Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 15:55:36 Player: ClassActJerk Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (21) 105 Value Destroyed (510) 510 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4395 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Improved Deuterium Engine Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Signal Interpreter Light Assault Rifle Mining Laser CR-A16's Pointy Stick [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 54 | 6 4 22 5 2 4 . 6 5 Power 7 | 1 . 3 1 1 . . 1 . Engine 6 | 1 . 3 1 . . . 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 6 3 . 3 . . 2 Treads 2 | . . 2 . . . . . . Leg 4 | 2 . 2 . . . . . . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . 2 3 . 3 . . 2 Utility 11 | 1 1 3 1 1 1 . 1 2 Device 5 | . 1 1 . 1 . . . 2 Storage 2 | 1 . 1 . . . . . . Processor 3 | . . . 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 10 . . . . 4 1 Energy Gun 9 | 2 1 6 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . 3 . . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . 1 . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . 1 2 Parts Lost 22 | . . 8 1 . 1 . . 12 Power 5 | . . 2 1 . . . . 2 Propulsion 9 | . . 3 . . 1 . . 5 Utility 6 | . . 2 . . . . . 4 Weapon 2 | . . 1 . . . . . 1 Highest Loss Streak 7 | . . 6 1 . 1 . . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 92 83 91 97 99 100 100 90 Engine 8 | . 14 11 9 9 7 7 7 5 Core 4 | . . . . 6 7 7 7 5 Treads 2 | . . 8 . . . . . . Leg 5 | . 23 11 12 . . . . . Flight 20 | . . 5 13 27 29 30 30 27 Device 13 | . 9 12 11 18 15 15 15 13 Storage 7 | . 14 4 11 9 7 7 7 6 Processor 9 | . . . 11 9 15 15 15 15 Energy Gun 7 | . 28 19 . . . . . . Ballistic Gun 10 | . . 3 22 18 15 15 14 12 Naked Turns . | . . . . . . . . . Heaviest Build 33 | 13 17 17 11 16 16 16 23 33 Greatest Support 40 | 20 24 40 20 21 27 27 27 29 Greatest Overweight (x) 10 | 1 5 2 . . . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 8 Average Carried 6 | 4 5 3 5 7 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 6 6 8 7 8 8 8 2 Class Distribution -------------------- 56% | Scavenger-Scout 28% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 753 | 217 63 236 82 . . 40 75 40 Remotely . | . . . . . . . . . Salvage Created 795 | . 45 575 38 . . . . 137 Parts 47 | . 1 33 6 . . . . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 18 | . 1 11 3 . . . . 3 Melee 3 | . . . . . . . . 3 Guns 15 | . 1 11 3 . . . . . Classes Destroyed 6 | . 1 4 . . . . . 1 Builder 1 | . . 1 . . . . . . Recycler 2 | . . 2 . . . . . . Swarmer 9 | . . 5 3 . . . . 1 Grunt 5 | . 1 4 . . . . . . Duelist 2 | . . . . . . . . 2 Sentry 2 | . . 2 . . . . . . Best Kill Streak 3 | . 1 3 3 . . . . 2 Combat Bots Only 3 | . 1 3 3 . . . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 2806 | . 56 841 111 . 59 . . 1739 Core 895 | . 10 147 33 . . . . 705 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 . 37 91 100 . . . . Volleys Fired 52 | . 3 41 6 . . 1 . 1 Largest 2 | . 2 2 2 . . 2 . 2 Hottest 120 | . 106 120 40 . . 40 . 40 Shots Fired 96 | . 6 74 12 . . 2 . 2 Gun 89 | . 6 67 12 . . 2 . 2 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 7 | . . 7 . . . . . . Kinetic 19 | . . 3 12 . . 2 . 2 Thermal 60 | . 6 54 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 17 | . . 17 . . . . . . Robot Hit Streak 11 | . 2 11 3 . . 2 . 2 Robot Miss Streak 4 | . 2 4 3 . . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 60 | . 4 38 5 . . 1 . 12 Core Hits 32 | . 2 20 4 . . . . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 2 . . . . . 1 Burn 2 | . . 2 . . . . . . Impale 1 | . . . . . . . . 1 Melee Attacks 21 | . . . . . . . . 21 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 21 | . . . . . . . . 21 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1054 | . 59 660 51 . . 9 . 275 Guns 717 | . 59 584 51 . . 9 . 14 Cannons . | . . . . . . . . . Explosions 76 | . . 76 . . . . . . Melee 261 | . . . . . . . . 261 Ramming . | . . . . . . . . . Kinetic 88 | . . 14 51 . . 9 . 14 Thermal 529 | . 59 470 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 176 | . . 176 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 261 | . . . . . . . . 261 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . . . . 16 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 16 | . . . . . . . . 16 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 519 | . 147 519 . . . 14 1 22 Average Temperature 95 | . 78 144 . . . 12 1 2 Received Heat Transfer 631 | . 30 390 . . . . . 211 Effects 5 | . . 5 . . . . . . Shutdowns 2 | . . 2 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 6 . . . . . . Heat Transferred 1284 | . 148 1136 . . . . . . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 212 | . 30 212 101 63 93 . . . Initial 48 | . . 11 41 48 28 . . . Average 74 | . 12 103 74 50 78 . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 88 | 100 100 77 100 100 100 . . . Level 1 11 | . . 22 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . . . . . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 2 12 4 1 4 . . 20 Peak Tracking Total 12 | . 1 3 3 2 4 . . 12 Tactical Retreats 8 | . . . . . 1 . . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 2 | . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks . | . . . . . . . . . Successful . | . . . . . . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 . Highest-Rated Group 153 | . . . . . . . 153 . Highest-Rated Ally 40 | . . . . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 3044 | 71 248 733 126 34 190 121 1006 515 Spaces Moved 4270 | 61 164 533 147 91 335 264 1782 893 Core 55 | 39 7 7 . . . . . 2 Treads 99 | . . 99 . . . . . . Legs 389 | 22 142 187 38 . . . . . Wheels 23 | . 15 8 . . . . . . Hover . | . . . . . . . . . Flight 3704 | . . 232 109 91 335 264 1782 891 Fastest Speed 31 | 50 90 37 34 34 31 31 31 31 Average Speed 44 | 93 124 91 56 34 31 31 31 32 Slowest Speed 550 | 120 300 160 120 34 34 31 31 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . 1 . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 26 81 16 14 11 39 92 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . 2 2 1 Spaces Dug 6 | . . 6 . . . . . . Terrain Destroyed 14 | . . 14 . . . . . . Melee . | . . . . . . . . . Projectile 7 | . . 7 . . . . . . AOE 7 | . . 7 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 5280 | 74 204 697 181 93 420 300 2237 1074 Wait 786 | . 16 68 15 . 60 36 436 155 Move 4258 | 60 163 530 146 90 334 263 1781 891 Hop 2 | . . 1 . . . . . 1 Pick Up 56 | 8 11 20 7 1 5 . 4 . Fast Attach 6 | 1 . . . . . . 5 . Attach 47 | 5 4 21 5 2 4 . 1 5 Detach 4 | . . 4 . . . . . . Swap 1 | . . 1 . . . . . . Drop 31 | . 7 11 2 . 1 . 10 . Fire 52 | . 3 41 6 . . 1 . 1 Melee 21 | . . . . . . . . 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Entered Mines 359 | -10/Mines | Learned Materials garrison access intel 429 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 661 | -10/Mines | Discovered new exit (range 7) 690 | -10/Mines | Discovered new exit (range 5) 720 | -10/Mines | Core integrity fell below 50% 772 | -10/Mines | Lost 6 parts (1p2n2u1w) 1053 | -10/Mines | Entered Materials 1053 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -9/Materials | Build established: Scavenger-Mutant 1178 | -9/Materials | Discovered new exit (range 3) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1180 | -8/Materials | Loaded intel: 1 garrison access location 1207 | -8/Materials | Discovered new exit (range 15) 1213 | -8/Materials | Entered Factory 1213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1398 | -7/Factory | Discovered new exit (range 18) 1403 | -7/Factory | Entered Lower Caves 1472 | -7/Lower Caves | Encountered a Warlord checkpoint 1520 | -7/Lower Caves | Build established: Scavenger-Scout 1522 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1524 | -7/Lower Caves | Entered Zion 1662 | -6/Zion | Found CR-A16's Pointy Stick 1670 | -6/Zion | Given A8's code to call for help 1707 | -6/Zion | Found Prototype Special Weapon 1707 | -6/Zion | Identified RU-N14's Throwing Claymores 1709 | -6/Zion | Found RU-N14's Throwing Claymores 1774 | -6/Zion | Learned location of 1 exit from Factory 1845 | -6/Zion | Imprinted 1847 | -6/Zion | Declared Zion's savior 1908 | -6/Zion | Learned location of Quarantine (-3) 1959 | -6/Zion | Received a visual enhancement algorithm 2039 | -6/Zion | Found Prototype Device 2098 | -6/Zion | Given the Hacking Drone Bay 2100 | -6/Zion | Found Prototype Device 2522 | -6/Zion | Discovered new exit (range 14) 2530 | -6/Zion | Entered Proximity Caves 2755 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2771 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2974 | -5/Proximity Caves | Lost 4 parts (2p1n1w) 3013 | -5/Proximity Caves | Core integrity fell below 50% 3018 | -5/Proximity Caves | Identified Hacking Drone Bay 3019 | -5/Proximity Caves | Identified Bomb Factory No. 2 3029 | -5/Proximity Caves | Core integrity fell below 20% 3041 | -5/Proximity Caves | Lost 7 parts (4n3u) 3045 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03008_ Lgt. Nuclear Core fries itself beyond repair. 03010_ Xenon Bombardment Thruster destroyed. 03011_ L-41 Fighter suffers critical hit (Impale). 03017_ Carbon-fiber Leg fries itself beyond repair. 03017_ Microactuators fries itself beyond repair. 03018_ Identified Hacking Drone Bay. 03019_ Identified Bomb Factory No. 2. 03021_ Hacking Drone released from Hacking Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F6). 03025_ Hacking Drone Bay severed. 03025_ Critical hit (Burn: +50). 03025_ >> Lost connection to Hacking Drone. 03026_ L-41 Fighter destroyed. 03029_ Acquired 38 matter. 03030_ Acquired 2 matter. 03031_ Axe fries itself beyond repair. 03039_ Imp. Deuterium Engine fries itself beyond repair. 03041_ Carbon-fiber Leg fries itself beyond repair. 03044_ Bomb Factory No. 2 destroyed. 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Coolant Injector | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Energy Well | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer The One Challenges ------------ None Game ------ Seed ProtonGrenadeCasing Manual? 0 Play Time 00:49:28 Cumulative 11.7 hours Start 2022.09.21 @ 15:03:34 End 2022.09.21 @ 15:55:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84cfbe91-15cd-42e5-b050-bfaf3e1b60da