Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 17:02:47 Player: Zellbot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (653) 653 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (859) 859 TOTAL SCORE: 3377 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 257 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Medium Armor Plating Assault Rifle Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Bore Cannon Enhanced Flamer Enhanced Flamer > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Heat Sink Cooling System Large Matter Pod Improved Medium Armor Plating High-powered Tractor Beam Assault Rifle Rocket Launcher Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Weapon Bore Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 30 | 6 3 3 13 . 3 2 Power 4 | 1 1 . 2 . . . Engine 4 | 1 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 2 . . 2 Treads 8 | 2 . 2 2 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 2 . . . 1 . Device . | . . . . . . . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 1 9 . 2 . Energy Gun 1 | . . . 1 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 2 . . 7 . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . . 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 11 | . 1 . 2 . . 8 Power 2 | . 1 . . . . 1 Propulsion 3 | . . . . . . 3 Utility . | . . . . . . . Weapon 6 | . . . 2 . . 4 Highest Loss Streak 5 | . 1 . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 99 100 95 100 100 65 Engine 11 | . 13 14 11 11 11 10 Treads 23 | . 28 28 22 22 22 20 Storage 11 | . 14 14 11 11 11 10 Processor 11 | . 13 14 11 11 11 11 Energy Gun 3 | . . . 1 11 10 . Ballistic Gun 17 | . 28 20 20 22 21 3 Ballistic Cannon 7 | . . 7 11 11 11 3 Special Weapon 1 | . . . . . 1 6 Naked Turns . | . . . . . . . Heaviest Build 37 | 12 17 24 37 35 36 36 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | 2 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 2 7 9 10 10 10 10 Average Carried 8 | 1 4 7 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 6 9 10 10 10 5 Class Distribution -------------------- 48% | Mutant 41% | Gunner 8% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1168 | 216 233 32 555 . 82 50 Remotely . | . . . . . . . Salvage Created 791 | . 300 . 491 . . . Parts 65 | . 18 . 47 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 9 . 11 . . . Guns 13 | . 9 . 4 . . . Cannons 6 | . . . 6 . . . Classes Destroyed 8 | . 2 . 6 . . . Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 6 | . 3 . 3 . . . Grunt 10 | . 6 . 4 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 8 | . 5 . 8 . . . Combat Bots Only 5 | . 5 . 5 . . . Max Kills in Single Turn 2 | . 2 . 1 . . . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2113 | . 437 . 525 . . 1151 Core 447 | . 45 . 150 . . 252 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 153 | . . . . . 153 . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 58 | . 29 . 26 . . 3 Largest 4 | . 2 . 4 . . 4 Hottest 240 | . 40 . 168 . . 240 Shots Fired 148 | . 58 . 79 . . 11 Gun 101 | . 58 . 40 . . 3 Cannon 42 | . . . 39 . . 3 Launcher . | . . . . . . . Special 5 | . . . . . . 5 Kinetic 130 | . 58 . 66 . . 6 Thermal 18 | . . . 13 . . 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 10 . 11 . . 10 Robot Miss Streak 6 | . 4 . 6 . . 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 85 | . 43 . 32 . . 10 Core Hits 38 | . 17 . 19 . . 2 Critical Kills 7 | . . . 7 . . . Critical Parts Destroyed 5 | . . . 4 . . 1 Critical Strikes 13 | . . . 11 . . 2 Burn 1 | . . . . . . 1 Meltdown 1 | . . . 1 . . . Destroy 11 | . . . 10 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1413 | . 549 . 693 . . 171 Guns 822 | . 549 . 226 . . 47 Cannons 511 | . . . 445 . . 66 Explosions 22 | . . . 22 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1189 | . 549 . 527 . . 113 Thermal 202 | . . . 144 . . 58 Explosive . | . . . . . . . Electromagnetic 22 | . . . 22 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 648 | . 27 . 648 . . 379 Average Temperature 206 | . 9 . 231 . . 184 Received Heat Transfer 675 | . 240 . 153 . . 282 Effects 28 | . . . 25 . . 3 Shutdowns 5 | . . . 5 . . . Energy Bleed 7 | . . . 7 . . . Interference 3 | . . . . . . 3 Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 3 | . . . 3 . . . Damage (major) 6 | . . . 6 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 819 | . . . 259 . . 560 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 402 | . 230 11 402 84 . . Initial 84 | . . 11 . 84 . . Average 77 | . 108 6 152 84 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 77 | 100 63 100 57 100 . . Level 1 21 | . 36 . 37 . . . Level 2 1 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 11 . 13 . . 18 Peak Tracking Total 10 | . 6 . 3 . . 10 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . 2 . . . Successful 1 | . . . 1 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 152 | . . . . . 152 112 Highest-Rated Ally 40 | . . . . . 40 38 Total Orders . | . . . . . . . Ally Attacks 59 | . . . . . . 59 Total Damage 1142 | . . . . . . 1142 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 4130 | 80 519 693 515 10 1393 920 Spaces Moved 2464 | 54 263 411 256 7 866 607 Core 105 | 19 . . . . . 86 Treads 2359 | 35 263 411 256 7 866 521 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 156 | 130 160 160 160 160 160 147 Slowest Speed 170 | 160 160 160 160 160 160 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 37 61 28 3 87 82 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . 22 . . . Melee . | . . . . . . . Projectile 22 | . . . 22 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2623 | 61 303 446 308 6 874 625 Wait 37 | . 2 31 1 . . 3 Move 2458 | 53 262 410 255 6 865 607 Hop . | . . . . . . . Pick Up 16 | 2 5 1 4 . 2 2 Fast Attach 16 | 6 2 1 5 . 2 . Attach 3 | . . . 2 . . 1 Detach 1 | . . 1 . . . . Swap 11 | . 1 2 6 . 1 1 Drop 23 | . 2 . 9 . 4 8 Fire 58 | . 29 . 26 . . 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 81 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 15) 535 | -10/Materials | Discovered new exit (range 8) 600 | -10/Materials | Entered Mines 608 | -10/Mines | Met a Derelict bent on vengeance 635 | -10/Mines | Discovered new exit (range 8) 927 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 944 | -10/Mines | Learned location of Zion (-7) 1018 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Evolved 2 slots: Weapon x2 1547 | -9/Materials | Identified exit to Mines 1808 | -9/Materials | Entered Mines 1809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1818 | -9/Mines | Entered Zion 1873 | -7/Zion | System corruption cleaned by Quarantine Array 1953 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2042 | -7/Zion | Build established: Gunner 2447 | -7/Zion | Imprinted 2449 | -7/Zion | Declared Zion's savior 2698 | -7/Zion | Learned location of Recycling (-7) 2724 | -7/Zion | Learned Factory stockpile data 3187 | -7/Zion | Discovered new exit (range 16) 3211 | -7/Zion | Entered Proximity Caves 3211 | -6/Proximity Caves | Accompanied by 3 allies 3431 | -6/Proximity Caves | Learned Factory trap positions 3433 | -6/Proximity Caves | Build established: Derelict-Gunner 3451 | -6/Proximity Caves | Spotted B-75 Beast 3492 | -6/Proximity Caves | Allies destroyed B-75 Beast 3547 | -6/Proximity Caves | Lost 5 parts (1n4w) 3707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3786 | -6/Proximity Caves | Build established: Mutant 3936 | -6/Proximity Caves | Core integrity fell below 50% 4115 | -6/Proximity Caves | Lost 3 parts (1p2n) 4123 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4123 | -6/Proximity Caves | Core integrity fell below 20% 4131 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03625_ Found 36 Matter. 03707_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03725_ Y-54 Guardian destroyed. 03729_ Dropped Lgt. Treads. 03731_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 03735_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 03751_ Acquired Corrupted Lgt. Treads. 03765_ Dropped Corrupted Lgt. Treads. 03946_ 23-9K6(M) destroyed. 04078_ Lgt. Treads destroyed. 04084_ Arm. Treads destroyed. 04084_ Rnf. Ion Engine destroyed. 04086_ Dropped Cooling System. 04086_ Dropped Lrg. Matter Pod. 04087_ Dropped Imp. Ion Engine. 04087_ Dropped Hpw. Tractor Beam. 04088_ Dropped Med. Storage Unit. 04122_ Penetrated by Slug. 04123_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04127_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | #####?## ##???####?????????????####????###???????? | | ### #???# #########??#### ???## ##??????? | | ## #??## #??# ???# #??????? | | ### #### #??# #???# ##?##### | | ### ######## #??# #???# ## # | | #??# #??# ##??# | | " #??# #???? #?## | | " " #??# ##????# ### | | """" " " #??# #????# ## | | " " """ #?## ##???# # | | " "" ### ##?## s #### | | " ### l ## ##??? | | " """"" bg #???? | | """" ## @ ####### #???? | | " """ ######### #????? ? | | """" " #???????# #????? | | " "" #???????# #???? # ## # | | " #???????# #??? ####? ### | | " #???????## #?? # #????##?? | | ????????# #??""# #???????? | | #######?? ##### ????????## #?##?## ???????? | | ????????##?????# ?????????? ????? ???????? | | ???????????????## ##?????????? ?????## ???????? | | ????????????????## ???????????? ?????? ???????? | | ??????????????????#???????????? ?????? ??????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Plasma Rifle | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Point Defense System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockOpticalFilter Manual? 0 Play Time 00:44:52 Cumulative 30.5 hours Start 2023.04.09 @ 16:12:36 End 2023.04.09 @ 17:02:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8aa1f030-6088-4c15-b08c-ee26fed83e93