Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.28 @ 07:23:15 Player: UnifiBg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3259) 3259 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 7960 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 449/450 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Energy Well Machine Analyzer Enhanced Optical Array Enhanced Optical Array Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Shielding Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Core Shielding Improved System Shield > --- WEAPON ----------- Variable Charge Gun Enhanced Coil Gun > --- INVENTORY -------- Gravmag Array Energy Well Enhanced Optical Array EM Disruption Field Heavy Phase Cannon Heavy Machine Gun Mass Driver Improved Remote Datajack Mace [Rating: 81] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Improved VTOL Module Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Improved System Shield Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 1 . . 1 . Utility 6 | . . 1 1 1 2 1 . Weapon . | . . . . . . . . Parts Attached 141 | 8 1 17 31 4 42 19 19 Power 22 | 1 . 1 2 2 7 7 2 Engine 22 | 1 . 1 2 2 7 7 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 36 | 3 . 9 10 . 7 3 4 Treads 4 | . . 1 1 . 1 . 1 Leg 1 | . . . . . . 1 . Wheel 12 | 3 . 8 1 . . . . Hover 12 | . . . 2 . 6 2 2 Flight 7 | . . . 6 . . . 1 Utility 37 | 2 1 3 7 1 15 5 3 Device 12 | 1 1 1 2 . 5 1 1 Storage 10 | 1 . 1 3 . 1 3 1 Processor 10 | . . 1 1 1 5 1 1 Hackware 2 | . . . . . 2 . . Protection 3 | . . . 1 . 2 . . Artifact . | . . . . . . . . Weapon 46 | 2 . 4 12 1 13 4 10 Energy Gun 5 | . . 1 2 . 1 1 . Energy Cannon 5 | . . . 2 . 1 . 2 Ballistic Gun 15 | 2 . 2 1 1 3 3 3 Ballistic Cannon 5 | . . . . . 2 . 3 Launcher 3 | . . . 2 . 1 . . Special Weapon 2 | . . . . . 1 . 1 Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon 9 | . . 1 5 . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 1 . Parts Lost 42 | . . 5 7 . 10 2 18 Power 10 | . . . 3 . 2 2 3 Propulsion 10 | . . 1 2 . 1 . 6 Utility 9 | . . 1 2 . 2 . 4 Weapon 13 | . . 3 . . 5 . 5 Highest Loss Streak 6 | . . 5 3 . 4 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 100 94 89 93 86 87 79 Engine 9 | . 14 11 4 11 12 10 8 Treads 1 | . . 1 1 7 1 . . Wheel 5 | . 28 29 . . . . . Hover 5 | . . . . . 10 17 11 Flight 10 | . . . 30 23 3 . . Device 10 | . 14 18 8 7 11 4 4 Storage 9 | . 14 11 13 7 8 5 6 Processor 14 | . . . 11 20 21 22 23 Hackware 1 | . . . . . 3 5 4 Protection 1 | . . . . . . 5 4 Energy Cannon 1 | . . . 5 4 . . . Ballistic Gun 7 | . 28 18 2 2 2 9 7 Ballistic Cannon 1 | . . . . . 3 . 1 Slashing Weapon 3 | . . 2 8 7 3 . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 15 15 20 34 30 47 44 48 Greatest Support 50 | 26 20 32 42 15 40 50 50 Greatest Overweight (x) 5 | 1 . 1 5 2 2 . 5 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 8 | 2 6 7 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 5 8 10 10 10 10 10 2 Class Distribution -------------------- 62% | Mutant 36% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 2869 | 256 68 329 608 . 722 369 517 Remotely . | . . . . . . . . Salvage Created 3739 | 21 68 807 866 . 782 521 674 Parts 214 | 2 5 46 63 . 46 21 31 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 12 | . . 3 2 . 3 4 . Parts Field Recycled 16 | . . . 16 . . . . Retrieved Matter 86 | . . . 86 . . . . Parts Self-Destructed 31 | . . . . . . . 31 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 69 | . 5 12 18 . 13 4 17 Melee 7 | . . . 4 . 1 . 2 Guns 36 | . 5 11 . . 6 4 10 Cannons 10 | . . . 3 . 5 . 2 AOE 12 | . . 1 11 . . . . Classes Destroyed 13 | 1 1 7 2 . 2 . . Worker 13 | . . 2 3 . 6 2 . Builder 9 | . . 2 4 . 3 . . Tunneler 3 | 1 . . 2 . . . . Hauler 2 | . . . 1 . . 1 . Recycler 6 | . . 3 1 . 1 1 . Mechanic 3 | . . 1 2 . . . . Watcher 8 | . . . 4 . 3 1 . Swarmer 23 | . 5 3 . . 5 . 10 Grunt 31 | . . 5 15 . 3 3 5 Duelist 1 | . . 1 . . . . . Sentry 9 | . . 3 3 . . 1 2 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . 4 . . Best Kill Streak 14 | 1 3 5 14 . 10 5 5 Combat Bots Only 5 | . 3 4 5 . 2 2 5 Max Kills in Single Turn 4 | 1 2 2 2 . 4 3 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 1 2 . . . . Melee 1 | . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 679 | . 26 60 110 . 196 26 261 Missed 196 | . 6 13 36 . 60 3 78 Damage Taken 6659 | . 120 524 894 . 1971 389 2761 Core 1552 | . 18 67 151 . 309 39 968 Absorbed by Shields 115 | . . 102 13 . . . . Redirected to Shielding 31 | . . . . . . 8 23 Ignored by Resistances 1960 | . 40 186 259 . 611 105 759 Regen/Repaired (Parts) 79 | . . . . . 79 . . Core Remaining (%) 85 | 100 92 83 72 100 63 . . Volleys Fired 231 | 1 9 64 40 . 49 33 35 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 111 | 40 40 60 111 . 104 105 87 Shots Fired 359 | 2 18 86 44 . 80 66 63 Gun 258 | 2 18 86 3 . 34 66 49 Cannon 64 | . . . 11 . 41 . 12 Launcher 33 | . . . 30 . 3 . . Special 4 | . . . . . 2 . 2 Kinetic 280 | 2 18 79 3 . 62 55 61 Thermal 35 | . . . 11 . 13 11 . Explosive 30 | . . . 30 . . . . Electromagnetic 10 | . . 7 . . 3 . . Robot Hit Streak 33 | 1 6 33 32 . 29 22 13 Robot Miss Streak 2 | . 2 1 1 . 1 2 2 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 365 | 1 12 77 70 . 86 52 67 Core Hits 194 | 1 5 36 69 . 41 17 25 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed 8 | . 1 . . . . 3 4 Critical Strikes 21 | . 1 1 . . 9 4 6 Burn 1 | . . . . . 1 . . Destroy 8 | . 1 . . . . 4 3 Blast 4 | . . . . . 4 . . Corrupt 1 | . . 1 . . . . . Smash 3 | . . . . . . . 3 Sever 4 | . . . . . 4 . . Melee Attacks 91 | . . 1 48 . 19 . 23 Impact 27 | . . . . . 4 . 23 Slashing 64 | . . 1 48 . 15 . . Piercing . | . . . . . . . . Sneak Attacks 12 | . . 1 11 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10834 | 13 159 857 3730 . 2579 1800 1696 Guns 3780 | 13 159 763 39 . 546 1403 857 Cannons 1475 | . . . 200 . 1020 . 255 Explosions 3365 | . . 44 2436 . 488 397 . Melee 2183 | . . 50 1055 . 510 . 568 Ramming 31 | . . . . . 15 . 16 Kinetic 4630 | 13 159 678 39 . 1393 1236 1112 Thermal 1064 | . . 44 200 . 256 564 . Explosive 2436 | . . . 2436 . . . . Electromagnetic 490 | . . 85 . . 405 . . Impact 685 | . . . . . 117 . 568 Slashing 1498 | . . 50 1055 . 393 . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 1 . . 12 . 1 Average Corruption 4 | . . 1 . . 9 . 1 Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 30 | . . 6 . . 24 . . Message Errors 9 | . . 2 . . 7 . . Matter Fused 5 | . . 1 . . 4 . . Heat Flow Errors 5 | . . 2 . . 3 . . Energy Discharges 2 | . . . . . 2 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 434 | . . 59 110 . 49 130 86 Projectiles 25 | . . . . . 25 . . Explosions 261 | . . 59 66 . 6 130 . Melee 148 | . . . 44 . 18 . 86 Knockbacks 18 | . . . . . 10 . 8 Impact 3 | . . . . . . . 3 Kinetic 12 | . . . . . 9 . 3 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 197 | . . 148 35 . 7 . 7 Shots 4 | . . 3 1 . . . . Rammed 10 | . . . . . 1 . 9 Targets Rammed 10 | . . . . . 1 . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 313 | . 1 253 245 . 217 313 196 Average Temperature 68 | . 1 70 60 . 81 70 49 Received Heat Transfer 1820 | . . 104 537 . 87 162 930 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 4 | . . . . . 3 . 1 Impact Corruptions 6 | . . . . . 1 . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1573 | . . 50 296 . 668 559 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Peak Influence 555 | 5 182 180 555 31 258 330 . Initial 66 | . 2 65 50 31 13 66 . Average 158 | 2 47 104 268 31 108 123 . Maximum Alert Level 2 | . . . 2 . 1 1 . Low Security (%) 73 | 100 100 100 36 100 83 94 . Level 1 16 | . . . 33 . 16 5 . Level 2 9 | . . . 29 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 3 4 . 4 . . Investigation 3 | . . 2 1 . . . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . . 1 3 . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 1 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 2 | . . . 2 . . . . Communications Jammed 14 | . . . . . 10 4 . Distress Signals 7 | . . . . . 3 4 . Times Spotted 120 | . 9 13 30 . 34 8 26 Peak Tracking Total 6 | . 4 4 5 . 6 2 5 Tactical Retreats 10 | . 2 . 1 . 6 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 6 | . . 1 1 . 4 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 12 | . . 3 3 . 1 4 1 Max in Single Turn 4 | . . 3 1 . 1 4 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 10 | . . 2 2 . 4 2 . Terminals . | . . . . . . . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . 1 1 . 1 . . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . Total Hacks 25 | . . 6 6 . 10 3 . Successful 10 | . . 2 1 . 5 2 . Failed 15 | . . 4 5 . 5 1 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 2 | . . . . . 2 . . Repair Stations 12 | . . 3 4 . 5 . . Recycling Units 4 | . . 3 . . . 1 . Scanalyzers 4 | . . . 2 . . 2 . Garrison Access 3 | . . . . . 3 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 4 | . . 1 1 . 2 . . Scan Component 3 | . . 1 1 . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . 1 . . . 1 . Report Inventory 2 | . . 1 . . . 1 . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 2 2 . 2 1 . Full Trace Events 3 | . . 2 1 . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 134 | . . . . . 134 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . 1 . 1 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . 1 . . Robot Hacks Applied 3 | . . . . . 1 . 2 parse_system 2 | . . . . . 1 . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 90 | . . . . . 90 . . Highest-Rated Ally 30 | . . . . . 30 . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage 288 | . . . . . 288 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 5820 | 88 180 943 1676 82 1506 471 874 Spaces Moved 4152 | 79 179 422 1008 60 1103 612 689 Core 15 | 4 . . . . . . 11 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 686 | 75 179 422 10 . . . . Hover 2242 | . . . 5 . 960 612 665 Flight 1209 | . . . 993 60 143 . 13 Fastest Speed 26 | 50 80 80 26 119 56 52 52 Average Speed 91 | 85 80 80 129 122 90 52 77 Slowest Speed 385 | 100 80 95 385 192 189 56 355 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 23 26 45 2 35 11 63 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug 7 | . . . 7 . . . . Terrain Destroyed 308 | . . 62 161 . 1 48 36 Melee 7 | . . . 7 . . . . Projectile 56 | . . . 1 . 1 18 36 AOE 245 | . . 62 153 . . 30 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 5667 | 93 198 944 1229 68 1504 701 930 Wait 850 | . 3 424 53 . 222 11 137 Move 4145 | 78 178 421 1007 59 1102 611 689 Hop . | . . . . . . . . Pick Up 103 | 6 5 8 26 3 33 12 10 Fast Attach 31 | 6 . 5 3 2 11 4 . Attach 48 | 1 1 6 8 1 16 5 10 Detach 3 | . . . . . 2 1 . Swap 62 | 1 . 6 20 1 15 10 9 Drop 93 | . 2 9 24 2 34 14 8 Fire 231 | 1 9 64 40 . 49 33 35 Melee 91 | . . 1 48 . 19 . 23 Ram 10 | . . . . . 1 . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 1019 | -9/Materials | Lost 5 parts (1n1u3w) 1151 | -9/Materials | Discovered new exit (range 5) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2127 | -8/Materials | Lost 3 parts (1p2n) 2862 | -8/Materials | Discovered new exit (range 14) 2888 | -8/Materials | Entered Factory 2888 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2950 | -7/Factory | Discovered new exit (range 6) 2970 | -7/Factory | Entered another Factory area 2970 | -6/Factory | Evolved 2 slots: Utility x2 3657 | -6/Factory | Build established: Hacker-Mutant 3738 | -6/Factory | Fabricated L-41 Fighter (x3) 3811 | -6/Factory | Lost 3 allies 3884 | -6/Factory | Lost 4 parts (1p1u2w) 3990 | -6/Factory | System corruption reached 10% 4290 | -6/Factory | Lost 4 parts (1n1u2w) 4328 | -6/Factory | Build established: Mutant 4445 | -6/Factory | Repaired Angular Momentum Engine 4472 | -6/Factory | Discovered new exit (range 8) 4476 | -6/Factory | Entered another Factory area 4476 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4674 | -5/Factory | Build established: Hacker-Mutant 4901 | -5/Factory | Discovered new exit (range 8) 4947 | -5/Factory | Entered Upper Caves 5458 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5634 | -5/Upper Caves | Attracted the attention of an 0b10 base 5689 | -5/Upper Caves | Lost 6 parts (2p1n1u2w) 5755 | -5/Upper Caves | Lost 3 parts (1n2w) 5796 | -5/Upper Caves | Core integrity fell below 50% 5814 | -5/Upper Caves | Core integrity fell below 20% 5821 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05807_ G-50 Soldier system corrupted by crushing effect. 05808_ G-50 Soldier system terminally corrupted. 05808_ Mace destroyed. 05809_ Critical hit (Burn: +37). 05811_ Slammed into G-50 Soldier. 05812_ Destabilizing: System corrupted (+1). 05813_ Slammed into G-50 Soldier. 05813_ G-50 Soldier knocked back. 05813_ Critical hit (Burn: +37). 05814_ Slammed into G-50 Soldier. 05815_ Imp. System Shield destroyed. 05815_ Slammed into G-50 Soldier. 05818_ Critical hit (Burn: +37). 05818_ Slammed into G-50 Soldier. 05819_ Destabilizing: System interference. 05819_ Core Analyzer temporarily disabled. 05819_ Enh. Optical Array temporarily disabled. 05820_ Critical hit (Burn: +37). 05820_ Slammed into G-50 Soldier. 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"#???????? | | ????????????## ## ### # ; #??"#???????? | | ?????????????###??###??# # # #??"#???????? | | ???????????????????????# ########+;;#???????????? | | ???????????????????????# ???????? ?????????? | | ???????????????????????# ???????? ???????? | | ???????????????????????#####?????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed IntegrityTrackerAxe Manual? 0 Play Time 01:47:27 Cumulative 16.4 hours Start 2024.06.27 @ 16:06:25 End 2024.06.28 @ 07:23:15 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0054f01-4a58-40b0-9ccf-a38e753e2250