Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 00:52:42 Player: Phaethon Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (378) 1890 Value Destroyed (18520) 18520 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (16768) 16768 TOTAL SCORE: 46698 Bonus ------- Scavenger 7000 Triggered High Security 500 High Alert Combat Kills 5465 Follower Combat Kills 2465 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -262 Cogmind --------- Core Integrity 0/1600 Matter 271/300 Energy 99/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (4) ------ Experimental Heat Sink > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Advanced Shield Generator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Heavy Machine Gun Railgun Railgun Railgun Gamma Bomb Array > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Myomer Leg Advanced Heat Sink High-capacity Storage Unit Experimental Matter Compressor Recoil Nullifier Advanced Weapon Cycler Hardened Heavy Armor Plating KE Penetrator Railgun [Rating: 201] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Medium Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Light Armor Plating Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . 2 2 2 2 . Power 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Propulsion 8 | . . 1 . . . 2 . . . . 2 . . . . . . 2 1 . Utility 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Weapon 6 | . . . . . . 2 . . . . . . . . . 2 1 . 1 . Parts Attached 656 | 6 12 35 . 2 6 71 6 29 7 3 47 24 24 19 13 81 62 71 80 58 Power 79 | 1 2 3 . 1 . 10 . 4 1 . 6 2 . 4 2 7 9 8 8 11 Engine 19 | 1 2 3 . 1 . 6 . 2 1 . 2 . . . . . . . 1 . Core 16 | . . . . . . 4 . 2 . . 3 2 . 2 1 2 . . . . Reactor 44 | . . . . . . . . . . . 1 . . 2 1 5 9 8 7 11 Propulsion 215 | 2 1 21 . . . 31 3 9 4 . 17 10 12 4 2 25 12 21 24 17 Treads 23 | . . . . . . . . 6 1 . . 1 . . . 7 . 2 . 6 Leg 180 | 2 1 17 . . . 26 3 3 3 . 17 9 12 4 1 18 12 19 24 9 Wheel 6 | . . 3 . . . 3 . . . . . . . . . . . . . . Hover 3 | . . . . . . 2 . . . . . . . . 1 . . . . . Flight 3 | . . 1 . . . . . . . . . . . . . . . . . 2 Utility 166 | 1 4 7 . 1 2 7 2 4 . 3 10 4 2 5 3 26 27 15 24 19 Device 95 | . . . . . 1 3 1 2 . . 4 2 1 3 2 19 18 10 16 13 Storage 13 | 1 3 1 . . . . . . . . . . . . . 1 5 . 1 1 Processor 6 | . . . . . . 2 . . . . . . . . . 1 1 2 . . Hackware 1 | . . 1 . . . . . . . . . . . . . . . . . . Protection 51 | . 1 5 . 1 1 2 1 2 . 3 6 2 1 2 1 5 3 3 7 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 196 | 2 5 4 . . 4 23 1 12 2 . 14 8 10 6 6 23 14 27 24 11 Energy Gun 60 | 1 . . . . 1 2 . 4 . . 2 . 5 5 2 10 9 8 6 5 Energy Cannon 13 | . . . . . . . . . 1 . . 2 3 . 1 1 . 4 . 1 Ballistic Gun 87 | 1 5 4 . . 2 13 . 5 1 . 6 3 . . 1 10 4 13 16 3 Ballistic Cannon 8 | . . . . . . . . 2 . . 2 1 . . 1 2 . . . . Launcher 11 | . . . . . . 1 1 . . . 1 1 1 . . . 1 2 2 1 Special Weapon 3 | . . . . . . 1 . . . . . . . . 1 . . . . 1 Impact Weapon 8 | . . . . . 1 3 . . . . 2 1 1 . . . . . . . Slashing Weapon 6 | . . . . . . 3 . 1 . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 2 . . . 3 . 2 . . 6 . . 5 1 5 8 1 6 . Parts Lost 247 | . 2 11 . . . 24 8 6 3 . 12 8 15 3 8 23 31 23 24 46 Power 27 | . . 2 . . . 4 2 . 1 . . . . . . 1 3 4 4 6 Propulsion 78 | . . 3 . . . 6 3 2 . . 7 4 7 . 4 6 10 6 5 15 Utility 47 | . 1 4 . . . 2 . 1 1 . 1 1 1 . 1 6 7 3 10 8 Weapon 95 | . 1 2 . . . 12 3 3 1 . 4 3 7 3 3 10 11 10 5 17 Highest Loss Streak 31 | . 2 8 . . . 4 6 3 2 . 7 6 7 3 7 9 8 14 14 31 Average Slot Usage (%) 89 | . 86 93 100 100 99 89 58 84 99 100 93 95 92 97 80 88 79 84 96 73 Engine 4 | . 14 10 11 11 11 6 5 3 5 6 3 5 5 2 . . . . . . Core 1 | . . . . . . 3 . 4 6 6 4 5 5 3 2 2 . . . . Reactor 3 | . . . . . . . . . . . 1 . . 2 5 7 10 11 11 8 Treads 2 | . . . . . . . . 8 3 . . 2 1 . . 13 . . . 4 Leg 26 | . 28 30 . . . 28 13 19 28 33 37 35 37 41 32 18 25 32 39 23 Wheel 3 | . . 2 33 33 33 4 9 . . . . . . . . . . . . . Device 6 | . . . . . . 3 . 10 12 6 4 5 11 10 11 9 10 6 7 8 Storage 8 | . 14 11 22 22 22 13 10 6 6 6 5 5 5 5 5 6 4 4 4 3 Processor 1 | . . . . . . 5 6 6 6 6 5 4 . . . . . . . . Protection 4 | . 1 9 11 11 10 1 3 1 . 6 5 4 2 5 4 3 2 2 1 2 Energy Gun 4 | . . . . . . 1 . 2 . . 1 . 8 16 2 5 6 6 6 6 Ballistic Gun 14 | . 27 21 22 22 20 14 7 10 12 6 12 8 7 . 1 14 17 14 23 16 Ballistic Cannon 1 | . . . . . . . . 2 6 6 4 . . . 4 3 . . . . Slashing Weapon 1 | . . . . . . 3 . 5 6 6 . 4 . 4 1 . . . . . Naked Turns 37 | . . . . . . . . . . . . . . . . . . . . 37 Heaviest Build 160 | 12 43 78 78 78 80 102 104 71 74 79 88 98 96 98 98 113 139 153 160 146 Greatest Support 288 | 20 20 36 36 36 36 91 58 96 92 92 152 138 125 145 145 201 179 245 288 228 Greatest Overweight (x) 24 | 1 2 3 2 2 2 4 5 1 1 . . . 1 . 1 4 24 4 . 4 Average Overweight (x) . | . 1 1 2 2 2 . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 18 20 20 20 20 20 20 12 12 12 12 12 12 12 12 18 20 12 12 12 Average Capacity 13 | 5 9 12 20 20 20 20 17 12 12 12 12 12 12 12 12 13 12 12 12 11 Most Carried 20 | 3 12 12 12 20 20 20 19 12 12 12 12 12 12 12 12 15 12 12 12 12 Average Carried 12 | 2 7 11 12 17 19 17 15 11 11 11 11 11 11 11 11 11 9 11 11 9 Final Capacity 20 | 6 12 20 20 20 20 20 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 20 | 3 11 12 12 20 19 19 9 12 11 12 10 12 12 12 12 9 10 12 10 2 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Scavenger-Tank 14% | Scavenger-Executioner 12% | Hauler-Mutant 8% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 15385 | 186 355 1184 44 12 286 1370 . 709 233 46 978 402 357 200 357 2032 1421 1281 2515 1417 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 22189 | . 355 1481 44 . . 2095 . 778 193 . 1317 831 1131 . 505 4243 2290 2367 2760 1799 Parts 955 | . 23 106 8 . . 76 . 39 8 . 54 31 45 . 28 146 93 98 123 77 Haulers Intercepted 14 | . 1 5 . . . 1 . 2 . . 1 . . . . 1 1 2 . . Recyclers Shooed 25 | . 3 2 . . . 2 . . . . . . . . . 14 . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 149 | . . . . . 7 . . . 6 . . 7 29 75 25 . . . . . Prevented 53 | . . . . . . . . . 1 . . 21 16 15 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 307 | . 10 28 3 . . 31 . 12 4 . 20 13 22 . 10 41 29 25 33 26 Melee 11 | . . . . . . 7 . . . . . 2 . . . . 1 1 . . Guns 219 | . 10 28 3 . . 20 . 12 1 . 13 2 11 . 6 30 19 15 25 24 Cannons 16 | . . . . . . . . . 3 . 2 . 3 . 3 2 . 1 1 1 AOE 32 | . . . . . . 4 . . . . 3 5 3 . . 6 4 3 3 1 Classes Destroyed 20 | . 5 3 . . . 5 . . . . 2 . . . 1 2 2 . . . Worker 17 | . 1 2 . . . 2 . . . . . . . . . 7 1 2 2 . Builder 11 | . . . . . . 1 . . . . 1 . . . . 2 1 2 4 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 5 . . . 1 . 2 . . 1 . . . . 1 1 2 . . Recycler 20 | . . 2 . . . 1 . . . . . . . . . 9 2 2 2 2 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . Operator 6 | . 2 . . . . 1 . . . . . . . . . 1 . . 1 1 Watcher 1 | . . . . . . . . . . . . . . . . 1 . . . . Swarmer 62 | . 3 10 3 . . 3 . 4 . . . 3 6 . . 3 8 4 7 8 Saboteur 4 | . . . . . . . . . . . . . . . . . 1 1 . 2 Grunt 119 | . 7 11 . . . 20 . 1 3 . 9 5 11 . 4 12 10 8 11 7 Brawler 9 | . . . . . . . . . . . 2 2 . . . 1 1 1 1 1 Duelist 5 | . . . . . . 1 . . . . 1 . 3 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Sentry 32 | . . 7 . . . 3 . 5 . . 3 1 2 . . 4 1 3 2 1 Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . Hunter 27 | . . . . . . 1 . 1 1 . 2 2 . . 1 8 2 2 5 2 Programmer 43 | . . . . . . 3 . 1 . . 2 . . . 4 12 4 6 6 5 Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | . 7 6 3 . . 5 . 4 2 . 7 5 7 . 7 7 8 6 6 11 Combat Bots Only 11 | . 5 6 3 . . 5 . 4 2 . 5 5 7 . 7 5 8 5 6 11 Max Kills in Single Turn 4 | . 2 2 2 . . 2 . 2 1 . 3 2 2 . 1 2 4 2 2 2 Gunslinging 1 | . 1 1 1 . . . . 1 . . . . . . . . . 1 . . Exploded 4 | . . . . . . 2 . . . . 3 2 1 . . 2 4 2 2 1 Melee 1 | . . . . . . 1 . . . . . 1 . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 42625 | . 724 1528 123 . 231 4073 200 901 614 . 2296 1260 2075 541 2148 4854 3904 3967 6632 6554 Core 4084 | . 207 173 16 . 20 621 . 22 119 . 225 37 191 . 200 213 190 246 404 1200 Absorbed by Shields 2057 | . . . . . . . . . . . . . . . . 1096 580 149 232 . Core Remaining (%) 57 | 100 17 . . . 47 . . . . 10 . . . . 34 81 85 83 . . Volleys Fired 947 | . 37 103 6 . 1 84 . 34 17 . 60 18 57 6 31 147 84 86 101 75 Largest 8 | . 2 2 2 . 2 4 . 3 3 . 4 2 4 3 3 6 6 7 8 7 Hottest 332 | . 46 46 46 . 46 174 . 180 158 . 186 81 276 225 210 328 273 314 286 332 Shots Fired 2724 | . 73 206 12 . 2 241 . 95 44 . 165 20 96 16 66 440 285 222 452 289 Gun 2481 | . 73 206 12 . 2 232 . 86 23 . 133 5 62 16 27 413 283 198 431 279 Cannon 198 | . . . . . . . . 9 21 . 28 6 30 . 33 27 . 20 15 9 Launcher 33 | . . . . . . 3 . . . . 4 9 4 . . . 2 4 6 1 Special 12 | . . . . . . 6 . . . . . . . . 6 . . . . . Kinetic 2088 | . 73 206 12 . 2 214 . 73 37 . 138 5 37 . 38 315 190 135 376 237 Thermal 280 | . . . . . . 24 . 22 7 . 16 . 26 15 . 30 44 25 20 51 Explosive 5 | . . . . . . . . . . . . . 4 . . . . . . 1 Electromagnetic 322 | . . . . . . 3 . . . . 4 15 29 . 14 94 45 62 56 . Entropic 16 | . . . . . . . . . . . . . . 1 8 1 6 . . . Phasic 7 | . . . . . . . . . . . 7 . . . . . . . . . Robot Hit Streak 30 | . 8 12 5 . 1 17 . 12 7 . 20 13 14 15 10 30 17 14 10 25 Robot Miss Streak 13 | . 4 4 3 . 1 2 . 3 5 . 6 2 2 4 6 5 10 13 9 4 Penetration Max 2 | . . . . . . . . 1 . . . . 1 . 1 2 . 1 1 1 Secondary Targets 42 | . 3 6 1 . . 3 . 3 . . 2 . 4 . . 4 6 1 5 4 Max Gunslinging Chain 2 | . 1 1 1 . . 1 . 2 . . 1 . 1 . . 1 1 1 1 1 Shots Hit Robots 1804 | . 62 136 7 . 1 238 . 64 32 . 112 32 66 9 39 305 141 134 234 192 Core Hits 857 | . 27 54 3 . . 97 . 27 20 . 68 24 37 . 15 154 68 71 114 78 Critical Hits 48 | . 1 1 . . . . . . 3 . 3 . 1 . 1 15 3 3 10 7 Critical Kills 17 | . 1 . . . . . . . . . 2 . 1 . 1 6 1 2 2 1 Critical Parts Destroyed 25 | . . 1 . . . . . . 3 . 1 . . . . 9 . . 5 6 Melee Attacks 115 | . . . . . 3 69 . 9 1 . 1 21 2 4 5 . . . . . Impact 36 | . . . . . 3 20 . . . . . 11 2 . . . . . . . Slashing 79 | . . . . . . 49 . 9 1 . 1 10 . 4 5 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 4 . 2 . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . 10 . . . . . 4 . . . . . . . . Damage Inflicted 50660 | . 963 2192 119 . . 5293 . 1667 643 . 3648 1722 2234 251 1047 9543 4683 3875 7739 5041 Guns 36144 | . 960 2188 119 . . 2997 . 1322 338 . 1953 71 964 251 578 6674 3682 3266 6356 4425 Cannons 3859 | . . . . . . . . 135 305 . 520 221 853 . 469 405 . 348 337 266 Explosions 8102 | . . . . . . 463 . . . . 1175 950 417 . . 2464 1001 261 1046 325 Melee 2499 | . . . . . . 1809 . 210 . . . 480 . . . . . . . . Ramming 32 | . 3 4 . . . . . . . . . . . . . . . . . 25 Kinetic 29556 | . 960 2188 119 . . 2673 . 999 552 . 2030 71 563 . 641 5109 2127 2104 5731 3689 Thermal 7883 | . . . . . . 647 . 458 91 . 377 . 594 251 . 2787 521 429 726 1002 Explosive 2353 | . . . . . . . . . . . 784 . 224 . . . 824 . 196 325 Electromagnetic 7753 | . . . . . . 164 . . . . 391 1171 853 . 97 1607 1042 1342 1086 . Impact 706 | . . . . . . 487 . . . . . 219 . . . . . . . . Slashing 1793 | . . . . . . 1322 . 210 . . . 261 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 518 | . . . . . . . . . . . . . . . 309 40 169 . . . Phasic 66 | . . . . . . . . . . . 66 . . . . . . . . . Highest Corruption 26 | . . 2 2 2 . 2 14 14 2 . . . . 1 6 10 8 11 12 26 Average Corruption 6 | . . 2 2 2 . 2 10 8 1 . . . . 1 2 3 7 10 10 14 Corruption Purged 15 | . . . . . . . . 13 2 . . . . . . . . . . . Effects 428 | . . 8 . . . 8 9 43 3 . . . . . 12 50 34 84 88 89 Message Errors 65 | . . 1 . . . 3 5 9 . . . . . . 3 7 3 13 7 14 Matter Fused 47 | . . . . . . . 2 8 . . . . . . 3 4 4 11 6 9 Heat Flow Errors 30 | . . 2 . . . 1 1 4 . . . . . . . 5 4 4 5 4 Energy Discharges 23 | . . 3 . . . . . 2 . . . . . . 1 1 . 6 5 5 Parts Rejected 10 | . . . . . . . . 1 . . . . . . 1 1 2 1 1 3 Data Loss (minor) 25 | . . 2 . . . 2 . 4 . . . . . . . 3 3 10 . 1 Data Loss (major) 8 | . . . . . . . . 2 . . . . . . . 1 . 3 2 . Misfires 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Alerts 9 | . . . . . . . . 1 . . . . . . . 1 . . 3 4 Misdirections 24 | . . . . . . . 1 3 . . . . . . . . . 7 4 9 Targeting Errors 156 | . . . . . . 2 . 6 2 . . . . . 3 22 14 22 47 38 Weapon Failures 28 | . . . . . . . . 3 1 . . . . . 1 5 4 5 8 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 841 | . . . . . . 212 . . . . 97 75 34 . 28 235 43 . 80 37 Projectiles 85 | . . . . . . . . . . . 14 3 34 . 28 . . . . 6 Explosions 524 | . . . . . . 14 . . . . 83 38 . . . 235 43 . 80 31 Melee 232 | . . . . . . 198 . . . . . 34 . . . . . . . . Knockbacks 17 | . . . . . . 4 . 1 2 . 1 . . . 7 2 . . . . Impact 3 | . . . . . . 3 . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . 1 2 . 1 . . . 7 2 . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 722 | . . 2 . . . 167 . . . . 62 10 26 . . 337 44 . . 74 Shots 20 | . . . . . . 2 . . . . 3 2 1 . . 10 1 . . 1 Rammed 12 | . . 1 . . . . . . . . . . . . . . . . . 11 Targets Rammed 13 | . 1 1 . . . . . . . . . . . . . . . . . 11 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 554 | . 170 177 . . . 308 122 270 400 . 390 . 244 . . 554 352 354 425 342 Average Temperature 94 | . 76 21 . . . 51 62 92 141 . 123 . 94 . . 104 103 98 112 121 Received Heat Transfer 5692 | . 342 414 . . 72 1161 . 147 156 . 387 207 519 . 345 444 186 352 654 306 Effects 30 | . . . . . . . . . 1 . 2 . 1 . . 4 2 6 10 4 Shutdowns 4 | . . . . . . . . . 1 . . . . . . 1 . . 2 . Energy Bleed 7 | . . . . . . . . . . . . . . . . 1 2 1 2 1 Interference 16 | . . . . . . . . . . . 2 . 1 . . . . 4 6 3 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 27 | . . . . . . . . . . . 2 4 4 . . 4 4 5 4 . Combat Hostiles 25 | . . . . . . . . . . . 2 4 4 . . 2 4 5 4 . Parts Fried 70 | . . . . . . 1 . . . . 4 5 8 . . 20 7 15 10 . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . 1 1 . . . Parts Melted 23 | . . . . . . 2 . 3 . . 2 . 1 . . 7 2 2 1 3 Heat Transferred 11263 | . . . . . . 1023 . 846 111 . 635 . 853 370 . 3920 1140 522 659 1184 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . 1 . 1 . . 1 . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 2031 | . 212 357 177 . . 365 121 201 . . 707 . . . . 1254 1020 1188 2031 1867 Initial 1244 | . . . 107 . . . 106 39 . . 14 . . . . 18 657 511 662 1244 Average 533 | . 89 164 164 . . 231 82 63 . . 267 . . . . 456 824 728 1200 1524 Maximum Alert Level 5 | . 1 1 . . . 1 . 1 . . 3 . . . . 4 3 4 5 5 Low Security (%) 34 | 100 99 60 100 . . 32 100 95 . . 57 . . . . 25 . . . . Level 1 18 | . . 39 . . . 67 . 4 . . 3 . . . . 27 . . . . Level 2 15 | . . . . . . . . . . . 37 . . . . 22 16 65 3 . Level 3 14 | . . . . . . . . . . . 1 . . . . 19 83 15 41 . Level 4 11 | . . . . . . . . . . . . . . . . 4 . 19 38 56 Level 5 3 | . . . . . . . . . . . . . . . . . . . 5 43 High Security 1 | . . . . . . . . . . . . . . . . . . . 11 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 3 2 . . . 9 . 4 . . 11 . 1 . . 12 5 7 14 7 Investigation 10 | . . . . . . 2 . 1 . . 1 . 1 . . 2 . . 1 2 Extermination 21 | . . . . . . 4 . 2 . . 1 . . . . 5 1 4 2 2 Reinforcement 22 | . 3 2 . . . 3 . 1 . . 3 . . . . 5 2 1 2 . Assault 17 | . . . . . . . . . . . 4 . . . . . 2 2 6 3 Garrison 5 | . . . . . . . . . . . 2 . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . 2 . . . . 2 . . 2 . Haulers Reinforced 7 | . . . . . . 2 . 1 . . 1 . . . . 1 1 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 41 | . 2 2 . . 13 2 . 1 . . 1 . . . . 10 1 3 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 538 | . 19 44 3 . 9 47 6 13 5 . 30 18 25 15 13 74 37 47 73 60 Peak Tracking Total 14 | . 6 9 3 . 4 7 6 4 3 . 7 7 8 10 7 9 6 6 14 14 Tactical Retreats 30 | . . 2 . . . 4 . . 1 . 1 5 2 2 . 4 . 1 3 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 7 | . . 1 . . . 3 . . . . . . . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . 1 . . . 1 14 . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 47 | . . 3 . . . 5 . . . . 8 1 2 1 1 12 4 1 5 4 Max in Single Turn 5 | . . 1 . . . 4 . . . . 3 1 1 1 1 5 2 1 1 2 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 25 | . 3 9 . . . 2 . . 1 . 1 . 1 5 . 3 . . . . Terminals 11 | . 3 7 . . . . . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Total Hacks 70 | . 14 27 . . . 6 . . 1 . 2 . 3 12 . 5 . . . . Successful 42 | . 7 13 . . . 6 . . 1 . . . 3 12 . . . . . . Failed 27 | . 6 14 . . . . . . . . 2 . . . . 5 . . . . Catastrophic 3 | . . 1 . . . . . . . . 1 . . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 115 | . 9 22 . . . 11 . 6 . . 11 . . . 1 13 13 6 17 6 Terminals 40 | . 14 23 . . . . . . . . . . 3 . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . . . 4 . . . . . . . . . 2 . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 . . . . 2 . . . . Terminal Hacks 27 | . 6 5 . . . . . . 1 . . . 3 12 . . . . . . Record 13 | . . . . . . . . . . . . . 3 10 . . . . . . Robot Analysis 4 | . 3 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . 2 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . 2 . . . . . . . . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Analyze 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 6 . . . . . . . . . . . . . . . . . . Terminals 7 | . 1 6 . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 5 . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 9 . . . 1 . . . . 1 . 1 . . 3 . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . 9 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . Time 88 | . . . . . . 88 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . 2 . . . . . 3 . . . Machine Destruction 5 | . . . . . . . . . . . 2 . . . . . 3 . . . Robots Rewired 4 | . . . . . . . . . . . . 1 . 2 1 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 27 | . . . . 4 . . . . . . 2 1 . 2 1 3 5 2 7 . Largest Group 5 | . . . . 4 4 . . . . . 2 1 . 2 1 2 3 2 5 . Highest-Rated Group 570 | . . . . 154 154 . . . . . 170 27 . 90 38 206 288 295 570 . Highest-Rated Ally 268 | . . . . 40 40 . . . . . 85 27 . 49 38 103 96 268 268 . Zionite Dispatches 13 | . . . . . . . . 1 . . 1 . . . . 3 3 2 3 . Heavy 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Light 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Recon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 1 . . . Total Orders 19 | . . . . . 2 . . 2 3 . . . . . . 8 2 1 1 . FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . 1 2 1 1 . EXPLORE 10 | . . . . . 1 . . 2 3 . . . . . . 4 . . . . RETURN 3 | . . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 216 | . . . . . 17 . . . . . 7 . . 12 . 31 9 34 106 . Total Damage 12299 | . . . . . 621 . . . . . 454 . . 465 . 1758 343 3444 5214 . Kills 57 | . . . . . 4 . . . . . 3 . . 1 . 7 . 19 23 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . 3 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 4 | . 3 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 1 . . . 1 . . 1 1 . 1 . . . . . Drone Launches 15 | . . . . . 2 . . 3 3 . . . . . . 7 . . . . Drone Recoveries 9 | . . . . . . . . 2 2 . . . . . . 5 . . . . Decoded 0b10 Intel 55 | . . . . . . 28 1 19 . . 7 . . . . . . . . . Traps 30 | . . . . . . 15 . 13 . . 2 . . . . . . . . . Emergency Access 14 | . . . . . . 4 . 6 . . 4 . . . . . . . . . Items 9 | . . . . . . 9 . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . 1 . . . . . . . . . Exits 1 | . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . 2 . . . . 2 . . . . 1 1 . 2 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 18125 | 63 587 1490 73 1008 631 1832 205 1086 492 89 961 550 612 1026 665 1939 896 1602 1333 985 Spaces Moved 10464 | 45 285 761 51 834 472 800 159 592 283 64 505 347 356 809 459 945 414 956 708 619 Core 135 | 5 . . . . . . . . . . . . . . . . 1 . . 129 Treads 637 | . . . . . . . . 134 41 . . . . . . 453 . . . 9 Legs 8125 | 40 285 677 . . . 790 53 458 242 64 505 347 356 809 459 492 413 956 708 471 Wheels 1557 | . . 84 51 834 472 10 106 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . . . . . 10 Fastest Speed 40 | 50 120 100 110 110 110 110 110 120 130 134 114 115 116 111 105 105 115 114 112 40 Average Speed 125 | 114 152 144 110 110 110 149 119 143 144 134 122 116 119 117 113 137 122 120 116 102 Slowest Speed 1250 | 150 180 180 110 110 110 240 150 180 180 134 134 118 150 120 140 240 1250 240 120 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 56 75 18 82 61 31 90 18 67 12 13 43 49 95 51 38 13 30 22 27 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . 2 . . . . . . 4 . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . 1 . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . . . 1 1 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 17 | . . . . 3 5 . . . 1 2 . 2 2 . 2 . . . . . Spaces Dug 38 | . . . . . 3 6 . 6 3 . 1 . 1 . 4 3 . 2 4 5 Terrain Destroyed 505 | . . . . . 3 58 . 12 13 . 83 . 29 1 37 120 16 10 27 96 Melee 22 | . . . . . 3 6 . 6 1 . 1 . 1 . 4 . . . . . Projectile 185 | . . . . . . . . 6 12 . 20 . 1 1 33 53 16 10 20 13 AOE 298 | . . . . . . 52 . . . . 62 . 27 . . 67 . . 7 83 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Fac Upp Upp War Pro Fac Res Res Acc Com Total 13472 | 53 365 985 56 927 585 1184 173 748 331 66 721 454 477 871 528 1296 619 1242 980 811 Wait 805 | . 16 41 . 73 85 132 9 66 18 . 74 24 29 . 13 64 29 89 21 22 Move 10445 | 44 284 760 50 833 471 800 158 591 282 63 504 346 355 808 458 944 413 955 707 619 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 136 | 3 7 18 . 13 8 13 . 7 1 . 5 7 4 2 3 12 7 6 14 6 Fast Attach 291 | 6 4 9 . . 2 21 1 16 3 . 21 9 11 9 8 38 38 38 26 31 Attach 150 | . 1 11 . 1 1 27 4 7 1 1 8 3 5 . 5 15 17 9 16 18 Detach 47 | . . . . . . 8 . 3 . . 2 1 . . 1 6 12 5 3 6 Swap 215 | . 7 15 . 1 3 23 1 6 3 2 18 12 8 10 . 28 7 24 38 9 Drop 308 | . 8 27 . 6 11 18 . 9 5 . 28 14 6 22 3 42 12 30 54 13 Fire 947 | . 37 103 6 . 1 84 . 34 17 . 60 18 57 6 31 147 84 86 101 75 Melee 100 | . . . . . 3 58 . 9 1 . 1 17 2 4 5 . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . Crush 10 | . . . . . . . . . . . . . . . . . . . . 10 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . 3 . 10 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res / Arm / Qua) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 473 | -10/Materials | Core integrity fell below 20% 551 | -10/Materials | Discovered new exit (range 4) 623 | -10/Materials | Central database locked down 633 | -10/Materials | Discovered new exit (range 4) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 952 | -9/Materials | Discovered new exit (range 15) 1094 | -9/Materials | Discovered new exit (range 14) 1117 | -9/Materials | Build established: Scavenger-Mutant 1475 | -9/Materials | Lost 8 parts (1p3n2u2w) 1732 | -9/Materials | Discovered new exit (range 16) 2008 | -9/Materials | Discovered new exit (range 14) 2082 | -9/Materials | Discovered new exit (range 11) 2141 | -9/Materials | Entered Mines 2194 | -9/Mines | Met a Derelict bent on vengeance 2204 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2214 | -9/Mines | Entered Zion 2272 | -7/Zion | Discovered new exit (range 14) 2329 | -7/Zion | System corruption cleaned by Quarantine Array 2409 | -7/Zion | Build established: Hauler-Mutant 2445 | -7/Zion | Found CR-A16's Pointy Stick 2492 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2625 | -7/Zion | Identified exit to Deep Caves 2639 | -7/Zion | Learned location of 1 exit from Proximity Caves 2733 | -7/Zion | Learned location of Data Miner (-6) 2760 | -7/Zion | Learned location of Quarantine (-3) 2932 | -7/Zion | Imprinted 2934 | -7/Zion | Declared Zion's savior 3222 | -7/Zion | Entered Proximity Caves 3222 | -6/Proximity Caves | Accompanied by 4 allies 3223 | -6/Proximity Caves | Identified exit to Factory 3847 | -6/Proximity Caves | Core integrity fell below 50% 3853 | -6/Proximity Caves | Entered Factory 3853 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3854 | -6/Factory | Identified exit to Extension 4153 | -6/Factory | Lost 3 parts (1n2w) 4215 | -6/Factory | Discovered new exit (range 7) 4517 | -6/Factory | Lost 4 parts (1p1n2w) 4635 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4698 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4950 | -6/Factory | Repaired Titanium Leg 5001 | -6/Factory | Repaired Flexi-carbon Leg 5060 | -6/Factory | Core integrity fell below 50% 5095 | -6/Factory | Lost 3 parts (2p1n) 5152 | -6/Factory | Build established: Scavenger-Mutant 5269 | -6/Factory | Terminal network hard line cut 5326 | -6/Factory | Lost 4 parts (2n1u1w) 5566 | -6/Factory | Spotted B-75 Beast 5685 | -6/Factory | Sucked down chute 5685 | -6/Factory | Entered Waste 5698 | -6/Waste | Spotted C-40 Crusher 5700 | -6/Waste | EMP discharged 5712 | -6/Waste | Spotted C-40 Crusher 5713 | -6/Waste | Spotted C-40 Crusher 5725 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5770 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5788 | -6/Waste | Spotted C-40 Crusher 5793 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5800 | -6/Waste | EMP discharged 5800 | -6/Waste | System corruption reached 10% 5808 | -6/Waste | Spotted C-40 Crusher 5809 | -6/Waste | Spotted C-40 Crusher 5823 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5854 | -6/Waste | Lost 6 parts (2p3n1w) 5861 | -6/Waste | Identified exit to Factory 5890 | -6/Waste | Entered Factory 6126 | -6/Factory | Build established: Mutant 6403 | -6/Factory | Lost 3 parts (1n1u1w) 6611 | -6/Factory | Discovered new exit (range 14) 6728 | -6/Factory | Zion Recon squad teleported in 6976 | -6/Factory | Entered Lower Caves 7000 | -6/Lower Caves | Learned location of 1 exit from Factory 7297 | -6/Lower Caves | Core integrity fell below 20% 7382 | -6/Lower Caves | Discovered new exit (range 41) 7468 | -6/Lower Caves | Entered another Lower Caves area 7531 | -6/Lower Caves | Discovered new exit (range 8) 7557 | -6/Lower Caves | Entered Factory 7557 | -5/Factory | Evolved 2 slots: Propulsion x2 7558 | -5/Factory | Identified exit to Factory 7925 | -5/Factory | Retrieved Zion intel report: Branch Access 7925 | -5/Factory | Identified exit to Upper Caves 7932 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7933 | -5/Factory | Zion Heavy squad teleported in 7943 | -5/Factory | Build established: Scavenger-Tank 8005 | -5/Factory | Found Prototype Protection 8005 | -5/Factory | Identified Zio. Weapon Casing 8149 | -5/Factory | Lost 7 parts (5n2w) 8157 | -5/Factory | First assault squad dispatched 8387 | -5/Factory | Lost 3 parts (1n1u1w) 8518 | -5/Factory | Entered Upper Caves 8621 | -5/Upper Caves | Encountered a Warlord checkpoint 8630 | -5/Upper Caves | Learned Factory stockpile data 8644 | -5/Upper Caves | Build established: Scavenger-Mutant 8660 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8764 | -5/Upper Caves | Lost 6 parts (3n3w) 9041 | -5/Upper Caves | Discovered new exit (range 10) 9068 | -5/Upper Caves | Entered another Upper Caves area 9078 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9120 | -5/Upper Caves | Learned Factory stockpile data 9134 | -5/Upper Caves | Discovered exit to Factory (range 12) 9286 | -5/Upper Caves | Lost 3 parts (2n1w) 9397 | -5/Upper Caves | Attracted the attention of an 0b10 base 9455 | -5/Upper Caves | Lost 7 parts (3n4w) 9463 | -5/Upper Caves | Destroyed 7 combat bots 9541 | -5/Upper Caves | Learned 8 Research zone layouts 9645 | -5/Upper Caves | Discovered new exit (range 14) 9680 | -5/Upper Caves | Entered Warlord 9965 | -5/Warlord | Found Prototype Device 9965 | -5/Warlord | Identified Minesniffer Drone Bay 10046 | -5/Warlord | Rebuked by Warlord 10071 | -5/Warlord | Warlord's base attacked by MAIN.C 10182 | -5/Warlord | Found Prototype Energy Gun 10333 | -5/Warlord | Found Prototype Energy Gun 10333 | -5/Warlord | Identified Vortex Rail 10336 | -5/Warlord | Found Vortex Rail 10421 | -5/Warlord | Warlord forces counterattacked 10436 | -5/Warlord | Found Prototype Reactor 10436 | -5/Warlord | Identified Vortex Chain Reactor 10589 | -5/Warlord | Spotted Striker 10599 | -5/Warlord | Spotted Striker 10629 | -5/Warlord | Build established: Scavenger-Tank 10676 | -5/Warlord | Opened side exit 10694 | -5/Warlord | Spotted Striker 10697 | -5/Warlord | Discovered new exit (range 10) 10706 | -5/Warlord | Entered Proximity Caves 10733 | -4/Proximity Caves | Lost 3 parts (3w) 10930 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10938 | -4/Proximity Caves | Found Prototype Special Weapon 10938 | -4/Proximity Caves | Identified Molecular Deconstructor 10997 | -4/Proximity Caves | Build established: Scavenger-Mutant 11019 | -4/Proximity Caves | Core integrity fell below 50% 11118 | -4/Proximity Caves | Destroyed 7 combat bots 11123 | -4/Proximity Caves | Lost 7 parts (4n1u2w) 11297 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 11306 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 11355 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11371 | -4/Proximity Caves | Entered Factory 11371 | -4/Factory | Accompanied by 1 ally 11371 | -4/Factory | Evolved 2 slots: Weapon x2 11373 | -4/Factory | Identified Plasma Storm 11420 | -4/Factory | Spotted B-86 Titan 11433 | -4/Factory | Destroyed B-86 Titan 11468 | -4/Factory | Zion Heavy Resupply teleported in 11616 | -4/Factory | Lost 4 parts (2n2u) 12209 | -4/Factory | Zion Heavy squad teleported in 12632 | -4/Factory | Retrieved Zion intel report: Emergency Access 12633 | -4/Factory | Zion Recon squad teleported in 12859 | -4/Factory | Terminal network hard line cut 13178 | -4/Factory | System corruption reached 10% 13269 | -4/Factory | Lost 9 parts (1p2u6w) 13297 | -4/Factory | Discovered new exit (range 13) 13310 | -4/Factory | Entered Research 13310 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13311 | -3/Research | Identified exit to Quarantine 13312 | -3/Research | Identified exit to Armory 13440 | -3/Research | Lost 5 parts (1p3n1w) 13456 | -3/Research | Retrieved Zion intel report: Active Terminals 13457 | -3/Research | Zion Resource Resupply teleported in 13592 | -3/Research | Zion Light squad teleported in 13625 | -3/Research | Spotted B-86 Titan 13640 | -3/Research | Destroyed B-86 Titan 13729 | -3/Research | Found Zio. Weapon Casing 13739 | -3/Research | Lost 8 parts (2p1n3u2w) 13810 | -3/Research | First assault squad dispatched 13926 | -3/Research | Destroyed 8 combat bots 13934 | -3/Research | Lost 8 parts (3n2u3w) 14033 | -3/Research | Zion Heavy Resupply teleported in 14126 | -3/Research | Lost 7 parts (2u5w) 14142 | -3/Research | Build established: Scavenger-Tank 14146 | -3/Research | Discovered new exit (range 11) 14206 | -3/Research | Entered another Research area 14206 | -2/Research | Evolved 2 slots: Propulsion x2 14618 | -2/Research | Lost 14 parts (2p2n2u8w) 14738 | -2/Research | First assault squad dispatched 14750 | -2/Research | System corruption reached 10% 15086 | -2/Research | Zion Experimental squad teleported in 15229 | -2/Research | Spotted B-90 Cyclops 15551 | -2/Research | Zion Offense Resupply teleported in 15790 | -2/Research | Discovered new exit (range 8) 15804 | -2/Research | Terminal network hard line cut 15808 | -2/Research | Entered Access 15808 | -1/Access | Accompanied by 1 ally 15808 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15972 | -1/Access | Found Fusion Bomb Launcher 16013 | -1/Access | Found Zio. Weapon Casing 16157 | -1/Access | Found Gamma Bomb Array 16282 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16350 | -1/Access | Spotted B-99 Colossus 16357 | -1/Access | First assault squad dispatched 16597 | -1/Access | Lost 3 parts (1p1u1w) 16603 | -1/Access | System corruption reached 10% 16634 | -1/Access | Lost 3 parts (1u2w) 16782 | -1/Access | Retrieved Zion intel report: Trap Installations 16783 | -1/Access | Zion Light squad teleported in 16807 | -1/Access | Garrison activated, responded to threat 16852 | -1/Access | Found Zio. Weapon Casing 16873 | -1/Access | Zion Light squad teleported in 16880 | -1/Access | Build established: Scavenger-Executioner 16988 | -1/Access | Zion Thermal Resupply teleported in 16994 | -1/Access | High security lockdown imminent 17004 | -1/Access | Found Zio. Weapon Casing 17074 | -1/Access | High security lockdown engaged 17088 | -1/Access | Found Zio. Weapon Casing 17104 | -1/Access | Found Zio. Weapon Casing 17130 | -1/Access | Spotted B-99 Colossus 17130 | -1/Access | Spotted B-99 Colossus 17135 | -1/Access | Discovered new exit (range 5) 17141 | -1/Access | Entered Command 17170 | -1/Command | Lost 14 parts (2p5n6u1w) 17307 | -1/Command | Found Fusion Bomb Launcher 17442 | -1/Command | Found Vortex Chain Reactor 17490 | -1/Command | Phase Generator disabled 17515 | -1/Command | Lost 3 parts (1u2w) 17674 | -1/Command | First assault squad dispatched 17781 | -1/Command | Lost 11 parts (2p1n2u6w) 17787 | -1/Command | Destroyed 11 combat bots 17892 | -1/Command | Retrieved Zion intel report: Active Garrisons 18029 | -1/Command | Core integrity fell below 50% 18058 | -1/Command | Core integrity fell below 20% 18093 | -1/Command | Lost 31 parts (4p14n4u9w) 18126 | -1/Command | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 18051_ The unstable cave ceiling collapses. 18051_ Fusion Bomb Launcher destroyed. 18051_ Dropped Hcp. Storage Unit. 18052_ Penetrated by Slug. 18053_ Acquired Cesium-ion Thruster. 18054_ P-80 Master destroyed. 18055_ Cesium-ion Thruster destroyed. 18056_ Slammed into S-43 Plague. 18057_ System corrupted: Matter fused (-8). 18057_ Acquired 61 matter. 18057_ Acquired 16 matter. 18058_ S-43 Plague destroyed. 18058_ Acquired Xenon Bombardment Thruster. 18062_ Xenon Bombardment Thruster destroyed. 18070_ Penetrated by Slug. 18079_ >BKN4KQ2N NOY#6 WOXGCM06PMKRHVQ 18079_ Detecting system override signal. 18099_ System corrupted: Component data lost. 18116_ System corrupted: Matter fused (-9). 18123_ System Backup Module destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###+#????????????????????????????????????? | | ????????# ????????????????????????????????????? | | ????????# *????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #??????????????????????"?????????????? | | ?????????# #???????????????????? "" ?????????? | | ?????????# #???######????????? ?????????? | | ?????????# ##### ######## ????????? | | ?????????# Y ????????? | | ?????????# @ "" ????????????? | | ?????????# ##### ####### ""T????????????? | | ?????????# #???######?????????? ""????????????? | | ?????????# #??????????????????????? ???????????? | | ???##????# #????????????????????????????????????? | | ???# ????# #????????????????????????????????????? | | ???# ???# #????????????????????????????????????? | | ???# ???# #????????????????????????????????????? | | ##### #### #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##### #### #????????????????????????????????????? | | ???# ???# #????????????????????????????????????? | | ???# ????# #????????????????????????????????????? | | ???#?????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# ###############??????????????????????? | | ?????????# ## #??????????????????????? | | ?????????# ## #??????????????????????? | | ????????## ## #??????????????????????? | | ????????# # #??????????????????????? | | ????????# # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 80 Energy Generation 75 Energy Capacity 1770 Matter Stores 534 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 600 Resistance: EM 20 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 10 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Executioner Friend Of Zion Challenges ------------ Scavenger Game ------ Seed CentriumTitaniumInterrupter Manual? 0 Play Time 06:05:03 Cumulative 212.5 hours Start 2022.01.19 @ 11:28:41 End 2022.01.20 @ 00:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/2/0/0/0/0/1/0/0 Lore% 86 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cce925ba-04a4-4e07-a596-3fd0ebed8b7e