Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 19:43:25

Player: Cinder

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (88)      440
Value Destroyed (3136)     3136
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 7827

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/1000
Matter                     206/300
Energy                     62/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Sensor Array
                Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Particle Charger
                Phase Shifter
       Advanced Shield Generator
                Component Analysis Suite
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
                VTOL Module
                VTOL Module
                Nuclear Pulse Thruster
                Nuclear Pulse Thruster
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced ECM Suite
       Hardened Medium Armor Plating
                Point Defense System
>               --- WEAPON -----------
                Plasma Rifle
                Autogun
          Heavy Machine Gun
                KE Penetrator
>               --- INVENTORY --------
          Light Nuclear Core
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Fission Core
                Flexi-carbon Leg
                Antigrav System
       Improved Heat Sink
       Advanced Cooling System
                Targeting Computer
       Improved Particle Charger
                Reaction Control System
                Phase Shifter
       Advanced Shield Generator
                Component Analysis Suite
   High-powered Shock Rifle
                Tesla Rifle
                Autogun
       Improved Remote Datajack
                Mining Laser
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   
Parts Attached             134  | 7   3   .   .   7   20  19  40  38  
  Power                    18   | 1   .   .   .   2   2   1   4   8   
    Engine                 7    | 1   .   .   .   2   .   .   2   2   
    Core                   11   | .   .   .   .   .   2   1   2   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   .   .   .   8   10  16  8   
    Treads                 12   | 2   1   .   .   .   .   1   8   .   
    Leg                    23   | .   .   .   .   .   8   9   4   2   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 8    | .   1   .   .   .   .   .   3   4   
  Utility                  25   | 1   1   .   .   1   3   2   7   10  
    Device                 12   | .   .   .   .   1   1   2   4   4   
    Storage                4    | 1   1   .   .   .   2   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 3   .   .   .   4   7   6   13  12  
    Energy Gun             11   | 1   .   .   .   2   1   2   1   4   
    Energy Cannon          3    | .   .   .   .   .   .   .   2   1   
    Ballistic Gun          19   | 2   .   .   .   1   2   3   7   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   1   
    Launcher               8    | .   .   .   .   .   3   1   3   1   
    Special Weapon         3    | .   .   .   .   1   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   .   .   .   
Parts Lost                 75   | .   .   .   .   2   1   6   28  38  
  Power                    7    | .   .   .   .   .   .   .   .   7   
  Propulsion               32   | .   .   .   .   .   1   5   13  13  
  Utility                  9    | .   .   .   .   .   .   .   5   4   
  Weapon                   27   | .   .   .   .   2   .   1   10  14  
  Highest Loss Streak      25   | .   .   .   .   1   1   3   9   25  
  To Critical Strikes      3    | .   .   .   .   .   .   .   2   1   
Average Slot Usage (%)     91   | .   85  85  85  93  98  96  91  87  
  Engine                   6    | .   14  14  14  14  .   .   5   2   
  Core                     3    | .   .   .   .   .   8   7   .   6   
  Treads                   14   | .   28  28  28  28  .   .   14  6   
  Leg                      15   | .   .   .   .   .   51  43  19  .   
  Flight                   2    | .   .   .   .   .   .   .   1   12  
  Device                   7    | .   .   .   .   8   9   7   10  10  
  Storage                  9    | .   14  14  14  14  9   7   6   5   
  Processor                1    | .   .   .   .   .   .   .   .   5   
  Protection               1    | .   .   .   .   .   .   .   5   4   
  Energy Gun               3    | .   .   .   .   8   3   3   1   4   
  Ballistic Gun            19   | .   28  28  28  18  9   21  19  13  
  Launcher                 1    | .   .   .   .   .   3   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 12  47  47  47  53  51  65  78  88  
  Greatest Support         106  | 40  40  40  40  40  80  80  106 40  
  Greatest Overweight (x)  17   | .   1   1   1   1   1   2   2   17  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   14  20  20  20  20  20  20  20  
  Most Carried             20   | 5   17  17  17  20  20  20  20  20  
  Average Carried          17   | 2   9   17  17  18  17  19  16  17  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   17  17  17  19  20  20  14  5   

 Class Distribution 
--------------------
 40% | Mutant
 20% | Scavenger-Tank
 18% | Scavenger-Gunner
 10% | Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
             Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Matter Collected           2825 | 243  57   30   .    173  222  811  735  554  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3181 | .    89   .    .    486  416  711  1114 365  
  Parts                    187  | .    5    .    .    28   19   37   70   28   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    3    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  75   | .   2   .   .   11  11  11  33  7   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
  Guns                     51   | .   2   .   .   11  2   7   23  6   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   
  AOE                      22   | .   .   .   .   .   9   3   9   1   
Classes Destroyed          12   | .   1   .   .   2   4   4   .   1   
  Worker                   6    | .   .   .   .   .   .   3   3   .   
  Builder                  4    | .   .   .   .   .   3   .   1   .   
  Tunneler                 3    | .   .   .   .   2   .   .   1   .   
  Recycler                 5    | .   .   .   .   .   1   3   1   .   
  Swarmer                  27   | .   .   .   .   .   .   3   24  .   
  Grunt                    32   | .   2   .   .   10  9   4   7   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   2   .   1   
  Hunter                   5    | .   .   .   .   .   .   1   2   2   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
  Assembled                1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   2   .   .   4   6   5   9   2   
  Combat Bots Only         7    | .   2   .   .   3   3   3   7   2   
Max Kills in Single Turn   4    | .   1   .   .   2   4   4   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   3   3   3   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        858   | .    8    .    .    66   32   135  322  295  
  Missed                   224   | .    5    .    .    14   13   45   86   61   
Damage Taken               10637 | .    40   .    .    612  517  1228 3533 4707 
  Core                     1857  | .    .    .    .    152  71   172  457  1005 
  Absorbed by Shields      312   | .    .    .    .    .    .    .    312  .    
  Redirected to Shielding  86    | .    .    .    .    .    .    .    86   .    
  Regen/Repaired (Parts)   214   | .    .    .    .    .    .    .    .    214  
Core Remaining (%)         69    | 100  .    .    .    39   87   75   46   .    
Volleys Fired              184   | .    5    .    .    42   20   29   59   29   
  Largest                  4     | .    2    .    .    2    2    4    4    4    
  Hottest                  182   | .    40   .    .    120  58   182  182  182  
Shots Fired                508   | .    10   .    .    73   40   105  188  92   
  Gun                      446   | .    10   .    .    66   20   103  169  78   
  Cannon                   25    | .    .    .    .    .    .    .    15   10   
  Launcher                 29    | .    .    .    .    .    20   2    4    3    
  Special                  8     | .    .    .    .    7    .    .    .    1    
  Kinetic                  358   | .    10   .    .    36   20   79   154  59   
  Thermal                  96    | .    .    .    .    37   .    24   24   11   
  Explosive                29    | .    .    .    .    .    20   2    4    3    
  Electromagnetic          24    | .    .    .    .    .    .    .    6    18   
  Robot Hit Streak         20    | .    3    .    .    11   20   15   9    8    
  Robot Miss Streak        6     | .    1    .    .    3    2    5    6    5    
  Penetration Max          1     | .    .    .    .    .    1    1    1    1    
  Secondary Targets        8     | .    1    .    .    2    .    2    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    1    .    
Shots Hit Robots           282   | .    7    .    .    48   28   58   87   54   
  Core Hits                182   | .    5    .    .    22   34   29   71   21   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    
  Critical Strikes         4     | .    .    .    .    .    .    3    .    1    
    Burn                   2     | .    .    .    .    .    .    2    .    .    
    Destroy                1     | .    .    .    .    .    .    1    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8193  | .    84   .    .    589  1642 1523 2966 1389 
  Guns                     4746  | .    84   .    .    589  204  1180 1639 1050 
  Cannons                  143   | .    .    .    .    .    .    .    28   115  
  Explosions               3264  | .    .    .    .    .    1438 322  1298 206  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  40    | .    .    .    .    .    .    21   1    18   
  Kinetic                  4081  | .    84   .    .    361  204  958  1523 951  
  Thermal                  927   | .    .    .    .    228  .    222  366  111  
  Explosive                3042  | .    .    .    .    .    1438 322  1076 206  
  Electromagnetic          103   | .    .    .    .    .    .    .    .    103  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    1    .    10   
  Average Corruption       4     | .    .    .    .    .    .    1    .    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    4    .    22   
    Message Errors         3     | .    .    .    .    .    .    .    .    3    
    Matter Fused           6     | .    .    .    .    .    .    1    .    5    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    4    
    Energy Discharges      3     | .    .    .    .    .    .    1    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            186   | .    .    .    .    .    41   20   114  11   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               186   | .    .    .    .    .    41   20   114  11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      618   | .    .    .    .    .    211  81   231  95   
  Shots                    17    | .    .    .    .    .    8    2    5    2    
  Rammed                   4     | .    .    .    .    .    .    .    .    4    
Targets Rammed             7     | .    .    .    .    .    .    2    1    4    
  Kicked                   3     | .    .    .    .    .    .    2    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        503   | .    2    .    .    63   22   369  427  503  
  Average Temperature      118   | .    2    .    .    25   6    123  115  189  
  Received Heat Transfer   2076  | .    21   .    .    246  207  297  348  957  
  Effects                  28    | .    .    .    .    .    .    2    7    19   
    Shutdowns              7     | .    .    .    .    .    .    .    .    7    
    Energy Bleed           4     | .    .    .    .    .    .    1    1    2    
    Interference           8     | .    .    .    .    .    .    .    5    3    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    3    
    Damage (major)         4     | .    .    .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    1    .    1    
  Heat Transferred         1800  | .    .    .    .    525  .    629  446  200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             624  | .   50  19  .   161 270 289 624 280 
  Initial                  250  | .   .   19  .   .   .   107 119 250 
  Average                  127  | .   33  19  .   27  121 143 231 155 
Maximum Alert Level        2    | .   .   .   .   .   1   1   2   1   
  Low Security (%)         74   | 100 100 100 .   100 71  76  50  59  
  Level 1                  21   | .   .   .   .   .   28  23  30  40  
  Level 2                  4    | .   .   .   .   .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   .   1   3   6   7   3   
  Investigation            5    | .   .   .   .   1   .   3   1   .   
  Extermination            3    | .   .   .   .   .   .   1   .   2   
  Reinforcement            9    | .   .   .   .   .   3   2   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   3   .   .   14  17  20  42  25  
  Peak Tracking Total      15   | .   2   .   .   3   4   5   8   15  
  Tactical Retreats        6    | .   .   .   .   1   .   1   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          12   | .   .   .   .   .   1   4   7   .   
  Max in Single Turn       4    | .   .   .   .   .   1   2   4   .   
  Garrison Access          4    | .   .   .   .   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          18   | .   .   .   1   1   1   4   9   2   
  Terminals                2    | .   .   .   .   .   .   1   .   1   
  Fabricators              4    | .   .   .   .   .   .   1   3   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   1   1   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   2   .   
  Garrison Access          4    | .   .   .   .   .   .   1   3   .   
Total Hacks                58   | .   .   .   23  1   5   6   18  5   
  Successful               46   | .   .   .   23  1   4   5   11  2   
  Failed                   12   | .   .   .   .   .   1   1   7   3   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   1   .   3   
  Fabricators              9    | .   .   .   .   .   .   3   6   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   1   2   .   
  Scanalyzers              9    | .   .   .   .   .   5   .   4   .   
  Garrison Access          7    | .   .   .   .   .   .   1   6   .   
Terminal Hacks             25   | .   .   .   23  1   .   1   .   .   
  Record                   23   | .   .   .   23  .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   3   .   
  Load Schematic           3    | .   .   .   .   .   .   1   2   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   1   .   
  Retrieve Matter          2    | .   .   .   .   .   .   1   1   .   
Scanalyzer                 8    | .   .   .   .   .   4   .   4   .   
  Insert Component         4    | .   .   .   .   .   2   .   2   .   
  Analyze                  4    | .   .   .   .   .   2   .   2   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   3   .   
  Seal Access              4    | .   .   .   .   .   .   1   3   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   .   .   1   1   7   2   
  Full Trace Events        2    | .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   2   .   2   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   142  | .   .   .   .   .   .   47  95  .   
  Total Part Build Rating  20   | .   .   .   .   .   .   10  10  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         53   | .   .   .   .   .   .   .   53  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   2   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   
  Total Damage             83   | .   .   .   .   83  .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               6582 | 68   245  290  761  1204 546  1064 1324 1080 
Spaces Moved               3106 | 42   98   120  318  415  318  602  605  588  
  Core                     15   | 14   .    .    .    .    .    .    .    1    
  Treads                   1086 | 28   98   120  318  415  5    .    102  .    
  Legs                     1414 | .    .    .    .    .    313  602  489  10   
  Wheels                   590  | .    .    .    .    .    .    .    14   576  
  Hover                    1    | .    .    .    .    .    .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  120  120  122  130  
  Average Speed            172  | 123  203  240  240  240  121  127  177  140  
  Slowest Speed            900  | 160  240  240  240  240  240  260  195  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    22   27   77   83   30   17   17   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          236  | .    .    .    .    2    99   14   81   40   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    2    1    .    4    6    
  AOE                      223  | .    .    .    .    .    98   14   77   34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac 
Total                      3960 | 58  134 123 317 541 439 829 738 781 
  Wait                     370  | .   14  4   .   51  54  155 5   87  
  Move                     3099 | 41  97  119 317 414 317 602 604 588 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  116  | 10  14  .   .   16  13  12  24  27  
  Fast Attach              9    | .   .   .   .   .   2   3   1   3   
  Attach                   85   | 6   1   .   .   4   6   6   31  31  
  Detach                   5    | .   .   .   .   .   2   .   3   .   
  Swap                     40   | 1   2   .   .   3   12  10  8   4   
  Drop                     46   | .   1   .   .   11  13  11  2   8   
  Fire                     184  | .   5   .   .   42  20  29  59  29  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   .   .   4   
  Kick                     2    | .   .   .   .   .   .   1   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 6)
  306 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Entered Mines
  594 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  594 | -10/Mines     | Discovered new exit (range 5)
  604 | -10/Mines     | Entered Exiles
  645 | -10/Exiles    | Discovered new exit (range 15)
  710 | -10/Exiles    | Met 8R-AWN
  748 | -10/Exiles    | Met EX-HEX
  842 | -10/Exiles    | Met EX-DEC
  861 | -10/Exiles    | Learned location of Zion (-7)
  961 | -10/Exiles    | Visited The Gauntlet
 1334 | -10/Exiles    | Discovered new exit (range 14)
 1365 | -10/Exiles    | Entered Mines
 1384 | -9/Mines      | Met a Derelict bent on vengeance
 1735 | -9/Mines      | Excavation squad dispatched
 1735 | -9/Mines      | A large section of the Mines collapsed
 1848 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1985 | -9/Mines      | Excavation squad dispatched
 2235 | -9/Mines      | Excavation squad dispatched
 2354 | -9/Mines      | Core integrity fell below 50%
 2450 | -9/Mines      | Discovered new exit (range 11)
 2466 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2569 | -9/Mines      | Entered Materials
 2569 | -8/Materials  | Evolved 4 slots: Propulsion x4
 2570 | -8/Materials  | Identified exit to Storage
 2884 | -8/Materials  | Build established: Scavenger-Mutant
 3092 | -8/Materials  | Discovered new exit (range 5)
 3115 | -8/Materials  | Entered Factory
 3115 | -7/Factory    | Evolved 2 slots: Weapon x2
 3395 | -7/Factory    | Build established: Scavenger-Gunner
 3665 | -7/Factory    | Fabricated Lgt. Angular Momentum Engine?
 3708 | -7/Factory    | Lost 3 parts (3n)
 4161 | -7/Factory    | Discovered new exit (range 16)
 4179 | -7/Factory    | Entered another Factory area
 4179 | -6/Factory    | Evolved 2 slots: Utility x2
 4241 | -6/Factory    | Garrison activated, responded to threat
 4297 | -6/Factory    | Fabricated Lgt. Angular Momentum Engine?
 4312 | -6/Factory    | Lost 9 parts (4n2u3w)
 4488 | -6/Factory    | Build established: Scavenger-Tank
 5036 | -6/Factory    | Garrison activated, responded to threat
 5088 | -6/Factory    | Lost 3 parts (1n2w)
 5163 | -6/Factory    | Spotted B-75 Beast
 5280 | -6/Factory    | Destroyed 7 combat bots
 5302 | -6/Factory    | Lost 6 parts (4n1u1w)
 5354 | -6/Factory    | Core integrity fell below 50%
 5380 | -6/Factory    | Lost 7 parts (2n2u3w)
 5391 | -6/Factory    | Discovered new exit (range 15)
 5503 | -6/Factory    | Entered another Factory area
 5503 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5886 | -5/Factory    | Build established: Tank
 5957 | -5/Factory    | Lost 9 parts (4n5w)
 6115 | -5/Factory    | System corruption reached 10%
 6159 | -5/Factory    | Repaired Hrd. Medium Armor Plating
 6567 | -5/Factory    | Core integrity fell below 50%
 6579 | -5/Factory    | Core integrity fell below 20%
 6583 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06570_ Antigrav System destroyed.
06570_ Penetrated by Slug.
06571_ Lrn. Proton Cannon destroyed.
06573_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
06573_ R-10 Processor collects Welding Torch.
06573_ U-05 Engineer builds a Wall.
06573_ Penetrated by Slug.
06574_ R-10 Processor collects Terrain Scan
  Processor.
06575_ Neutrino Core destroyed.
06576_ R-10 Processor collects Wheel.
06576_ Critical hit (Burn: +37).
06576_ Penetrated by Slug.
06576_ U-05 Engineer destroyed.
06577_ Penetrated by Slug.
06579_ R-10 Processor collects Structural
  Scanner.
06581_ R-10 Processor collects Terrain Scanner.
06582_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ??????#      ## #####      #?????????????????????? |
| ??????# "Y"  #             #?????????????????????? |
| ??????# """  +             +?????????????????????? |
| ??????#      #  """""      #?????????????????????? |
| ??????########  ""T""      #?????????????????????? |
| ?????????????#        """  ??????????????????????? |
| ?????????#####        """  ##????????????????????? |
| ?????????#    "       """   #????????????????????? |
| ?????????#   "%       """   #????????????????????? |
| ?????????#    "               ???????????????????? |
| ?????????#                u #????????????????????? |
| ??????####                  #????????????????????? |
| ??????+    #############  g##????????????????????? |
| ??????#### #?##????????#   #?????????????????????? |
| ??????####+#############   #?????????????????????? |
| ??????#                #   #?????????????????????? |
| ??????# """ "   !      #   #?????????????????????? |
| ??????# """ ""         #R  ##????????????????????? |
| ??????# """ """   != ! #   #?????????????????????? |
| ??????#     """   ==   +% u#?????????????????????? |
| ??????#     """   ==   #   #?????????????????????? |
| ??????#                #  R#?????????????????????? |
| ??????#                #gg #?????????????????????? |
| ??????############### ##sY!#?????????????????????? |
| ????????????????????####*| +?????????????????????? |
| ??????????????????????## @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ???????????????????????# * #?????????????????????? |
| ???????????????????????#=%=#?????????????????????? |
| ???????????????????????# [%##????????????????????? |
| ???????????????????????# [%#?????????????????????? |
| ???????????????????????#  =#?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????  Y  ?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????      ????????????????????? |
| ??????????????????????       ????????????????????? |
| ??????????????????????       ????????????????????? |
| ??????????????????????       ????????????????????? |
| ??????????????????????###+###????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          31
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Power Shielding            66
Point Defense Rating       80
Evasion (%)                59
Targeting Accuracy         13
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
              Rocket Launcher | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed
                  Imp. Treads | -6/Factory   | Scanalyzed
           Imp. Medium Treads | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Angular Momentum Engine | x2 | -7/Factory 
 Lgt. Angular Momentum Engine | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Just What I Needed

 Challenges 
------------
None

 Game 
------
Seed              StormEnhancedDetonator
  Manual?         0
Play Time         01:21:38
  Cumulative      16.1 hours
  Start           2024.07.03 @ 17:32:14
  End             2024.07.03 @ 19:43:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7469d5cc-ec6b-4ba2-9967-cd79b00cb508