Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 19:32:45 Player: Jimothy Jimone Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (481) 481 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (-56) -56 TOTAL SCORE: 4800 Bonus ------- Follower Combat Kills 81 Aligned with FarCom 300 Friendly Fire -437 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Cloak of Protection Peak State ------------ > --- POWER ------------ Nuclear Core Antimatter Reactor > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Signal Interpreter Cloak of Protection > --- WEAPON ----------- Datajack Heavy Flail > --- INVENTORY -------- Advanced ECM Suite Advanced ECM Suite High-powered Shotgun Remote Datajack [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 2 | . . . . . 2 . . . . Propulsion 3 | . . . . . . 2 . . 1 Utility 3 | . . . . . 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 40 | 5 4 2 . 1 14 3 1 2 8 Power 6 | 1 . . . 1 1 . 1 1 1 Engine 3 | 1 . . . 1 1 . . . . Core 2 | . . . . . . . . 1 1 Reactor 1 | . . . . . . . 1 . . Propulsion 12 | 2 2 . . . 4 2 . . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 4 | 2 . . . . . . . . 2 Hover . | . . . . . . . . . . Flight 8 | . 2 . . . 4 2 . . . Utility 11 | 1 2 . . . 4 . . 1 3 Device 6 | . 1 . . . 2 . . 1 2 Storage 1 | 1 . . . . . . . . . Processor 3 | . 1 . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 11 | 1 . 2 . . 5 1 . . 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 1 . 2 . . 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . . . . 2 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 25 | . . . . . 8 . . . 17 Power 4 | . . . . . 1 . . . 3 Propulsion 10 | . . . . . 4 . . . 6 Utility 5 | . . . . . 2 . . . 3 Weapon 6 | . . . . . 1 . . . 5 Highest Loss Streak 12 | . . . . . 5 . . . 12 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 4 | . 2 4 5 5 4 4 4 4 3 Power . | . 1 1 . . . . . . . Propulsion 1 | . 1 3 4 4 2 . . . . Utility 1 | . . . . 1 . 1 2 2 1 Weapon . | . . . . . . 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 2 | . . . 1 . . . . . 1 Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 74 | . 79 97 100 100 59 66 77 77 54 Engine 8 | . 14 14 14 14 8 7 7 . . Flight 21 | . 18 28 28 28 17 23 30 30 11 Device 10 | . 12 14 14 14 7 5 7 8 11 Processor 13 | . 4 14 14 14 15 15 15 15 13 Ballistic Gun 10 | . 14 25 28 28 5 1 . . . Impact Weapon 3 | . . . . . 1 7 7 7 5 Special Melee Weapon 2 | . . . . . 2 4 7 7 1 Peak Build Rating 37 | 5 6 7 8 8 16 25 32 37 34 Average Rating 14 | 4 5 6 7 8 12 20 25 29 24 On Entrance 13 | . 5 6 7 8 8 14 25 24 34 Avg Prop Armor Cover (%) 4 | . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 10 11 7 6 6 12 15 20 28 28 Greatest Support 32 | 32 32 8 8 8 10 21 21 30 30 Greatest Overweight (x) 5 | 3 2 . . . 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 Most Carried 5 | 1 4 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 4 4 5 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 4 5 5 2 Class Distribution -------------------- 68% | Mutant 15% | Scavenger-Mutant 7% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 581 | 218 . 74 . 36 60 133 . . 60 Remotely . | . . . . . . . . . . Salvage Created 831 | 18 . 35 . 31 98 136 425 . 88 Parts 27 | 1 . 4 . 4 12 1 1 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 13 | . . 3 . 2 5 1 . . 2 Guns 11 | . . 3 . 2 5 . . . 1 Classes Destroyed 7 | 1 . 1 . . 1 2 . . 2 Tunneler 1 | 1 . . . . . . . . . Recycler 1 | . . . . . . 1 . . . Swarmer 9 | . . 3 . 2 4 . . . . Grunt 1 | . . . . . . 1 . . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 4 | 1 . 3 . 2 4 1 . . 2 Combat Bots Only 4 | . . 3 . 2 4 1 . . 2 Max Kills in Single Turn 1 | 1 . 1 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Hostile Shots Fired 277 | . . 16 . 25 85 1 . . 150 Missed 109 | . . 10 . 10 42 1 . . 46 Hits 168 | . . 6 . 15 43 . . . 104 Melee 1 | . . . . . 1 . . . . Projectile 167 | . . 6 . 15 42 . . . 104 Critical Strikes 10 | . . . . . 4 . . . 6 Damage Taken 2792 | . . 43 . 118 636 . . . 1995 Core 1100 | . . 14 . 31 192 . . . 863 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 82 65 . . 100 . Volleys Fired 58 | 13 3 8 . 13 12 . . 1 8 Largest 2 | 1 1 2 . 2 2 . . 1 1 Hottest 45 | 20 20 40 . 40 45 . . 25 25 Shots Fired 78 | 13 3 13 . 26 14 . . 1 8 Gun 75 | 13 3 13 . 26 14 . . 1 5 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special 3 | . . . . . . . . . 3 Kinetic 75 | 13 3 13 . 26 14 . . 1 5 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | 2 . 8 . 5 6 . . 1 4 Robot Miss Streak 5 | 3 . 5 . 5 2 . . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 66 | 7 . 7 . 13 11 7 11 4 6 Core Hits 20 | 1 . 3 . 4 6 1 . 2 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . 1 2 . 1 Critical Strikes 5 | . . . . 1 . 1 2 . 1 Destroy 1 | . . . . 1 . . . . . Smash 4 | . . . . . . 1 2 . 1 Melee Attacks 68 | . . . . . 11 22 11 15 9 Impact 54 | . . . . . 8 15 10 12 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1739 | 99 . 79 . 97 158 191 920 36 159 Guns 524 | 99 . 79 . 97 158 . . 10 81 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1174 | . . . . . . 191 920 26 37 Ramming 41 | . . . . . . . . . 41 Kinetic 524 | 99 . 79 . 97 158 . . 10 81 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 1174 | . . . . . . 191 920 26 37 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 8 . . . 8 Average Corruption 5 | . . . . . 8 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . 6 . . . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 1 | . . . . . 1 . . . . Energy Discharges 3 | . . . . . 3 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 570 | . . . . . . 77 343 . 150 Projectiles . | . . . . . . . . . . Explosions 113 | . . . . . . . . . 113 Melee 457 | . . . . . . 77 343 . 37 Knockbacks 2 | . . . . . . 1 . . 1 Impact 2 | . . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 307 | . . . . . . . . . 307 Shots 3 | . . . . . . . . . 3 Rammed 22 | . . . . . . . . . 22 Targets Rammed 22 | . . . . . . . . . 22 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 18 | . . 8 . 8 18 . . . 5 Average Temperature 5 | . . 4 . 4 9 . . . 5 Received Heat Transfer 441 | . . . . . 351 . . . 90 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 . 1 Combat Hostiles 3 | . . . . . . 1 1 . 1 Parts Fried 7 | . . . . . . 1 3 . 3 Impact Corruptions 11 | . . . . . . 2 7 . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 95 | 100 100 100 . 100 78 100 100 100 100 Level 1 4 | . . . . . 21 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 270 | 5 3 93 . 40 270 134 13 55 97 Initial 118 | . 3 . . . 3 118 13 . 19 Average 42 | . . 45 . 9 77 79 4 38 28 Influence Increases 1133 | 5 . 223 . 50 459 80 . 91 225 Destroy 0b10 Robot/C 360 | . . 160 . 40 100 20 . . 40 Destroy 0b10 Robot/NC 10 | 5 . . . . . 5 . . . Destroy Leader 80 | . . 30 . 10 20 . . . 20 Allied During Kill 18 | . . 18 . . . . . . . Successful Hack 35 | . . . . . 19 16 . . . Disable Machine 240 | . . . . . 45 15 . 90 90 Destroy Structure 45 | . . . . . 5 9 . 1 30 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 330 | . . 15 . . 255 15 . . 45 Influence Decreases 1133 | . 5 170 53 40 209 302 38 50 266 Entered New Map 251 | . 2 . 53 . 7 142 25 . 22 Time Decay 687 | . 3 150 . 40 132 150 13 50 149 Lost Part 165 | . . . . . 70 . . . 95 Lost Ally 30 | . . 20 . . . 10 . . . Squads Dispatched 8 | . . . . . 2 4 . . 2 Investigation 4 | . . . . . 2 1 . . 1 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 2 | . . . . . . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 1 | . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 4 10 . 3 34 5 . 2 8 Peak Tracking Total 12 | . 3 3 . 3 12 2 . 1 4 Tactical Retreats 10 | . . 1 . . 5 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 3 | . . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . 23 . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 16 | . . . . . 3 1 . 6 6 Max in Single Turn 3 | . . . . . 1 1 . 1 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 16 | . 1 . 1 . 8 2 . 1 3 Terminals 10 | . . . . . 6 1 . 1 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 3 | . 1 . . . . 1 . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 3 . 1 . 13 7 . 1 8 Successful 20 | . 3 . 1 . 9 2 . . 5 Failed 13 | . . . . . 4 5 . 1 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 2 . 1 . 5 6 . . . Terminals 22 | . . . . . 11 5 . 1 5 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 8 | . 3 . . . . 2 . . 3 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . . . 1 . 5 . . . 3 Record 2 | . . . . . . . . . 2 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 6 | . 3 . . . . 1 . . 2 Process 3 | . 1 . . . . 1 . . 1 Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . . . Terminals 3 | . . . . . 2 1 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . . . 4 2 . . 1 Full Trace Events 3 | . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 223 | . 143 . . . . 46 . . 34 Retrieved Matter 143 | . 143 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . 2 . 1 1 Non-combat 3 | . . . . . . 2 . 1 . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 8 | . . . . . . 5 . 2 1 parse_system 2 | . . . . . . 1 . . 1 no_distress 3 | . . . . . . 2 . 1 . find_recycling 1 | . . . . . . 1 . . . check_alert 2 | . . . . . . 1 . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 4 | . . 3 . . . 1 . . . Largest Group 3 | . . 3 . . . 1 . . . Highest-Rated Group 40 | . . 40 . . . 26 . . . Highest-Rated Ally 26 | . . 16 . . . 26 . . . Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . 23 . . . . . . . Total Damage 216 | . . 216 . . . . . . . Kills 5 | . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Active Infowar (turns) 1696 | . 116 326 102 167 384 318 73 111 99 Optics 876 | . . . . . 278 318 73 111 96 Sensors 33 | . . . . . 33 . . . . Seismic 878 | . 116 326 102 167 167 . . . . Cloaking 49 | . . . . . 15 27 . 2 5 ECM 9 | . . . . . . . . . 9 Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 2107 | 151 130 326 102 167 384 318 73 111 345 Spaces Moved 3391 | 114 225 689 272 303 571 514 140 209 354 Core 33 | 19 . . . . . . . . 14 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 180 | 95 30 . . . . . . . 55 Hover . | . . . . . . . . . . Flight 3178 | . 195 689 272 303 571 514 140 209 285 Fastest Speed 31 | 50 37 37 37 37 37 31 31 31 31 Average Speed 43 | 101 50 37 37 37 49 33 31 31 63 Slowest Speed 300 | 200 205 37 37 37 120 34 31 31 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 50 | . 2 11 . 5 23 4 2 1 2 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 34 89 65 65 49 10 78 8 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 19 | . . . . . 6 9 . 1 3 Terrain Destroyed 46 | . . . . . 6 9 . 1 30 Melee 19 | . . . . . 6 9 . 1 3 Projectile . | . . . . . . . . . . AOE 27 | . . . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Total 3784 | 133 233 736 273 331 620 629 151 233 445 Wait 181 | 1 . 44 . 19 26 64 . . 27 Move 3291 | 113 220 668 271 292 530 506 135 206 350 Hop 42 | . 2 9 . 5 17 4 2 1 2 Pick Up 12 | 1 2 2 1 . 2 3 . . 1 Fast Attach 27 | 5 2 1 . . 9 1 1 3 5 Attach 16 | . . . . . 5 3 . 3 5 Detach 11 | . 1 . . . 4 1 1 3 1 Swap 6 | . 3 2 . 1 . . . . . Drop 12 | . . 2 1 1 4 2 1 1 . Fire 58 | 13 3 8 . 13 12 . . 1 8 Melee 68 | . . . . . 11 22 11 15 9 Ram 22 | . . . . . . . . . 22 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap 23 | . . . . . . 23 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 299 | -10/Mines | Learned location of Zion (-6) 303 | -10/Mines | Build established: Mutant 386 | -10/Mines | Discovered new exit (range 7) 388 | -10/Mines | Identified exit to Materials 441 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 467 | -10/Mines | Learned location of Storage (-7) 581 | -10/Mines | Discovered exit to Materials (range 5) 605 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 606 | -10/Mines | Discovered new exit (range 5) 607 | -10/Mines | Identified exit to Exiles 608 | -10/Mines | Entered Exiles 609 | -10/Exiles | Identified exit to Mines 627 | -10/Exiles | Met 8R-AWN 633 | -10/Exiles | Met EX-HEX 646 | -10/Exiles | Met EX-BIN 650 | -10/Exiles | Aligned with FarCom system 651 | -10/Exiles | Given EX-Vault access code 659 | -10/Exiles | Opened EX-Vault 668 | -10/Exiles | Found Cloak of Protection 675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 676 | -10/Exiles | Exiles lab attacked by MAIN.C 710 | -10/Exiles | Left Exiles lab with Cloak of Protection 710 | -10/Exiles | Entered Mines 720 | -9/Mines | Learned Materials garrison access intel 874 | -9/Mines | Discovered new exit (range 8) 876 | -9/Mines | Identified exit to Materials 877 | -9/Mines | Entered Materials 877 | -8/Materials | Evolved 4 slots: Power x2, Utility x2 878 | -8/Materials | Loaded intel: 1 garrison access location 1139 | -8/Materials | Lost 5 parts (1p3n1w) 1261 | -8/Materials | Discovered new exit (range 3) 1261 | -8/Materials | Identified exit to Factory 1261 | -8/Materials | Entered Factory 1261 | -7/Factory | Evolved 2 slots: Propulsion x2 1531 | -7/Factory | Build established: Scavenger-Mutant 1579 | -7/Factory | Sucked down chute 1579 | -7/Factory | Entered Waste 1579 | -7/Waste | The area was eerily silent 1633 | -7/Waste | Discovered new exit (range 11) 1651 | -7/Waste | Identified exit to Factory 1652 | -7/Waste | Entered Factory 1670 | -7/Factory | Murdered 3 allies 1756 | -7/Factory | Discovered new exit (range 20) 1762 | -7/Factory | Identified exit to Factory 1763 | -7/Factory | Entered another Factory area 1763 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -6/Factory | Lost 4 parts (1p2n1w) 2068 | -6/Factory | Core integrity fell below 50% 2091 | -6/Factory | Core integrity fell below 20% 2108 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Mic. Nuclear Core destroyed. Adv. ECM Suite destroyed. Slammed into H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Slammed into H-66 Slayer. Penetrated by Slug. Slammed into H-66 Slayer. Destabilizing: System corrupted (+1). Slammed into H-66 Slayer. Destabilizing: System interference. Target Analyzer temporarily disabled. Slammed into H-66 Slayer. Destabilizing: System corrupted (+2). Slammed into H-66 Slayer. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????######## #? #???????????????? | | ???????????# #?########???????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# ###+####????????????????????????? | | ????######## #???????????????????????????????? | | ????+ #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# ########???????????????????????????????? | | ????# ################???????????????????????? | | ????# # """ """ """ #???????????????????????? | | ????# # """ """ """ #???????????????????????? | | ????# # """ """ """ #???????????????????????? | | ????+ / #?????????#####?????????? | | ????# # ! #???????? ??????????? | | ????# # #??????? ??????????? | | ????# ###########+##########? """??????????? | | ??? # "????????????? | | ? u # ??????????????? | | h + ????????????????? | | @ % %#?????????????????? | | % #?????????????????? | | ######/##############+######## #?????????????????? | | ????? ?????????????????????## #?????????????????? | | ?????""??????????????????????# #?????????????????? | | ????"Y ??????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# #?????????????????? | | ?????????????????????????????# ?????????????????? | | ?????????????????????????????#+#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 63 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Cya! Deductive Reasoning Hammer Time Challenges ------------ None Game ------ Seed AlphaMasterMask Manual? 0 Play Time 01:04:08 Cumulative 25.2 hours Start 2026.04.15 @ 16:52:55 End 2026.04.20 @ 19:32:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8faa1625-8f45-4892-a6ab-fa2b6507db97