Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.08 @ 22:02:12 Player: Platnium Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2368) 2368 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5123 Bonus ------- High Alert Combat Kills 395 Follower Combat Kills 213 Friendly Fire -208 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Power Amplifier Structural Scanner Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Electrolaser Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Structural Scanner Device Structural Scanner Storage Large Battery Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 134 | 11 27 11 67 18 Power 10 | 1 1 . 7 1 Engine 9 | 1 1 . 7 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 49 | 2 14 4 24 5 Treads 4 | . 2 2 . . Leg 29 | . 6 1 17 5 Wheel 14 | 2 4 1 7 . Hover 2 | . 2 . . . Flight . | . . . . . Utility 31 | 2 6 3 18 2 Device 16 | 2 . 1 12 1 Storage 6 | . 3 1 2 . Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection 5 | . 2 1 2 . Artifact . | . . . . . Weapon 44 | 6 6 4 18 10 Energy Gun 13 | 2 4 . 5 2 Energy Cannon 3 | . . . 3 . Ballistic Gun 19 | 2 1 2 8 6 Ballistic Cannon 2 | . . 1 1 . Launcher 3 | . 1 1 1 . Special Weapon 2 | 2 . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . . 5 . Parts Lost 38 | . 5 . 17 16 Power 6 | . 2 . 2 2 Propulsion 12 | . 1 . 5 6 Utility 11 | . . . 8 3 Weapon 9 | . 2 . 2 5 Highest Loss Streak 10 | . 4 . 10 10 Average Slot Usage (%) 88 | . 91 87 89 68 Engine 9 | . 8 9 10 5 Treads 1 | . . 3 2 . Leg 13 | . 10 18 14 18 Wheel 12 | . 16 3 13 . Device 15 | . 14 11 17 12 Storage 3 | . 4 6 3 . Processor 6 | . 8 . 4 18 Protection 3 | . . 13 4 . Energy Gun 4 | . 12 4 1 1 Energy Cannon 1 | . . . 2 . Ballistic Gun 13 | . 11 14 15 8 Naked Turns . | . . . . . Heaviest Build 25 | 9 20 24 25 16 Greatest Support 33 | 20 20 20 33 30 Greatest Overweight (x) 6 | . 1 6 5 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 10 4 4 4 Average Capacity 4 | 4 5 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 2 | 1 1 2 3 1 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 4 4 4 . Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 2443 | 292 308 251 1379 213 Remotely . | . . . . . Salvage Created 3176 | 139 243 327 2155 312 Parts 204 | 17 23 19 130 15 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 62 | 1 8 5 41 7 Melee 2 | . . . . 2 Guns 49 | 1 8 5 31 4 Cannons 3 | . . . 3 . AOE 7 | . . . 7 . Classes Destroyed 15 | 3 3 2 6 1 Worker 13 | 1 1 1 10 . Builder 3 | . 1 . 2 . Tunneler 4 | 4 . . . . Hauler 1 | . . . 1 . Recycler 1 | . . 1 . . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 4 | . 2 . 2 . Swarmer 7 | . 5 . . 2 Grunt 35 | 1 3 2 26 3 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Protector 4 | . . . 4 . Sentry 13 | . . 3 9 1 Hunter 1 | . . . . 1 Thug 1 | . . . 1 . Best Kill Streak 13 | 5 2 2 13 4 Combat Bots Only 9 | 1 2 2 9 4 Max Kills in Single Turn 3 | 1 1 2 3 1 Gunslinging 1 | . . 1 1 . Exploded 2 | . . . 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 5568 | 34 897 192 2719 1726 Core 1078 | 11 166 42 303 556 Absorbed by Shields 182 | . . . 182 . Core Remaining (%) 45 | 95 29 . 13 . Volleys Fired 305 | 23 76 11 156 39 Largest 2 | 2 2 2 2 1 Hottest 200 | 200 70 46 112 63 Shots Fired 479 | 45 102 22 272 38 Gun 419 | 17 101 22 241 38 Cannon 24 | . . . 24 . Launcher 8 | . 1 . 7 . Special 28 | 28 . . . . Kinetic 304 | 8 53 22 193 28 Thermal 163 | 37 48 . 68 10 Explosive 1 | . 1 . . . Electromagnetic 11 | . . . 11 . Robot Hit Streak 16 | 4 8 5 16 13 Robot Miss Streak 4 | 2 4 3 4 3 Penetration Max . | . . . . . Secondary Targets 7 | . 1 1 5 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 280 | 10 56 14 168 32 Core Hits 155 | 7 20 11 96 21 Critical Hits 5 | . . . 5 . Critical Kills 3 | . . . 3 . Critical Parts Destroyed 2 | . . . 2 . Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4769 | 138 594 246 3229 562 Guns 3698 | 138 571 246 2322 421 Cannons 324 | . . . 324 . Explosions 595 | . 20 . 575 . Melee 82 | . . . . 82 Ramming 70 | . 3 . 8 59 Kinetic 2906 | 62 265 246 2034 299 Thermal 1170 | 76 306 . 666 122 Explosive 20 | . 20 . . . Electromagnetic 521 | . . . 521 . Impact 82 | . . . . 82 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 3 11 1 Average Corruption 6 | . . 2 7 1 Corruption Purged . | . . . . . Effects 92 | . . . 90 2 Message Errors 12 | . . . 11 1 Matter Fused 12 | . . . 12 . Heat Flow Errors 8 | . . . 8 . Energy Discharges 8 | . . . 8 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 8 | . . . 8 . Data Loss (major) 5 | . . . 5 . Misfires 4 | . . . 4 . Alerts 2 | . . . 2 . Misdirections 8 | . . . 8 . Targeting Errors 17 | . . . 17 . Weapon Failures 7 | . . . 6 1 Overload Shots . | . . . . . Overflow Damage 30 | . 11 . 16 3 Projectiles 16 | . . . 16 . Explosions 11 | . 11 . . . Melee 3 | . . . . 3 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 109 | . 40 . 46 23 Shots 3 | . 1 . 2 . Rammed 23 | . 1 . 3 19 Targets Rammed 27 | . 2 . 3 22 Kicked 4 | . 1 . . 3 Crushed . | . . . . . Highest Temperature 465 | 70 127 3 465 117 Average Temperature 95 | 39 40 3 114 40 Received Heat Transfer 2145 | 18 411 57 1065 594 Effects 5 | . . . 5 . Shutdowns 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2557 | 222 807 . 1269 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 767 | 45 229 220 767 451 Initial 323 | . 29 22 92 323 Average 340 | 34 67 122 534 388 Maximum Alert Level 3 | . 1 1 3 2 Low Security (%) 40 | 100 95 72 7 . Level 1 8 | . 4 27 2 50 Level 2 49 | . . . 85 49 Level 3 2 | . . . 5 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 4 1 12 1 Investigation 10 | . 3 . 7 . Extermination . | . . . . . Reinforcement 4 | . 1 1 1 1 Assault 4 | . . . 4 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 115 | 1 22 6 70 16 Peak Tracking Total 8 | 1 4 4 8 7 Tactical Retreats 9 | . 3 . 3 3 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 5 | . 1 3 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 5 | . . . 5 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 15 | . 5 1 8 1 Terminals 9 | . 4 . 4 1 Fabricators . | . . . . . Repair Stations 3 | . . 1 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 66 | . 26 6 30 4 Successful 39 | . 16 3 17 3 Failed 27 | . 10 3 13 1 Catastrophic 5 | . 2 . 3 . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 35 | . 19 . 12 4 Fabricators . | . . . . . Repair Stations 16 | . . 6 10 . Recycling Units 15 | . 7 . 8 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 11 . 4 3 Record 6 | . 4 . 1 1 Part Schematic 2 | . . . 2 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . 3 8 . Scan Component 5 | . . 1 4 . Repair 5 | . . 1 4 . Refit 1 | . . 1 . . Recycling Unit Hacks 10 | . 5 . 5 . Recycle Component 3 | . 3 . . . Process 3 | . 1 . 2 . Report Inventory 3 | . 1 . 2 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 1 7 1 Full Trace Events 11 | . 4 . 6 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 4 . Time 138 | . . 16 122 . Parts Recycled 3 | . 3 . . . Recycled Matter 316 | . 52 . 264 . Retrieved Matter 150 | . . . 150 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 29 | . . . 29 . Total Damage 501 | . . . 501 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 8 | . . . 8 . Drone Recoveries 2 | . . . 2 . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3610 | 311 865 236 1898 300 Spaces Moved 2073 | 131 595 120 1096 131 Core 57 | 19 . 1 12 25 Treads 112 | . . 17 95 . Legs 727 | . 175 102 344 106 Wheels 1177 | 112 420 . 645 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 80 50 Average Speed 99 | 75 92 135 101 106 Slowest Speed 350 | 80 150 350 300 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 73 12 84 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | 6 . . . . Terrain Destroyed 22 | 8 5 . 9 . Melee . | . . . . . Projectile 8 | 8 . . . . AOE 14 | . 5 . 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 3085 | 243 812 174 1617 239 Wait 348 | 60 63 16 203 6 Move 2069 | 130 594 119 1095 131 Hop . | . . . . . Pick Up 109 | 13 29 9 47 11 Fast Attach 21 | . 2 2 17 . Attach 63 | 9 4 6 35 9 Detach 1 | . . . 1 . Swap 50 | 2 21 3 15 9 Drop 86 | 6 21 8 45 6 Fire 305 | 23 76 11 156 39 Melee 6 | . . . . 6 Ram 12 | . 1 . 1 10 Kick 14 | . 1 . 1 12 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 312 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 9) 762 | -10/Materials | Discovered new exit (range 8) 926 | -10/Materials | Build established: Scavenger-Mutant 977 | -10/Materials | Discovered new exit (range 8) 1140 | -10/Materials | Core integrity fell below 50% 1168 | -10/Materials | Lost 4 parts (1p1n2w) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Repaired Med. Armor Plating 1330 | -9/Materials | Discovered new exit (range 10) 1413 | -9/Materials | Entered Storage 1450 | -9/Storage | Met a pair of Derelict thieves 1557 | -9/Storage | Build established: Mutant 1621 | -9/Storage | Destroyed 9 combat bots 1982 | -9/Storage | Build established: Scavenger-Mutant 2213 | -9/Storage | First assault squad dispatched 2267 | -9/Storage | Core integrity fell below 50% 2267 | -9/Storage | System corruption reached 10% 2338 | -9/Storage | Lost 10 parts (1p2n5u2w) 2669 | -9/Storage | Repaired Med. Armor Plating 2752 | -9/Storage | Repaired Adv. Beam Cannon 2845 | -9/Storage | Repaired Wheel 2928 | -9/Storage | Repaired Wheel 3117 | -9/Storage | Core integrity fell below 20% 3139 | -9/Storage | Lost 4 parts (2n2u) 3262 | -9/Storage | Discovered new exit (range 18) 3311 | -9/Storage | Entered Materials 3311 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3501 | -8/Materials | Core integrity fell below 50% 3547 | -8/Materials | Lost 10 parts (1p3n2u4w) 3592 | -8/Materials | Core integrity fell below 20% 3611 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03542_ Acquired Lgt. Nuclear Core. 03544_ Acquired 11 matter. 03546_ Acquired Imp. Heat Sink. 03552_ Dropped Heat Sink. 03571_ Aluminum Leg destroyed. 03588_ System corrupted: Assault Rifle jammed. 03593_ Assault Rifle destroyed. 03594_ Slammed into G-47 Trooper. 03594_ Atomic Centrifuge disabled. 03595_ Slammed into G-47 Trooper. 03597_ Kicked G-47 Trooper out of the way. 03598_ Imp. Heat Sink destroyed. 03598_ Slammed into G-47 Trooper. 03603_ Lgt. Nuclear Core destroyed. 03603_ Slammed into G-47 Trooper. 03606_ Kicked G-47 Trooper out of the way. 03607_ Carbon-fiber Leg destroyed. 03608_ Slammed into G-47 Trooper. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????R?????????????????????? | | ???????????""????????????????????? | | ??????????? ????????????????????? | | ??????????? ????????????????????? | | ?????????? ????????????????????? | | ?????????? ???##???????????????? | | ????????###/###? ????????????????? | | ?????#### # ?????????????????? | | ?????? # ?????????????????? | | ??????? +??????????????????? | | ???????? #??????????????????? | | ????????? ???????????????????? | | ???####### #??????##########???? | | ???# T # #??????# g@%% #???? | | ???# # #??????# """g%%#???? | | ???# " # ###+#### "" %% #???? | | ???#""" # # """%%%#???? | | ???#"" =/ % + % #???? | | ???#"""!!# # """ #???? | | ???# "" ## ####+##+# """ #???? | | ???#""" ## ## #[ """ #???? | | ???#"" % ## ## # #???? | | ???#""" ## ## "" ##########???? | | # " ## ## "" #????????????? | | # ## ## "" #????????????? | | ######## ## #????????????? | | ##?????# #########????????????? | | ####### #????????????????? | | #????????????????? | | T #????????????????? | | #????????????????? | | ####### = #????????????????? | | ############ ##????????????????? | | ?# # #?????????????????? | | ?# # #?????????????????? | | ?# """ + #?????????????????? | | ?# """ # #?????????????????? | | ?# """ # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 565 Matter Stores 400 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- Shock Absorption System | -9/Storage | Hacked Hvy. Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab First Step to Greatness Fist Fight Let's See Who's Tougher Loot Pinata Novice Programmer Significant Disruption System Compromised Challenges ------------ None Game ------ Seed ChipBoreMatter Manual? 0 Play Time 01:34:25 Cumulative 5.1 hours Start 2022.03.07 @ 22:02:46 End 2022.03.08 @ 22:02:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce4666a5-cc47-42b4-a4f5-7bd6abec8eb1