Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.16 @ 19:02:53 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (90) 450 Value Destroyed (2764) 2764 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 10170 Bonus ------- High Alert Combat Kills 261 Follower Combat Kills 335 Cogmind --------- Core Integrity 101/1450 Matter 217/300 Energy 82/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Utility Shielding Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cooling System Advanced Sensor Array Light EM Pulse Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Improved Linear Gravjet Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Antimatter Cannon Hardcell Cannon > --- INVENTORY -------- Cooled Airjet Antigrav System Advanced Weight Redist. System Advanced Sensor Array Layered Light Armor Plating Light EM Pulse Cannon Hardcell Cannon Mini Smartbomb Launcher Great Axe [Rating: 132] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Airjet Wheel Wheel Hover Unit Airjet Utility Advanced Hacking Suite Device Long-range Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . . . . . Utility 10 | . . . 1 1 . . 2 1 2 1 2 Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 182 | 2 11 6 10 5 7 35 6 58 10 19 13 Power 17 | . 2 . 1 . 1 4 . 6 . 2 1 Engine 4 | . 2 . . . 1 1 . . . . . Core 11 | . . . 1 . . 3 . 6 . 1 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 37 | . 5 1 1 2 . 9 1 11 4 1 2 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 9 | . 5 1 1 2 . . . . . . . Hover 28 | . . . . . . 9 1 11 4 1 2 Flight . | . . . . . . . . . . . . Utility 58 | . 3 . 3 2 1 5 3 21 3 14 3 Device 33 | . . . 2 . . 1 1 15 1 12 1 Storage 6 | . 2 . . 1 . 1 . 2 . . . Processor 6 | . 1 . 1 . . 2 1 1 . . . Hackware 5 | . . . . 1 1 . . . 2 . 1 Protection 8 | . . . . . . 1 1 3 . 2 1 Artifact . | . . . . . . . . . . . . Weapon 70 | 2 1 5 5 1 5 17 2 20 3 2 7 Energy Gun 2 | . 1 . . . . 1 . . . . . Energy Cannon 8 | . . 1 2 1 2 1 . . . . 1 Ballistic Gun 14 | 2 . 2 2 . 1 2 1 1 1 1 1 Ballistic Cannon 20 | . . . . . 1 6 1 9 1 . 2 Launcher 7 | . . 2 1 . 1 . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . 7 . 9 1 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 2 2 . . Parts Lost 21 | . . . 1 . 4 . . 2 . 2 12 Power 2 | . . . . . . . . . . . 2 Propulsion 8 | . . . . . 2 . . 1 . . 5 Utility 6 | . . . 1 . 1 . . . . 2 2 Weapon 5 | . . . . . 1 . . 1 . . 3 Highest Loss Streak 9 | . . . 1 . 4 . . 1 . 1 9 Average Slot Usage (%) 87 | . 82 77 79 78 33 88 100 98 98 98 74 Core 6 | . . . 6 7 1 6 6 10 10 7 2 Wheel 4 | . 22 22 18 21 7 . . . . . . Hover 20 | . . . . . . 31 33 28 26 21 12 Device 5 | . . . 6 . . 1 6 5 10 12 10 Storage 7 | . 11 11 9 7 1 4 6 10 10 9 6 Processor 13 | . 9 11 10 15 3 12 18 15 15 14 12 Hackware 6 | . . . . 2 3 7 6 5 8 9 12 Energy Cannon 2 | . . 4 10 7 2 4 . . . . . Ballistic Gun 8 | . 27 10 14 15 7 8 13 7 2 9 5 Ballistic Cannon 2 | . . . . . . . . 3 7 4 4 Slashing Weapon 3 | . . . . . . 4 5 4 5 4 2 Naked Turns 42 | . . . . . 42 . . . . . . Heaviest Build 74 | 2 16 22 27 43 43 39 39 56 55 71 74 Greatest Support 93 | 3 20 20 20 40 40 55 55 68 65 74 93 Greatest Overweight (x) 3 | . 3 1 1 1 3 . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 12 | 4 8 8 8 12 12 10 10 10 10 10 10 Average Capacity 8 | 4 6 8 8 9 6 8 10 10 10 10 8 Most Carried 10 | 4 6 8 8 10 10 10 10 10 10 10 9 Average Carried 8 | 2 2 6 7 8 5 6 9 9 9 9 7 Final Capacity 12 | 4 8 8 8 12 4 10 10 10 10 10 4 Final Carried 10 | 4 6 8 8 10 4 10 10 10 9 10 4 Class Distribution -------------------- 46% | Hacker-Scout 24% | Hacker-Mutant 9% | Mutant 7% | Scavenger-Skirmisher 4% | Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Matter Collected 3301 | 212 115 73 155 41 119 531 60 1241 115 427 212 Remotely . | . . . . . . . . . . . . Salvage Created 3917 | . 61 121 431 41 . 845 23 1450 245 401 299 Parts 187 | . 8 12 22 4 . 34 2 59 4 20 22 Haulers Intercepted 12 | . . . 1 . . 3 . 4 3 1 . Recyclers Shooed 4 | . . . . . . . . 1 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 44 | . . 6 7 . . 9 1 11 . 1 9 Melee 6 | . . . . . . . . 6 . . . Guns 12 | . . . 2 . . 3 1 2 . 1 3 Cannons 15 | . . . 4 . . 5 . 3 . . 3 AOE 11 | . . 6 1 . . 1 . . . . 3 Classes Destroyed 13 | . 2 3 2 1 . 4 . . . 1 . Worker 12 | . 2 . 1 1 . 3 . 3 . 2 . Builder 5 | . . . . . . . . . . 2 3 Tunneler 1 | . . . . 1 . . . . . . . Hauler 12 | . . . 1 . . 3 . 4 3 1 . Recycler 9 | . . . . . . 2 . 5 . 1 1 Operator 1 | . . . . . . 1 . . . . . Watcher 6 | . 1 1 2 . . 1 . . . 1 . Swarmer 13 | . . 3 . . . . . 5 . . 5 Grunt 10 | . . 2 5 . . 3 . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 6 | . . . 2 . . 4 . . . . . Hunter 1 | . . . . . . 1 . . . . . Programmer 13 | . . . . . . 1 1 6 . 1 4 Best Kill Streak 10 | . 2 7 3 1 . 3 1 4 2 3 10 Combat Bots Only 7 | . . 6 2 . . 2 1 4 . 1 7 Max Kills in Single Turn 4 | . 1 3 2 1 . 1 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 1 . . . . 1 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Damage Taken 5696 | . . 72 257 32 130 414 143 750 93 936 2869 Core 1822 | . . 23 32 16 130 52 . 144 . 76 1349 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 93 | 100 100 94 94 . . 71 100 85 100 94 . Volleys Fired 151 | . 6 6 16 3 3 31 3 33 11 16 23 Largest 4 | . 2 2 3 3 1 3 3 3 2 3 4 Hottest 200 | . 40 70 146 96 56 136 90 118 95 125 200 Shots Fired 353 | . 12 10 47 9 3 74 9 64 22 48 55 Gun 180 | . 12 5 25 6 1 37 6 27 10 32 19 Cannon 159 | . . . 20 3 1 37 3 37 12 16 30 Launcher 14 | . . 5 2 . 1 . . . . . 6 Special . | . . . . . . . . . . . . Kinetic 277 | . 12 1 25 6 1 42 9 64 22 48 47 Thermal . | . . . . . . . . . . . . Explosive 14 | . . 5 2 . 1 . . . . . 6 Electromagnetic 62 | . . 4 20 3 1 32 . . . . 2 Robot Hit Streak 21 | . 9 14 21 10 3 15 19 6 11 8 7 Robot Miss Streak 4 | . 1 2 1 1 . 3 1 1 2 4 4 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 316 | . 11 6 33 6 2 66 8 90 17 50 27 Core Hits 149 | . 6 12 18 2 2 29 2 33 7 13 25 Critical Hits 9 | . . . . . . 2 . 1 1 2 3 Critical Kills 3 | . . . . . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . . . 2 . 1 . 1 1 Melee Attacks 259 | . . . . . . 62 18 95 14 54 16 Impact . | . . . . . . . . . . . . Slashing 259 | . . . . . . 62 18 95 14 54 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 27 | . . . . . . 6 1 13 2 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13201 | . 83 388 1359 98 211 2006 304 3656 794 2077 2225 Guns 2268 | . 83 42 109 10 18 420 71 502 200 469 344 Cannons 2615 | . . . 457 88 1 492 84 683 210 126 474 Explosions 2863 | . . 346 793 . 192 91 . . . 90 1351 Melee 5435 | . . . . . . 1003 149 2471 384 1392 36 Ramming 20 | . . . . . . . . . . . 20 Kinetic 3805 | . 83 . 109 10 18 461 155 1185 410 595 779 Thermal 760 | . . . 669 . . 91 . . . . . Explosive 2103 | . . 346 124 . 192 . . . . 90 1351 Electromagnetic 1078 | . . 42 457 88 1 451 . . . . 39 Impact . | . . . . . . . . . . . . Slashing 5435 | . . . . . . 1003 149 2471 384 1392 36 Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 4 . 9 9 Average Corruption 4 | . . . . . . . . 2 . 5 7 Corruption Purged . | . . . . . . . . . . . . Effects 30 | . . . . . . . . 4 . 11 15 Message Errors 7 | . . . . . . . . . . 4 3 Matter Fused 6 | . . . . . . . . 1 . 2 3 Heat Flow Errors 4 | . . . . . . . . 1 . 1 2 Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . 1 1 Targeting Errors 9 | . . . . . . . . 1 . 3 5 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1209 | . . . 182 16 . 150 96 265 3 280 217 Projectiles 116 | . . . . 16 . . 17 40 3 . 40 Explosions 364 | . . . 182 . . . . . . 5 177 Melee 729 | . . . . . . 150 79 225 . 275 . Knockbacks 9 | . . . . . . . . 4 1 1 3 Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . . . 4 1 1 2 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 90 | . . 8 . . . 8 . . . 64 10 Shots 3 | . . 1 . . . 1 . . . 1 . Rammed 2 | . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 274 | . . 14 195 57 . 202 9 274 207 219 149 Average Temperature 67 | . . 11 70 28 . 72 5 60 83 78 48 Received Heat Transfer 327 | . . 24 153 . . 93 12 18 . 9 18 Effects 1 | . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . 1 . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 600 | . . . 500 . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Peak Influence 859 | . 32 182 326 186 88 859 386 335 521 398 688 Average Influence 292 | . 21 90 176 139 46 548 291 207 272 279 344 Maximum Alert Level 3 | . . . 1 . . 3 1 1 2 1 2 Low Security (%) 36 | 100 100 100 49 100 100 17 . 32 42 16 9 Level 1 37 | . . . 50 . . 4 100 67 14 83 51 Level 2 17 | . . . . . . 44 . . 42 . 39 Level 3 7 | . . . . . . 33 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . . 1 2 . . 9 2 5 3 2 3 Investigation 2 | . . 1 . . . 1 . . . . . Extermination 7 | . . . . . . 2 . 4 . . 1 Reinforcement 12 | . . . 2 . . 4 2 1 2 . 1 Assault 4 | . . . . . . 2 . . 1 . 1 Garrison 2 | . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Distress Signals 10 | . . . 1 . . 2 . 1 . 3 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 1 8 13 1 6 36 6 31 6 21 37 Peak Tracking Total 22 | . 1 6 5 1 6 7 3 11 5 15 22 Tactical Retreats 20 | . . . . . . 5 1 7 . 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Traps Triggered 13 | . 2 1 . 2 . 3 . 3 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Machines Disabled 16 | . . 1 7 . . 4 . 1 2 1 . Max in Single Turn 6 | . . 1 6 . . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Machines Accessed 58 | . 1 2 4 3 . 12 5 13 5 9 4 Terminals 28 | . . 2 3 2 . 5 3 5 1 5 2 Fabricators 12 | . . . . 1 . 3 . 4 2 1 1 Repair Stations 3 | . . . . . . . . . 1 1 1 Recycling Units 5 | . 1 . . . . 2 . 2 . . . Scanalyzers 7 | . . . 1 . . 2 1 1 . 2 . Garrison Access 3 | . . . . . . . 1 1 1 . . Total Hacks 160 | . 2 4 14 9 . 30 18 36 16 22 9 Successful 105 | . 1 3 9 6 . 20 12 23 13 14 4 Failed 55 | . 1 1 5 3 . 10 6 13 3 8 5 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . . . . 2 . 5 1 8 4 2 . Terminals 83 | . . 4 6 7 . 15 10 19 5 13 4 Fabricators 34 | . . . . 2 . 9 . 10 7 3 3 Repair Stations 6 | . . . . . . . . . 2 2 2 Recycling Units 7 | . 2 . . . . 2 . 3 . . . Scanalyzers 23 | . . . 8 . . 4 5 2 . 4 . Garrison Access 7 | . . . . . . . 3 2 2 . . Terminal Hacks 44 | . . 3 1 5 . 8 5 9 4 8 1 Record 4 | . . . . 1 . . 1 2 . . . Part Schematic 7 | . . . . 2 . 1 1 1 2 . . Level Access Points 6 | . . 1 . . . 1 . 1 1 1 1 Emergency Access Points 5 | . . . . . . 1 . 1 . 3 . Terminal Index 5 | . . . . 1 . 1 1 1 1 . . Fabricator Index 2 | . . . . . . . . 1 . 1 . Unreport Threat 2 | . . 1 . . . . . 1 . . . Locate Traps 5 | . . . 1 1 . 1 1 . . 1 . Patrol Status 2 | . . . . . . 1 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . 1 . Zone Layout 4 | . . 1 . . . 1 . 1 . 1 . Fabricator Hacks 23 | . . . . . . 5 . 8 6 2 2 Load Schematic 12 | . . . . . . 3 . 4 3 1 1 Build 11 | . . . . . . 2 . 4 3 1 1 Repair Station Hacks 4 | . . . . . . . . . 2 1 1 Scan Component 3 | . . . . . . . . . 1 1 1 Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . . . 2 . 2 . . . Process 1 | . . . . . . . . 1 . . . Retrieve Components 4 | . 1 . . . . 2 . 1 . . . Scanalyzer 21 | . . . 8 . . 4 5 2 . 2 . Insert Component 12 | . . . 4 . . 2 3 1 . 2 . Analyze 9 | . . . 4 . . 2 2 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . Seal Access 2 | . . . . . . . 1 1 . . . Unauthorized Hacks 6 | . . . . 1 . 1 1 1 1 1 . Terminals 5 | . . . . 1 . 1 1 1 1 . . Botnet 5 | . . . . 1 . 1 1 1 1 . . Fabricators 1 | . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 48 | . 1 1 3 3 . 10 4 11 3 9 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 4 2 . 2 3 2 2 . . Parts Built 13 | . . . . . . 4 . 6 2 1 . Matter 1764 | . . . . . . 292 . 628 424 168 252 Time 510 | . . . . . . 72 . 223 106 42 67 Total Part Build Rating 48 | . . . . . . 12 . 20 12 4 . Parts Repaired 1 | . . . . . . . . . 1 . . Time 60 | . . . . . . . . . 60 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 1 . . . . 11 . 1 . . . Parts Scanalyzed 8 | . . . 4 . . 1 2 1 . . . Part Schematics Acquired 8 | . . . 4 . . 1 2 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Total Allies 20 | . . . . . 20 . . . . . . Largest Group 20 | . . . . . 20 4 . . . . . Highest-Rated Group 505 | . . . . . 505 136 . . . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 98 | . . . . . 85 13 . . . . . Total Damage 6227 | . . . . . 5403 824 . . . . . Kills 28 | . . . . . 20 8 . . . . . Allies Corrupted 2 | . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Turns Passed 5993 | 24 146 219 393 327 271 1414 245 1412 470 568 504 Spaces Moved 7689 | 35 150 233 355 357 279 2029 326 2006 641 705 573 Core 529 | 35 38 . . . 199 120 . . . . 137 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1137 | . 112 233 355 357 80 . . . . . . Hover 6023 | . . . . . . 1909 326 2006 641 705 436 Flight . | . . . . . . . . . . . . Fastest Speed 32 | 50 50 80 80 80 50 40 40 34 32 32 35 Average Speed 48 | 50 73 80 87 86 77 48 41 37 42 32 41 Slowest Speed 200 | 50 200 90 90 90 200 60 43 105 108 35 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 2 38 28 36 10 94 47 19 54 23 34 19 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 225 | . . . . . 6 45 14 52 18 74 16 Terrain Destroyed 405 | . . 24 39 . 6 52 15 58 19 84 108 Melee 141 | . . . . . . 44 14 45 7 20 11 Projectile 72 | . . . . . . 3 1 13 12 21 22 AOE 192 | . . 24 39 . 6 5 . . . 43 75 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Total 9224 | 40 172 253 410 372 331 2300 400 2463 794 917 772 Wait 779 | . . 1 13 . 39 107 42 234 106 108 129 Move 7679 | 34 149 232 354 357 278 2028 325 2005 640 704 573 Hop . | . . . . . . . . . . . . Pick Up 57 | 4 5 4 7 3 . 12 3 10 3 6 . Fast Attach 65 | 2 6 1 3 4 4 15 1 17 7 3 2 Attach 28 | . 3 . 4 . 2 3 2 4 2 5 3 Detach 29 | . . 1 3 1 3 4 1 4 3 4 5 Swap 89 | . 2 5 3 1 1 17 3 37 1 11 8 Drop 76 | . 1 3 7 3 1 11 2 24 7 6 11 Fire 151 | . 6 6 16 3 3 31 3 33 11 16 23 Melee 259 | . . . . . . 62 18 95 14 54 16 Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / [Upp]) -3/Research (discovered 4 exits: *Res x3 / [*Qua]) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 165 | -10/Materials | Discovered new exit (range 9) 170 | -10/Materials | Identified exit to Materials 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Evolved 2 slots: Propulsion x2 304 | -9/Materials | Build established: Mutant 313 | -9/Materials | Identified exit to Materials 390 | -9/Materials | Entered another Materials area 390 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 755 | -8/Materials | Discovered new exit (range 18) 782 | -8/Materials | Identified exit to Factory 783 | -8/Materials | Entered Factory 783 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1016 | -7/Factory | Discovered new exit (range 13) 1026 | -7/Factory | Identified exit to Lower Caves 1034 | -7/Factory | Build established: Scavenger-Skirmisher 1110 | -7/Factory | Sucked down chute 1110 | -7/Factory | Entered Waste 1111 | -7/Waste | Met a frightened Derelict 1129 | -7/Waste | Spotted C-40 Crusher 1164 | -7/Waste | Spotted C-40 Crusher 1167 | -7/Waste | Spotted C-40 Crusher 1170 | -7/Waste | Spotted C-40 Crusher 1176 | -7/Waste | Spotted C-40 Crusher 1178 | -7/Waste | Spotted C-40 Crusher 1184 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1185 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1186 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1187 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1204 | -7/Waste | Warlord forces began an assault 1218 | -7/Waste | Lost 4 parts (2n1u1w) 1237 | -7/Waste | Allies destroyed C-40 Crusher 1239 | -7/Waste | Allies destroyed C-40 Crusher 1246 | -7/Waste | Allies destroyed C-40 Crusher 1262 | -7/Waste | Allies destroyed C-40 Crusher 1309 | -7/Waste | Discovered new exit (range 13) 1381 | -7/Waste | Entered Factory 1381 | -7/Factory | Accompanied by 4 allies 1484 | -7/Factory | Fabricated Airjet (x2) 1564 | -7/Factory | Fabricated Airjet (x2) 1690 | -7/Factory | Local fabrication network quarantined 1821 | -7/Factory | Discovered exit to Lower Caves (range 7) 1849 | -7/Factory | Identified exit to Factory 2128 | -7/Factory | Discovered exit to Lower Caves (range 7) 2284 | -7/Factory | Build established: Hacker-Mutant 2581 | -7/Factory | First assault squad dispatched 2795 | -7/Factory | Entered another Factory area 2795 | -6/Factory | Evolved 2 slots: Utility x2 3028 | -6/Factory | Discovered new exit (range 17) 3040 | -6/Factory | Identified exit to Factory 3040 | -6/Factory | Entered another Factory area 3040 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3166 | -5/Factory | Build established: Hacker-Scout 3363 | -5/Factory | Discovered new exit (range 11) 3380 | -5/Factory | Identified exit to Upper Caves 3697 | -5/Factory | Fabricated Lrn. Sensor Array? 3744 | -5/Factory | Found Prototype Launcher 3744 | -5/Factory | Identified Mni. Smartbomb Launcher 3978 | -5/Factory | Fabricated Airjet (x2) 4186 | -5/Factory | Fabricated Lrn. Sensor Array? 4258 | -5/Factory | Fabricated Airjet? 4302 | -5/Factory | Identified exit to Factory 4452 | -5/Factory | Entered another Factory area 4452 | -4/Factory | Evolved 2 slots: Utility x2 4536 | -4/Factory | Repaired Aerolev Unit 4552 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4570 | -4/Factory | Identified exit to Research 4606 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4635 | -4/Factory | Discovered new exit (range 13) 4650 | -4/Factory | Local fabrication network quarantined 4702 | -4/Factory | First assault squad dispatched 4885 | -4/Factory | Spotted B-86 Titan 4922 | -4/Factory | Entered Research 4922 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4926 | -3/Research | Identified exit to Research 4975 | -3/Research | Fabricated Lrn. Terrain Scanner (x1) 5220 | -3/Research | Spotted B-86 Titan 5358 | -3/Research | Discovered new exit (range 14) 5387 | -3/Research | Garrison activated, responded to threat 5490 | -3/Research | Entered another Research area 5490 | -2/Research | Evolved 2 slots: Utility x2 5842 | -2/Research | Lost 3 parts (1p2n) 5844 | -2/Research | Destroyed 7 combat bots 5940 | -2/Research | Identified exit to Access 5946 | -2/Research | Spotted B-90 Cyclops 5949 | -2/Research | Core integrity fell below 50% 5971 | -2/Research | Lost 9 parts (1p3n2u3w) 5985 | -2/Research | Core integrity fell below 20% 5990 | -2/Research | First assault squad dispatched 5994 | -2/Research | Self-destructed Last Messages --------------- 05954_ W-44 Eye distress signal alerts nearby ally. 05959_ IA/2,VII7V7UBE>>Load(Cld. Airjet) Uploading Cld. Airjet schematic... Loaded successfully: Cld. Airjet Rating: 4p Time: 67 Matter: 252 Initiate build sequence. >>Build Building Cld. Airjet... ETC: 67 05990_ ALERT: Significant disruption in Zone 8E, assault force dispatched. 05994_ ATT5%UJXPVUYY