Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 13:11:24 Player: Sirracha Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2022) 2022 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5602 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Weapon Cycler Transmission Jammer Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Experimental Cooling System Huge Storage Unit Improved Trap Scanner Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Thermic Laser Tesla Bomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Improved Treads Armored Leg Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Visual Processing Unit Sensor Array Target Analyzer Recoil Stabilizer Transmission Jammer Hardened Light Armor Plating Improved Light Armor Plating Heavy Laser Gauss Rifle Flak Gun Assault Cannon Heavy Flak Cannon Improved Datajack Remote Datajack Scythe [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 1 2 2 . Weapon 1 | . . . 1 . . . Parts Attached 79 | 7 9 18 8 8 25 4 Power 10 | 1 1 5 . 1 2 . Engine 8 | 1 1 5 . 1 . . Core 1 | . . . . . 1 . Reactor 1 | . . . . . 1 . Propulsion 13 | 2 . 7 1 . 3 . Treads 10 | 2 . 4 1 . 3 . Leg 3 | . . 3 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 3 3 2 5 12 3 Device 17 | . . 1 1 3 11 1 Storage 4 | 1 2 1 . . . . Processor 3 | . 1 . . . . 2 Hackware . | . . . . . . . Protection 5 | . . 1 1 2 1 . Artifact . | . . . . . . . Weapon 27 | 3 5 3 5 2 8 1 Energy Gun 16 | 3 4 1 4 1 3 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | . . 1 1 1 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 . 3 . Parts Lost 15 | . 3 1 1 . 1 9 Power 2 | . 1 . . . . 1 Propulsion 6 | . 1 . 1 . 1 3 Utility 5 | . . 1 . . . 4 Weapon 2 | . 1 . . . . 1 Highest Loss Streak 9 | . 2 1 1 . 1 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 91 99 96 100 92 67 Engine 7 | . 13 11 9 7 . . Core 1 | . . . . . 4 . Treads 32 | . 27 43 33 30 25 17 Device 12 | . . 3 9 18 26 14 Storage 8 | . 14 11 9 7 6 4 Protection 6 | . . 6 9 11 6 4 Energy Gun 13 | . 26 11 9 9 14 9 Ballistic Gun 8 | . . 9 18 12 4 . Peak Build Rating 77 | 6 10 26 33 44 77 77 Average Rating 36 | 5 8 22 29 40 64 54 On Entrance 27 | . 6 8 26 33 44 77 Naked Turns 36 | . . . . . . 36 Heaviest Build 142 | 14 14 97 103 111 142 142 Greatest Support 94 | 40 40 88 88 88 94 94 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 20 | 7 8 17 25 25 25 20 Most Carried 25 | 5 9 25 25 25 25 25 Average Carried 18 | 4 7 13 24 24 24 20 Final Capacity 25 | 8 8 25 25 25 25 5 Final Carried 25 | 5 8 25 25 24 25 5 Class Distribution -------------------- 42% | Mutant 36% | Tank 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1398 | 266 89 285 189 113 456 . Remotely . | . . . . . . . Salvage Created 3016 | 34 281 807 338 101 1249 206 Parts 117 | 7 11 45 11 6 31 6 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 6 | . . 3 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 42 | . 6 15 5 1 14 1 Guns 37 | . 6 12 5 1 12 1 Cannons 1 | . . 1 . . . . Classes Destroyed 11 | 1 2 4 2 . 1 1 Worker 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 2 | . . . 1 . 1 . Recycler 5 | . . 2 . . 3 . Watcher 4 | . 1 2 . 1 . . Swarmer 4 | . . 4 . . . . Grunt 21 | . 6 6 4 . 5 . Sentry 8 | . . 5 . 1 2 . Hunter 3 | . . . 1 . 2 . Programmer 5 | . . . . . 5 . Compactor 1 | . . . . . . 1 Best Kill Streak 4 | 1 3 4 3 1 3 1 Combat Bots Only 4 | . 2 4 3 1 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 403 | . 58 101 29 45 150 20 Missed 125 | . 18 29 7 18 53 . Damage Taken 4495 | . 717 887 297 348 1145 1101 Core 1329 | . 220 135 53 37 51 833 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 106 | . . . . 106 . . Core Remaining (%) 72 | 100 12 66 90 94 . . Volleys Fired 191 | 7 25 61 19 6 63 10 Largest 3 | 2 2 2 3 3 3 3 Hottest 215 | 100 115 133 102 147 215 206 Shots Fired 413 | 14 42 111 57 18 151 20 Gun 399 | 14 41 100 57 18 151 18 Cannon 11 | . . 11 . . . . Launcher 2 | . . . . . . 2 Special 1 | . 1 . . . . . Kinetic 127 | . . 36 38 11 42 . Thermal 273 | 14 31 75 19 7 109 18 Explosive . | . . . . . . . Electromagnetic 13 | . 11 . . . . 2 Robot Hit Streak 19 | 1 7 10 19 8 16 14 Robot Miss Streak 5 | 2 3 3 5 2 5 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 301 | 6 30 80 40 14 113 18 Core Hits 134 | 3 13 25 17 6 65 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 28 | . 3 6 2 . 16 1 Burn 26 | . 3 5 1 . 16 1 Destroy 2 | . . 1 1 . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5314 | 101 409 1267 595 233 2332 377 Guns 5093 | 101 409 1102 595 233 2332 321 Cannons 162 | . . 162 . . . . Explosions 9 | . . . . . . 9 Melee 47 | . . . . . . 47 Ramming 3 | . . 3 . . . . Kinetic 1532 | . . 331 380 134 687 . Thermal 3618 | 101 304 933 215 99 1645 321 Explosive . | . . . . . . . Electromagnetic 114 | . 105 . . . . 9 Impact . | . . . . . . . Slashing 47 | . . . . . . 47 Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 Average Corruption 1 | . 1 . . . 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . 2 . . . 19 2 Message Errors 5 | . . . . . 4 1 Matter Fused 4 | . 1 . . . 3 . Heat Flow Errors 3 | . 1 . . . 2 . Energy Discharges 4 | . . . . . 3 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 4 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 30 | . . . . . . 30 Projectiles . | . . . . . . . Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . . . . 61 Shots 2 | . . . . . . 2 Rammed 2 | . . 2 . . . . Targets Rammed 3 | . . 3 . . . . Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 710 | 117 330 324 148 74 352 710 Average Temperature 117 | 48 135 102 60 29 127 320 Received Heat Transfer 1002 | . 180 345 90 72 315 . Effects 11 | . . . . . 1 10 Interference 3 | . . . . . 1 2 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 2 . . 2 . Combat Hostiles 4 | . . 2 . . 2 . Parts Melted 24 | . 2 4 . . 18 . Heat Transferred 11080 | 296 1036 2590 629 185 5444 900 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 192 | 10 124 192 156 79 191 55 Initial 70 | . 6 42 70 . . 55 Average 55 | 7 56 75 47 26 57 34 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 1 6 2 8 . Investigation 3 | . . 1 2 . . . Extermination 5 | . . . . 1 4 . Reinforcement 7 | . 1 . 1 1 4 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 3 | . . . 2 1 . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 72 | . 15 24 7 2 19 5 Peak Tracking Total 5 | . 3 5 2 1 4 4 Tactical Retreats 4 | . 2 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 8 | . 3 1 . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Objects Rigged 4 | . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 23 | . 3 9 5 4 2 . Terminals 16 | . 2 7 4 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 1 1 . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 6 24 16 6 5 . Successful 25 | . 1 13 8 3 . . Failed 31 | . 5 10 8 3 5 . Catastrophic 6 | . 1 5 . . . . Database Lockouts 1 | . . 1 . . . . Manual 9 | . 1 5 3 . . . Terminals 40 | . 4 20 13 2 1 . Fabricators 2 | . . . . 2 . . Repair Stations 6 | . . . . 2 4 . Recycling Units 3 | . 2 1 . . . . Scanalyzers 6 | . . 3 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 1 9 6 1 . . Record 7 | . . 5 2 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . 1 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 2 2 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Detonate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 7 4 4 2 . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 16 | . . . . 16 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 42 | . . . . . . 42 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 7682 | 317 665 2267 1235 839 2188 171 Spaces Moved 2486 | 104 290 804 307 324 622 35 Core 7 | 7 . . . . . . Treads 2459 | 97 290 784 307 324 622 35 Legs 20 | . . 20 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 225 225 225 228 Average Speed 203 | 152 160 191 225 225 226 228 Slowest Speed 230 | 160 160 225 225 225 230 228 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 7 52 60 28 12 19 28 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 1 | . 1 . . . . . Melee . | . . . . . . . Projectile 1 | . 1 . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 4771 | 248 444 1425 812 426 1311 105 Wait 1849 | 120 114 483 457 70 552 53 Move 2481 | 103 289 803 306 323 622 35 Hop . | . . . . . . . Pick Up 97 | 11 5 37 12 9 23 . Fast Attach 3 | . 2 1 . . . . Attach 24 | 6 1 7 4 2 3 1 Detach 4 | . 1 2 . . 1 . Swap 52 | 1 6 10 4 6 22 3 Drop 64 | . 1 18 10 10 25 . Fire 191 | 7 25 61 19 6 63 10 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . 3 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 318 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 14) 545 | -10/Materials | Discovered new exit (range 12) 909 | -10/Materials | Discovered new exit (range 10) 918 | -10/Materials | Derelicts attacked the area 959 | -10/Materials | Core integrity fell below 50% 982 | -10/Materials | Core integrity fell below 20% 983 | -10/Materials | Entered another Materials area 983 | -9/Materials | Evolved 2 slots: Propulsion x2 2095 | -9/Materials | Discovered new exit (range 15) 2674 | -9/Materials | Central database locked down 2777 | -9/Materials | Discovered new exit (range 5) 3250 | -9/Materials | Entered another Materials area 3250 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3266 | -8/Materials | Garrison activated, responded to threat 3551 | -8/Materials | Build established: Tank 4063 | -8/Materials | Identified exit to Storage 4091 | -8/Materials | Met 7R-MNS 4134 | -8/Materials | Discovered new exit (range 16) 4485 | -8/Materials | Entered Factory 4485 | -7/Factory | Evolved 2 slots: Utility x2 4486 | -7/Factory | Caught up to 7R-MNS 4595 | -7/Factory | Identified exit to DSF 5154 | -7/Factory | Repaired Hvy. Assault Rifle 5249 | -7/Factory | Discovered new exit (range 15) 5324 | -7/Factory | Entered another Factory area 5324 | -6/Factory | Evolved 2 slots: Utility x2 5325 | -6/Factory | Caught up to 7R-MNS 6275 | -6/Factory | Build established: Scavenger-Tank 6634 | -6/Factory | Cargo convoy interrupted 7233 | -6/Factory | Found Prototype Launcher 7234 | -6/Factory | Identified Tesla Bomb Launcher 7512 | -6/Factory | Sucked down chute 7512 | -6/Factory | Entered Waste 7513 | -6/Waste | Met a frightened Derelict 7536 | -6/Waste | Build established: Tank 7614 | -6/Waste | Spotted C-40 Crusher 7622 | -6/Waste | Crushed by Compactor (1 part destroyed) 7625 | -6/Waste | Crushed by Compactor (1 part destroyed) 7626 | -6/Waste | Spotted C-40 Crusher 7630 | -6/Waste | Spotted C-40 Crusher 7630 | -6/Waste | Destroyed C-40 Crusher 7635 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7638 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7641 | -6/Waste | Crushed by Compactor (1 part destroyed) 7644 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7647 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7657 | -6/Waste | Core integrity fell below 50% 7665 | -6/Waste | Spotted C-40 Crusher 7670 | -6/Waste | Spotted C-40 Crusher 7672 | -6/Waste | Core integrity fell below 20% 7678 | -6/Waste | Lost 9 parts (1p3n4u1w) 7683 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07644_ Imp. Light Armor Plating crushed. 07646_ Imp. Heat Sink crushed. 07646_ Target Analyzer crushed. 07647_ Overheating: Matter decay (-55). 07647_ Flak Gun crushed. 07647_ Power Amplifier crushed. 07647_ Fission Core crushed. 07647_ Sensor Array crushed. 07647_ Broken Weapon Cycler crushed. 07647_ Visual Processing Unit crushed. 07647_ Scythe crushed. 07651_ System corrupted: Energy discharge (-33). 07651_ Arm. Leg crushed. 07651_ Hrd. Light Armor Plating crushed. 07666_ Imp. Trap Scanner crushed. 07666_ Adv. Weight Redist. System crushed. 07668_ Hvy. Laser crushed. 07668_ Flexi-carbon Leg crushed. 07668_ Imp. Cooling System crushed. 07670_ Recoil Stabilizer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????????????????????? #?????????????????? | | ????????????############??# #?????????????????? | | ????????????# #??# [#?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #### ######## ????????? | | ????????????# ???????? | | ????????????# ???????? | | ????????????# ??????? | | ????????????# ???????? | | ????????????# #### ####??????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #????????? #?????? | | ????????????????????????### ] ########= #?????? | | ????????????????????????# ! ????? | | ????????????????????????# ????? | | ????????????????????????# ! ] ????? | | ????????????????????????# ????? | | ????????????????????????### ######## !#?????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????###CC #?????????????????? | | ????????????????????????#@CCCC #?????????????????? | | ????????????????????????#!CCCC #?????????????????? | | ????????????????????????# CC #?????????????????? | | ????????????????????????# CC #?????????????????? | | ????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed HybridVampiricFlail Manual? 0 Play Time 01:17:18 Cumulative 8.1 hours Start 2024.12.09 @ 11:55:49 End 2024.12.09 @ 13:11:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d81c4d03-132e-4402-8197-a33063740094