Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 03:58:30 Player: yeehaw Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1742) 1742 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-54) -54 TOTAL SCORE: 6163 Bonus ------- Follower Combat Kills 60 Friendly Fire -114 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 99/100 System Corruption 16% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Advanced Targeting Computer Improved Integration Mediator > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Medium Storage Unit Improved Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Gatling Laser Great Axe Great Axe > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Cesium-ion Thruster Improved Light Armor Plating Improved Shield Generator [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Gatling Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 . . 2 . . Power 2 | . . . . . 2 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 3 | . . . . . . 1 . . 2 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 121 | 7 5 1 . 5 7 3 9 35 21 . 28 Power 26 | 1 2 . . 1 2 . 1 8 4 . 7 Engine 15 | 1 2 . . 1 2 . . 4 4 . 1 Core 11 | . . . . . . . 1 4 . . 6 Reactor . | . . . . . . . . . . . . Propulsion 33 | 3 . . . 2 1 1 1 10 8 . 7 Treads 6 | 2 . . . . 1 . . 1 . . 2 Leg 16 | 1 . . . . . 1 . 5 7 . 2 Wheel 9 | . . . . 2 . . . 3 1 . 3 Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . 1 1 . . . Utility 36 | 1 1 . . 1 3 1 6 7 6 . 10 Device 19 | . . . . 1 2 1 4 3 3 . 5 Storage 4 | 1 1 . . . . . . 1 . . 1 Processor 3 | . . . . . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . Protection 10 | . . . . . 1 . 1 3 3 . 2 Artifact . | . . . . . . . . . . . . Weapon 26 | 2 2 1 . 1 1 1 1 10 3 . 4 Energy Gun 10 | 1 . . . . . 1 . 5 . . 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 1 1 . . . . . . 3 1 . . Ballistic Cannon 3 | . 1 . . 1 . . . . . . 1 Launcher 5 | . . 1 . . 1 . 1 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . Parts Lost 65 | . . . . 3 . . 4 19 10 3 26 Power 21 | . . . . 1 . . 2 6 4 1 7 Propulsion 16 | . . . . 1 . . 1 4 3 1 6 Utility 15 | . . . . . . . 1 3 2 1 8 Weapon 13 | . . . . 1 . . . 6 1 . 5 Highest Loss Streak 16 | . . . . 2 . . 3 16 10 3 8 Average Slot Usage (%) 82 | . 96 100 100 100 81 98 76 83 80 70 68 Engine 9 | . 13 14 14 14 11 23 11 7 10 9 1 Core 5 | . . . . . . . 2 11 . . 12 Treads 7 | . 28 28 28 23 9 7 1 1 . . 1 Leg 7 | . . . . . . 5 7 8 13 16 8 Wheel 7 | . . . . 4 18 15 15 11 5 . 4 Device 9 | . . . . . 2 7 11 9 20 20 14 Storage 9 | . 26 28 28 27 9 7 2 4 6 6 6 Processor 1 | . . . . . . . 1 . . . 6 Protection 3 | . . . . . 6 7 2 6 4 2 3 Energy Gun 2 | . 8 . . . . 3 1 2 2 . . Ballistic Gun 4 | . 13 14 14 14 9 3 . 4 2 2 . Ballistic Cannon 2 | . 4 4 . 2 9 7 4 . . . 2 Launcher 5 | . . 9 14 11 7 7 12 8 . . . Slashing Weapon 2 | . . . . . . . . . 10 10 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 55 | 10 20 20 20 32 42 43 46 48 50 35 55 Greatest Support 66 | 40 40 40 40 40 24 24 24 30 66 66 62 Greatest Overweight (x) 3 | . . . . 1 1 1 1 3 3 1 3 Average Overweight (x) . | . . . . . . 1 . 1 . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 6 8 8 8 8 Average Capacity 6 | 5 6 6 6 6 6 6 4 6 8 8 8 Most Carried 8 | 5 6 6 6 6 6 6 6 8 8 3 7 Average Carried 4 | 3 5 5 6 5 5 5 3 3 4 3 3 Final Capacity 8 | 6 6 6 6 6 6 6 4 8 8 8 8 Final Carried 6 | 5 6 6 6 4 6 6 3 3 3 3 . Class Distribution -------------------- 60% | Mutant 25% | Scavenger-Mutant 8% | Generator-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Generator-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Matter Collected 1968 | 261 38 . . 347 104 15 327 456 235 . 185 Remotely . | . . . . . . . . . . . . Salvage Created 1354 | . 77 . . 71 193 46 . 449 204 . 314 Parts 93 | . 3 . . 8 17 5 . 30 17 . 13 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 51 | . 2 . . 14 8 5 . 11 6 . 5 Melee 7 | . . . . . . . . 1 3 . 3 Guns 11 | . 2 . . 3 1 . . 3 . . 2 Cannons 1 | . . . . . . 1 . . . . . AOE 32 | . . . . 11 7 4 . 7 3 . . Classes Destroyed 13 | . 1 . . 2 2 1 . 5 . . 2 Worker 5 | . . . . . . . . 2 3 . . Builder 1 | . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . 1 Watcher 1 | . . . . . 1 . . . . . . Swarmer 18 | . . . . 3 3 5 . 3 4 . . Grunt 11 | . 2 . . . 3 . . 2 . . 4 Brawler 1 | . . . . . . . . . . . 1 Sentry 4 | . . . . . 2 . . 2 . . . Hunter 4 | . . . . . . . . 2 2 . . Programmer 2 | . . . . . . . . 2 . . . Assembled 10 | . . . . 10 . . . . . . . Martyr 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | . 2 . . 10 7 5 . 3 4 . 4 Combat Bots Only 10 | . 2 . . 10 6 4 . 3 4 . 4 Max Kills in Single Turn 3 | . 1 . . 3 3 2 . 3 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 3 2 1 . 3 3 . . Melee 1 | . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Damage Taken 7535 | . 117 . . 536 290 190 140 2269 1200 104 2689 Core 1543 | . . . . 112 30 15 . 532 185 70 599 Absorbed by Shields 230 | . . . . . . . . . 72 . 158 Core Remaining (%) 67 | 100 . . . 55 94 . . 21 . . . Volleys Fired 128 | 1 12 . . 31 11 7 6 43 2 1 14 Largest 3 | 2 2 . . 2 2 2 3 3 1 1 1 Hottest 120 | 70 70 . . 62 62 62 120 94 80 28 80 Shots Fired 175 | 2 22 . . 34 15 9 12 63 2 1 15 Gun 99 | 2 20 . . 12 5 2 3 41 2 1 11 Cannon 19 | . 2 . . 3 4 2 4 . . . 4 Launcher 57 | . . . . 19 6 5 5 22 . . . Special . | . . . . . . . . . . . . Kinetic 71 | 1 12 . . 15 9 4 4 21 . 1 4 Thermal 35 | 1 10 . . . . . . 18 2 . 4 Explosive 57 | . . . . 19 6 5 5 22 . . . Electromagnetic 12 | . . . . . . . 3 2 . . 7 Robot Hit Streak 10 | . 3 . . 3 5 4 6 10 1 . 6 Robot Miss Streak 6 | . 2 . . 5 2 2 2 6 3 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 116 | . 8 . . 14 9 4 9 36 15 . 21 Core Hits 124 | . 5 . . 26 22 11 4 32 12 . 12 Critical Hits 1 | . . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 26 | . . . . . . . . . 17 . 9 Impact . | . . . . . . . . . . . . Slashing 26 | . . . . . . . . . 17 . 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . Damage Inflicted 6380 | . 107 . . 854 854 484 796 1374 1195 . 716 Guns 996 | . 107 . . 81 53 32 2 501 12 . 208 Cannons 166 | . . . . . 23 21 62 . . . 60 Explosions 4019 | . . . . 764 778 431 732 838 476 . . Melee 1148 | . . . . . . . . . 707 . 441 Ramming 51 | . . . . 9 . . . 35 . . 7 Kinetic 552 | . 59 . . 81 76 53 62 161 . . 60 Thermal 497 | . 48 . . . . . . 353 12 . 84 Explosive 3962 | . . . . 764 746 431 732 813 476 . . Electromagnetic 170 | . . . . . 32 . 2 12 . . 124 Impact . | . . . . . . . . . . . . Slashing 1148 | . . . . . . . . . 707 . 441 Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 7 . 6 16 Average Corruption 7 | . . . . . . . . 3 . 6 12 Corruption Purged . | . . . . . . . . . . . . Effects 51 | . . . . . . . . 7 . 3 41 Message Errors 13 | . . . . . . . . 3 . . 10 Matter Fused 7 | . . . . . . . . . . 1 6 Heat Flow Errors 4 | . . . . . . . . . . . 4 Energy Discharges 7 | . . . . . . . . 2 . 2 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 1 . . 5 Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . 8 Targeting Errors 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 294 | . . . . . 27 10 6 41 210 . . Projectiles . | . . . . . . . . . . . . Explosions 189 | . . . . . 27 10 6 41 105 . . Melee 105 | . . . . . . . . . 105 . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 658 | . . . . 57 137 . 53 52 356 . 3 Shots 14 | . . . . 3 4 . 2 1 4 . . Rammed 20 | . . . . 2 . . . 15 . . 3 Targets Rammed 22 | . . . . 2 . . . 17 . . 3 Kicked 2 | . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 254 | 30 176 . . 3 84 . 204 231 . . 254 Average Temperature 60 | 18 79 . . 1 35 . 102 78 . . 41 Received Heat Transfer 1234 | . 66 . . 40 72 . . 474 . . 582 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 . . . Heat Transferred 1004 | . 148 . . . . . . 683 25 . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Peak Influence 404 | . 70 27 . 75 404 390 144 351 232 41 90 Initial 183 | . . 27 . . 21 183 136 100 73 11 7 Average 113 | . 37 27 . 37 139 262 131 208 123 16 30 Maximum Alert Level 2 | . . . . . 2 1 . 1 1 . . Low Security (%) 80 | 100 100 100 . 100 70 28 100 59 63 100 100 Level 1 19 | . . . . . 29 71 . 40 36 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . 2 . 4 . . 3 Investigation 2 | . . . . . . . . 1 . . 1 Extermination 2 | . . . . . . . . 2 . . . Reinforcement 5 | . . . . . . 2 . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Distress Signals 1 | . . . . . 1 . . . . . . Communications Jammed 1 | . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 3 . . 21 14 9 5 15 8 4 17 Peak Tracking Total 9 | . 2 . . 4 9 5 5 7 4 4 6 Tactical Retreats 10 | . . . . 1 1 1 . . . . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Traps Triggered 13 | . . . . . . 1 . 9 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Machines Disabled 18 | . . . . 1 4 . . 9 4 . . Max in Single Turn 9 | . . . . 1 3 . . 9 4 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Machines Accessed 6 | . 1 . . 1 1 . . 1 1 . 1 Terminals 4 | . 1 . . . 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 11 | . 1 . . 1 2 . . 3 2 . 2 Successful 4 | . 1 . . 1 1 . . . 1 . . Failed 7 | . . . . . 1 . . 3 1 . 2 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . 1 . . . 2 . . . 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 4 | . 1 . . 1 1 . . . 1 . . Open Door 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . 1 . . 1 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Total Allies 20 | . . . . . . . 20 . . . . Largest Group 19 | . . . . . . . 19 2 . . . Highest-Rated Group 477 | . . . . . . . 477 70 . . . Highest-Rated Ally 35 | . . . . . . . 35 35 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . 71 9 . . . Total Damage 3362 | . . . . . . . 3193 169 . . . Kills 12 | . . . . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Turns Passed 3981 | 107 351 56 47 361 160 122 344 1120 505 91 717 Spaces Moved 2623 | 57 178 34 30 200 122 101 309 752 312 69 459 Core 78 | 5 . . . . . . . . . . 73 Treads 488 | 41 178 34 30 153 2 . . 31 . . 19 Legs 644 | 11 . . . . . . . 170 149 69 245 Wheels 1413 | . . . . 47 120 101 309 551 163 . 122 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 90 90 100 90 90 100 120 50 Average Speed 124 | 142 160 160 160 143 99 100 99 123 116 130 132 Slowest Speed 210 | 160 160 160 160 160 160 100 100 210 180 150 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 35 17 8 28 19 6 93 27 11 74 15 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 371 | . . . . 161 48 21 35 75 30 1 . Melee . | . . . . . . . . . . . . Projectile 4 | . . . . 2 1 . . . . 1 . AOE 367 | . . . . 159 47 21 35 75 30 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Total 3115 | 82 228 36 29 238 143 113 334 879 425 69 539 Wait 74 | 5 12 . . . . . . . 54 . 3 Move 2614 | 56 177 33 29 199 121 101 308 751 312 68 459 Hop . | . . . . . . . . . . . . Pick Up 103 | 12 11 1 . 1 4 2 6 26 18 . 22 Fast Attach 12 | . 2 . . . 2 . 2 4 2 . . Attach 86 | 7 2 . . 3 2 2 4 26 16 . 24 Detach 2 | . . . . . . . . 2 . . . Swap 23 | . 1 1 . 2 3 1 3 5 3 . 4 Drop 27 | 1 11 1 . . . . 5 5 3 . 1 Fire 128 | 1 12 . . 31 11 7 6 43 2 1 14 Melee 24 | . . . . . . . . . 15 . 9 Ram 9 | . . . . 2 . . . 4 . . 3 Kick 13 | . . . . . . . . 13 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 459 | -10/Materials | Entered Mines 463 | -10/Mines | Met a Derelict bent on vengeance 466 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 507 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 509 | -10/Mines | Discovered new exit (range 5) 515 | -10/Mines | Entered Exiles 541 | -10/Exiles | Discovered new exit (range 14) 562 | -10/Exiles | Entered Mines 611 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 619 | -9/Mines | Assembled infested the area 624 | -9/Mines | Assisted by a Guerilla fighting off Assembled 684 | -9/Mines | Destroyed YI-UF0 889 | -9/Mines | Destroyed 10 combat bots 909 | -9/Mines | Discovered new exit (range 6) 911 | -9/Mines | Found the Drone Emporium 915 | -9/Mines | Found Prototype Device 916 | -9/Mines | Identified Sensor Drone Bay 923 | -9/Mines | Entered Materials 923 | -8/Materials | Evolved 4 slots: Power x2, Propulsion x1, Weapon x1 1041 | -8/Materials | Discovered new exit (range 9) 1083 | -8/Materials | Entered Factory 1083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -7/Factory | Sucked down chute 1205 | -7/Factory | Entered Waste 1206 | -7/Waste | Met a frightened Derelict 1228 | -7/Waste | Spotted C-40 Crusher 1253 | -7/Waste | Spotted C-40 Crusher 1261 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1278 | -7/Waste | Spotted C-40 Crusher 1280 | -7/Waste | Spotted C-40 Crusher 1292 | -7/Waste | Lost 3 parts (1p1n1u) 1325 | -7/Waste | Spotted C-40 Crusher 1326 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1356 | -7/Waste | Warlord forces began an assault 1360 | -7/Waste | Allies destroyed C-40 Crusher 1539 | -7/Waste | Discovered new exit (range 11) 1549 | -7/Waste | Entered Factory 1549 | -7/Factory | Accompanied by 2 allies 2378 | -7/Factory | Core integrity fell below 50% 2432 | -7/Factory | Lost 16 parts (5p4n3u4w) 2652 | -7/Factory | Discovered new exit (range 15) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Evolved 2 slots: Utility x2 2707 | -6/Factory | Build established: Scavenger-Mutant 2949 | -6/Factory | Lost 10 parts (4p3n2u1w) 3174 | -6/Factory | Sucked down chute 3174 | -6/Factory | Entered Waste 3183 | -6/Waste | Spotted C-40 Crusher 3189 | -6/Waste | EMP discharged 3201 | -6/Waste | Spotted C-40 Crusher 3202 | -6/Waste | Spotted C-40 Crusher 3212 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3215 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3222 | -6/Waste | Spotted C-40 Crusher 3231 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3242 | -6/Waste | Discovered new exit (range 16) 3244 | -6/Waste | Spotted C-40 Crusher 3262 | -6/Waste | Lost 3 parts (1p1n1u) 3265 | -6/Waste | Entered Factory 3427 | -6/Factory | System corruption reached 10% 3457 | -6/Factory | Lost 3 parts (1p1u1w) 3503 | -6/Factory | Lost 4 parts (1p2u1w) 3797 | -6/Factory | Lost 4 parts (1p2u1w) 3861 | -6/Factory | Lost 6 parts (2p2n1u1w) 3885 | -6/Factory | Core integrity fell below 50% 3909 | -6/Factory | Core integrity fell below 20% 3939 | -6/Factory | Lost 8 parts (2p4n1u1w) 3982 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03888_ Lgt. Treads destroyed. 03889_ Slug penetrates Wall. 03892_ Acquired Lgt. Ion Engine. 03892_ Penetrated by Slug. 03894_ T0>WPF8<=Y&BTPG5N=IVYI:,J 03898_ Acquired Force Rifle. 03903_ Slug penetrates Wall. 03904_ G-50 Soldier destroyed. 03905_ Lgt. Ion Engine destroyed. 03906_ Penetrated by Slug. 03906_ G-50 Soldier destroyed. 03908_ Penetrated by Slug. 03908_ Force Rifle destroyed. 03909_ Penetrated by Slug. 03912_ System corrupted: Matter fused (-9). 03915_ Acquired Imp. Integration Mediator. 03927_ System corrupted: Heat flow error (+158). 03950_ System corrupted: Matter fused (-10). 03958_ Penetrated by Slug. 03962_ Adv. Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???? ??????????????????????????????? | | ???? ????? ??????????????????????? | | ???? ????? ??????????????????????? | | ???? ????? ??????????????????????? | | ????" ????# #?????????????????????? | | ???? ????# #?????????????????????? | | ????? ????# #?????????????????????? | | ????? ????+ +?????????????????????? | | ????? ????# #?????????????????????? | | ?????# #???## ##????????????????????? | | ?????# #???# ] #????????????????????? | | ?????# ##### ?????????????????????? | | ?????# Y ?????????????????????? | | ?????# #?? ???????????? ???????? | | ?????# #?? ???????????? ??????? | | ?????# ##+####/#######?????? #??????? | | ?????# ## @ #?????? #??????? | | ?????# ## #?????? #??????? | | ?????# ## #?????? #??????? | | ?????# ## #?????# #??????? | | ?????# ## #?????# #??????? | | ?????# ##################### #??????? | | ?????# #??????# # #??????? | | ?????# #??????# # #??????? | | ?????# #??????# # #??????? | | ?????# #??????# # #??????? | | ?????# #??????# # #??????? | | ?????# #??????# = + #??????? | | ?????# #####??# # #??????? | | ?????# #??# # #??????? | | ?????# #### /!!# #??????? | | ?????# + !! # #??????? | | ?????# #### !! # ######## | | ?????# #??# # # | | ?????### ###??############## # """ | | ???????# #?????????????????# # """ | | ???????# #?????????????????# # """ | | ??????? #???????????????###% + | | ???????#+#???????????????" #! # !! | | ????????????????????????? # # !! | | ????????????????????????"" # [# !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 44 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Below I Survived The Infestation Challenges ------------ None Game ------ Seed MasterDeepTearclaws Manual? 0 Play Time 00:58:47 Cumulative 8.1 hours Start 2021.07.12 @ 16:23:20 End 2021.07.13 @ 03:58:30 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4c25cb8-4c87-411a-8ae5-193eb2f3a7c5