 55 388 Treads 656 | . . 67 128 260 80 121 Legs 520 | 47 376 97 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 160 160 50 145 Average Speed 152 | 122 132 154 160 160 124 170 Slowest Speed 300 | 150 150 200 200 160 200 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 38 18 13 10 77 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 111 | . . . 1 1 . 109 Melee . | . . . . . . . Projectile 3 | . . . 1 1 . 1 AOE 108 | . . . . . . 108 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1786 | 70 386 192 164 275 137 562 Wait 15 | . . 4 6 . . 5 Move 1636 | 65 375 164 129 260 134 509 Hop . | . . . . . . . Pick Up 8 | 1 1 . . 1 . 5 Fast Attach 26 | 4 5 5 5 . 3 4 Attach 6 | . . . . . . 6 Detach . | . . . . . . . Swap . | . . . . . . . Drop 10 | . . 2 5 1 . 2 Fire 78 | . 4 15 18 13 . 28 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 3 | . . . 1 . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 2 | . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 23 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 405 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered new exit (range 10) 606 | -10/Materials | Entered another Materials area 608 | -9/Materials | Reached level 2 608 | -9/Materials | Reached level 3 893 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Identified exit to Materials 919 | -9/Materials | Entered another Materials area 921 | -8/Materials | Reached level 4 921 | -8/Materials | Reached level 5 921 | -8/Materials | Reached level 6 1158 | -8/Materials | Discovered new exit (range 14) 1197 | -8/Materials | Identified exit to Factory 1198 | -8/Materials | Entered Factory 1200 | -7/Factory | Reached level 7 1200 | -7/Factory | Reached level 8 1200 | -7/Factory | Reached level 9 1637 | -7/Factory | Reached level 10 1653 | -7/Factory | Sucked down chute 1653 | -7/Factory | Entered Waste 1706 | -7/Waste | Spotted C-40 Crusher 1743 | -7/Waste | Spotted C-40 Crusher 1756 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1785 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1786 | -7/Waste | Core integrity fell below 50% 1788 | -7/Waste | Spotted C-40 Crusher 1801 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1812 | -7/Waste | Spotted C-40 Crusher 1817 | -7/Waste | Discovered new exit (range 16) 1824 | -7/Waste | Identified exit to Factory 1825 | -7/Waste | Entered Factory 1832 | -7/Factory | Lost 3 parts (1n2w) 2063 | -7/Factory | Discovered new exit (range 5) 2446 | -7/Factory | Core integrity fell below 20% 2561 | -7/Factory | Upgraded with Propulsion slot (x1) 2561 | -7/Factory | Upgraded with Utility slot (x5) 2561 | -7/Factory | Upgraded with Weapon slot (x1) 2697 | -7/Factory | Reached level 11 2782 | -7/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 02699_ Acquired 30 matter. 02704_ Acquired 70 matter. 02709_ U-05 Engineer repairs door. 02710_ System corrupted: FCS attempts to trigger Tesla Rifle. 02710_ System corrupted: Tesla Rifle targeting data glitched. 02710_ System corrupted: Tesla Rifle misfires. 02710_ Acquired Relay Coupler [NC]. 02711_ R-06 Scavenger collects Lgt. Ion Engine. 02715_ R-06 Scavenger collects Wheel. 02719_ R-06 Scavenger collects Antigrav System. 02722_ R-06 Scavenger collects Wheel. 02727_ System corrupted: Matter fused (-6). 02737_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02740_ R-06 Scavenger inserts Wheel into recycling unit. 02743_ R-06 Scavenger inserts Antigrav System into recycling unit. 02746_ R-06 Scavenger inserts Wheel into recycling unit. 02747_ System corrupted: Heat flow error (+105). 02782_ Triggered Heavy Explosive Trap. 02782_ An explosion rips through the floor. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ###################???# #?????????????? | | ""G"" #???# #?????????????? | | "" "" #???#######+#######????????????? | | ########## #????????????? | | """"" #????????????? | | ##+##### """"" ########## #????????????? | | ! ??# """ #?????######+## #????????????? | | !## #?????# # #????????##### | | """ ## #?????# # ########## | | """ ## #?????# ! # "" | | """ ## #?????# # T | | !## %!! #?????# # | | ######## !!! #?????# # ########## | | ???????+ !!! +k???########## #??????# ## | | ???????######## # ???#^ ! k! #??????# ?# | | ??????????????# ###### #??????# ?# | | ??????????????# ^ ==! ""#??????# ?# % | | ??????????????# =!! 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"""" """" ###??# *| | | ?? k#????# !%! | | ?? ! #????### ################ | | ?? t #??????# #??????# | | ???############## #??????# #??????# ] | | ???????????????##+######## #??????# | | ???????????????# = ## #??????# | | ???????????????# """ ###+###+####???# | | ???????????????# "Y # #???# | | ???????????????# """ #] #???# | | ???????????????# # #???# | | ???????????????# =# ! #########/##### | | ???????????????# """ # ## # | | ???????????????# """ # ! ## # | | ???????????????# """ ############# # | | ???????????????# #???????????# # | | ???????????????# """ #???????????# # | | ???????????????#= """ #???????????# # | | ???????????????# """ #???????????# # | | ???????????????# #???????????# # | | ???????????????# """ #???????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 28 Energy Capacity 420 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Maybe Next Time I'll Detach My Launcher Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Levels Raised 10 | . . 2 3 4 . 1 XP Earned 19061 | 4000 175 3795 4776 4795 200 1320 XP Spent 17485 | 4000 . . . . . 13485 Upgrades 28 | 13 . . . . . 15 Propulsion Slot 1 | . . . . . . 1 Utility Slot 8 | 3 . . . . . 5 Weapon Slot 2 | 1 . . . . . 1 Core Integrity 7 | 6 . . . . . 1 Energy Generation 2 | . . . . . . 2 Energy Storage 5 | . . . . . . 5 Inventory Capacity 2 | 2 . . . . . . Sensor Range 1 | 1 . . . . . . Protomatter Created 209 | . . 54 114 . . 41 Integrity Restored 48 | . . 48 . . . . Core 48 | . . 48 . . . . Protomatter Decayed 152 | . . 38 114 . . . Game ------ Seed SegregatorSuspensionCleaver Manual? 0 Play Time 00:33:11 Cumulative 30.4 hours Start 2020.01.01 @ 02:14:41 End 2020.01.01 @ 02:57:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 10 Rogue 0 Adventurer 2 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cad99b3-fa5c-4ce0-80bf-801462faaf63