Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 17:36:55

Player: mirxivus

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (980)      980
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 3050

 Bonus
-------
High Alert Combat Kills    30

 Cogmind 
---------
Core Integrity             508/550
Matter                     278/400
Energy                     68/290
System Corruption          6%
Temperature                Warm (121)
Movement                   Treading (225) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (3) ---
    Advanced Treads
>            --- UTILITY (3) ------
      Medium Storage Unit
      Medium Matter Pod
  Long-range Tractor Beam
>            --- WEAPON (4) -------
             Beam Rifle
             Proton Missile Launcher
             Proton Missile Launcher
>            --- INVENTORY (10) ---
             Heat Sink
             Heat Sink
             Recalibrator
             Heavy Explosive Trap
             Heavy Explosive Trap
             Heavy Explosive Trap
             Heavy Explosive Trap

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
    Advanced Treads
>            --- UTILITY ----------
      Medium Storage Unit
      Medium Matter Pod
  Long-range Tractor Beam
>            --- WEAPON -----------
             Beam Rifle
             Proton Missile Launcher
             Proton Missile Launcher
             Proton Missile Launcher
>            --- INVENTORY --------
             Heat Sink
             Heat Sink
             Recalibrator
             Heavy Explosive Trap
             Heavy Explosive Trap
             Heavy Explosive Trap
             Heavy Explosive Trap
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Long-range Tractor Beam
  Storage                  Medium Storage Unit
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             33   | 6   3   2   14  8   
  Power                    5    | 1   1   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   1   
    Treads                 3    | .   .   .   2   1   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   .   2   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   1   2   7   4   
    Energy Gun             5    | 2   .   .   2   1   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       4    | .   1   .   3   .   
    Launcher               5    | .   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      6    | .   .   .   .   6   
Parts Lost                 18   | .   .   5   12  1   
  Power                    3    | .   .   1   2   .   
  Propulsion               5    | .   .   2   3   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   10   | .   .   2   7   1   
  Highest Loss Streak      6    | .   .   5   6   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     69   | .   85  76  61  63  
  Engine                   7    | .   10  .   8   8   
  Core                     3    | .   3   11  .   .   
  Treads                   2    | .   .   .   3   6   
  Leg                      10   | .   28  22  .   .   
  Wheel                    1    | .   .   .   4   .   
  Device                   1    | .   .   .   .   6   
  Storage                  12   | .   14  14  11  15  
  Energy Gun               8    | .   18  11  3   3   
  Ballistic Gun            3    | .   .   2   6   .   
  Ballistic Cannon         10   | .   9   11  13  .   
  Launcher                 8    | .   .   2   9   23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 11  20  20  35  47  
  Greatest Support         40   | 20  20  20  40  22  
  Greatest Overweight (x)  13   | 1   .   4   10  13  
  Average Overweight (x)   1    | .   .   .   2   2   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   9   10  10  10  
  Most Carried             10   | 1   7   10  10  10  
  Average Carried          7    | .   4   8   9   7   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            9    | .   6   9   6   7   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1114 | 255 68  89  488 214 
  Remotely                 214  | .   .   .   .   214 
Salvage Created            1010 | .   58  177 556 219 
  Parts                    72   | .   1   18  49  4   
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           3    | .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  31   | .   2   9   18  2   
  Guns                     7    | .   .   4   2   1   
  Cannons                  19   | .   2   5   12  .   
  AOE                      5    | .   .   .   4   1   
Classes Destroyed          10   | .   1   1   8   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   .   3   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 3    | .   .   .   2   1   
  Operator                 2    | .   .   .   2   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  16   | .   .   6   10  .   
  Grunt                    10   | .   2   3   5   .   
  Brawler                  3    | .   .   .   2   1   
  Sentry                   2    | .   .   .   1   1   
Best Kill Streak           13   | .   2   3   13  2   
  Combat Bots Only         5    | .   2   3   5   1   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2553 | .    133  566  1506 348  
  Core                     422  | .    22   101  257  42   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         61   | 100  .    50   35   .    
Volleys Fired              107  | .    10   33   51   13   
  Largest                  4    | .    2    2    4    4    
  Hottest                  173  | .    85   85   138  173  
Shots Fired                218  | .    20   50   126  22   
  Gun                      84   | .    10   32   30   12   
  Cannon                   113  | .    10   18   85   .    
  Launcher                 21   | .    .    .    11   10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  141  | .    10   33   98   .    
  Thermal                  49   | .    10   17   10   12   
  Explosive                11   | .    .    .    11   .    
  Electromagnetic          17   | .    .    .    7    10   
  Robot Hit Streak         9    | .    5    5    9    6    
  Robot Miss Streak        9    | .    4    9    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           101  | .    10   23   57   11   
  Core Hits                62   | .    4    13   37   8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    3    
    Burn                   3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2826 | .    160  308  1896 462  
  Guns                     456  | .    37   139  177  103  
  Cannons                  1235 | .    123  169  943  .    
  Explosions               1129 | .    .    .    770  359  
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    
  Kinetic                  1319 | .    123  258  938  .    
  Thermal                  487  | .    37   50   297  103  
  Explosive                570  | .    .    .    570  .    
  Electromagnetic          444  | .    .    .    85   359  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            186  | .    .    .    166  20   
  Projectiles              44   | .    .    .    44   .    
  Explosions               142  | .    .    .    122  20   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    .    2    4    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  5    | .    .    2    3    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    88   22   
  Shots                    6    | .    .    .    3    3    
  Rammed                   4    | .    .    .    3    1    
Targets Rammed             4    | .    .    .    3    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        410  | .    136  225  410  112  
  Average Temperature      77   | .    54   83   86   36   
  Received Heat Transfer   1011 | .    96   204  576  135  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         1014 | .    111  148  274  481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             778  | .   111 165 778 364 
  Initial                  248  | .   .   5   .   248 
  Average                  185  | .   26  121 299 276 
Maximum Alert Level        3    | .   .   .   3   1   
  Low Security (%)         68   | 100 100 100 56  .   
  Level 1                  16   | .   .   .   4   100 
  Level 2                  6    | .   .   .   16  .   
  Level 3                  8    | .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   3   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | .   8   9   32  11  
  Peak Tracking Total      7    | .   4   3   7   6   
  Tactical Retreats        4    | .   1   .   1   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            3    | .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         4    | .   .   4   4   4   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          14   | .   1   .   13  .   
  Max in Single Turn       9    | .   1   .   9   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   7   .   .   .   
  Successful               7    | .   7   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       7    | .   7   .   .   .   
  Recycle Component        2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Matter          3    | .   3   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2200 | 197 410 401 874 318 
Spaces Moved               1087 | 134 296 238 326 93  
  Core                     187  | 20  .   20  125 22  
  Treads                   156  | .   .   .   85  71  
  Legs                     628  | 114 296 218 .   .   
  Wheels                   116  | .   .   .   116 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 95  200 
  Average Speed            162  | 112 120 130 211 278 
  Slowest Speed            700  | 120 120 250 550 700 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 5   33  45  39  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          106  | .   .   .   103 3   
  Melee                    .    | .   .   .   .   .   
  Projectile               17   | .   .   .   17  .   
  AOE                      89   | .   .   .   86  3   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1329 | 178 331 282 410 128 
  Wait                     62   | 36  13  1   7   5   
  Move                     1083 | 133 295 237 325 93  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 3   8   7   8   8   
  Fast Attach              8    | 3   .   .   4   1   
  Attach                   24   | 3   2   2   10  7   
  Detach                   2    | .   2   .   .   .   
  Swap                     1    | .   1   .   .   .   
  Drop                     4    | .   .   2   2   .   
  Fire                     107  | .   10  33  51  13  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   .   .   2   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  198 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Build established: Mutant
  602 | -10/Materials | Discovered new exit (range 6)
  608 | -10/Materials | Entered Mines
  775 | -10/Mines     | Found a hidden stash of uninstalled traps
  896 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  912 | -10/Mines     | Discovered new exit (range 11)
  974 | -10/Mines     | Lost 5 parts (1p2n2w)
 1009 | -10/Mines     | Entered Materials
 1009 | -9/Materials  | Evolved 2 slots: Weapon x2
 1536 | -9/Materials  | Build established: Gunner
 1678 | -9/Materials  | Lost 3 parts (2n1w)
 1809 | -9/Materials  | First assault squad dispatched
 1830 | -9/Materials  | Discovered new exit (range 15)
 1873 | -9/Materials  | Core integrity fell below 50%
 1883 | -9/Materials  | Entered another Materials area
 1883 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1898 | -8/Materials  | Lost 6 parts (2p4w)
 2201 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02117_ U-05 Engineer lays Concrete.
02117_ Y-45 Defender suffers critical hit (Burn).
02118_ U-05 Engineer lays Concrete. <x2>
02119_ Y-45 Defender misfires.
02120_ U-05 Engineer lays Concrete. <x6>
02131_ System corrupted: Component data lost.
02140_ Y-45 Defender heat damages Imp. Ion Engine.
02172_ K-01 Serf cleans the Terminal.
02177_ System corrupted: Matter fused (-5).
02190_ Door malfunctions.
02194_ Slammed into B-36 Bruiser.
[Achievement: Let's See Who's Tougher]
02197_ B-36 Bruiser destroyed.
02197_ Destroyed Lgt. Ion Engine.
02197_ Com. Wheel fried.
02197_ R-06 Scavenger destroyed.
02198_ Acquired 100 matter.
02198_ Acquired 54 matter.
02199_ Proton Missile Launcher destroyed.
02199_ U-05 Engineer repairs door.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????? ??????????????????????????????????? |
| ??????????????  ?????????????????????????????????? |
| ??????????????? +????????????????????????????????? |
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| ??????????????????  ########?????????????????????? |
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| ??????????????????????  g u#       ??????????????? |
| ???????????????????????# g +   ??????????????????? |
| ???????????????????????# @ #????????????????##???? |
| ????????????#??????????# k ###??????????????# ###? |
| ???????????#     #######   #T######?????????     # |
| ???????????? "                    #??????????    # |
| ?????????????"T                   #??????????    # |
| ???????????                       #???????????   # |
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| ????????????###????????# !    #   #????????????  # |
| ???????????????????????#      #   #????????????  # |
| ???????????????????????# """  #   #############    |
| ???????????????????????# """ !#                    |
| ???????????????????????# """  #                    |
| ???????????????????????#      #                    |
| ???????????????????????###########+###### ######## |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ThermicCoreBuckler
  Manual?         0
Play Time         00:33:16
  Cumulative      5.2 hours
  Start           2023.02.23 @ 17:05:12
  End             2023.02.23 @ 17:36:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1da2f96e-6b8d-4f7b-bed4-396abb0f1b78