Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 20:42:52 Player: War__Prophet Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1711) 1711 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6366 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 69/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Concussive RPG (1) Heavy Pick Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Gravmag Array > --- UTILITY ---------- Advanced Sensor Array > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Improved Concussive RPG Improved Concussive RPG Heavy Pick Heavy Pick [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Nuclear Pulse Thruster Utility Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Concussive RPG Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 2 | . . 1 . . . 1 . . Propulsion 4 | . . . 2 2 . . . . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Parts Attached 76 | 3 1 13 30 2 3 10 2 12 Power 11 | 1 . 2 5 . . 2 . 1 Engine 7 | 1 . 2 3 . . . . 1 Core 4 | . . . 2 . . 2 . . Reactor . | . . . . . . . . . Propulsion 31 | 2 . 2 16 . 2 4 . 5 Treads 4 | . . . . . . . . 4 Leg 4 | . . . 4 . . . . . Wheel 8 | 2 . 2 4 . . . . . Hover 1 | . . . . . . . . 1 Flight 14 | . . . 8 . 2 4 . . Utility 15 | . 1 2 5 . 1 2 2 2 Device 4 | . . . . . . 1 2 1 Storage 1 | . . 1 . . . . . . Processor 3 | . 1 1 . . . . . 1 Hackware . | . . . . . . . . . Protection 7 | . . . 5 . 1 1 . . Artifact . | . . . . . . . . . Weapon 19 | . . 7 4 2 . 2 . 4 Energy Gun 5 | . . 5 . . . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 6 | . . 2 4 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 2 | . . . . . . 2 . . Parts Lost 39 | . . 1 18 . 2 10 . 8 Power 8 | . . . 4 . 1 2 . 1 Propulsion 18 | . . . 7 . 1 5 . 5 Utility 8 | . . . 4 . . 2 . 2 Weapon 5 | . . 1 3 . . 1 . . Highest Loss Streak 8 | . . 1 8 . 2 5 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 8 | . 1 11 14 1 2 2 4 4 Power . | . 1 2 . . . . . . Propulsion 2 | . . . 5 . . . 1 . Utility 1 | . . 1 1 . . 1 2 . Weapon 4 | . . 6 6 1 1 . 1 2 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 1 4 . 2 . . 4 Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . 1 . . 1 Weapon 6 | . . 1 1 . 1 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 68 | . 45 91 87 56 51 41 19 32 Engine 11 | . 14 19 15 . . . . 1 Treads 1 | . . . . . . . . 11 Wheel 15 | . 28 22 25 . . . . . Flight 5 | . . . 1 35 33 26 6 . Device 1 | . . . . . . 1 12 7 Storage 5 | . . 9 8 . . . . . Processor 8 | . 2 19 7 . . . . . Protection 3 | . . . 8 . 3 5 . . Energy Gun 7 | . . 19 4 . . . . . Ballistic Gun 3 | . . . 12 . . . . . Peak Build Rating 48 | 3 4 15 30 31 37 45 18 48 Average Rating 20 | 2 3 13 22 30 28 30 17 30 On Entrance 12 | . 3 4 15 22 31 11 6 18 Avg Prop Armor Cover (%) 13 | . . . 4 . . 12 . 19 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 5 5 38 45 9 27 21 4 10 Greatest Support 120 | 32 32 32 52 27 31 29 5 120 Greatest Overweight (x) 11 | . . 1 11 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 5 5 5 5 5 Average Capacity 10 | 5 5 14 14 5 5 5 5 5 Most Carried 15 | 1 1 15 15 3 5 5 5 5 Average Carried 9 | . 1 11 14 1 4 3 4 4 Final Capacity 15 | 5 5 15 5 5 5 5 5 5 Final Carried 14 | 1 1 14 4 1 5 5 5 4 Class Distribution -------------------- 70% | Mutant 18% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Matter Collected 1497 | 166 . 217 744 . 68 184 . 118 Remotely . | . . . . . . . . . Salvage Created 2473 | . . 720 1367 . . 279 . 107 Parts 150 | . . 57 73 . . 17 . 3 Haulers Intercepted 4 | . . 1 2 . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 41 | . . 14 19 . . 7 . 1 Melee 1 | . . . . . . . . 1 Guns 33 | . . 14 19 . . . . . Cannons 2 | . . . . . . 2 . . AOE 5 | . . . . . . 5 . . Classes Destroyed 12 | . . 7 4 . . . . 1 Worker 5 | . . 1 2 . . 1 . 1 Builder 3 | . . . 3 . . . . . Tunneler 1 | . . . . . . . . 1 Hauler 4 | . . 1 2 . . 1 . . Recycler 3 | . . . 3 . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 12 | . . 3 3 . . 6 . . Grunt 16 | . . 4 11 . . . . 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 9 | . . 6 3 . . . . . Hunter 2 | . . . 1 . . 1 . . Best Kill Streak 5 | . . 5 4 . . 5 . 2 Combat Bots Only 5 | . . 5 4 . . 4 . 1 Max Kills in Single Turn 3 | . . 2 1 . . 3 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . . . 3 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 564 | . 9 59 220 . 34 120 . 122 Missed 170 | . 4 20 42 . 12 59 . 33 Hits 394 | . 5 39 178 . 22 61 . 89 Melee 27 | . . 1 13 . 13 . . . Projectile 367 | . 5 38 165 . 9 61 . 89 AOE 2 | . . . . . 1 . . 1 Critical Strikes 16 | . . . 8 . 5 2 . 1 Damage Taken 6494 | . 39 484 2681 . 552 1102 . 1636 Core 1913 | . 10 215 547 . 278 348 . 515 Absorbed by Shields 64 | . . . . . 20 44 . . Core Remaining (%) 60 | 100 96 46 . . 60 . . . Volleys Fired 141 | . . 42 91 . . 7 . 1 Largest 2 | . . 2 2 . . 1 . 1 Hottest 90 | . . 90 90 . . 75 . . Shots Fired 261 | . . 84 169 . . 7 . 1 Gun 253 | . . 84 169 . . . . . Cannon 7 | . . . . . . 7 . . Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 141 | . . . 141 . . . . . Thermal . | . . . . . . . . . Explosive 1 | . . . . . . . . 1 Electromagnetic 119 | . . 84 28 . . 7 . . Robot Hit Streak 23 | . . 23 13 . . 7 . 8 Robot Miss Streak 5 | . . 5 4 . . . . . Penetration Max 1 | . . . 1 . . . . . Secondary Targets 5 | . . 1 4 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 192 | . . 51 114 . . 7 . 20 Core Hits 96 | . . 25 58 . . 8 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 5 | . . 2 2 . . . . 1 Destroy 1 | . . . 1 . . . . . Corrupt 3 | . . 2 1 . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 31 | . . . . . . 5 . 26 Impact . | . . . . . . . . . Slashing 5 | . . . . . . 5 . . Piercing 26 | . . . . . . . . 26 Sneak Attacks 5 | . . . . . . 2 . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 4642 | . . 731 2095 . 4 1048 . 764 Guns 2735 | . . 731 2004 . . . . . Cannons 178 | . . . . . . 164 . 14 Explosions 746 | . . . 64 . . 661 . 21 Melee 951 | . . . . . . 223 . 728 Ramming 32 | . . . 27 . 4 . . 1 Kinetic 1651 | . . . 1651 . . . . . Thermal 348 | . . . 64 . . 284 . . Explosive 398 | . . . . . . 377 . 21 Electromagnetic 1248 | . . 731 353 . . 164 . . Impact 14 | . . . . . . . . 14 Slashing 223 | . . . . . . 223 . . Piercing 728 | . . . . . . . . 728 Highest Corruption 9 | . . 4 9 . . 2 2 2 Average Corruption 2 | . . 3 7 . . 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . 9 . . . 2 . 6 Message Errors 3 | . . 2 . . . 1 . . Matter Fused 2 | . . 1 . . . 1 . . Heat Flow Errors 4 | . . 2 . . . . . 2 Data Loss (minor) 4 | . . 3 . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Alerts 3 | . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 312 | . . . 2 . . 143 . 167 Projectiles . | . . . . . . . . . Explosions 88 | . . . . . . 88 . . Melee 224 | . . . 2 . . 55 . 167 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 362 | . . . 12 . 2 315 . 33 Shots 4 | . . . . . . 3 . 1 Rammed 8 | . 1 . 4 . 1 . . 2 Targets Rammed 8 | . 1 . 4 . 1 . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | . . 330 325 3 6 308 . 193 Average Temperature 93 | . . 105 81 3 4 110 . 93 Received Heat Transfer 1417 | . . 120 1044 . . 100 . 153 Effects 9 | . . 4 5 . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 5 | . . 2 3 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . 6 5 . . 1 . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . 50 . . 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Maximum Alert Level 1 | . . . 1 . . 1 . . Low Security (%) 91 | 100 100 100 80 100 100 71 100 100 Level 1 8 | . . . 19 . . 28 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 311 | . 4 186 299 108 75 311 89 32 Initial 108 | . . . 35 108 75 28 89 20 Average 87 | . . 103 129 108 68 115 60 5 Influence Increases 1654 | . 4 428 734 . . 416 . 72 Destroy 0b10 Robot/C 820 | . . 280 380 . . 140 . 20 Destroy 0b10 Robot/NC 90 | . . 15 55 . . 10 . 10 Destroy Leader 202 | . . 84 86 . . 32 . . Successful Hack 48 | . 4 4 14 . . 14 . 12 Disable Machine 105 | . . . 30 . . 75 . . Destroy Structure 59 | . . . 4 . . 40 . 15 Lose Combat Pursuer 330 | . . 45 165 . . 105 . 15 Influence Decreases 1654 | . 4 342 581 131 53 215 227 101 Entered New Map 418 | . . . 51 131 33 27 167 9 Time Decay 901 | . 4 332 350 . . 88 60 67 Lost Part 335 | . . 10 180 . 20 100 . 25 Squads Dispatched 11 | . . 1 5 . 1 2 . 2 Investigation 2 | . . . 2 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . . 1 1 . 1 1 . 2 Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Distress Signals 6 | . 1 2 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 5 20 41 . 6 20 6 8 Peak Tracking Total 9 | . 5 6 9 . 5 7 6 3 Tactical Retreats 13 | . . 1 6 . . 4 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Traps Triggered 9 | . . 4 2 . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Disabled 7 | . . . 2 . . 5 . . Max in Single Turn 2 | . . . 1 . . 2 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Accessed 16 | . 2 5 3 2 . 3 . 1 Terminals 14 | . 2 5 3 1 . 3 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 24 | . 2 7 5 3 . 4 . 3 Successful 16 | . 2 5 3 2 . 3 . 1 Failed 8 | . . 2 2 1 . 1 . 2 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 2 7 5 . . 4 . 1 Terminals 19 | . 2 7 5 1 . 4 . . Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 1 | . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 14 | . 2 5 3 . . 3 . 1 Terminals 13 | . 2 5 3 . . 3 . . Skim 13 | . 2 5 3 . . 3 . . Fabricators 1 | . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 3 1 . . 2 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Active Infowar (turns) 1037 | . . 660 27 . . . 128 222 Sensors 350 | . . . . . . . 128 222 Terrain 4 | . . . . . . . . 4 T.N.C. 687 | . . 660 27 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Turns Passed 2699 | 68 97 834 787 18 123 233 130 409 Spaces Moved 2133 | 64 95 493 467 56 140 346 206 266 Core 7 | 2 . . 2 . 1 . . 2 Treads 57 | . . . . . . . . 57 Legs 8 | . . . 8 . . . . . Wheels 1047 | 62 95 493 397 . . . . . Hover 146 | . . . . . . . . 146 Flight 868 | . . . 60 56 139 346 206 61 Fastest Speed 18 | 50 100 95 21 25 18 27 35 35 Average Speed 70 | 98 100 98 89 25 26 32 35 75 Slowest Speed 600 | 100 100 115 600 25 50 108 35 160 Overloaded Moves 31 | . . . 2 . 29 . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . 1 . . 1 . . Potential Cave-ins 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 32 41 37 2 91 9 67 7 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . . 4 . . 40 . 12 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 56 | . . . 4 . . 40 . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total 3012 | 67 96 756 668 59 227 447 262 430 Wait 505 | . . 181 28 1 69 71 54 101 Move 2122 | 63 94 492 464 55 139 344 205 266 Hop 2 | . . . 1 . . 1 . . Pick Up 47 | 1 . 17 11 . 5 4 1 8 Fast Attach 45 | 3 1 6 18 . 3 5 1 8 Attach 35 | . . 5 13 3 . 7 1 6 Detach 18 | . . 4 3 . 1 3 . 7 Swap 14 | . . 3 10 . . . . 1 Drop 44 | . . 6 25 . 5 . . 8 Fire 141 | . . 42 91 . . 7 . 1 Melee 27 | . . . . . . 5 . 22 Ram 8 | . 1 . 4 . 1 . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 10) 165 | -10/Materials | Identified exit to Materials 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 301 | -9/Materials | Build established: Mutant 491 | -9/Materials | Discovered new exit (range 16) 640 | -9/Materials | Discovered new exit (range 7) 645 | -9/Materials | Identified exit to Materials 703 | -9/Materials | Discovered new exit (range 13) 731 | -9/Materials | Core integrity fell below 50% 819 | -9/Materials | Identified exit to Storage 878 | -9/Materials | Identified exit to Mines 892 | -9/Materials | Learned location of 1 exit from Materials 895 | -9/Materials | Learned location of Zion (-7) 897 | -9/Materials | Learned Storage security intel 910 | -9/Materials | Learned Storage terminal intel 933 | -9/Materials | Loaded intel: 4 trap records 1000 | -9/Materials | Entered another Materials area 1000 | -8/Materials | Evolved 2 slots: Propulsion x2 1001 | -8/Materials | Identified exit to Factory 1514 | -8/Materials | Build established: Scavenger-Mutant 1618 | -8/Materials | Garrison activated, responded to threat 1665 | -8/Materials | Core integrity fell below 50% 1693 | -8/Materials | Core integrity fell below 20% 1735 | -8/Materials | Lost 8 parts (2p3n2u1w) 1783 | -8/Materials | Discovered exit to Factory (range 16) 1787 | -8/Materials | Entered Factory 1787 | -7/Factory | Evolved 2 slots: Propulsion x2 1793 | -7/Factory | Lost 7 parts (1p2n2u2w) 1805 | -7/Factory | Identified exit to DSF 1805 | -7/Factory | Entered DSF 1843 | -7/DSF | Additional patrols routed to DSF 1922 | -7/DSF | Discovered new exit (range 15) 1928 | -7/DSF | Entered Factory 1928 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2112 | -6/Factory | Lost 5 parts (3n1u1w) 2161 | -6/Factory | Manually triggered Chute Trap 2161 | -6/Factory | Sucked down chute 2161 | -6/Factory | Entered Waste 2184 | -6/Waste | Spotted C-40 Crusher 2189 | -6/Waste | Lost 5 parts (2p2n1u) 2241 | -6/Waste | Spotted C-40 Crusher 2243 | -6/Waste | Spotted C-40 Crusher 2257 | -6/Waste | Spotted C-40 Crusher 2262 | -6/Waste | Spotted C-40 Crusher 2265 | -6/Waste | Discovered new exit (range 12) 2273 | -6/Waste | Spotted C-40 Crusher 2291 | -6/Waste | Entered Factory 2383 | -6/Factory | Core integrity fell below 50% 2672 | -6/Factory | Core integrity fell below 20% 2683 | -6/Factory | Build established: Mutant 2700 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02689_ K-01 Serf collects debris. 02690_ R-10 Processor collects Wheel. 02691_ Slug penetrates Wall. 02692_ Penetrated by Slug. 02693_ K-01 Serf collects debris. 02694_ R-10 Processor collects Recalibrator. 02694_ Slug penetrates Wall. 02694_ Imp. Medium Treads destroyed. 02694_ Imp. Concussive RPG expended. 02694_ H-66 Slayer knocked back. 02695_ Penetrated by Slug. 02695_ Slug penetrates Wall. 02695_ Gravmag Array destroyed. 02697_ Slug penetrates Wall. 02697_ Penetrated by Slug. 02697_ Adv. Sensor Array destroyed. 02697_ Imp. Medium Treads destroyed. 02698_ Penetrated by Slug. 02698_ Imp. Medium Treads destroyed. 02700_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##########????????? | | ????????????????????????#??????# #????????? | | ???????????????????????? ??????# #????????? | | ???????????????????????? ?????# #????????? | | ?????????????????????+??" ?"""?# #????????? | | ?????????????????????# ?" ?""" # #????????? | | ?????????????????????# "T ?""" # #????????? | | ?????????????????????# "" ? ? # #????????? | | ?????????????????????# "" ? # ??????????? | | ?????????????????????# ? # ????????????? | | ?????????????????????# # # ###+############### | | ?????????????????????# | | ?????????????????????# | | ?????????????????????+ | | ?????????????????????# # #####+###### ######## | | ?????????????????????# # #?# ## #??????? | | ???????????????????###;## #### """ ## #??????? | | ???????????????????# # # ## """ ## #??????? | | ???????????????????# """ # ;###/ """ ## #??????? | | ???????????????????# """%@%h + ## #??????? | | ???????????????????# """ # #### "" ## #??????? | | ???????????????????# "" # #??# """ ## #??????? | | ???????????????????# "" # #??#] S" ## #????? | | ???????????????????# # #??#] ## #??????? | | ???????????????????# # #??########### #??????? | | ???????????????????# # #????????????# #??????? | | ???????????????????# # #????????????# #??????? | | ???????????????????# # #????????????# #??????# | | ???????????????????# # #????????????# #??????? | | ???????????????????####### #????????????# #???#??? | | ?????????????????????????# #????????????# #??????? | | ????????????????????????? #?????####???# #??????? | | ????????????????????????? #?????# ## ###????? | | ????????????????????????? #?????# ###### | | ????????????????????????? ??????# " | | ????????????????????????? ??????# ###### | | ????????????????????????? ??????# ######?#??? | | ????????????????????????? ??????## #??????????? | | ????????????????????????? ???????# ???????????? | | ????????????????????????? ???????# ????????????? | | ????????????????????????? ???????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ?????????????????????????????????? ?????????????#? | | ????????????????????????????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterDecoyDevice Manual? 0 Play Time 00:32:56 Cumulative 59.1 hours Start 2026.01.09 @ 13:30:03 End 2026.02.07 @ 20:42:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd098c5c-1365-40d3-986b-864f7bcc6cdb