Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 16:03:14

Player: KeepAwake2

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (13)      65
Value Destroyed (219)      219
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 564

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     57/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Flying (37)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (2) ------
        Seismic Analyzer
>       --- WEAPON (2) -------
        Beam Cannon
  Heavy Assault Rifle
>       --- INVENTORY (4) ----
        Wheel
        Datajack
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Analyzer
>          --- WEAPON -----------
           Particle Gun
>          --- INVENTORY --------
     Small Laser
[Rating: 10]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             33   | 12  21  
  Power                    5    | 3   2   
    Engine                 3    | 3   .   
    Core                   2    | .   2   
    Reactor                .    | .   .   
  Propulsion               13   | 5   8   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  8    | 5   3   
    Hover                  .    | .   .   
    Flight                 5    | .   5   
  Utility                  2    | 2   .   
    Device                 1    | 1   .   
    Storage                .    | .   .   
    Processor              1    | 1   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   13   | 2   11  
    Energy Gun             9    | 2   7   
    Energy Cannon          1    | .   1   
    Ballistic Gun          1    | .   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   2    | .   2   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 10   | .   10  
  Power                    2    | .   2   
  Propulsion               4    | .   4   
  Utility                  1    | .   1   
  Weapon                   3    | .   3   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     81   | .   81  
  Engine                   2    | .   2   
  Core                     9    | .   9   
  Wheel                    14   | .   14  
  Flight                   9    | .   9   
  Device                   9    | .   9   
  Processor                14   | .   14  
  Energy Gun               10   | .   10  
  Energy Cannon            5    | .   5   
  Special Melee Weapon     3    | .   3   
Naked Turns                .    | .   .   
Heaviest Build             11   | 9   11  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 4    | 4   4   
  Average Capacity         4    | 4   4   
  Most Carried             4    | 3   4   
  Average Carried          1    | .   2   
  Final Capacity           4    | 4   4   
  Final Carried            3    | 1   3   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           428  | 307 121 
  Remotely                 .    | .   .   
Salvage Created            394  | 87  307 
  Parts                    33   | 8   25  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | 1   6   
  Guns                     6    | 1   5   
  Cannons                  1    | .   1   
Classes Destroyed          7    | 3   4   
  Worker                   1    | 1   .   
  Builder                  2    | .   2   
  Tunneler                 1    | 1   .   
  Recycler                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  3    | .   3   
  Grunt                    4    | 1   3   
Best Kill Streak           6    | 2   6   
  Combat Bots Only         5    | 1   5   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               871  | 65  806 
  Core                     261  | .   261 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              48   | 8   40  
  Largest                  2    | 2   2   
  Hottest                  100  | 80  100 
Shots Fired                65   | 16  49  
  Gun                      59   | 16  43  
  Cannon                   6    | .   6   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  2    | .   2   
  Thermal                  47   | 8   39  
  Explosive                .    | .   .   
  Electromagnetic          16   | 8   8   
  Robot Hit Streak         5    | 2   5   
  Robot Miss Streak        4    | 4   3   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           38   | 6   32  
  Core Hits                21   | 4   17  
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              3    | .   3   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            2    | .   2   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           557  | 90  467 
  Guns                     468  | 90  378 
  Cannons                  89   | .   89  
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  17   | .   17  
  Thermal                  413  | 24  389 
  Explosive                .    | .   .   
  Electromagnetic          127  | 66  61  
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        224  | 144 224 
  Average Temperature      87   | 63  92  
  Received Heat Transfer   372  | 36  336 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             1    | .   1   
  Heat Transferred         966  | 50  916 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             170  | 30  170 
  Initial                  19   | .   19  
  Average                  68   | 19  99  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              15   | 1   14  
  Peak Tracking Total      6    | 1   6   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          6    | .   6   
  Terminals                5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                21   | .   21  
  Successful               15   | .   15  
  Failed                   6    | .   6   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                17   | .   17  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             11   | .   11  
  Record                   2    | .   2   
  Robot Analysis           1    | .   1   
  Prototype ID Bank        2    | .   2   
  Alert Level              1    | .   1   
  Locate Traps             1    | .   1   
  Maintenance Status       1    | .   1   
  Transport Status         1    | .   1   
  Investigation Status     1    | .   1   
  Hauler Manifests         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       4    | .   4   
  Process                  2    | .   2   
  Report Inventory         2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         5    | .   5   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          6    | .   6   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              2    | .   2   
  Non-combat               1    | .   1   
  Combat                   1    | .   1   
Robot Hacks Applied        2    | .   2   
  parse_system             2    | .   2   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       1    | .   1   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               521  | 200 321 
Spaces Moved               430  | 149 281 
  Core                     23   | 15  8   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   289  | 134 155 
  Hover                    .    | .   .   
  Flight                   118  | .   118 
  Fastest Speed            37   | 50  37  
  Average Speed            68   | 76  63  
  Slowest Speed            150  | 80  150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       29   | 8   50  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      588  | 220 368 
  Wait                     44   | 38  6   
  Move                     429  | 148 281 
  Hop                      .    | .   .   
  Pick Up                  21   | 9   12  
  Fast Attach              3    | .   3   
  Attach                   22   | 11  11  
  Detach                   7    | 4   3   
  Swap                     8    | 1   7   
  Drop                     3    | 1   2   
  Fire                     48   | 8   40  
  Melee                    3    | .   3   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   60 | -11/Scrapyard | Discovered new exit (range 8)
  201 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Discovered new exit (range 16)
  276 | -10/Materials | Core integrity fell below 50%
  297 | -10/Materials | Lost 5 parts (1p2n2w)
  517 | -10/Materials | Core integrity fell below 20%
  522 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-34 Mercenary destroyed.
K-01 Serf collects debris. <x2>
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-16 Technician uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002.
O-16 Technician locks terminal.
Sml. Laser destroyed.
W-16 Scout sends out distress signal.
U-05 Engineer destroyed.
W-16 Scout destroyed.
Acquired 38 matter.
K-01 Serf collects debris.
Wheel destroyed.
Acquired Wheel.
K-01 Serf collects debris.
Terminal disabled.
Acquired 18 matter.
Acquired Hvy. Assault Rifle.
Lgt. Nuclear Core destroyed.
Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZioniteSwarmAutohacker
  Manual?         0
Play Time         00:26:06
  Cumulative      4.2 hours
  Start           2021.12.01 @ 15:35:08
  End             2021.12.01 @ 16:03:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3857a940-6c55-4af0-b675-8fd45aa8604a