Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.29 @ 21:17:51 Player: Dylab Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2322) 2322 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4997 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 27/100 System Corruption 10% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (6) ------ Small Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Matter Filter Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Microactuators Weapon Shielding Relay Coupler [Sentry] Gauss Rifle Heavy Missile Launcher Improved Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit VTOL Module Utility Core Shielding Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 58 | 7 2 6 16 27 Power 11 | 1 1 1 4 4 Engine 4 | 1 1 1 . 1 Core 7 | . . . 4 3 Reactor . | . . . . . Propulsion 20 | 2 . 2 7 9 Treads 5 | 2 . . . 3 Leg 4 | . . 2 2 . Wheel 7 | . . . 5 2 Hover . | . . . . . Flight 4 | . . . . 4 Utility 16 | 3 . 2 2 9 Device 4 | . . . . 4 Storage 4 | 1 . 1 1 1 Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 5 | 2 . . 1 2 Artifact . | . . . . . Weapon 11 | 1 1 1 3 5 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . . . 1 2 Ballistic Cannon 1 | . . 1 . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . . 3 21 Power 6 | . . . 1 5 Propulsion 10 | . . . 2 8 Utility 4 | . . . . 4 Weapon 4 | . . . . 4 Highest Loss Streak 10 | . . . 2 10 To Critical Strikes 1 | . . . . 1 Average Backups 5 | 1 2 3 9 6 Power . | . . . . . Propulsion . | . . 1 1 . Utility 3 | . 2 1 6 4 Weapon 1 | . . . 1 1 Tool/Special . | . . . . . Unused Backups 13 | 2 . . 6 5 Power 1 | 1 . . . . Propulsion 3 | . . . 3 . Utility 7 | 1 . . 2 4 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 88 99 94 91 Engine 9 | . 20 20 3 2 Core 6 | . . . 11 10 Treads 10 | . 25 18 . 5 Leg 6 | . . 1 23 . Wheel 4 | . . . 4 10 Flight 2 | . . . . 7 Device 4 | . . . . 13 Storage 8 | . 12 10 8 7 Processor 9 | . . 10 8 13 Protection 13 | . 12 19 16 6 Energy Gun 3 | . 12 9 . . Energy Cannon 1 | . . . . 4 Ballistic Gun 2 | . . . 1 5 Ballistic Cannon 1 | . . . 6 . Launcher 3 | . 5 10 1 . Special Melee Weapon 1 | . . . 4 1 Peak Build Rating 35 | 6 8 17 31 35 Average Rating 20 | 4 7 10 25 31 On Entrance 10 | . 6 8 17 22 Avg Prop Armor Cover (%) 11 | . . . 11 11 Naked Turns . | . . . . . Heaviest Build 43 | 18 26 40 41 43 Greatest Support 54 | 40 40 40 54 40 Greatest Overweight (x) 4 | . . 3 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 10 10 15 15 10 Average Capacity 11 | 8 10 14 11 9 Most Carried 15 | 3 2 9 15 10 Average Carried 5 | 1 2 3 9 6 Final Capacity 15 | 10 10 15 10 8 Final Carried 9 | 2 2 9 9 . Class Distribution -------------------- 74% | Hacker-Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1624 | 138 152 70 698 566 Remotely . | . . . . . Salvage Created 2177 | . 109 49 767 1252 Parts 132 | . 9 1 58 64 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 3 1 20 21 Guns 15 | . 3 . 2 10 Cannons 29 | . . . 18 11 Classes Destroyed 13 | . 3 1 5 4 Worker 5 | . . . 5 . Builder 1 | . . . 1 . Recycler 4 | . . . 1 3 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 10 | . 2 1 4 3 Swarmer 10 | . 2 . 3 5 Grunt 19 | . 1 . 12 6 Brawler 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 8 | . . 1 3 4 Hunter 2 | . . . 2 . Programmer 4 | . . . . 4 Best Kill Streak 9 | . 4 2 9 3 Combat Bots Only 4 | . 2 1 4 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 706 | . 27 10 171 498 Missed 243 | . 8 6 51 178 Hits 463 | . 19 4 120 320 Projectile 463 | . 19 4 120 320 AOE 1 | . . . . 1 Critical Strikes 8 | . . . 2 6 Part Disruptions 4 | . . . . 4 Damage Taken 3960 | . 149 42 1132 2637 Core 956 | . 16 8 225 707 Absorbed by Shields . | . . . . . Redirected to Shielding 201 | . 2 1 101 97 Ignored by Resistances 2261 | . 95 27 686 1453 Regen/Repaired (Parts) 7 | . . 7 . . Core Remaining (%) 87 | 100 93 98 59 . Volleys Fired 234 | . 24 8 107 95 Largest 2 | . 2 2 1 2 Hottest 103 | . 80 80 37 103 Shots Fired 258 | . 26 9 107 116 Gun 101 | . 24 8 14 55 Cannon 152 | . . . 93 59 Launcher 3 | . 2 1 . . Special 2 | . . . . 2 Kinetic 158 | . . . 107 51 Thermal 91 | . 24 8 . 59 Explosive 3 | . 2 1 . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 50 | . 7 7 50 18 Robot Miss Streak 3 | . 1 1 1 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 230 | . 13 8 103 106 Core Hits 119 | . 7 4 53 55 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 1 3 . Burn 2 | . 1 1 . . Blast 3 | . . . 3 . Melee Attacks 6 | . . . 3 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5059 | . 161 122 2376 2400 Guns 1648 | . 161 100 320 1067 Cannons 3343 | . . . 2013 1330 Explosions 19 | . . 19 . . Melee . | . . . . . Ramming 49 | . . 3 43 3 Kinetic 3356 | . . . 2333 1023 Thermal 1591 | . 161 100 . 1330 Explosive 19 | . . 19 . . Electromagnetic 44 | . . . . 44 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . . 24 Message Errors 8 | . . . . 8 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 34 | . . . 34 . Projectiles 34 | . . . 34 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . . 23 . Impact . | . . . . . Kinetic 20 | . . . 20 . Secondary 3 | . . . 3 . Self-Inflicted Damage 7 | . . 6 . 1 Shots 1 | . . 1 . . Rammed 2 | . . 1 . 1 Targets Rammed 11 | . . 1 9 1 Kicked 9 | . . . 9 . Crushed . | . . . . . Highest Temperature 437 | . 359 98 193 437 Average Temperature 112 | . 132 58 72 142 Received Heat Transfer 1719 | . 135 27 765 792 Effects 12 | . 3 . . 9 Shutdowns 4 | . 1 . . 3 Energy Bleed 2 | . 1 . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . 1 . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . 2 3 . 1 Heat Transferred 2849 | . 555 370 . 1924 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 87 | 100 100 100 47 100 Level 1 12 | . . . 52 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 309 | . 64 36 309 55 Initial 54 | . . 5 . 54 Average 50 | . 13 . 180 12 Influence Increases 1535 | . 124 46 795 570 Destroy 0b10 Robot/C 880 | . 60 20 400 400 Destroy 0b10 Robot/NC 115 | . 10 5 60 40 Destroy Leader 240 | . 24 12 108 96 Successful Hack 3 | . . 3 . . Disable Machine 4 | . . . . 4 Anti-Garrison Action 150 | . . . 150 . Destroy Structure 38 | . 15 6 2 15 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . 15 . 60 15 Influence Decreases 1535 | . 105 65 630 735 Entered New Map 125 | . . 14 . 111 Time Decay 1328 | . 105 51 600 572 Lost Part 82 | . . . 30 52 Squads Dispatched 12 | . . . 5 7 Investigation 1 | . . . 1 . Extermination 3 | . . . . 3 Reinforcement 3 | . . . 2 1 Assault 1 | . . . 1 . Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 7 2 37 41 Peak Tracking Total 12 | . 7 2 8 12 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts 2 | . . . . 2 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 7 | . 1 3 3 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 1 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . 2 8 15 . Successful 22 | . 2 6 14 . Failed 3 | . . 2 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 4 | . . 3 1 . Scanalyzers 13 | . . . 13 . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Record 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . . 2 1 . Report Inventory 1 | . . 1 . . Retrieve Components 2 | . . 1 1 . Scanalyzer 13 | . . . 13 . Insert Component 5 | . . . 5 . Analyze 6 | . . . 6 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 2 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed 5 | . . . 5 . Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 4 | . . . 2 2 Non-combat 3 | . . . 1 2 Combat 1 | . . . 1 . Robot Hacks Applied 4 | . . . 2 2 parse_system 2 | . . . 1 1 no_distress 2 | . . . 1 1 Relay Couplers Released 2 | . . . 2 . Machine Destruction 2 | . . . 2 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1284 | . . . . 1284 Optics 1231 | . . . . 1231 Structural 1247 | . . . . 1247 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3844 | 152 453 1000 955 1284 Spaces Moved 2228 | 117 251 574 594 692 Core 53 | 45 . . . 8 Treads 910 | 72 251 526 . 61 Legs 441 | . . 48 393 . Wheels 669 | . . . 201 468 Hover . | . . . . . Flight 155 | . . . . 155 Fastest Speed 50 | 50 160 160 80 80 Average Speed 141 | 117 160 161 113 144 Slowest Speed 392 | 160 160 360 183 392 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 18 | 4 27 25 28 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 47 | . 14 5 2 26 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 45 | . 14 5 . 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2661 | 129 276 633 767 856 Wait 37 | . . 32 5 . Move 2224 | 116 250 573 593 692 Hop . | . . . . . Pick Up 24 | 4 . 10 10 . Fast Attach 28 | 6 2 . 7 13 Attach 18 | . . 2 3 13 Detach 15 | . . . 3 12 Swap 26 | 1 . 5 9 11 Drop 36 | 2 . 2 18 14 Fire 234 | . 24 8 107 95 Melee 6 | . . . 3 3 Ram 1 | . . . . 1 Kick 9 | . . . 9 . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 16) 153 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 532 | -10/Materials | Identified exit to Materials 532 | -10/Materials | Discovered exit to Materials (range 4) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Utility x2 1152 | -9/Materials | Repaired Terrain Scan Processor 1424 | -9/Materials | Identified exit to Mines 1424 | -9/Materials | Discovered exit to Mines (range 15) 1598 | -9/Materials | Identified exit to Materials 1598 | -9/Materials | Discovered exit to Materials (range 3) 1606 | -9/Materials | Entered another Materials area 1606 | -8/Materials | Evolved 2 slots: Propulsion x2 1737 | -8/Materials | Garrison activated, responded to threat 2345 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Discovered exit to Factory (range 15) 2561 | -8/Materials | Entered Factory 2561 | -7/Factory | Evolved 2 slots: Utility x2 2943 | -7/Factory | Crushed by falling debris 2974 | -7/Factory | Lost 3 parts (1p1n1u) 3084 | -7/Factory | Garrison activated, responded to threat 3140 | -7/Factory | Lost 4 parts (2p2n) 3497 | -7/Factory | Build established: Scavenger-Mutant 3806 | -7/Factory | Cargo convoy interrupted 3808 | -7/Factory | Core integrity fell below 50% 3825 | -7/Factory | Core integrity fell below 20% 3826 | -7/Factory | System corruption reached 10% 3845 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03829_ U-05 Engineer lays Concrete. 03830_ U-05 Engineer builds a Wall. 03831_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 03834_ U-05 Engineer lays Concrete. 03835_ M59HFW%7/ZLTN&ODF,BHV0 03836_ Slug penetrates Wall. 03837_ U-05 Engineer lays Concrete. 03837_ Slug penetrates Wall. 03837_ Shock Rifle destroyed. 03838_ U-05 Engineer lays Concrete. 03839_ Acquired Com. Wheel. 03839_ U-05 Engineer lays Concrete. 03839_ Slug penetrates Wall. 03840_ U-05 Engineer lays Concrete. 03840_ Slug penetrates Wall. 03841_ U-05 Engineer lays Concrete. 03843_ W-25 Informer distress signal alerts nearby ally. 03844_ Slug penetrates Wall. 03844_ Structural Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????? ##?????????? | | ????????????????????????#########+######?????????? | | ????????????????????????## [[[ #?????????? | | ????????????????????????## "" = [[[ ###????????? | | ????????????????????????## "Y %[[[ ###????????? | | ???????????????????????### " ;##????????? | | ???????????????????????### ;##????????? | | ??????????????????????###; "##????????? | | ??????????????????????###; "##????????? | | ??????????????????????## ; "##????????? | | ??????????????????????###; h ! ###????????? | | ??????????????????????## ; !%! ##?????????? | | ??????????????????????###; ##?????????? | | ?????? ######## ; h ######?????? | | ??????####+##############;; ##p#; ########?????? | | ?????? p Y = ##?????? | | ?????? i ##?????? | | ?????? k ^ ! # ?????? | | ?????? g w ^ @ != # ?????? | | ??????g w ![% * p # ?????? | | ?????????#+#############/##;#;####### # ?????? | | ????????? #### ######## # ???! | | ???????????????????## """ # ??? # # | | ???????????????????## "T" # ???? # ! + | | ???????????????????## = # ???? # % # """ " | | ???????????????????## ]]] # ???? #!*! # """ " | | ???????????????????## ]]] # ???? # # ?""" " | | ???????????????????## ! ]]] # ???? # # ?? ?? | | ???????????????????## # ???? # # ?????? | | ??????????????????### # ???? # ##?????? | | ??????????????????############ ???? + ##?????? | | ??????????????????## ### ???? # ! ##?????? | | ????????? ### """ ##?????? # ===|##?????? | | ?????????########### """ ##??? +=*%*]######?? | | ????????? # !#### """ ##???#######+#+## #### | | ????????? # #### ####### !%[ # | | ????????? # #######+########## " %| # | | ????????? #!! + !!% % + """ [ # | | ????????? #! # [ ######### G # ## | | ????????? # # %######### """ # | | ?????????## # + = # " % # # | | ?????????######## =###### # # | | ?????????######## ###### ]# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scan Processor | 68% | -9/Materials Studied --------- VSS Leg | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hehehe Jackpot Junior Dev Spot Them First Sprinter Challenges ------------ None Game ------ Seed ExperimentalAssemblyMesh Manual? 0 Play Time 00:42:00 Cumulative 38.0 hours Start 2025.10.29 @ 20:34:55 End 2025.10.29 @ 21:17:51 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 0 Adventurer 2 Explorer 33 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 35 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 539fcb70-0664-4277-a2b3-a5b7028d60b4