Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 01:11:17 Player: DBrickShaw Result: Destroyed by Z-Imprinter via exploding Z-Power Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (157) 785 Value Destroyed (6085) 6085 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 12196 Bonus ------- High Alert Combat Kills 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 94/170 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Light Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Compact Battery (300) Compact Matter Pod (150) Heavy Battle Rifle Improved Proton Missile Launcher Rocket Launcher Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Proton Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Compact Battery Compact Matter Pod Rocket Launcher Rocket Launcher Chainsword [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . Utility 2 | . . . . 1 . 1 . . . . . Weapon 2 | . . 1 . . . . 1 . . . . Parts Attached 228 | 7 6 7 10 43 31 16 62 32 11 . 3 Power 29 | 1 . . 2 8 3 3 7 3 1 . 1 Engine 21 | 1 . . 2 6 1 1 6 3 1 . . Core 8 | . . . . 2 2 2 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 68 | 2 1 3 . 12 12 2 19 12 3 . 2 Treads 40 | . . 3 . 9 12 2 10 3 . . 1 Leg 12 | . . . . . . . 1 7 3 . 1 Wheel 13 | 2 1 . . 3 . . 5 2 . . . Hover 3 | . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . Utility 32 | 2 3 . . 5 2 2 13 3 2 . . Device 15 | 1 1 . . 2 1 . 8 1 1 . . Storage 2 | 1 1 . . . . . . . . . . Processor 2 | . 1 . . . 1 . . . . . . Hackware 1 | . . . . 1 . . . . . . . Protection 12 | . . . . 2 . 2 5 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 99 | 2 2 4 8 18 14 9 23 14 5 . . Energy Gun 35 | 1 1 3 3 3 5 4 6 6 3 . . Energy Cannon 4 | . . . . . 1 . . 2 1 . . Ballistic Gun 35 | 1 . 1 1 7 6 3 14 1 1 . . Ballistic Cannon 2 | . . . . 2 . . . . . . . Launcher 22 | . 1 . 4 6 2 2 3 4 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 2 6 . . 1 . . . Parts Lost 69 | . . 1 . 5 6 2 27 16 1 . 11 Power 11 | . . . . 3 1 . 5 . . . 2 Propulsion 22 | . . 1 . . 2 . 9 5 1 . 4 Utility 9 | . . . . . . . 4 3 . . 2 Weapon 27 | . . . . 2 3 2 9 8 . . 3 Highest Loss Streak 13 | . . 1 . 2 5 1 13 6 1 . 11 Average Slot Usage (%) 96 | . 100 97 100 99 98 99 94 95 91 93 88 Engine 10 | . 14 11 11 16 2 7 7 12 12 13 12 Core 3 | . . . . 1 14 7 4 . . . . Treads 18 | . . 27 33 21 26 30 19 12 8 6 5 Leg 3 | . . . . . . . 2 6 9 13 13 Wheel 7 | . 28 5 . 4 . . 5 12 13 13 13 Device 6 | . 7 . . 6 8 7 9 5 6 6 5 Storage 7 | . 14 11 11 9 9 7 6 6 6 6 6 Processor 4 | . 7 11 11 5 6 7 3 . . . . Protection 4 | . . . . 2 . 7 4 12 6 6 5 Energy Gun 12 | . 14 19 10 9 14 14 6 12 13 20 17 Ballistic Gun 11 | . 14 11 22 10 12 7 19 5 . 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 104 | 14 42 44 50 68 57 63 78 84 104 97 97 Greatest Support 104 | 32 32 63 63 63 64 84 104 32 26 26 26 Greatest Overweight (x) 7 | . 1 2 . 3 1 . 7 4 3 3 5 Average Overweight (x) 1 | . . . . . . . 1 2 3 3 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 12 12 12 12 12 12 Average Carried 11 | 3 11 11 11 11 11 11 11 10 11 12 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 5 11 12 12 12 11 12 11 11 12 12 9 Class Distribution -------------------- 33% | Scavenger-Tank 27% | Gunner 27% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Matter Collected 4663 | 285 109 107 195 1006 557 227 1278 656 233 10 . Remotely 208 | 208 . . . . . . . . . . . Salvage Created 7070 | 119 214 317 241 1476 928 580 1849 882 464 . . Parts 311 | 7 13 9 11 68 39 23 91 28 22 . . Haulers Intercepted 6 | . . . . 3 3 . . . . . . Recyclers Shooed 4 | . . . 1 . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 9 19 . . Prevented 15 | . . . . . . . . 10 5 . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 122 | . 5 4 6 31 11 14 24 18 9 . . Melee 1 | . . . . . . . . 1 . . . Guns 61 | . 4 4 . 14 10 7 16 5 1 . . Cannons 6 | . . . . 4 . . . 2 . . . AOE 53 | . 1 . 6 13 1 7 8 10 7 . . Classes Destroyed 14 | 2 1 2 2 2 1 2 1 1 . . . Worker 4 | . . . . . . 1 3 . . . . Builder 5 | . . . 1 1 . . 3 . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 6 | . . . . 3 3 . . . . . . Recycler 14 | 1 2 1 1 . 3 1 5 . . . . Watcher 4 | . . . . 1 . 1 2 . . . . Swarmer 21 | . 5 . . . . 7 5 3 1 . . Grunt 55 | . . 2 4 23 4 2 8 8 4 . . Brawler 5 | . . . 2 2 . . 1 . . . . Duelist 3 | . . . . . . . 1 2 . . . Sentry 20 | . . 2 . 6 6 2 3 . 1 . . Hunter 9 | . . . . . 1 1 4 . 3 . . Programmer 4 | . . . . . . 2 2 . . . . Thug 4 | . . . . . . . . 4 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | 2 3 4 5 10 3 5 4 4 6 . . Combat Bots Only 9 | . 3 3 3 9 3 5 4 4 6 . . Max Kills in Single Turn 4 | 1 2 1 2 4 2 3 3 2 2 . . Gunslinging 1 | . . . . . 1 . 1 . . . . Exploded 3 | . 1 . 2 3 1 3 3 1 2 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Damage Taken 10443 | . 178 114 136 1621 843 961 3172 1713 587 . 1118 Core 1330 | . 68 12 5 208 50 60 252 251 20 . 404 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 72 . 95 . 53 91 . . . . . Volleys Fired 300 | 5 13 12 10 63 39 31 76 40 11 . . Largest 4 | 2 2 3 3 3 3 3 4 4 4 . . Hottest 290 | 70 70 123 99 145 149 150 186 243 290 . . Shots Fired 818 | 10 24 36 16 163 109 83 264 83 30 . . Gun 690 | 10 22 36 9 115 105 78 253 49 13 . . Cannon 51 | . . . . 35 . . . 13 3 . . Launcher 77 | . 2 . 7 13 4 5 11 21 14 . . Special . | . . . . . . . . . . . . Kinetic 421 | 5 11 12 6 110 61 28 164 24 . . . Thermal 244 | 5 11 24 3 14 44 50 58 26 9 . . Explosive 64 | . 2 . 7 13 4 5 11 15 7 . . Electromagnetic 89 | . . . . 26 . . 31 18 14 . . Robot Hit Streak 27 | 7 4 14 5 10 17 17 27 8 8 . . Robot Miss Streak 6 | . 2 1 1 5 2 5 4 3 6 . . Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 8 | . . . . . 2 . 6 . . . . Max Gunslinging Chain 2 | . . . . . 2 . 1 . . . . Shots Hit Robots 556 | 7 12 29 11 110 70 55 192 58 12 . . Core Hits 336 | 3 8 12 9 73 30 30 107 44 20 . . Critical Hits 4 | . . . 1 1 1 . . 1 . . . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . . . . . Melee Attacks 4 | . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15762 | 88 390 379 667 3274 1530 1771 4366 2158 1139 . . Guns 8252 | 88 96 379 70 1342 1241 978 3338 651 69 . . Cannons 565 | . . . . 367 . . . 198 . . . Explosions 6763 | . 294 . 597 1565 289 766 1021 1161 1070 . . Melee 148 | . . . . . . . . 148 . . . Ramming 34 | . . . . . . 27 7 . . . . Kinetic 4834 | 37 34 131 27 1270 633 247 2056 399 . . . Thermal 3456 | 51 62 248 43 145 608 731 1135 385 48 . . Explosive 5437 | . 294 . 597 1521 289 766 778 751 441 . . Electromagnetic 1853 | . . . . 338 . . 390 475 650 . . Impact . | . . . . . . . . . . . . Slashing 148 | . . . . . . . . 148 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 2 . . . . . 5 7 7 7 . Average Corruption 5 | . 2 . . . . . 4 6 7 7 . Corruption Purged . | . . . . . . . . . . . . Effects 82 | . 1 . . . . . 18 43 16 4 . Message Errors 17 | . 1 . . . . . 3 6 6 1 . Matter Fused 11 | . . . . . . . 1 7 1 2 . Heat Flow Errors 8 | . . . . . . . 2 4 2 . . Energy Discharges 13 | . . . . . . . 3 8 1 1 . Parts Rejected 2 | . . . . . . . 1 . 1 . . Data Loss (minor) 8 | . . . . . . . 2 6 . . . Data Loss (major) 4 | . . . . . . . . 2 2 . . Misfires 4 | . . . . . . . 2 1 1 . . Targeting Errors 12 | . . . . . . . 3 8 1 . . Weapon Failures 3 | . . . . . . . 1 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 183 | . 17 . 6 10 . 52 81 17 . . . Projectiles . | . . . . . . . . . . . . Explosions 183 | . 17 . 6 10 . 52 81 17 . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . 2 . . 1 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic 2 | . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 575 | . 66 . 71 67 . 157 154 56 4 . . Shots 22 | . 2 . 3 4 . 5 3 4 1 . . Rammed 3 | . . . . . . 2 1 . . . . Targets Rammed 3 | . . . . . . 2 1 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 680 | 47 63 241 126 437 246 316 260 616 680 . . Average Temperature 111 | 21 23 93 59 151 66 87 57 171 242 . . Received Heat Transfer 2457 | . . 36 36 738 324 165 432 420 81 . 225 Effects 34 | . . . . 17 . 1 . 9 7 . . Shutdowns 11 | . . . . 4 . . . 4 3 . . Energy Bleed 2 | . . . . . . 1 . 1 . . . Interference 6 | . . . . 4 . . . 2 . . . Short Circuit 5 | . . . . 3 . . . 1 1 . . Damage (minor) 2 | . . . . 2 . . . . . . . Damage (major) 7 | . . . . 4 . . . . 3 . . Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 6 | . . . . 1 . . 3 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . 2 . . 1 2 6 . . . . Heat Transferred 6383 | 148 185 740 111 309 1147 1369 1815 485 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 3 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Peak Influence 813 | 15 184 167 239 813 557 389 358 . . . . Initial 343 | . 9 14 64 14 343 193 190 . . . . Average 251 | 5 105 70 97 257 464 259 251 . . . . Maximum Alert Level 3 | . . . 1 3 2 1 1 . . . . Low Security (%) 39 | 100 100 100 85 56 . 25 15 . . . . Level 1 41 | . . . 14 17 10 74 84 . . . . Level 2 17 | . . . . 16 89 . . . . . . Level 3 1 | . . . . 9 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . . 1 7 2 3 4 . . . . Investigation 3 | . . . . 2 1 . . . . . . Extermination 4 | . . . . . . 2 2 . . . . Reinforcement 6 | . . . 1 3 . 1 1 . . . . Assault 1 | . . . . 1 . . . . . . . Garrison 3 | . . . . 1 1 . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Distress Signals 11 | . 1 . . 5 3 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 176 | . 10 7 9 43 17 24 31 20 12 . 3 Peak Tracking Total 6 | . 5 6 3 6 5 5 4 5 6 . 3 Tactical Retreats 9 | . 1 . 3 3 1 . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Traps Triggered 9 | . 1 . . . 1 2 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 7 | . 5 . . 2 . . . . . . . Reused 1 | . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Machines Disabled 28 | . 1 1 . 3 4 5 11 . 3 . . Max in Single Turn 8 | . 1 1 . 2 1 2 8 . 2 . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Machines Accessed 28 | . 2 3 . 3 10 3 6 . 1 . . Terminals 21 | . 2 2 . 2 7 2 5 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 3 | . . . . 1 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 73 | . 9 9 . 9 24 6 13 . 3 . . Successful 33 | . 3 6 . 4 10 2 5 . 3 . . Failed 40 | . 6 3 . 5 14 4 8 . . . . Catastrophic 8 | . 3 . . . 1 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 6 1 . . 5 2 5 . . 6 . Terminals 53 | . 9 4 . 6 16 4 11 . 3 . . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations 5 | . . . . . 5 . . . . . . Recycling Units 8 | . . . . 3 3 2 . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 18 | . 3 2 . 2 4 1 3 . 3 . . Record 7 | . . . . . 2 1 1 . 3 . . Prototype ID Bank 2 | . . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . Reprogram Traps 2 | . 1 . . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . . Scan Component 2 | . . . . . 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 5 | . . . . 2 2 1 . . . . . Report Inventory 3 | . . . . 1 1 1 . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 2 3 . 2 8 3 6 . 1 . . Full Trace Events 3 | . . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . Matter 124 | . . . . . . . 124 . . . . Time 62 | . . . . . . . 62 . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 76 | . . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . . 2 9 . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Total Allies 9 | . . . 3 . . . . 2 . 4 . Largest Group 4 | . . . 3 3 . . . 2 . 4 . Highest-Rated Group 149 | . . . 40 40 . . . 50 . 149 . Highest-Rated Ally 38 | . . . 16 16 . . . 25 . 38 . Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . 21 . . . 4 . . . Total Damage 344 | . . . . 249 . . . 95 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Turns Passed 9206 | 88 380 291 635 1096 1003 961 1685 1245 439 1211 172 Spaces Moved 5446 | 57 280 161 363 508 492 523 756 863 314 987 142 Core 1 | 1 . . . . . . . . . . . Treads 2292 | . . 111 363 396 492 523 407 . . . . Legs . | . . . . . . . . . . . . Wheels 3153 | 56 280 50 . 112 . . 349 863 314 987 142 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 160 100 150 155 110 110 120 120 100 Average Speed 136 | 99 109 144 160 160 156 155 143 119 120 120 119 Slowest Speed 220 | 100 110 160 160 220 180 155 220 140 120 120 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 48 16 69 38 66 16 18 93 59 85 27 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . 2 . . . . 2 4 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 493 | . 14 . 78 138 11 43 87 79 43 . . Melee . | . . . . . . . . . . . . Projectile 19 | . . . . 10 . . 1 6 2 . . AOE 474 | . 14 . 78 128 11 43 86 73 41 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Low Zio Dee Total 6636 | 75 331 192 403 681 657 620 1176 991 352 1013 145 Wait 464 | 2 19 6 11 24 63 32 257 19 4 27 . Move 5436 | 56 279 160 362 507 491 523 755 862 313 986 142 Hop . | . . . . . . . . . . . . Pick Up 63 | 5 8 4 4 14 7 8 8 2 3 . . Fast Attach 86 | 7 2 2 . 10 14 2 31 13 5 . . Attach 46 | . . 3 . 8 5 4 14 8 1 . 3 Detach 15 | . 1 . . 5 2 . 4 2 1 . . Swap 97 | . 4 2 10 25 13 10 17 11 5 . . Drop 100 | . 5 3 6 25 23 9 13 7 9 . . Fire 300 | 5 13 12 10 63 39 31 76 40 11 . . Melee 4 | . . . . . . . . 4 . . . Ram 1 | . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 23 | . . . . . . . . 23 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 710 | -9/Materials | Discovered new exit (range 15) 760 | -9/Materials | Entered Mines 821 | -9/Mines | Build established: Gunner 985 | -9/Mines | Learned Materials stockpile data 1322 | -9/Mines | Discovered new exit (range 7) 1352 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1395 | -9/Mines | Entered Materials 1395 | -8/Materials | Accompanied by 3 allies 1395 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1945 | -8/Materials | Identified exit to Storage 2177 | -8/Materials | Garrison activated, responded to threat 2264 | -8/Materials | Destroyed 9 combat bots 2333 | -8/Materials | Discovered new exit (range 16) 2473 | -8/Materials | Build established: Scavenger-Gunner 2491 | -8/Materials | Entered Storage 2559 | -8/Storage | Garrison activated, responded to threat 2620 | -8/Storage | Lost 5 parts (1p2n2w) 2814 | -8/Storage | Repaired Imp. Heat Sink 2821 | -8/Storage | Repaired Lgt. Nuclear Core 3303 | -8/Storage | Discovered new exit (range 5) 3441 | -8/Storage | Build established: Gunner 3494 | -8/Storage | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4432 | -7/Factory | Discovered new exit (range 11) 4455 | -7/Factory | Entered another Factory area 4455 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4672 | -6/Factory | Build established: Scavenger-Gunner 4835 | -6/Factory | Fabricated Rocket Launcher (x1) 4915 | -6/Factory | Garrison activated, responded to threat 5034 | -6/Factory | Spotted B-75 Beast 5284 | -6/Factory | Lost 3 parts (3n) 5509 | -6/Factory | Lost 13 parts (4p3n1u5w) 5684 | -6/Factory | Lost 4 parts (1n1u2w) 5874 | -6/Factory | Build established: Scavenger-Tank 6132 | -6/Factory | Discovered new exit (range 6) 6140 | -6/Factory | Entered Lower Caves 6302 | -6/Lower Caves | Attacked by a faux Warlord 6348 | -6/Lower Caves | Lost 6 parts (2n2u2w) 6443 | -6/Lower Caves | Learned location of Zion (-6) 6612 | -6/Lower Caves | Encountered a Warlord checkpoint 6809 | -6/Lower Caves | Core integrity fell below 50% 6833 | -6/Lower Caves | Lost 6 parts (3n1u2w) 7188 | -6/Lower Caves | Lost 3 parts (3w) 7380 | -6/Lower Caves | Discovered new exit (range 5) 7385 | -6/Lower Caves | Entered another Lower Caves area 7386 | -6/Lower Caves | Encountered a Warlord checkpoint 7440 | -6/Lower Caves | Build established: Scavenger-Mutant 7548 | -6/Lower Caves | Attracted the attention of an 0b10 base 7594 | -6/Lower Caves | Identified exit to Factory 7817 | -6/Lower Caves | Discovered new exit (range 6) 7824 | -6/Lower Caves | Entered Zion 7857 | -6/Zion | Build established: Scavenger-Tank 7914 | -6/Zion | System corruption cleaned by Quarantine Array 7960 | -6/Zion | Learned Factory garrison access intel 8066 | -6/Zion | Received a visual enhancement algorithm 8635 | -6/Zion | Imprinted 8637 | -6/Zion | Declared Zion's savior 8874 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9000 | -6/Zion | Opened final containment barrier to the Deep Caves 9018 | -6/Zion | Discovered new exit (range 3) 9018 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9035 | -6/Zion | Entered Deep Caves 9035 | -6/Deep Caves | Accompanied by 4 allies 9176 | -6/Deep Caves | Attacked by Z-Imprinter 9186 | -6/Deep Caves | Z-Facility disabled 9207 | -6/Deep Caves | Destroyed by Z-Imprinter via exploding Z-Power Last Messages --------------- 09038_ BD-1F0(M) slips into the shadows. 09039_ JW-JQJ(M) slips into the shadows. 09167_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 09179_ Force Rifle destroyed. 09180_ BD-JFT(o) is busy at the terminal. 09183_ Y1-AIL(o) is busy at the terminal. 09183_ Imp. Deuterium Engine destroyed. 09183_ Med. Treads destroyed. 09183_ Force Rifle destroyed. 09186_ Z-Facility disabled. 09191_ Hrd. Heavy Armor Plating destroyed. 09195_ Lightning Gun destroyed. 09199_ Adv. Heat Sink destroyed. 09200_ Carbon-fiber Leg destroyed. 09200_ Com. Wheel destroyed. 09203_ Rnf. Deuterium Engine destroyed. 09203_ Wheel destroyed. 09207_ Z-Power explodes. Map ----- +----------------------------------------------------+ | ????????????????? ##?????????????????? | | ???????????????? #????###??????????? | | ???????????????? ###### ##?????##### | | ???????????????? ## # #???### | | ???????????????? ##### | | ??????????????? | | ??????????????? | | ??????????????? | | ??????????????? | | ??????????????????? 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" " | | ?????????????????""""""o o | | ?????????????????""""" | | ?????????????????""""""o | | ??????????????????""""" | | ??????????????????"""""" | | ????????????????""""""""" o | | ????????????????"""" @ | | ????????????????"""" ? | | ????????????????"""" ??????? | | ????????????????"""" ??????? | | ?????????????????""" ???????? | | ?????????????????""" ???????? | | ?????????????????""" ???????? | | ?????????????????""" ????????? | | ?????????????????""" ????????? | | ??????????????????"""""""""o ?????????? | | ??????????????????""""""" ?????????? | | ?????????????????????? ??????????? | | ????????????????????????? ????????????? | | ????????????????????????? ??????????????? | | ??????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ShieldPowerDiverter Manual? 0 Play Time 01:32:03 Cumulative 49.4 hours Start 2020.09.21 @ 23:35:23 End 2020.09.22 @ 01:11:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e1d22642-0c4f-4deb-b5e7-aaed04ff4d00