Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 00:15:12

Player: shockman27

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (155)     775
Value Destroyed (3821)     3821
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (627)                627
              TOTAL SCORE: 10103

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      226
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     235/300
Energy                     207/290
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
    Reinforced Deuterium Engine
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
      Improved Cooling System
         Large Storage Unit
               Weight Redist. System
      Enhanced Optical Array
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
               Core Analyzer
>              --- WEAPON (2) -------
               Beamcaster
          Mini Assault Cannon
>              --- INVENTORY (15) ---
      Improved Deuterium Engine
               Launcher Guidance Computer
      Advanced ECM Suite
      Improved Light Armor Plating
  High-powered Shock Rifle
      Advanced Beam Rifle
         Heavy Particle Cannon
               YOLO Cannon
               Gauss Cannon
          Mini Assault Cannon
               Great Maul

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
        Medium Treads
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
      Enhanced Optical Array
      Improved Signal Interpreter
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
               Core Analyzer
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
      Improved Deuterium Engine
               Weight Redist. System
               Launcher Guidance Computer
      Advanced ECM Suite
      Improved Light Armor Plating
               Drone Bay
  High-powered Shock Rifle
      Advanced Beam Rifle
         Heavy Particle Cannon
               Gauss Cannon
          Mini Assault Cannon
          Mini Assault Cannon
               Great Maul
[Rating: 58]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             165  | 7   25  4   47  1   .   7   23  15  9   24  3   
  Power                    21   | 1   3   .   8   .   .   .   1   2   3   3   .   
    Engine                 18   | 1   3   .   7   .   .   .   1   2   2   2   .   
    Core                   3    | .   .   .   1   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   .   6   .   .   .   6   4   2   2   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  22   | 2   3   .   6   .   .   .   5   3   2   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   3   .   8   .   .   2   4   5   2   10  .   
    Device                 14   | 1   2   .   5   .   .   1   1   .   .   4   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   .   1   1   2   1   3   .   
    Hackware               3    | .   .   .   1   .   .   .   .   1   1   .   .   
    Protection             7    | .   .   .   .   .   .   .   2   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   83   | 2   16  4   25  1   .   5   12  4   2   9   3   
    Energy Gun             17   | 2   5   1   5   .   .   1   .   .   .   2   1   
    Energy Cannon          12   | .   1   .   2   .   .   1   3   1   .   3   1   
    Ballistic Gun          9    | .   5   1   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       20   | .   .   .   4   1   .   3   5   2   1   3   1   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         12   | .   4   2   6   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   4   .   .   .   4   1   1   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   3   .   .   .   1   1   .   .   .   
Parts Lost                 33   | .   4   .   7   1   .   .   3   .   7   9   2   
  Power                    6    | .   1   .   1   .   .   .   .   .   2   2   .   
  Propulsion               12   | .   1   .   4   .   .   .   1   .   3   2   1   
  Utility                  14   | .   1   .   2   1   .   .   2   .   2   5   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   .   3   1   .   .   2   .   4   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 98  91  66  98  99  91  72  76  66  
  Engine                   9    | .   13  14  10  11  11  11  8   6   2   3   6   
  Wheel                    20   | .   27  28  21  22  22  22  26  22  11  5   .   
  Device                   8    | .   13  14  14  11  11  11  4   .   .   5   13  
  Storage                  9    | .   14  14  10  11  11  11  9   7   6   6   6   
  Processor                12   | .   .   .   10  2   .   10  13  15  20  24  29  
  Hackware                 5    | .   .   .   6   11  11  11  9   15  13  .   .   
  Protection               4    | .   .   .   .   .   .   .   8   6   .   13  .   
  Energy Gun               3    | .   11  .   3   .   .   9   .   .   .   3   3   
  Energy Cannon            2    | .   1   9   2   .   .   .   1   2   5   .   .   
  Ballistic Gun            3    | .   11  12  5   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   4   21  .   12  14  10  6   6   3   
  Special Weapon           1    | .   2   6   4   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   1   .   .   .   2   1   .   .   .   
Peak Build Rating          58   | 7   13  13  21  18  15  37  42  41  42  58  55  
  Average Rating           27   | 4   12  12  18  17  13  23  31  38  36  46  46  
  On Entrance              20   | .   7   11  12  17  13  15  22  33  39  37  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 14  35  35  37  36  28  47  51  45  41  57  37  
  Greatest Support         38   | 26  26  20  26  22  22  22  38  38  38  34  34  
  Greatest Overweight (x)  18   | .   1   1   3   1   1   2   1   1   3   18  1   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   .   1   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  14  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  14  
  Average Carried          13   | 3   12  14  14  13  14  14  13  14  14  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  13  15  15  15  15  15  15  14  12  

 Class Distribution 
--------------------
 74% | Mutant
 14% | Scavenger-Mutant
  9% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Matter Collected           3456 | 250  381  94   872  37   .    145  819  84   187  587  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4605 | 14   612  97   1360 85   .    116  935  93   383  763  147  
  Parts                    264  | 4    41   8    85   6    .    7    60   5    16   28   4    
Haulers Intercepted        11   | .    2    .    5    .    .    .    4    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    23   1    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  90   | .   12  .   27  2   .   .   18  .   7   21  3   
  Melee                    2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     24   | .   10  .   13  .   .   .   .   .   .   1   .   
  Cannons                  40   | .   .   .   7   2   .   .   12  .   6   12  1   
  AOE                      17   | .   2   .   3   .   .   .   6   .   .   4   2   
Classes Destroyed          16   | 1   6   2   2   1   .   1   1   .   1   1   .   
  Worker                   11   | .   1   1   2   .   .   .   4   3   .   .   .   
  Builder                  12   | .   .   1   3   .   .   1   2   1   4   .   .   
  Tunneler                 5    | 1   .   .   .   .   .   1   3   .   .   .   .   
  Hauler                   11   | .   2   .   5   .   .   .   4   .   .   .   .   
  Recycler                 6    | .   .   1   2   .   .   .   2   .   1   .   .   
  Carrier                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   1   .   .   .   2   .   .   .   .   
  Watcher                  14   | .   3   .   5   .   .   .   5   1   .   .   .   
  Swarmer                  30   | .   3   .   6   .   .   .   9   .   4   8   .   
  Grunt                    39   | .   9   .   13  1   .   .   2   .   1   10  3   
  Brawler                  3    | .   .   .   .   1   .   .   .   .   1   1   .   
  Sentry                   15   | .   .   .   8   .   .   .   6   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           15   | 1   4   1   10  1   .   2   15  2   4   7   3   
  Combat Bots Only         9    | .   3   .   4   1   .   .   9   .   3   7   3   
Max Kills in Single Turn   4    | 1   2   1   2   1   .   1   4   1   1   3   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   1   .   .   .   3   .   .   2   2   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        537   | .    68   1    119  2    .    .    84   2    69   176  16   
  Missed                   157   | .    11   .    34   1    .    .    28   1    19   57   6    
Damage Taken               5396  | .    668  7    1006 20   .    .    739  16   856  1902 182  
  Core                     1374  | .    149  .    271  .    .    .    100  .    251  532  71   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   471   | .    90   .    246  .    .    .    135  .    .    .    .    
Core Remaining (%)         70    | 100  .    40   .    .    .    32   81   100  .    .    .    
Volleys Fired              362   | 1    78   7    113  4    .    6    67   6    24   54   2    
  Largest                  2     | 2    2    1    2    2    .    2    2    2    2    2    2    
  Hottest                  143   | 90   112  100  143  78   .    114  123  123  123  135  123  
Shots Fired                611   | 2    121  7    202  8    .    12   119  10   47   80   3    
  Gun                      237   | 2    86   3    113  .    .    6    .    .    .    26   1    
  Cannon                   319   | .    10   .    63   8    .    6    119  10   47   54   2    
  Launcher                 10    | .    2    .    8    .    .    .    .    .    .    .    .    
  Special                  45    | .    23   4    18   .    .    .    .    .    .    .    .    
  Kinetic                  335   | .    52   3    95   8    .    5    103  6    24   38   1    
  Thermal                  257   | 2    67   4    99   .    .    7    16   4    23   33   2    
  Explosive                10    | .    2    .    8    .    .    .    .    .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         16    | 1    6    2    16   5    .    3    10   8    10   13   4    
  Robot Miss Streak        7     | 1    3    1    7    2    .    3    4    1    2    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           352   | 1    49   4    120  4    .    6    73   11   30   51   3    
  Core Hits                184   | 1    24   3    73   2    .    2    34   3    11   26   5    
  Critical Kills           3     | .    .    .    .    .    .    1    .    .    .    2    .    
  Critical Parts Destroyed 8     | .    1    .    2    .    .    .    2    2    1    .    .    
  Critical Strikes         28    | .    2    .    8    .    .    2    7    2    2    5    .    
    Burn                   6     | .    1    .    5    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    1    .    .    .    2    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  11    | .    .    .    1    .    .    1    5    .    1    3    .    
    Smash                  7     | .    .    .    2    .    .    .    2    2    1    .    .    
Melee Attacks              45    | .    .    .    16   .    .    .    10   2    11   6    .    
  Impact                   45    | .    .    .    16   .    .    .    10   2    11   6    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    .    .    3    2    3    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11446 | 11   929  58   2649 93   .    207  3095 361  1059 2657 327  
  Guns                     2558  | 11   798  35   1234 .    .    42   .    .    .    416  22   
  Cannons                  5638  | .    .    .    729  93   .    165  1964 239  721  1604 123  
  Explosions               2170  | .    131  .    408  .    .    .    873  .    .    576  182  
  Melee                    930   | .    .    .    151  .    .    .    258  122  338  61   .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4657  | .    434  35   958  93   .    84   1807 139  365  713  29   
  Thermal                  5110  | 11   364  23   1132 .    .    123  1030 100  356  1673 298  
  Explosive                539   | .    131  .    408  .    .    .    .    .    .    .    .    
  Electromagnetic          210   | .    .    .    .    .    .    .    .    .    .    210  .    
  Impact                   930   | .    .    .    151  .    .    .    258  122  338  61   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    4    7    7    7    .    .    6    10   10   
  Average Corruption       6     | .    .    .    3    6    7    7    .    .    5    8    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    .    33   5    8    18   .    .    .    65   .    
    Message Errors         30    | .    .    .    6    2    3    3    .    .    .    16   .    
    Matter Fused           23    | .    .    .    5    .    2    5    .    .    .    11   .    
    Heat Flow Errors       16    | .    .    .    4    1    .    2    .    .    .    9    .    
    Energy Discharges      20    | .    .    .    4    1    1    3    .    .    .    11   .    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    .    .    8    1    2    3    .    .    .    8    .    
    Data Loss (major)      6     | .    .    .    1    .    .    1    .    .    .    4    .    
    Misfires               6     | .    .    .    2    .    .    1    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    1    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1082  | .    .    .    109  .    .    .    424  164  280  105  .    
  Projectiles              250   | .    .    .    15   .    .    .    95   42   4    94   .    
  Explosions               122   | .    .    .    .    .    .    .    111  .    .    11   .    
  Melee                    710   | .    .    .    94   .    .    .    218  122  276  .    .    
Knockbacks                 28    | .    .    .    .    .    .    2    10   2    8    5    1    
  Impact                   4     | .    .    .    .    .    .    .    1    1    2    .    .    
  Kinetic                  23    | .    .    .    .    .    .    2    8    1    6    5    1    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      239   | .    .    .    .    .    .    .    165  .    .    74   .    
  Shots                    4     | .    .    .    .    .    .    .    3    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        306   | 30   259  42   306  209  .    164  126  135  243  252  .    
  Average Temperature      63    | 17   71   17   65   57   .    49   32   59   67   79   .    
  Received Heat Transfer   1302  | .    300  .    303  .    .    .    117  .    54   465  63   
  Effects                  7     | .    2    .    3    .    .    .    .    .    1    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    .    
    Interference           5     | .    2    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    2    1    2    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              12    | .    .    .    .    .    .    .    3    3    4    2    .    
  Impact Corruptions       25    | .    .    .    2    .    .    .    10   3    10   .    .    
Robots Melted              7     | .    .    .    3    .    .    1    .    .    1    2    .    
  Combat Hostiles          6     | .    .    .    3    .    .    .    .    .    1    2    .    
  Parts Melted             19    | .    .    .    3    .    .    4    3    .    1    8    .    
  Heat Transferred         7938  | 25   851  160  3176 .    .    154  1139 148  518  1490 277  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Peak Influence             533  | 5   177 198 469 149 .   50  533 276 208 .   .   
  Initial                  242  | .   3   .   44  78  .   .   19  242 51  .   .   
  Average                  186  | 2   66  57  252 126 .   12  283 189 129 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   2   1   1   .   .   
  Low Security (%)         63   | 100 100 100 43  100 .   100 39  44  96  .   .   
  Level 1                  20   | .   .   .   43  .   .   .   14  55  4   .   .   
  Level 2                  16   | .   .   .   13  .   .   .   45  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   .   2   .   .   .   6   .   2   .   .   
  Investigation            6    | .   2   .   1   .   .   .   3   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Distress Signals           7    | .   1   .   3   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   20  10  44  3   .   .   34  3   11  24  4   
  Peak Tracking Total      7    | .   6   3   6   2   .   .   6   2   4   7   4   
  Tactical Retreats        12   | .   1   1   2   1   .   .   2   .   1   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Traps Triggered            10   | .   1   .   4   .   .   .   .   4   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   5   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Machines Disabled          13   | .   .   .   1   .   .   1   7   .   1   3   .   
  Max in Single Turn       2    | .   .   .   1   .   .   1   1   .   1   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Machines Accessed          42   | .   8   .   13  .   2   .   11  4   3   1   .   
  Terminals                29   | .   6   .   8   .   .   .   7   4   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                151  | .   27  .   46  .   2   .   48  18  7   3   .   
  Successful               93   | .   13  .   29  .   2   .   33  10  3   3   .   
  Failed                   57   | .   13  .   17  .   .   .   15  8   4   .   .   
    Catastrophic           9    | .   2   .   3   .   .   .   3   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   10  .   21  .   1   .   7   12  1   .   .   
  Terminals                108  | .   21  .   33  .   .   .   26  18  7   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   4   .   7   .   .   .   9   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   5   .   .   .   11  .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             58   | .   9   .   18  .   2   .   13  10  3   3   .   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   3   .   2   .   .   .   2   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   2   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              9    | .   .   .   4   .   .   .   3   2   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             9    | .   3   .   4   .   .   .   1   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              5    | .   .   .   2   .   .   .   1   1   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   4   .   7   .   .   .   8   .   .   .   .   
  Scan Component           11   | .   2   .   5   .   .   .   4   .   .   .   .   
  Repair                   8    | .   2   .   2   .   .   .   4   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   3   .   .   .   11  .   .   .   .   
  Insert Component         11   | .   .   .   2   .   .   .   9   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   .   10  .   .   .   9   2   2   1   .   
  Full Trace Events        12   | .   3   .   4   .   .   .   4   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   2   .   2   .   .   .   4   .   .   .   .   
  Time                     280  | .   64  .   64  .   .   .   152 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Total Allies               5    | .   .   5   .   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   5   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      85   | .   .   85  47  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   40  10  .   .   .   .   .   .   .   .   
  Total Damage             470  | .   .   368 102 .   .   .   .   .   .   .   .   
  Kills                    11   | .   .   9   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low 
Robot Analysis Total       7    | .   3   .   1   .   .   .   2   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               11980 | 68   1639 754  2536 117  317  523  2694 715  450  2155 12   
Spaces Moved               8781  | 53   1156 730  1787 103  315  485  1942 602  297  1310 1    
  Core                     9     | 1    .    .    .    .    .    .    .    .    .    8    .    
  Treads                   53    | .    .    .    .    .    .    .    .    .    .    52   1    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8719  | 52   1156 730  1787 103  315  485  1942 602  297  1250 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   85   100  100  100  83   90   100  110  240  
  Average Speed            105   | 92   94   95   98   100  100  100  98   104  110  146  240  
  Slowest Speed            950   | 100  115  95   135  100  100  115  110  110  135  950  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 5    99   98   88   13   61   86   62   10   7    93   3    
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    1    .    .    1    .    .    .    .    1    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             15    | .    .    3    .    1    .    1    .    .    .    10   .    
Spaces Dug                 93    | .    31   2    15   .    .    .    30   .    9    6    .    
Terrain Destroyed          336   | .    40   2    44   1    .    5    90   .    11   126  17   
  Melee                    27    | .    .    .    11   .    .    .    7    .    8    1    .    
  Projectile               92    | .    32   2    8    1    .    .    31   .    3    15   .    
  AOE                      217   | .    8    .    25   .    .    5    52   .    .    110  17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  
Total                      10635 | 66   1530 776  2295 109  317  510  2582 669  347  1427 7    
  Wait                     1086  | .    232  32   282  .    .    2    500  34   3    1    .    
  Move                     8770  | 52   1155 729  1786 102  314  484  1941 601  296  1309 1    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100   | 6    22   2    29   .    1    5    21   4    2    8    .    
  Fast Attach              56    | 7    6    .    11   .    .    1    6    11   5    9    .    
  Attach                   44    | .    4    .    8    .    .    5    8    1    2    13   3    
  Detach                   23    | .    3    .    1    2    .    3    2    2    1    8    1    
  Swap                     65    | .    15   4    28   1    .    1    9    3    2    2    .    
  Drop                     77    | .    15   2    21   .    2    3    18   5    1    10   .    
  Fire                     362   | 1    78   7    113  4    .    6    67   6    24   54   2    
  Melee                    45    | .    .    .    16   .    .    .    10   2    11   6    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7     | .    .    .    .    .    .    .    .    .    .    7    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / Dat)

 History 
---------
  Turn | Location       | Event
    22 | -11/Scrapyard  | Discovered new exit (range 15)
    69 | -11/Scrapyard  | Entered Materials
   322 | -10/Materials  | Build established: Mutant
   398 | -10/Materials  | Discovered new exit (range 7)
   575 | -10/Materials  | Central database locked down
   787 | -10/Materials  | Core integrity fell below 50%
  1014 | -10/Materials  | Discovered new exit (range 14)
  1162 | -10/Materials  | Discovered new exit (range 13)
  1193 | -10/Materials  | Discovered new exit (range 16)
  1305 | -10/Materials  | Discovered new exit (range 11)
  1603 | -10/Materials  | Repaired Imp. Ion Engine
  1636 | -10/Materials  | Repaired Hvy. Assault Rifle
  1708 | -10/Materials  | Entered Mines
  1728 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1800 | -10/Mines      | Discovered new exit (range 5)
  1863 | -10/Mines      | Learned location of Zion (-7)
  1961 | -10/Mines      | Learned 4 Materials zone layouts
  2123 | -10/Mines      | Discovered new exit (range 10)
  2211 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2223 | -10/Mines      | Identified exit to Subcaves
  2363 | -10/Mines      | Excavation squad dispatched
  2363 | -10/Mines      | A large section of the Mines collapsed
  2462 | -10/Mines      | Entered Materials
  2462 | -9/Materials   | Accompanied by 2 allies
  2462 | -9/Materials   | Evolved 2 slots: Utility x2
  2463 | -9/Materials   | Identified exit to Materials
  2467 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  3029 | -9/Materials   | Lost 3 parts (1p1n1u)
  3191 | -9/Materials   | Repaired Enh. Flamer
  3330 | -9/Materials   | Build established: Scavenger-Mutant
  3622 | -9/Materials   | Repaired Lrg. Storage Unit
  3629 | -9/Materials   | Core integrity fell below 50%
  3733 | -9/Materials   | Discovered new exit (range 14)
  3761 | -9/Materials   | Build established: Mutant
  4430 | -9/Materials   | Discovered exit to Materials (range 11)
  4998 | -9/Materials   | Entered Mines
  5107 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5107 | -9/Mines       | Discovered new exit (range 6)
  5115 | -9/Mines       | Entered Exiles
  5150 | -9/Exiles      | Met 8R-AWN
  5171 | -9/Exiles      | Met EX-HEX
  5209 | -9/Exiles      | Met EX-BIN
  5228 | -9/Exiles      | Aligned with FarCom system
  5229 | -9/Exiles      | Given EX-Vault access code
  5273 | -9/Exiles      | Opened EX-Vault
  5283 | -9/Exiles      | Found YOLO Cannon
  5307 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5342 | -9/Exiles      | Met EX-DEC
  5420 | -9/Exiles      | Discovered new exit (range 12)
  5432 | -9/Exiles      | Left Exiles lab with YOLO Cannon
  5432 | -9/Exiles      | Entered Mines
  5892 | -8/Mines       | Discovered exit to Materials (range 8)
  5955 | -8/Mines       | Entered Materials
  5955 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  6281 | -8/Materials   | Identified exit to Factory
  7036 | -8/Materials   | Garrison activated, responded to threat
  7091 | -8/Materials   | Destroyed 9 combat bots
  7362 | -8/Materials   | Repaired Arm. Wheel
  7402 | -8/Materials   | Repaired Enh. Flamer
  7453 | -8/Materials   | Repaired Beamcaster
  7486 | -8/Materials   | Repaired Imp. Ion Engine
  7918 | -8/Materials   | Discovered new exit (range 11)
  8649 | -8/Materials   | Entered Factory
  8649 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8715 | -7/Factory     | Identified exit to DSF
  8992 | -7/Factory     | Build established: Hacker-Mutant
  9062 | -7/Factory     | Identified exit to DSF
  9200 | -7/Factory     | Discovered new exit (range 16)
  9304 | -7/Factory     | Identified exit to Factory
  9364 | -7/Factory     | Entered another Factory area
  9364 | -6/Factory     | Evolved 2 slots: Utility x2
  9474 | -6/Factory     | Lost 3 parts (1p2n)
  9749 | -6/Factory     | Lost 4 parts (1p1n2u)
  9809 | -6/Factory     | Discovered new exit (range 4)
  9812 | -6/Factory     | Identified exit to Lower Caves
  9814 | -6/Factory     | Entered Lower Caves
  9816 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9853 | -6/Lower Caves | Spotted B-75 Beast
 10131 | -6/Lower Caves | Destroyed B-75 Beast
 10141 | -6/Lower Caves | Build established: Mutant
 10702 | -6/Lower Caves | Core integrity fell below 50%
 10737 | -6/Lower Caves | System corruption reached 10%
 11066 | -6/Lower Caves | Build established: Scavenger-Mutant
 11664 | -6/Lower Caves | Discovered new exit (range 22)
 11730 | -6/Lower Caves | Attracted the attention of an 0b10 base
 11751 | -6/Lower Caves | Core integrity fell below 20%
 11802 | -6/Lower Caves | Destroyed 7 combat bots
 11875 | -6/Lower Caves | Learned location of 2 exits from Lower Caves
 11904 | -6/Lower Caves | Learned location of 1 exit from Factory
 11962 | -6/Lower Caves | Identified exit to Lower Caves
 11969 | -6/Lower Caves | Entered another Lower Caves area
 11970 | -6/Lower Caves | Identified exit to Data Miner
 11970 | -6/Lower Caves | Identified exit to Factory
 11981 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
World map updated: -7/Factory.
>>Query(Status Report 317X)
INTERCEPTED DERELICT INTEL.
Data stored: Lower Caves exits (x2).
11888_ System corrupted: Matter fused (-7).
11903_ System corrupted: Heat flow error (+275).
11904_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
11945_ Dropped Unknown Device.
11945_ Acquired Beamcaster.
11962_ EXIT=IDENTIFIED: LOWER CAVES
11964_ System corrupted: Matter fused (-7).
LOCATION=LOWER CAVES
GOAL=ESCAPE
Loading 2 Lower Caves exits...
11971_ Med. Treads destroyed.
11973_ G-50 Soldier destroyed. <x3>
11975_ Imp. Signal Interpreter destroyed.
11978_ Lgt. Angular Momentum Engine fries itself beyond repair.
11979_ G-67 Veteran knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Evasion (%)                43
Targeting Accuracy         24
Core Analysis              6
Recoil Reduction           1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
          Enh. Flamer | -9/Materials | Scanalyzed
   Targeting Computer | -9/Materials | Hacked
           Com. Wheel | -9/Materials | Hacked
 Hvy. Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterOmegaShovel
  Manual?         0
Play Time         02:17:42
  Cumulative      36.2 hours
  Start           2025.04.05 @ 17:51:48
  End             2025.04.06 @ 00:15:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           22
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dedd60e1-016c-44f6-a8dc-45abb1a5afa1