Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.06 @ 18:35:01 Player: Inf1nite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (978) 978 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3218 Bonus ------- None Cogmind --------- Core Integrity 174/550 Matter 300/300 Energy 372/415 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Heavy EM Shotgun Great Maul > --- INVENTORY (10) --- Heat Sink Terrain Scan Processor Improved Light Armor Plating Heavy EM Shotgun Beam Rifle Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy EM Shotgun Great Maul > --- INVENTORY -------- Heat Sink Terrain Scan Processor Improved Light Armor Plating Heavy EM Shotgun Beam Rifle Particle Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Power Shielding Weapon Maul Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Slots Evolved 4 | . . . . 4 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 43 | 8 10 2 5 18 . Power 7 | 2 1 1 . 3 . Engine 5 | 2 1 1 . 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 11 | 2 3 1 1 4 . Treads . | . . . . . . Leg 11 | 2 3 1 1 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 6 . Device 7 | 2 1 . 1 3 . Storage 1 | . 1 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 4 . 3 5 . Energy Gun 6 | 1 . . 1 4 . Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 15 | . . . 2 12 1 Power 3 | . . . . 3 . Propulsion 6 | . . . 1 4 1 Utility 3 | . . . 1 2 . Weapon 3 | . . . . 3 . Highest Loss Streak 6 | . . . 1 6 1 To Critical Strikes . | . . . . . . Average Backups 8 | 3 8 9 9 8 6 Power . | . . 1 1 . . Propulsion 1 | 1 2 2 1 1 . Utility 2 | . 2 4 4 2 3 Weapon 3 | . 2 2 2 4 3 Tool/Special . | . . . . . . Unused Backups 12 | . 7 . . 2 3 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 5 | . 2 . . 1 2 Weapon 6 | . 4 . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 92 100 100 96 89 Engine 12 | . 14 14 14 9 9 Core 3 | . . . . 7 9 Leg 26 | . 28 28 28 26 17 Device 15 | . 14 14 14 18 9 Storage 11 | . 13 14 14 8 9 Processor 2 | . . . . 6 18 Energy Gun 5 | . 5 . 2 6 9 Energy Cannon 2 | . 1 . 11 2 . Ballistic Cannon 2 | . 6 . . . . Launcher 1 | . . 14 2 . . Impact Weapon 5 | . 6 14 2 3 9 Special Melee Weapon 2 | . . . 8 5 . Peak Build Rating 30 | 7 12 11 14 30 29 Average Rating 13 | 5 8 11 12 21 28 On Entrance 11 | . 7 10 11 14 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 9 23 20 23 35 35 Greatest Support 38 | 20 20 20 20 38 28 Greatest Overweight (x) 1 | . 1 . 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 9 10 Most Carried 10 | 5 10 10 10 10 6 Average Carried 8 | 3 8 9 9 8 6 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 4 10 10 10 6 6 Class Distribution -------------------- 57% | Mutant 31% | Scavenger-Mutant 10% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Assassin | -8/Storage Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Mat Sto Matter Collected 947 | 307 270 20 90 260 . Remotely . | . . . . . . Salvage Created 1186 | 98 339 78 131 540 . Parts 51 | 11 17 1 1 21 . Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Combat Hostiles Destroyed 27 | 1 9 3 3 11 . Melee 1 | . . 1 . . . Guns 11 | 1 3 . 1 6 . Cannons 6 | . 5 . 1 . . AOE 5 | . 1 . 1 3 . Classes Destroyed 12 | 2 5 1 1 3 . Tunneler 3 | 3 . . . . . Hauler 3 | . 2 . . 1 . Recycler 1 | . . . . 1 . Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 7 | . 3 . . 4 . Grunt 12 | 1 6 2 . 3 . Sentry 2 | . . . . 2 . Specialist 2 | . . . . 2 . Subdweller 3 | . . . 3 . . Assembled 1 | . . 1 . . . Best Kill Streak 3 | 2 3 2 3 3 . Combat Bots Only 3 | 1 3 2 3 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . 1 . 1 2 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Hostile Shots Fired 173 | 6 38 13 23 91 2 Missed 55 | 2 14 2 5 32 . Hits 118 | 4 24 11 18 59 2 Projectile 118 | 4 24 11 18 59 2 AOE 5 | . . . 5 . . Critical Strikes 3 | . . . . 2 1 Damage Taken 2466 | 44 305 123 588 1374 32 Core 526 | . 64 33 53 376 . Absorbed by Shields . | . . . . . . Redirected to Shielding 4 | . . . . 4 . Regen/Repaired (Parts) 397 | . . . . 397 . Core Remaining (%) 70 | 100 . . 40 . . Volleys Fired 102 | 27 32 . 12 31 . Largest 2 | 2 2 . 2 1 . Hottest 124 | 70 80 . 124 50 . Shots Fired 143 | 36 57 . 19 31 . Gun 104 | 36 27 . 10 31 . Cannon 34 | . 27 . 7 . . Launcher 5 | . 3 . 2 . . Special . | . . . . . . Kinetic 37 | 9 28 . . . . Thermal 70 | 27 26 . 17 . . Explosive 5 | . 3 . 2 . . Electromagnetic 31 | . . . . 31 . Robot Hit Streak 20 | 10 10 . 16 20 . Robot Miss Streak 4 | 3 2 . 1 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 128 | 11 42 6 16 53 . Core Hits 51 | 5 17 1 6 22 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 5 | . 2 . . 3 . Burn 2 | . 2 . . . . Smash 3 | . . . . 3 . Melee Attacks 45 | . 5 9 . 31 . Impact 28 | . 5 9 . 14 . Slashing . | . . . . . . Piercing 17 | . . . . 17 . Sneak Attacks 7 | . 3 . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2859 | 137 1013 247 372 1090 . Guns 872 | 137 238 . 131 366 . Cannons 461 | . 317 . 144 . . Explosions 386 | . 179 . 97 110 . Melee 1140 | . 279 247 . 614 . Ramming . | . . . . . . Kinetic 372 | 49 323 . . . . Thermal 705 | 88 232 . 275 110 . Explosive 276 | . 179 . 97 . . Electromagnetic 366 | . . . . 366 . Impact 1111 | . 279 247 . 585 . Slashing . | . . . . . . Piercing 29 | . . . . 29 . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 359 | . 177 30 . 152 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 359 | . 177 30 . 152 . Knockbacks 9 | . 7 . . 2 . Impact 3 | . 1 . . 2 . Kinetic 5 | . 5 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 62 | . . . 20 42 . Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | 60 315 . . 42 11 Average Temperature 75 | 19 117 . . 11 11 Received Heat Transfer 520 | 24 165 100 42 162 27 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . 2 2 . 3 . Combat Hostiles 4 | . . 2 . 2 . Parts Fried 13 | . 1 1 . 11 . Impact Corruptions 16 | . 7 2 . 7 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1765 | 259 814 . 592 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 171 | 20 171 40 . 104 3 Initial 3 | . . . . . 3 Average 35 | 2 56 10 . 29 . Influence Increases 747 | 36 297 50 . 364 . Destroy 0b10 Robot/C 460 | 20 180 40 . 220 . Destroy 0b10 Robot/NC 50 | 15 25 . . 10 . Destroy Leader 108 | . 46 10 . 52 . Successful Hack 15 | . 12 . . 3 . Disable Machine 15 | . . . . 15 . Destroy Structure 9 | 1 4 . . 4 . Lose Combat Pursuer 90 | . 30 . . 60 . Influence Decreases 747 | 36 297 50 . 355 9 Entered New Map 6 | . . . . . 6 Time Decay 622 | 36 297 50 . 236 3 Lost Part 100 | . . . . 100 . Lost Ally 19 | . . . . 19 . Squads Dispatched 5 | . 2 . . 3 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Distress Signals 4 | . 3 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | 1 25 3 4 22 1 Peak Tracking Total 7 | 1 7 2 4 5 1 Tactical Retreats 6 | . 2 . . 4 . Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Mat Sto Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Machines Accessed 7 | . 6 . . 1 . Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 17 . . 14 . Successful 19 | . 8 . . 11 . Failed 12 | . 9 . . 3 . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 17 | . 17 . . . . Fabricators . | . . . . . . Repair Stations 14 | . . . . 14 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 8 . . . . Record 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . . 11 . Scan Component 7 | . . . . 7 . Repair 4 | . . . . 4 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . . 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 4 | . . . . 4 . Time 120 | . . . . 120 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Mat Sto Total Allies 1 | . . . . 1 . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Mat Sto Active Infowar (turns) 1388 | 82 409 . . 817 80 Optics 511 | . . . . 431 80 Sensors 291 | . . . . 211 80 Terrain 352 | . . . . 352 . Structural 251 | . . . . 251 . Seismic 842 | 82 409 . . 351 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Mat Sto Turns Passed 2762 | 266 1006 228 247 935 80 Spaces Moved 1569 | 160 628 162 117 460 42 Core 15 | 15 . . . . . Treads . | . . . . . . Legs 1554 | 145 628 162 117 460 42 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 Average Speed 127 | 113 125 120 175 120 190 Slowest Speed 190 | 120 190 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 85 42 9 16 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . 1 . 14 3 . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . 1 . 14 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Mat Sto Total 2135 | 206 786 176 138 787 42 Wait 293 | 6 74 2 1 210 . Move 1564 | 159 627 161 116 459 42 Hop . | . . . . . . Pick Up 39 | 5 15 1 2 16 . Fast Attach 16 | 6 4 . . 6 . Attach 18 | 1 1 1 2 13 . Detach 3 | . 3 . . . . Swap 27 | 1 8 2 5 11 . Drop 28 | 1 17 . . 10 . Fire 102 | 27 32 . 12 31 . Melee 45 | . 5 9 . 31 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 267 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 10) 853 | -10/Materials | Identified exit to Mines 1203 | -10/Materials | Discovered new exit (range 10) 1273 | -10/Materials | Entered Mines 1284 | -10/Mines | Learned Materials security intel 1287 | -10/Mines | Met a Derelict bent on vengeance 1380 | -10/Mines | Excavation squad dispatched 1380 | -10/Mines | A large section of the Mines collapsed 1490 | -10/Mines | Discovered new exit (range 10) 1501 | -10/Mines | Entered Subcaves 1502 | -10/Subcaves | Approached by a straggling Scientist 1557 | -10/Subcaves | Core integrity fell below 50% 1721 | -10/Subcaves | Discovered new exit (range 15) 1748 | -10/Subcaves | Entered Materials 1748 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1784 | -8/Materials | Repaired Med. Storage Unit 1812 | -8/Materials | Repaired Aluminum Leg 1845 | -8/Materials | Repaired Beam Rifle 1892 | -8/Materials | Repaired Broken Lgt. Ion Engine 2059 | -8/Materials | Build established: Scavenger-Mutant 2133 | -8/Materials | Lost 6 parts (2p1n2u1w) 2288 | -8/Materials | Discovered new exit (range 9) 2607 | -8/Materials | Core integrity fell below 50% 2631 | -8/Materials | Lost 4 parts (1p2n1w) 2681 | -8/Materials | Identified exit to Storage 2683 | -8/Materials | Entered Storage 2763 | -8/Storage | Self-destructed Last Messages --------------- K-01 Serf collects debris. Integrated Corrupted Imp. Carbon-fiber Leg (+2). [Achievement: A Problem For Future Me] Complication: Energy sink damages Corrupted Imp. Carbon-fiber Leg (-44). K-01 Serf collects debris. Acquired 25 matter. Identified Hvy. EM Shotgun. Acquired 10 matter. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Aluminum Leg destroyed. Critical hit (Blast). Knocked back. EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE Aluminum Leg destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-83). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????? ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????k#??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ????????Y?????? ??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????# ??????????????????????? | | ###########???# ??????????????????????? | | # """ """ +??? ??????????????????????? | | # """ """ #???# #??????????????????????? | | # """ """ ###?# #??????????????????????? | | # ""#?# #??????????????????????? | | # Y"#?# #??????##??????????????? | | # ""#?# #????## ####???????????? | | # ###?# #??? #???????????? | | # #???# #???// #???????????? | | ?#####+########@### Y/ ### #???????? | | ????# # / / #???????? | | ????# + a#???????????? | | ????# # #???????????? | | ????# ######### # #???????????? | | ????# #???????# #? #???????????? | | ????# #???????# #? [#???????????? | | ????# #########+#??##+####???????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# + #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# # #????????????????????? | | ????# ###########????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ????#####??????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 12% | -8/Materials Aluminum Leg | 4% | -8/Materials Beam Rifle | 21% | -8/Materials Lgt. Ion Engine | 15% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Error 47 Factory Defaults Heavy Suspicion Spot Them First Challenges ------------ None Game ------ Seed AlertSegregatorMegatreads Manual? 0 Play Time 00:37:41 Cumulative 15.8 hours Start 2026.10.06 @ 14:51:51 End 2026.10.06 @ 18:35:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 29 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6ea1b0a-7c84-4175-bfa2-065dfd5a4f05