Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 21:06:40 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (4528) 4528 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (615) 615 TOTAL SCORE: 9688 Bonus ------- High Alert Combat Kills 473 Follower Combat Kills 142 Cogmind --------- Core Integrity 308/850 Matter 47/300 Energy 280/280 System Corruption 12% Temperature Cool (0) Movement Walking (340) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (6) ------- Heavy Pick > --- INVENTORY (20) --- Improved Heat Sink Matter Compressor (0) Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Heavy Laser Heavy Plasma Cannon Enhanced Autogun Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Assault Rifle Gauss Rifle Hypervelocity Gauss Rifle Heavy Pick > --- INVENTORY -------- Heavy Ion Engine Improved Heat Sink Small Matter Pod Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Heavy Plasma Cannon Autogun Enhanced Autogun Enhanced Autogun Flak Gun Coil Gun Heavy Machine Gun Rocket Launcher Heavy Flail [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 2 . . . 1 . Weapon 4 | . . 2 . . . . 2 . Parts Attached 149 | 8 14 15 21 42 3 . 44 2 Power 11 | 1 2 1 2 2 1 . 2 . Engine 10 | 1 2 1 2 2 1 . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 28 | 3 6 3 3 7 . . 5 1 Treads 7 | . . . . 3 . . 4 . Leg 2 | . . . . . . . 1 1 Wheel 19 | 3 6 3 3 4 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 2 2 2 6 11 1 . 15 1 Device 17 | 1 1 . 3 4 . . 7 1 Storage 3 | 1 1 . . . . . 1 . Processor 4 | . . . 1 2 . . 1 . Hackware 1 | . . . . . . . 1 . Protection 15 | . . 2 2 5 1 . 5 . Artifact . | . . . . . . . . . Weapon 70 | 2 4 9 10 22 1 . 22 . Energy Gun 4 | . . 2 . . . . 2 . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 53 | 2 4 6 10 14 1 . 16 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 3 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . 1 . 5 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 41 | . 5 4 1 9 . . 21 1 Power 4 | . 1 . . 1 . . 2 . Propulsion 13 | . 3 2 . 3 . . 5 . Utility 6 | . . 1 . 3 . . 1 1 Weapon 18 | . 1 1 1 2 . . 13 . Highest Loss Streak 7 | . 3 2 1 2 . . 7 1 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 95 | . 98 98 99 97 100 100 97 52 Engine 6 | . 13 11 9 7 9 9 1 6 Core 1 | . . . . . . . 3 . Treads 3 | . . . . 2 . . 8 . Leg 1 | . . . . . . . 1 6 Wheel 14 | . 27 21 18 15 18 18 8 . Device 5 | . 14 2 8 8 . . 4 6 Storage 8 | . 14 11 9 9 9 9 6 6 Processor 10 | . . . 9 9 18 18 13 13 Hackware 2 | . . . . . . . 5 5 Protection 5 | . . 8 8 9 9 9 1 . Energy Gun 1 | . . 3 . . . . 3 . Ballistic Gun 28 | . 27 39 35 32 27 27 29 . Impact Weapon 2 | . . . . 2 9 9 1 . Piercing Weapon 1 | . . . . . . . 2 6 Peak Build Rating 59 | 7 8 13 27 34 32 32 59 30 Average Rating 31 | 5 7 11 23 29 32 32 48 29 On Entrance 19 | . 7 8 13 27 32 32 32 22 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 49 64 70 67 62 62 80 52 Greatest Support 60 | 26 26 26 20 40 22 22 60 17 Greatest Overweight (x) 23 | . 4 3 3 6 2 2 23 3 Average Overweight (x) 2 | . 1 1 2 2 2 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 8 17 20 20 20 20 20 20 14 Average Carried 18 | 3 13 18 19 19 20 20 18 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 8 17 20 19 20 20 20 15 13 Class Distribution -------------------- 28% | Scavenger-Tank 17% | Scavenger-Gunner 16% | Scavenger-Assassin 15% | Scavenger-Executioner 10% | Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Scavenger-Assassin | -6/Factory Assassin | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Matter Collected 4775 | 408 459 287 1171 1312 94 . 991 53 Remotely . | . . . . . . . . . Salvage Created 5413 | 193 643 446 1300 1781 165 . 885 . Parts 361 | 23 43 38 77 113 11 . 56 . Haulers Intercepted 4 | . 2 . 1 1 . . . . Recyclers Shooed 5 | 1 2 . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 108 | . 10 13 27 35 3 . 20 . Melee 1 | . . . . . . . 1 . Guns 104 | . 10 13 27 35 3 . 16 . AOE 3 | . . . . . . . 3 . Classes Destroyed 18 | 3 5 2 3 2 . . 3 . Worker 5 | 2 1 . . 2 . . . . Builder 1 | . . . . 1 . . . . Tunneler 7 | 5 . 1 . . . . 1 . Hauler 4 | . 2 . 1 1 . . . . Recycler 3 | 1 2 . . . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 7 | . 2 2 2 1 . . . . Swarmer 22 | . 3 6 2 4 . . 7 . Cutter 4 | . . . 4 . . . . . Grunt 36 | . 7 5 13 9 . . 2 . Brawler 4 | . . 1 1 2 . . . . Duelist 5 | . . . 1 4 . . . . Protector 2 | . . . . 2 . . . . Sentry 25 | . . 1 5 14 3 . 2 . Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . 1 . . . 2 . Programmer 4 | . . . . . . . 4 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 10 | 6 4 5 6 10 1 . 4 . Combat Bots Only 9 | . 3 3 4 9 1 . 4 . Max Kills in Single Turn 3 | 1 1 3 2 2 1 . 2 . Gunslinging 1 | . . . . 1 . . 1 . Exploded 2 | . . . . . . . 2 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Hostile Shots Fired 732 | . 57 36 94 132 6 . 394 13 Missed 217 | . 14 14 27 35 2 . 123 2 Damage Taken 7835 | . 484 270 1259 1590 54 . 3952 226 Core 1217 | . 117 105 279 162 12 . 460 82 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 53 73 . . . 17 . . Volleys Fired 318 | 23 50 25 65 76 6 . 73 . Largest 6 | 2 2 4 4 4 3 . 6 . Hottest 227 | 40 40 100 100 101 69 . 227 . Shots Fired 1066 | 46 100 99 259 286 18 . 258 . Gun 1046 | 46 100 99 259 285 18 . 239 . Cannon 17 | . . . . . . . 17 . Launcher 3 | . . . . 1 . . 2 . Special . | . . . . . . . . . Kinetic 1023 | 46 100 86 259 285 18 . 229 . Thermal 27 | . . . . . . . 27 . Explosive 3 | . . . . 1 . . 2 . Electromagnetic 13 | . . 13 . . . . . . Robot Hit Streak 19 | 4 17 6 15 19 18 . 19 . Robot Miss Streak 9 | 3 8 4 9 3 . . 7 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 16 | . 1 2 3 7 . . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 629 | 26 63 45 137 195 16 . 146 1 Core Hits 278 | 14 33 25 65 75 6 . 59 1 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 8 | 1 . . 1 . 1 . 5 . Critical Strikes 14 | 1 . . 1 1 1 . 10 . Burn 2 | . . . . . . . 2 . Destroy 11 | 1 . . 1 1 1 . 7 . Impale 1 | . . . . . . . 1 . Melee Attacks 49 | . . 5 . 5 . . 36 3 Impact 22 | . . 5 . 5 . . 12 . Slashing . | . . . . . . . . . Piercing 27 | . . . . . . . 24 3 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9968 | 272 666 664 2326 3141 242 . 2629 28 Guns 9169 | 272 666 470 2194 3123 242 . 2202 . Cannons . | . . . . . . . . . Explosions 482 | . . 194 132 . . . 156 . Melee 317 | . . . . 18 . . 271 28 Ramming . | . . . . . . . . . Kinetic 8980 | 272 666 413 2194 3123 242 . 2070 . Thermal 161 | . . 29 . . . . 132 . Explosive 453 | . . 165 132 . . . 156 . Electromagnetic 57 | . . 57 . . . . . . Impact 18 | . . . . 18 . . . . Slashing . | . . . . . . . . . Piercing 299 | . . . . . . . 271 28 Highest Corruption 12 | . . . . . . . 12 12 Average Corruption 7 | . . . . . . . 6 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 71 | . . . . . . . 49 22 Message Errors 16 | . . . . . . . 10 6 Matter Fused 15 | . . . . . . . 10 5 Heat Flow Errors 10 | . . . . . . . 8 2 Energy Discharges 9 | . . . . . . . 6 3 Data Loss (minor) 9 | . . . . . . . 5 4 Data Loss (major) 6 | . . . . . . . 5 1 Alerts 2 | . . . . . . . 1 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . 21 35 . . . 56 . Projectiles . | . . . . . . . . . Explosions 56 | . . 21 35 . . . . . Melee 56 | . . . . . . . 56 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 275 | . . 61 180 . . . 34 . Shots 4 | . . 1 2 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 319 | . 15 283 227 135 18 . 319 199 Average Temperature 68 | . 7 78 71 44 9 . 78 98 Received Heat Transfer 2004 | . 228 72 333 630 18 . 606 117 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 420 | . . 50 . . . . 370 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Peak Influence 778 | 40 233 368 698 778 277 . 217 . Initial 294 | . 26 42 108 294 232 . . . Average 227 | 15 90 251 412 528 171 . 75 . Maximum Alert Level 3 | . 1 1 2 3 1 . 1 . Low Security (%) 56 | 100 88 27 14 . 38 . 97 . Level 1 20 | . 11 72 25 23 61 . 2 . Level 2 21 | . . . 59 69 . . . . Level 3 1 | . . . . 6 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 3 2 5 9 . . 8 . Investigation 7 | . 2 1 2 1 . . 1 . Extermination 5 | . . . . . . . 5 . Reinforcement 8 | . 1 1 2 2 . . 2 . Assault 4 | . . . 1 3 . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Distress Signals 10 | . 1 1 2 6 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 18 17 38 50 1 . 37 2 Peak Tracking Total 9 | . 4 6 6 9 1 . 4 2 Tactical Retreats 15 | . 1 . 2 3 . . 9 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Traps Triggered 10 | . 5 . 1 2 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Disabled 10 | . . 1 3 5 . . 1 . Max in Single Turn 2 | . . 1 2 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Accessed 33 | . 5 3 2 8 8 1 6 . Terminals 27 | . 5 3 2 7 6 . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 126 | . 11 12 8 24 45 9 17 . Successful 73 | . 5 5 5 11 32 9 6 . Failed 53 | . 6 7 3 13 13 . 11 . Catastrophic 7 | . 1 . . 5 . . 1 . Database Lockouts . | . . . . . . . . . Manual 57 | . 6 9 5 12 19 . 6 . Terminals 86 | . 11 12 8 22 21 . 12 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 . . 2 . Terminal Hacks 53 | . 1 2 4 8 28 9 1 . Record 33 | . . . . . 24 9 . . Prototype ID Bank 6 | . 1 2 1 1 1 . . . Open Door 2 | . . . . 2 . . . . Alert Level 7 | . . . 3 2 2 . . . Unreport Threat 4 | . . . . 3 1 . . . Recall Extermination 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Process 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 17 | . 4 3 1 3 4 . 2 . Terminals 17 | . 4 3 1 3 4 . 2 . Botnet 17 | . 4 3 1 3 4 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 3 2 6 6 . 5 . Full Trace Events 8 | . 1 1 1 3 1 . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 20 | . . . . . . . 20 . Retrieved Matter 20 | . . . . . . . 20 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . 33 . . . . Total Damage 560 | . . . . 560 . . . . Kills 4 | . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Turns Passed 9263 | 141 859 571 1145 1373 650 885 2980 659 Spaces Moved 5573 | 69 590 368 669 752 544 770 1621 190 Core 5 | 3 . . . . . . 2 . Treads 349 | . . . . 6 . . 343 . Legs 190 | . . . . . . . . 190 Wheels 5029 | 66 590 368 669 746 544 770 1276 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 105 110 115 115 115 115 340 Average Speed 134 | 83 105 115 124 125 115 115 151 340 Slowest Speed 1200 | 90 145 125 125 250 115 115 1200 340 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 75 31 44 94 98 58 36 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 2 . 1 Spaces Dug 39 | . . 2 . . . . 37 . Terrain Destroyed 133 | . . 29 36 11 . . 57 . Melee 22 | . . 2 . . . . 20 . Projectile 18 | . . . . . . . 18 . AOE 92 | . . 27 36 11 . . 18 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total 6639 | 106 736 455 862 1019 557 769 1938 197 Wait 369 | . 62 21 66 88 2 . 130 . Move 5565 | 68 589 367 668 751 543 769 1620 190 Hop . | . . . . . . . . . Pick Up 81 | 7 17 12 19 11 . . 14 1 Fast Attach 40 | 7 8 2 1 13 . . 9 . Attach 40 | . 5 5 7 7 . . 14 2 Detach 6 | . . . . 5 . . 1 . Swap 69 | 1 1 8 13 22 3 . 21 . Drop 78 | . 4 10 23 25 3 . 12 1 Fire 318 | 23 50 25 65 76 6 . 73 . Melee 49 | . . 5 . 5 . . 36 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 24 | . . . . 16 . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 13) 543 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Lost 3 parts (1p2n) 980 | -10/Materials | Discovered new exit (range 10) 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Weapon x2 1541 | -9/Materials | Build established: Scavenger-Tank 1548 | -9/Materials | Discovered new exit (range 10) 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Utility x2 2372 | -8/Materials | First assault squad dispatched 2459 | -8/Materials | Discovered new exit (range 8) 2668 | -8/Materials | Discovered new exit (range 10) 2672 | -8/Materials | Core integrity fell below 50% 2717 | -8/Materials | Entered Storage 2745 | -8/Storage | Met a pair of Derelict thieves 3041 | -8/Storage | Learned location of Armory (-3) 3117 | -8/Storage | First assault squad dispatched 3231 | -8/Storage | Destroyed 9 combat bots 3384 | -8/Storage | Discovered new exit (range 10) 3747 | -8/Storage | Garrison activated, responded to threat 3771 | -8/Storage | Core integrity fell below 20% 3985 | -8/Storage | Found Prototype Processor 3985 | -8/Storage | Identified Exp. Targeting Computer 4086 | -8/Storage | Used back door to open Recycling access 4086 | -8/Storage | Discovered new exit (range 4) 4090 | -8/Storage | Entered Recycling 4199 | -8/Recycling | Discovered new exit (range 7) 4339 | -8/Recycling | Build established: Scavenger-Gunner 4713 | -8/Recycling | Scanned before Scraplab entrance 4729 | -8/Recycling | Entered Scraplab 4738 | -8/Recycling | Discovered new exit (range 2) 4740 | -8/Recycling | Entered Scraptown 4969 | -8/Scraptown | Discovered new exit (range 13) 5050 | -8/Scraptown | Visited CPS Storage 5066 | -8/Scraptown | Visited Awakened 5182 | -8/Scraptown | Visited Shadow of the Wyrm 5210 | -8/Scraptown | Visited Fellowship of the Rings 5347 | -8/Scraptown | Visited Spacefarers 5402 | -8/Scraptown | Visited SPCMW 5420 | -8/Scraptown | Visited Science Testing Area 5625 | -8/Scraptown | Entered Factory 5625 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5833 | -6/Factory | Discovered new exit (range 18) 5919 | -6/Factory | Build established: Scavenger-Executioner 6096 | -6/Factory | Identified exit to Factory 6583 | -6/Factory | Lost 3 parts (1p2w) 6839 | -6/Factory | Build established: Scavenger-Assassin 7228 | -6/Factory | Build established: Scavenger-Executioner 7587 | -6/Factory | Lost 5 parts (3n2w) 7737 | -6/Factory | Build established: Scavenger-Assassin 7847 | -6/Factory | Discovered exit to Factory (range 14) 8085 | -6/Factory | Discovered new exit (range 17) 8326 | -6/Factory | Cargo convoy interrupted 8455 | -6/Factory | System corruption reached 10% 8460 | -6/Factory | Lost 4 parts (1p3w) 8597 | -6/Factory | Identified exit to Lower Caves 8605 | -6/Factory | Entered Lower Caves 8606 | -6/Lower Caves | Core integrity fell below 50% 8634 | -6/Lower Caves | Lost 7 parts (1n1u5w) 8915 | -6/Lower Caves | Build established: Assassin 9264 | -6/Lower Caves | Self-destructed Last Messages --------------- 08750_ WEZB2M4K>KVKI 08940_ System corrupted: Heat flow error (+177). 08962_ System corrupted: Energy discharge (-61). 09001_ System corrupted: Substantial component data lost. 09029_ System corrupted: Matter fused (-5). 09047_ System corrupted: Heat flow error (+230). 09065_ FJH#KWNHZUWKXYAPYTILQJLWQFD/&XFY9SCRNV 09130_ System corrupted: Component data lost. 09170_ System corrupted: Energy discharge (-75). 09185_ System corrupted: Energy discharge (-92). 09209_ System corrupted: Matter fused (-5). 09226_ System corrupted: IFF burst signal emitted. 09237_ Critical hit (Burn: +37). 09254_ Hacking Suite destroyed. 09263_ SRGSCWOHCD3K#PCJP >JZ1G, 1KCL%&NV2ZEWZA Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? 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| | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightFissionPerforator Manual? 0 Play Time 01:24:53 Cumulative 107.7 hours Start 2025.03.12 @ 18:59:47 End 2025.03.12 @ 21:06:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 112 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd6a91e9-1a5f-4177-a3a0-327d5fe2d6df