Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 15:23:35 Player: Runagate Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (3809) 3809 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 7729 Bonus ------- High Alert Combat Kills 8 Met Data Miner 300 Friendly Fire -98 Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 72/100 System Corruption 14% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Molecular Deconstructor > --- INVENTORY (15) --- Coolant Injector High-capacity Matter Pod (0) Recoil Stabilizer Transmission Jammer Improved Medium Armor Plating Improved Shield Generator EM Pulse Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Heart of Steel > --- WEAPON ----------- Makeshift Laser EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Coolant Injector High-capacity Matter Pod Recoil Stabilizer Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Makeshift Laser Gauss Rifle Gauss Rifle Grenade Launcher Molecular Deconstructor [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Makeshift Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 1 2 . . . Weapon 1 | . . . 1 . . . . Parts Attached 126 | 9 24 34 23 24 1 7 4 Power 17 | 2 3 5 4 3 . . . Engine 15 | 2 3 5 3 2 . . . Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 39 | 2 11 15 8 1 . 2 . Treads . | . . . . . . . . Leg 39 | 2 11 15 8 1 . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 3 4 4 5 9 1 1 1 Device 15 | 2 2 2 3 4 1 1 . Storage 3 | 1 2 . . . . . . Processor 3 | . . 1 . 2 . . . Hackware . | . . . . . . . . Protection 7 | . . 1 2 3 . . 1 Artifact . | . . . . . . . . Weapon 42 | 2 6 10 6 11 . 4 3 Energy Gun 7 | . 4 1 . . . 2 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 32 | 2 2 9 6 10 . 2 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 1 1 1 . 1 Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 34 | . 1 3 12 1 . 4 13 Power 3 | . . . 1 . . 1 1 Propulsion 14 | . . 3 5 . . 2 4 Utility 8 | . 1 . 3 . . 1 3 Weapon 9 | . . . 3 1 . . 5 Highest Loss Streak 13 | . 1 2 8 1 . 2 13 To Critical Strikes 1 | . . . . . . 1 . Average Backups 13 | 2 12 14 11 14 14 13 12 Power 1 | . 1 1 2 1 1 . . Propulsion 2 | . 4 4 2 . . . . Utility 5 | . 3 3 3 6 8 7 6 Weapon 4 | . 3 5 3 6 5 5 5 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 4 . 6 2 . 3 Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility 6 | . . 1 . 1 1 . 3 Weapon 9 | . . 3 . 5 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 98 97 94 99 89 79 61 Engine 7 | . 14 11 4 5 . 4 5 Core 2 | . . . 3 1 7 2 . Leg 31 | . 28 41 33 30 30 26 17 Device 11 | . 12 10 8 12 9 14 9 Storage 9 | . 14 11 9 7 7 7 7 Processor 2 | . . . . 6 7 . . Protection 2 | . . . 8 9 3 . . Energy Gun 1 | . 1 . . . . 10 5 Ballistic Gun 22 | . 26 22 26 22 23 8 7 Peak Build Rating 64 | 7 13 22 34 48 61 64 64 Average Rating 31 | 5 11 15 27 42 56 61 48 On Entrance 30 | . 7 13 21 32 48 61 64 Avg Prop Armor Cover (%) 3 | . . . . . 3 3 5 Naked Turns . | . . . . . . . . Heaviest Build 54 | 14 32 37 43 54 54 51 51 Greatest Support 75 | 20 26 52 68 69 69 75 75 Greatest Overweight (x) 4 | 4 1 1 1 . 1 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 14 Average Carried 13 | 2 12 14 11 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 12 15 15 14 8 Class Distribution -------------------- 35% | Mutant 26% | Gunner 15% | Tank 12% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Matter Collected 5662 | 382 616 1281 1100 548 902 833 . Remotely 179 | . . . . . . 179 . Salvage Created 5100 | 307 817 1360 1127 548 357 454 130 Parts 313 | 29 47 93 73 30 16 17 8 Haulers Intercepted 7 | . 1 4 1 1 . . . Recyclers Shooed 5 | . . 2 2 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 11 13 . Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 102 | . 19 28 31 11 5 7 1 Guns 100 | . 19 28 31 10 5 6 1 Cannons 1 | . . . . 1 . . . Classes Destroyed 15 | 3 4 2 1 2 2 1 . Worker 4 | 2 1 . 1 . . . . Builder 1 | . . . 1 . . . . Tunneler 10 | 9 . 1 . . . . . Hauler 7 | . 1 4 1 1 . . . Recycler 2 | 1 1 . . . . . . Watcher 11 | . 3 4 3 1 . . . Swarmer 37 | . 6 8 17 3 3 . . Grunt 37 | . 13 10 7 5 . 2 . Brawler 2 | . . 1 . . . 1 . Sentry 17 | . . 9 7 1 . . . Specialist 1 | . . . . . . 1 . Hunter 4 | . . . . 1 1 2 . Programmer 2 | . . . . 1 . 1 . Behemoth 1 | . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . 1 Packrat 1 | . . . . . 1 . . Samaritan 3 | . . . . . 2 1 . Best Kill Streak 8 | 8 5 5 7 3 2 2 1 Combat Bots Only 5 | . 5 5 4 3 2 2 1 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 1 Gunslinging 1 | . 1 . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Hostile Shots Fired 736 | . 86 192 213 78 36 50 81 Missed 194 | . 14 52 59 27 9 7 26 Hits 542 | . 72 140 154 51 27 43 55 Melee 6 | . . 2 . . . 4 . Projectile 536 | . 72 138 154 51 27 39 55 Critical Strikes 20 | . 1 4 10 1 1 3 . Part Disruptions 5 | . . . . . . 3 2 Damage Taken 9102 | . 819 1516 2015 775 564 832 2581 Core 1303 | . 177 179 201 79 18 100 549 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 50 | . 50 . . . . . . Core Remaining (%) 61 | 100 29 55 63 . . . . Volleys Fired 390 | 23 67 105 88 36 23 35 13 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 141 | 40 63 46 73 116 119 141 141 Shots Fired 959 | 46 136 212 259 107 72 102 25 Gun 937 | 46 136 212 259 105 71 87 21 Cannon 22 | . . . . 2 1 15 4 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 858 | 46 112 212 259 105 71 38 15 Thermal 79 | . 24 . . . . 49 6 Explosive . | . . . . . . . . Electromagnetic 22 | . . . . 2 1 15 4 Robot Hit Streak 29 | 10 12 29 15 23 26 5 7 Robot Miss Streak 6 | 2 6 4 4 5 3 5 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 12 | . 2 2 6 1 1 . . Max Gunslinging Chain 2 | . 1 1 2 1 1 . . Shots Hit Robots 647 | 27 86 163 176 72 47 60 16 Core Hits 250 | 15 38 57 60 30 21 19 10 Critical Kills 3 | . . 1 . 1 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 11 | . . 2 . 1 1 4 3 Burn 7 | . . . . . . 4 3 Destroy 4 | . . 2 . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10640 | 294 1195 2491 2849 1506 870 1093 342 Guns 10238 | 290 1160 2491 2810 1459 870 913 245 Cannons 241 | . . . . 26 . 180 35 Explosions 62 | . . . . . . . 62 Melee . | . . . . . . . . Ramming 99 | 4 35 . 39 21 . . . Kinetic 9462 | 290 959 2491 2810 1459 870 394 189 Thermal 838 | . 201 . . . . 519 118 Explosive . | . . . . . . . . Electromagnetic 241 | . . . . 26 . 180 35 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 3 2 . 5 5 14 14 Average Corruption 4 | . 2 2 . 5 5 10 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 141 | . 31 15 . 6 48 36 5 Message Errors 32 | . 10 3 . 2 10 6 1 Matter Fused 30 | . 10 . . . 8 12 . Heat Flow Errors 18 | . 1 3 . 1 11 2 . Energy Discharges 17 | . 4 1 . 2 4 5 1 Parts Rejected 3 | . . 1 . . 1 . 1 Parts Fused 3 | . . . . . 2 1 . Data Loss (minor) 12 | . 1 3 . . 3 5 . Data Loss (major) 6 | . . 2 . . 4 . . Misfires 13 | . 4 2 . . 4 2 1 Alerts 2 | . . . . . 1 1 . Weapon Failures 5 | . 1 . . 1 . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . 5 . . 3 . Projectiles 3 | . . . . . . 3 . Explosions . | . . . . . . . . Melee 5 | . . . 5 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 59 | . 18 41 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 8 | 1 4 . 2 1 . . . Kicked 8 | 1 4 . 2 1 . . . Crushed . | . . . . . . . . Highest Temperature 283 | . 153 162 44 188 240 283 56 Average Temperature 59 | . 67 47 8 34 70 93 35 Received Heat Transfer 1998 | . 372 369 936 174 48 99 . Effects 2 | . . . . . 1 1 . Energy Bleed 2 | . . . . . 1 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . 1 . . . . 4 . Heat Transferred 2288 | . 475 . . . . 1406 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 83 | 100 100 78 47 87 . . . Level 1 14 | . . 21 41 12 . . . Level 2 1 | . . . 11 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 468 | 15 164 301 468 221 . . . Initial 201 | . . 36 125 201 . . . Average 119 | 2 73 123 215 155 . . . Influence Increases 3006 | 60 576 841 885 329 130 165 20 Destroy 0b10 Robot/C 2040 | . 380 560 620 220 100 140 20 Destroy 0b10 Robot/NC 175 | 60 30 45 30 10 . . . Destroy Leader 476 | . 78 166 138 54 30 10 . Successful Hack 24 | . 24 . . . . . . Disable Machine 90 | . 30 30 15 15 . . . Destroy Structure 21 | . 4 10 7 . . . . Partial Spotted 45 | . 15 . 15 15 . . . Lose Combat Pursuer 135 | . 15 30 60 15 . 15 . Influence Decreases 3006 | 60 489 630 739 651 252 165 20 Entered New Map 513 | . . 51 173 243 46 . . Time Decay 2293 | 60 479 549 446 398 206 145 10 Lost Part 200 | . 10 30 120 10 . 20 10 Squads Dispatched 12 | . 3 1 5 3 . . . Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . 1 1 2 2 . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Distress Signals 15 | . 2 2 8 3 . . . Communications Jammed 1 | . . . . 1 . . . Distress Signals 1 | . . . . 1 . . . Times Spotted 137 | . 25 35 47 15 3 8 4 Peak Tracking Total 7 | . 4 7 5 4 2 3 4 Tactical Retreats 7 | . 1 1 3 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Traps Triggered 7 | . 2 1 . 3 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Disabled 8 | . 2 2 1 1 . 1 1 Max in Single Turn 2 | . 1 2 1 1 . 1 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Machines Accessed 13 | . 7 2 2 . 1 1 . Terminals 9 | . 6 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 23 | . 16 3 2 . 1 1 . Successful 11 | . 8 . 1 . 1 1 . Failed 12 | . 8 3 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 10 2 1 . . 1 . Terminals 16 | . 12 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 2 | . . . . . 1 1 . Open Door 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 5 | . 5 . . . . . . Terminals 5 | . 5 . . . . . . Skim 5 | . 5 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 2 1 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 44 | . 44 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Active Infowar (turns) 3250 | 72 360 1286 73 924 535 . . Optics 903 | . . . . 903 . . . Seismic 1791 | 72 360 1286 73 . . . . Jamming 1149 | . . . . 614 535 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Turns Passed 9212 | 305 2436 1600 1104 946 1789 942 90 Spaces Moved 4992 | 106 953 883 565 561 1272 624 28 Core 20 | 20 . . . . . . . Treads . | . . . . . . . . Legs 4972 | 86 953 883 565 561 1272 624 28 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 127 126 122 122 Average Speed 134 | 122 162 124 134 129 128 126 134 Slowest Speed 260 | 250 190 190 195 130 196 195 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 98 72 40 17 98 47 62 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 5 | . . . . . 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . 7 . 1 . 3 . Melee . | . . . . . . . . Projectile 4 | . . . . 1 . 3 . AOE 7 | . . 7 . . . . . Terrain Rammed 2 | . 2 . . . . . . Walls Destroyed 1 | . 1 . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Total 6701 | 234 1710 1189 730 712 1373 696 57 Wait 1007 | 95 623 110 36 55 57 22 9 Move 4986 | 106 952 882 564 560 1271 623 28 Hop . | . . . . . . . . Pick Up 51 | 1 14 13 5 13 3 2 . Fast Attach 24 | 7 3 4 6 . 2 2 . Attach 21 | . . 2 8 3 1 2 5 Detach 3 | . . . . . 3 . . Swap 121 | 2 25 39 15 25 5 8 2 Drop 87 | . 20 34 6 19 6 2 . Fire 390 | 23 67 105 88 36 23 35 13 Melee . | . . . . . . . . Ram 2 | . 2 . . . . . . Kick 7 | . 4 . 2 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 1016 | -10/Materials | Discovered new exit (range 5) 1162 | -10/Materials | Core integrity fell below 50% 1288 | -10/Materials | Discovered new exit (range 6) 1372 | -10/Materials | Discovered new exit (range 5) 1465 | -10/Materials | Repaired Broken Hvy. Assault Rifle 2014 | -10/Materials | Discovered new exit (range 12) 2222 | -10/Materials | Learned Storage stockpile data 2292 | -10/Materials | Learned 2 Materials zone layouts 2312 | -10/Materials | Loaded intel: 9 interactive machine locations 2324 | -10/Materials | Identified exit to Subcaves 2326 | -10/Materials | Learned 4 Recycling zone layouts 2327 | -10/Materials | Learned 4 Recycling zone layouts 2742 | -10/Materials | Entered another Materials area 2742 | -9/Materials | Evolved 2 slots: Propulsion x2 2743 | -9/Materials | Identified exit to Materials 3190 | -9/Materials | Discovered exit to Materials (range 13) 3432 | -9/Materials | Build established: Scavenger-Mutant 4342 | -9/Materials | Entered another Materials area 4342 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4517 | -8/Materials | Lost 8 parts (3n3u2w) 4743 | -8/Materials | Garrison activated, responded to threat 4787 | -8/Materials | Build established: Scavenger-Tank 5260 | -8/Materials | Build established: Tank 5380 | -8/Materials | Discovered new exit (range 6) 5446 | -8/Materials | Entered Factory 5446 | -7/Factory | Evolved 2 slots: Utility x2 5843 | -7/Factory | Discovered new exit (range 4) 6080 | -7/Factory | Discovered new exit (range 18) 6392 | -7/Factory | Entered Lower Caves 6639 | -7/Lower Caves | Identified exit to Lower Caves 6646 | -7/Lower Caves | Build established: Gunner 6741 | -7/Lower Caves | Found Prototype Device 6918 | -7/Lower Caves | Spotted B-75 Beast 6942 | -7/Lower Caves | Destroyed B-75 Beast 7047 | -7/Lower Caves | Identified Heart of Steel 7722 | -7/Lower Caves | Learned location of 1 exit from Factory 8181 | -7/Lower Caves | Entered another Lower Caves area 8356 | -7/Lower Caves | Learned Factory terminal intel 8444 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8457 | -7/Lower Caves | Found Prototype Special Weapon 8492 | -7/Lower Caves | System corruption reached 10% 8697 | -7/Lower Caves | Discovered new exit (range 6) 8778 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 9123 | -7/Lower Caves | Entered Data Miner 9123 | -7/Data Miner | Discovered new exit (range 6) 9147 | -7/Data Miner | Met Data Miner 9148 | -7/Data Miner | Build established: Scavenger-Gunner 9154 | -7/Data Miner | Destroyed Data Miner 9154 | -7/Data Miner | Data Conduit disabled 9173 | -7/Data Miner | Core integrity fell below 50% 9190 | -7/Data Miner | Core integrity fell below 20% 9207 | -7/Data Miner | Identified Molecular Deconstructor 9213 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 09178_ Enhanced Grunt suffers critical hit (Burn). 09181_ Slug penetrates Enhanced Grunt. 09184_ Mak. Laser destroyed. 09186_ Flexi-carbon Leg destroyed. 09190_ Slug penetrates Enhanced Grunt. 09190_ Enhanced Grunt destroyed. 09192_ Gauss Rifle destroyed. 09192_ Heart of Steel destroyed. 09194_ Hvy. Ion Engine destroyed. 09201_ System corrupted: Mak. Laser failed to cycle. 09201_ Slug penetrates Wall. 09201_ Slug penetrates Enhanced Grunt. 09203_ Mak. Laser destroyed. 09204_ Slug penetrates Wall. 09207_ Gauss Rifle destroyed. 09207_ Identified Molecular Deconstructor. 09209_ Hrd. Medium Armor Plating destroyed. 09211_ System corrupted: Gauss Rifle rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ???????????##########??????#???????### #?? | | ??????????""""""""""###### #?#????## #?? | | ???????"""""" """""" # # # #### < ##?? | | ??????""""""" ### | | ??????" | | ?????"" !* | | ?????"" % gg%! | | ?????"" ! | | ?????"" g """"""""""""""### | | ????????""" """###############?? | | ????????""" ""###???????????????? | | ????????""""" ;;###?????????????????? | | ?????????###";; @ ; #???????????????????? | | ???????????#";;; ###???????????????????? | | ???????????# ;;; "#?????????????????????? | | ???????????#";# "#?????????????????????? | | ???????????#"#; "#?????????????????????? | | ?????????????# "#?????????????????????? | | ?????????????### "#?????????????????????? | | ???????????????# "#?????????????????????? | | ???????????????# "??????????????????????? | | ??????????????? "??????????????????????? | | ???????????????X "??????????????????????? | | ??????????????? ???????????????????????? | | ??????????????" ???????????????????????? | | ???????????????X ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 6 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 56% | -10/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicSigixRail Manual? 0 Play Time 00:51:14 Cumulative 219.1 hours Start 2025.10.25 @ 14:30:28 End 2025.10.25 @ 15:23:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 352 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 570ed745-0844-41b9-a853-cf050b95a09b