Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 22:03:03 // Winter2019/RPGLIKE

Player: Kurtz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (916)      916
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 2244

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/850
Matter                     258/300
Energy                     254/265
System Corruption          0%
Temperature                Cool (91)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Wheel
           Wheel
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (3) ------
           Structural Scanner
           Sensor Array
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY (4) ----
           Signal Interpreter
     Light Armor Plating
     Light Assault Rifle
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
           Structural Scanner
           Sensor Array
  Improved Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
           Signal Interpreter
     Light Assault Rifle
           Bore Cannon
           Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              6    | 3   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               3    | 1   .   .   2   
  Utility                  2    | 1   .   .   1   
  Weapon                   1    | 1   .   .   .   
Parts Attached             25   | 5   8   6   6   
  Power                    3    | 1   1   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  4    | 2   1   1   .   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   3   .   1   
    Device                 3    | .   2   .   1   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   5   2   
    Energy Gun             4    | 1   .   3   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   3   .   2   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 91  
  Engine                   2    | .   2   .   3   
  Core                     11   | .   11  14  6   
  Wheel                    26   | .   28  28  20  
  Hover                    2    | .   .   .   12  
  Device                   26   | .   23  28  30  
  Protection               1    | .   3   .   .   
  Energy Gun               12   | .   10  16  11  
  Ballistic Gun            12   | .   17  6   7   
  Ballistic Cannon         1    | .   .   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 9   13  19  16  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         3    | 3   4   4   4   
  Most Carried             4    | .   4   4   4   
  Average Carried          2    | .   2   3   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | .   4   3   4   

 Class Distribution 
--------------------
 64% | Mutant
 20% | Scavenger-Mutant
 15% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           683  | 250 163 183 87  
  Remotely                 .    | .   .   .   .   
Salvage Created            1104 | .   328 235 541 
  Parts                    56   | .   20  7   29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  28   | .   6   8   14  
  Guns                     27   | .   6   7   14  
  Cannons                  1    | .   .   1   .   
Classes Destroyed          6    | .   2   2   2   
  Watcher                  3    | .   3   .   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    15   | .   6   3   6   
  Sentry                   4    | .   .   .   4   
  Demolisher               1    | .   .   1   .   
  Assembled                4    | .   .   4   .   
Best Kill Streak           4    | .   2   2   4   
  Combat Bots Only         4    | .   2   2   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        146  | .    21   31   94   
  Missed                   42   | .    5    6    31   
Damage Taken               1411 | .    183  608  620  
  Core                     1119 | .    142  486  491  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       913  | .    100  425  388  
  Redirected to Shielding  10   | .    10   .    .    
  Ignored by Resistances   405  | .    55   168  182  
Core Remaining (%)         63   | 100  .    26   .    
Volleys Fired              92   | .    29   26   37   
  Largest                  2    | .    2    2    2    
  Hottest                  122  | .    60   122  105  
Shots Fired                184  | .    58   52   74   
  Gun                      175  | .    58   43   74   
  Cannon                   9    | .    .    9    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  86   | .    29   24   33   
  Thermal                  53   | .    .    16   37   
  Explosive                .    | .    .    .    .    
  Electromagnetic          45   | .    29   12   4    
  Robot Hit Streak         20   | .    17   10   20   
  Robot Miss Streak        6    | .    4    6    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           140  | .    44   34   62   
  Core Hits                56   | .    17   17   22   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Burn                   1    | .    .    .    1    
    Destroy                2    | .    .    2    .    
Melee Attacks              1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2003 | .    606  540  857  
  Guns                     1925 | .    606  462  857  
  Cannons                  78   | .    .    78   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  943  | .    262  313  368  
  Thermal                  556  | .    .    111  445  
  Explosive                .    | .    .    .    .    
  Electromagnetic          504  | .    344  116  44   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    1    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        264  | .    132  264  81   
  Average Temperature      56   | .    32   94   27   
  Received Heat Transfer   610  | .    135  145  330  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1406 | .    .    259  1147 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             400  | .   189 69  400 
  Initial                  9    | .   .   .   9   
  Average                  78   | .   63  45  199 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         92   | 100 100 100 53  
  Level 1                  7    | .   .   .   45  
  Level 2                  .    | .   .   .   1   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   11  22  22  
  Peak Tracking Total      7    | .   3   7   7   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          7    | .   7   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               5    | .   5   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   5   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              1    | .   .   1   .   
  Non-combat               .    | .   .   .   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        1    | .   .   1   .   
  parse_system             1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               4    | .   .   4   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               16   | .   .   16  .   
  Total Damage             240  | .   .   240 .   
  Kills                    4    | .   .   4   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1731 | 41  905 506 279 
Spaces Moved               1492 | 40  923 382 147 
  Core                     6    | 6   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1486 | 34  923 382 147 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            80   | 84  80  80  80  
  Slowest Speed            90   | 90  90  80  80  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       47   | 3   97  70  19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          12   | .   .   12  .   
  Melee                    .    | .   .   .   .   
  Projectile               12   | .   .   12  .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      1835 | 44   1023 529  239  
  Wait                     191  | .    46   106  39   
  Move                     1489 | 39   922  381  147  
  Hop                      .    | .    .    .    .    
  Pick Up                  11   | .    5    2    4    
  Fast Attach              12   | 5    4    .    3    
  Attach                   5    | .    2    1    2    
  Detach                   .    | .    .    .    .    
  Swap                     8    | .    2    5    1    
  Drop                     11   | .    4    4    3    
  Fire                     92   | .    29   26   37   
  Melee                    1    | .    .    1    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            14   | .    8    3    3    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Upgraded with Utility slot (x1)
    6 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   17 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
   85 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 4)
  583 | -10/Materials | Discovered new exit (range 16)
  597 | -10/Materials | Identified exit to Mines
  770 | -10/Materials | Discovered new exit (range 10)
  947 | -10/Materials | Entered Mines
  952 | -10/Mines     | Reached level 2
  990 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1034 | -10/Mines     | Assembled infested the area
 1037 | -10/Mines     | Learned location of Zion (-6)
 1051 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1109 | -10/Mines     | Core integrity fell below 50%
 1237 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1368 | -10/Mines     | Discovered new exit (range 8)
 1417 | -10/Mines     | Build established: Scavenger-Mutant
 1420 | -10/Mines     | Discovered new exit (range 8)
 1453 | -10/Mines     | Entered Materials
 1454 | -9/Materials  | Core integrity fell below 50%
 1455 | -9/Materials  | Reached level 3
 1455 | -9/Materials  | Reached level 4
 1456 | -9/Materials  | Upgraded with Propulsion slot (x2)
 1456 | -9/Materials  | Upgraded with Utility slot (x1)
 1475 | -9/Materials  | Lost 3 allies
 1698 | -9/Materials  | Core integrity fell below 20%
 1720 | -9/Materials  | Reached level 5
 1732 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01647_ Acquired Lgt. Armor Plating.
01656_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01662_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
01667_ Ion Engine melted.
01667_ G-34 Mercenary destroyed.
01677_ Acquired 12 matter.
01678_ W-16 Scout distress signal alerts nearby ally.
01682_ R-06 Scavenger collects Aluminum Leg. <x2>
01688_ R-06 Scavenger collects Heat Sink.
01704_ Y-45 Defender destroyed.
01717_ G-34 Mercenary suffers critical hit (Burn).
01720_ Reached level 5.
01720_ G-34 Mercenary destroyed.
01720_ Switching to secondary target: G-47 Trooper.
01725_ M-13 Machinist repairs G-47 Trooper.
01726_ G-34 Mercenary destroyed.
01726_ Switching to secondary target: G-34 Mercenary.
01729_ G-34 Mercenary destroyed.
01730_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #############   ##???????????????????????????????? |
| #############   ##???????????????????????????????? |
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| #########?###   ##???????????????????????????????? |
| ######?######   ### ?"???????????????????????????? |
| #############   ###?? ???????????????????????????? |
| #############   #########????????????????????????? |
| #############   ######?#?##? ????????????????????? |
|  ############   # ??  ???????????????????????????? |
|       #######   + ??  ??###??????????????????????? |
|       ##?####   #      ?#??#  ???????????????????? |
|       #######   ############    ?????????????????? |
|  ##   #####       ########??###?#?#??????????????? |
| ###   #####       ##?###?###?##???##?????????????? |
| ###               ######### ?  #?#?# ????????????? |
| ###           T   ########?     #????????????????? |
| ###               ########      ###?? ???????????? |
| ###########     % ########      #?#?? ???????????? |
| ###########     %           ?      ??  ??????????? |
| ####?#######     #############?##?#???#??????????? |
| ############     #!        #####? ??####?????????? |
| ############    k#        "##?###???###??????????? |
| ### !      +   gg/[%  [[[ T##?##? ????## ????????? |
| ###     """#     #%   [[  "###### ##??#? ????????? |
| ###   !  R"#   ro#g!  [[   #####?????##??????????? |
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| #?#        #######         ### "?"?  ?#? ????????? |
| #?#  "?"   #######          ## "T?   ?#??????????? |
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| ###  ??"?? ###################  ????? ???????????? |
| ?#??  ? ?? #########?##?###??#? ????  #  ????????? |
| ??#?###+#?################?#??   "?"??? ?????????? |
| ????##??###############?######   """??#??????????? |
| ???#?##?#?###########?###?####??  ??  #??????????? |
| ???#??#?#######?#?#######?####?##?#??????????????? |
| ??????# #############?##?####?#?  ?   ???????????? |
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| ???????????#### ?"?" #?##?##?##??????????????????? |
| ?????????????????? ??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       310
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                44
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   
---------                  Run   | Yrd  Mat  Min  Mat  
Levels Raised              4     | .    .    1    3    
  XP Earned                10299 | 4000 945  1167 4187 
  XP Spent                 8465  | 4000 .    .    4465 
Upgrades                   25    | 7    .    .    18   
  Propulsion Slot          3     | 1    .    .    2    
  Utility Slot             2     | 1    .    .    1    
  Weapon Slot              1     | 1    .    .    .    
  Core Integrity           5     | .    .    .    5    
  Heat Dissipation         2     | .    .    .    2    
  Inventory Capacity       4     | 4    .    .    .    
  Sight Range              1     | .    .    .    1    
  Sensor Range             1     | .    .    .    1    
  Terrain Scan Density     3     | .    .    .    3    
  Ranged Accuracy          1     | .    .    .    1    
  Hack Attack %            2     | .    .    .    2    
Protomatter Created        225   | .    90   17   118  
  Integrity Restored       270   | .    147  51   72   
    Core                   260   | .    137  51   72   
    Parts                  10    | .    10   .    .    
Protomatter Decayed        40    | .    40   .    .    

 Game 
------
Seed              ExplosiveStealthFirepult
  Manual?         0
Play Time         00:31:01
  Cumulative      467.5 hours
  Start           2024.06.27 @ 21:31:46
  End             2024.06.27 @ 22:03:03
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          52
  Rogue           1
  Adventurer      49
  Explorer        2
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          44
Achievement%      59
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ef969d3-6a42-48eb-92ff-eae853576c71