Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.23 @ 17:09:28 Player: IzRey Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1567) 1567 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 3615 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Power Shielding > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (4) ---- Heavy Ion Engine High-capacity Storage Unit Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Improved Power Shielding Weapon Shielding Hacking Suite > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine High-capacity Storage Unit Hacking Suite Improved EM Shotgun [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Structural Scanner Device Structural Scanner Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 35 | 5 4 15 11 Power 6 | 1 1 2 2 Engine 4 | 1 1 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 7 | 2 1 2 2 Treads . | . . . . Leg 4 | 2 1 . 1 Wheel 3 | . . 2 1 Hover . | . . . . Flight . | . . . . Utility 11 | . 2 7 2 Device 3 | . 2 1 . Storage . | . . . . Processor 4 | . . 3 1 Hackware 1 | . . 1 . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 11 | 2 . 4 5 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . . 1 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . 3 13 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 4 | . . 1 3 Weapon 7 | . . 2 5 Highest Loss Streak 9 | . . 1 9 Average Slot Usage (%) 92 | . 95 97 83 Engine 10 | . 14 11 7 Core 2 | . . . 7 Leg 17 | . 27 21 . Wheel 4 | . . . 13 Device 17 | . 24 17 7 Processor 8 | . . 15 9 Hackware 4 | . . 5 7 Protection 5 | . . 4 15 Energy Gun 5 | . 14 . . Energy Cannon 1 | . . . 6 Ballistic Gun 10 | . 14 11 5 Launcher 2 | . . 7 . Naked Turns . | . . . . Heaviest Build 27 | 7 11 19 27 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 5 | . 1 . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | . 4 4 4 Average Carried 3 | . 2 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | . 4 2 3 Class Distribution -------------------- 41% | Mutant 41% | Hacker-Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 948 | 268 106 392 182 Remotely . | . . . . Salvage Created 1898 | 72 318 805 703 Parts 119 | 4 14 59 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 44 | 1 8 21 14 Melee 2 | . . . 2 Guns 17 | 1 6 7 3 Cannons 9 | . . . 9 AOE 16 | . 2 14 . Classes Destroyed 10 | 2 3 4 1 Worker 4 | . 1 3 . Builder 1 | . . . 1 Tunneler 2 | 1 . 1 . Recycler 2 | . . 1 1 Operator 2 | . . 1 1 Watcher 6 | . 1 3 2 Swarmer 13 | . 3 4 6 Grunt 27 | 1 5 14 7 Brawler 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 12 | 2 5 12 4 Combat Bots Only 7 | 1 3 7 4 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging 1 | . 1 . . Exploded 3 | . 1 3 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2150 | 34 166 464 1486 Core 651 | . 31 68 552 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 87 83 . Volleys Fired 121 | 6 22 38 55 Largest 2 | 2 2 2 2 Hottest 83 | 60 60 60 83 Shots Fired 184 | 12 44 48 80 Gun 125 | 12 44 34 35 Cannon 45 | . . . 45 Launcher 14 | . . 14 . Special . | . . . . Kinetic 90 | 6 22 33 29 Thermal 45 | . . . 45 Explosive 14 | . . 14 . Electromagnetic 35 | 6 22 1 6 Robot Hit Streak 17 | 5 12 14 17 Robot Miss Streak 3 | 3 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 149 | 8 34 35 72 Core Hits 97 | 3 15 47 32 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 17 | . . . 17 Impact 17 | . . . 17 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 3885 | 131 571 1655 1528 Guns 1308 | 131 416 389 372 Cannons 806 | . . . 806 Explosions 1421 | . 155 1266 . Melee 349 | . . . 349 Ramming 1 | . . . 1 Kinetic 919 | 66 195 367 291 Thermal 1059 | . 155 98 806 Explosive 1103 | . . 1103 . Electromagnetic 454 | 65 221 87 81 Impact 349 | . . . 349 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 75 | . . 64 11 Projectiles 11 | . . . 11 Explosions 64 | . . 64 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 76 | . . 76 . Shots 3 | . . 3 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 360 | 18 54 8 360 Average Temperature 70 | 13 20 4 86 Received Heat Transfer 1122 | 24 102 132 864 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1495 | . 150 50 1295 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 558 | 25 195 558 375 Initial 128 | . 13 19 128 Average 197 | 1 95 291 224 Maximum Alert Level 2 | . . 2 1 Low Security (%) 60 | 100 100 38 37 Level 1 27 | . . 27 62 Level 2 12 | . . 34 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 5 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | 1 10 32 25 Peak Tracking Total 7 | 1 4 6 7 Tactical Retreats 5 | . 2 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 8 . Max in Single Turn 3 | . . 3 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 4 2 Terminals 6 | . 1 3 2 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 7 8 3 Successful 16 | . 6 7 3 Failed 2 | . 1 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 13 | . 3 7 3 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 3 6 3 Record 5 | . 2 3 . Prototype ID Bank 2 | . . . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 3 | . 2 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2226 | 95 712 800 619 Spaces Moved 1513 | 70 514 549 380 Core 49 | 20 . . 29 Treads . | . . . . Legs 1112 | 50 514 529 19 Wheels 352 | . . 20 332 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 50 Average Speed 115 | 100 121 118 106 Slowest Speed 300 | 120 150 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 58 44 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 132 | . 13 119 . Melee . | . . . . Projectile . | . . . . AOE 132 | . 13 119 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1767 | 80 557 648 482 Wait 52 | . 12 27 13 Move 1510 | 69 513 548 380 Hop . | . . . . Pick Up 14 | . 4 8 2 Fast Attach 23 | 5 4 5 9 Attach 6 | . . 4 2 Detach 6 | . 1 3 2 Swap 6 | . . 6 . Drop 11 | . 1 9 1 Fire 121 | 6 22 38 55 Melee 16 | . . . 16 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Discovered new exit (range 12) 737 | -10/Materials | Repaired Aluminum Leg 808 | -10/Materials | Entered another Materials area 808 | -9/Materials | Evolved 2 slots: Utility x2 1061 | -9/Materials | Discovered new exit (range 16) 1135 | -9/Materials | Build established: Skirmisher 1265 | -9/Materials | Discovered new exit (range 7) 1306 | -9/Materials | Identified exit to Mines 1315 | -9/Materials | Destroyed 7 combat bots 1520 | -9/Materials | Build established: Hacker-Mutant 1553 | -9/Materials | Discovered new exit (range 4) 1606 | -9/Materials | Identified exit to Materials 1608 | -9/Materials | Entered another Materials area 1608 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2079 | -8/Materials | Discovered new exit (range 16) 2146 | -8/Materials | Core integrity fell below 50% 2182 | -8/Materials | Core integrity fell below 20% 2209 | -8/Materials | Lost 9 parts (2p1n2u4w) 2227 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- have a chance to conduct follow-up attacks, see the manual.) Lgt. Nuclear Core destroyed. Hvy. Mace follow-up attack on G-47 Trooper. G-47 Trooper destroyed. Hacking Suite destroyed. Structural Scanner destroyed. Hvy. Mace destroyed. Slammed into G-47 Trooper. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Slammed into G-47 Trooper. G-47 Trooper destroyed. Hvy. Mace destroyed. Acquired Aluminum Leg. Acquired 10 matter. R-06 Scavenger collects Aluminum Leg. R-06 Scavenger collects Imp. Heat Sink. Acquired Hvy. Mace. R-06 Scavenger collects Aluminum Leg. Aluminum Leg destroyed. 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""" # # [%%#?# #######? | | ??????????????????# % % # ###+##### #??????? | | ??????????????????# %% # #?#%%== #??????? | | ??????????????????########### #?#!*=[* #??????? | | ????????????????????????????# #?#![" " #??????? | | ????????????????????????????# ^#?#=%""" #??????? | | ????????????????????????????# ^#?#[%""" #??????? | | ???????????????????????????? ?# #??????? | | ???????????????????????????? ?# #??????? | | ???????????????????????????? < ?# """ #??????? | | ????????????????????????????? ?# """ #??????? | | ????????????????????????????? ??# """ #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# """ #??????? | | ??????????????????????????????????# """ #??????? | | ??????????????????????????????????# """ #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# #??????? | | ??????????????????????????????????# "T" #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Challenges ------------ None Game ------ Seed MassTargetingThrower Manual? 0 Play Time 00:51:28 Cumulative 3.0 hours Start 2021.12.23 @ 16:14:10 End 2021.12.23 @ 17:09:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: ba6581e1-a426-4f9b-a9f4-c4605ddc255a