Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.04 @ 00:46:52 Player: WetterLettuce Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (464) 464 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2149 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 80/300 Energy 290/290 System Corruption 0% Temperature Cool (12) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg 0b10 Decoder Chip [Skirmisher] Faulty Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Relay Coupler [Programmer] (71) Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Experimental Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg 0b10 Decoder Chip [Skirmisher] Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Experimental Armor Integrity Analyzer Relay Coupler [Programmer] Grenade Launcher Improved Grenade Launcher [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Weapon Guided Missile Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 23 | 4 4 3 2 10 . Power 3 | . 1 1 . 1 . Engine 3 | . 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads . | . . . . . . Leg 4 | 2 . . . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 1 . 6 . Device 1 | . . 1 . . . Storage 2 | . 1 . . 1 . Processor 5 | . 1 . . 4 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 1 2 1 . Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 8 | . 1 6 . . 1 Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 5 | . 1 3 . . 1 Highest Loss Streak 6 | . 1 6 . . 1 To Critical Strikes . | . . . . . . Average Backups 5 | 2 2 5 4 6 9 Power 1 | 1 1 1 2 1 . Propulsion . | . . . . . . Utility 2 | . . 1 1 3 7 Weapon 1 | . . 2 1 1 2 Tool/Special . | . . . . . . Unused Backups 17 | . . 1 . 7 9 Power 2 | . . . . 2 . Propulsion 1 | . . . . . 1 Utility 11 | . . . . 4 7 Weapon 3 | . . 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 66 | . 81 62 8 61 87 Engine 6 | . 12 7 . 4 11 Leg 17 | . 28 16 . 14 22 Storage 7 | . 10 8 . 5 11 Processor 14 | . 1 8 . 18 22 Hackware 4 | . . . . 7 11 Energy Gun 3 | . 14 6 . . . Ballistic Gun 4 | . 14 10 . . . Launcher 7 | . . . 8 11 10 Peak Build Rating 52 | 4 7 9 2 51 52 Average Rating 26 | 3 5 6 1 35 51 On Entrance 10 | . 4 7 . 1 51 Naked Turns 74 | . . 62 12 . . Heaviest Build 30 | 3 13 14 4 30 30 Greatest Support 38 | 20 20 20 3 38 38 Greatest Overweight (x) 6 | . . . 1 6 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 8 8 5 10 10 Average Capacity 7 | 5 7 7 5 7 10 Most Carried 10 | 4 5 7 5 10 10 Average Carried 5 | 2 2 5 4 6 9 Final Capacity 10 | 5 8 5 5 10 10 Final Carried 10 | 4 5 5 5 9 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 526 | 238 12 61 . 205 10 Remotely . | . . . . . . Salvage Created 404 | . 43 258 63 . 40 Parts 21 | . 4 12 3 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 3 6 2 . 2 Guns 9 | . 3 6 . . . AOE 4 | . . . 2 . 2 Classes Destroyed 3 | . 1 2 . . . Swarmer 4 | . 3 1 . . . Grunt 6 | . . 2 2 . 2 Sentry 3 | . . 3 . . . Best Kill Streak 3 | . 3 3 2 . 2 Combat Bots Only 3 | . 3 3 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 27 121 4 . 27 Missed 69 | . 12 48 1 . 8 Hits 110 | . 15 73 3 . 19 Projectile 110 | . 15 73 3 . 19 Critical Strikes 4 | . 1 3 . . . Damage Taken 1229 | . 206 766 69 . 188 Core 442 | . 25 371 14 . 32 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 90 . . . . Volleys Fired 58 | . 8 31 4 . 15 Largest 2 | . 2 2 1 . 1 Hottest 60 | . 60 60 33 . 39 Shots Fired 90 | . 16 55 4 . 15 Gun 71 | . 16 55 . . . Cannon . | . . . . . . Launcher 19 | . . . 4 . 15 Special . | . . . . . . Kinetic 39 | . 8 31 . . . Thermal . | . . . . . . Explosive 19 | . . . 4 . 15 Electromagnetic 32 | . 8 24 . . . Robot Hit Streak 15 | . 4 15 1 . . Robot Miss Streak 3 | . 1 3 3 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 54 | . 10 43 1 . . Core Hits 36 | . 6 16 3 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1729 | . 133 474 140 . 982 Guns 541 | . 86 455 . . . Cannons . | . . . . . . Explosions 1169 | . 47 . 140 . 982 Melee . | . . . . . . Ramming 19 | . . 19 . . . Kinetic 325 | . 52 273 . . . Thermal 47 | . 47 . . . . Explosive 1122 | . . . 140 . 982 Electromagnetic 216 | . 34 182 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 3 . 4 . 2 Projectiles . | . . . . . . Explosions 9 | . 3 . 4 . 2 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . 40 9 24 . . Shots 2 | . 1 . 1 . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 52 | . 52 34 . . . Average Temperature 16 | . 20 14 . . . Received Heat Transfer 273 | . 48 177 27 . 21 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | . 95 190 180 . . Initial 73 | . . . 73 . . Average 63 | . 30 96 152 . . Influence Increases 705 | . 143 400 107 . 55 Destroy 0b10 Robot/C 260 | . 60 120 40 . 40 Destroy Leader 60 | . 10 40 10 . . Successful Hack 24 | . 24 . . . . Disable Machine 60 | . 15 . 45 . . Destroy Structure 16 | . 4 . 12 . . Lose Combat Pursuer 285 | . 30 240 . . 15 Influence Decreases 685 | . 143 210 137 160 35 Entered New Map 277 | . . . 117 160 . Time Decay 328 | . 133 150 20 . 25 Lost Part 80 | . 10 60 . . 10 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 9 31 2 . 3 Peak Tracking Total 8 | . 4 8 2 . 4 Tactical Retreats 9 | . 2 6 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 . 3 . . Max in Single Turn 3 | . 1 . 3 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 11 2 . . . Successful 5 | . 5 . . . . Failed 8 | . 6 2 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 9 | . 7 2 . . . Terminals 13 | . 11 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 3 | . 3 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 971 | . . . . 753 218 Optics 971 | . . . . 753 218 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2191 | 37 371 341 43 1181 218 Spaces Moved 1727 | 28 284 281 57 921 156 Core 354 | 8 . 132 57 157 . Treads . | . . . . . . Legs 1373 | 20 284 149 . 764 156 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 50 50 120 Average Speed 114 | 100 120 87 56 123 120 Slowest Speed 350 | 120 120 120 100 350 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 62 38 26 85 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 7 | . . . . 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 78 | . 3 . 15 . 60 Melee . | . . . . . . Projectile . | . . . . . . AOE 78 | . 3 . 15 . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1860 | 35 299 324 63 967 172 Wait 13 | . . 3 . 10 . Move 1722 | 27 283 280 56 920 156 Hop . | . . . . . . Pick Up 24 | 4 4 1 . 14 1 Fast Attach 18 | 4 1 4 1 8 . Attach 8 | . 3 1 1 3 . Detach 3 | . . 1 1 1 . Swap . | . . . . . . Drop 12 | . . 1 . 11 . Fire 58 | . 8 31 4 . 15 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 12) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Discovered new exit (range 7) 679 | -9/Materials | Released all parts (4) 709 | -9/Materials | Core integrity fell below 50% 721 | -9/Materials | Lost 6 parts (1p2n3w) 733 | -9/Materials | Core integrity fell below 20% 750 | -9/Materials | Entered Mines 777 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 787 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 787 | -9/Mines | Discovered new exit (range 13) 788 | -9/Mines | Learned location of Zion (-7) 793 | -9/Mines | Entered Zion 844 | -7/Zion | Found Prototype Launcher 844 | -7/Zion | Identified Gui. Missile Launcher 1029 | -7/Zion | Learned location of Warlord (-4) 1079 | -7/Zion | Given the Hacking Drone Bay 1079 | -7/Zion | Found Prototype Device 1124 | -7/Zion | Found Relay Coupler [Programmer] 1219 | -7/Zion | Found Prototype Processor 1219 | -7/Zion | Identified Exp. Signal Interpreter 1461 | -7/Zion | Given A8's code to call for help 1553 | -7/Zion | Found Prototype Processor 1559 | -7/Zion | Found Prototype Processor 1566 | -7/Zion | Found Prototype Processor 1571 | -7/Zion | Found Prototype Processor 1650 | -7/Zion | Learned location of Armory (-4) 1847 | -7/Zion | Discovered new exit (range 22) 1973 | -7/Zion | Identified exit to Proximity Caves 1974 | -7/Zion | Entered Proximity Caves 2122 | -6/Proximity Caves | Spotted B-75 Beast 2192 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- EXIT=FOUND PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Searching scrap... Found Adv. Terrain Scanner. Found 50 Matter. Acquired 10 matter. Searching scrap... Found Carbon-fiber Leg. Found 64 Matter. Acquired Carbon-fiber Leg. Searching scrap... Found Armor Integrity Analyzer. Found Flamer. Found Weapon Cycler. Found 53 Matter. Gui. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????###???????????????????????????????? | | #?????????????? #???????????????????????????????? | | #????????????? " #???????????????????????????????? | | #????????????" " #???????????????????????????????? | | #???????????? " #???????????????????????????????? | | #?????????## "" ????????????##???????????? #??? | | #####???## # ?????????##### ####?????? #??? | | #???# #???????### # ##### #???? | | ##### #???????# # #####??? | | ## ##??????# BB #??? | | ?# #?#????## BB #??? | | ?####### ## ### " % * #?? | | #?######### ##### | | ## ##?# ????????? | | #?# ## ###### ????????????? | | ?????##?##???## #??????????????? | | #?????????????????# ;#????????????????? | | #???????????????#### % ;#??????????????????? | | #?????????????### #????????????????????? | | #?????????????# @ #????????????????????? | | ##??????????##?# ## #????????????????????? | | ???????????? #?## ### #????????????????????? | | ??????????? ##?# #? #????????????????????? | | ??????????? ### #? ##????????????????????? | | ?????????? ## ### #?????????????????????? | | #####???# ## ##?####?????????????????????? | | ##?## ??# #???????????????????????????? | | ### #????# #???????????????????????????? | | ####### #???????????????????????????? | | ##???????????????????????????? | | #????????????????????????????? | | ## ## ### #????????????????????????????? | | ##????# ## #????????????????????????????? | | ##????# ## #????????????????????????????? | | #?#### ## #############????????????????? | | ## ### ## #???????????? | | #### ## #### #???????????? | | ??## ## ##??# ########## #???????????? | | ### #??# #??????????????????????????? | | #?# ??????????????????????????? | | ## ?????????????????????????? | | ######## # ????????????????????????? | | #???????#################????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperFactoryUnit Manual? 0 Play Time 00:26:19 Cumulative 84.4 hours Start 2025.05.11 @ 15:18:52 End 2025.07.04 @ 00:46:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 53 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d75fa04-03b3-4d5b-a31a-56de09556ddb