Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.24 @ 13:07:33 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (7321) 7321 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 15187 Bonus ------- High Alert Combat Kills 356 Cogmind --------- Core Integrity 69/1600 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Launcher Guidance Computer Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (4) ---- Light Particle Reactor Cooled Field Propulsion Drive Medium Storage Unit Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding Advanced Thermal Shield Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Heavy Machine Gun Railgun Linear Accelerator > --- INVENTORY -------- Quantum Reactor Advanced Coolant Injector Medium Storage Unit Large Matter Pod Compact Matter Pod Advanced Sensor Array Long-range Sensor Array EM Pulse Cannon Long-range Proton Cannon Railgun Mass Driver Linear Accelerator Linear Accelerator Linear Accelerator Heavy Shock Bomb Launcher Heavy Rocket Launcher Heavy Missile Launcher Rocket Array Rocket Array Long-range Missile Launcher Neutron Missile Launcher Power Sword Power Sword [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Field Propulsion Drive Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Array Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . 1 1 . . . . . . 2 Utility 12 | . . 1 . 2 2 2 1 2 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 336 | 6 3 26 30 42 59 52 10 44 28 36 Power 26 | 1 . 3 . 2 4 1 2 1 3 9 Engine 6 | 1 . 3 . 1 1 . . . . . Core 14 | . . . . 1 3 1 1 . 1 7 Reactor 6 | . . . . . . . 1 1 2 2 Propulsion 45 | 2 . 4 4 6 2 5 1 3 5 13 Treads . | . . . . . . . . . . . Leg 11 | 2 . 4 4 1 . . . . . . Wheel 17 | . . . . 5 2 5 1 3 1 . Hover 16 | . . . . . . . . . 4 12 Flight 1 | . . . . . . . . . . 1 Utility 152 | 1 3 10 13 21 30 27 5 22 11 9 Device 85 | . 1 9 6 9 14 17 3 14 7 5 Storage 9 | 1 1 . 1 2 . . . 1 1 2 Processor 10 | . . 1 1 2 1 1 . . 3 1 Hackware 2 | . . . . 1 . . . 1 . . Protection 46 | . 1 . 5 7 15 9 2 6 . 1 Artifact . | . . . . . . . . . . . Weapon 113 | 2 . 9 13 13 23 19 2 18 9 5 Energy Gun 8 | 1 . 6 1 . . . . . . . Energy Cannon 12 | . . . . 3 4 2 . 2 . 1 Ballistic Gun 33 | 1 . 1 5 3 10 8 . 3 2 . Ballistic Cannon 14 | . . 2 3 . . . . 4 3 2 Launcher 23 | . . . 4 4 6 1 . 4 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 22 | . . . . 3 3 8 2 5 . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 2 . . . . . 2 Parts Lost 76 | . . 1 . 2 10 4 3 10 17 29 Power 13 | . . . . 2 1 . 1 1 2 6 Propulsion 27 | . . . . . 4 . 1 3 7 12 Utility 24 | . . . . . 4 3 1 3 4 9 Weapon 12 | . . 1 . . 1 1 . 3 4 2 Highest Loss Streak 13 | . . 1 . 1 3 2 2 4 10 13 Average Slot Usage (%) 91 | . 98 99 99 99 84 95 98 97 83 42 Engine 3 | . 14 11 9 6 1 . . . . . Core 2 | . . . . . 4 5 8 2 . 2 Reactor 1 | . . . . . . . 1 4 7 1 Leg 7 | . 28 33 35 9 . . . . . . Wheel 13 | . . . . 20 16 18 20 18 6 . Device 11 | . 11 16 6 6 9 14 19 17 14 3 Storage 10 | . 14 11 9 7 13 11 10 13 11 1 Processor 13 | . . 5 9 13 10 17 15 14 14 21 Hackware 5 | . . . . 6 6 5 5 8 8 1 Protection 2 | . 1 . 2 1 4 2 . . 3 . Energy Cannon 1 | . . . . 1 3 4 . . . . Ballistic Gun 8 | . 14 8 20 14 6 6 8 2 3 . Ballistic Cannon 2 | . . 6 4 . . . . 4 6 . Slashing Weapon 3 | . . . . 5 3 4 6 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 164 | 12 17 24 37 87 96 99 100 161 164 40 Greatest Support 115 | 20 20 33 62 62 48 48 48 46 64 115 Greatest Overweight (x) 31 | . . . . 2 31 4 2 5 7 2 Average Overweight (x) 1 | . . . . . 2 2 1 2 4 . Largest Inventory Capacity 28 | 6 8 8 10 20 20 20 20 28 28 8 Average Capacity 16 | 4 6 8 9 12 20 20 20 27 23 5 Most Carried 28 | 6 7 8 10 18 20 20 20 25 28 8 Average Carried 15 | 3 5 7 9 11 18 19 17 21 22 3 Final Capacity 28 | 6 8 8 10 20 20 20 20 28 8 4 Final Carried 25 | 6 7 8 10 18 20 19 19 25 8 4 Class Distribution -------------------- 28% | Hauler-Mutant 22% | Mutant 9% | Mechanic-Mutant 8% | Hauler-Assassin 7% | Scavenger-Gunner 5% | Hauler-Skirmisher 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher 3% | Mechanic-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Mechanic-Assassin | -4/Factory Hauler-Assassin | -3/Research Hauler-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 6770 | 243 . 595 514 507 1324 844 345 1242 611 545 Remotely 157 | . . 157 . . . . . . . . Salvage Created 7380 | . 17 705 627 452 2143 911 323 860 748 594 Parts 368 | . 5 38 39 30 83 53 16 31 31 42 Haulers Intercepted 3 | . . 1 . . 1 . . . . 1 Recyclers Shooed 9 | . . 1 . . 6 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 122 | . . 12 15 13 35 12 1 11 12 11 Melee 21 | . . . . 2 7 . 1 2 . 9 Guns 35 | . . 6 7 4 4 10 . 1 3 . Cannons 24 | . . 6 2 . 2 2 . 5 5 2 AOE 42 | . . . 6 7 22 . . 3 4 . Classes Destroyed 15 | . 1 7 3 1 2 . . . 1 . Worker 6 | . . . 3 . 3 . . . . . Builder 10 | . . . . . 5 1 . 3 1 . Tunneler 1 | . . . . . . . . . 1 . Hauler 3 | . . 1 . . 1 . . . . 1 Recycler 16 | . . 3 1 . 5 1 1 2 3 . Mechanic 1 | . . . . . 1 . . . . . Operator 5 | . . 1 2 . . 1 1 . . . Watcher 10 | . 1 . 1 3 2 . 3 . . . Swarmer 31 | . . 3 4 10 8 . . 2 . 4 Grunt 27 | . . 5 4 . 15 . . 3 . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 3 | . . 1 . . 2 . . . . . Sentry 16 | . . 3 5 2 . 2 . 3 1 . Hunter 8 | . . . 1 . 5 . . . 2 . Programmer 35 | . . . . 1 4 10 1 3 9 7 Best Kill Streak 12 | . 1 4 5 5 12 2 3 3 6 4 Combat Bots Only 9 | . . 4 4 4 9 2 1 3 3 4 Max Kills in Single Turn 4 | . 1 2 3 3 4 1 1 3 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 3 3 . . 3 3 . Melee 1 | . . . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 11610 | . 99 294 390 635 1871 865 547 1238 1725 3946 Core 2287 | . 8 23 33 74 229 67 114 53 155 1531 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 96 94 94 89 73 93 90 95 89 . Volleys Fired 253 | . 3 34 34 22 42 42 5 27 26 18 Largest 3 | . 2 2 3 3 3 3 2 3 3 1 Hottest 198 | . 60 75 86 109 150 135 60 198 158 120 Shots Fired 582 | . 6 68 98 49 92 119 10 63 60 17 Gun 328 | . 6 39 75 39 47 77 10 14 21 . Cannon 207 | . . 29 17 7 25 40 . 43 29 17 Launcher 47 | . . . 6 3 20 2 . 6 10 . Special . | . . . . . . . . . . . Kinetic 423 | . 3 47 89 39 47 77 10 48 50 13 Thermal 4 | . . . . . . . . . . 4 Explosive 47 | . . . 6 3 20 2 . 6 10 . Electromagnetic 108 | . 3 21 3 7 25 40 . 9 . . Robot Hit Streak 46 | . 2 28 39 10 33 44 46 28 38 21 Robot Miss Streak 3 | . 2 3 2 2 1 1 1 1 2 . Penetration Max 1 | . . . . . 1 1 . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 544 | . 2 54 76 45 98 103 23 56 42 45 Core Hits 387 | . 1 23 45 25 132 37 9 38 63 14 Critical Hits 13 | . . 1 1 1 3 3 . 1 . 3 Critical Kills 6 | . . . . 1 1 . . 1 . 3 Critical Parts Destroyed 7 | . . 1 1 . 2 3 . . . . Melee Attacks 206 | . . . . 32 41 38 29 31 . 35 Impact . | . . . . . . . . . . . Slashing 184 | . . . . 32 41 38 29 31 . 13 Piercing 22 | . . . . . . . . . . 22 Sneak Attacks 11 | . . . . 2 2 2 3 1 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21211 | . 73 768 1618 1688 6646 2330 1143 2432 2385 2128 Guns 5089 | . 48 367 884 388 725 1650 188 295 544 . Cannons 4348 | . . 401 196 140 652 445 . 1155 493 866 Explosions 6803 | . 25 . 538 631 3726 . . 535 1348 . Melee 4971 | . . . . 529 1543 235 955 447 . 1262 Ramming . | . . . . . . . . . . . Kinetic 7458 | . . 558 1046 388 725 1650 188 1207 1037 659 Thermal 358 | . 25 . . 42 58 . . 26 . 207 Explosive 6505 | . . . 497 589 3562 . . 509 1348 . Electromagnetic 1919 | . 48 210 75 140 758 445 . 243 . . Impact . | . . . . . . . . . . . Slashing 4232 | . . . . 529 1543 235 955 447 . 523 Piercing 739 | . . . . . . . . . . 739 Highest Corruption 26 | . . 1 . 2 2 7 2 5 5 26 Average Corruption 3 | . . 1 . 1 1 2 1 2 4 17 Corruption Purged 6 | . . . . . 4 . . . 2 . Effects 90 | . . 5 . 6 7 21 2 6 12 31 Message Errors 24 | . . 3 . 3 2 6 . 1 2 7 Matter Fused 11 | . . . . . . 3 . 2 1 5 Heat Flow Errors 5 | . . . . . 1 1 . . 2 1 Energy Discharges 9 | . . . . 1 2 2 1 1 1 1 Data Loss (minor) 9 | . . 1 . 1 2 1 1 . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 . Misdirections 7 | . . . . . . . . . . 7 Targeting Errors 19 | . . 1 . 1 . 8 . 1 4 4 Weapon Failures 3 | . . . . . . . . 1 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1123 | . . . . 100 360 120 310 11 23 199 Projectiles 191 | . . . . . 13 5 . 11 . 162 Explosions 91 | . . . . . 68 . . . 23 . Melee 841 | . . . . 100 279 115 310 . . 37 Knockbacks 18 | . . . 3 . . . . 5 3 7 Impact . | . . . . . . . . . . . Kinetic 18 | . . . 3 . . . . 5 3 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 189 | . . . 28 32 97 . . 32 . . Shots 10 | . . . 1 1 6 . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | . 20 17 99 135 103 336 . 209 205 217 Average Temperature 57 | . 13 10 25 62 39 107 . 79 36 106 Received Heat Transfer 1161 | . 30 123 162 126 384 45 . 147 135 9 Effects 2 | . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Matter Decay 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 14 | . . . 1 1 5 5 . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 398 | . 50 . . 50 100 . . 50 . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 1 . 1 1 2 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 819 | . 64 237 489 228 819 400 266 186 294 151 Average Influence 155 | . 20 104 351 91 314 162 157 88 83 91 Maximum Alert Level 3 | . . 1 2 1 3 2 1 . 1 . Low Security (%) 72 | 100 100 97 5 79 39 64 76 100 90 100 Level 1 17 | . . 2 58 20 16 29 23 . 9 . Level 2 9 | . . . 35 . 36 6 . . . . Level 3 1 | . . . . . 7 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 2 3 4 6 5 2 5 3 1 Investigation 2 | . . . . 2 . . . . . . Extermination 14 | . . . . 1 2 5 1 2 2 1 Reinforcement 12 | . . 2 2 1 2 . 1 3 1 . Assault 2 | . . . . . 2 . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . 1 . . . 2 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 202 | . 7 18 21 25 49 16 10 20 18 18 Peak Tracking Total 9 | . 3 5 4 4 6 2 4 8 7 9 Tactical Retreats 14 | . 1 3 1 2 2 . 2 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 1 . 2 . 1 3 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 22 | . . . 4 4 11 1 1 1 . . Max in Single Turn 4 | . . . 2 2 4 1 1 1 . . Garrison Access 3 | . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 67 | . 4 4 6 15 5 13 2 10 6 2 Terminals 40 | . 3 3 4 6 3 8 . 9 3 1 Fabricators 7 | . . . . 2 1 3 1 . . . Repair Stations 2 | . . . 1 . . 1 . . . . Recycling Units 7 | . 1 1 . 3 . 1 . . 1 . Scanalyzers 5 | . . . 1 2 . . 1 . 1 . Garrison Access 6 | . . . . 2 1 . . 1 1 1 Total Hacks 166 | . 7 9 17 43 13 35 4 24 9 5 Successful 101 | . 4 3 12 34 8 21 3 11 3 2 Failed 65 | . 3 6 5 9 5 14 1 13 6 3 Catastrophic 11 | . 2 1 1 . 1 1 . 3 2 . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 3 3 4 7 3 12 . 16 3 1 Terminals 104 | . 5 7 11 20 9 23 . 22 4 3 Fabricators 18 | . . . . 7 2 7 2 . . . Repair Stations 8 | . . . 4 . . 4 . . . . Recycling Units 10 | . 2 2 . 4 . 1 . . 1 . Scanalyzers 15 | . . . 2 9 . . 2 . 2 . Garrison Access 11 | . . . . 3 2 . . 2 2 2 Terminal Hacks 45 | . 3 2 4 15 5 9 . 6 1 . Part Schematic 4 | . . . . 1 . 2 . 1 . . Level Access Points 6 | . 1 1 . 1 1 1 . 1 . . Branch Access Points 2 | . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . Terminal Index 4 | . . . . 1 . 2 . 1 . . Fabricator Index 1 | . . . . 1 . . . . . . Unreport Threat 5 | . . . . . 2 3 . . . . Locate Traps 12 | . 1 . 2 5 2 1 . 1 . . Recall Investigation 1 | . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . Zone Layout 6 | . . 1 . 3 . . . 2 . . Fabricator Hacks 12 | . . . . 5 1 5 1 . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 6 | . . . . 2 . 3 1 . . . Build 5 | . . . . 3 . 2 . . . . Repair Station Hacks 8 | . . . 4 . . 4 . . . . Scan Component 4 | . . . 2 . . 2 . . . . Repair 4 | . . . 2 . . 2 . . . . Recycling Unit Hacks 6 | . 1 1 . 2 . 1 . . 1 . Retrieve Components 6 | . 1 1 . 2 . 1 . . 1 . Scanalyzer 13 | . . . 2 9 . . 2 . . . Insert Component 5 | . . . 1 3 . . 1 . . . Analyze 8 | . . . 1 6 . . 1 . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . 1 Seal Access 3 | . . . . 1 1 . . . . 1 Unauthorized Hacks 31 | . . . 4 4 2 6 . 11 2 2 Terminals 14 | . . . 2 2 1 2 . 5 1 1 Assimilate 3 | . . . . . . . . 3 . . Botnet 10 | . . . 2 2 1 2 . 2 1 . Disrupt 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 59 | . 3 4 5 12 5 11 2 10 5 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 4 . 2 1 1 . . Parts Built 9 | . . . . 5 . 4 . . . . Matter 664 | . . . . 416 . 248 . . . . Time 155 | . . . . 104 . 51 . . . . Total Part Build Rating 20 | . . . . 12 . 8 . . . . Parts Repaired 4 | . . . 2 . . 2 . . . . Time 134 | . . . 58 . . 76 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 24 | . 4 1 . 11 . 2 . . 6 . Parts Scanalyzed 5 | . . . 1 3 . . 1 . . . Part Schematics Acquired 5 | . . . 1 3 . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 39 | . . . . . . . . 39 . . Highest-Rated Ally 39 | . . . . . . . . 39 . . Total Orders 1 | . . . . . . . . 1 . . STAY 1 | . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10715 | 58 338 671 851 2041 1549 1695 489 1299 1169 555 Spaces Moved 7475 | 41 261 383 470 1601 979 1102 352 892 793 601 Core 107 | 8 . . . . 4 . . . . 95 Treads . | . . . . . . . . . . . Legs 1611 | 33 261 383 470 464 . . . . . . Wheels 5085 | . . . . 1137 975 1102 352 892 560 67 Hover 561 | . . . . . . . . . 233 328 Flight 111 | . . . . . . . . . . 111 Fastest Speed 35 | 50 120 120 120 90 100 100 100 107 43 35 Average Speed 108 | 106 120 120 120 105 118 108 109 112 120 59 Slowest Speed 1600 | 120 120 120 120 120 1600 120 110 133 396 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 28 | 4 58 31 40 39 32 30 14 21 21 18 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 218 | . . . 12 18 10 82 13 56 23 4 Terrain Destroyed 594 | . 2 . 46 82 185 82 13 113 67 4 Melee 100 | . . . . 18 10 36 13 19 . 4 Projectile 18 | . . . . . . . . 10 8 . AOE 476 | . 2 . 46 64 175 46 . 84 59 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9170 | 52 283 529 675 1844 1186 1444 400 1078 954 725 Wait 644 | . 3 62 123 95 35 180 . 66 65 15 Move 7465 | 40 260 382 469 1600 978 1101 351 891 792 601 Hop . | . . . . . . . . . . . Pick Up 110 | 6 6 8 9 24 13 11 3 16 10 4 Fast Attach 84 | 6 2 8 4 10 7 6 4 5 10 22 Attach 60 | . . 4 2 5 14 6 3 7 7 12 Detach 39 | . 1 3 1 6 9 3 1 1 5 9 Swap 193 | . 1 14 24 28 38 40 3 32 11 2 Drop 111 | . 7 14 9 22 9 9 1 5 28 7 Fire 253 | . 3 34 34 22 42 42 5 27 26 18 Melee 203 | . . . . 32 41 38 29 28 . 35 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Identified exit to Materials 1068 | -9/Materials | Entered another Materials area 1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1397 | -8/Materials | Discovered new exit (range 7) 1618 | -8/Materials | Build established: Scavenger-Gunner 1725 | -8/Materials | Garrison activated, responded to threat 1815 | -8/Materials | Repaired Imp. Aluminum Leg 1843 | -8/Materials | Repaired EM Pulse Gun 1886 | -8/Materials | Discovered new exit (range 15) 1918 | -8/Materials | Identified exit to Factory 1919 | -8/Materials | Entered Factory 1919 | -7/Factory | Evolved 2 slots: Utility x2 2205 | -7/Factory | Build established: Scavenger-Skirmisher 2476 | -7/Factory | Fabricated Arm. Wheel? 2562 | -7/Factory | Fabricated Arm. Wheel (x2) 2670 | -7/Factory | Identified exit to Factory 2844 | -7/Factory | Build established: Mutant 3579 | -7/Factory | Found Prototype Launcher 3579 | -7/Factory | Identified Rocket Array 3587 | -7/Factory | Found Rocket Array 3711 | -7/Factory | Fabricated Lrn. Sensor Array? 3833 | -7/Factory | Build established: Mechanic-Mutant 3960 | -7/Factory | Entered another Factory area 3960 | -6/Factory | Evolved 2 slots: Utility x2 4327 | -6/Factory | Discovered new exit (range 12) 4354 | -6/Factory | Identified exit to Lower Caves 4660 | -6/Factory | First assault squad dispatched 4843 | -6/Factory | Lost 3 parts (2n1u) 5069 | -6/Factory | Destroyed 9 combat bots 5239 | -6/Factory | Identified exit to Factory 5509 | -6/Factory | Entered another Factory area 5509 | -5/Factory | Evolved 2 slots: Utility x2 5744 | -5/Factory | Build established: Hauler-Mutant 6001 | -5/Factory | Repaired Imp. Propulsion Shielding 6040 | -5/Factory | Repaired EM Pulse Cannon 6625 | -5/Factory | Fabricated Arm. Wheel (x2) 6821 | -5/Factory | Fabricated Arm. Wheel? 6974 | -5/Factory | Identified exit to Factory 6989 | -5/Factory | Discovered new exit (range 3) 6991 | -5/Factory | Identified exit to Upper Caves 7002 | -5/Factory | Local fabrication network quarantined 7204 | -5/Factory | Entered another Factory area 7204 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7498 | -4/Factory | Build established: Mechanic-Assassin 7658 | -4/Factory | Discovered new exit (range 16) 7692 | -4/Factory | Identified exit to Research 7693 | -4/Factory | Entered Research 7693 | -3/Research | Evolved 2 slots: Utility x2 8214 | -3/Research | Build established: Hauler-Assassin 8281 | -3/Research | Identified exit to Research 8561 | -3/Research | Lost 3 parts (1p1n1w) 8780 | -3/Research | Crushed by falling debris 8821 | -3/Research | Lost 4 parts (1n2u1w) 8933 | -3/Research | Lost 3 parts (1n1u1w) 8992 | -3/Research | Entered another Research area 8992 | -2/Research | Evolved 2 slots: Utility x2 9223 | -2/Research | Identified exit to Testing 9295 | -2/Research | Build established: Hauler-Mutant 10066 | -2/Research | Spotted B-90 Cyclops 10103 | -2/Research | Lost 10 parts (2p3n3u2w) 10152 | -2/Research | Discovered new exit (range 11) 10160 | -2/Research | Identified exit to Access 10161 | -2/Research | Entered Access 10161 | -1/Access | Evolved 2 slots: Propulsion x2 10185 | -1/Access | Lost 4 parts (1n1u2w) 10243 | -1/Access | Spotted B-99 Colossus 10290 | -1/Access | Lost 4 parts (1n3u) 10313 | -1/Access | System corruption reached 10% 10382 | -1/Access | Core integrity fell below 50% 10416 | -1/Access | Lost 8 parts (1p3n2u2w) 10531 | -1/Access | Build established: Mutant 10597 | -1/Access | Lost 4 parts (1p3u) 10669 | -1/Access | Spotted B-99 Colossus 10692 | -1/Access | Core integrity fell below 20% 10716 | -1/Access | Self-destructed Last Messages --------------- 10695_ U-05 Engineer builds a Wall. 10697_ Imp. Antigrav System destroyed. 10698_ Penetrated by Slug. 10698_ Mic. Fission Core destroyed. 10698_ Penetrated by Slug. 10698_ Slug penetrates Wall. 10698_ Penetrated by Slug. 10698_ Cmb. Antigrav System destroyed. 10698_ Penetrated by Slug. 10698_ Slug penetrates Wall. 10698_ U-05 Engineer builds a Wall. 10699_ K-01 Serf collects debris. 10701_ U-05 Engineer builds a Wall. 10701_ Slug penetrates U-05 Engineer. 10701_ U-05 Engineer destroyed. 10701_ Slug penetrates Wall. 10701_ R-10 Processor collects Hvy. Machine Gun. 10702_ K-01 Serf collects debris. 10702_ U-05 Engineer builds a Wall. 10710_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | "" #??????????????????###?????????????????????? | | "" #????########### #?????????????????????? | | "" ###### #?????????????????????? | | " + ???????????????????? | | ###### #?????????????????????? | | ########+####### #?????????????????????? | | ######## = #????????????????????????????? | | ???????# #####????????????????????????? | | ???????# """S""" # ##???????????????????????? | | ???????# """ """ # ????????????????????????? | | ???????# # #########????????????????? | | ???????# ## ##@ #????????????????? | | ???????######+#####+## ### #????????????????? | | ????????????# #?# !#????????????????? | | ????????????# "#?#"" #????????????????? | | ???????###### #??#"" #????????????????? | | ????? % #??#"" #????????????????? | | ??????## * ^ #??#S #????????????????? | | ???????# #??#"" s#######??????????? | | ???????+ #??#"" ; #??????????? | | ???????# = #??#"" # ]#??????????? | | ???????# #??# # #??????????? | | ???????# #??# [# #??????????? | | ???????#^ #######/### #??????????? | | ???????# *%[%[ # #??????????? | | ?????? //! %=== + #??????????? | | ?????? /! ! % # #??????????? | | ?????? /!=%! #######+#+# #??????????? | | ???????###### #"##+###????? ??# #??????????? | | ????????????# #???????????? ??# #??????????? | | ????????????###????????????? "??# #??????????? | | ????????????????????????????"???#######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 50 Energy Capacity 430 Matter Stores 352 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 77 Targeting Accuracy 16 Launcher Accuracy 60 Target Analysis 8 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Rocket Array | -7/Factory | Scanalyzed Adv. Datajack | -5/Factory | Hacked Antimatter Reactor | -5/Factory | Hacked Imp. Propulsion Shielding | -4/Factory | Scanalyzed Adv. Hacking Suite | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Arm. Wheel | x2 | -5/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralNeutronNanoactuators Manual? 0 Play Time 03:26:58 Cumulative 239.3 hours Start 2019.11.22 @ 22:36:00 End 2019.11.24 @ 13:07:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 95 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b2c40796-f27f-49e5-9600-e7d3854e8421