Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 00:39:48 Player: rekpake Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (63) 315 Value Destroyed (1973) 1973 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 11097 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 990 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -463 Cogmind --------- Core Integrity 0/1300 Matter 154/300 Energy 100/100 System Corruption 35% Temperature Cool (2) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Power Amplifier Improved Signal Interpreter Improved Salvage Targeting Computer Matter Filter Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Centrium Wheel Improved Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Advanced Melee Analysis Suite Graphene Brace Hacking Suite Advanced Hacking Suite System Mapper > --- WEAPON ----------- Heavy Quantum Rifle Heavy Flak Cannon Heavy Pick > --- INVENTORY -------- Power Amplifier Improved Signal Interpreter Improved Salvage Targeting Computer Matter Filter [Rating: 94] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved Aluminum Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . . 2 . 2 2 . . . 4 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . 2 . . . 1 . . . . . . . Utility 6 | . . . . . 2 . . . . 3 . . . . 1 . . Weapon 3 | . . . 1 . . . . . . . . . . . . 2 . Parts Attached 120 | 7 2 . 7 8 15 8 . 2 4 20 . 9 11 . 10 3 14 Power 14 | 1 1 . 1 . 2 1 . . . 4 . 1 1 . . . 2 Engine 7 | 1 1 . 1 . 1 1 . . . 2 . . . . . . . Core 4 | . . . . . 1 . . . . . . 1 1 . . . 1 Reactor 3 | . . . . . . . . . . 2 . . . . . . 1 Propulsion 39 | 2 . . 4 3 3 5 . . 2 4 . 6 4 . 3 . 3 Treads 4 | 2 . . 2 . . . . . . . . . . . . . . Leg 9 | . . . 2 3 2 . . . . . . . . . . . 2 Wheel 2 | . . . . . . . . . . . . . . . 2 . . Hover 5 | . . . . . . . . . . 4 . . . . 1 . . Flight 19 | . . . . . 1 5 . . 2 . . 6 4 . . . 1 Utility 37 | 2 . . . 1 7 1 . . 2 9 . 1 3 . 4 2 5 Device 16 | 1 . . . . 1 . . . 1 5 . 1 1 . 3 1 2 Storage 5 | 1 . . . 1 . . . . . 2 . . . . 1 . . Processor 5 | . . . . . 1 1 . . 1 . . . 1 . . . 1 Hackware 4 | . . . . . 1 . . . . 1 . . 1 . . . 1 Protection 7 | . . . . . 4 . . . . 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 . 2 4 3 1 . 2 . 3 . 1 3 . 3 1 4 Energy Gun 7 | . 1 . . 2 1 . . . . . . 1 . . 1 . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . Ballistic Gun 7 | 2 . . 1 1 1 . . . . 1 . . . . 1 . . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . . . 1 Launcher 3 | . . . . 1 1 . . . . . . . . . . . 1 Special Weapon 4 | . . . 1 . . 1 . . . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 Unidentified Prototypes 20 | . . . . 2 2 . . . . 8 . . . . 1 . 7 Parts Lost 66 | . . . 5 2 1 1 . . 1 4 1 . 22 . 6 1 22 Power 7 | . . . 2 . . . . . . . . . 2 . 1 . 2 Propulsion 23 | . . . 2 . . 1 . . 1 2 1 . 9 . 2 . 5 Utility 20 | . . . . . . . . . . 2 . . 6 . 1 . 11 Weapon 16 | . . . 1 2 1 . . . . . . . 5 . 2 1 4 Highest Loss Streak 13 | . . . 3 2 1 1 . . 1 3 1 . 13 . 4 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 6 | . . 3 5 7 9 9 10 10 9 9 5 4 2 2 4 4 4 Power . | . . 1 . 1 . . . . . 1 1 1 1 1 . . . Propulsion 1 | . . . . 1 1 2 1 1 3 2 2 1 . . . . . Utility 2 | . . . 1 1 4 3 6 5 4 2 . 1 . 1 2 2 4 Weapon 1 | . . 1 2 2 3 2 3 3 2 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 15 | . . . 1 1 4 1 . 2 1 2 . 1 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . Utility 10 | . . . 1 . 2 1 . 1 1 1 . 1 . . . . 2 Weapon 4 | . . . . 1 2 . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 89 100 99 98 100 100 98 88 87 89 43 41 58 57 39 Engine 5 | . 14 14 9 11 5 7 7 7 7 4 . . . . . . . Treads 4 | . 28 28 17 1 . . . . . . . . . . . . . Leg 6 | . . . 10 31 26 1 . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . 2 5 3 . . 4 4 2 Flight 12 | . . . . . . 35 38 38 38 31 25 30 12 5 3 . . Device 9 | . 14 14 11 11 6 7 7 7 2 12 17 17 6 5 11 13 5 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 5 5 . . 2 4 2 Processor 5 | . . . . . 8 7 7 7 12 8 5 5 6 11 10 9 5 Hackware 5 | . . . . . 7 7 7 7 7 7 11 11 8 11 10 9 5 Energy Gun 3 | . 2 14 11 9 1 . . . . . . 2 . . . . 1 Ballistic Gun 10 | . 26 14 17 22 20 15 15 9 5 . . . . . 1 3 . Special Weapon 1 | . . . . . . 6 7 7 7 . . . 1 5 3 . . Slashing Weapon 1 | . . . . . . . . 4 6 4 5 4 . . . . . Peak Build Rating 94 | 9 10 11 17 22 34 43 43 45 50 70 67 85 81 31 89 66 94 Average Rating 37 | 6 9 10 13 18 30 41 43 44 44 57 60 73 30 31 58 61 50 On Entrance 36 | . 9 10 11 16 22 31 43 43 45 41 70 58 81 31 31 61 61 Naked Turns 72 | . . . . . . . . . . . . . . . . . 72 Heaviest Build 48 | 12 16 16 16 25 32 25 25 25 25 25 22 25 18 3 42 45 48 Greatest Support 50 | 40 40 40 43 41 48 48 25 25 25 30 25 42 42 4 44 16 50 Greatest Overweight (x) 5 | . . . 5 . . . . . . . . . 4 . 1 2 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 10 10 10 9 5 5 5 5 7 10 7 Most Carried 10 | . 2 4 8 9 10 10 10 10 10 10 5 5 5 2 5 6 5 Average Carried 6 | . . 3 5 7 9 9 10 9 9 9 4 4 2 2 4 4 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 5 5 5 10 10 5 Final Carried 10 | . 2 4 8 9 10 10 10 10 9 5 5 5 2 2 4 5 5 Class Distribution -------------------- 22% | Mutant 20% | Sprinter 19% | Hacker-Mutant 17% | Scavenger-Skirmisher 7% | Hacker-Sprinter 4% | Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Matter Collected 2273 | 204 185 40 80 169 424 167 . 20 155 293 . . 246 . 250 29 11 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2288 | 20 311 115 205 78 473 41 . . 87 690 . . 113 . 52 29 74 Parts 124 | 2 17 8 17 4 21 . . . 1 34 . . 9 . 6 1 4 Haulers Intercepted 5 | . 1 . 1 . 1 . . . . 2 . . . . . . . Recyclers Shooed 5 | . . . . . 1 . . . . 1 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 19 . . . 5 . . . . Prevented 13 | . . . . . . . . . 13 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 45 | . 4 3 9 2 6 1 . . 1 10 . . 6 . 2 . 1 Melee 9 | . . . . . . . . . 1 5 . . 2 . . . 1 Guns 25 | . 4 3 8 2 6 1 . . . . . . . . 1 . . Cannons 3 | . . . 1 . . . . . . . . . 1 . 1 . . AOE 8 | . . . . . . . . . . 5 . . 3 . . . . Classes Destroyed 14 | 1 3 . 2 . 2 . . . 2 3 . . . . . . 1 Worker 2 | . . . . . . . . . . 1 . . . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . 1 . . . . 2 . . . . . . . Recycler 3 | . 1 . . . 1 . . . . 1 . . . . . . . Operator 2 | . . . . . . . . . . 2 . . . . . . . Watcher 3 | . . . . . 2 . . . . 1 . . . . . . . Swarmer 24 | . . . 7 . . . . . . 9 . . 6 . 2 . . Grunt 13 | . 4 3 1 2 2 . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . Sentry 5 | . . . 1 . 3 1 . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 1 3 3 4 2 6 1 . . 1 7 . . 3 . 2 1 1 Combat Bots Only 5 | . 2 3 4 2 2 1 . . 1 5 . . 3 . 2 . 1 Max Kills in Single Turn 5 | 1 1 1 2 1 1 1 . . 1 5 . . 3 . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 4 . . 3 . . . . Melee 1 | . . . . . . . . . 1 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Hostile Shots Fired 1125 | . 16 38 70 14 36 72 . . 8 34 9 4 111 1 68 14 630 Missed 455 | . 4 13 13 1 8 30 . . 5 16 3 . 41 1 16 4 300 Hits 670 | . 12 25 57 13 28 42 . . 3 18 6 4 70 . 52 10 330 Projectile 670 | . 12 25 57 13 28 42 . . 3 18 6 4 70 . 52 10 330 AOE 1 | . . . . 1 . . . . . . . . . . . . . Critical Strikes 12 | . . . . . 3 . . . 1 . . 1 . . 2 2 3 Actively Blocked 5 | . . . . . . . . . . . . . . . 2 2 1 Part Disruptions 2 | . . . . . . . . . . . . . . . 2 . . Damage Taken 9800 | . 157 295 507 234 426 274 . . 167 432 115 80 1553 . 979 183 4398 Core 2753 | . 10 61 151 48 79 47 . . 119 111 19 24 567 . 204 . 1313 Absorbed by Shields 32 | . . . . . . 32 . . . . . . . . . . . Redirected to Shielding 28 | . . . . . . . . . . 28 . . . . . . . Regen/Repaired (Parts) 103 | . . . . . . . . 44 . . . 59 . . . . . Core Remaining (%) 70 | 100 . 71 . 50 85 . . . 76 . . . . 27 82 . . Volleys Fired 170 | 2 25 11 31 7 31 12 . . 5 2 . . 22 . 18 . 4 Largest 3 | 2 2 2 3 3 3 2 . . 1 1 . . 1 . 3 . 1 Hottest 208 | 40 85 85 185 108 118 48 . . 39 39 . . 65 . 208 . 80 Shots Fired 326 | 4 50 21 74 14 83 23 . . 5 2 . . 22 . 24 . 4 Gun 278 | 4 50 21 72 12 82 22 . . . . . . 1 . 10 . 4 Cannon 23 | . . . . . . . . . . . . . 13 . 10 . . Launcher 11 | . . . . 2 1 . . . 5 2 . . 1 . . . . Special 14 | . . . 2 . . 1 . . . . . . 7 . 4 . . Kinetic 224 | 4 41 10 42 10 74 22 . . . . . . 13 . 8 . . Thermal 87 | . 9 11 32 2 8 . . . . . . . 7 . 14 . 4 Explosive 11 | . . . . 2 1 . . . 5 2 . . 1 . . . . Electromagnetic 1 | . . . . . . . . . . . . . 1 . . . . Phasic 2 | . . . . . . . . . . . . . . . 2 . . Robot Hit Streak 13 | 3 6 7 9 13 6 13 . . 1 1 . . 4 . 2 . 2 Robot Miss Streak 8 | 1 3 3 4 2 5 3 . . 2 3 . . 3 . 8 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . Secondary Targets 5 | . . 2 2 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 235 | 3 32 14 42 12 52 18 . . 2 28 1 . 13 . 6 1 11 Core Hits 112 | 1 13 4 15 6 24 5 . . 11 18 . . 9 . 3 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Critical Strikes 8 | . . . . . 2 . . . . 4 . . 2 . . . . Burn 1 | . . . . . 1 . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . . . Sever 5 | . . . . . . . . . . 4 . . 1 . . . . Melee Attacks 147 | . . . . . . . . 6 2 57 33 . 10 . . 2 37 Impact 8 | . . . . . . . . . . 6 2 . . . . . . Slashing 100 | . . . . . . . . 6 2 51 31 . 10 . . . . Piercing 36 | . . . . . . . . . . . . . . . . 2 34 Sneak Attacks 8 | . . . . . . . . . . 3 . . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . . . . . . Damage Inflicted 6367 | 31 399 216 495 213 794 315 . . 509 1969 53 . 625 . 363 71 314 Guns 2534 | 31 399 216 483 138 727 315 . . . . . . 10 . 106 . 109 Cannons 352 | . . . . . . . . . . . . . 100 . 252 . . Explosions 1354 | . . . . 75 64 . . . 484 505 . . 226 . . . . Melee 2028 | . . . . . . . . . 25 1464 53 . 210 . . 71 205 Ramming 8 | . . . . . 3 . . . . . . . . . 5 . . Kinetic 1838 | 31 288 100 209 104 623 315 . . . . . . 100 . 68 . . Thermal 1157 | . 111 116 286 34 104 . . . . 66 . . 79 . 252 . 109 Explosive 1288 | . . . . 75 64 . . . 484 439 . . 226 . . . . Electromagnetic 10 | . . . . . . . . . . . . . 10 . . . . Impact 90 | . . . . . . . . . . 90 . . . . . . . Slashing 1662 | . . . . . . . . . 25 1374 53 . 210 . . . . Piercing 276 | . . . . . . . . . . . . . . . . 71 205 Phasic 38 | . . . . . . . . . . . . . . . 38 . . Highest Corruption 35 | . . . . . . . . . . . . . 12 12 1 . 35 Average Corruption 22 | . . . . . . . . . . . . . 12 12 1 . 32 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . . 6 1 . . 29 Message Errors 3 | . . . . . . . . . . . . . . 1 . . 2 Matter Fused 12 | . . . . . . . . . . . . . 2 . . . 10 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 3 | . . . . . . . . . . . . . 1 . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . 2 . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 Misdirections 9 | . . . . . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 207 | . . . . . . . . . 4 161 . . 22 . 20 . . Projectiles 20 | . . . . . . . . . . . . . . . 20 . . Explosions 49 | . . . . . . . . . 4 23 . . 22 . . . . Melee 138 | . . . . . . . . . . 138 . . . . . . . Knockbacks 2 | . . . . . . . . . . 1 . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 234 | . . . . . . . . . 49 148 . . 35 . 2 . . Shots 5 | . . . . . . . . . 1 3 . . 1 . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . 1 . . . . . . . . . 1 . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 439 | . 234 288 257 111 249 10 . . 34 2 92 40 289 . 439 . 54 Average Temperature 104 | . 101 121 113 63 74 4 . . 21 2 44 11 146 . 196 . 31 Received Heat Transfer 1009 | . 87 168 24 78 189 72 . . 49 18 54 27 72 . . 60 111 Effects 7 | . . 2 3 . . . . . . . . . 1 . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . Interference 5 | . . 2 3 . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 2 . 2 . . . . 1 . . . . . . . Heat Transferred 2202 | . 259 259 746 74 259 . . . . 50 . . 185 . 259 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Maximum Alert Level 2 | . . . . . . . . . . 2 2 1 . . 1 . . Low Security (%) 82 | 100 100 100 100 100 100 100 . . . 25 . . . . 66 100 100 Level 1 9 | . . . . . . . . . . 17 15 100 . . 33 . . Level 2 8 | . . . . . . . . . . 57 84 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 567 | 5 68 104 117 56 63 30 . . . 567 514 290 . . 314 133 69 Initial 387 | . . 25 31 26 . 17 . . . 215 387 269 . . 88 133 15 Average 84 | . 17 17 51 6 13 4 . . . 352 437 253 . . 130 85 14 Influence Increases 3401 | 5 135 151 252 68 220 47 . . 643 642 137 87 370 . 427 5 212 Destroy 0b10 Robot/C 1400 | . 80 80 180 40 120 20 . . 320 260 . . 120 . 160 . 20 Destroy 0b10 Robot/NC 105 | 5 10 . 5 . 20 . . . . 40 . . . . 20 5 . Destroy Leader 238 | . 22 10 32 10 46 10 . . 30 28 . . 10 . 40 . . Allied During Kill 289 | . . 1 . . . . . . 248 14 . . . . 26 . . Successful Hack 119 | . 8 . 5 . 22 17 . . . 10 . 57 . . . . . Disable Machine 165 | . . 15 15 . . . . . . 45 . . . . 60 . 30 Anti-Garrison Action 50 | . . . . . . . . . . . 50 . . . . . . Destroy Structure 195 | . . . . 18 12 . . . . 80 27 . . . 46 . 12 Partial Spotted 105 | . 15 . . . . . . . . 15 15 15 . . 45 . . Lose Combat Pursuer 735 | . . 45 15 . . . . . 45 150 45 15 240 . 30 . 150 Influence Decreases 3361 | 5 70 136 264 136 181 86 . . 300 432 176 355 442 34 312 232 200 Entered New Map 1005 | . . 40 49 42 . 22 . . . 128 166 245 92 34 52 122 13 Time Decay 1674 | 5 70 76 175 74 171 64 . . 170 214 . 110 130 . 160 100 155 Lost Part 452 | . . . 40 20 10 . . . 10 40 10 . 220 . 60 10 32 Lost Ally 230 | . . 20 . . . . . . 120 50 . . . . 40 . . Squads Dispatched 19 | . 1 1 . . 1 2 . . 1 5 . 3 . . 2 . 3 Investigation 3 | . . . . . 1 . . . . 1 . 1 . . . . . Extermination 5 | . . . . . . 1 . . . 1 . 1 . . . . 2 Reinforcement 8 | . 1 . . . . 1 . . . 2 . 1 . . 2 . 1 Assault 2 | . . 1 . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Distress Signals 7 | . 1 . 1 . 3 . . . . . . . . . 1 . 1 Communications Jammed 3 | . . . . . . . . . . 3 . . . . . . . Distress Signals 3 | . . . . . . . . . . 3 . . . . . . . Times Spotted 164 | . 9 7 14 8 14 2 . . 13 22 8 3 21 2 15 2 24 Peak Tracking Total 14 | . 5 3 5 14 3 3 . . 7 7 5 3 9 4 7 2 11 Tactical Retreats 27 | . . 2 1 3 . . . . 1 5 2 1 6 . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Traps Triggered 8 | . . . . 1 1 3 . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Machines Disabled 14 | . . 1 1 . . . . . . 3 2 . 1 . 4 . 2 Max in Single Turn 2 | . . 1 1 . . . . . . 2 1 . 1 . . . 1 Garrison Relay 1 | . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Machines Accessed 27 | . 1 . 3 1 5 5 . . . 4 . 5 2 . . . 1 Terminals 15 | . 1 . 3 . 5 4 . . . . . 1 1 . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . 3 . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . 1 . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . Total Hacks 75 | . 3 . 6 1 20 14 . . . 11 . 13 5 . . . 2 Successful 42 | . 1 . 1 1 9 9 . . . 8 . 6 5 . . . 2 Failed 33 | . 2 . 5 . 11 5 . . . 3 . 7 . . . . . Catastrophic 5 | . 1 . 1 . 1 . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 44 | . 3 . 1 . 4 6 . . . 14 6 3 . . 2 . 5 Terminals 47 | . 3 . 6 . 20 12 . . . . . 2 4 . . . . Fabricators 9 | . . . . . . . . . . 7 . . . . . . 2 Repair Stations 7 | . . . . . . . . . . . . 7 . . . . . Recycling Units 4 | . . . . . . . . . . . . 4 . . . . . Scanalyzers 3 | . . . . . . 2 . . . 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . . . . Terminal Hacks 25 | . 1 . 1 1 9 7 . . . . . 1 5 . . . . Record 6 | . . . . . 1 1 . . . . . . 4 . . . . Prototype ID Bank 2 | . . . . . 1 1 . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . 6 . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . . . 1 Load Schematic 6 | . . . . . . . . . . 5 . . . . . . 1 Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 4 . . . . . Scan Component 3 | . . . . . . . . . . . . 3 . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 2 . . . 1 . . . . . . . Insert Component 3 | . . . . . . 2 . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 3 . 4 4 . . . 3 . 5 . . . . 1 Full Trace Events 3 | . . . . . 1 . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . Time 25 | . . . . . . . . . . . . 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . . . . . . . 1 Non-combat 2 | . . . . . . 1 . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . 1 . . . . . . . . . . 3 parse_system 2 | . . . . . . 1 . . . . . . . . . . 1 no_distress 1 | . . . . . . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Total Allies 20 | . . 1 . . . . . 13 . 4 . . . . 2 . . Largest Group 13 | . . 1 . . . . . 13 13 3 . . . . 2 . . Highest-Rated Group 389 | . . 31 . . . . . 389 389 210 . . . . 206 . . Highest-Rated Ally 103 | . . 31 . . . . . 42 42 70 . . . . 103 . . Zionite Dispatches 3 | . . . . . . . . . . 2 . . . . 1 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . 5 . . . . . . 77 17 . . . . 11 . . Total Damage 3491 | . . 107 . . . . . . 1663 282 . . . . 1439 . . Kills 32 | . . 1 . . . . . . 17 4 . . . . 10 . . Allies Corrupted 2 | . . . . . . . . . 1 . . . . . 1 . . Allies Melted 2 | . . . . . . . . . 1 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Active Infowar (turns) 3778 | 35 279 433 417 555 466 213 35 530 99 283 178 231 24 . . . . Sensors 124 | . . . . . . . . . 54 70 . . . . . . . Terrain 3025 | 35 279 433 417 555 466 213 35 530 45 17 . . . . . . . Traps 636 | . . . . . . . . . . 203 178 231 24 . . . . Jamming 81 | . . . . . . . . . . 81 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . 1 1 . . . . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 5 | . . . . . . . . . . 3 1 . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Turns Passed 6162 | 79 279 496 445 555 691 302 35 530 365 447 178 231 272 13 336 206 702 Spaces Moved 7446 | 41 124 288 206 427 420 725 128 1200 738 744 295 504 472 38 368 172 556 Core 184 | 1 . . 3 . . . . . . . . . 1 . . . 179 Treads 650 | 40 124 288 193 5 . . . . . . . . . . . . . Legs 947 | . . . 10 422 420 2 . . . . . . . . . . 93 Wheels 426 | . . . . . . . . . . . . . . . 129 172 125 Hover 137 | . . . . . . . . . . 4 . 6 . . 127 . . Flight 5102 | . . . . . . 723 128 1200 738 740 295 498 471 38 112 . 159 Fastest Speed 23 | 50 160 160 160 120 120 26 27 27 25 23 27 30 30 35 35 110 35 Average Speed 58 | 157 160 160 163 120 120 26 27 27 25 26 29 34 34 35 68 114 87 Slowest Speed 300 | 160 160 160 300 160 120 120 27 27 27 42 31 41 250 35 110 130 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 1 . . . . . . . . . . 1 Potential Cave-ins 25 | . . . . . . . . . . 3 10 . 4 . . . 8 Cave-ins Triggered 5 | . . . . . . . . . . . . . 1 . . . 4 Exploration Rate (%) 35 | 3 28 64 21 91 41 18 22 91 61 22 27 10 62 6 10 5 57 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . 1 . . . . 2 . . . . Known Exits Taken 7 | . 1 . . 1 1 1 . . 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 . . . 1 1 . . . 1 . 1 1 1 . Scrap Searched 10 | . . . . 2 . . 1 4 . . . . 3 . . . . Spaces Dug 75 | . . . . . . . . . . 17 22 . 23 . . . 13 Terrain Destroyed 224 | . . . . 24 9 . . . 73 48 22 . 31 . 3 . 14 Melee 52 | . . . . . . . . . . 17 22 . . . . . 13 Projectile 18 | . . . . . . . . . . . . . 14 . 3 . 1 AOE 154 | . . . . 24 9 . . . 73 31 . . 17 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Gar Fac Upp Upp Fac Res Tes Total 8671 | 49 157 302 258 456 547 811 127 1397 904 909 338 562 529 37 421 178 689 Wait 548 | . 6 . 4 7 37 2 . 183 144 36 8 32 6 . 14 . 69 Move 7424 | 40 123 287 205 426 419 722 127 1199 737 744 294 503 470 37 367 171 553 Hop 2 | . . . . . . 1 . . . . . . . . . . 1 Pick Up 59 | . 1 2 6 3 14 9 . 3 1 9 1 2 2 . 6 . . Fast Attach 70 | 7 . . 6 2 4 1 . 1 1 9 . 8 8 . 7 2 14 Attach 33 | . . . 1 3 1 3 . . 2 9 . 2 5 . 5 1 1 Detach 17 | . . . . 1 1 . . . 2 6 . 3 . . 1 2 1 Swap 64 | . 2 1 3 3 19 5 . 1 6 19 2 3 . . . . . Drop 64 | . . 1 2 4 20 7 . 4 4 11 2 9 . . . . . Fire 170 | 2 25 11 31 7 31 12 . . 5 2 . . 22 . 18 . 4 Melee 139 | . . . . . . . . 6 2 51 31 . 10 . . 2 37 Ram 1 | . . . . . . . . . . . . . . . 1 . . Kick 1 | . . . . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 72 | . . . . . . 49 . . . 13 . . 1 . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . 5 . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 374 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 377 | -10/Mines | Found Prototype Device 400 | -10/Mines | Learned Materials emergency access door positions 474 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 569 | -10/Mines | Learned location of 1 exit from Materials 621 | -10/Mines | Discovered new exit (range 7) 625 | -10/Mines | Met a Derelict testing a Signal Generator 855 | -10/Mines | Entered Materials 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 856 | -9/Materials | Identified exit to Materials 1048 | -9/Materials | Lost 3 parts (1p1n1w) 1260 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Entered Mines 1476 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1501 | -9/Mines | Discovered exit to Materials (range 15) 1609 | -9/Mines | Build established: Scavenger-Skirmisher 1712 | -9/Mines | Assembled infested the area 1717 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1766 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1855 | -9/Mines | Entered Materials 1855 | -8/Materials | Evolved 2 slots: Utility x2 2228 | -8/Materials | Discovered new exit (range 13) 2326 | -8/Materials | Identified exit to Factory 2546 | -8/Materials | Entered Factory 2546 | -7/Factory | Evolved 2 slots: Propulsion x2 2612 | -7/Factory | Identified Exp. Sensor Array 2658 | -7/Factory | Identified exit to Lower Caves 2848 | -7/Factory | Entered Lower Caves 2862 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2863 | -7/Lower Caves | Learned Factory emergency access door positions 2883 | -7/Lower Caves | Entered Zion 2952 | -6/Zion | Learned location of Testing (-3) 2963 | -6/Zion | Gained Derelict followers 3005 | -6/Zion | Met Imprinter 3011 | -6/Zion | Imprinted 3013 | -6/Zion | Declared Zion's savior 3103 | -6/Zion | Learned Factory garrison access intel 3108 | -6/Zion | Build established: Sprinter 3117 | -6/Zion | Learned location of 1 exit from Proximity Caves 3174 | -6/Zion | Gained Derelict followers 3258 | -6/Zion | Gained Derelict followers 3266 | -6/Zion | Discovered new exit (range 12) 3413 | -6/Zion | Entered Proximity Caves 3413 | -5/Proximity Caves | Accompanied by 13 allies 3414 | -5/Proximity Caves | Identified exit to Factory 3453 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3657 | -5/Proximity Caves | Spotted B-75 Beast 3759 | -5/Proximity Caves | Lost 4 allies 3778 | -5/Proximity Caves | Entered Factory 3778 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3780 | -5/Factory | Loaded intel: 4 garrison access locations 3785 | -5/Factory | Discovered new exit (range 16) 3804 | -5/Factory | Retrieved Zion intel report: Active Terminals 3805 | -5/Factory | Zion Light squad teleported in 3901 | -5/Factory | Retrieved Zion intel report: Emergency Access 3945 | -5/Factory | Spotted B-75 Beast 3968 | -5/Factory | Found Prototype Protection 3968 | -5/Factory | Identified Zio. Weapon Casing 3993 | -5/Factory | Lost 3 parts (1n2u) 4015 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4016 | -5/Factory | Zion Resource Resupply teleported in 4171 | -5/Factory | Garrison activated, responded to threat 4225 | -5/Factory | Identified exit to Garrison 4225 | -5/Factory | Entered Garrison 4248 | -5/Garrison | Retrieved Zion intel report: Component Stockpiles 4266 | -5/Garrison | Spotted B-75 Beast 4313 | -5/Garrison | Triggered checkpoint 4355 | -5/Garrison | Triggered checkpoint 4380 | -5/Garrison | Garrison Relay disabled 4387 | -5/Garrison | Triggered checkpoint 4400 | -5/Garrison | Discovered new exit (range 12) 4403 | -5/Garrison | Entered Factory 4464 | -5/Factory | Build established: Hacker-Sprinter 4471 | -5/Factory | Identified exit to DSF 4538 | -5/Factory | Discovered new exit (range 4) 4583 | -5/Factory | Repaired Power Sword 4634 | -5/Factory | Entered Upper Caves 4697 | -5/Upper Caves | Lost 13 parts (6n4u3w) 4726 | -5/Upper Caves | Crushed by falling debris 4727 | -5/Upper Caves | System corruption reached 10% 4736 | -5/Upper Caves | Learned location of Armory (-3) 4745 | -5/Upper Caves | Core integrity fell below 50% 4769 | -5/Upper Caves | Attracted the attention of an 0b10 base 4770 | -5/Upper Caves | Learned location of Extension (-4) 4770 | -5/Upper Caves | Learned Research trap positions 4770 | -5/Upper Caves | Learned Armory emergency access door positions 4770 | -5/Upper Caves | Learned Research security intel 4802 | -5/Upper Caves | Lost 8 parts (2p3n2u1w) 4847 | -5/Upper Caves | Entered an active Warlord outpost 4891 | -5/Upper Caves | Identified exit to Upper Caves 4906 | -5/Upper Caves | Entered another Upper Caves area 4915 | -5/Upper Caves | Discovered new exit (range 12) 4919 | -5/Upper Caves | Entered Factory 4919 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5083 | -4/Factory | Build established: Hacker-Mutant 5085 | -4/Factory | Zion Heavy squad teleported in 5220 | -4/Factory | Lost 4 parts (1n1u2w) 5236 | -4/Factory | Discovered new exit (range 15) 5255 | -4/Factory | Entered Research 5255 | -3/Research | Evolved 2 slots: Weapon x2 5256 | -3/Research | Loaded intel: 109 trap records 5382 | -3/Research | Discovered new exit (range 11) 5428 | -3/Research | Found Powered Armor 5461 | -3/Research | Entered Testing 5557 | -3/Testing | Retrieved Zion intel report: Branch Access 5785 | -3/Testing | Found Prototype Hackware 5785 | -3/Testing | Identified System Mapper 5840 | -3/Testing | Crushed by falling debris 5843 | -3/Testing | Crushed by falling debris 5843 | -3/Testing | System corruption reached 10% 5852 | -3/Testing | Crushed by falling debris 5852 | -3/Testing | System corruption reached 30% 5883 | -3/Testing | Lost 10 parts (1p3n6u) 5932 | -3/Testing | Crushed by falling debris 5943 | -3/Testing | Core integrity fell below 50% 5970 | -3/Testing | Lost 5 parts (1n2u2w) 5991 | -3/Testing | Found Prototype Processor 5991 | -3/Testing | Identified Spectral Analyzer 5994 | -3/Testing | Found Prototype Launcher 5994 | -3/Testing | Identified Com. Tesla Bomb Launcher 5998 | -3/Testing | Found Prototype Device 5998 | -3/Testing | Identified Exp. EM Disruption Field 6079 | -3/Testing | Released all parts (2) 6141 | -3/Testing | Build established: Mutant 6148 | -3/Testing | Core integrity fell below 20% 6163 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06112_ Quantum Transformer disabled. 06120_ Acquired Fusion Compressor. 06124_ Terminal disabled. 06126_ System corrupted: Matter fused (-7). 06131_ C-55 Analyst calibrates the Antiparticle Suffusor. 06141_ System corrupted: Matter fused (-6). 06143_ Terminal disabled. 06147_ Penetrated by Slug. 06151_ System corrupted: Slammed into wall. 06151_ Penetrated by Slug. 06151_ Slug penetrates Wall. 06156_ System corrupted: Matter fused (-5). 06156_ Machine disabled. 06157_ K-01 Serf destroyed. 06159_ System corrupted: Slammed into ceiling. 06160_ Fusion Compressor destroyed. 06161_ K-01 Serf destroyed. 06163_ Slug penetrates Wall. 06163_ Cld. Nuclear Pulse Thruster destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?????????# # ???" """ #??# #???????###### | | ??????????# # ??" 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Ooh, Shiny! Slippery One True Hacker Challenges ------------ None Game ------ Seed MicroPhaseShotgun Manual? 0 Play Time 03:13:15 Cumulative 30.1 hours Start 2025.05.16 @ 00:13:19 End 2025.05.22 @ 00:39:48 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 518b03b2-6f98-486e-9169-d7e865b7b4ed