Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 23:36:18 Player: Mr Goldstein Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8406) 8406 TOTAL SCORE: 16606 Bonus ------- Pacifist 7906 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 92/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- System Shield System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Impulse Thruster Array Remote Datajack Lance [Rating: 89] Favorites ----------- Power Antimatter Reactor Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Field Propulsion Array Flight Unit Field Propulsion Array Utility System Shield Hackware System Shield Weapon Great Axe Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 10 | . . 2 . 2 . . . . . 1 1 . . . 1 1 1 1 Utility 7 | . . . . . 1 . . . . 1 1 . . . 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 39 | . . . . . 5 3 2 . . 1 2 3 1 . 9 3 7 3 Power 8 | . . . . . . 1 . . . . . 2 . . 1 1 2 1 Engine . | . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . 2 . . 1 1 2 1 Propulsion 22 | . . . . . 5 2 1 . . 1 1 1 . . 4 2 4 1 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . 5 2 1 . . 1 1 1 . . 4 2 4 1 Utility 4 | . . . . . . . 1 . . . 1 . . . 1 . 1 . Device . | . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware 4 | . . . . . . . 1 . . . 1 . . . 1 . 1 . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . . . . . . . . . . . 1 . 3 . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . . . . 2 . Parts Lost 29 | . . . . . 3 . . . 1 1 . 1 . 4 2 1 6 10 Power 4 | . . . . . . . . . . . . . . 1 . . 2 1 Propulsion 18 | . . . . . 3 . . . . 1 . 1 . 3 1 1 3 5 Utility 4 | . . . . . . . . . 1 . . . . . . . 1 2 Weapon 3 | . . . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 7 | . . . . . 3 . . . 1 1 . 1 . 4 1 1 4 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 29 | . . . . . 21 22 45 46 44 30 33 46 44 37 36 40 33 20 Reactor 1 | . . . . . . . . . . . . 5 5 3 4 4 4 2 Flight 19 | . . . . . 21 22 38 38 38 30 30 35 29 21 23 21 17 7 Hackware 4 | . . . . . . . 5 7 5 . 3 5 5 5 5 9 7 6 Slashing Weapon 1 | . . . . . . . . . . . . . . . . 4 4 1 Naked Turns 183 | . 47 39 14 53 27 . . . . . . . . . . . . 3 Heaviest Build 24 | . . . . . . 6 6 . . . . 20 23 23 20 20 24 19 Greatest Support 73 | 3 3 3 3 3 8 21 27 10 10 14 27 43 25 29 62 71 73 54 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 . 3 3 3 3 3 3 3 4 5 4 5 2 Average Carried 2 | . 3 4 5 5 1 . 1 3 3 3 3 3 2 2 4 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 . . 3 3 3 3 3 3 2 4 4 4 3 1 Class Distribution -------------------- 45% | Sprinter 21% | Hacker-Sprinter 19% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Matter Collected 257 | 55 111 . . . . . . 55 . . . . . 2 . . 19 15 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Damage Taken 4717 | . 36 104 40 311 144 . 15 50 94 6 . 30 . 284 240 357 805 2201 Core 2607 | . 36 104 40 311 17 . 15 36 33 . . 30 . 83 47 21 221 1613 Absorbed by Shields 37 | . . . . . . . . . . . . . . 20 . . . 17 Core Remaining (%) 84 | 100 85 . 64 43 . . . . 85 100 . . . 88 95 98 84 . Volleys Fired 3 | . . . . . . . . . . . . . 1 . 2 . . . Largest 1 | . . . . . . . . . . . . . 1 . 1 . . . Hottest 5 | . . . . . . . . . . . . . 5 . 5 . . . Shots Fired 3 | . . . . . . . . . . . . . 1 . 2 . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . 1 . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . 1 . 1 . . . Robot Miss Streak 1 | . . . . . . . . . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . . . . . . . . 1 . 1 . . . Core Hits . | . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . . . . . 2 . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . 2 . . 5 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5 | . . 2 . . . . . . . . . . . . . . . 3 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 5 | . . 2 . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . . 10 10 10 . . . 8 Average Corruption 6 | . . . . . . . . . . . . 10 10 10 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . 1 1 1 . . . 2 Message Errors 1 | . . . . . . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 1 . . . . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 1 . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 180 | . . . . . . . 3 . . . . 180 . . 20 23 . . Average Temperature 55 | . . . . . . . 3 . . . . 84 . . 9 14 . . Received Heat Transfer 588 | . 21 9 21 45 81 . 27 9 . . . . . 42 60 63 63 147 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Peak Influence 372 | . 10 18 6 31 19 30 155 . . 112 69 39 20 14 127 211 332 372 Initial 192 | . . 3 6 1 14 . 21 . . 107 54 24 20 14 . 66 112 192 Average 107 | . 6 9 6 3 13 8 89 . . 107 57 34 20 4 39 122 186 280 Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 1 1 Low Security (%) 79 | 100 100 100 100 100 100 100 100 . . 100 100 100 100 100 100 90 64 21 Level 1 20 | . . . . . . . . . . . . . . . . 9 35 78 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . . . . . . . . . . . 2 1 1 Investigation 1 | . . . . . . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . . . . . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Distress Signals 5 | . . . . . . . . . . . . . . . . 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 147 | . 3 4 2 5 7 4 10 6 9 1 1 5 . 3 12 14 29 32 Peak Tracking Total 19 | . 3 5 2 5 7 4 7 4 7 1 1 5 . 3 8 9 18 19 Tactical Retreats 17 | . . . . 1 . . 1 2 1 . . . . . 1 1 5 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Traps Triggered 9 | . . . . . 1 . . . . . 3 . . 2 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Machines Accessed 11 | . 1 . . . 1 . 4 . . . . . 1 . . 3 1 . Terminals 10 | . 1 . . . 1 . 3 . . . . . 1 . . 3 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Total Hacks 44 | . 2 . . . 3 . 17 . . . . . 2 . . 15 5 . Successful 14 | . 2 . . . 1 . 4 . . . . . 1 . . 6 . . Failed 30 | . . . . . 2 . 13 . . . . . 1 . . 9 5 . Catastrophic 9 | . . . . . . . 3 . . . . . . . . 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . . . . . 3 . 12 . . . . . . . . 4 . . Terminals 41 | . 2 . . . 3 . 14 . . . . . 2 . . 15 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . . . . . . Terminal Hacks 10 | . 2 . . . . . 2 . . . . . 1 . . 5 . . Robot Analysis 1 | . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . 1 . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . 1 . 2 . . . . . . . . 1 . . Terminals 4 | . . . . . 1 . 2 . . . . . . . . 1 . . Botnet 4 | . . . . . 1 . 2 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 . 3 . . . . . . . . 2 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . 1 . . . Non-combat 2 | . . . . . . . . . . . . . 1 . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 . 1 . . . find_chute 1 | . . . . . . . . . . . . . . . 1 . . . find_dsf 1 | . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . . . . . . . . Total Damage 188 | . . . . . . 188 . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Turns Passed 1174 | 9 47 39 14 53 81 30 90 73 33 35 46 36 20 30 116 88 132 202 Spaces Moved 3237 | 18 86 74 28 105 208 80 289 252 113 115 117 111 56 90 337 297 391 470 Core 449 | 18 86 74 28 105 53 . . . . . . . . . . . . 85 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2788 | . . . . . 155 80 289 252 113 115 117 111 56 90 337 297 391 385 Fastest Speed 17 | 50 50 50 50 50 32 29 26 29 29 25 24 17 30 27 26 28 28 31 Average Speed 32 | 50 50 50 50 50 36 32 28 29 29 28 26 24 30 29 26 28 30 38 Slowest Speed 50 | 50 50 50 50 50 50 35 29 29 29 29 32 32 30 32 32 31 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . . . 3 6 1 1 . 4 1 1 4 17 15 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 22 16 12 20 8 67 12 50 16 6 6 80 3 86 14 14 22 17 Regions Visited 18 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . 1 1 . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 . . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . 2 . . . Terrain Destroyed 2 | . . . . . . . . . . . . . . . 2 . . . Melee 2 | . . . . . . . . . . . . . . . 2 . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Fac Fac Was Fac DSF Fac Res Res Acc Total 3243 | 17 89 75 27 104 213 82 291 245 111 114 131 113 56 91 352 283 388 461 Wait 12 | . . . . . . . . . . . . 4 . . 4 . 2 2 Move 3080 | 17 85 73 27 104 208 79 282 240 110 112 117 105 53 87 328 265 361 427 Hop 66 | . . . . . . . 3 5 1 1 . 1 1 1 4 14 14 21 Pick Up 14 | . 4 1 . . . . 3 . . . . . . 2 1 . 3 . Fast Attach 23 | . . . . . . 3 2 . . 1 2 3 . . 4 3 4 1 Attach 15 | . . . . . 5 . . . . . . . 1 . 4 . 3 2 Detach 2 | . . . . . . . . . . . . . . . 2 . . . Swap 1 | . . . . . . . . . . . . . . . 1 . . . Drop 3 | . . . . . . . 1 . . . . . . . . 1 1 . Fire 3 | . . . . . . . . . . . . . 1 . 2 . . . Melee 7 | . . . . . . . . . . . . . . . 2 . . 5 Ram 2 | . . 1 . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 12 . . 1 . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 10 | -11/Junkyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 10) 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Propulsion x2 80 | -9/Materials | Discovered new exit (range 14) 85 | -9/Materials | Discovered new exit (range 8) 96 | -9/Materials | Entered Mines 104 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 106 | -9/Mines | Discovered new exit (range 9) 110 | -9/Mines | Entered Materials 110 | -8/Materials | Evolved 2 slots: Propulsion x2 156 | -8/Materials | Discovered new exit (range 15) 161 | -8/Materials | Core integrity fell below 50% 163 | -8/Materials | Entered Factory 163 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 244 | -7/Factory | Sucked down chute 244 | -7/Factory | Entered Waste 245 | -7/Waste | Met a frightened Derelict 247 | -7/Waste | Spotted C-40 Crusher 252 | -7/Waste | Spotted C-40 Crusher 255 | -7/Waste | Spotted C-40 Crusher 255 | -7/Waste | Spotted C-40 Crusher 264 | -7/Waste | Spotted C-40 Crusher 265 | -7/Waste | Discovered new exit (range 16) 274 | -7/Waste | Lost 3 parts (3n) 274 | -7/Waste | Entered Factory 322 | -7/Factory | Identified exit to Lower Caves 364 | -7/Factory | Entered Lower Caves 380 | -7/Lower Caves | Learned Factory stockpile data 414 | -7/Lower Caves | Encountered a Warlord checkpoint 417 | -7/Lower Caves | Identified exit to Lower Caves 437 | -7/Lower Caves | Entered another Lower Caves area 466 | -7/Lower Caves | Discovered new exit (range 15) 470 | -7/Lower Caves | Entered Factory 470 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 500 | -6/Factory | Discovered new exit (range 12) 505 | -6/Factory | Entered another Factory area 505 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 551 | -5/Factory | Sucked down chute 551 | -5/Factory | Entered Waste 554 | -5/Waste | Spotted C-40 Crusher 564 | -5/Waste | Spotted C-40 Crusher 566 | -5/Waste | EMP discharged 566 | -5/Waste | System corruption reached 10% 567 | -5/Waste | Spotted C-40 Crusher 567 | -5/Waste | Spotted C-40 Crusher 572 | -5/Waste | Spotted C-40 Crusher 572 | -5/Waste | Spotted C-40 Crusher 577 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 583 | -5/Waste | Discovered new exit (range 13) 587 | -5/Waste | Entered Factory 607 | -5/Factory | Identified exit to DSF 607 | -5/Factory | Entered DSF 616 | -5/DSF | Build established: Sprinter 629 | -5/DSF | Additional patrols routed to DSF 630 | -5/DSF | Discovered new exit (range 15) 637 | -5/DSF | Entered Factory 637 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 657 | -4/Factory | Lost 4 parts (1p3n) 747 | -4/Factory | Discovered new exit (range 8) 753 | -4/Factory | Entered Research 753 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 763 | -3/Research | Identified exit to Armory 763 | -3/Research | Identified exit to Quarantine 836 | -3/Research | Discovered new exit (range 16) 841 | -3/Research | Entered another Research area 841 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 934 | -2/Research | Spotted B-90 Cyclops 967 | -2/Research | Discovered new exit (range 14) 973 | -2/Research | Entered Access 973 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -1/Access | Spotted B-99 Colossus 1022 | -1/Access | Spotted B-99 Colossus 1053 | -1/Access | Lost 7 parts (1p4n1u1w) 1132 | -1/Access | Core integrity fell below 50% 1159 | -1/Access | Lost 5 parts (1p3n1u) 1161 | -1/Access | Core integrity fell below 20% 1175 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01115_ Field strength at 37. 01116_ Stasis field depleted. 01122_ Electron Diverter destroyed. 01126_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 01127_ System corrupted: Component data lost. 01127_ Impulse Thruster Array destroyed. 01128_ Adv. System Shield destroyed. 01139_ Slammed into K-01 Serf. 01141_ K-01 Serf destroyed. 01144_ K-01 Serf collects debris. 01147_ Door malfunctions. 01152_ System corrupted: Matter fused (-5). 01158_ Slug penetrates Wall. 01159_ System Shield destroyed. 01161_ Slug penetrates Wall. 01166_ K-01 Serf cleans the Terminal. 01167_ Connecting with Terminal... 01167_ Current location identified: Access 01168_ Slug penetrates Wall. 01172_ Lance destroyed. 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