Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.21 @ 00:21:23 Player: Bert Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (222) 1110 Value Destroyed (10692) 10692 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 17277 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 741/1300 Matter 300/300 Energy 8/100 System Corruption 24% Temperature Cool (-150) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Cryofiber Web Medium Storage Unit Advanced Targeting Computer Antimissile System > --- WEAPON (5) ------- Quantum Rifle > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Advanced Particle Charger Improved Medium Armor Plating Field Laser Plasma Rifle Wave Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cryofiber Web Advanced Cryofiber Web Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Heavy Armor Plating Antimissile System > --- WEAPON ----------- Wave Gun Cooled Plasma Rifle Phase Gun Quantum Rifle Matter Neutralizer > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Advanced Power Amplifier Advanced Particle Charger Improved Medium Armor Plating Field Laser Wave Gun Quantum Rifle [Rating: 129] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Cooling System Device Advanced Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 1 . . . . 1 . 1 Utility 7 | . . 1 . . 2 1 1 1 1 Weapon 3 | . . . . 1 . 1 . 1 . Parts Attached 215 | 6 7 10 11 23 10 28 50 42 28 Power 27 | 1 1 1 3 3 2 5 6 1 4 Engine 10 | 1 1 1 3 1 1 2 . . . Core 12 | . . . . 2 1 2 6 1 . Reactor 5 | . . . . . . 1 . . 4 Propulsion 63 | 2 2 4 1 11 4 3 12 14 10 Treads 18 | . . . . 6 3 3 5 1 . Leg 30 | 2 . . . 4 . . 5 10 9 Wheel 8 | . 2 4 1 . . . . . 1 Hover 4 | . . . . . 1 . 1 2 . Flight 3 | . . . . 1 . . 1 1 . Utility 67 | 1 2 3 3 5 3 10 13 17 10 Device 40 | . . . 2 1 3 7 8 13 6 Storage 6 | 1 . 1 . 3 . . 1 . . Processor 3 | . . . . . . 1 . 2 . Hackware . | . . . . . . . . . . Protection 18 | . 2 2 1 1 . 2 4 2 4 Artifact . | . . . . . . . . . . Weapon 58 | 2 2 2 4 4 1 10 19 10 4 Energy Gun 46 | 1 2 2 4 3 1 10 13 6 4 Energy Cannon 6 | . . . . . . . 3 3 . Ballistic Gun 2 | 1 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 2 2 . . Parts Lost 59 | . . 1 3 3 . 4 15 8 25 Power 6 | . . . . . . 1 2 . 3 Propulsion 19 | . . . 1 2 . . 6 1 9 Utility 16 | . . . 1 1 . . 4 2 8 Weapon 18 | . . 1 1 . . 3 3 5 5 Highest Loss Streak 18 | . . 1 2 1 . 1 5 2 18 To Critical Strikes 2 | . . . . 1 . . 1 . . Average Slot Usage (%) 94 | . 99 98 96 97 99 99 92 87 90 Engine 4 | . 14 11 10 9 7 6 . . . Core 6 | . . . . 9 7 2 8 10 2 Reactor 1 | . . . . . . 2 2 . 5 Treads 10 | . . . . 16 22 20 9 . . Leg 8 | . 3 . . 7 . . 9 19 22 Wheel 3 | . 24 33 30 1 . . . . . Device 17 | . . . 8 10 23 20 21 18 21 Storage 6 | . 14 10 11 9 7 6 5 5 4 Processor 3 | . . . . . . 6 5 8 4 Protection 6 | . 13 21 13 6 7 5 3 4 3 Energy Gun 21 | . 24 22 21 21 23 25 22 17 18 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 11 15 28 28 33 38 57 74 95 97 Greatest Support 113 | 20 26 48 48 60 60 60 80 83 113 Greatest Overweight (x) 20 | . . . . 1 12 . 20 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 5 8 7 8 9 10 10 10 10 10 Most Carried 10 | 5 8 8 8 10 10 10 10 10 10 Average Carried 8 | 2 7 6 6 7 9 7 8 8 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 7 7 10 8 10 9 9 9 Class Distribution -------------------- 40% | Scavenger-Gunner 22% | Gunner 19% | Tank 8% | Mutant 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 2538 | 209 95 102 125 316 100 239 561 437 354 Remotely . | . . . . . . . . . . Salvage Created 10885 | . 193 453 844 512 927 1496 2692 2311 1457 Parts 413 | . 13 30 37 38 36 47 107 54 51 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . . 1 2 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 180 | . 4 6 15 12 20 29 35 39 20 Melee 1 | . 1 . . . . . . . . Guns 151 | . 3 6 15 11 19 25 30 31 11 Cannons 9 | . . . . . . . . 4 5 Classes Destroyed 16 | . 2 2 1 1 2 5 3 . . Worker 4 | . . . . . 1 1 1 1 . Builder 4 | . . . . . . 1 . . 3 Tunneler 1 | . . . . . . . 1 . . Recycler 10 | . . 1 3 1 1 . 4 . . Operator 8 | . . . . 1 2 1 3 1 . Watcher 15 | . 1 2 . 1 3 . 7 . 1 Swarmer 21 | . . . 3 4 3 3 4 4 . Saboteur 1 | . . . . . . 1 . . . Grunt 75 | . 4 2 4 3 12 18 13 13 6 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . . . 1 . . . Sentry 28 | . . 4 8 5 2 . 1 7 1 Specialist 4 | . . . . . . . 1 2 1 Hunter 14 | . . . . . . 2 6 4 2 Programmer 32 | . . . . . 3 2 8 9 10 Heavy 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 1 2 4 4 4 7 5 5 8 Combat Bots Only 6 | . 1 1 4 4 4 6 5 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 2 2 2 Gunslinging 1 | . . . 1 1 . 1 1 . . Exploded . | . . . . . . . . . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 1282 | . 22 39 79 56 118 131 225 347 265 Missed 466 | . 5 19 19 17 43 33 81 165 84 Damage Taken 11657 | . 177 268 609 375 737 1551 2533 2295 3112 Core 1436 | . 17 24 121 23 102 124 228 238 559 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 3218 | . 50 75 173 112 222 429 692 656 809 Regen/Repaired (Parts) 14 | . . 14 . . . . . . . Core Remaining (%) 84 | 100 93 . 63 95 85 85 77 79 . Volleys Fired 440 | . 16 32 55 38 51 50 82 78 38 Largest 5 | . 2 2 2 3 3 4 4 4 5 Hottest 462 | . 80 80 112 182 206 297 284 273 462 Shots Fired 1373 | . 28 64 87 98 153 197 306 265 175 Gun 1321 | . 28 64 87 98 153 197 306 245 143 Cannon 52 | . . . . . . . . 20 32 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 29 | . 3 . . 26 . . . . . Thermal 1344 | . 25 64 87 72 153 197 306 265 175 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 64 | . 7 21 27 14 29 42 42 64 34 Robot Miss Streak 6 | . 3 1 3 6 3 2 4 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 17 | . . . 3 1 1 3 3 5 1 Max Gunslinging Chain 2 | . . . 1 1 1 1 2 1 1 Shots Hit Robots 1076 | . 20 57 73 64 119 160 237 219 127 Core Hits 616 | . 13 18 34 29 68 94 172 141 47 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 41 | . . . 5 3 3 10 9 5 6 Burn 39 | . . . 5 3 3 10 9 5 4 Meltdown 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25885 | 9 286 671 1009 1068 2334 3378 6157 6296 4677 Guns 23895 | . 261 647 979 1052 2329 3360 6149 5381 3737 Cannons 1553 | . . . . . . . . 651 902 Explosions 254 | . . . . . . . . 254 . Melee . | . . . . . . . . . . Ramming 183 | 9 25 24 30 16 5 18 8 10 38 Kinetic 359 | . 37 . . 322 . . . . . Thermal 25089 | . 224 647 979 730 2329 3360 6149 6032 4639 Explosive 254 | . . . . . . . . 254 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . 4 . . 1 8 7 24 Average Corruption 5 | . . . 4 . . 1 7 4 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 101 | . . . 5 . . 4 40 33 19 Message Errors 21 | . . . . . . 1 11 6 3 Matter Fused 30 | . . . 2 . . 1 7 10 10 Heat Flow Errors 9 | . . . . . . 2 2 4 1 Energy Discharges 7 | . . . 1 . . . 3 2 1 Parts Rejected 2 | . . . . . . . 1 1 . Parts Fused 3 | . . . . . . . 2 1 . Data Loss (minor) 12 | . . . 1 . . . 4 6 1 Data Loss (major) 6 | . . . . . . . 3 2 1 Misfires 4 | . . . . . . . 3 . 1 Alerts 3 | . . . 1 . . . 1 1 . Weapon Failures 4 | . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 162 | . . . . . . . . 57 105 Projectiles 162 | . . . . . . . . 57 105 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 84 | . 8 10 14 . . 52 . . . Shots 1 | . . . . . . 1 . . . Rammed 30 | . 13 6 6 1 3 . 1 . . Targets Rammed 45 | 4 13 6 6 4 3 1 2 1 5 Kicked 14 | 4 . . . 3 . . 1 1 5 Crushed 1 | . . . . . . 1 . . . Highest Temperature 782 | . 189 279 204 357 416 463 285 29 782 Average Temperature 104 | . 62 90 50 74 116 147 100 29 205 Received Heat Transfer 2662 | . 132 144 303 135 279 517 456 582 114 Effects 11 | . . . . 1 . 2 . . 8 Energy Bleed 4 | . . . . 1 . 1 . . 2 Interference 1 | . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 19 | . . . . 1 1 4 5 4 4 Combat Hostiles 19 | . . . . 1 1 4 5 4 4 Parts Melted 184 | . 1 4 9 5 17 31 34 48 35 Heat Transferred 46682 | . 500 1450 2819 1965 5317 7624 9878 11487 5642 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 486 | . 121 226 486 412 184 385 302 385 274 Initial 149 | . . 9 46 149 . . 5 12 126 Average 128 | . 54 107 274 188 57 147 91 199 91 Maximum Alert Level 2 | . . 1 2 2 . 1 1 1 1 Low Security (%) 75 | 100 100 98 30 54 100 66 90 43 93 Level 1 23 | . . 1 50 44 . 33 9 56 6 Level 2 . | . . . 19 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . . 1 1 1 7 6 10 10 5 Investigation 2 | . . . . . . . 1 . 1 Extermination 17 | . . . . . 3 2 4 5 3 Reinforcement 14 | . . 1 1 1 1 2 5 2 1 Assault 1 | . . . . . . 1 . . . Garrison 7 | . . . . . 3 1 . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 17 | . 1 1 2 1 2 . 9 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 8 12 18 18 26 31 56 46 31 Peak Tracking Total 7 | . 3 3 4 5 4 5 7 5 6 Tactical Retreats 16 | . 1 1 2 1 . 1 5 4 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . 1 2 . 1 2 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 24 | . . . . . . 10 10 2 2 Max in Single Turn 6 | . . . . . . 6 6 1 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 39 | . 6 4 6 6 7 2 3 3 2 Terminals 30 | . 6 3 5 4 5 . 2 3 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations 4 | . . 1 1 . 1 . 1 . . Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 102 | . 20 14 12 15 15 2 7 13 4 Successful 53 | . 12 10 4 7 9 2 4 4 1 Failed 48 | . 8 4 8 8 6 . 3 8 3 Catastrophic 2 | . . . 1 . . . . . 1 Database Lockouts 1 | . . . . . . . . 1 . Manual 15 | . 1 1 . 2 1 . . 10 . Terminals 86 | . 20 12 10 11 12 . 4 13 4 Fabricators 2 | . . . . . . 2 . . . Repair Stations 8 | . . 2 2 . 1 . 3 . . Recycling Units 4 | . . . . 2 2 . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 41 | . 12 8 3 3 7 . 3 4 1 Record 6 | . . . . . 2 . . 4 . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 2 | . . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . Emergency Access Points 2 | . 1 . . 1 . . . . . Terminal Index 2 | . . . 1 . . . 1 . . Fabricator Index 1 | . . . . . 1 . . . . Repair Station Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . Alert Level 6 | . 1 2 . 1 1 . 1 . . Unreport Threat 2 | . . . . . 1 . . . 1 Locate Traps 2 | . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 2 | . . . . . . 2 . . . Repair Station Hacks 4 | . . 2 1 . . . 1 . . Scan Component 3 | . . 1 1 . . . 1 . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . 2 2 . . . . Report Inventory 3 | . . . . 2 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . Used . | . . . . . . . . . . Hacking Detections 34 | . 6 4 4 4 7 1 3 3 2 Full Trace Events 3 | . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Machine Destruction 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 13622 | 96 480 475 556 1607 2106 1604 3332 2261 1105 Spaces Moved 6716 | 71 400 298 320 719 963 761 1444 1228 512 Core 17 | 13 . . . . 1 . 3 . . Treads 2663 | . . . . 357 962 761 583 . . Legs 2974 | 58 43 . . 275 . . 858 1228 512 Wheels 1062 | . 357 298 320 87 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 93 100 100 170 170 112 105 108 Average Speed 147 | 107 93 93 100 142 170 170 172 139 132 Slowest Speed 1050 | 120 120 100 100 250 650 170 1050 187 187 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 56 32 45 41 20 17 33 25 12 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 111 | . . . . . . 38 31 29 13 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . . 3 6 13 AOE 89 | . . . . . . 38 28 23 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 9543 | 90 481 435 470 1236 1310 946 2128 1593 854 Wait 1680 | . 28 61 59 395 249 60 437 164 227 Move 6707 | 70 399 297 319 718 962 760 1443 1227 512 Hop . | . . . . . . . . . . Pick Up 236 | 10 10 16 7 29 17 26 57 41 23 Fast Attach . | . . . . . . . . . . Attach 159 | 6 4 6 6 18 6 12 45 35 21 Detach 59 | . 3 1 3 8 1 3 15 16 9 Swap 57 | . 3 5 5 5 4 16 5 7 7 Drop 154 | . 5 11 4 21 17 18 42 24 12 Fire 440 | . 16 32 55 38 51 50 82 78 38 Melee . | . . . . . . . . . . Ram 25 | . 13 6 6 . . . . . . Kick 14 | 4 . . . 3 . . 1 1 5 Crush 6 | . . . . 1 3 1 1 . . Escape Stasis 6 | . . . 6 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 7) 477 | -10/Materials | Identified exit to Mines 551 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 805 | -9/Materials | Repaired Sml. Storage Unit 893 | -9/Materials | Identified exit to Materials 999 | -9/Materials | Discovered new exit (range 16) 1052 | -9/Materials | Entered Storage 1457 | -9/Storage | Build established: Scavenger-Mutant 1509 | -9/Storage | Discovered exit to Materials (range 16) 1608 | -9/Storage | Entered Materials 1608 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1942 | -8/Materials | Build established: Scavenger-Tank 2118 | -8/Materials | Discovered new exit (range 13) 2437 | -8/Materials | Build established: Gunner 2911 | -8/Materials | Build established: Tank 3215 | -8/Materials | Entered Factory 3215 | -7/Factory | Evolved 2 slots: Utility x2 3420 | -7/Factory | Garrison activated, responded to threat 4753 | -7/Factory | Discovered new exit (range 13) 5321 | -7/Factory | Entered another Factory area 5321 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5620 | -6/Factory | Build established: Gunner 6000 | -6/Factory | Garrison activated, responded to threat 6243 | -6/Factory | Build established: Scavenger-Gunner 6742 | -6/Factory | Spotted B-75 Beast 6828 | -6/Factory | Discovered new exit (range 13) 6925 | -6/Factory | Entered another Factory area 6925 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7446 | -5/Factory | Spotted B-75 Beast 7522 | -5/Factory | Build established: Gunner 7948 | -5/Factory | Cargo convoy interrupted 8328 | -5/Factory | Lost 5 parts (1p2n2u) 9685 | -5/Factory | Build established: Scavenger-Gunner 9822 | -5/Factory | Identified exit to Upper Caves 10195 | -5/Factory | Discovered new exit (range 9) 10257 | -5/Factory | Entered another Factory area 10257 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10729 | -4/Factory | Spotted B-86 Titan 10841 | -4/Factory | Central database locked down 10943 | -4/Factory | Spotted B-86 Titan 12494 | -4/Factory | Discovered new exit (range 13) 12518 | -4/Factory | Entered Research 12518 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13249 | -3/Research | Cargo convoy interrupted 13308 | -3/Research | Lost 5 parts (2n3u) 13552 | -3/Research | System corruption reached 10% 13623 | -3/Research | Self-destructed Last Messages --------------- 13569_ Phase Gun destroyed. 13569_ P-80 Master destroyed. 13569_ Switching to secondary target: P-80 Master. 13571_ P-80 Master resets P-80 Master, system corruption cleaned. 13577_ M-13 Machinist repairs Imp. Antigrav System. 13578_ Flexi-carbon Leg destroyed. 13584_ M-13 Machinist destroyed. 13584_ Adv. Cooling System destroyed. 13588_ U-05 Engineer builds a Wall. 13596_ 4ELL#MSIVJ, 6Q4NJLA 5 13599_ Wave Gun destroyed. 13600_ U-05 Engineer builds a Wall. 13602_ Myomer Leg destroyed. 13602_ Flexi-carbon Leg destroyed. 13605_ Adv. Heat Sink destroyed. 13611_ Quantum Rifle destroyed. 13614_ Mic. Antimatter Reactor destroyed. 13618_ 2KDRMEY/ WJ>BNPO,C:KT BQYX 13620_ Myomer Leg destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ##############????????????# #?????????? | | #????????????#| #?????????? | | #??????????###=! #?????????? | | ##############%% #?????????? | | !![@p![% # #???????? | | ##+###### ############[#=p #?????????? | | ## #??????????#%# #?????????? | | ## #??????????#%# #?????????? | | "" ## #??????????#!# #?????????? | | """## #??????????# # #?????????? | | T"## #?????????? # #?????????? | | """## #?????????? # #?????????? | | ! "" ## #?????????? #####/"+######?????????? | | = ## #?????????? ???? +?????????????? | | [%! ## #??????????###???# #?????????????? | | # ####### #????????????????# #?????????????? | | ###?????# #????????????????# +?????????????? | | ###?????# +????????????????# #?????????????? | | ????????# #????????????????# #?????????????? | | ?????????### ?????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????+ #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????# ??????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 51 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Particle Charging 35 Offensive Hacking 10 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Fist Fight Gun Specialist Hey, That's Mine! Oh No You Don't! Challenges ------------ None Game ------ Seed LinearComponentPerforator Manual? 0 Play Time 01:47:32 Cumulative 25.3 hours Start 2024.06.20 @ 22:36:15 End 2024.06.21 @ 00:21:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 0 Adventurer 51 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 873ad02f-9f07-4e03-ac92-dd9158d0cf65