Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 00:15:12 Player: shockman27 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (155) 775 Value Destroyed (3821) 3821 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 10103 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 226 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 207/290 System Corruption 10% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Weight Redist. System Enhanced Optical Array 0b10 Decoder Chip [Generic] Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Beamcaster Mini Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Launcher Guidance Computer Advanced ECM Suite Improved Light Armor Plating High-powered Shock Rifle Advanced Beam Rifle Heavy Particle Cannon YOLO Cannon Gauss Cannon Mini Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Improved Deuterium Engine Weight Redist. System Launcher Guidance Computer Advanced ECM Suite Improved Light Armor Plating Drone Bay High-powered Shock Rifle Advanced Beam Rifle Heavy Particle Cannon Gauss Cannon Mini Assault Cannon Mini Assault Cannon Great Maul [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 6 | . . . 2 . . . 1 1 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 165 | 7 25 4 47 1 . 7 23 15 9 24 3 Power 21 | 1 3 . 8 . . . 1 2 3 3 . Engine 18 | 1 3 . 7 . . . 1 2 2 2 . Core 3 | . . . 1 . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 3 . 6 . . . 6 4 2 2 . Treads 1 | . . . . . . . . . . 1 . Leg 1 | . . . . . . . . 1 . . . Wheel 22 | 2 3 . 6 . . . 5 3 2 1 . Hover 1 | . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . Utility 36 | 2 3 . 8 . . 2 4 5 2 10 . Device 14 | 1 2 . 5 . . 1 1 . . 4 . Storage 3 | 1 1 . 1 . . . . . . . . Processor 9 | . . . 1 . . 1 1 2 1 3 . Hackware 3 | . . . 1 . . . . 1 1 . . Protection 7 | . . . . . . . 2 2 . 3 . Artifact . | . . . . . . . . . . . . Weapon 83 | 2 16 4 25 1 . 5 12 4 2 9 3 Energy Gun 17 | 2 5 1 5 . . 1 . . . 2 1 Energy Cannon 12 | . 1 . 2 . . 1 3 1 . 3 1 Ballistic Gun 9 | . 5 1 3 . . . . . . . . Ballistic Cannon 20 | . . . 4 1 . 3 5 2 1 3 1 Launcher 2 | . 1 . 1 . . . . . . . . Special Weapon 12 | . 4 2 6 . . . . . . . . Impact Weapon 11 | . . . 4 . . . 4 1 1 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 3 . . . 1 1 . . . Parts Lost 33 | . 4 . 7 1 . . 3 . 7 9 2 Power 6 | . 1 . 1 . . . . . 2 2 . Propulsion 12 | . 1 . 4 . . . 1 . 3 2 1 Utility 14 | . 1 . 2 1 . . 2 . 2 5 1 Weapon 1 | . 1 . . . . . . . . . . Highest Loss Streak 4 | . 2 . 3 1 . . 2 . 4 2 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 98 91 66 98 99 91 72 76 66 Engine 9 | . 13 14 10 11 11 11 8 6 2 3 6 Wheel 20 | . 27 28 21 22 22 22 26 22 11 5 . Device 8 | . 13 14 14 11 11 11 4 . . 5 13 Storage 9 | . 14 14 10 11 11 11 9 7 6 6 6 Processor 12 | . . . 10 2 . 10 13 15 20 24 29 Hackware 5 | . . . 6 11 11 11 9 15 13 . . Protection 4 | . . . . . . . 8 6 . 13 . Energy Gun 3 | . 11 . 3 . . 9 . . . 3 3 Energy Cannon 2 | . 1 9 2 . . . 1 2 5 . . Ballistic Gun 3 | . 11 12 5 . . . . . . . . Ballistic Cannon 6 | . . . 4 21 . 12 14 10 6 6 3 Special Weapon 1 | . 2 6 4 . . . . . . . . Impact Weapon 1 | . . . 1 . . . 2 1 . . . Peak Build Rating 58 | 7 13 13 21 18 15 37 42 41 42 58 55 Average Rating 27 | 4 12 12 18 17 13 23 31 38 36 46 46 On Entrance 20 | . 7 11 12 17 13 15 22 33 39 37 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 14 35 35 37 36 28 47 51 45 41 57 37 Greatest Support 38 | 26 26 20 26 22 22 22 38 38 38 34 34 Greatest Overweight (x) 18 | . 1 1 3 1 1 2 1 1 3 18 1 Average Overweight (x) 1 | . . 1 1 1 1 1 . . 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 14 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 3 12 14 14 13 14 14 13 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 13 15 15 15 15 15 15 14 12 Class Distribution -------------------- 74% | Mutant 14% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 3456 | 250 381 94 872 37 . 145 819 84 187 587 . Remotely . | . . . . . . . . . . . . Salvage Created 4605 | 14 612 97 1360 85 . 116 935 93 383 763 147 Parts 264 | 4 41 8 85 6 . 7 60 5 16 28 4 Haulers Intercepted 11 | . 2 . 5 . . . 4 . . . . Recyclers Shooed 2 | . . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . 23 1 Prevented 2 | . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 90 | . 12 . 27 2 . . 18 . 7 21 3 Melee 2 | . . . 1 . . . . . . 1 . Guns 24 | . 10 . 13 . . . . . . 1 . Cannons 40 | . . . 7 2 . . 12 . 6 12 1 AOE 17 | . 2 . 3 . . . 6 . . 4 2 Classes Destroyed 16 | 1 6 2 2 1 . 1 1 . 1 1 . Worker 11 | . 1 1 2 . . . 4 3 . . . Builder 12 | . . 1 3 . . 1 2 1 4 . . Tunneler 5 | 1 . . . . . 1 3 . . . . Hauler 11 | . 2 . 5 . . . 4 . . . . Recycler 6 | . . 1 2 . . . 2 . 1 . . Carrier 1 | . . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 4 | . 1 . 1 . . . 2 . . . . Watcher 14 | . 3 . 5 . . . 5 1 . . . Swarmer 30 | . 3 . 6 . . . 9 . 4 8 . Grunt 39 | . 9 . 13 1 . . 2 . 1 10 3 Brawler 3 | . . . . 1 . . . . 1 1 . Sentry 15 | . . . 8 . . . 6 . . 1 . Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 15 | 1 4 1 10 1 . 2 15 2 4 7 3 Combat Bots Only 9 | . 3 . 4 1 . . 9 . 3 7 3 Max Kills in Single Turn 4 | 1 2 1 2 1 . 1 4 1 1 3 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . 2 . 1 . . . 3 . . 2 2 Melee 1 | . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Hostile Shots Fired 537 | . 68 1 119 2 . . 84 2 69 176 16 Missed 157 | . 11 . 34 1 . . 28 1 19 57 6 Damage Taken 5396 | . 668 7 1006 20 . . 739 16 856 1902 182 Core 1374 | . 149 . 271 . . . 100 . 251 532 71 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 471 | . 90 . 246 . . . 135 . . . . Core Remaining (%) 70 | 100 . 40 . . . 32 81 100 . . . Volleys Fired 362 | 1 78 7 113 4 . 6 67 6 24 54 2 Largest 2 | 2 2 1 2 2 . 2 2 2 2 2 2 Hottest 143 | 90 112 100 143 78 . 114 123 123 123 135 123 Shots Fired 611 | 2 121 7 202 8 . 12 119 10 47 80 3 Gun 237 | 2 86 3 113 . . 6 . . . 26 1 Cannon 319 | . 10 . 63 8 . 6 119 10 47 54 2 Launcher 10 | . 2 . 8 . . . . . . . . Special 45 | . 23 4 18 . . . . . . . . Kinetic 335 | . 52 3 95 8 . 5 103 6 24 38 1 Thermal 257 | 2 67 4 99 . . 7 16 4 23 33 2 Explosive 10 | . 2 . 8 . . . . . . . . Electromagnetic 9 | . . . . . . . . . . 9 . Robot Hit Streak 16 | 1 6 2 16 5 . 3 10 8 10 13 4 Robot Miss Streak 7 | 1 3 1 7 2 . 3 4 1 2 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 352 | 1 49 4 120 4 . 6 73 11 30 51 3 Core Hits 184 | 1 24 3 73 2 . 2 34 3 11 26 5 Critical Kills 3 | . . . . . . 1 . . . 2 . Critical Parts Destroyed 8 | . 1 . 2 . . . 2 2 1 . . Critical Strikes 28 | . 2 . 8 . . 2 7 2 2 5 . Burn 6 | . 1 . 5 . . . . . . . . Meltdown 3 | . . . . . . 1 . . . 2 . Destroy 1 | . 1 . . . . . . . . . . Blast 11 | . . . 1 . . 1 5 . 1 3 . Smash 7 | . . . 2 . . . 2 2 1 . . Melee Attacks 45 | . . . 16 . . . 10 2 11 6 . Impact 45 | . . . 16 . . . 10 2 11 6 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 3 2 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11446 | 11 929 58 2649 93 . 207 3095 361 1059 2657 327 Guns 2558 | 11 798 35 1234 . . 42 . . . 416 22 Cannons 5638 | . . . 729 93 . 165 1964 239 721 1604 123 Explosions 2170 | . 131 . 408 . . . 873 . . 576 182 Melee 930 | . . . 151 . . . 258 122 338 61 . Ramming . | . . . . . . . . . . . . Kinetic 4657 | . 434 35 958 93 . 84 1807 139 365 713 29 Thermal 5110 | 11 364 23 1132 . . 123 1030 100 356 1673 298 Explosive 539 | . 131 . 408 . . . . . . . . Electromagnetic 210 | . . . . . . . . . . 210 . Impact 930 | . . . 151 . . . 258 122 338 61 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 4 7 7 7 . . 6 10 10 Average Corruption 6 | . . . 3 6 7 7 . . 5 8 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 129 | . . . 33 5 8 18 . . . 65 . Message Errors 30 | . . . 6 2 3 3 . . . 16 . Matter Fused 23 | . . . 5 . 2 5 . . . 11 . Heat Flow Errors 16 | . . . 4 1 . 2 . . . 9 . Energy Discharges 20 | . . . 4 1 1 3 . . . 11 . Parts Rejected 2 | . . . 1 . . . . . . 1 . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 22 | . . . 8 1 2 3 . . . 8 . Data Loss (major) 6 | . . . 1 . . 1 . . . 4 . Misfires 6 | . . . 2 . . 1 . . . 3 . Alerts 1 | . . . . . . . . . . 1 . Weapon Failures 2 | . . . 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1082 | . . . 109 . . . 424 164 280 105 . Projectiles 250 | . . . 15 . . . 95 42 4 94 . Explosions 122 | . . . . . . . 111 . . 11 . Melee 710 | . . . 94 . . . 218 122 276 . . Knockbacks 28 | . . . . . . 2 10 2 8 5 1 Impact 4 | . . . . . . . 1 1 2 . . Kinetic 23 | . . . . . . 2 8 1 6 5 1 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 239 | . . . . . . . 165 . . 74 . Shots 4 | . . . . . . . 3 . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 306 | 30 259 42 306 209 . 164 126 135 243 252 . Average Temperature 63 | 17 71 17 65 57 . 49 32 59 67 79 . Received Heat Transfer 1302 | . 300 . 303 . . . 117 . 54 465 63 Effects 7 | . 2 . 3 . . . . . 1 1 . Energy Bleed 2 | . . . . . . . . . 1 1 . Interference 5 | . 2 . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 2 1 2 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 12 | . . . . . . . 3 3 4 2 . Impact Corruptions 25 | . . . 2 . . . 10 3 10 . . Robots Melted 7 | . . . 3 . . 1 . . 1 2 . Combat Hostiles 6 | . . . 3 . . . . . 1 2 . Parts Melted 19 | . . . 3 . . 4 3 . 1 8 . Heat Transferred 7938 | 25 851 160 3176 . . 154 1139 148 518 1490 277 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 533 | 5 177 198 469 149 . 50 533 276 208 . . Initial 242 | . 3 . 44 78 . . 19 242 51 . . Average 186 | 2 66 57 252 126 . 12 283 189 129 . . Maximum Alert Level 2 | . . . 2 . . . 2 1 1 . . Low Security (%) 63 | 100 100 100 43 100 . 100 39 44 96 . . Level 1 20 | . . . 43 . . . 14 55 4 . . Level 2 16 | . . . 13 . . . 45 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 2 . . . 6 . 2 . . Investigation 6 | . 2 . 1 . . . 3 . . . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 3 | . . . 1 . . . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 7 | . 1 . 3 . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 20 10 44 3 . . 34 3 11 24 4 Peak Tracking Total 7 | . 6 3 6 2 . . 6 2 4 7 4 Tactical Retreats 12 | . 1 1 2 1 . . 2 . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 10 | . 1 . 4 . . . . 4 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 13 | . . . 1 . . 1 7 . 1 3 . Max in Single Turn 2 | . . . 1 . . 1 1 . 1 2 . Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 42 | . 8 . 13 . 2 . 11 4 3 1 . Terminals 29 | . 6 . 8 . . . 7 4 3 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 151 | . 27 . 46 . 2 . 48 18 7 3 . Successful 93 | . 13 . 29 . 2 . 33 10 3 3 . Failed 57 | . 13 . 17 . . . 15 8 4 . . Catastrophic 9 | . 2 . 3 . . . 3 . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 52 | . 10 . 21 . 1 . 7 12 1 . . Terminals 108 | . 21 . 33 . . . 26 18 7 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 20 | . 4 . 7 . . . 9 . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . Scanalyzers 16 | . . . 5 . . . 11 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Terminal Hacks 58 | . 9 . 18 . 2 . 13 10 3 3 . Record 4 | . . . . . 1 . . . . 3 . Part Schematic 2 | . . . 2 . . . . . . . . Robot Analysis 10 | . 3 . 2 . . . 2 3 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . Open DSF 3 | . . . . . . . . 2 1 . . Level Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 3 | . . . . . . . 2 . 1 . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Alert Level 9 | . . . 4 . . . 3 2 . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 9 | . 3 . 4 . . . 1 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . Transport Status 3 | . 1 . 1 . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . Zone Layout 5 | . . . 2 . . . 1 1 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 19 | . 4 . 7 . . . 8 . . . . Scan Component 11 | . 2 . 5 . . . 4 . . . . Repair 8 | . 2 . 2 . . . 4 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . Scanalyzer 14 | . . . 3 . . . 11 . . . . Insert Component 11 | . . . 2 . . . 9 . . . . Analyze 3 | . . . 1 . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 28 | . 4 . 10 . . . 9 2 2 1 . Full Trace Events 12 | . 3 . 4 . . . 4 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . 2 . 2 . . . 4 . . . . Time 280 | . 64 . 64 . . . 152 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total Allies 5 | . . 5 . . . . . . . . . Largest Group 5 | . . 5 2 . . . . . . . . Highest-Rated Group 85 | . . 85 47 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 50 | . . 40 10 . . . . . . . . Total Damage 470 | . . 368 102 . . . . . . . . Kills 11 | . . 9 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total 7 | . 3 . 1 . . . 2 1 . . . Derelict Logs Recovered 4 | . . 3 . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 11980 | 68 1639 754 2536 117 317 523 2694 715 450 2155 12 Spaces Moved 8781 | 53 1156 730 1787 103 315 485 1942 602 297 1310 1 Core 9 | 1 . . . . . . . . . 8 . Treads 53 | . . . . . . . . . . 52 1 Legs . | . . . . . . . . . . . . Wheels 8719 | 52 1156 730 1787 103 315 485 1942 602 297 1250 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 85 100 100 100 83 90 100 110 240 Average Speed 105 | 92 94 95 98 100 100 100 98 104 110 146 240 Slowest Speed 950 | 100 115 95 135 100 100 115 110 110 135 950 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 5 99 98 88 13 61 86 62 10 7 93 3 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 1 . . . . 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 15 | . . 3 . 1 . 1 . . . 10 . Spaces Dug 93 | . 31 2 15 . . . 30 . 9 6 . Terrain Destroyed 336 | . 40 2 44 1 . 5 90 . 11 126 17 Melee 27 | . . . 11 . . . 7 . 8 1 . Projectile 92 | . 32 2 8 1 . . 31 . 3 15 . AOE 217 | . 8 . 25 . . 5 52 . . 110 17 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total 10635 | 66 1530 776 2295 109 317 510 2582 669 347 1427 7 Wait 1086 | . 232 32 282 . . 2 500 34 3 1 . Move 8770 | 52 1155 729 1786 102 314 484 1941 601 296 1309 1 Hop . | . . . . . . . . . . . . Pick Up 100 | 6 22 2 29 . 1 5 21 4 2 8 . Fast Attach 56 | 7 6 . 11 . . 1 6 11 5 9 . Attach 44 | . 4 . 8 . . 5 8 1 2 13 3 Detach 23 | . 3 . 1 2 . 3 2 2 1 8 1 Swap 65 | . 15 4 28 1 . 1 9 3 2 2 . Drop 77 | . 15 2 21 . 2 3 18 5 1 10 . Fire 362 | 1 78 7 113 4 . 6 67 6 24 54 2 Melee 45 | . . . 16 . . . 10 2 11 6 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . . . . . . . 7 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / Dat) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 7) 575 | -10/Materials | Central database locked down 787 | -10/Materials | Core integrity fell below 50% 1014 | -10/Materials | Discovered new exit (range 14) 1162 | -10/Materials | Discovered new exit (range 13) 1193 | -10/Materials | Discovered new exit (range 16) 1305 | -10/Materials | Discovered new exit (range 11) 1603 | -10/Materials | Repaired Imp. Ion Engine 1636 | -10/Materials | Repaired Hvy. Assault Rifle 1708 | -10/Materials | Entered Mines 1728 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1800 | -10/Mines | Discovered new exit (range 5) 1863 | -10/Mines | Learned location of Zion (-7) 1961 | -10/Mines | Learned 4 Materials zone layouts 2123 | -10/Mines | Discovered new exit (range 10) 2211 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2223 | -10/Mines | Identified exit to Subcaves 2363 | -10/Mines | Excavation squad dispatched 2363 | -10/Mines | A large section of the Mines collapsed 2462 | -10/Mines | Entered Materials 2462 | -9/Materials | Accompanied by 2 allies 2462 | -9/Materials | Evolved 2 slots: Utility x2 2463 | -9/Materials | Identified exit to Materials 2467 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3029 | -9/Materials | Lost 3 parts (1p1n1u) 3191 | -9/Materials | Repaired Enh. Flamer 3330 | -9/Materials | Build established: Scavenger-Mutant 3622 | -9/Materials | Repaired Lrg. Storage Unit 3629 | -9/Materials | Core integrity fell below 50% 3733 | -9/Materials | Discovered new exit (range 14) 3761 | -9/Materials | Build established: Mutant 4430 | -9/Materials | Discovered exit to Materials (range 11) 4998 | -9/Materials | Entered Mines 5107 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5107 | -9/Mines | Discovered new exit (range 6) 5115 | -9/Mines | Entered Exiles 5150 | -9/Exiles | Met 8R-AWN 5171 | -9/Exiles | Met EX-HEX 5209 | -9/Exiles | Met EX-BIN 5228 | -9/Exiles | Aligned with FarCom system 5229 | -9/Exiles | Given EX-Vault access code 5273 | -9/Exiles | Opened EX-Vault 5283 | -9/Exiles | Found YOLO Cannon 5307 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5342 | -9/Exiles | Met EX-DEC 5420 | -9/Exiles | Discovered new exit (range 12) 5432 | -9/Exiles | Left Exiles lab with YOLO Cannon 5432 | -9/Exiles | Entered Mines 5892 | -8/Mines | Discovered exit to Materials (range 8) 5955 | -8/Mines | Entered Materials 5955 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6281 | -8/Materials | Identified exit to Factory 7036 | -8/Materials | Garrison activated, responded to threat 7091 | -8/Materials | Destroyed 9 combat bots 7362 | -8/Materials | Repaired Arm. Wheel 7402 | -8/Materials | Repaired Enh. Flamer 7453 | -8/Materials | Repaired Beamcaster 7486 | -8/Materials | Repaired Imp. Ion Engine 7918 | -8/Materials | Discovered new exit (range 11) 8649 | -8/Materials | Entered Factory 8649 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8715 | -7/Factory | Identified exit to DSF 8992 | -7/Factory | Build established: Hacker-Mutant 9062 | -7/Factory | Identified exit to DSF 9200 | -7/Factory | Discovered new exit (range 16) 9304 | -7/Factory | Identified exit to Factory 9364 | -7/Factory | Entered another Factory area 9364 | -6/Factory | Evolved 2 slots: Utility x2 9474 | -6/Factory | Lost 3 parts (1p2n) 9749 | -6/Factory | Lost 4 parts (1p1n2u) 9809 | -6/Factory | Discovered new exit (range 4) 9812 | -6/Factory | Identified exit to Lower Caves 9814 | -6/Factory | Entered Lower Caves 9816 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9853 | -6/Lower Caves | Spotted B-75 Beast 10131 | -6/Lower Caves | Destroyed B-75 Beast 10141 | -6/Lower Caves | Build established: Mutant 10702 | -6/Lower Caves | Core integrity fell below 50% 10737 | -6/Lower Caves | System corruption reached 10% 11066 | -6/Lower Caves | Build established: Scavenger-Mutant 11664 | -6/Lower Caves | Discovered new exit (range 22) 11730 | -6/Lower Caves | Attracted the attention of an 0b10 base 11751 | -6/Lower Caves | Core integrity fell below 20% 11802 | -6/Lower Caves | Destroyed 7 combat bots 11875 | -6/Lower Caves | Learned location of 2 exits from Lower Caves 11904 | -6/Lower Caves | Learned location of 1 exit from Factory 11962 | -6/Lower Caves | Identified exit to Lower Caves 11969 | -6/Lower Caves | Entered another Lower Caves area 11970 | -6/Lower Caves | Identified exit to Data Miner 11970 | -6/Lower Caves | Identified exit to Factory 11981 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- World map updated: -7/Factory. >>Query(Status Report 317X) INTERCEPTED DERELICT INTEL. Data stored: Lower Caves exits (x2). 11888_ System corrupted: Matter fused (-7). 11903_ System corrupted: Heat flow error (+275). 11904_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 11945_ Dropped Unknown Device. 11945_ Acquired Beamcaster. 11962_ EXIT=IDENTIFIED: LOWER CAVES 11964_ System corrupted: Matter fused (-7). LOCATION=LOWER CAVES GOAL=ESCAPE Loading 2 Lower Caves exits... 11971_ Med. Treads destroyed. 11973_ G-50 Soldier destroyed. <x3> 11975_ Imp. Signal Interpreter destroyed. 11978_ Lgt. Angular Momentum Engine fries itself beyond repair. 11979_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????# ##?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ??????????????????????????? ##????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????# ???????????????????? | | ????????????????????????## ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????#### @ ####?????????????????? | | ????????????????????;%! #?????????????????? | | ?????????????????# g = #???????????????? | | ?????????????????# ;% #???????????????? | | ?????????????????# ; % #### #???????????????? | | ?????????????????# ;; [ #???? #???????????????? | | ?????????????????## ;; ?????#???????????????? | | ??????????????????#### #?????????????????????? | | ????????????????????? ##?????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? # ????<?????????????????? | | ???????????????????# ##$ ??????????????????????? | | ???????????????????####?# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Evasion (%) 43 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Enh. Flamer | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterOmegaShovel Manual? 0 Play Time 02:17:42 Cumulative 36.2 hours Start 2025.04.05 @ 17:51:48 End 2025.04.06 @ 00:15:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 22 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dedd60e1-016c-44f6-a8dc-45abb1a5afa1