Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 23:14:47

Player: mrbill82

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (30)      150
Value Destroyed (973)      973
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2083

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     165/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (130)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (8) ----
  Improved Aluminum Leg
           Reflective Plating
           Hacking Suite
     Heavy EM Pulse Gun
     Small Laser
     Heavy Assault Rifle
  Improved Assault Rifle
           EMP Blaster

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
>          --- WEAPON -----------
           EMP Blaster
           Katana
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
     Heavy EM Pulse Gun
     Small Laser
     Heavy Assault Rifle
  Improved Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 EMP Blaster
  Impact Weapon            Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             43   | 6   5   32  
  Power                    7    | 1   1   5   
    Engine                 6    | 1   .   5   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               19   | 2   .   17  
    Treads                 .    | .   .   .   
    Leg                    19   | 2   .   17  
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 3    | .   1   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | 2   2   8   
    Energy Gun             8    | 2   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 17   | .   .   17  
  Power                    1    | .   .   1   
  Propulsion               8    | .   .   8   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   .   6   
  Highest Loss Streak      7    | .   .   7   
Average Slot Usage (%)     91   | .   96  89  
  Engine                   7    | .   3   8   
  Core                     2    | .   10  .   
  Leg                      37   | .   28  40  
  Device                   8    | .   10  8   
  Storage                  11   | .   14  11  
  Energy Gun               12   | .   28  7   
  Launcher                 3    | .   .   4   
  Impact Weapon            1    | .   .   1   
  Slashing Weapon          4    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             23   | 12  16  23  
  Greatest Support         68   | 20  20  68  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   8   8   
  Average Capacity         7    | 5   6   8   
  Most Carried             8    | 1   6   8   
  Average Carried          4    | .   4   5   
  Final Capacity           8    | 6   8   8   
  Final Carried            8    | 1   6   8   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           596  | 222 78  296 
  Remotely                 .    | .   .   .   
Salvage Created            1066 | .   166 900 
  Parts                    65   | .   17  48  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  26   | .   6   20  
  Melee                    1    | .   .   1   
  Guns                     16   | .   6   10  
  AOE                      9    | .   .   9   
Classes Destroyed          8    | .   2   6   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  4    | .   3   1   
  Grunt                    15   | .   3   12  
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   1   .   
  Exploded                 2    | .   .   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2236 | .    111  2125 
  Core                     407  | .    .    407  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              100  | .    9    91   
  Largest                  2    | .    2    2    
  Hottest                  105  | .    105  90   
Shots Fired                130  | .    18   112  
  Gun                      104  | .    18   86   
  Cannon                   .    | .    .    .    
  Launcher                 26   | .    .    26   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  86   | .    14   72   
  Explosive                11   | .    .    11   
  Electromagnetic          33   | .    4    29   
  Robot Hit Streak         12   | .    9    12   
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           93   | .    12   81   
  Core Hits                54   | .    10   44   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              14   | .    .    14   
  Impact                   10   | .    .    10   
  Slashing                 4    | .    .    4    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1780 | .    156  1624 
  Guns                     839  | .    150  689  
  Cannons                  .    | .    .    .    
  Explosions               599  | .    .    599  
  Melee                    336  | .    .    336  
  Ramming                  6    | .    6    .    
  Kinetic                  .    | .    .    .    
  Thermal                  663  | .    100  563  
  Explosive                362  | .    .    362  
  Electromagnetic          413  | .    50   363  
  Impact                   146  | .    .    146  
  Slashing                 190  | .    .    190  
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    1    2    
  Average Corruption       1    | .    1    2    
  Corruption Purged        .    | .    .    .    
  Effects                  6    | .    .    6    
    Message Errors         2    | .    .    2    
    Heat Flow Errors       3    | .    .    3    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            8    | .    .    8    
  Projectiles              .    | .    .    .    
  Explosions               8    | .    .    8    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      293  | .    2    291  
  Shots                    12   | .    .    12   
  Rammed                   2    | .    2    .    
Targets Rammed             2    | .    2    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        200  | .    81   200  
  Average Temperature      66   | .    37   70   
  Received Heat Transfer   789  | .    21   768  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             5    | .    .    5    
  Heat Transferred         1606 | .    237  1369 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    .    3    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             357  | .   150 357 
  Average Influence        136  | .   76  164 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         81   | 100 100 75  
  Level 1                  18   | .   .   24  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           5    | .   .   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              41   | .   8   33  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        5    | .   .   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   .   3   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       2    | .   .   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   .   4   
  Terminals                4    | .   .   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   .   12  
  Successful               5    | .   .   5   
  Failed                   7    | .   .   7   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                12   | .   .   12  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   .   5   
  Prototype ID Bank        1    | .   .   1   
  Locate Traps             2    | .   .   2   
  Disarm Traps             1    | .   .   1   
  Recall Assault           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   .   4   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1223 | 82  232 909 
Spaces Moved               640  | 62  139 439 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     637  | 59  139 439 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            122  | 116 120 124 
  Slowest Speed            130  | 120 120 130 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   21  40  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          66   | .   .   66  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      66   | .   .   66  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      920  | 68  185 667 
  Wait                     88   | .   25  63  
  Move                     638  | 61  138 439 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 1   4   12  
  Fast Attach              20   | 6   2   12  
  Attach                   9    | .   .   9   
  Detach                   2    | .   .   2   
  Swap                     14   | .   3   11  
  Drop                     16   | .   2   14  
  Fire                     100  | .   9   91  
  Melee                    14   | .   .   14  
  Ram                      .    | .   .   .   
  Kick                     2    | .   2   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Entered another Materials area
  315 | -9/Materials  | Evolved 2 slots: Propulsion x2
  422 | -9/Materials  | Lost 7 parts (1p3n1u2w)
  630 | -9/Materials  | Core integrity fell below 50%
  712 | -9/Materials  | Lost 4 parts (2n2w)
  817 | -9/Materials  | Build established: Scavenger-Mutant
  830 | -9/Materials  | Core integrity fell below 20%
 1016 | -9/Materials  | Discovered new exit (range 12)
 1201 | -9/Materials  | Lost 3 parts (1n1u1w)
 1224 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01120_ Destroyed Rocket Launcher.
01120_ Terminal disabled.
01128_ Y-45 Defender destroyed.
01132_ Acquired 48 matter.
01132_ U-05 Engineer lays Concrete.
01133_ U-05 Engineer builds a Wall. <x2>
01140_ U-05 Engineer builds a Door.
01140_ U-05 Engineer lays Concrete. <x3>
01142_ U-05 Engineer builds a Wall.
01143_ Q14#SVFH6GP,W6K67WAUZV R5RK1G|HSSLC6
01143_ U-05 Engineer lays Concrete.
01143_ U-05 Engineer builds a Wall. <x2>
01145_ U-05 Engineer lays Concrete. <x3>
01148_ Sensor Array destroyed.
01148_ U-05 Engineer builds a Wall.
01157_ U-05 Engineer lays Concrete.
01158_ U-05 Engineer builds a Wall.
01158_ U-05 Engineer lays Concrete. <x2>
01170_ Titanium Leg destroyed.
01175_ W-16 Scout sends out distress signal. <x2>

 Map 
-----
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| ????????#   #?????????????????????????? #^^^####?? |
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| ???????##   ##??#        #??????????????#   #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegFieldGreatsword
  Manual?         0
Play Time         00:18:18
  Cumulative      16.9 hours
  Start           2020.01.09 @ 23:01:40
  End             2020.01.09 @ 23:14:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5c8dcd5-d102-4ee2-8687-e1a370b571e7