Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 13:11:24

Player: Sirracha

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (56)      280
Value Destroyed (2022)     2022
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5602

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Angular Momentum Engine
        Weapon Cycler
        Transmission Jammer
        Assault Cannon
        Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
      Advanced Treads
      Advanced Treads
      Advanced Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
  Experimental Cooling System
               Huge Storage Unit
      Improved Trap Scanner
               Weapon Cycler
      Hardened Heavy Armor Plating
>              --- WEAPON -----------
               Plasma Rifle
               Thermic Laser
               Tesla Bomb Launcher
>              --- INVENTORY --------
      Improved Deuterium Engine
         Light Angular Momentum Engine
         Light Angular Momentum Engine
               Fission Core
      Improved Treads
       Armored Leg
               Power Amplifier
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Weight Redist. System
               Visual Processing Unit
               Sensor Array
               Target Analyzer
               Recoil Stabilizer
               Transmission Jammer
      Hardened Light Armor Plating
      Improved Light Armor Plating
         Heavy Laser
               Gauss Rifle
               Flak Gun
               Assault Cannon
         Heavy Flak Cannon
      Improved Datajack
               Remote Datajack
               Scythe
[Rating: 77]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             79   | 7   9   18  8   8   25  4   
  Power                    10   | 1   1   5   .   1   2   .   
    Engine                 8    | 1   1   5   .   1   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               13   | 2   .   7   1   .   3   .   
    Treads                 10   | 2   .   4   1   .   3   .   
    Leg                    3    | .   .   3   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | 1   3   3   2   5   12  3   
    Device                 17   | .   .   1   1   3   11  1   
    Storage                4    | 1   2   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 3   5   3   5   2   8   1   
    Energy Gun             16   | 3   4   1   4   1   3   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          6    | .   .   1   1   1   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   .   3   .   
Parts Lost                 15   | .   3   1   1   .   1   9   
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               6    | .   1   .   1   .   1   3   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   2    | .   1   .   .   .   .   1   
  Highest Loss Streak      9    | .   2   1   1   .   1   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   91  99  96  100 92  67  
  Engine                   7    | .   13  11  9   7   .   .   
  Core                     1    | .   .   .   .   .   4   .   
  Treads                   32   | .   27  43  33  30  25  17  
  Device                   12   | .   .   3   9   18  26  14  
  Storage                  8    | .   14  11  9   7   6   4   
  Protection               6    | .   .   6   9   11  6   4   
  Energy Gun               13   | .   26  11  9   9   14  9   
  Ballistic Gun            8    | .   .   9   18  12  4   .   
Peak Build Rating          77   | 6   10  26  33  44  77  77  
  Average Rating           36   | 5   8   22  29  40  64  54  
  On Entrance              27   | .   6   8   26  33  44  77  
Naked Turns                36   | .   .   .   .   .   .   36  
Heaviest Build             142  | 14  14  97  103 111 142 142 
  Greatest Support         94   | 40  40  88  88  88  94  94  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         20   | 7   8   17  25  25  25  20  
  Most Carried             25   | 5   9   25  25  25  25  25  
  Average Carried          18   | 4   7   13  24  24  24  20  
  Final Capacity           25   | 8   8   25  25  25  25  5   
  Final Carried            25   | 5   8   25  25  24  25  5   

 Class Distribution 
--------------------
 42% | Mutant
 36% | Tank
 19% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -6/Factory
         Mutant | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Matter Collected           1398 | 266  89   285  189  113  456  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3016 | 34   281  807  338  101  1249 206  
  Parts                    117  | 7    11   45   11   6    31   6    
Haulers Intercepted        2    | .    .    .    1    .    1    .    
Recyclers Shooed           6    | .    .    3    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  42   | .   6   15  5   1   14  1   
  Guns                     37   | .   6   12  5   1   12  1   
  Cannons                  1    | .   .   1   .   .   .   .   
Classes Destroyed          11   | 1   2   4   2   .   1   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   
  Recycler                 5    | .   .   2   .   .   3   .   
  Watcher                  4    | .   1   2   .   1   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   
  Grunt                    21   | .   6   6   4   .   5   .   
  Sentry                   8    | .   .   5   .   1   2   .   
  Hunter                   3    | .   .   .   1   .   2   .   
  Programmer               5    | .   .   .   .   .   5   .   
  Compactor                1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | 1   3   4   3   1   3   1   
  Combat Bots Only         4    | .   2   4   3   1   3   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Hostile Shots Fired        403   | .    58   101  29   45   150  20   
  Missed                   125   | .    18   29   7    18   53   .    
Damage Taken               4495  | .    717  887  297  348  1145 1101 
  Core                     1329  | .    220  135  53   37   51   833  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   106   | .    .    .    .    106  .    .    
Core Remaining (%)         72    | 100  12   66   90   94   .    .    
Volleys Fired              191   | 7    25   61   19   6    63   10   
  Largest                  3     | 2    2    2    3    3    3    3    
  Hottest                  215   | 100  115  133  102  147  215  206  
Shots Fired                413   | 14   42   111  57   18   151  20   
  Gun                      399   | 14   41   100  57   18   151  18   
  Cannon                   11    | .    .    11   .    .    .    .    
  Launcher                 2     | .    .    .    .    .    .    2    
  Special                  1     | .    1    .    .    .    .    .    
  Kinetic                  127   | .    .    36   38   11   42   .    
  Thermal                  273   | 14   31   75   19   7    109  18   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          13    | .    11   .    .    .    .    2    
  Robot Hit Streak         19    | 1    7    10   19   8    16   14   
  Robot Miss Streak        5     | 2    3    3    5    2    5    2    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    
Shots Hit Robots           301   | 6    30   80   40   14   113  18   
  Core Hits                134   | 3    13   25   17   6    65   5    
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    1    .    .    .    
  Critical Strikes         28    | .    3    6    2    .    16   1    
    Burn                   26    | .    3    5    1    .    16   1    
    Destroy                2     | .    .    1    1    .    .    .    
Melee Attacks              3     | .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    3    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           5314  | 101  409  1267 595  233  2332 377  
  Guns                     5093  | 101  409  1102 595  233  2332 321  
  Cannons                  162   | .    .    162  .    .    .    .    
  Explosions               9     | .    .    .    .    .    .    9    
  Melee                    47    | .    .    .    .    .    .    47   
  Ramming                  3     | .    .    3    .    .    .    .    
  Kinetic                  1532  | .    .    331  380  134  687  .    
  Thermal                  3618  | 101  304  933  215  99   1645 321  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          114   | .    105  .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    .    .    .    47   
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         3     | .    1    .    .    .    3    3    
  Average Corruption       1     | .    1    .    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  23    | .    2    .    .    .    19   2    
    Message Errors         5     | .    .    .    .    .    4    1    
    Matter Fused           4     | .    1    .    .    .    3    .    
    Heat Flow Errors       3     | .    1    .    .    .    2    .    
    Energy Discharges      4     | .    .    .    .    .    3    1    
    Parts Fused            1     | .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    4    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            30    | .    .    .    .    .    .    30   
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               30    | .    .    .    .    .    .    30   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      61    | .    .    .    .    .    .    61   
  Shots                    2     | .    .    .    .    .    .    2    
  Rammed                   2     | .    .    2    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    
Highest Temperature        710   | 117  330  324  148  74   352  710  
  Average Temperature      117   | 48   135  102  60   29   127  320  
  Received Heat Transfer   1002  | .    180  345  90   72   315  .    
  Effects                  11    | .    .    .    .    .    1    10   
    Interference           3     | .    .    .    .    .    1    2    
    Matter Decay           2     | .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    2    
    Damage (major)         3     | .    .    .    .    .    .    3    
    Damage (core)          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              4     | .    .    2    .    .    2    .    
  Combat Hostiles          4     | .    .    2    .    .    2    .    
  Parts Melted             24    | .    2    4    .    .    18   .    
  Heat Transferred         11080 | 296  1036 2590 629  185  5444 900  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Peak Influence             192  | 10  124 192 156 79  191 55  
  Initial                  70   | .   6   42  70  .   .   55  
  Average                  55   | 7   56  75  47  26  57  34  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   1   6   2   8   .   
  Investigation            3    | .   .   1   2   .   .   .   
  Extermination            5    | .   .   .   .   1   4   .   
  Reinforcement            7    | .   1   .   1   1   4   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      1    | .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   1   .   
Times Spotted              72   | .   15  24  7   2   19  5   
  Peak Tracking Total      5    | .   3   5   2   1   4   4   
  Tactical Retreats        4    | .   2   1   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Traps Triggered            8    | .   3   1   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   
Objects Rigged             4    | .   .   4   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Disabled          2    | .   .   1   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Accessed          23   | .   3   9   5   4   2   .   
  Terminals                16   | .   2   7   4   2   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   
  Recycling Units          2    | .   1   1   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                57   | .   6   24  16  6   5   .   
  Successful               25   | .   1   13  8   3   .   .   
  Failed                   31   | .   5   10  8   3   5   .   
    Catastrophic           6    | .   1   5   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   
  Manual                   9    | .   1   5   3   .   .   .   
  Terminals                40   | .   4   20  13  2   1   .   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          6    | .   .   .   .   2   4   .   
  Recycling Units          3    | .   2   1   .   .   .   .   
  Scanalyzers              6    | .   .   3   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             17   | .   1   9   6   1   .   .   
  Record                   7    | .   .   5   2   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
  Registered Components    2    | .   .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   2   2   .   .   .   
  Insert Component         2    | .   .   1   1   .   .   .   
  Analyze                  2    | .   .   1   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
    Detonate               1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   7   4   4   2   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     16   | .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   3   
  Total Damage             42   | .   .   .   .   .   .   42  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               7682 | 317  665  2267 1235 839  2188 171  
Spaces Moved               2486 | 104  290  804  307  324  622  35   
  Core                     7    | 7    .    .    .    .    .    .    
  Treads                   2459 | 97   290  784  307  324  622  35   
  Legs                     20   | .    .    20   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  225  225  225  228  
  Average Speed            203  | 152  160  191  225  225  226  228  
  Slowest Speed            230  | 160  160  225  225  225  230  228  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 7    52   60   28   12   19   28   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    1    .    .    .    .    .    
Terrain Destroyed          1    | .    1    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    1    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Total                      4771 | 248  444  1425 812  426  1311 105  
  Wait                     1849 | 120  114  483  457  70   552  53   
  Move                     2481 | 103  289  803  306  323  622  35   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  97   | 11   5    37   12   9    23   .    
  Fast Attach              3    | .    2    1    .    .    .    .    
  Attach                   24   | 6    1    7    4    2    3    1    
  Detach                   4    | .    1    2    .    .    1    .    
  Swap                     52   | 1    6    10   4    6    22   3    
  Drop                     64   | .    1    18   10   10   25   .    
  Fire                     191  | 7    25   61   19   6    63   10   
  Melee                    3    | .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  318 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 14)
  545 | -10/Materials | Discovered new exit (range 12)
  909 | -10/Materials | Discovered new exit (range 10)
  918 | -10/Materials | Derelicts attacked the area
  959 | -10/Materials | Core integrity fell below 50%
  982 | -10/Materials | Core integrity fell below 20%
  983 | -10/Materials | Entered another Materials area
  983 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2095 | -9/Materials  | Discovered new exit (range 15)
 2674 | -9/Materials  | Central database locked down
 2777 | -9/Materials  | Discovered new exit (range 5)
 3250 | -9/Materials  | Entered another Materials area
 3250 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3266 | -8/Materials  | Garrison activated, responded to threat
 3551 | -8/Materials  | Build established: Tank
 4063 | -8/Materials  | Identified exit to Storage
 4091 | -8/Materials  | Met 7R-MNS
 4134 | -8/Materials  | Discovered new exit (range 16)
 4485 | -8/Materials  | Entered Factory
 4485 | -7/Factory    | Evolved 2 slots: Utility x2
 4486 | -7/Factory    | Caught up to 7R-MNS
 4595 | -7/Factory    | Identified exit to DSF
 5154 | -7/Factory    | Repaired Hvy. Assault Rifle
 5249 | -7/Factory    | Discovered new exit (range 15)
 5324 | -7/Factory    | Entered another Factory area
 5324 | -6/Factory    | Evolved 2 slots: Utility x2
 5325 | -6/Factory    | Caught up to 7R-MNS
 6275 | -6/Factory    | Build established: Scavenger-Tank
 6634 | -6/Factory    | Cargo convoy interrupted
 7233 | -6/Factory    | Found Prototype Launcher
 7234 | -6/Factory    | Identified Tesla Bomb Launcher
 7512 | -6/Factory    | Sucked down chute
 7512 | -6/Factory    | Entered Waste
 7513 | -6/Waste      | Met a frightened Derelict
 7536 | -6/Waste      | Build established: Tank
 7614 | -6/Waste      | Spotted C-40 Crusher
 7622 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 7625 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 7626 | -6/Waste      | Spotted C-40 Crusher
 7630 | -6/Waste      | Spotted C-40 Crusher
 7630 | -6/Waste      | Destroyed C-40 Crusher
 7635 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 7638 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7641 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 7644 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7647 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 7657 | -6/Waste      | Core integrity fell below 50%
 7665 | -6/Waste      | Spotted C-40 Crusher
 7670 | -6/Waste      | Spotted C-40 Crusher
 7672 | -6/Waste      | Core integrity fell below 20%
 7678 | -6/Waste      | Lost 9 parts (1p3n4u1w)
 7683 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
07644_ Imp. Light Armor Plating crushed.
07646_ Imp. Heat Sink crushed.
07646_ Target Analyzer crushed.
07647_ Overheating: Matter decay (-55).
07647_ Flak Gun crushed.
07647_ Power Amplifier crushed.
07647_ Fission Core crushed.
07647_ Sensor Array crushed.
07647_ Broken Weapon Cycler crushed.
07647_ Visual Processing Unit crushed.
07647_ Scythe crushed. <x2>
07651_ System corrupted: Energy discharge (-33).
07651_ Arm. Leg crushed.
07651_ Hrd. Light Armor Plating crushed.
07666_ Imp. Trap Scanner crushed.
07666_ Adv. Weight Redist. System crushed.
07668_ Hvy. Laser crushed.
07668_ Flexi-carbon Leg crushed.
07668_ Imp. Cooling System crushed.
07670_ Recoil Stabilizer crushed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#                    ????? |
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| ????????????????????????#!CCCC #?????????????????? |
| ????????????????????????# CC   #?????????????????? |
| ????????????????????????# CC   #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              HybridVampiricFlail
  Manual?         0
Play Time         01:17:18
  Cumulative      8.1 hours
  Start           2024.12.09 @ 11:55:49
  End             2024.12.09 @ 13:11:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           11
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d81c4d03-132e-4402-8197-a33063740094