Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 15:27:01 Player: Midas Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1383) 1383 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-55) -55 TOTAL SCORE: 4813 Bonus ------- Follower Combat Kills 35 Friendly Fire -90 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (20) --- Heavy Ion Engine Improved Deuterium Engine Micro Nuclear Core Improved Signal Interpreter Field Recycling Unit (13) Drone Bay (0/2) Spread Laser Hypervelocity Gauss Rifle Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Weapon Shielding Drone Bay > --- WEAPON ----------- Shock Rifle Magnetic Acceleration Cannon Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Light Treads Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Hardlight Generator Field Recycling Unit Spread Laser Gauss Rifle Flak Cannon Remote Datajack Mining Laser Heavy Flail [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 61 | . 13 8 . 8 7 25 Power 10 | . 3 1 . 1 . 5 Engine 8 | . 3 1 . 1 . 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 21 | . 4 3 . 4 2 8 Treads 14 | . 2 . . 4 2 6 Leg 5 | . 2 3 . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 18 | . 3 1 . 3 4 7 Device 7 | . 1 1 . . 1 4 Storage 5 | . 2 . . 1 1 1 Processor 4 | . . . . 2 . 2 Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 12 | . 3 3 . . 1 5 Energy Gun 4 | . 2 1 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 1 . . 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . 1 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 26 | . 2 . . . 1 23 Power 6 | . 1 . . . . 5 Propulsion 9 | . . . . . . 9 Utility 6 | . . . . . 1 5 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 20 | . 2 . . . 1 20 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 90 89 100 99 99 88 Engine 12 | . 13 11 11 18 15 10 Treads 20 | . 2 18 . 27 30 20 Leg 4 | . 25 4 33 . . . Device 13 | . 6 21 22 13 7 11 Storage 9 | . 14 11 11 9 7 7 Processor 8 | . . . . 13 15 13 Protection 2 | . . . . . 6 4 Energy Gun 8 | . 20 11 11 9 7 4 Ballistic Gun 5 | . . 9 11 9 7 2 Launcher 2 | . 7 1 . . . 4 Naked Turns . | . . . . . . . Heaviest Build 85 | 11 29 43 43 48 67 85 Greatest Support 88 | 20 40 40 30 60 80 88 Greatest Overweight (x) 28 | . . 1 1 . . 28 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 Average Capacity 16 | . 8 15 15 15 17 20 Most Carried 20 | . 8 13 14 15 16 20 Average Carried 12 | . 6 9 13 13 14 14 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 16 | 6 7 13 14 15 16 10 Class Distribution -------------------- 61% | Mutant 16% | Skirmisher 14% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1107 | 200 80 228 . 107 121 371 Remotely . | . . . . . . . Salvage Created 1416 | . 294 311 . 103 77 631 Parts 79 | . 23 22 . 3 6 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . . . 4 Parts Field Recycled 11 | . . 10 . 1 . . Retrieved Matter 42 | . . 39 . 3 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 8 8 . 2 1 14 Melee 1 | . . . . . . 1 Guns 16 | . 4 8 . 2 1 1 Cannons 7 | . . . . . . 7 AOE 6 | . 4 . . . . 2 Classes Destroyed 9 | . 2 5 . . . 2 Worker 1 | . 1 . . . . . Builder 3 | . . 1 . . 1 1 Recycler 2 | . . 1 . . . 1 Watcher 2 | . . 1 . 1 . . Swarmer 8 | . . 3 . . . 5 Grunt 18 | . 8 3 . 1 . 6 Sentry 4 | . . 2 . 1 1 . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 6 3 . 2 2 4 Combat Bots Only 5 | . 5 3 . 1 1 4 Max Kills in Single Turn 2 | . 2 2 . 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 568 | . 65 40 . 8 191 264 Missed 185 | . 20 13 . 2 83 67 Damage Taken 4516 | . 536 356 . 87 529 3008 Core 1105 | . 111 66 . 15 55 858 Absorbed by Shields 404 | . . . . . 396 8 Redirected to Shielding 52 | . . . . . 1 51 Regen/Repaired (Parts) 73 | . . . . 73 . . Core Remaining (%) 85 | 100 55 . 83 97 92 . Volleys Fired 109 | . 20 29 . 9 17 34 Largest 2 | . 2 2 . 2 2 2 Hottest 103 | . 80 95 . 88 93 103 Shots Fired 171 | . 29 56 . 18 24 44 Gun 132 | . 25 55 . 18 24 10 Cannon 30 | . . . . . . 30 Launcher 9 | . 4 1 . . . 4 Special . | . . . . . . . Kinetic 82 | . . 26 . 9 17 30 Thermal 65 | . 20 29 . 9 7 . Explosive 9 | . 4 1 . . . 4 Electromagnetic 15 | . 5 . . . . 10 Robot Hit Streak 16 | . 15 16 . 9 10 13 Robot Miss Streak 9 | . 3 9 . 2 3 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 143 | . 22 46 . 16 19 40 Core Hits 123 | . 16 48 . 17 10 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 18 | . . . . . . 18 Impact 18 | . . . . . . 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3387 | . 426 700 . 255 308 1698 Guns 1552 | . 231 664 . 255 308 94 Cannons 724 | . . . . . . 724 Explosions 785 | . 195 36 . . . 554 Melee 326 | . . . . . . 326 Ramming . | . . . . . . . Kinetic 1330 | . . 298 . 106 202 724 Thermal 811 | . 190 366 . 149 106 . Explosive 785 | . 195 36 . . . 554 Electromagnetic 135 | . 41 . . . . 94 Impact 326 | . . . . . . 326 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 1 . 1 3 Average Corruption 1 | . . 1 1 . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . 7 . . 2 2 Message Errors 4 | . . 2 . . 2 . Matter Fused 2 | . . 1 . . . 1 Energy Discharges 3 | . . 2 . . . 1 Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 97 | . . . . . . 97 Projectiles 26 | . . . . . . 26 Explosions . | . . . . . . . Melee 71 | . . . . . . 71 Knockbacks 13 | . . . . . . 13 Impact 3 | . . . . . . 3 Kinetic 8 | . . . . . . 8 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 39 | . . 26 . . . 13 Shots 2 | . . 1 . . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 215 | . 215 14 . 126 164 105 Average Temperature 78 | . 152 5 . 51 67 36 Received Heat Transfer 673 | . 300 114 . 36 103 120 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 3 . . . . 1 Heat Transferred 1276 | . 496 460 . 185 135 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 235 | . 218 235 36 87 40 225 Initial 91 | . . 91 36 13 . 19 Average 54 | . 87 90 36 45 11 42 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 95 | . 82 93 100 100 100 94 Level 1 4 | . 17 6 . . . 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 3 2 . 2 1 8 Investigation 3 | . 1 1 . 1 . . Extermination 4 | . . . . . 1 3 Reinforcement 5 | . 2 1 . 1 . 1 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 1 . 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 11 14 . 5 14 26 Peak Tracking Total 5 | . 5 5 . 2 4 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 3 3 . 2 . 2 Terminals 7 | . 3 1 . 1 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 6 10 . 6 . 4 Successful 17 | . 3 8 . 4 . 2 Failed 9 | . 3 2 . 2 . 2 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 6 4 . 4 . 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 6 | . . 6 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 3 . 2 . 2 Record 4 | . . 3 . 1 . . Prototype ID Bank 1 | . . . . 1 . . Emergency Access Points 3 | . 2 . . . . 1 Unreport Threat 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 5 | . . 5 . . . . Recycle Component 1 | . . 1 . . . . Process 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 5 | . 2 2 . 1 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 118 | . . 118 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . 9 . . Total Damage 146 | . . . . 146 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . . 4 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3407 | . 324 943 47 408 647 1038 Spaces Moved 1664 | 1 204 380 25 206 367 481 Core 10 | . . . . . . 10 Treads 1387 | . 16 330 . 206 367 468 Legs 264 | 1 188 50 25 . . . Wheels 2 | . . . . . . 2 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 120 | 120 120 160 190 160 160 125 Average Speed 174 | 120 123 210 190 160 160 183 Slowest Speed 1450 | 120 160 240 190 160 160 1450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 2 36 43 10 27 13 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . 16 6 . . . 27 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 46 | . 16 6 . . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 1979 | . 244 466 25 269 405 570 Wait 61 | . . 35 . 26 . . Move 1658 | . 203 379 24 205 366 481 Hop . | . . . . . . . Pick Up 40 | . 3 10 1 11 8 7 Fast Attach 9 | . 2 3 . 1 . 3 Attach 18 | . 1 1 . 2 3 11 Detach . | . . . . . . . Swap 34 | . 10 4 . 5 4 11 Drop 32 | . 5 5 . 10 7 5 Fire 109 | . 20 29 . 9 17 34 Melee 18 | . . . . . . 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -9/Materials | Discovered new exit (range 15) 1268 | -9/Materials | Entered Mines 1271 | -9/Mines | Received a Mining Laser from a helpful Derelict 1294 | -9/Mines | Discovered new exit (range 11) 1315 | -9/Mines | Entered Materials 1315 | -8/Materials | Accompanied by 1 ally 1315 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1375 | -8/Materials | Repaired Aluminum Leg 1633 | -8/Materials | Met 7R-MNS 1696 | -8/Materials | Discovered new exit (range 18) 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1724 | -7/Factory | Caught up to 7R-MNS 2352 | -7/Factory | Discovered new exit (range 13) 2370 | -7/Factory | Entered another Factory area 2370 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2371 | -6/Factory | Caught up to 7R-MNS 2870 | -6/Factory | Build established: Skirmisher 2993 | -6/Factory | Garrison activated, responded to threat 3106 | -6/Factory | Garrison activated, responded to threat 3275 | -6/Factory | Core integrity fell below 50% 3336 | -6/Factory | Lost 20 parts (4p9n4u3w) 3389 | -6/Factory | Core integrity fell below 20% 3408 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03305_ VTOL Module destroyed. 03308_ System corrupted: Energy discharge (-22). 03312_ K-01 Serf collects debris. 03322_ Acquired Lgt. Nuclear Core. 03336_ Destroyed VTOL Module. 03336_ S-27 Virus system corrupted by crushing effect. 03336_ Hvy. Flail destroyed. 03343_ S-27 Virus destroyed. 03345_ Acquired 38 matter. 03357_ R-10 Processor collects Autogun. 03363_ R-10 Processor collects Lgt. Nuclear Core. 03366_ R-10 Processor collects Corrupted Gauss Rifle. 03370_ ALERT: Rogue bot located, Programmers report to Factory Zone 5K. 03373_ R-10 Processor collects Corrupted Flexi-carbon Leg. 03376_ R-10 Processor collects Corrupted Gauss Rifle. 03381_ Acquired 46 matter. 03385_ R-10 Processor collects Gauss Rifle. 03393_ R-10 Processor knocked back. 03397_ Lgt. Nuclear Core destroyed. 03402_ Adv. Weight Redist. System destroyed. 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